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Noisysundae - Her name is Cindy

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Total Posts
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Topic Starter
yugijedi
This beatmap was submitted using in-game submission on Sonntag, 14. Juni 2015 at 21:49:44

Artist: Noisysundae
Title: Her name is Cindy
Tags: dnb 8bit melodic newgrounds liquid chiptune classical drum friendzoned girl girlfriend happy love piano techno valentine Thailand
BPM: 174
Filesize: 8896kb
Play Time: 05:11
Difficulties Available:
  1. Smoothness (5,52 stars, 1225 notes)
Download: Noisysundae - Her name is Cindy
Information: Scores/Beatmap Listing
---------------
Cindy is my concept of the song. A cute and innocent girl who enjoys running around in the endless meadow..
- Noisysundae


Enjoy a beautiful journey through comicland~

Special thanks to KniceToShaiZz for awesome SBscript!!

for approved
tochiii
M4M from #modreqs


  • General

  1. Disable this since there's no breaks. Enable when there is a break or more.
  2. Most NC's should start on big white ticks, or just white ticks. And there's some unnecessary NC's.


  • Smoothness

  1. 00:44:173 (6,7,8,9) - Stream looks messy, make it more straight? I don't hear any special about that part that can keep such a stream.
  2. 00:47:105 (2) - Move to x412 y16 for better flow?
  3. Move the 2nd anchor a bit more to the left for better flow.
  4. 00:50:553 (2,4) - Small overlap, but it doesn't looks so good. Try to avoid it maybe?
  5. 00:53:312 (1) - NC not necessary.
  6. 00:57:449 (1) - Same as above ^
  7. 00:57:967 (1) - Same as above ^
  8. 00:58:139 (8) - Move more up for better flow?
  9. 00:58:312 (9) - NC here.
  10. 00:59:174 (1) - Remove NC, not necessary.
  11. 00:59:518 (5) - Move to x313 y224 for a better jump?
  12. 01:02:967 (1) - Remove NC, not necessary.
  13. 01:05:036 (6) - Same as above ^ and add NC on the next note.
  14. 01:25:553 (3) - NC because of SV change, read RC (Ranking Criteria) if u aren't sure, or as a BN.
  15. 01:28:484 (2,1) - Why so big distance? I suggest to move 01:28:484 (2) - to x184 y328 and rotate it like:
  16. 01:42:449 (9) - NC.
  17. 01:44:518 (8) - Same as above ^
  18. 01:50:036 (9) - Same as above ^
  19. 01:51:587 (4,5) - Ugly overlap, please avoid it.
  20. 02:10:381 (2,3,4,5) - Awkward distance from 02:10:381 (2) - to 02:10:725 (3) - Move 02:10:725 (3,4,5) - closer to 02:10:381 (2) - to fix it.
  21. 02:12:622 (1) - Remove NC, and add NC here 02:12:794 (5) -
  22. 02:12:622 (4,1) - Most players will not expect this. It's indeed too sudden. The spacing is too big, you should make the spacing more fitting, so players expect the next notes. I suggest to move 02:12:794 (1) - closer to 02:12:967 (1) -
  23. 02:17:277 (8,9) - Too close to each other, move 02:17:277 (8) - to x272 y220.
  24. 02:23:656 (8) - Too far down. a little bit of the circle is not even in the playfield:
    Move the circle a bit more up?
  25. 02:26:415 (7) - I would move it to x236 y128 for better flow.
  26. I'm not sure about these sliders 02:27:105 (1) - :/
  27. 02:27:105 (1) - Ctrl + G.
  28. 02:32:277 (2,3) - The spacing is a bit too big. You don't need to put 02:32:277 (2) - there like it got blanketed. Why not move it closer to the next one?
  29. 02:32:105 (3) - NC, and remove NC here 02:32:449 (1) -
  30. 02:44:863 (2) - Do Ctrl + Shift + S, and shorten it, so it ends here 02:45:208 - Maybe reshape it? That would be the best for this. Put circles here: 02:45:294 - 02:45:381 - and here 02:45:553 - so it should look like something like this:
    It sounds better imo, and it's not overmapped.
  31. 03:05:208 (6) - NC.
  32. 03:08:656 (9) - Same as above ^
  33. 03:18:656 (1) - I don't think this is a palyable thing. I suggest to make it more palyable so you don't get sldierbreak by moving 03:19:001 (2) - Closer tothe sliderend.
  34. 03:25:553 (4,5) - Too close to each other. Move 03:25:553 (4) - to x184 y204?
  35. 1 thing: You don't need to put the circle as a blanketed circle on places that's not blanketed. People might get confused.
  36. 04:47:286 (1,2,3) - This is not a good idea imo. I suggest to change it to a repeat slider, like you did in the start.


  • Feedback


    Not really my style, but nice map!
Topic Starter
yugijedi

-Tochi wrote:

M4M from #modreqs


  • General

  1. Disable this since there's no breaks. Enable when there is a break or more.
  2. Most NC's should start on big white ticks, or just white ticks. And there's some unnecessary NC's.


