hi
something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.
these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?
00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.
01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it
this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices
something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.
these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?
00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.
01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it
this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices