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Scott Simons - Livin a Double Life

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Total Posts
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Topic Starter
Mekki
This beatmap was submitted using in-game submission on quinta-feira, 13 de agosto de 2015 at 13:02:40

Artist: Scott Simons
Title: Livin a Double Life
Source: The Thundermans
Tags: Nickelodeon Baraatje123 Gero Jack Griffo Kira Kosarin Addison Riecke Diego Velazquez Chris Tallman Rosa Blasi opening Living
BPM: 147
Filesize: 21400kb
Play Time: 00:34
Difficulties Available:
  1. Baraatje123's Normal (4,48 stars, 54 notes)
  2. Easy (2,74 stars, 37 notes)
  3. Gero's Hard (4,96 stars, 76 notes)
  4. Insane (4,85 stars, 117 notes)
Download: Scott Simons - Livin a Double Life
Download: Scott Simons - Livin a Double Life (no video)
Information: Scores/Beatmap Listing
---------------
#1

Timed by Charles445
Normal level and hitsounds by Bara-
Hard level by Gero

Modders
Gero
Kuron-Kun
baraatje123
-Ldan-
LGV894
Nhawak
Magenta
Kyle Y
-Bakari-
UndeadCapulet
HappyRocket88
sheela901
Mackenzie
Charles445 (timing check)
Irreversible
Inyuschan
ByBy13
sheela901

Nomination history
Bubbled by sheela901
Qualified by Mackenzie
Disqualified by Quality Assurance Team
Re-Bubbled by sheela901
Re-Qualified by Inyuschan
Disqualified by Gero
Re-Bubbled by ByBy13
Re-Qualified by sheela901

Thanks to everyone I met in this game for making all of this happen; my journey here has been amazing so far. ~MkGuh, 2020 <3

check the un-modded version too!
Gero
Timing per request.

BPM: 147.000
Offset: 3313
Topic Starter
Mekki

Gero wrote:

Timing per request.

BPM: 147.000
Offset: 3313

Thank You, Gero xD
Kuron-kun

IRC Mod

click
15:28 *MkGuh is listening to [http://osu.ppy.sh/b/693328 Kira and Jack - Livin' A Double Life (TV Size)]
15:44 MkGuh: :o
15:44 MkGuh: vc olhou tudo
15:44 Kuron-kun: eu só acho q vc deve focar menos o vocal
15:44 MkGuh: o timing
15:44 MkGuh: o ritmo
15:44 Kuron-kun: olhei
15:44 Kuron-kun: ta certo
15:44 MkGuh: mano
15:44 MkGuh: tipo
15:44 MkGuh: a dificuldade q eu tinha antes era como fazer os sliders e tals
15:44 MkGuh: mas agr
15:44 Kuron-kun: vc n precisa trocar o hitnormal toda hora com ponto verde
15:44 MkGuh: eu acho MTO dificil fazer o ritmo
15:45 MkGuh: por isso q eu n sei exatamente
15:45 Kuron-kun: é só vc nomear os hitsounds pra soft-hitfinish, soft-hitclap ou soft-hitwhistle
15:45 Kuron-kun: e usar os coisas do lado direito
15:45 MkGuh: nossa
15:46 MkGuh: n entnedi mto bem
15:46 Kuron-kun: vc usou as linhas verdes
15:46 Kuron-kun: toda hora
15:46 Kuron-kun: pra colocar hitsound
15:46 MkGuh: sim
15:46 MkGuh: tem como n fazer isso??
15:46 MkGuh: se tiver eu n sei
15:46 MkGuh: kkk
15:46 MkGuh: tipo
15:46 MkGuh: eu sei q [isso q vc falou pra eu fazer foi para eu n precisar fazer isso
15:47 MkGuh: mas eu n entendi
15:47 Kuron-kun: http://puu.sh/hG97n.png
15:47 Kuron-kun: as linhas verdes
15:47 Kuron-kun: que vc colocou
15:47 MkGuh: ss
15:48 Kuron-kun: vc usou elas pra trocar o barulho que as notas fazem
15:48 Kuron-kun: n foi
15:49 Kuron-kun: o arquivo que tem dentro da sua pasta é normal-hitnormal.wav
15:49 MkGuh: s
15:49 Kuron-kun: e vc ficou alternando entre Custom 1 e o som padrão
15:49 Kuron-kun: mas vc n precisa fazer isso
15:49 Kuron-kun: você pode renomear esse hitsound pra normal-hitfinish, normal-hitclap ou normal-hitwhistle
15:49 Kuron-kun: deixar todos os hitsounds das linhas verdes em Custom 1
15:50 Kuron-kun: e sempre que vc quiser usar o .wav é só selecionar a nota e clica no quadrado direito que corresponde ao nome que vc colocou
15:50 MkGuh: to comecando a entender
15:50 MkGuh: por ex
15:50 MkGuh: ah
15:50 MkGuh: agr entendi
15:50 MkGuh: vamos s[upor q e[u coloque hit-finish
15:50 MkGuh: ai eu precisar u[t[ilizar o som de finish sem ser o c[ustom sound
15:51 Kuron-kun: mas antes vc tem que deixar TODAS as linhas verdes em Custom 1
15:51 Kuron-kun: Custom 1 é pra hitsounds
15:51 MkGuh: ai sim eu tenho q criar um ponto verde, n[é?
15:51 Kuron-kun: tem
15:51 Kuron-kun: e depois vc deleta todos esses
15:51 Kuron-kun: basta 1 ponto verde
15:51 MkGuh: hhm..
15:51 MkGuh: vlw
15:51 MkGuh: vc acha melhor eu fazer isso nesse mapa
15:51 MkGuh: ou deixar pa um proximo mapa??
15:51 MkGuh: se houver, n
15:51 Kuron-kun: faz ué
15:51 MkGuh: né*
15:51 Kuron-kun: então, eu só acho q vc tem que focar mais nas batidas
15:51 MkGuh: ok
15:51 Kuron-kun: do que no vocal
15:52 MkGuh: entao eu e[xcluo todos esses negocios q eu fiz
15:52 Kuron-kun: vc pode enfatizar o vocal com os sliders, mas seguir só eles fica meio chato
15:52 MkGuh: e começo de novo
15:52 Kuron-kun: n precisa excluir
15:52 MkGuh: ok
15:52 Kuron-kun: o modo que vc mapeou n ta errado
15:52 MkGuh: isso vai ser bem útil mesmo
15:52 MkGuh: =P
15:52 Kuron-kun: alias, outra dica
15:52 Kuron-kun: sempre que tiver uma batida mais forte
15:52 Kuron-kun: vc pode usar jump se quiser
15:53 Kuron-kun: é sempre melhor colocar jump na batida mais forte
15:53 MkGuh: isso só se fo[r insane ou hard, n[é?
15:54 MkGuh: ei, tem alguma possível chance de deixar esse mapa com pelo menos 4 estrelas no insane?
15:56 Kuron-kun: qlq diff
15:56 Kuron-kun: e tem
15:56 Kuron-kun: é só adicionar jump
15:56 MkGuh: ok
15:56 MkGuh: vou deixar essa versão, ai eu crio um insane novo
15:56 MkGuh: s[e o insane novo ficar melhor
15:56 Kuron-kun: td bem
15:57 MkGuh: eu apago essa dai e coloco o insane novo
15:57 MkGuh: xD
15:57 MkGuh: vlw
15:57 MkGuh: <3
15:57 Kuron-kun: dnd
15:57 MkGuh: isso merece um kudosu??
15:58 Kuron-kun: se vc quiser pode dar
15:58 Kuron-kun: ajuda seu map tb
15:58 MkGuh: mas tipo
15:58 MkGuh: como eu vou dar um kudosu pra vc
15:59 MkGuh: kkkk
15:59 Kuron-kun: eu vou salvar o log e postar la
15:59 Kuron-kun: ai quando eu postar vc clica em "give kudosu"

What we did: I gave some opinions about the rhythm, helped with some unnecessary Inherited Points, hitsounds, emphasys, etc...
(:
Bara-
As talked about it in-game, here is my mod for Insane (as you'll remap Easy with DS and Hard is currently WIP)
After this is done, I'll edit this post with my Normal

First of all, there are a few things which might be good to talk about

Overlaps - When a slider and a circle or 2 sliders touch each others

Here for example, you see the slider touch the other slider, and that is pretty bad.
This can be fixed in multipl ways
1.) Make it a blanket, explanation comes below
2.) Stack them, By some usage of the "Reverse" button (Ctrl G) you can make stacks with sliders
SPOILER
First Ctrl G both sliders

Then move them to the same place

Then Ctrl G both sliders again

The stack is gone
3.) Move them apart, you can also just move them apart. This is the most recommended one to use, but it's generally fine if you use any of the 3 (I personally prefer 1.))