  • Smoothness

  1. 00:44:173 (6,7,8,9) - Stream looks messy, make it more straight? I don't hear any special about that part that can keep such a stream. fixed
  2. 00:47:105 (2) - Move to x412 y16 for better flow? I think that's way to close
  3. Move the 2nd anchor a bit more to the left for better flow. if I leave the slider at cxurrent place it would fit better like it is now
  4. 00:50:553 (2,4) - Small overlap, but it doesn't looks so good. Try to avoid it maybe? right looks better now
  5. 00:53:312 (1) - NC not necessary. ok, I wonbÄt answer on NC anymore because I noticed I have to change much
  6. 00:57:449 (1) - Same as above ^
  7. 00:57:967 (1) - Same as above ^
  8. 00:58:139 (8) - Move more up for better flow? the circle is placed perfectly for my purpose, to let the angle in the triangle decrease
  9. 00:58:312 (9) - NC here.
  10. 00:59:174 (1) - Remove NC, not necessary.
  11. 00:59:518 (5) - Move to x313 y224 for a better jump? move onto the 6
  12. 01:02:967 (1) - Remove NC, not necessary.
  13. 01:05:036 (6) - Same as above ^ and add NC on the next note.
  14. 01:25:553 (3) - NC because of SV change, read RC (Ranking Criteria) if u aren't sure, or as a BN. ok done didn't know that
  15. 01:28:484 (2,1) - Why so big distance? I suggest to move 01:28:484 (2) - to x184 y328 and rotate it like: changed a bit
  16. 01:42:449 (9) - NC.
  17. 01:44:518 (8) - Same as above ^
  18. 01:50:036 (9) - Same as above ^
  19. 01:51:587 (4,5) - Ugly overlap, please avoid it.
  20. 02:10:381 (2,3,4,5) - Awkward distance from 02:10:381 (2) - to 02:10:725 (3) - Move 02:10:725 (3,4,5) - closer to 02:10:381 (2) - to fix it. nice catch, done
  21. 02:12:622 (1) - Remove NC, and add NC here 02:12:794 (5) -
  22. 02:12:622 (4,1) - Most players will not expect this. It's indeed too sudden. The spacing is too big, you should make the spacing more fitting, so players expect the next notes. I suggest to move 02:12:794 (1) - closer to 02:12:967 (1) - this part has something like a spirit to me, I love it and won't change it, sorry
  23. 02:17:277 (8,9) - Too close to each other, move 02:17:277 (8) - to x272 y220. moved under slider end before
  24. 02:23:656 (8) - Too far down. a little bit of the circle is not even in the playfield:
    Move the circle a bit more up? done
  25. 02:26:415 (7) - I would move it to x236 y128 for better flow. or even higher!
  26. I'm not sure about these sliders 02:27:105 (1) - :/
  27. 02:27:105 (1) - Ctrl + G. the sliders would be even more harder if the don't go in the same direction, sry no change
  28. 02:32:277 (2,3) - The spacing is a bit too big. You don't need to put 02:32:277 (2) - there like it got blanketed. Why not move it closer to the next one? ok right
  29. 02:32:105 (3) - NC, and remove NC here 02:32:449 (1) -
  30. 02:44:863 (2) - Do Ctrl + Shift + S, and shorten it, so it ends here 02:45:208 - Maybe reshape it? That would be the best for this. Put circles here: 02:45:294 - 02:45:381 - and here 02:45:553 - so it should look like something like this:
    It sounds better imo, and it's not overmapped. nothing here is overmapped?? the 1/4 are not overmapped and the slider represents the electric sound?
  31. 03:05:208 (6) - NC.
  32. 03:08:656 (9) - Same as above ^
  33. 03:18:656 (1) - I don't think this is a palyable thing. I suggest to make it more palyable so you don't get sldierbreak by moving 03:19:001 (2) - Closer tothe sliderend. yeah, change the whole slider..
  34. 03:25:553 (4,5) - Too close to each other. Move 03:25:553 (4) - to x184 y204? ok
  35. 1 thing: You don't need to put the circle as a blanketed circle on places that's not blanketed. People might get confused. that is my type of blanket, do you what the word blanket means? Why can't people accept that not just the most famous mappers have their own style. I call it "bezierblanket" for now.
  36. 04:47:286 (1,2,3) - This is not a good idea imo. I suggest to change it to a repeat slider, like you did in the start. I will chage it if more people are against that, after just one play you know that they're 1/8 and that's ok.


  • Feedback


    Not really my style, but nice map! thank you!!
DreaM117er
Form PM~

[General]
  • 1. soft-hitclap: what is this?? no sound is not a sound.
    2. normal-hitwhistle: not use sound

[Main]
00:23:656 (4) - Hope you make like this: http://puu.sh/gBlwW/df78c4e677.jpg because 00:24:001 - have a strong bit I can hear clearly
00:39:346 (1,2) - Give you my advice, hope you like: http://puu.sh/gBlIj/e70cacdbb6.jpg I think this is very nice flow :)
00:57:622 (5) - move to 456|152, make a good triangle
00:58:139 (8) - ^, 512|172
01:02:794 (2) - How about move to 332|304 to have good flow??
01:05:209 (1,2,3,4) - How about this to make pretty?? http://puu.sh/gBm89/8ca544bae6.jpg
01:24:346 (4,1) - I think it's a little far, get close??
01:27:191 (4) - move to 416|116 to cover 01:27:277 (1) -
01:31:415 (4) - let this slider don't touch 01:30:725 (3) 's head??
01:35:381 (5,6) - Ctrl+G, get good flow??
01:50:639 (16) - move to 228|244 and 01:50:725 (1) - move to 180|260
01:52:967 (8) - move to 148|136, don't give a large jump??
01:54:001 (3) - stack better (369|215)
02:26:587 - 02:27:622 - Amazing fast :o
02:56:932 - 03:05:036 - I can't hear anything, up volume to 55% and put whistle in here :?
03:18:312 - add 1.8x green line better, if you fix this. 03:18:656 (1) - remove NC
03:41:424 (1,2) - stack better
04:43:666 (8) - why you not move to 256|24, it's good flow
04:47:286 (1,2,3) - bad end, same as last mod. I think this is good: http://puu.sh/gBnxh/e7032dfa27.jpg
04:49:444 (1,2) - It's fine I think, but it's really not a good idea
04:57:031 (1,2) - ^
05:06:686 (1,2,3) - Don't do that, 174 BPM 1/8 just mania can play :?
Topic Starter
yugijedi

m1223961117 wrote:

Form PM~

[General]
  • 1. soft-hitclap: what is this?? no sound is not a sound.
    2. normal-hitwhistle: not use sound

