o/Also, @ Mad Scientist drinking own vial, it's really a win/win situation for the scientist if they do it asap. They'll either get a more useful role, or they'll get to be a wolf which would give wolves an advantage since -1human +1wolf (and they'll be on the advantageous team, obviously) I know I'd do it.
Also, will the Mad Scientist remain anonymous after forcing someone to drink a vial? Based on the current description of the role, I would assume no. It would be kind of hard to "force" something down somebody's throat while remaining unnoticed. I think a fair way to go about it would be for the drinker to know who the scientist is, and the scientist will still be oblivious to the person's old/new role.
Moar scientist questions (it's an interesting role to me ;x) I know you've said the potential results of a vial differs from game to game. Will you be giving us any sort of probability? For example, I wouldn't even want to use a vial if it's a coin flip whether or not the person remains on the human side. Especially if I've done a lot of hard work convincing myself User X is a human. Giving someone a vial wipes the slate clean.
Honestly, I think the negatives of using a vial on someone outweigh the positives.
I believe it would be a much better, and useful role, if it could not change a human into a wolf - just change a user's role, or give a wolf added abilities.
If we compare it to something like Vigilante, the flaws of scientist become more clear. Of course every role has a negative and positive effect. Best case scenario for Vigilante is he shoots a wolf (and lets the population know he can be trusted.) Worst case scenario is he shoots a human (yet also letting the human population know he can be trusted). These are pretty much the only two outcomes of this role.
Scientist, on the other hand, their bads outweigh the goods. It will be stressful enough finding a player who you are near certain is human. Then once you find this human (preferably just a vanilla civvie,) your hard work could be out the door, because he could potentially become an enemy. In this case, it would be more useful and safe to just keep him role-less, as it will definitely keep one more human on your team and you know he can be trusted. So the only good thing that comes from Mad Scientist is a probable event that a human will change their role into something more useful. The bad things, however:
- Turn a trusted human into a wolf
- Give a wolf a bigger advantage
Okay, so it's just 2v1. I still think the negative outcomes outweigh the positive ones. Not to mention, if it's late-game, I'm a human, and I'm hell-bent to beat the Wolves, if the next day I magically become a wolf, why expect me to jump ship? Thoughts?
TL;DR: Remove a Vial's chance of turning a human into a wolf.If there's a 5% chance of a vial turning someone into a wolf, I would much rather there just be a 5% chance of out-right killing the human instead.