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Rameses B - Timeless ft. Veela

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Topic Starter
Aka
This beatmap was submitted using in-game submission on 13 июня 2015 г. at 12:55:19

Artist: Rameses B
Title: Timeless ft. Veela
Tags: dnb remix drum and bass monstercat liquid
BPM: 175
Filesize: 5336kb
Play Time: 02:14
Difficulties Available:
  1. Easy (1,49 stars, 112 notes)
  2. Hard (3,47 stars, 292 notes)
  3. Insane (4,3 stars, 389 notes)
  4. Normal (2,16 stars, 183 notes)
Download: Rameses B - Timeless ft. Veela
Information: Scores/Beatmap Listing
---------------
mp3 was stolen from alacat's set ( /w\) . . .



полетели~
alacat
:<
Topic Starter
Aka
p-please don't kill me
Cloudchaser
beautiful song
Moo-Chan
why is bpm half'd ;-;
Topic Starter
Aka

Moo-Chan wrote:

why is bpm half'd ;-;
not anymore k
Oxxygen
Hi there! Hope you don't mind if I drop in and give my (totally unsolicited and likely useless) thoughts.

This is my first time modding/offering any feedback, so feel free to let me know if any of this is useful or not.


Insane

01:05:880 (1,2,3,4) - Should this stack go in one direction, or is the slight movement intended? (2 moves left, and 3 and 4 move back right slightly)
Not sure this really matters, but it was something I noticed when I played it. (Also see the note for the same time section for the Hard diff)

01:07:252 (1,2,3,4,5,6) - Just wanted to say I love this pattern.

01:29:194 (1,2,3) - This threw me for a loop the first play-through, but after looking at it in the editor I think it's fine. May just be my habit of anticipating a larger than necessary snap. Was going to suggest a new combo after the first hit circle, but decided against it.

Not much to be said about rhythm/triples/streams, just by nature of the song itself. Everything fits well, and it's super fun to play. Glad I stumbled on this map.

Hard

No complaints here. Feels like a lightened version of Insane, which I'm sure is exactly what you were aiming for.

01:05:879 (1,2,3,4) - I like the way you broke these up into two stacks - maybe do this in the insane diff as well?

01:35:365 (3,4) - This pattern (specifically the second slider) lasted longer than I expected, but once again it's just my reading that messed me up. Guess I'm not used to easier difficulties.

---

But yeah... this map is a ton of fun, I like it!
Let me know if you'd like me play through the other diffs, although I'm not sure my feedback will be of much use. It seems that as the maps get easier, I get worse at Osu.

Cheers!
Topic Starter
Aka

Oxxygen wrote:

Hi there! Hope you don't mind if I drop in and give my (totally unsolicited and likely useless) thoughts.

This is my first time modding/offering any feedback, so feel free to let me know if any of this is useful or not.


Insane

01:05:880 (1,2,3,4) - Should this stack go in one direction, or is the slight movement intended? (2 moves left, and 3 and 4 move back right slightly)
Not sure this really matters, but it was something I noticed when I played it. (Also see the note for the same time section for the Hard diff) yep, its an intented movement. like, left, down, right, up. i split it into two stacks anyway now

01:07:252 (1,2,3,4,5,6) - Just wanted to say I love this pattern. :О thanks

01:29:194 (1,2,3) - This threw me for a loop the first play-through, but after looking at it in the editor I think it's fine. May just be my habit of anticipating a larger than necessary snap. Was going to suggest a new combo after the first hit circle, but decided against it. dunno, looks good for me..

Not much to be said about rhythm/triples/streams, just by nature of the song itself. Everything fits well, and it's super fun to play. Glad I stumbled on this map.

Hard

No complaints here. Feels like a lightened version of Insane, which I'm sure is exactly what you were aiming for. yeah, its supposed to be a bit hard to fit the hard-insane gap cause i feel like insane is pretty hard with spacings as well

01:05:879 (1,2,3,4) - I like the way you broke these up into two stacks - maybe do this in the insane diff as well? hmm i will try, okay

01:35:365 (3,4) - This pattern (specifically the second slider) lasted longer than I expected, but once again it's just my reading that messed me up. Guess I'm not used to easier difficulties. yeah, that's the first time i used it, you cant expect that as ive been using only 1 reverse slider till there. but next slider overlaps with (4) and its visible when u move start holding :р

---

But yeah... this map is a ton of fun, I like it!
Let me know if you'd like me play through the other diffs, although I'm not sure my feedback will be of much use. It seems that as the maps get easier, I get worse at Osu.

Cheers!
thanks you very much for your words! :)
Topic Starter
Aka
everything is complete now and ready for mods \o/
Kinshara
post to remind you to remind me for a mod hueuhueheueheuhfegfgkjdfj.
Aiceo
irc suggestions for insane
00:16 Aiceo: 02:11:022 (4,5,6,7) -
00:16 Aiceo: curve this
00:16 Aiceo: a bit more
00:16 Aiceo: to the right
00:16 Aiceo: so it flows along the slider
00:16 Aka: yesss
00:16 Aka: wanted to do this
00:17 Aka: mmm? https://osu.ppy.sh/ss/3225910
00:17 Aiceo: a little bit more i think
00:18 Aiceo: or no thats fine i guess
00:18 Aka: https://osu.ppy.sh/ss/3225913
00:18 Aka: kay
00:18 Aiceo: oo that looks good
00:18 Aiceo: 01:20:109 (3,4,5) -
00:18 Aiceo: stack this on
00:18 Aiceo: 01:18:394 (2) -
00:18 Aiceo: and curve [01:19:252 (7,8,9,10) - this]
00:19 Aka: blankets?
00:19 Aiceo: a bit more
00:19 Aiceo: no just the triple
00:19 Aiceo: so it doesn't overlap
00:19 Aiceo: i like stacking things lol
00:19 Aiceo: just a suggestion
00:19 Aiceo: but curve the stream a bit more
00:19 Aka: mm
00:19 Aiceo: you can even make it a blanket there
00:19 Aka: yea i curved the stream more but
00:20 Aka: i started mapping with hit animations
00:20 Aka: so
00:20 Aka: 01:18:394 (2) - this one is not visible lol
00:20 Aka: when this appears 01:20:109 (3,4,5) -
00:21 Aiceo: well i just like stacking them on top
00:21 Aiceo: looks better in the editor lol
00:22 Aka: i see хD
00:22 Aiceo: 01:26:451 (1,2,3,4,5,1) -
00:22 Aiceo: http://gyazo.com/f9fa1cac090d343a2c3652975933b327
00:22 Aiceo: try something like this maybe?
00:22 Aiceo: i don't like the 2 being on the end of the slider
00:23 Aka: overlaps :^(
00:24 Aiceo: kinda looks good tho
00:24 Aiceo: but well
00:24 Aiceo: personal suggestion anyways
00:24 Aiceo: 01:38:966 (2,3,4,5,6,7) -
00:24 Aiceo: http://gyazo.com/44a082743021b480896513bac0d5f9ac
00:24 Aiceo: something like this maybe?
00:24 Aka: https://osu.ppy.sh/ss/3225934
00:25 Aiceo: that looks alright
00:25 Aiceo: tho the jump to 3 looks a bit big
00:25 Aka: there is a nice strong beat
00:25 Aka: so it should be okay :p
00:26 Aka: had 3-4 jumps before with kind of spacing
00:26 Aka: hmm
00:28 Aiceo: 02:08:966 (1) -
00:28 Aiceo: i dont like the flow there
00:28 Aiceo: maybe something like this?
00:28 Aiceo: http://gyazo.com/82dee7495d40e5e8f71b3a072e1e5a51
00:31 Aka: i'd rather change slider and note ticks https://osu.ppy.sh/ss/3225951 here, didnt like how slider was from red one
00:31 Aka: 02:08:966 (1) -
00:31 Aka: didnt get
00:32 Aka: the
00:32 Aka: triplet 1/2 slider part D
00:32 Aka: D:
00:32 Aka: OH
00:32 Aka: mmmwait
00:32 Aiceo: yeah that looks good too
00:35 Aka: 02:08:966 (1,2,3,4) - https://osu.ppy.sh/ss/3225966 ?
00:36 Aka: maybe some suggestions for this part? ): 02:11:365 (8,1,2,3,4,5,6) -
00:36 Aiceo: that looks good
00:37 Aiceo: http://gyazo.com/14c56bea309077b9ef81cd5aa281704f
00:37 Aiceo: id do this maybe
00:37 Aiceo: something like that
00:38 Aiceo: i usually make a tiny jump on the end
00:40 Aiceo: 01:15:994 (2,3,4,5,6) -
00:40 Aiceo: this feels way off
00:41 Aiceo: http://gyazo.com/7464236756a3104714dce75dd511430c
00:41 Aiceo: this plays better
00:41 Aka: ikr
00:41 Aka: lol
00:47 Aka: nah, i will leave it like that for now
00:48 Aka: feels like changing directions with circles would make that ne><t 01:16:851 (1) - slider flow better for some reason
00:48 Aka: > >
00:52 Aiceo: uhm
00:52 Aiceo: hope this doesn't overwrite
00:52 Aiceo: its a different diff
00:53 Aiceo: just want to show you
00:53 Aiceo: something
00:53 Aiceo: 01:52:508 (1) -
00:53 Aka: :o
00:53 Aiceo: http://puu.sh/igh2M/746c044236.osz
00:53 Aka: better
00:53 Aka: not osz
00:53 Aka: but .osu
00:53 Aiceo: sec
00:54 Aiceo: http://puu.sh/igh7o/63214155b9.osu
00:54 Aiceo: please map that part D:
00:55 Aiceo: anyways that's all i got
00:55 Aiceo: hope i helped a bit
00:57 Aka: magad http://puu.sh/ighmy/9ac14fcac7.jpg
00:57 Aiceo: idk if you like that part i mapped
00:57 Aiceo: but you should map it
00:57 Aiceo: woops
00:57 Aiceo: haha
00:59 Aka: https://osu.ppy.sh/ss/3226038
00:59 Aka: what was here pls
00:59 Aiceo: uh
00:59 Aiceo: delte 7 i think
00:59 Aiceo: 6 makes a huge jump
00:59 Aiceo: delete*
01:00 Aiceo: wait what
01:00 Aiceo: yeah delete 7 cause the jump is too big
01:00 Aiceo: haha
01:11 Aka: should i map it in hard too? > >
01:11 Aiceo: not sure
01:12 Aiceo: if you do use sliders instead
01:12 Aka: i like break more `A`
01:12 Aka: post for kudohss
01:13 Aiceo: i dont really need the kudoss but ill give you the star i guess
Leader
/LATE

[Normal]
  1. 01:01:766 (2,3) - CTRL+J one of them, that would vary the pattern and make it a bit better than the actual one.
[Hard]
  1. 01:06:565 (3,4) - Are they stacked properly? It seems like you made a mistake here. If it's intentional, I'd honestly keep them stacked correctly as the previous two.
  2. 01:11:880 (2,3,4) - / 01:14:622 (2,3,4) - / 01:17:365 (2,3,4) - / 01:22:851 (2,3,4) - / 01:25:594 (2,3,4) - / 01:32:622 (3,4,5) - / 01:39:479 (4,5,6) - / 01:43:594 (3,4,5) - / 01:55:766 (2,3,4) - / 01:58:509 (2,3,4) - / 02:06:737 (2,3,4) - / 02:09:480 (2,3,4) - DON'T BLAME ME, but I'd honestly stack them normally, they will look better in my opinion, since most of them looks awkward as they're right now.
[Insane]
  1. 01:08:109 (4,5,6) - / 01:10:509 (4,5,6) - Why is the spacing different here? It feels weird to see in that way, so try to make them similar to 01:15:994 (2,3,4) - & co.
  2. 01:22:852 (2,3,4) - / 01:42:223 (3,4,5) - Here you could make a normal stack instead, or at least something better than this!
Neat as usual, get it ranked as soon as possible.
Topic Starter
Aka
Leader-manual-stacks-hater's-box