[Main]
00:23:656 (4) - Hope you make like this: http://puu.sh/gBlwW/df78c4e677.jpg because 00:24:001 - have a strong bit I can hear clearly I know what your mean, the basskick in the background, yes, but with this slider I just go with the melody like at many other parts in the song.
00:39:346 (1,2) - Give you my advice, hope you like: http://puu.sh/gBlIj/e70cacdbb6.jpg I think this is very nice flow :) I know, you're right but then the flow to (3) won't be perfect :) but nice idea
00:57:622 (5) - move to 456|152, make a good triangle right, fixed a bit
00:58:139 (8) - ^, 512|172 the angle should decrease in these consecutive triangles, so it has to be more far away.
01:02:794 (2) - How about move to 332|304 to have good flow?? perfect, yes
01:05:209 (1,2,3,4) - How about this to make pretty?? http://puu.sh/gBm89/8ca544bae6.jpg yeah
01:24:346 (4,1) - I think it's a little far, get close?? no it's an ascending part
01:27:191 (4) - move to 416|116 to cover 01:27:277 (1) - done
01:31:415 (4) - let this slider don't touch 01:30:725 (3) 's head?? yes
01:35:381 (5,6) - Ctrl+G, get good flow?? I don't feel the melodyflow then. I've done this parallel with the melody so that a high pitch tone is "higher" and low one lower.
01:50:639 (16) - move to 228|244 and 01:50:725 (1) - move to 180|260 I know what you mean but I want theis stream end to "go in itself" and thats not possible if the distance to the slider stays big. and there aren't players who get confused by this.
01:52:967 (8) - move to 148|136, don't give a large jump?? ok
01:54:001 (3) - stack better (369|215) jep
02:26:587 - 02:27:622 - Amazing fast :o :o yes
02:56:932 - 03:05:036 - I can't hear anything, up volume to 55% and put whistle in here :? why the whistle, but increased.
03:18:312 - add 1.8x green line better, if you fix this. 03:18:656 (1) - remove NC OMG you are a genius!! took so much time to introduce this pattern right to the player! FIXED
03:41:424 (1,2) - stack better right
04:43:666 (8) - why you not move to 256|24, it's good flow don't know why I didn't do it haha. fixed
04:47:286 (1,2,3) - bad end, same as last mod. I think this is good: http://puu.sh/gBnxh/e7032dfa27.jpg hmmmmmmmm ok.
04:49:444 (1,2) - It's fine I think, but it's really not a good idea yes it's fine why not?.... Triples and double are possible, not more
04:57:031 (1,2) - ^ ^
05:06:686 (1,2,3) - Don't do that, 174 BPM 1/8 just mania can play :? I like it! and it's individual!
OMG nice mod :o
CeilingPanda
358,344.877586206897,4,2,1,20,1,0
285916,354,4,2,1,20,1,0
287332,523,4,2,1,20,1,0
289424,429.571428571429,4,2,1,20,1,0
291142,377.777586206897,4,2,1,20,1,0
291520,500,4,2,1,100,1,0
292520,384.877586206897,4,2,1,20,1,0
292903,515.23,4,2,1,20,1,0
297024,344.877586206897,4,2,1,20,1,0
Timings, at the end as well, if this is wrong someone should correct me.

http://puu.sh/gDVbn/9a9e4035a2.txt
Removed the kd, thanks though
Topic Starter
yugijedi

Madlollipop wrote:

358,344.877586206897,4,2,1,20,1,0
285916,354,4,2,1,20,1,0
287332,523,4,2,1,20,1,0
289424,429.571428571429,4,2,1,20,1,0
291142,377.777586206897,4,2,1,20,1,0
291520,500,4,2,1,100,1,0
292520,384.877586206897,4,2,1,20,1,0
292903,515.23,4,2,1,20,1,0
297024,344.877586206897,4,2,1,20,1,0
Timings, at the end as well, if this is wrong someone should correct me.
the end shouldn't be that much timed because it is the same (exactly the same as in the beginning).. sorry :?
PatZar
17:23 Madlollipop: https://osu.ppy.sh/forum/t/309947
17:23 Madlollipop: No clue why I got a kd from that
as request.
CeilingPanda
381,344.827586206897,4,2,1,20,1,0
287376,344.827586206897,4,2,1,20,1,0
Delete the other points and use these timings.
Do not award me a kd for this ;) Even if you're a kind person :P

Good luck with the map and sorry for the inconvenience :/

EDIT:
00:05:898 (4) -
Is that rankable?
If it was a new mapper I would probably complain about the sliders a lot due to inexperience, but from what I see as a whole it's all intended and should be treated as such, well done!
Topic Starter
yugijedi
I thought giving a kds also rewards the modder/timer for the time he spent... :o sry! I didn't know this
Then I would just write a pink kind thanks for the timing points <3
Ringating
from pm

I cropped and cleaned this version of the image.
bg
it's quite efficient as lossless png, so no need to make it jpg
no kds
Lally
hi o3o

[diff name here]
  1. audio lead-in 2000 pls
  2. 00:15:898 (4) - why a clap? totally doesen't fit
  3. 01:12:105 (1,2) - imo is better a normal blanket
  4. i may have a general tip for you,the stong sounds you should't map those with slider end but starts or single circle
    exsample could be randomly 01:13:312 (2) -

    wich basicly should be like:
  5. 01:25:553 (1) - this slow down doesen't fit
  6. 01:28:484 (2,1) - to far
  7. 02:26:587 (1,1) - why? ;_;
  8. 02:33:139 (1,2,3,1) - the combo colors don't let you notice the speed up and slow down
  9. 03:18:312 (1,2,3) - random can't notice that is speed up
  10. 03:52:105 (1,2) - ugly overlaps

Madlollipop wrote:

00:05:898 (4) -
Is that rankable?
If it was a new mapper I would probably complain about the sliders a lot due to inexperience, but from what I see as a whole it's all intended and should be treated as such, well done!
yap it is ò-ò/

good luck o3o ♥
Euny
Her name is Cindy
yeah. my name is Eun
.. haha xDDD
thanks for your kind mod. so, lets get started it



  • Smoothness
  1. 00:10:036 (1) - i think just one note is enough. 1/16 tempo might give confusing to players.
  2. 00:14:863 (1) - place it on x136y248 it makes nice overlap
  3. 00:37:622 (1,4) - make perfect overlap~
  4. 01:19:174 (2) - ctrl G for better flow?
  5. 01:22:794 (6) - move it to x392y120 for better blanket?
  6. 01:24:691 (2) - you can makes better overlap. i recommend place it on x109y184.
  7. 01:50:036 (9) - NC
  8. 01:56:070 (4) - finish should be more fitting this reverse arrow.
  9. 02:07:105 (3) - ^
  10. 03:08:656 (9) - NC
  11. 03:25:553 (4) - move it x128y264 for better blanket and flow? if you do this, also you can make nice stack with 03:26:932 (6) this
  12. 03:37:967 (4) - x254y130 for better blanket~
  13. 03:41:070 (4,1) - NCswap~
  14. 03:47:450 (6) - move it on x75y180 i think it makes better reading and nice blanket.

gl with it!
Topic Starter
yugijedi

Lally wrote:

hi o3o

[diff name here]
  1. audio lead-in 2000 pls okay, will do it later..
  2. 00:15:898 (4) - why a clap? totally doesen't fit ooh didn't see that!
  3. 01:12:105 (1,2) - imo is better a normal blanket I think something like this is just my style..
  4. i may have a general tip for you,the stong sounds you should't map those with slider end but starts or single circle
    exsample could be randomly 01:13:312 (2) - omg!!! thanks, how perfect

    wich basicly should be like:
  5. 01:25:553 (1) - this slow down doesen't fit fixed
  6. 01:28:484 (2,1) - to far no, should be that way..
  7. 02:26:587 (1,1) - why? ;_; because it energylike escalating :D
  8. 02:33:139 (1,2,3,1) - the combo colors don't let you notice the speed up and slow down I really don't understand what u mean? do u say that combo colours at all cannot make a SV visible or exaclty here it's because of another reason that u cannot be able to notice?
  9. 03:18:312 (1,2,3) - random can't notice that is speed up whoaa I love this :( sorry
  10. 03:52:105 (1,2) - ugly overlaps exactly!

Madlollipop wrote:

00:05:898 (4) -
Is that rankable?
If it was a new mapper I would probably complain about the sliders a lot due to inexperience, but from what I see as a whole it's all intended and should be treated as such, well done!
yap it is ò-ò/

good luck o3o ♥ thanks ♥
Topic Starter
yugijedi

Euny wrote:

Her name is Cindy
yeah. my name is Eun
.. haha xDDD
thanks for your kind mod. so, lets get started it



  • Smoothness
  1. 00:10:036 (1) - i think just one note is enough. 1/16 tempo might give confusing to players. (1/8)yeah but the melody is like that
  2. 00:14:863 (1) - place it on x136y248 it makes nice overlap just beautiful <3
  3. 00:37:622 (1,4) - make perfect overlap~ fixed
  4. 01:19:174 (2) - ctrl G for better flow? I want this to be anti-flow :)
  5. 01:22:794 (6) - move it to x392y120 for better blanket? yep
  6. 01:24:691 (2) - you can makes better overlap. i recommend place it on x109y184. fixed, but another way becuase of lally's mod
  7. 01:50:036 (9) - NC hmm, no they should be all violet and crazy :D
  8. 01:56:070 (4) - finish should be more fitting this reverse arrow. okay :3
  9. 02:07:105 (3) - ^ ^
  10. 03:08:656 (9) - NC hm, they smothness with which you begin your stream after the jumps shouldn't be disrupted by NC, sorry, I'm a hard person with NC changes :D
  11. 03:25:553 (4) - move it x128y264 for better blanket and flow? if you do this, also you can make nice stack with 03:26:932 (6) this I don't know how u can see this, thanks <3
  12. 03:37:967 (4) - x254y130 for better blanket~ yeah
  13. 03:41:070 (4,1) - NCswap~ ok that's right ;)
  14. 03:47:450 (6) - move it on x75y180 i think it makes better reading and nice blanket. fine!

gl with it! you're so cool ;) <3
Come[Back]Home
Smoothness
00:15:898 (4,1) Stack is not perfect
00:22:794 (2) Delete the red point in this one, looks much better without it
00:24:863 (8) Move it too 324/208. Feels better to play
01:05:208 (1,2,3,4) Maybe they should have the same distance all the time
01:28:656 (1,2) They are really close to each other which looks not so good, maybe you should change that
01:30:725 (3,4) It may just be me, but this one looks so weird
01:38:312 (6,7) Why dont you stack them
01:48:656 (1,2,3,4) The Sv change is not necessary at all. Theres nothing in the song to increase it
02:12:622 (1,2) Unnecessary screen jump. Remove it
02:26:587 (1,1,2,3,1,2,3,1,2,3) Why the SV-change here, its too sudden and those sliders really destroy the flow
02:33:139 (1,2,3) Unnecessary sv change again
02:44:863 (1) ^
03:18:312 (1,2,3) ^
03:41:070 (1,2) Why no stack?
05:09:444 (1) Maybe you should move this one to the middle

Lovely song ^-^
Good luck \o/
Topic Starter
yugijedi

Come[Back]Home wrote:

Smoothness
00:15:898 (4,1) Stack is not perfect :o it is?
00:22:794 (2) Delete the red point in this one, looks much better without it okay!
00:24:863 (8) Move it too 324/208. Feels better to play good idea
01:05:208 (1,2,3,4) Maybe they should have the same distance all the time yeah
01:28:656 (1,2) They are really close to each other which looks not so good, maybe you should change that moved the node a bit
01:30:725 (3,4) It may just be me, but this one looks so weird it's just u :D
01:38:312 (6,7) Why dont you stack them spaced stack feels better for me
01:48:656 (1,2,3,4) The Sv change is not necessary at all. Theres nothing in the song to increase it ?? the nearly spaced stream after that goes at the exact same speed.. that's really ok
02:12:622 (1,2) Unnecessary screen jump. Remove it no sry. this pattern feels like a spirit to me it's so antiflow~ introduced by the jump
02:26:587 (1,1,2,3,1,2,3,1,2,3) Why the SV-change here, its too sudden and those sliders really destroy the flow this pattern is very hard, I know. but everytime the special pitch sound appears the SV changes and it's just there to get a bit crazy with these special sounds..
02:33:139 (1,2,3) Unnecessary sv change again again the pitch sound
02:44:863 (1) ^ again, (I really thought something while mapping like this)
03:18:312 (1,2,3) ^ ^
03:41:070 (1,2) Why no stack? again spaced stack
05:09:444 (1) Maybe you should move this one to the middle moved it that it exactly appears on the flower..

Lovely song ^-^
Good luck \o/
Danke für deine mod! Bei den SV changes hab ich mir schon was gedacht :) die sind nicht random hahha :lol:

EDIT: 02:26:587 (1,1,2,3,1,2,3,1,2,3) hier überlege ich aber trotzdem ob ich es änder. ist schon echt hart. aber die ganzen highs haben die stelle auf anhieb geschafft.. (<#100)
Keada
Your M4M as requested! ^^


  • Smoothness

  1. 00:10:036 (1) - this note is gonna be to confusing for players tbh :S i know it fits with the music but, try placing a single note there instead
  2. 00:26:243 (6) - place this note on x:161 y:246 for the correct DS
  3. 00:44:518 (1) - move this note a little bit, to get the correct DS, on x:108 y:96 (you can see the correct spacing if you remove the inherited point)
  4. 01:05:036 (6) - same with the spacing on this one x:168 y:351 would be more accurate
  5. 01:09:863 (2,3,4,5,6) - you could improve this star pattern, try using ctrl+shift+D
  6. 01:13:312 (2) - place this note on x:308 y:184 for more flow
  7. 01:15:208 (2,3,4,5,6) - like i said earlier, you could improve this star pattern
  8. 01:28:484 (2) - turn this note , and place it on x:200 y:295 for more flow like this for example
  9. 02:14:691 (4,5,6,7,8) - could also improve this star pattern >.< for example like this
  10. 03:55:898 (6) - this note can be placed on x:503 y:119 (correct DS)

    From my viewpoint, it looks like you've been yolomapping xD Try to look up different patterns :> and suggest you to try them out, and use ctrl+shift+D to make polygon shapes, and use ctrl+shift+F to convert sliders into streams! :D my tip for you!

Good luck on your map btw :D its a good song as well :>
lenpai
Late check sry offset looks good

no kds
Topic Starter
yugijedi

Keada wrote:

Your M4M as requested! ^^


  • Smoothness

  1. 00:10:036 (1) - this note is gonna be to confusing for players tbh :S i know it fits with the music but, try placing a single note there instead okay because everyone says that..
  2. 00:26:243 (6) - place this note on x:161 y:246 for the correct DS thanks!
  3. 00:44:518 (1) - move this note a little bit, to get the correct DS, on x:108 y:96 (you can see the correct spacing if you remove the inherited point) perfect!
  4. 01:05:036 (6) - same with the spacing on this one x:168 y:351 would be more accurate thanks again..
  5. 01:09:863 (2,3,4,5,6) - you could improve this star pattern, try using ctrl+shift+D yes you're right..
  6. 01:13:312 (2) - place this note on x:308 y:184 for more flow moved but not there because of ugly touch
  7. 01:15:208 (2,3,4,5,6) - like i said earlier, you could improve this star pattern star should be that way
  8. 01:28:484 (2) - turn this note , and place it on x:200 y:295 for more flow like this for example okay I love to play it like this but everyone says that..moved otherwhere bnecause then no one can say ugly overlap!!
  9. 02:14:691 (4,5,6,7,8) - could also improve this star pattern >.< for example like should be exactly that way, sorry. 6-polygon but not a perfect one. this
  10. 03:55:898 (6) - this note can be placed on x:503 y:119 (correct DS) yeah

    From my viewpoint, it looks like you've been yolomapping xD Try to look up different patterns :> and suggest you to try them out, and use ctrl+shift+D to make polygon shapes, and use ctrl+shift+F to convert sliders into streams! :D my tip for you! I'm not yolomapping because nearly everything is well-conceived (streams are consistent, some streams are done with ctrl+shift+F and jump patterns are feeling comfortable)

Good luck on your map btw :D its a good song as well :>
this mod was so nice thanks! I learned to use Ctrl+shift+D! :o
Topic Starter
yugijedi

Lenfried- wrote:

Late check sry offset looks good

no kds
also thanks for checking the offset again!
Shushan
HI!
from my queue m4m reverse!
00:12:105-x356 y233 stack
00:16:932-y112 stack
00:19:863-put a brake here it will be good believe me :3
00:39:346-1,2 fix blanket
01:18:139-^^
01:20:381-x161 stack
01:25:984-i don't sure its a good idea to put it like this
01:30:725-there is no point of the slider to be like this
01:56:587-1,2 fix blanket
01:59:346-x376 y141 stack
02:07:105-NC and then remove NC here 02:07:622
02:09:518-x67 y272 stack
02:12:622-x40 y193 stack
02:12:794-y193 stack
02:36:070 2,2 fix blanket
04:57:376 1,2,3,-separate pls(make jumps)
GL!
Topic Starter
yugijedi

ohad1881 wrote:

HI!
from my queue m4m reverse!
00:12:105-x356 y233 stack right!
00:16:932-y112 stack yes
00:19:863-put a brake here it will be good believe me :3 I know what u mean but the beginning should be hard with HR so the drain must be there
00:39:346-1,2 fix blanket ok
01:18:139-^^ no problem here? the blanket here needn't to be perfect
01:20:381-x161 stack ok
01:25:984-i don't sure its a good idea to put it like this it is :)
01:30:725-there is no point of the slider to be like this what :D?
01:56:587-1,2 fix blanket ok
01:59:346-x376 y141 stack ok
02:07:105-NC and then remove NC here 02:07:622 no it belongs together..
02:09:518-x67 y272 stack yes
02:12:622-x40 y193 stack omg how did u notice that
02:12:794-y193 stack ok
02:36:070 2,2 fix blanket yes a bit
04:57:376 1,2,3,-separate pls(make jumps) no it should be a bit hard to notice rhythm
GL!
nice placement mod thanks, I think the placement now is perfect..:)
Ciyus Miapah
hi

Smoothness:
00:27:794 (5,6,7) - i think this combo is hard to expect, beause this 00:27:967 (6) - was a strong beat you need to NC, maybe make another pattern in this timeline can fix this problem (and looks the 1/4 sliders is overmap, and looks you mapped this part again in other timeline, you should considering that one)
00:32:622 (4,5,6) - why no 1/2 pattern? i clearly hear some strong beats there
00:45:036 (1,2) - move this up a bit, prevent (2) overlapped with 00:45:553 (3) - sliderend
00:48:829 (2) - clap?
01:01:415 (2) - move to right a bit, overlaps with circle 3 didnt look good i guess
01:16:760 (3) - better use circle, its overmapped things if you map 1/4 slider there
01:25:898 - you should add circle here, its very hard to read this pattern since you NC 01:25:984 (1) - (my suggestion is you should NC in 01:25:898 - )
01:44:174 (6,7) - you need to reduce this spacing. man... this flow very rigid
01:42:449 (9) - forget NC?
NCs in this stream parts looks messy i guess. consider NC every 1 or 2 big stanza. and i guess this NCs looks messy, you randomly NC in 2nd white line, red line, Big white line, etc. i guess you need to fix it for consistency and quality reason
01:53:484 - you need clickable object here pls
02:12:622 (1,2) - i didnt want to make this pattern in marathon song, it's very forcing players and makes this map like airman. consider reduce distance
02:26:587 (1,1,2,3,1,1,2,3,1,1,2,3) - oh my god, what is this?? the 1/4 sound pattern in music is very low, why you overmapping this map like this?? its like you kill your flow in your map (and with that SV changes, it looks very uncommon).
02:33:484 (3) - slider start in 02:33:656 - (makes more sense), so you need add circle or 1/4 slider in 02:33:484 -
02:34:691 (3) - this jump too far, consir reduce distance
02:42:449 (4) - this one hit my score bar, maybe you can move to down a bit
02:44:863 (1) - i didnt think this slider gives more sense, let me guess. slow slider in there is better than fast slider because it very awkward if you map fade out sound with fast sv
02:54:001 (10) - same like above i say, just use circle pls
03:09:518 (2) - im really disagree with this pattern, looks this slider is like 99% hidden and that's kind of unrankable things
03:15:553 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - nice stream pattern
03:18:312 (1,2,3,4) - im not sure for this pattern, its like....... ah whatever
03:25:725 (5,6) - fix blanket?
03:51:760 (2) - make this notes keep clearly visible?
04:02:277 (1,2,3,4,5,6) - im just wondering why you make this pattern
04:04:346 (8,1,2) - ah that spacing... increase spacing between 8 and 1 pls
for some reasons i like this random jumps in this map, but still im not sure with your SV change patterning
04:24:346 (1) - ok you can make yours if you like that. you must be know what i mean
04:43:829 (1,1) - dont spam NC pls, remove NC in here then put circle on 04:44:518 - and NC it. feels better
04:47:376 - you can halved BPM in here because 174bpm looks too high

yeah you need to re-structure and re-design this combo patterning. It looks messy for ranked, im just not to lie in here.

my mod isnt enough to fix your map, you need to approve your own mapping skill to make this ranked!

you can read this thread
t/288639 (look avoid overmapping map)


okay see ya later, good luck with your map! :3
Topic Starter
yugijedi

Fort wrote:

hi hi, I'm trying to answer this mod kind but that wouldn't be possible sorry

Smoothness:
00:27:794 (5,6,7) - i think this combo is hard to expect, beause this 00:27:967 (6) - was a strong beat you need to NC, maybe make another pattern in this timeline can fix this problem (and looks the 1/4 sliders is overmap, and looks you mapped this part again in other timeline, you should considering that one) that's true changed it into circles
00:32:622 (4,5,6) - why no 1/2 pattern? i clearly hear some strong beats there ok I will change it
00:45:036 (1,2) - move this up a bit, prevent (2) overlapped with 00:45:553 (3) - sliderend <yey
00:48:829 (2) - clap? no why
01:01:415 (2) - move to right a bit, overlaps with circle 3 didnt look good i guess ok
01:16:760 (3) - better use circle, its overmapped things if you map 1/4 slider there ??? why should this be overmapped? thats just a slider and it feels good to everyone..?
01:25:898 - you should add circle here, its very hard to read this pattern since you NC 01:25:984 (1) - (my suggestion is you should NC in 01:25:898 - ) that's ok man
01:44:174 (6,7) - you need to reduce this spacing. man... this flow very rigid moved a bit
01:42:449 (9) - forget NC?
NCs in this stream parts looks messy i guess. consider NC every 1 or 2 big stanza. and i guess this NCs looks messy, you randomly NC in 2nd white line, red line, Big white line, etc. i guess you need to fix it for consistency and quality reason I will rework the NC's..
01:53:484 - you need clickable object here pls why??
02:12:622 (1,2) - i didnt want to make this pattern in marathon song, it's very forcing players and makes this map like airman. consider reduce distance ok man
02:26:587 (1,1,2,3,1,1,2,3,1,1,2,3) - oh my god, what is this?? the 1/4 sound pattern in music is very low, why you overmapping this map like this?? its like you kill your flow in your map (and with that SV changes, it looks very uncommon). ok I will change that
02:33:484 (3) - slider start in 02:33:656 - (makes more sense), so you need add circle or 1/4 slider in 02:33:484 - we'll see, doesn't sound well to me u know
02:34:691 (3) - this jump too far, consir reduce distance do u have any idea what "causing energy" in a map means? No I don't think so. If u ask some highs to do a testplay, u can SEE at they're cursor that these jumps have so much energy.
02:42:449 (4) - this one hit my score bar, maybe you can move to down a bit ok
02:44:863 (1) - i didnt think this slider gives more sense, let me guess. slow slider in there is better than fast slider because it very awkward if you map fade out sound with fast sv The next thing whjat I really DON'T understand. "Fade out"-sounds as u call them are mapped in this map with high SV and this sliders and the little stream after that are feeling very nice to play IF you're not colourblind know what I mean (violet). So I don't know what's ur problem man. After you've played this map once u know which slider goes how fast. But you can also infer it from the colours.
02:54:001 (10) - same like above i say, just use circle pls omg no, have u ever heard of slide-into-stream sliders? I think you've seen them but did not notice because they were mapped from experienced mappers, not like me... ok man.
03:09:518 (2) - im really disagree with this pattern, looks this slider is like 99% hidden and that's kind of unrankable things are u serious? have u ever played the map with a skin which do not spamm 300's? this looks like hidden in the editor, but a modder should play a map, and if u do that you'll see that it is easy to see
03:15:553 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - nice stream pattern ok
03:18:312 (1,2,3,4) - im not sure for this pattern, its like....... ah whatever yes that is too crazy, I will change it, but the SV will stay.
03:25:725 (5,6) - fix blanket? right
03:51:760 (2) - make this notes keep clearly visible? yeah that's right
04:02:277 (1,2,3,4,5,6) - im just wondering why you make this pattern I'm not judging u because of this but if you listen to it closely you can hear drums at 1/4
04:04:346 (8,1,2) - ah that spacing... increase spacing between 8 and 1 pls aha why?
for some reasons i like this random jumps in this map, but still im not sure with your SV change patterning Dude should I tell u something? They not random at all and that's because they feel cool. the SV changes are... in some cases changeable, you're right.
04:24:346 (1) - ok you can make yours if you like that. you must be know what i mean yes I must be sure and I see NOTHING which should unsure me?
04:43:829 (1,1) - dont spam NC pls, remove NC in here then put circle on 04:44:518 - and NC it. feels better ok right forgot it here
04:47:376 - you can halved BPM in here because 174bpm looks too high I don't think thats necessary? I'm also asking me where you "see" the bpm while playing? Nowhere.

yeah you need to re-structure and re-design this combo patterning. It looks messy for ranked, im just not to lie in here. that's right come NC are bad..

my mod isnt enough to fix your map, you need to approve your own mapping skill to make this ranked! Oh reaaaally? What do I have to improve? I just have reduce some overmapping things with high SV. Please don't tell me my map has no flow in general, u would be the first person in the world. So the only thing I have to do is go a bit down which "experiments" in my map.

you can read this thread thanks but I already knew it
t/288639 (look avoid overmapping map)


okay see ya later, good luck with your map! :3 yes see ya and please answer again to my answer to your mod. I didn't understand many things.
Ciyus Miapah
my english sucks
Topic Starter
yugijedi
UPDATE

- Changed too crazy sliders
- Audio lead-in added

READY now.. :)
Doyak
Slider shape changed? I more liked the somewhat-unstable ones before...
Topic Starter
yugijedi
I know what you mean I also liked them more.
I asked MANY BNs if the could take a look and see if it is ready for bubble but nearly everyone said that everything is cool and has good flow but the sliders are bad. You don't know how much I've done for my special sliders but, as it seems, I'm not "famous" enough to help them to survive..
I also hate people who don't like slider-shapes(!), don't want to push a map forward because of that cause slidershape is a personal opinion and in my opinion the old shape had fit to the song.

I'm sorry.. but no one in this game helps me to push a mappu with sliders like that. :cry:
Blizs

yugijedi wrote:

I know what you mean I also liked them more.
I asked MANY BNs if the could take a look and see if it is ready for bubble but nearly everyone said that everything is cool and has good flow but the sliders are bad. You don't know how much I've done for my special sliders but, as it seems, I'm not "famous" enough to help them to survive..
I also hate people who don't like slider-shapes(!), don't want to push a map forward because of that cause slidershape is a personal opinion and in my opinion the old shape had fit to the song.

I'm sorry.. but no one in this game helps me to push a mappu with sliders like that. :cry:
In my opinion...
Slidershape isn't matter when mapping. The main idea of mapping is how to make the mapset is comfortable to play. Everyone have their own style of mapping so if someone said that our mapping style is wrong it's totally not right because that was our mapping style. But if someone want to give a suggestion of mapping we can can talk about it with them and maybe we can improve our mapping style rather than change it.

