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Lia - Life is like a Melody -short ver.-

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LKs
欣赏SB就够了,MOD什么的不需要

但是还是要说点

circle的还不错,但是不好的是不能覆盖全部圆圈,这样很难分辨出new combo,建议在四叶草下面加一层底,灰色半透明足矣

sami

绿线都提前了,无所谓,但是至少有关kiai的绿线要准确

[01:18:724] no clap

没了._.
FutakiKanata
谱面看不太懂,就SB里的歌词说一下

00:54的待ってた 待ってた あの人应该是待ってた 待ってた あの日と 网上不少歌词这里都搞错了

还有其他各个地方的仆最好也改成僕

嘛反正都是细节,不用在意这些也是nice的 :)
SamiPale
应该改好了。。。

@LKs:不知道加了custom finish,换成default finish听起来不觉得违和了(吧?)

Download: Lia - Life is like a Melody -short ver.- (tq04t46) [samipale's Normal].osu
Selee
=w= 鸟触+U
swish
:)
LirsRosso
great and star
AngelHoney
鳥人.exe 還在忙著刷#1 么:D
- S
star :)
Topic Starter
KanbeKotori
Thanks for helping!
All fixed!
pokedigi
要不要蛋疼太鼓?= =
Topic Starter
KanbeKotori

pokedigi wrote:

要不要蛋疼太鼓?= =
可以啊,那我等你的Taiko~
pokedigi
= =真的对不起 2天时间没有办法调整轻重拍到完美的地方

然后 本来就是想做Neta谱结果成了现在的这个样子- =

这样的话 不知道鸟触愿不愿意加这样的谱面

Download: Lia - Life is like a Melody -short ver.- (tq04t46) [pokedigi's Neta Taiko].osu
Topic Starter
KanbeKotori
添加完毕~
Rucker
Hi~
觸手
Frill
godd
mayosiiiiii
nice map!
star~ >A<
Cyril Scarlet
ヾ(゚ω゚)ノ゛kotori ~

Lyric

W02 - イトらだけの 歌と名付け 大切に仕舞った

僕らだけの 歌と名付け 大切に仕舞った


W12 - 誰もいな くなってそれでも (I know your follow vocal but いなく is 1 vocabulary >x< Feei weird when cut)

誰もいなくなってそれでも


W15 - 口ずさ むのはイトらの歌

口ずさむのは 僕らの歌


W18 - 歩けば 未來を 目指すんだ

歩けば 未来を 目指すんだ
Topic Starter
KanbeKotori

S i R i R u wrote:

ヾ(゚ω゚)ノ゛kotori ~

Lyric

W02 - イトらだけの 歌と名付け 大切に仕舞った

僕らだけの 歌と名付け 大切に仕舞った


W12 - 誰もいな くなってそれでも (I know your follow vocal but いなく is 1 vocabulary >x< Feei weird when cut)

誰もいなくなってそれでも


W15 - 口ずさ むのはイトらの歌

口ずさむのは 僕らの歌


W18 - 歩けば 未來を 目指すんだ

歩けば 未来を 目指すんだ

thx~~all fixed
Dotsu
做了点修改:

————————————————————————————————————————————

Download: Lia - Life is like a Melody -short ver.- (KanbeKotori) [Impossiblexu's Easy].osu

————————————————————————————————————————————
Mayoi Neko
KanbeKotori.exe
ElecoR
star☆~~~
manten
智代・・・D:
pokedigi

Suzuka Asahina wrote:

KanbeKotori.exe
Isn't it KanbeKotori.rmvb? XD
LuigiHann
Storyboarding efficiency tips:

Your storyboard has 3 unnecessary layers at some points. white.jpg and black.jpg should only be used when they are to be seen onscreen, and right now you have them both present during large chunks of the map when they are not needed, and this adds to the map's memory usage needlessly. In addition to those two layers, the map's background image (bg.jpg) is also present but hidden during the entire map as well. To avoid that, call bg.jpg in the beginning of the SB and have it fade out, that way it will disappear for the rest of the map.
eveless

KanbeKotori wrote:

---------------
3rd map!

Tomoyo After game ed.

Thanks Azuki's skin.

Special thanks:

Impossiblexu: for easy diff
samipale: for normal diff
pokedigi: for Taiko diff
kaouji: for storyboard and skin
NatsumeRin: for hitsounds help
界面需修改.