Leader wrote:

/LATE

[Normal]
  1. 01:01:766 (2,3) - CTRL+J one of them, that would vary the pattern and make it a bit better than the actual one. i knew someone will say that lel. okay, ctrl-g'd (2)
[Hard]
  1. 01:06:565 (3,4) - Are they stacked properly? It seems like you made a mistake here. If it's intentional, I'd honestly keep them stacked correctly as the previous two. yessssss they are. and everything below is intentional as well, k. all of them are placed in the direction of a corner, they are placed in and in depending on a previous object's placement. like, these 01:05:879 (1,2) - are more to right and i want them to go slightly to right side; and these 01:06:565 (3,4) - are more to left and i want these flowing (if you can call in this way) to the left. i dont want people to move their cursor to the right side one more time but to the left. it really looks more pretty for me. allow me senpai :cry:
  2. 01:11:880 (2,3,4) - / http://puu.sh/ij7dS/a2ddbaf353.jpg / http://puu.sh/ij7mj/d909bcf6c7.jpg that's how i see those are played
    01:14:622 (2,3,4) - / http://puu.sh/ij7AL/8b80205edc.jpg / http://puu.sh/ij7tK/8d575f961e.jpg
    01:17:365 (2,3,4) - / http://puu.sh/ij7F7/cf24c62cdb.jpg / http://puu.sh/ij7Lp/7e3388e473.jpg
    01:22:851 (2,3,4) - / same as 01:14:622 (2,3,4) -
    01:25:594 (2,3,4) - / http://puu.sh/ij7Uu/96140d9b29.jpg / http://puu.sh/ij7Xg/bb13a883f3.jpg
    01:32:622 (3,4,5) - / http://puu.sh/ij81z/4efc9a52f8.jpg / http://puu.sh/ij898/e4bdfd9e92.jpg
    01:39:479 (4,5,6) - / same as 01:32:622 (3,4,5) -
    01:43:594 (3,4,5) - / same as 01:32:622 (3,4,5) -
    01:55:766 (2,3,4) - / http://puu.sh/ij8sd/25931b3312.jpg / http://puu.sh/ij8ws/a7222647e0.jpg
    01:58:509 (2,3,4) - / ok for this though
    02:06:737 (2,3,4) - / same as 01:55:766 (2,3,4) -
    02:09:480 (2,3,4) - and ok for this
    DON'T BLAME ME, but I'd honestly stack them normally, they will look better in my opinion, since most of them looks awkward as they're right now. /me BLAMEs leader
[Insane]
  1. 01:08:109 (4,5,6) - / 01:10:509 (4,5,6) - Why is the spacing different here? It feels weird to see in that way, so try to make them similar to 01:15:994 (2,3,4) - & co. here 01:08:109 (4,5,6) - cuz i want it so, dont wanna space these too much. 01:10:509 (4,5,6) - here cause i had no place for it, but i will try to place everything a bit to right and space it normally
  2. 01:22:852 (2,3,4) - / 01:42:223 (3,4,5) - Here you could make a normal stack instead, or at least something better than this! w-well same as in hard, tried to eхplain that these stacks are based on previous object's placement and a corner i'd like them to flow.. d-dont punch me!!
Neat as usual, get it ranked as soon as possible.

heyyyyyyyyyyyyyyy thanksssssss
Kinshara
I ship Brakaly

General

  1. Uncheck Widescreen support in all diffs.
  2. Add 'monstercat' (the label company) and 'liquid' (for liquid drum and bass) if you want lol.

