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Afromania - Minna no Peace

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Topic Starter
Shinde
This beatmap was submitted using in-game submission on Thursday, August 12, 2010 at 5:01:12 PM

Artist: Afromania
Title: Minna no Peace
Source: Gurren Lagann
Tags: Tengen Toppa Yoko Littner Kamina Simon Nia ED Azure Kyte
BPM: 212
Filesize: 6713kb
Play Time: 02:11
Difficulties Available:
  1. Azure's Peace (3.88 stars, 163 notes)
  2. Easy (2.26 stars, 145 notes)
  3. Hard (4.84 stars, 338 notes)
  4. Insane (4.9 stars, 375 notes)
Download: Afromania - Minna no Peace
Information: Scores/Beatmap Listing
---------------
Remap of Headbang's '08 Minna no Peace. Hope you guys enjoy it as much as I have.
Kuroneko-sHerald
Souce should be Tengen Toppa Gurren Lagann.
Topic Starter
Shinde
People shorten it quite often, and such a long source looks bad in-game, that's why I shortened it and added Tengen Toppa to tags.

Ex. http://en.wikipedia.org/wiki/Gurren_Lagann
http://www.insidesocal.com/modernmyth/GL_DVDSet.jpg
http://osu.ppy.sh/b/34688

Either is acceptable.
Kuroneko-sHerald

Shinde wrote:

People shorten it quite often, and such a long source looks bad in-game, that's why I shortened it and added Tengen Toppa to tags.

Ex. http://en.wikipedia.org/wiki/Gurren_Lagann
http://www.insidesocal.com/modernmyth/GL_DVDSet.jpg
http://osu.ppy.sh/b/34688 <-- o_o There is this song ranked? Thanks to have linked it :)

Either is acceptable.
Ok, I just wanted to be precise :P
Nachy
Yay TTGL
Azure_Kite
Azure_Kite
NoHitter
General
Do I see an .osb file?
Add kiai on all diffs (like Azure's)? 00:57:384 to 01:17:479. (Except on Easy. maybe you can remap Easy then to fill in that part >.>)

Easy
01:35:592 - (3,4,1) - Kind of a sudden shift to 1/2 when all you other notes where spaced at least 1/1.

Azure's
01:36:016 (2) - Spacing, but readable.
01:57:526 (3) - Don't overlap this with (2) please?

Hard
00:43:799 (1) - Remove note. Plays better.
01:41:818 (x) - Uninherited timing section?

Insane
00:43:799 (1) - Same comment as on Hard

Nothing out of the ordinary.
Topic Starter
Shinde

NoHItter wrote:

General
Do I see an .osb file? Boo, these things need to stop popping up unless something is actually storyboarded. I deleted it like 6 7 times so far.
Add kiai on all diffs (like Azure's)? 00:57:384 to 01:17:479. (Except on Easy. maybe you can remap Easy then to fill in that part >.>) Nah, don't want any Kiai. =s If I put it there'd I'd have to put it elsewhere too.

Easy
01:35:592 - (3,4,1) - Kind of a sudden shift to 1/2 when all you other notes where spaced at least 1/1. I've taken note of this before, but I like it as-is. I'm just considering it a possible combobreaker for noobs as this is only a Normal-level pattern. Which isn't that bad to have I think.

Azure's
01:36:016 (2) - Spacing, but readable. Fixed all spacing in AiMod.
01:57:526 (3) - Don't overlap this with (2) please? Done.

Hard
00:43:799 (1) - Remove note. Plays better. Noo, I disagree.
01:41:818 (x) - Uninherited timing section? I have no idea where that came from. Must've accidentally Ctrl+P'd.

Insane
00:43:799 (1) - Same comment as on Hard ^

Nothing out of the ordinary. I don't know if I should consider that good or bad.
Thanks for modding.
dkun
❤ = ★ ~

Insane is extremely fun to play through. :3
Looking forward to ranked status.
Azure_Kite
Here's my mod.

Blue = Suggestion Red = Check this

[Easy]
no problems found. Lovely

[Hard]
00:44:224 (3,1) - Look at the distance between this jump and compare it to 00:45:356 (4,1). Could you position the sliders so the jump is the same? Here's a possible change that would work http://osu.ppy.sh/ss/16392
Other than that, good.

[Insane]
00:13:658 (7,1) - This felt a little strange to me. Probably because the slider starts on a syllable when there's one 1/2 a beat after, too. The only thing I can suggest to fix this should you so desire would be to shorten the slider by 1/2, move it forward 1/2 and add a beat where it originally was.
01:37:856 (1,2,3) - I LOVE this. Even if it's been done before. Don't change it whatever you do.
02:10:686 (1) - Please, Please, Please remove a reverse and put a note at the end. Pleeeeeeease?

Overall good beatmaps; there isn't really a lot to comment on. Starred~!
niedz

NachoPiggy wrote:

Yay TTGL
Ephemeral
Bubbled!

LOVE AND PEACE
Garven
/slow

[Azure]
01:59:224 (3,4) - Was kinda weird seeing only these two sliders stacked compared to all the rest, but eh.

Meh, that's why I get for slacking off so long. Already bubbled. >>
Topic Starter
Shinde

Garven wrote:

Meh, that's why I get for slacking off so long. Already bubbled. >>
Yeah, I got a little bored getting no results from #modReqs and M4M offering, so I bugged Eph.

I should consider utilizing mod queues perhaps. I think that's where the attention's shifting lately.
ztrot
by all mean if you have a mod that helps the map tho garven post it.
Garven

ztrot wrote:

by all mean if you have a mod that helps the map tho garven post it.
Hrm...

[Easy]
00:25:403 (1) - I'm surprised you didn't use a normal hit on this one
01:54:837 (1,2,3,1,2,1,2,3) - These felt awkward to play considering the emphasized syllables of the vocals were on the red ticks right before the hits. Maybe start them with sliders, then work in the mix of single hits so the player knows where these beats are landing.
02:02:196 (1) - Ending this with a soft normal hit sounds better - the normal hit sounds kind of off compared to the "-ce."
02:12:951 (2,3,4) - Another syncopated rhythm when you're obviously going with the vocals.

[Azure]
The slider tick sounds awful during the very beginning. Maybe silence/reduce it's gain through a custom hit sound set?
The claps felt way over-used - especially during that tiny time between two longish breaks (which I wasn't enjoying much - the first one could be moved to the end of the kiai and it'd feel a bit better pace-wise).
Odd that you didn't map it all the way through to where Shinde did. It's not that much longer anyway.

[Hard]
00:25:969 (4,1) - Just listening to this kept disorienting me - switching from a vocal emphasis to the snare beat felt jarring at this point and got me off rhythm.
00:36:724 (2) - There a reason this isn't ending with the vocal? You didn't use a hit sound to emphasize the instruments or anything.

[Insane]
00:41:252 (3) - Just the sound of the end of this sounds bad. Maybe silence it?
02:01:772 (6) - This one sounds odd only if it's on it's own. If you added two more beats for the "pe-eace" it would be a much more pleasant aural experience. Then of course start the spinner after that second slider.

Mostly just opinions here though. Ah well~
Topic Starter
Shinde

Garven wrote:

ztrot wrote:

by all mean if you have a mod that helps the map tho garven post it.
Hrm...

[Easy]
00:25:403 (1) - I'm surprised you didn't use a normal hit on this one Didn't want to start the verse out with a strong beat. Rather start with soft then work into normals.
01:54:837 (1,2,3,1,2,1,2,3) - These felt awkward to play considering the emphasized syllables of the vocals were on the red ticks right before the hits. Maybe start them with sliders, then work in the mix of single hits so the player knows where these beats are landing. Only the first 1,2,3 vocals were on red ticks; but this is an easy, so having only those three on non-1/4th notes would play awkwardly, especially considering all the following notes are also 1/4.
02:02:196 (1) - Ending this with a soft normal hit sounds better - the normal hit sounds kind of off compared to the "-ce." The end of the spinner lands on the start of the guitar solo. Hence, hit-normal.
02:12:951 (2,3,4) - Another syncopated rhythm when you're obviously going with the vocals. I don't see how the rhythm is weak. The 'It's alright.' is the strongest beat/vocal in the song in that area.

[Azure]
The slider tick sounds awful during the very beginning. Maybe silence/reduce it's gain through a custom hit sound set? Basically my two below comments.
The claps felt way over-used - especially during that tiny time between two longish breaks (which I wasn't enjoying much - the first one could be moved to the end of the kiai and it'd feel a bit better pace-wise). I said this, Nexy(?) and Azure disagreed so I dropped it as I'm usually only interested in technical and playability issues.
Odd that you didn't map it all the way through to where Shinde did. It's not that much longer anyway. I said this but Azure disagreed so it didn't matter much to me.

[Hard]
00:25:969 (4,1) - Just listening to this kept disorienting me - switching from a vocal emphasis to the snare beat felt jarring at this point and got me off rhythm. Er, I'm not sure I really see any problem here.
00:36:724 (2) - There a reason this isn't ending with the vocal? You didn't use a hit sound to emphasize the instruments or anything. He holds a '-na' from the previous red tick for 1/4th a beat, then trails off. Hence, that is why it both doesn't end on the red tick, or have emphasis.

[Insane]
00:41:252 (3) - Just the sound of the end of this sounds bad. Maybe silence it? It doesn't.. Really sound at all. It's a low volume soft-normal amid a loud section of the music. I can barely hear the end in editor, let alone pay attention during play.
02:01:772 (6) - This one sounds odd only if it's on it's own. If you added two more beats for the "pe-eace" it would be a much more pleasant aural experience. Then of course start the spinner after that second slider. Er, I disagree. But I should've put the spinner 1/2 a beat earlier maybe. Though the difference would be largely unnoticeable.

Mostly just opinions here though. Ah well~
I can see maybe one or two minor things I might change on my difficulties. If Azure would like to change anything, or if I do in the future I will make sure to give you kds for your thoughts.

Also, ztrot you suck, all you came up with was 'I don't know it doesn't rock enough/isn't how I would've mapped it.' which wasn't helpful at all. <: Hnngh. :o
ztrot
offset is 490 change it I'll rank :(
ztrot
BAM!
Garven
Yeah, it was more of a this-is-how-I-would-do-it instead of a this-is-wrong-fix-it type post. That's why I didn't bother say much the first time. Anyway, gratz!
rockit_old
my finger hurts (taiko)
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