[Hard]
00:29:224 (6,1) - nazi. 6和1之间的间距和5和6不一样
00:44:652 (4,1) - ^
01:07:152 (4) - nazi 和3尾部保持同一水平线?
(之后省略不计)
01:51:724 (3) - 和前一个3重合?

[sami]
难度名和tag都改成SamiPale因为改名
没什么好挑的..

[许哥]
00:41:438 (3) - slider尾部稍微下沉?
02:22:152 (2) - 中间那个点略往右移.
全是nazi...

身体不太舒服所以给出这么随便的nazi...
nice 智代.
8-) 确实是好图
Topic Starter
KanbeKotori

eveless wrote:

KanbeKotori wrote:

---------------
3rd map!

Tomoyo After game ed.

Thanks Azuki's skin.

Special thanks:

Impossiblexu: for easy diff
samipale: for normal diff
pokedigi: for Taiko diff
kaouji: for storyboard and skin
NatsumeRin: for hitsounds help
界面需修改.

[Hard]
00:29:224 (6,1) - nazi. 6和1之间的间距和5和6不一样
00:44:652 (4,1) - ^
01:07:152 (4) - nazi 和3尾部保持同一水平线?
(之后省略不计)
01:51:724 (3) - 和前一个3重合?

[sami]
难度名和tag都改成SamiPale因为改名
没什么好挑的..

[许哥]
00:41:438 (3) - slider尾部稍微下沉?
02:22:152 (2) - 中间那个点略往右移.
全是nazi...

身体不太舒服所以给出这么随便的nazi...
nice 智代.
8-) 确实是好图
all fixed!
loli_milk
神曲 Lia~<3 :)
Alace
good song
good map
good SB
mapper is a bad guy
James
not entirely important but...

hard:
00:38:009 (1,2,3,4) - change the direction of the jumps clockwise?
01:02:009 (1,2,3,4) - maybe this one as well
02:55:581 (1,2,3,4) - same?
if both are intentional i guess its OK but in this section 01:35:009 (3,4,5,6)...

normal:
01:11:652 (1,2) - you sure the sliders are placed this way? looks weird

easy:
02:58:153 (2) - slider ends at 03:00:724 ?



I read the manga of this and its so so sad :'(
Topic Starter
KanbeKotori

James wrote:

not entirely important but...

hard:
00:38:009 (1,2,3,4) - change the direction of the jumps clockwise?
01:02:009 (1,2,3,4) - maybe this one as well
02:55:581 (1,2,3,4) - same?
if both are intentional i guess its OK but in this section 01:35:009 (3,4,5,6)...

All Fixed.

normal:
01:11:652 (1,2) - you sure the sliders are placed this way? looks weird

Can't find sami > < But I think it's ok.

easy:
02:58:153 (2) - slider ends at 03:00:724 ?

Fixed

I read the manga of this and its so so sad :'(
James
bubbled.
aabc271
嗯~ 隨機 mod~
看了一下這首歌的太鼓難度
Mod 如下~

藍色~ 你一定要修改
紫色 你最好修改看看
粉紅色~ 只是建議

[Pokedigi's Neta Taiko]

OD 和 HP drain rate 太高了, 現在大概 OD 很少會有 9 或以上, 再加上超慢 BPM, 連 FC 也很難啊... 現在其他圖的 OD 也最多只有 8, 所以強烈建議 OD - 2 ~ 3, HP drain rate - 1 ~ 2

嗯... 沒東西可以 mod 了... 因為譜面很不錯~

喜歡這首歌和 SB~ :)

祝早日 rank~ Star ;)

別 KD 這個
Alace
haha the taiko map is lol but fine
鬼判定map XD

ranked
Colin Hou
貌似和初期版本比改了好多 0.0/

Congrats~
Topic Starter
KanbeKotori

Colin Hou wrote:

貌似和初期版本比改了好多 0.0/

Congrats~
嘛不满意原来随便做的版本所以remap了:D
Cyril Scarlet
(ノ^^)ノ―――――――※※☆★congratulations!!★☆
Card N'FoRcE
Beautiful.