Insane

  1. 00:49:423 (1,3) - how about ctrl+G for better circular flow?
  2. 00:53:194 - I think you should add a circle or 1/2 slider here. 3/2 gap in an Insane is a little comfortable imo. Plus it would be nice to catch that vocal <3.
  3. 00:54:566 - same here as above
  4. 01:18:223 (1,2) - this kind of breaks flow imo. You're coming from the bottom left (5) and going to (1) but then have to go back in that direction soon after to get (2). You could try stacking them?
  5. 01:27:137 (3,4) - I think if you ctrl+G on 3,4, it will be better circular flow.
  6. 01:54:566 (5,6) - these 2 also break flow in the same way as 01:18:223 (1,2) -.

Hard

  1. 00:53:194 - and 00:54:566 - Same as insane, I don't see the point of these 3/2 gaps. There's vocal and some dnb sounds you can map :c
  2. 01:06:565 (3,4) - Why is this not completely stacked like the previous one? I don't see the point...
  3. 02:00:737 - ,02:11:709 - , 02:01:766 - I thought these 1/1 gaps were a little unexpected? I think it would be nice if you extended the circles into 1/2 sliders.

Normal

  1. 00:46:680 (1) - I think this slider is supposed to end on the red tick o.o
  2. 01:27:823 (1) - this is the only slider with slider tick hitsounds. It's kind of weird to play imo. Throws you off? How about instead you try this rhythm: http://puu.sh/ijai0/5f74f5290a.jpg

Easy seems fine~

Good luuucckkakakakakakaka
Topic Starter
Aka
shipper box .///.

Kinshara wrote:

I ship Brakaly

General

  1. Uncheck Widescreen support in all diffs.
  2. Add 'monstercat' (the label company) and 'liquid' (for liquid drum and bass) if you want lol.

Insane

  1. 00:49:423 (1,3) - how about ctrl+G for better circular flow? o, thats awesome ✔
  2. 00:53:194 - I think you should add a circle or 1/2 slider here. 3/2 gap in an Insane is a little comfortable imo. Plus it would be nice to catch that vocal <3.i understand your point about vocals but i go after one instrument if you can call it like that, i sounds like these 00:43:937 - 00:44:452 - 00:46:680 - 00:47:194 - 00:47:537 - 00:54:052 - etc.. i like to follow just these ones here >:
  3. 00:54:566 - same here as above
  4. 01:18:223 (1,2) - this kind of breaks flow imo. You're coming from the bottom left (5) and going to (1) but then have to go back in that direction soon after to get (2). You could try stacking them? its exactly supposed to be a flow breaker. in my opinion sounds here are pretty "powerful" and "walking" so i just cant think about stacking these >:
  5. 01:27:137 (3,4) - I think if you ctrl+G on 3,4, it will be better circular flow. yeah but i think its too much for circular flow already lol.. i'd like to make a sharp corner here 01:26:451 (1,2,3) - allow me senpai
  6. 01:54:566 (5,6) - these 2 also break flow in the same way as 01:18:223 (1,2) -. a.. really? i thought its played like that http://puu.sh/ijziP/511fffee96.jpg

Hard

  1. 00:53:194 - and 00:54:566 - Same as insane, I don't see the point of these 3/2 gaps. There's vocal and some dnb sounds you can map :c
  2. 01:06:565 (3,4) - Why is this not completely stacked like the previous one? I don't see the point... its stacked, but manually. replied about it in leader's mod
  3. 02:00:737 - ,02:11:709 - , 02:01:766 - I thought these 1/1 gaps were a little unexpected? I think it would be nice if you extended the circles into 1/2 sliders. fhdjskfhjdsfjhkdfdjkfd i like them, they give a little break after mean triplets and reverse sliders ;-;

Normal

  1. 00:46:680 (1) - I think this slider is supposed to end on the red tick o.o OOPS
  2. 01:27:823 (1) - this is the only slider with slider tick hitsounds. It's kind of weird to play imo. Throws you off? How about instead you try this rhythm: http://puu.sh/ijai0/5f74f5290a.jpg okkk done ✔

Easy seems fine~

Good luuucckkakakakakakaka

THANKS!!
TicClick
Удачные цвета, у меня они скином ещё так хорошо отемняются.