Blankets - As I said to you in-game, this is one of the most important factors
As said in-game, a blanket is when a approachcircle of an oobject falls together with the slider border

Things like this are already terrible

Make them with care

Distance snap - It's a must to have this on on Easy and Normal. I highly recommend you to do this on Hard as well.
It's preferred value is 1.0. This way, circles have the same movement speed as the sliders. This might be hard to follow, but if you start working with it, you'll understand this

[Insane]
00:03:313 (1,2) - As it's insane, this feels rather easy
I recommend to make this 2 1/2 sliders and then a slider
Here is just an example of something which looks nice and also plays well
Try to blanket (1,2) and stack (1,3), then blanket (3,4)

00:05:353 - It's recommended to have a circle here. In the music, there is a strong sound, a clap
Put it somewhere, so you can blanket it with (6). Use distance snap to place it (for flow, something like 428:240 works well)
Then move (6) with distance snap (for flow, something like 464:148 works well)
Then change the shape of it to make (6) blanket (5)

00:06:782 (2) - Move this note to the place where it has a good blanket with (3), for example 168:204 (Make sure it doesn't overlap with 00:06:170 (7) -

00:07:394 (4) - After you do ^^, move this slider to a place where it will not overlap (2). I recommend you to change the slider

00:08:619 (1,2) - It feels weird having a stack here. You can make it a 1/1 circle stack at 140:72, and then the jumps as they are

00:11:068 (1,2,3,4,5) - This is really well made, but it can be made nicer. There is a button in the editor which makes such patterns with ease which look perfect. I'm talking about the "Create Polygonal Circles" under the "Compose" tab in the menu bar (With File, Edit, View, Compose)
Set the number of circles to 5, distance should be 1.2, and then set the correct offset/angle (Idk how it's called due to translations), then make it the same as current (but with better spacing)

00:13:108 (1,2) - Blanket needs improving. As you should learn how to do it, I'll leave it up to you. Ask me if you don't know how to do it (Best way to learn is to make mistakes, isn't it?)

00:14:537 (6,1) - This part has kinda bad rhythm
It's recommended to start sliders at white ticks, as it'll feel weird other wise. Delete circle (5), move (6) to that time
Then for flow, change (1)

00:15:149 - Starting here until start of kiai, this part is 1/4
As it's an insane, you can make this a stream. Make a nice slider here

Then convert it to a stream, press compose and click on "Covert slider into stream". Set the number of objects to 9, and press ok

00:16:374 (1,2) - Try to blanket these ((2) to 172:192), then move (3) to an other place for movement (176:292 for example), or keep it at under (2) (also move it to 172:192 then)

00:19:639 (1,2) - This stack feels rather weird. If you change it, I recommend you to change (1,2,3,4)
First slider 1, then go down to circle (2), then go back up for circle (3), which is a blanket with slider (1), then back down to slider (4) which blankets circle (2)

00:21:272 (2,3,4,5,6) - The timing here feels weird, Use the timing as listed in the screenshot

To make this look nice, make (2) blanket (1), make (3) blanket (2), and then make (4) be a blanket of (3) and also blanket it. The approachcircle or (3) fits in with (4)'s border, and so does (4)'s Apporachcircle compared to (3)'s border

00:24:741 (2,3) - These sliders feel weird as they start on a red tick. They should start on a white tick. Try to move this, and add circles when needed

00:26:170 (1,2) - Make (1) a little less curvy (Read as: Quite a lot less) so you can blanket (2) with it, and also keep a decent distance

00:26:782 (3) - This feels weird due to red ticks, make this 2 circles, they fit more

00:27:802 (1,2,3) - Move (2) away from the stack, and then use it to change (3) to make a blanket. You can choose if you want to ctrl G (3) or not

00:31:068 (1,2,3,4) - This is actually fun. This plays well, but the sliders (1,2) can be made a little nicer (inb4 Nazi). Set slidertickrate to 4, and try to have the slidertick fall together with the red slider node


[Hard]

00:03:313 (1,2) - Blanket this, as you now know how to blanket, you know how to do it 180:60
00:05:353 (5) - Add a circle here, as there is a rather strong sound in the music (a clap)
00:06:374 (1,2,3) - Move forwards to 00:06:578 (1,2,3) - for the "Sliders-shouldn't-start-on-red-ticks" -reason as listed in insane
However, you should add proper distance between (7) and (1) now this is moved, move (7) to 168:100 for example
For the looks, I recommend you to slightly change the way (2,3) look
Then change the next notes, cause the jump is huge (00:07:802 (1))
00:07:802 (1) - However, might work better if they are 2 circles which are stacked (at 392:212 for a good blanket)
00:08:415 (6,7) - Bad timing, for the "Sliders-shouldn't-start-on-red-ticks" -reason as listed in insane. Redo this, use timing from the screenshot

Perhaps you can make it like this
(1,2) are stacked, blanketing the previous slider
Then you have (3), which is a regular slider, made this way for good flow
Then (4)'s approachcircle blankets (3), and (1)'s appraochcircle blankets the end of (4) properly
After ^^ is applied (following the screenshot), 00:08:619 (4,1) - will overlap. Stack the ends of those 2 sliders (see the tutorial in the begin of this mod post)
00:10:659 (4,1) - Try to blanket those 224:320
00:11:884 (3) - Slider doesn't look really pretty. Ctrl G 00:12:496 (1) - so you can make the slider a nice blanket (don't forget to ctrl G it again afterwards)
00:13:925 (3) - Kinda bad flow, Ctrl G this
00:14:333 (1) - ^^
00:14:333 (1,3) - Blanket please (move (3) to 224:236
00:14:741 (2,3) - You know what I'm gonna say right? Blanket (Do ^^ before you do this)
Kiai - It's very overmapped, it's only a hard, not an insane, make some sliders 1/1 or delete some circles. It's too much
00:17:190 (4,1) - Distance between them is very low, the others have +- 1.20, this has 0.7. Space them more, they look really close to each other
00:18:823 (3) - Make this a 1/2 slider with a reverse

00:20:864 (4,1,2,3,4) - This part has bad timing and is very overmapped

(1)'s approachcircle blankets (4), (2) flows good with (1), (3) is the same but w/o reverse IIRC, and it blankets with (4), and it stacks with the next circle (1), which blankets with the next slider
00:25:149 (3,4,5) - A stack feels a little boring, perhaps make it a slider (can be 1/1)
It might feel weird at first, but sliders like this are generally okay (Look at my ranked map (see sig) in normal)
00:25:761 (4) - Ctrl H this, it has a much better flow IMO for the next note.
00:27:802 (1,2,3,4,1,2,3,4,5) - Timing feels awkward. Please redo this part

Or you can just copy me :P
(1) is a reverse slider blanketing (2), and it also gets blanketed by it, (3,4) are just circles for good flow. Ctrl C V this (Copy paste) and Ctrl HJ (Flip horizontally/vertically) and make (3,4,1) a triangle, then the same thing happens. The final (1) also blankets and is blanketed by (2), and then (3) is blanketed by (2), and then the spinner comes


Byfar my most detailed mod, cost me 2 hours O.o
Topic Starter
Mekki

baraatje123 wrote:

As talked about it in-game, here is my mod for Insane (as you'll remap Easy with DS and Hard is currently WIP)
After this is done, I'll edit this post with my Normal

First of all, there are a few things which might be good to talk about

Overlaps - When a slider and a circle or 2 sliders touch each others

Here for example, you see the slider touch the other slider, and that is pretty bad.
This can be fixed in multipl ways
1.) Make it a blanket, explanation comes below
2.) Stack them, By some usage of the "Reverse" button (Ctrl G) you can make stacks with sliders
SPOILER
First Ctrl G both sliders

Then move them to the same place

Then Ctrl G both sliders again

The stack is gone
3.) Move them apart, you can also just move them apart. This is the most recommended one to use, but it's generally fine if you use any of the 3 (I personally prefer 1.))


Blankets - As I said to you in-game, this is one of the most important factors
As said in-game, a blanket is when a approachcircle of an oobject falls together with the slider border

Things like this are already terrible

Make them with care

Distance snap - It's a must to have this on on Easy and Normal. I highly recommend you to do this on Hard as well.
It's preferred value is 1.0. This way, circles have the same movement speed as the sliders. This might be hard to follow, but if you start working with it, you'll understand this

[Insane]
00:03:313 (1,2) - As it's insane, this feels rather easy
I recommend to make this 2 1/2 sliders and then a slider
Here is just an example of something which looks nice and also plays well
Try to blanket (1,2) and stack (1,3), then blanket (3,4)

00:05:353 - It's recommended to have a circle here. In the music, there is a strong sound, a clap
Put it somewhere, so you can blanket it with (6). Use distance snap to place it (for flow, something like 428:240 works well)
Then move (6) with distance snap (for flow, something like 464:148 works well)
Then change the shape of it to make (6) blanket (5)

00:06:782 (2) - Move this note to the place where it has a good blanket with (3), for example 168:204 (Make sure it doesn't overlap with 00:06:170 (7) -

00:07:394 (4) - After you do ^^, move this slider to a place where it will not overlap (2). I recommend you to change the slider

00:08:619 (1,2) - It feels weird having a stack here. You can make it a 1/1 circle stack at 140:72, and then the jumps as they are

00:11:068 (1,2,3,4,5) - This is really well made, but it can be made nicer. There is a button in the editor which makes such patterns with ease which look perfect. I'm talking about the "Create Polygonal Circles" under the "Compose" tab in the menu bar (With File, Edit, View, Compose)
Set the number of circles to 5, distance should be 1.2, and then set the correct offset/angle (Idk how it's called due to translations), then make it the same as current (but with better spacing)

00:13:108 (1,2) - Blanket needs improving. As you should learn how to do it, I'll leave it up to you. Ask me if you don't know how to do it (Best way to learn is to make mistakes, isn't it?)