Too bad i didn't find this map before ;~;
NatsumeRin
wwwww
Topic Starter
KanbeKotori

aabc271 wrote:

嗯~ 隨機 mod~
看了一下這首歌的太鼓難度
Mod 如下~

藍色~ 你一定要修改
紫色 你最好修改看看
粉紅色~ 只是建議

[Pokedigi's Neta Taiko]

OD 和 HP drain rate 太高了, 現在大概 OD 很少會有 9 或以上, 再加上超慢 BPM, 連 FC 也很難啊... 現在其他圖的 OD 也最多只有 8, 所以強烈建議 OD - 2 ~ 3, HP drain rate - 1 ~ 2

嗯... 沒東西可以 mod 了... 因為譜面很不錯~

喜歡這首歌和 SB~ :)

祝早日 rank~ Star ;)

別 KD 這個

抱歉ranked之后才看到 :<

既然你mod了这张map,所以肯定会给你kd的,虽然没来得及修改 0.0

非常感谢 > <
Beuchi
Nice map, beautiful storyboard (the passing page gif lags a lot for me but I guess that's just my crappy pc).

But... why didn't anyone notice there's a photoshop project file and a notepad file on the folder? ;_;
They aren't that big, but I think we know about that thing of keeping maps free of unused files and all that... orz

(This isn't an unrank request btw, I'm just reminding you for future maps~)
[Shalon]
; I've never played taiko map that's OD is higher than this map

I can't understand why that's too high.

and, I can't understand why this map have 0.5x speed section..

Soooooooo slow + Soooooooo hard OD, my god.

bluntly, I can't say this map is good taiko map....
Topic Starter
KanbeKotori

Beuchi-chan wrote:

Nice map, beautiful storyboard (the passing page gif lags a lot for me but I guess that's just my crappy pc).

But... why didn't anyone notice there's a photoshop project file and a notepad file on the folder? ;_;
They aren't that big, but I think we know about that thing of keeping maps free of unused files and all that... orz

(This isn't an unrank request btw, I'm just reminding you for future maps~)
Oh I see that..Very sorry..It's my mistake..

I will check all folders in my next map.
arien666

[Shalon] wrote:

bluntly, I can't say this map is good taiko map....
Seriously, it's NOT GOOD taiko map ;_;
...



OD9
BPM70 * HS0.5 [Even Hataraku is BPM142 * HS0.5]
Inappropriate Kiai adding ;_;



But I dunno orz...
Shiro
The taiko diff is terrible. The OD is extremely high for no reason, and the slider speed extremely low, which makes it completely unplayable.
Shino

Odaril wrote:

The taiko diff is terrible. The OD is extremely high for no reason, and the slider speed extremely low, which makes it completely unplayable.
Same as above, though already FCed the taiko.
If the default bpm setted by 140... D:
dNextGen
awesome storyboard is awesome indeed
pokedigi

arien666 wrote:

[Shalon] wrote:

bluntly, I can't say this map is good taiko map....
Seriously, it's NOT GOOD taiko map ;_;
...



OD9
BPM70 * HS0.5 [Even Hataraku is BPM142 * HS0.5]
Inappropriate Kiai adding ;_;



But I dunno orz...
Have an impression of 366 Nichi in Taiko 12+? That's why I done the beatmap like this and add "Neta" in the name of diff. :)
maay
uhm, does anyone know if there is an english patch/version for this game?

edit: nvm, there isn't >:
lepidopodus
@Pokedigi: I know why you do this x0.5 thing,(yeah, I like 366 nichi actually) but OD 9 is too much. It's even harder than playing 366 nichi with AC Taiko.
arien666

lepidopodus wrote:

@Pokedigi: I know why you do this x0.5 thing,(yeah, I like 366 nichi actually) but OD 9 is too much. It's even harder than playing 366 nichi with AC Taiko.
agree orz
Actually, it has more stick judgement than Taiko AC as I saw orz
;_;

I wonder orz
pokedigi

lepidopodus wrote:

@Pokedigi: I know why you do this x0.5 thing,(yeah, I like 366 nichi actually) but OD 9 is too much. It's even harder than playing 366 nichi with AC Taiko.
It's my fault. I should tell kotori change the OD to a lower level before the beatmap ranked. I'm very sorry for that. :(

And OD9 makes me recalling Oodain Oni(Fuutsu Bunki) in AC9 :D Both are nightmare of Acc rate.
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