[Insane]
  1. 00:51:823 (4,1) - странно смотрится, если ты хотела сделать полукруг, жёлтый надо повернуть на 15 против часовой, так получше будет
  2. 00:59:366 (2) - громкий звоночек нужно сделать тише
  3. 01:14:109 (1) - финиш тише
  4. 01:25:080 (1) - ↑
  5. 01:32:452 (3,4,5,6,7) - тут тоже громко звенит
  6. 01:37:423 (1,2,3,4,5,6) - и тут, короче, 30−35 вполне хватает для нужного эффекта
  7. 01:51:994 - звук похож на драмовый «свисток»
  8. 02:03:394 (10) - поставь хлопок из S:C1 поверх нормалхита
Вообще хитнормалы на секциях после фонтанов какие-то громкие, может, 70 или 65? Это ко всем дифкам, и про звоночек тоже.

[Hard]
  1. 01:07:766 (2,3,4) - мне никогда не нравились такие паттерны, когда 1/4 идёт сразу после слайдера: их неудобно выбивать. Может, http://puu.sh/ikO3I/990df58c1a.jpg?
  2. 01:09:223 - нота
  3. 01:51:994 - звук похож на драмовый «свисток», ну и на остальные дифки то же самое
  4. 01:52:509 (1,2) - у тебя либо перерыв пропал, либо объекты, но так быть явно не должно
Странное впечатление, мне показалось, что это от инса не очень сильно отличается, особенно на куске с 01:30:566 по 01:51:137, но это ничего плохого не значит. Может, мини-джампов добавить (не сюда, конечно, а в инс)?

[Normal]
  1. 00:53:023 (2) - очень плохо читается, потому что все ориентируются (и я в том числе) на вокал, а ни разу не на такой же паттерн раньше, да и бит тут слабый для улавливания
  2. 01:00:737 - слайдертик из S:C7 не хочешь?
  3. 01:07:252 (3) - нууууу, а я хотел http://puu.sh/ikPk2/9ccada8472.jpg, чтобы по ноте ударить и вообще
  4. 01:09:309 (2,3) - поменяй местами во времени, мне кажется, лучше играется
  5. 01:42:737 (4) - как-то чересчур слайдер заслоняет
  6. 01:42:909 (1) - лишнее нк
[Easy]
  1. 01:23:366 (2) - прямо в хпбар влетела
Это вссё.
Topic Starter
Aka
тик тик тик

TicClick wrote:

Удачные цвета, у меня они скином ещё так хорошо отемняются. C:<

[Insane]
  1. 00:51:823 (4,1) - странно смотрится, если ты хотела сделать полукруг, жёлтый надо повернуть на 15 против часовой, так получше будет желтый на 15 мне не нравится, как будет выглядеть со вторым желтым, даже если и его повернуть, так что я поверну лучше синий по часовой
  2. 00:59:366 (2) - громкий звоночек нужно сделать тише к
  3. 01:14:109 (1) - финиш тише к
  4. 01:25:080 (1) - ↑ к
  5. 01:32:452 (3,4,5,6,7) - тут тоже громко звенит к
  6. 01:37:423 (1,2,3,4,5,6) - и тут, короче, 30−35 вполне хватает для нужного эффекта к
  7. 01:51:994 - звук похож на драмовый «свисток» к
  8. 02:03:394 (10) - поставь хлопок из S:C1 поверх нормалхита к
Вообще хитнормалы на секциях после фонтанов какие-то громкие, может, 70 или 65? Это ко всем дифкам, и про звоночек тоже. к