00:14:537 (6,1) - This part has kinda bad rhythm
It's recommended to start sliders at white ticks, as it'll feel weird other wise. Delete circle (5), move (6) to that time
Then for flow, change (1)

00:15:149 - Starting here until start of kiai, this part is 1/4
As it's an insane, you can make this a stream. Make a nice slider here

Then convert it to a stream, press compose and click on "Covert slider into stream". Set the number of objects to 9, and press ok

00:16:374 (1,2) - Try to blanket these ((2) to 172:192), then move (3) to an other place for movement (176:292 for example), or keep it at under (2) (also move it to 172:192 then)

00:19:639 (1,2) - This stack feels rather weird. If you change it, I recommend you to change (1,2,3,4)
First slider 1, then go down to circle (2), then go back up for circle (3), which is a blanket with slider (1), then back down to slider (4) which blankets circle (2)

00:21:272 (2,3,4,5,6) - The timing here feels weird, Use the timing as listed in the screenshot

To make this look nice, make (2) blanket (1), make (3) blanket (2), and then make (4) be a blanket of (3) and also blanket it. The approachcircle or (3) fits in with (4)'s border, and so does (4)'s Apporachcircle compared to (3)'s border

00:24:741 (2,3) - These sliders feel weird as they start on a red tick. They should start on a white tick. Try to move this, and add circles when needed

00:26:170 (1,2) - Make (1) a little less curvy (Read as: Quite a lot less) so you can blanket (2) with it, and also keep a decent distance

00:26:782 (3) - This feels weird due to red ticks, make this 2 circles, they fit more

00:27:802 (1,2,3) - Move (2) away from the stack, and then use it to change (3) to make a blanket. You can choose if you want to ctrl G (3) or not

00:31:068 (1,2,3,4) - This is actually fun. This plays well, but the sliders (1,2) can be made a little nicer (inb4 Nazi). Set slidertickrate to 4, and try to have the slidertick fall together with the red slider node


[Hard]

00:03:313 (1,2) - Blanket this, as you now know how to blanket, you know how to do it 180:60
00:05:353 (5) - Add a circle here, as there is a rather strong sound in the music (a clap)
00:06:374 (1,2,3) - Move forwards to 00:06:578 (1,2,3) - for the "Sliders-shouldn't-start-on-red-ticks" -reason as listed in insane
However, you should add proper distance between (7) and (1) now this is moved, move (7) to 168:100 for example
For the looks, I recommend you to slightly change the way (2,3) look
Then change the next notes, cause the jump is huge (00:07:802 (1))
00:07:802 (1) - However, might work better if they are 2 circles which are stacked (at 392:212 for a good blanket)
00:08:415 (6,7) - Bad timing, for the "Sliders-shouldn't-start-on-red-ticks" -reason as listed in insane. Redo this, use timing from the screenshot

Perhaps you can make it like this
(1,2) are stacked, blanketing the previous slider
Then you have (3), which is a regular slider, made this way for good flow
Then (4)'s approachcircle blankets (3), and (1)'s appraochcircle blankets the end of (4) properly
After ^^ is applied (following the screenshot), 00:08:619 (4,1) - will overlap. Stack the ends of those 2 sliders (see the tutorial in the begin of this mod post)
00:10:659 (4,1) - Try to blanket those 224:320
00:11:884 (3) - Slider doesn't look really pretty. Ctrl G 00:12:496 (1) - so you can make the slider a nice blanket (don't forget to ctrl G it again afterwards)
00:13:925 (3) - Kinda bad flow, Ctrl G this
00:14:333 (1) - ^^
00:14:333 (1,3) - Blanket please (move (3) to 224:236
00:14:741 (2,3) - You know what I'm gonna say right? Blanket (Do ^^ before you do this)
Kiai - It's very overmapped, it's only a hard, not an insane, make some sliders 1/1 or delete some circles. It's too much
00:17:190 (4,1) - Distance between them is very low, the others have +- 1.20, this has 0.7. Space them more, they look really close to each other
00:18:823 (3) - Make this a 1/2 slider with a reverse

00:20:864 (4,1,2,3,4) - This part has bad timing and is very overmapped

(1)'s approachcircle blankets (4), (2) flows good with (1), (3) is the same but w/o reverse IIRC, and it blankets with (4), and it stacks with the next circle (1), which blankets with the next slider
00:25:149 (3,4,5) - A stack feels a little boring, perhaps make it a slider (can be 1/1)
It might feel weird at first, but sliders like this are generally okay (Look at my ranked map (see sig) in normal)
00:25:761 (4) - Ctrl H this, it has a much better flow IMO for the next note.
00:27:802 (1,2,3,4,1,2,3,4,5) - Timing feels awkward. Please redo this part

Or you can just copy me :P
(1) is a reverse slider blanketing (2), and it also gets blanketed by it, (3,4) are just circles for good flow. Ctrl C V this (Copy paste) and Ctrl HJ (Flip horizontally/vertically) and make (3,4,1) a triangle, then the same thing happens. The final (1) also blankets and is blanketed by (2), and then (3) is blanketed by (2), and then the spinner comes


Byfar my most detailed mod, cost me 2 hours O.o
Thank you for the mod!! :) :) :) :) :) :) (fixed all)
KAIZ3R
Normal
Normal is just fine, ready

Hard
Timing Section

Don't see how this match the beat 00:31:884 (3,4,5) - try

Or if you're already going in for the multi

With a new combo

Insane
Tip Section

00:26:578 (2,3,4,5) - Is a mess try
Topic Starter
Mekki

- Ldan - wrote:

Normal
Normal is just fine, ready

Hard
Timing Section

Don't see how this match the beat 00:31:884 (3,4,5) - try i fixed with a better idea xD

Or if you're already going in for the multi

With a new combo

Insane
Tip Section

00:26:578 (2,3,4,5) - Is a mess try fixed xD
Thank you for the mod !! :) :) :) :) :)
LGV894
Custom Combo colors, please?!

baraatje123's Normal

Open
- 00:06:578 (1) - Rotate 5-10 degrees clockwise, idk.
- I like it.....


Hard

Open
- Ctrl+G?
- 00:10:251 (2) - Move this to the right. Same DS.
- 00:31:476 (2) - Rotate this maybe 10-20 degrees just to give it a bit more variation.
- Please follow baraatje123's hitsounding style.


Insane

Open
- 00:05:557 (7) - Curved slider?
- 00:14:333 (5,6,7) - Change this pattern, it's... meh.
- 00:16:782 (3) - Unstack and adjust next patterns.
- 00:21:272 (2,3) - Why not just use 3 white points?
- Follow baraatje123's hitsounding style.
Topic Starter
Mekki

LGV894 wrote:

Custom Combo colors, please?! Ok

Hard

Open
- Ctrl+G? deleted the diff
- 00:10:251 (2) - Move this to the right. Same DS.
- 00:31:476 (2) - Rotate this maybe 10-20 degrees just to give it a bit more variation.
- Please follow baraatje123's hitsounding style.


Insane

Open
- 00:05:557 (7) - Curved slider?changed the whole diff
- 00:14:333 (5,6,7) - Change this pattern, it's... meh.
- 00:16:782 (3) - Unstack and adjust next patterns.
- 00:21:272 (2,3) - Why not just use 3 white points?
- Follow baraatje123's hitsounding style.ok
ok
Gero
Finished.

Gero's Hard
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin' A Double Life (TV Size)
TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123
BeatmapID:0
BeatmapSetID:-1

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CircleSize:4
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Topic Starter
Mekki

Gero wrote:

Finished.

Gero's Hard
osu file format v14

[General]
AudioFilename: Livin' A Double Life Lyrics.mp3
AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin' A Double Life (TV Size)
TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.45
SliderTickRate:2

[Events]
//Background and Video events
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UPDATED!
Buttercup
Olá, vim a pedido

  • General
  1. Bitrate do áudio passou de 192kbps, cheque o AiMod para mais informações

  2. O que você acha de uma Easy difficulty? não é necessário, mas é mais opções para os novatos, apenas uma dica


    Baraatje123's Normal
  3. 00:19:231 - The blanket can be improved


    Gero's Hard
  4. 00:16:986 - Bad flow in relation to 00:17:190 - (Suggestion)


    Insane
  5. 00:03:313 (1,2,3) - Espaçamento inconsistente em relação a 00:03:925 (2) - e 00:04:129 (3) -

  6. 00:07:802 (5) - Está muito grudado, distancie mais, essa parte tem ênfase mas não tem jump, fora que o espaçamento ficou inconsistente também

  7. 00:09:639 (1) - Jump desnecessário, não é uma batida importante, e recomendo trocar por duas notas, pois o final do slider é uma batida importante e precisa ser clicado

  8. 00:15:149 (1,2,3,4,5,6,7,8,9,10,1,2,1) - Stream muito espaçada, forçando o grau de dificuldade

  9. 00:16:170 (1) - Remova esse NC

  10. 00:32:496 - Meio vazio aqui, adicione uma nota

Boa sorte!
Gero

Nhawak wrote:

Gero's Hard
  1. 00:16:986 - Bad flow in relation to 00:17:190 - (Suggestion) That is intentional.
Thanks.
Topic Starter
Mekki

Nhawak wrote:

Olá, vim a pedido Oiee <3


Insane

[*] 00:03:313 (1,2,3) - Espaçamento inconsistente em relação a 00:03:925 (2) - e 00:04:129 (3) - Acho que consertei :P


[*] 00:07:802 (5) - Está muito grudado, distancie mais, essa parte tem ênfase mas não tem jump, fora que o espaçamento ficou inconsistente também Tbm acho q consertei


[*] 00:09:639 (1) - Jump desnecessário, não é uma batida importante, e recomendo trocar por duas notas, pois o final do slider é uma batida importante e precisa ser clicado de novo, acho que consertei


[*] 00:15:149 (1,2,3,4,5,6,7,8,9,10,1,2,1) - Stream muito espaçada, forçando o grau de dificuldade ah.. prefiro ela assim mesmo :v


[*] 00:16:170 (1) - Remova esse NC Ok


[*] 00:32:496 - Meio vazio aqui, adicione uma nota[/list][/notice] Consertei

Boa sorte!
Obrigado =3

Vlw pelo mod
Topic Starter
Mekki
Olá, vim a pedido

General

[*] Bitrate do áudio passou de 192kbps, cheque o AiMod para mais informações Entendi.. Vou tentar converter aqui


[*] O que você acha de uma Easy difficulty? não é necessário, mas é mais opções para os novatos, apenas uma dica Só se vc fizer uma :3
Magenta
Normal

Looks fine.

Hard

00:13:517 (2) - Extremely picky, but doesn't blanket properly.

Insane

00:09:639 (1,2,3,4) - I'd change this to a diamond shape, it feels better to play IMO.


00:11:068 (1) - Flip this horizontally, imo.
00:18:006 (4) - Same with this
00:20:251 (3) - And this
Topic Starter
Mekki

Magenta wrote:

Insane

00:09:639 (1,2,3,4) - I'd change this to a diamond shape, it feels better to play IMO. No


00:11:068 (1) - Flip this horizontally, imo. No
00:18:006 (4) - Same with this Ok
00:20:251 (3) - And thisOk

Thank You :D
Kyle Y
#modding queue
[NM]
SPOILER
00:17:190 (3) - blanket
00:18:210 - missing notes
00:19:843 - ^
00:20:659 - 00:21:068 - um.... maybe use reversed 1/2 beat slider?
00:23:517 - missing
00:25:149 - missing
00:26:170 (1) - skipping all the vocal is good?

um...since it is NM, I just point out the time that contain vocal but you didn't map it, maybe try to consider to use them?

[HD]
SPOILER
00:06:374 (5) - off map?
00:07:394 (3) - better blanket, you slider:
[spoilerbox][img]https://osu.ppy.sh/ss/3213192[img]
00:09:843 (1) - blanket

this map is okay for me

[Insane]
SPOILER
00:04:537 (5,1) - just like simplize it, use slider instead
00:06:578 (1) - why anti-jump
00:14:741 (7,8) - slider and stream start at 00:15:047 -
00:15:149 (1,2,3,4,5,6,7,8,9,10,11,12,1) -
I do not suggest ot use it, streams are not the tools for you to increase stars.
If you del this stream, the map decrease to around 3.4 stars
00:16:374 (1) - slider
00:16:578 (2) - slider at 00:16:782 - without reverse
00:19:639 (1,2) - flowing? maybe my illusion
00:31:068 (2,3,4) - 00:32:292 (5,6) - if you want to increase star a little bit, map a little jump?
00:12:292 (1,2,3,4) - try a little pattern?
Gero
I've fixed everything, thanks a lot.

Gero's Hard
osu file format v14

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AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin' A Double Life (TV Size)
TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero
BeatmapID:709177
BeatmapSetID:298219

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CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.45
SliderTickRate:2

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Topic Starter
Mekki

Kyle Y wrote:

#modding queue Hi!! :3

[Insane]
SPOILER
00:04:537 (5,1) - just like simplize it, use slider instead Ok
00:06:578 (1) - why anti-jump I didn't understand this very well, so i didn't change
00:14:741 (7,8) - slider and stream start at 00:15:047 - I put a slider here, but it's a little weird the stream start on the blue tick
00:15:149 (1,2,3,4,5,6,7,8,9,10,11,12,1) - I didn't remove the stream, but i gave less space
I do not suggest ot use it, streams are not the tools for you to increase stars.
If you del this stream, the map decrease to around 3.4 stars
00:16:374 (1) - slider Ok
00:16:578 (2) - slider at 00:16:782 - without reverse Ok
00:19:639 (1,2) - flowing? maybe my illusion Ok
00:31:068 (2,3,4) - 00:32:292 (5,6) - if you want to increase star a little bit, map a little jump? Ok
00:12:292 (1,2,3,4) - try a little pattern? No

Thank you!! :)
Topic Starter
Mekki

Gero wrote:

I've fixed everything, thanks a lot.

Gero's Hard
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero
BeatmapID:709177
BeatmapSetID:298219

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UPDATED!
Topic Starter
Mekki
Thank you for the mods, guys!! :) i really appreaciated then ;) :P
Buttercup
triple kill
Topic Starter
Mekki

Nhawak wrote:

triple kill

Hheuheuheuheue
Bara-

Kyle Y wrote:

#modding queue
[NM]
SPOILER
00:17:190 (3) - blanket The blanket is already perfect
00:18:210 - missing notes It would be very hard this way (to much note density)
00:19:843 - ^ ^
00:20:659 - 00:21:068 - um.... maybe use reversed 1/2 beat slider?
00:23:517 - missing
00:25:149 - missing True, but I can't place it anywhere (and so I leave it out, also for the density)
00:26:170 (1) - skipping all the vocal is good? This is actually my mapping style, at the end of "big" parts, I make a very long blanketing slider (I even do this on higher diffs cause I like it :D)

um...since it is NM, I just point out the time that contain vocal but you didn't map it, maybe try to consider to use them?
No reply=fixed (I also fixed Nhawak's)

Thanks!!

SPOILER
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Topic Starter
Mekki

baraatje123 wrote:

Kyle Y wrote:

#modding queue
[NM]
SPOILER
00:17:190 (3) - blanket The blanket is already perfect
00:18:210 - missing notes It would be very hard this way (to much note density)
00:19:843 - ^ ^
00:20:659 - 00:21:068 - um.... maybe use reversed 1/2 beat slider?
00:23:517 - missing
00:25:149 - missing True, but I can't place it anywhere (and so I leave it out, also for the density)
00:26:170 (1) - skipping all the vocal is good? This is actually my mapping style, at the end of "big" parts, I make a very long blanketing slider (I even do this on higher diffs cause I like it :D)

um...since it is NM, I just point out the time that contain vocal but you didn't map it, maybe try to consider to use them?
No reply=fixed (I also fixed Nhawak's)

Thanks!!

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
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WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

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Title:Livin' A Double Life (TV Size)
TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Baraatje123's Normal
Source:The Thundermans
Tags:Nickelodeon baraatje123
BeatmapID:695310
BeatmapSetID:298219

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400,284,20047,102,0,L|424:352,2,66.0000020141602,10|0|10,0:0|0:0|0:0,0:0:0:0:
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256,192,32802,12,4,34333,0:0:0:0:

Ok.

UPDATED!
riffy
I couldn't say "no" since you asked so politely and the song was short.

[General]
  1. Some of the colors feel too bright/dark or even a little unfitting. Try these!
    Is it better? Let me know what is your opinion!
    [img]http://puu.sh/ihneA.png[/img][Colours]
    Combo1 : 209,58,63
    Combo2 : 188,187,213
    Combo3 : 221,145,145
    Combo4 : 94,78,233
  2. Try to slight;y adjust your BG, so it's either 1024x768 or 1366x768
  3. According to TC"s tool, he following hitsound is unused (please be sure to remove or at least check it):
    1. normal-hitfinish.wav
  4. I highly doubt that (TV Size) thing actually should be here. Although I highly suggest you to doublecheck it, first.
  5. With a difficulty of the Normal you have here an Easy diff might be necessary. Diff settings and amount of 1/2 beats make Normal unwelcoming for beginners.
[Baraatje123's Normal]
  1. 00:03:313 - the spacing you use in this part of the map makes the map look untidy. A simple spacing increase to x1,2 would make the diff look much neater.
  2. 00:05:761 (5) - the direction change makes the pattern hard to read as players of this skill level might not be prepared for such a challenge. I'd highly recommend to avoid such stuff.
    Note: 00:16:374 (1) - 00:19:231 (4) - similar problems here. These times it's less serious, though.
  3. 00:09:231 (5) - minor - might get overlapped with a score meter*
  4. 00:14:741 (1) - the slider does not really represent the vocals and feels off the drums. You can try to follow the drums or focus on the vocals. It is up to you :)
  5. 00:21:884 (1) - try to avoid excessive NC usage. It gives unnecessary HP boost to players + might be a little confusing. If you want to give some emphasis to the beat - use hitsounds, when possible.

    Some polishing and a few more mods wouldn't hurt, I think. The diff itself isn't bad even as it is, though.
[Gero's Hard]
  1. To make the diff balance work better you could lower your diff settings a little.
  2. 00:04:945 - the slidertick hitsounding is very unexpecting and confusing for a diff when you use 1/4s and intense 1/2 patterns. I highly recommend you to avoid doing so. I see the idea but an 1/2 sliider _ circle would also do just fine. :)
    Note: 00:11:476 - same.
  3. 00:08:619 - the way vocals kick here and the jump is 1/2 earlier is sort of misleading.

    Maybe you went just a little overboard with the jumps, but hey, it sort of worked with the song. Try to ask a few testplayers to see how the jumps work and consider removing some of them if they're an issue.
[Insane]
  1. 00:05:761 (5) - minor at a certain point these curve become misleading, thy to avoid them unless you feel them in the song.
  2. 00:07:190 (3) - the beginning of the slider has almost no support, the beat is weak. Whereas the tail is on a strong drum beat. Try to swap 00:06:986 (2,3) - on the timeline like this for a better sound representation.
    Note: how come? Here are your answers. :)
  3. 00:16:068 (10,11,12) - you don't really need the beats on the blue ticks here. The one on the red should be kept, though. It would make moresense with the music, if you listen closer.

    Pretty nice!
The spread overall lacks an easy and a few more mods. It is pretty nice, but it can be improved more. So, keep getting better!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Mekki

-Bakari- wrote:

I couldn't say "no" since you asked so politely and the song was short. :3

[General]
  1. Some of the colors feel too bright/dark or even a little unfitting. Try these! I liked. It fit with the BG, and it's pretty nice. :D
    Is it better? Let me know what is your opinion!
    [img]http://puu.sh/ihneA.png[/img][Colours]
    Combo1 : 209,58,63
    Combo2 : 188,187,213
    Combo3 : 221,145,145
    Combo4 : 94,78,233
  2. Try to slight;y adjust your BG, so it's either 1024x768 or 1366x768 I was trying to do this in these days , but i could not do this. I'll need help in this part :(
  3. According to TC"s tool, he following hitsound is unused (please be sure to remove or at least check it): Ok, i'll chek it with Gero and baraatje123 and see if they used :)
    1. normal-hitfinish.wav
  4. I highly doubt that (TV Size) thing actually should be here. Although I highly suggest you to doublecheck it, first. I don't know this exactly, but TV Size is for openings , right?? If is for openings, i think is right to this be here :P
  5. With a difficulty of the Normal you have here an Easy diff might be necessary. Diff settings and amount of 1/2 beats make Normal unwelcoming for beginners.
Ok, will see what i can do about a easy diff :P

[Insane]
  1. 00:05:761 (5) - minor at a certain point these curve become misleading, thy to avoid them unless you feel them in the song. Ok. Fixed
  2. 00:07:190 (3) - the beginning of the slider has almost no support, the beat is weak. Whereas the tail is on a strong drum beat. Try to swap 00:06:986 (2,3) - on the timeline like this for a better sound representation. Ok
    Note: how come? Here are your answers. :) Thank you xD
  3. 00:16:068 (10,11,12) - you don't really need the beats on the blue ticks here. The one on the red should be kept, though. It would make moresense with the music, if you listen closer. Yeah, you're right. Fixed xD

    Pretty nice! Thank you!! :D
The spread overall lacks an easy and a few more mods. It is pretty nice, but it can be improved more. So, keep getting better! Ok, i'll see what i can do about a easy difficulty :P

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks!
Bara-

-Bakari- wrote:

I couldn't say "no" since you asked so politely and the song was short.

[General]
  1. Some of the colors feel too bright/dark or even a little unfitting. Try these!
    Is it better? Let me know what is your opinion!
    [img]http://puu.sh/ihneA.png[/img][Colours]
    Combo1 : 209,58,63
    Combo2 : 188,187,213
    Combo3 : 221,145,145
    Combo4 : 94,78,233
    Uhm, it was meant to be a color hax (like in my diff). IT was this way as well in insane, but he remapped it and the hax went away
  2. Try to slight;y adjust your BG, so it's either 1024x768 or 1366x768
  3. According to TC"s tool, he following hitsound is unused (please be sure to remove or at least check it):
    1. normal-hitfinish.wav
    Yep, my diff only uses set 2/3/4. This was probably oneo f the hitsounds before my hitsounding
  4. I highly doubt that (TV Size) thing actually should be here. Although I highly suggest you to doublecheck it, first.
  5. With a difficulty of the Normal you have here an Easy diff might be necessary. Diff settings and amount of 1/2 beats make Normal unwelcoming for beginners.
[Baraatje123's Normal]
  1. 00:03:313 - the spacing you use in this part of the map makes the map look untidy. A simple spacing increase to x1,2 would make the diff look much neater.
  2. 00:05:761 (5) - the direction change makes the pattern hard to read as players of this skill level might not be prepared for such a challenge. I'd highly recommend to avoid such stuff. Uhm... I Always make such sliders, even is easies (for example, http://osu.ppy.sh/b/711812 (normal), http://osu.ppy.sh/s/320932 (easy), http://osu.ppy.sh/s/302898 (easy), si I'm keepin it
    Note: 00:16:374 (1) - 00:19:231 (4) - similar problems here. These times it's less serious, though.
  3. 00:09:231 (5) - minor - might get overlapped with a HP-Bar. At the bottom??
  4. 00:14:741 (1) - the slider does not really represent the vocals and feels off the drums. You can try to follow the drums or focus on the vocals. It is up to you :) I like it. As you didn't say it's wrong and I may keep it, I'll keep it (I do this a lot regurly, long sliders before kiais or otherthings like that
  5. 00:21:884 (1) - try to avoid excessive NC usage. It gives unnecessary HP boost to players + might be a little confusing. If you want to give some emphasis to the beat - use hitsounds, when possible. SV changes

    Some polishing and a few more mods wouldn't hurt, I think. The diff itself isn't bad even as it is, though.

The spread overall lacks an easy and a few more mods. It is pretty nice, but it can be improved more. So, keep getting better!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks!!! (even though I only fixed that first point

SPOILER
osu file format v14

[General]
AudioFilename: Livin' A Double Life Lyrics.mp3
AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.13
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin' A Double Life (TV Size)
TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Baraatje123's Normal
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero
BeatmapID:695310
BeatmapSetID:298219

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"pla3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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27802,-100,4,1,2,80,0,0
31068,-100,4,1,2,60,0,0


[Colours]
Combo1 : 209,58,63
Combo2 : 188,187,213
Combo3 : 221,145,145
Combo4 : 94,78,233
Combo5 : 255,0,0
Combo6 : 255,111,111
Combo7 : 128,0,255
Combo8 : 255,0,128

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Topic Starter
Mekki

baraatje123 wrote:

-Bakari- wrote:

I couldn't say "no" since you asked so politely and the song was short.

[General]
  1. Some of the colors feel too bright/dark or even a little unfitting. Try these!
    Is it better? Let me know what is your opinion!
    [img]http://puu.sh/ihneA.png[/img][Colours]
    Combo1 : 209,58,63
    Combo2 : 188,187,213
    Combo3 : 221,145,145
    Combo4 : 94,78,233
    Uhm, it was meant to be a color hax (like in my diff). IT was this way as well in insane, but he remapped it and the hax went away
  2. Try to slight;y adjust your BG, so it's either 1024x768 or 1366x768
  3. According to TC"s tool, he following hitsound is unused (please be sure to remove or at least check it):
    1. normal-hitfinish.wav
    Yep, my diff only uses set 2/3/4. This was probably oneo f the hitsounds before my hitsounding
  4. I highly doubt that (TV Size) thing actually should be here. Although I highly suggest you to doublecheck it, first.
  5. With a difficulty of the Normal you have here an Easy diff might be necessary. Diff settings and amount of 1/2 beats make Normal unwelcoming for beginners.
[Baraatje123's Normal]
  1. 00:03:313 - the spacing you use in this part of the map makes the map look untidy. A simple spacing increase to x1,2 would make the diff look much neater.
  2. 00:05:761 (5) - the direction change makes the pattern hard to read as players of this skill level might not be prepared for such a challenge. I'd highly recommend to avoid such stuff. Uhm... I Always make such sliders, even is easies (for example, http://osu.ppy.sh/b/711812 (normal), http://osu.ppy.sh/s/320932 (easy), http://osu.ppy.sh/s/302898 (easy), si I'm keepin it
    Note: 00:16:374 (1) - 00:19:231 (4) - similar problems here. These times it's less serious, though.
  3. 00:09:231 (5) - minor - might get overlapped with a HP-Bar. At the bottom??
  4. 00:14:741 (1) - the slider does not really represent the vocals and feels off the drums. You can try to follow the drums or focus on the vocals. It is up to you :) I like it. As you didn't say it's wrong and I may keep it, I'll keep it (I do this a lot regurly, long sliders before kiais or otherthings like that
  5. 00:21:884 (1) - try to avoid excessive NC usage. It gives unnecessary HP boost to players + might be a little confusing. If you want to give some emphasis to the beat - use hitsounds, when possible. SV changes

    Some polishing and a few more mods wouldn't hurt, I think. The diff itself isn't bad even as it is, though.

The spread overall lacks an easy and a few more mods. It is pretty nice, but it can be improved more. So, keep getting better!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks!!! (even though I only fixed that first point

SPOILER
osu file format v14

[General]
AudioFilename: Livin' A Double Life Lyrics.mp3
AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.13
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin' A Double Life (TV Size)
TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Baraatje123's Normal
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero
BeatmapID:695310
BeatmapSetID:298219

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"pla3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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27802,-100,4,1,2,80,0,0
31068,-100,4,1,2,60,0,0


[Colours]
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Combo2 : 188,187,213
Combo3 : 221,145,145
Combo4 : 94,78,233
Combo5 : 255,0,0
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Combo7 : 128,0,255
Combo8 : 255,0,128

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BSS System down, can't update :( I will update later :3
Topic Starter
Mekki
Ok. Updated now :3
UndeadCapulet
From my queue (modded all diffs because 30 sec song):

General

Unrankable BG dimensions, crop it to a 16:9 aspect ratio.