[Hard]
  1. 01:07:766 (2,3,4) - мне никогда не нравились такие паттерны, когда 1/4 идёт сразу после слайдера: их неудобно выбивать. Может, http://puu.sh/ikO3I/990df58c1a.jpg? т.к. на белом тике ничего нет, я лучше круг вместо слайдера поставлю. а вообще ага, впихнула нормальный триплет
  2. 01:09:223 - нота вот даже не знаю, хорошая ли идея для ноты, если только что тут был триплет 01:08:109 (3,4,5) - .. мне с передышкой такой нравится.. DDDD:
  3. 01:51:994 - звук похож на драмовый «свисток», ну и на остальные дифки то же самое да
  4. 01:52:509 (1,2) - у тебя либо перерыв пропал, либо объекты, но так быть явно не должно у меня так на всех диффах кроме инса D: правда не должно? даже если я еще правее их поставлю? D:
Странное впечатление, мне показалось, что это от инса не очень сильно отличается, особенно на куске с 01:30:566 по 01:51:137, но это ничего плохого не значит. Может, мини-джампов добавить (не сюда, конечно, а в инс)? о, отлично. а я все подстраивала инс, чтоб он не был сильно сложным, лол.. чуть позже сделаю, но сделаю

[Normal]
  1. 00:53:023 (2) - очень плохо читается, потому что все ориентируются (и я в том числе) на вокал, а ни разу не на такой же паттерн раньше, да и бит тут слабый для улавливания ааааа вот ну правда мне кажется, что после 00:46:680 (1,2,3,4) - 00:49:423 (1,2) - вот этих паттернов, а именно после такой же 00:46:680 (1,2) - части, этот паттерн не должен вызвать трудностей >: могу подвинуть левее и выше разве что, чтоб было видно разницу в спейсинге.. ну?
  2. 01:00:737 - слайдертик из S:C7 не хочешь? хочуу
  3. 01:07:252 (3) - нууууу, а я хотел http://puu.sh/ikPk2/9ccada8472.jpg, чтобы по ноте ударить и вообще поменяла, только первый слайдер кажется лучше под 1\2 сделать
  4. 01:09:309 (2,3) - поменяй местами во времени, мне кажется, лучше играется аха, поменяла
  5. 01:42:737 (4) - как-то чересчур слайдер заслоняет ну я чуть-чуть подвинула, но не сильно, чтоб по дуге было кое-как. пока они не касаются его конца, мне кажется, что еще терпимо должно быть о:
  6. 01:42:909 (1) - лишнее нк ой
[Easy]
  1. 01:23:366 (2) - прямо в хпбар влетела прошу меня простить
Это вссё.

благодарюююююююююююююююю
Sieg
изи
02:07:252 (2) - офскрин

нормал
01:13:423 (5,6,1) - дс подправить?

хард
00:53:879 (2,3) - они вроде и нормально, но как по мне лирика тут подчеркнута больше чем этот звук на 00:54:051 (3) - и поэтому играется не очень, можно что-нибудь такое http://puu.sh/ilP5H/342465c31d.jpg на инсе наверное тоже что-то подобное
01:05:879 (1,2,3,4) - сделай их симметричными?
http://puu.sh/ilPr5/53929790ae.png - это может быть только в CE клиенте, но переключаться на стабильный что-бы проверить мне лень

инс
http://puu.sh/ilPpn/9f52a86ad6.png

а так модить нечего, напиши как будет +12
Topic Starter
Aka
зиииииг

Sieg wrote:

изи
02:07:252 (2) - офскрин ой

нормал
01:13:423 (5,6,1) - дс подправить? ай

хард
00:53:879 (2,3) - они вроде и нормально, но как по мне лирика тут подчеркнута больше чем этот звук на 00:54:051 (3) - и поэтому играется не очень, можно что-нибудь такое http://puu.sh/ilP5H/342465c31d.jpg на инсе наверное тоже что-то подобное если я так сделаю, то будет ну ооочень заметно, что я игнорю те звуки >: а т.к. я по ним шла от начала и до сюда, то мне правда кажется, что будет сильно выделяться и совсем не consistent :| аллоу ми сенпай?..
01:05:879 (1,2,3,4) - сделай их симметричными? нуу хочу чтоб 1,2 смотрели чуть вниз вправо и 3,4 чуть вверх и влево
http://puu.sh/ilPr5/53929790ae.png - это может быть только в CE клиенте, но переключаться на стабильный что-бы проверить мне лень ай

инс
http://puu.sh/ilPpn/9f52a86ad6.png ой

а так модить нечего, напиши как будет +12
ай ой
Natsu
placeholder, Aka's request

Insane:

  1. 00:56:966 (4,5,6) - use the same spacing between this objects, actually play a bit weird to be honest, same apply here 00:59:709 (3,4,5) - make me a sad panda
  2. 01:11:023 (7,1) - nice blanket www
  3. from 01:08:109 - to 01:30:566 - its kinda weird that you didn't use hitsounds o.o, some custom clap can work there, the hitnormal sounds really simple >:
  4. 01:46:679 (6,7,8,9) - I guess two 1/4 sliders can work better to represent song, so can give stress to the right beats: 01:46:679 - 01:46:851 -
Hard:

  1. 00:53:537 (1,2,3) - weird pattern for a hard diff, considering your spacing this looks like 1/2 then 1/1, just use the same spacing between them
  2. 01:07:252 (1) - use two circles instead pls, both beats deseve click actions
  3. 01:29:537 (2,3) - you can curve a bit more the slider, to do a better blanket lol, like:
Normal:

  1. an overlaped normal by aka :o , kodora must be sad *hides* , there are little variations about DS, but doesn't matter too much when playing so w/e
Easy:

  1. 00:43:938 (1,2,3) - move this pattern to the center of grid, this kind of patterns look better in that way
  2. 01:57:994 (1) - can you move this slider a bit up? actually overlap with the acc thing, adn will feel a bit uncomfortable when playing
k call me
Topic Starter
Aka
nacchan

Natsu wrote:

placeholder, Aka's request

Insane:

  1. 00:56:966 (4,5,6) - use the same spacing between this objects, actually play a bit weird to be honest, same apply here 00:59:709 (3,4,5) - make me a sad panda b-but i like them separated like that ;w; also i cant really space these 00:59:709 (3,4,5) - same cuz i wanna place circles by slider's shape and dont really want any overlaps >: is it okay?
  2. from 01:08:109 - to 01:30:566 - its kinda weird that you didn't use hitsounds o.o, some custom clap can work there, the hitnormal sounds really simple >: [b][color=#ab8e79]awhhh i can understand.. at first i used here that clap which is now only for streamy part, but then i decided to use different hitsounds for this and that part. i think it compensates the ~simplicity~ of main parts hitsounding.. dunno, i like when everything is simple ): is it still a big problem? ):
Hard:

  1. 00:53:537 (1,2,3) - weird pattern for a hard diff, considering your spacing this looks like 1/2 then 1/1, just use the same spacing between them 2.0х really looks too much lol.. i wanna make last slider with a bit bigger spacing to give it a little emphasis, like im doing later here 01:00:908 (2,3) - 01:02:280 (2,3) - . so, i adjusted spacing a bit anyway, yeah
  2. 01:07:252 (1) - use two circles instead pls, both beats deseve click actions would be cool to have them be circles but i am already making these 01:05:879 (1,2,3,4) - with circles and additionally a legit triplet here 01:08:109 (3,4,5) - so i think it would be toooo much for clicks in this part х.х allow me senpai
thaaaanks
Natsu


seems fine :D, don't ninja'd sieg :D
Sieg
we fixed couple of ewwwwww placments
since I can't qualify today here's your bubble back
Natsu
Anyways I think I can just qualify this then, nice map ♥
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