---

Insane

00:05:149 (3) - , 00:08:415 (1) - , etc. - 1/2 sliders such as these, where the clap is landing on the tail and there is little emphasis on the head, are poor rhythm choices. The player wants to be clicking down on the claps, since they're the most important beats. Rework your rhythm choices to remove the 1/2 sliders that start on red ticks.

Aside from that:
00:30:864 (1,2) - Swap NC.
00:31:068 (2,3,4,5,6,7,8,9) - These jumps are super awkward, because the way they've been structured implies the player should be snapping to all of them, but the large obtuse angles involved makes it more natural to not snap to 6 or 8 but instead glide along with a curve. In short, this part plays really poorly, and you should try to find something else. Just as an example, this plays much better while retaining the stacking you seem to want, though I would personally advise thinking of some other layout where there isn't so much stacking.

---

Gero's Hard

00:08:006 (1) - If you could convert this to two sliders, that'd be great. Reversing the flow does a decent job of emphasizing the downbeat, but I think in general it feels better to be clicking it.
00:31:068 (1,2,3,4) - I suggest a rhythm that fits better with the vocals: http://puu.sh/im4kF/39c30d1080.jpg

---

Baraatje123's Normal

Just because you have a certain DS set doesn't mean you can't break it to tidy up the unfortunate tiny overlaps such as 00:04:741 (4,5) - .

00:21:272 (1,1,1) - Make the gaps between these visually identical. DS consistency is really more geared toward visual consistency, you can break it as long as things look the same DS. This would look nicer if these sliders were evenly spaced.

---

Easy

Use Tick Rate 1.
Good luck!
Topic Starter
Mekki

UndeadCapulet wrote:

From my queue (modded all diffs because 30 sec song):

General

Unrankable BG dimensions, crop it to a 16:9 aspect ratio. Ok

---

Insane

00:05:149 (3) - , 00:08:415 (1) - , etc. - 1/2 sliders such as these, where the clap is landing on the tail and there is little emphasis on the head, are poor rhythm choices. The player wants to be clicking down on the claps, since they're the most important beats. Rework your rhythm choices to remove the 1/2 sliders that start on red ticks. Ok :3

Aside from that:
00:30:864 (1,2) - Swap NC. Fixed
00:31:068 (2,3,4,5,6,7,8,9) - These jumps are super awkward, because the way they've been structured implies the player should be snapping to all of them, but the large obtuse angles involved makes it more natural to not snap to 6 or 8 but instead glide along with a curve. In short, this part plays really poorly, and you should try to find something else. Just as an example, this plays much better while retaining the stacking you seem to want, though I would personally advise thinking of some other layout where there isn't so much stacking. I didn't use your example, but i think that i fixed the jump :D

---

Easy

Use Tick Rate 1. Ok
Good luck!
Bara-

UndeadCapulet wrote:

From my queue (modded all diffs because 30 sec song):

Baraatje123's Normal

Just because you have a certain DS set doesn't mean you can't break it to tidy up the unfortunate tiny overlaps such as 00:04:741 (4,5) - . Fixed most of it as Bakari said so, further did this

00:21:272 (1,1,1) - Make the gaps between these visually identical. DS consistency is really more geared toward visual consistency, you can break it as long as things look the same DS. This would look nicer if these sliders were evenly spaced. Uhm, they are
Good luck!
Thanks!!
Also, as you added an easy, I added a few of those notes suggested by Kyle (and a few others) (so it follows vocals better)

SPOILER
osu file format v14

[General]
AudioFilename: Livin' A Double Life Lyrics.mp3
AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.14
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin A Double Life
TitleUnicode:Livin A Double Life
Artist:Jack Griffo and Kira Kosarin
ArtistUnicode:Jack Griffo and Kira Kosarin
Creator:MkGuh
Version:Baraatje123's Normal
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero Kira Kosarin Jack Griffo Addison Riecke Diego Velazquez Chris Tallman Rosa Blasi opening
BeatmapID:695310
BeatmapSetID:298219

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"hai.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Bara-
Time to mod this map (mostly because there were remaps and new diffs)

[Easy]
00:08:210 (3) - Overall, this slider can be made better, try to make the red points at the same places as the sliderticks (first red point should be at 96:140, second at 184:16)
00:10:659 (2) - ^^, red point at 452:184
00:13:517 (5) - Perhaps add a new combo here, it feels better, and a combo of (6) is quite long (mostly as it takes 12 beats which is a lot)
00:18:006 (3) - For the kiai, I recommend to do a NC every downbeat (the big white tick)
00:19:639 (5) - ^^
00:24:537 (4) - ^^
00:19:639 (5) - This slider can be improved a little to make the blanket better (after my coordinates, it may still need small tweaking, but to me it looks fine with my coordinates (see spoilerbox)
SPOILER
Coordinates
Start 308:120
Grey point 264:96
Red point 224:108
Grey point 180:136
End 116:96
00:21:272 (1) - Apply whistle/clap to the end of the slider (the other diffs use 3/2, so they skip this hitsound)
00:24:537 (4,6) - Try to blanket them better
00:27:802 (1,2,3,4,1,2,3) - The rhythm here feel weird, use the following (grey thing at the end is the spinner) (Everything should have finishes here except 00:31:476 (2,3) - (start of (3), end of (3) should have it)

Great diff

[Baraatje123's Normal]

Perfect diff

[Gero's Hard]
00:03:313 (1) - Ctrl G, this way you can move from (1) to (2) to (3) in a straight line instead of in a curve
00:06:986 (2,3) - Incredibly Nazi, if you ctrl G (2) the blanket with (3) isn't perfect, refer to the screenshot
SPOILER
http://puu.sh/in7XF/88d884c2f8.jpg
00:18:006 (1) - Doesn't follow vocals properly, it should be 1/2 for the vocals to fit in
00:21:884 (2) - Nc, SV change and for consistency with other diffs
00:22:496 (3) - ^^ (also, why did you keep this SV change as there are no sliders this 1 beat :P)
00:25:353 (3,4) - Even though I like these sliders, the wiggles worry me, they might be a little confusing (as the map is only 2.5 star) but on the other hand, this map is a hard so I guess it's fine
00:29:027 (3) - Clap at the start (for the music's clap)
00:30:659 (3) - ^^

I LOVE IT

[Insane]

00:06:578 (1,2) - It'll be better if they have the same shape, ctrl D (1), then ctrl HJ it and move it to the correct place, look out for blankets!)
00:09:027 (4) - Jump feels very big and useless, move it to472:112 for a better place
00:12:292 (1,2,3,4,1) - I think you can better redo this part using polygonal circles, I can give you coordinates for more aesthetics
SPOILER
First 504:308
Second 416:172
Third 406:333
Fourth 508:208
Final (slider) 352:248 (current
00:13:108 (1,2) - It'll be better if they have the same shape, ctrl D (1), then ctrl HJ it and move it to the correct place, try to stack the end of (2) with 00:12:496 (2) - if you apply the star from ^^
00:19:639 (1) - Sliders like this are generally ugly, this one as well, remove the grey slider point or make it like 00:18:823 (7) -
00:20:864 (5) - Move to 176:316 to fix the stack
00:21:272 (2,3,4) - NC all of these (for SV changes and it looks better)
00:25:966 (1,2) - It'll be better if they have the same shape, ctrl D (1), then ctrl HJ it and move it to the correct place,
00:29:231 (1) - Remove NC, the new part doesn't start here, instead, the NC should be at 00:29:435 (3) -
In the part after the kiai, you miss quite some finishes, I guess this is due to the hitsounds copier
00:28:415 (5) - Finish
00:28:619 (6) - Finish on the end
00:30:048 (6) - Finish on the start
00:30:659 (7) - Finish
00:31:476 (2) - End should have a finish
00:32:292 (6) - Finish

Probably my quickest mod ever O.o (around 30 minutes)
Topic Starter
Mekki

baraatje123 wrote:

UndeadCapulet wrote:

From my queue (modded all diffs because 30 sec song):

Baraatje123's Normal

Just because you have a certain DS set doesn't mean you can't break it to tidy up the unfortunate tiny overlaps such as 00:04:741 (4,5) - . Fixed most of it as Bakari said so, further did this

00:21:272 (1,1,1) - Make the gaps between these visually identical. DS consistency is really more geared toward visual consistency, you can break it as long as things look the same DS. This would look nicer if these sliders were evenly spaced. Uhm, they are
Good luck!
Thanks!!
Also, as you added an easy, I added a few of those notes suggested by Kyle (and a few others) (so it follows vocals better)

SPOILER
osu file format v14

[General]
AudioFilename: Livin' A Double Life Lyrics.mp3
AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.14
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin A Double Life
TitleUnicode:Livin A Double Life
Artist:Jack Griffo and Kira Kosarin
ArtistUnicode:Jack Griffo and Kira Kosarin
Creator:MkGuh
Version:Baraatje123's Normal
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero Kira Kosarin Jack Griffo Addison Riecke Diego Velazquez Chris Tallman Rosa Blasi opening
BeatmapID:695310
BeatmapSetID:298219

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"hai.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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OK. Updated :3
Topic Starter
Mekki

baraatje123 wrote:

Time to mod this map (mostly because there were remaps and new diffs)

[Easy]
00:08:210 (3) - Overall, this slider can be made better, try to make the red points at the same places as the sliderticks (first red point should be at 96:140, second at 184:16)
00:10:659 (2) - ^^, red point at 452:184
00:13:517 (5) - Perhaps add a new combo here, it feels better, and a combo of (6) is quite long (mostly as it takes 12 beats which is a lot)
00:18:006 (3) - For the kiai, I recommend to do a NC every downbeat (the big white tick)
00:19:639 (5) - ^^
00:24:537 (4) - ^^
00:19:639 (5) - This slider can be improved a little to make the blanket better (after my coordinates, it may still need small tweaking, but to me it looks fine with my coordinates (see spoilerbox)
SPOILER
Coordinates
Start 308:120
Grey point 264:96
Red point 224:108
Grey point 180:136
End 116:96
00:21:272 (1) - Apply whistle/clap to the end of the slider (the other diffs use 3/2, so they skip this hitsound)
00:24:537 (4,6) - Try to blanket them better
00:27:802 (1,2,3,4,1,2,3) - The rhythm here feel weird, use the following (grey thing at the end is the spinner) (Everything should have finishes here except 00:31:476 (2,3) - (start of (3), end of (3) should have it)

Great diff

OMG, fixed all o/

[Baraatje123's Normal]

Perfect diff hahahahaha, thanks (?)

[Insane]

00:06:578 (1,2) - It'll be better if they have the same shape, ctrl D (1), then ctrl HJ it and move it to the correct place, look out for blankets!) Ok. Fixed
00:09:027 (4) - Jump feels very big and useless, move it to472:112 for a better place Ok
00:12:292 (1,2,3,4,1) - I think you can better redo this part using polygonal circles, I can give you coordinates for more aesthetics Ok
SPOILER
First 504:308
Second 416:172
Third 406:333
Fourth 508:208
Final (slider) 352:248 (current
00:13:108 (1,2) - It'll be better if they have the same shape, ctrl D (1), then ctrl HJ it and move it to the correct place, try to stack the end of (2) with Ok00:12:496 (2) - if you apply the star from ^^
00:19:639 (1) - Sliders like this are generally ugly, this one as well, remove the grey slider point or make it like 00:18:823 (7) - No
00:20:864 (5) - Move to 176:316 to fix the stack Ok
00:21:272 (2,3,4) - NC all of these (for SV changes and it looks better) Ok
00:25:966 (1,2) - It'll be better if they have the same shape, ctrl D (1), then ctrl HJ it and move it to the correct place, No
00:29:231 (1) - Remove NC, the new part doesn't start here, instead, the NC should be at 00:29:435 (3) - Ok
In the part after the kiai, you miss quite some finishes, I guess this is due to the hitsounds copier
00:28:415 (5) - FinishOk
00:28:619 (6) - Finish on the end Ok
00:30:048 (6) - Finish on the start Ok
00:30:659 (7) - Finish Ok
00:31:476 (2) - End should have a finish Ok
00:32:292 (6) - Finish Ok

Probably my quickest mod ever O.o (around 30 minutes)
Gero
Applied some stuff from their mods, thanks a lot.

Gero's Hard
osu file format v14

[General]
AudioFilename: Livin' A Double Life Lyrics.mp3
AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin A Double Life
TitleUnicode:Livin A Double Life
Artist:Jack Griffo and Kira Kosarin
ArtistUnicode:Jack Griffo and Kira Kosarin
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero Kira Kosarin Jack Griffo Addison Riecke Diego Velazquez Chris Tallman Rosa Blasi opening
BeatmapID:709177
BeatmapSetID:298219

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.45
SliderTickRate:2

[Events]
//Background and Video events
0,0,"hai.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 188,187,213
Combo3 : 221,145,145
Combo4 : 94,78,233
Combo5 : 255,0,0
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Topic Starter
Mekki

Gero wrote:

Applied some stuff from their mods, thanks a lot.

Gero's Hard
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Artist:Jack Griffo and Kira Kosarin
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Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
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Updated
HappyRocket88


Hi! I'm here because of my queue. I'm sorry if I'm modding your mapset so late but I had to pass the semester. ;__;

Easy

Overall a pretty neat easy. Congratulatioms, but I'm not sure about why you set downbeat at the big white ticks in this Easy. Big ticks should have the beginning os a slider of a circle. this is just a suggestion, To be honest I'm not sure.
  1. 00:12:292 (4,1,2) Blanket? I'd suggest you do something like this.
  2. 00:19:639 (1) This is not 100% percent symmetric. Please fix it.
  3. 00:19:639 (1,2,1) This is not 100% blanket. Improve it.
  4. Consider reducing the volumen of the inherited points 10 or 20% less. It's so noisy.

Baraatje123's Normal

Almost perfect diff. I have modded other diffs from this guy and eveything is so clean and neat. Good job!
  1. 00:13:925 (2,1) Good try in blanketing this but it can be improved.
  2. Well in this diff the hitsounds are less noiser. Good job. That's all.
  3. What a weird username you have

Gero's Hard

Modearé en español para que esto no lo entiendan los demás. ¡Muajua!
  1. 00:16:782 (2,3,4,5) Este pequeño salto de forma cuadrática no usa el mismo DS, y lo puedes comprobar con al hacer click en el (4).
  2. 00:20:455 (3,4) Podrías ser más curvos, en vez de tener esa forma de uve para introducir el slider que viene. Así mismo como hiciste aquí. 00:17:598 (5,1)

Insane

3.64 stars is an insane diff nowadays. :^) okno
  1. 00:04:129 (4,1) Improve this blanket. You can fix it by placing the (1) here x=444 | y=284
  2. 00:18:006 (4,7) Use the same shape for these two sliders.
  3. 00:14:333 (6) NC?
  4. 00:18:823 (7) NC.

That's all. Hope it will help.
Topic Starter
Mekki

HappyRocket88 wrote:



Hi! I'm here because of my queue. I'm sorry if I'm modding your mapset so late but I had to pass the semester. ;__;

Easy

Overall a pretty neat easy. Congratulatioms, but I'm not sure about why you set downbeat at the big white ticks in this Easy. Big ticks should have the beginning os a slider of a circle. this is just a suggestion, To be honest I'm not sure. that's the way i prefer make the easy, there are not problems with this.
  1. 00:12:292 (4,1,2) Blanket? I'd suggest you do something like this. Ok
  2. 00:19:639 (1) This is not 100% percent symmetric. Please fix it. Ok.
  3. 00:19:639 (1,2,1) This is not 100% blanket. Improve it. Ok.
  4. Consider reducing the volumen of the inherited points 10 or 20% less. It's so noisy. No.


Insane

3.64 stars is an insane diff nowadays. :^) okno
  1. 00:04:129 (4,1) Improve this blanket. You can fix it by placing the (1) here x=444 | y=284 Ok
  2. 00:18:006 (4,7) Use the same shape for these two sliders. No
  3. 00:14:333 (6) NC? No
  4. 00:18:823 (7) NC. No

That's all. Hope it will help.
Gero

HappyRocket88 wrote:

Gero's Hard

Modearé en español para que esto no lo entiendan los demás. ¡Muajua! Jajaja.
  1. 00:16:782 (2,3,4,5) Este pequeño salto de forma cuadrática no usa el mismo DS, y lo puedes comprobar con al hacer click en el (4). Cierto, arreglado.
  2. 00:20:455 (3,4) Podrías ser más curvos, en vez de tener esa forma de uve para introducir el slider que viene. Así mismo como hiciste aquí. 00:17:598 (5,1) De verdad prefiero mantener este patrón tal cual es.
Gero's Hard
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TitleUnicode:Livin A Double Life
Artist:Jack Griffo and Kira Kosarin
ArtistUnicode:Jack Griffo and Kira Kosarin
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero Kira Kosarin Jack Griffo Addison Riecke Diego Velazquez Chris Tallman Rosa Blasi opening
BeatmapID:709177
BeatmapSetID:298219

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Topic Starter
Mekki

Gero wrote:

HappyRocket88 wrote:

Gero's Hard

Modearé en español para que esto no lo entiendan los demás. ¡Muajua! Jajaja.
  1. 00:16:782 (2,3,4,5) Este pequeño salto de forma cuadrática no usa el mismo DS, y lo puedes comprobar con al hacer click en el (4). Cierto, arreglado.
  2. 00:20:455 (3,4) Podrías ser más curvos, en vez de tener esa forma de uve para introducir el slider que viene. Así mismo como hiciste aquí. 00:17:598 (5,1) De verdad prefiero mantener este patrón tal cual es.
Gero's Hard
osu file format v14

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Title:Livin A Double Life
TitleUnicode:Livin A Double Life
Artist:Jack Griffo and Kira Kosarin
ArtistUnicode:Jack Griffo and Kira Kosarin
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero Kira Kosarin Jack Griffo Addison Riecke Diego Velazquez Chris Tallman Rosa Blasi opening
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Updated!! Hihihihi :3
Gero
We have fixed some overall things in the last difficulty, Let's see if a BN want to take care of this since I see nothing wrong with the others difficulties in my opinion.

Log
11:02 MkGuh: Gero
11:02 MkGuh: this is currently good for a bubble?
11:02 *MkGuh is listening to [http://osu.ppy.sh/b/710325 Jack Griffo and Kira Kosarin - Livin A Double Life]
11:02 MkGuh: i think there's a lot of mods
11:04 Gero: sure, you can ask for a BN now
11:04 MkGuh: i suck at those things
11:04 MkGuh: =(
11:04 Gero: there are still some weird things but yeah you can
11:04 MkGuh: aaaaa
11:04 MkGuh: help me with those weird things
11:04 MkGuh: please
11:04 MkGuh: :3
11:04 Gero: overmappu xD
11:04 Gero: you abused of a lot triples
11:05 MkGuh: i think they're make a cool rhythm on kiai
11:05 MkGuh: heheheh
11:05 Gero: 00:07:598 (4,5,6,7,2,3) - I really think that this doesn't works well in your difficulty, even tho if is not noticiable in game but to be honest I think you can improve it a lot otherwise trying another thing there
11:06 Gero: 00:09:435 (7,1) - Jump here is kinda huge imo so what about reducing the spacing a bit each others?
11:07 Gero: 00:04:537 (1,2) - This huge change of spacing is for what reason? to be honest I can't hear something strong in the song to make something like this
11:07 Gero: 00:09:843 (2) - Remove the clap here, sounds awful
11:09 MkGuh: i think it's a nice idea if i put a 1/1 slider here
11:09 MkGuh: 00:04:945 (2) -
11:09 MkGuh: no?
11:09 Gero: 00:10:761 (6) - Overmapped it just doesn't works well with the song
11:09 Gero: do it if you think is good
11:10 Gero: 00:11:476 (2) - Whistle? but don't forget to remove those two lines in that part
11:10 Gero: 00:14:027 (4) - Same as above
11:11 Gero: 00:20:864 (5,1) - Here another jump, I really would like to suggest you about trying another kind of pattern at this part
11:12 Gero: 00:24:639 - Triple? as you did before, to have consistency at the least
11:12 Gero: 00:25:864 - Same
11:12 Gero: 00:26:272 - I mean here ^ this one
11:13 Gero: 00:32:700 (2) - How about moving this circle to X:256 Y:12?
11:14 Gero: Yeah just that, the rest seems pretty nice, you actually did a good job
11:15 MkGuh: thank you
11:16 MkGuh: well
11:16 MkGuh: i'm fixing now
11:16 MkGuh: hehehe
11:22 Gero: tell me once you done so I can check it again
11:22 MkGuh: ok
11:22 Gero: Easy looks nice
11:23 *Gero is editing [http://osu.ppy.sh/b/716656 Jack Griffo and Kira Kosarin - Livin A Double Life [Easy]]
11:23 Gero: 00:26:986 - Clap, I think you forgot to use one there
11:25 MkGuh: hey
11:25 MkGuh: 00:07:190 (2,3,4) - do you think that is good to use a triplet here
11:26 Gero: no
11:26 Gero: it sounds weird
12:15 MkGuh: i fixed the things
12:15 MkGuh: but i can't use the hitsound copier for fix the hitsounds
12:15 MkGuh: :(
12:16 Gero: why?
12:16 Gero: o:
12:17 MkGuh: i'm not in my house
12:17 MkGuh: it must be the pc here
12:17 MkGuh: it sucks
12:17 MkGuh: wait
12:17 MkGuh: i'll try to fix
12:20 Gero: I'll post the IRC mod later btw
Bara-
O.o
Never knew this map was that close to ranking that fast
Keep it up!
We can do it!!!
Tip: Go to the wiki page for the BN, and click on ALL profiles (yea, you'll open 100+ tabs)
Then look who is available for mod (or bubble/qualify request)
This is how I got Encounter! (Psychic) ranked

Oh, Mk, can you please fix the blanket from that latest mod?
I only saw it now (and as it's a minor thing you can do it as well :P)
Oh, Happyrocket, my username isn't weird, Baraatje has been my nickname for since I was born
Topic Starter
Mekki

Gero wrote:

We have fixed some overall things in the last difficulty, Let's see if a BN want to take care of this since I see nothing wrong with the others difficulties in my opinion.

Log
11:02 MkGuh: Gero
11:02 MkGuh: this is currently good for a bubble?
11:02 *MkGuh is listening to [http://osu.ppy.sh/b/710325 Jack Griffo and Kira Kosarin - Livin A Double Life]
11:02 MkGuh: i think there's a lot of mods
11:04 Gero: sure, you can ask for a BN now
11:04 MkGuh: i suck at those things
11:04 MkGuh: =(
11:04 Gero: there are still some weird things but yeah you can
11:04 MkGuh: aaaaa
11:04 MkGuh: help me with those weird things
11:04 MkGuh: please
11:04 MkGuh: :3
11:04 Gero: overmappu xD
11:04 Gero: you abused of a lot triples
11:05 MkGuh: i think they're make a cool rhythm on kiai
11:05 MkGuh: heheheh
11:05 Gero: 00:07:598 (4,5,6,7,2,3) - I really think that this doesn't works well in your difficulty, even tho if is not noticiable in game but to be honest I think you can improve it a lot otherwise trying another thing there
11:06 Gero: 00:09:435 (7,1) - Jump here is kinda huge imo so what about reducing the spacing a bit each others?
11:07 Gero: 00:04:537 (1,2) - This huge change of spacing is for what reason? to be honest I can't hear something strong in the song to make something like this
11:07 Gero: 00:09:843 (2) - Remove the clap here, sounds awful
11:09 MkGuh: i think it's a nice idea if i put a 1/1 slider here
11:09 MkGuh: 00:04:945 (2) -
11:09 MkGuh: no?
11:09 Gero: 00:10:761 (6) - Overmapped it just doesn't works well with the song
11:09 Gero: do it if you think is good
11:10 Gero: 00:11:476 (2) - Whistle? but don't forget to remove those two lines in that part
11:10 Gero: 00:14:027 (4) - Same as above
11:11 Gero: 00:20:864 (5,1) - Here another jump, I really would like to suggest you about trying another kind of pattern at this part
11:12 Gero: 00:24:639 - Triple? as you did before, to have consistency at the least
11:12 Gero: 00:25:864 - Same
11:12 Gero: 00:26:272 - I mean here ^ this one
11:13 Gero: 00:32:700 (2) - How about moving this circle to X:256 Y:12?
11:14 Gero: Yeah just that, the rest seems pretty nice, you actually did a good job
11:15 MkGuh: thank you
11:16 MkGuh: well
11:16 MkGuh: i'm fixing now
11:16 MkGuh: hehehe
11:22 Gero: tell me once you done so I can check it again
11:22 MkGuh: ok
11:22 Gero: Easy looks nice
11:23 *Gero is editing [http://osu.ppy.sh/b/716656 Jack Griffo and Kira Kosarin - Livin A Double Life [Easy]]
11:23 Gero: 00:26:986 - Clap, I think you forgot to use one there
11:25 MkGuh: hey
11:25 MkGuh: 00:07:190 (2,3,4) - do you think that is good to use a triplet here
11:26 Gero: no
11:26 Gero: it sounds weird
12:15 MkGuh: i fixed the things
12:15 MkGuh: but i can't use the hitsound copier for fix the hitsounds
12:15 MkGuh: :(
12:16 Gero: why?
12:16 Gero: o:
12:17 MkGuh: i'm not in my house
12:17 MkGuh: it must be the pc here
12:17 MkGuh: it sucks
12:17 MkGuh: wait
12:17 MkGuh: i'll try to fix
12:20 Gero: I'll post the IRC mod later btw


Thank you for the mod, Gero, i fixed everything xD Really thanks :3 <3
Topic Starter
Mekki

baraatje123 wrote:

O.o
Never knew this map was that close to ranking that fast
Keep it up!
We can do it!!!
Tip: Go to the wiki page for the BN, and click on ALL profiles (yea, you'll open 100+ tabs)
Then look who is available for mod (or bubble/qualify request)
This is how I got Encounter! (Psychic) ranked

Oh, Mk, can you please fix the blanket from that latest mod?
I only saw it now (and as it's a minor thing you can do it as well :P)
Oh, Happyrocket, my username isn't weird, Baraatje has been my nickname for since I was born

I LOVE YOUR TIP, i was with difficulties to find a available BN, but i'll do this now, thankssss!!

And about the blanket... Hm... I think i've fixed, but it's better if you can see this later, i'm not sure :P http://puu.sh/iyRgK/2906b2fa94.jpg
HappyRocket88

baraatje123 wrote:

Oh, Happyrocket, my username isn't weird, Baraatje has been my nickname for since I was born
Sorry. In the place I live I find your name quite strange. Sorry for my ignorance. ;__;
Topic Starter
Mekki
[quote="HappyRocket88"]


Hi! I'm here because of my queue. I'm sorry if I'm modding your mapset so late but I had to pass the semester. ;__;


Baraatje123's Normal

Almost perfect diff. I have modded other diffs from this guy and eveything is so clean and neat. Good job!
  1. 00:13:925 (2,1) Good try in blanketing this but it can be improved. No, this blanket is already improved
  2. Well in this diff the hitsounds are less noiser. Good job. That's all.
  3. What a weird username you have :|
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