Note : And my mod willl come later in this post ;) Here is it

Smoothness

  1. from 00:02:044 - to 00:21:096 - I think you need some hitsounds here (soft whistles will works).
  2. 00:21:441 (1) - a whistle will more fit with the song than a finish
  3. 00:25:406 (4,5,6,7) - I think this pattern isn't really fit with the song since there's nothing in the song at 00:26:096 - . I suggest to repeat the slider 00:25:406 (4) - just like 00:30:924 (5) - and remove 00:26:096 (5,6,7) - .
  4. 00:44:544 (7,1) - hmm... A big jump here looks not really good and the flow too. Try this on 00:45:062 (1,2,3,4,5) - http://puu.sh/gSDue/de2e832dc4.jpg
  5. 01:09:889 (4) - unreasonable soft sampleset ? Give me the reason if there's one.
  6. 01:50:924 (4,1) - just IMO isn't the distance is looks a bit too far for transition from slider to stream ? (I don't know about it because I'm not a skilled player at all XD)
  7. 02:13:682 (2,3,1,2) - maybe it's not a big deal but avoid the overlap ? http://puu.sh/gSE2J/27905b472d.jpg
  8. 02:25:924 (2,3) - ctrl+g on every of them ? I think it'll flow better.
  9. 02:35:406 (2,3,1) - I like how you play SV here. Good Job ;)
  10. 03:11:268 (2) - you missed the stack here
  11. 03:11:268 (2) - move it to left 3 times with ctrl+<- to stack the tail properly (and disable the grid snap)
  12. 03:11:268 (2) - and you missed the stack again here
  13. 04:39:545 (5) - maybe move it somewhere around http://puu.sh/gSECQ/03aace6907.jpgto make it flow from (4)'s tail and (6)'s head
  14. 04:49:027 (1) - change it to soft ? since the piano part start from here
  15. 04:59:126 (2,3,4) - stacking this much in one beat snap isnt really good I think. maybe you can make them like http://puu.sh/gSEUB/d6f944f955.jpg ?

Okay that's it :3
good luck with this mapset ;)
And your slider shape isn't bad since there's no bad overlap in it ;) (an addition, one that I dislike the overlap is 02:46:613 (1,2) - )
bye ( ^w^)/

edit : oh and one more. your preview point isn't snapped
Topic Starter
yugijedi

Fantastica wrote:

yugijedi wrote:

I know what you mean I also liked them more.
I asked MANY BNs if the could take a look and see if it is ready for bubble but nearly everyone said that everything is cool and has good flow but the sliders are bad. You don't know how much I've done for my special sliders but, as it seems, I'm not "famous" enough to help them to survive..
I also hate people who don't like slider-shapes(!), don't want to push a map forward because of that cause slidershape is a personal opinion and in my opinion the old shape had fit to the song.

I'm sorry.. but no one in this game helps me to push a mappu with sliders like that. :cry:
In my opinion...
Slidershape isn't matter when mapping. The main idea of mapping is how to make the mapset is comfortable to play. Everyone have their own style of mapping so if someone said that our mapping style is wrong it's totally not right because that was our mapping style. But if someone want to give a suggestion of mapping we can can talk about it with them and maybe we can improve our mapping style rather than change it.

Note : And my mod willl come later in this post ;) Here is it

Smoothness

  1. from 00:02:044 - to 00:21:096 - I think you need some hitsounds here (soft whistles will works). Yeah you're absolutely right! added some
  2. 00:21:441 (1) - a whistle will more fit with the song than a finish already changed ;)
  3. 00:25:406 (4,5,6,7) - I think this pattern isn't really fit with the song since there's nothing in the song at 00:26:096 - . I suggest to repeat the slider 00:25:406 (4) - just like 00:30:924 (5) - and remove 00:26:096 (5,6,7) - . you're perfect omg now one noticed that!
  4. 00:44:544 (7,1) - hmm... A big jump here looks not really good and the flow too. Try this on 00:45:062 (1,2,3,4,5) - http://puu.sh/gSDue/de2e832dc4.jpg no that's ok
  5. 01:09:889 (4) - unreasonable soft sampleset ? Give me the reason if there's one. no reason, right
  6. 01:50:924 (4,1) - just IMO isn't the distance is looks a bit too far for transition from slider to stream ? (I don't know about it because I'm not a skilled player at all XD) I know what you mean but the stream is very spaced and so it's way more comfortable to go from the longer 1/4's the the spaced stream :)
  7. 02:13:682 (2,3,1,2) - maybe it's not a big deal but avoid the overlap ? http://puu.sh/gSE2J/27905b472d.jpg changed as it was before, the bigger jump is always cooler
  8. 02:25:924 (2,3) - ctrl+g on every of them ? I think it'll flow better. hm no..
  9. 02:35:406 (2,3,1) - I like how you play SV here. Good Job ;) thank u I spend so much time here.. :oops:
  10. 03:11:268 (2) - you missed the stack here fixed
  11. 03:11:268 (2) - move it to left 3 times with ctrl+<- to stack the tail properly (and disable the grid snap)
  12. 03:11:268 (2) - and you missed the stack again here copied something wrong?
  13. 04:39:545 (5) - maybe move it somewhere around http://puu.sh/gSECQ/03aace6907.jpgto make it flow from (4)'s tail and (6)'s head nice, thanks!
  14. 04:49:027 (1) - change it to soft ? since the piano part start from here yeah
  15. 04:59:126 (2,3,4) - stacking this much in one beat snap isnt really good I think. maybe you can make them like http://puu.sh/gSEUB/d6f944f955.jpg ? no, I want it exactly this way, should be a bit hard to read.

Okay that's it :3
good luck with this mapset ;)
And your slider shape isn't bad since there's no bad overlap in it ;) (an addition, one that I dislike the overlap is 02:46:613 (1,2) - )
bye ( ^w^)/

edit : oh and one more. your preview point isn't snapped okk
thanks!!! was VERY helpful :)
Doyak

yugijedi wrote:

I know what you mean I also liked them more.
I asked MANY BNs if the could take a look and see if it is ready for bubble but nearly everyone said that everything is cool and has good flow but the sliders are bad. You don't know how much I've done for my special sliders but, as it seems, I'm not "famous" enough to help them to survive..
I also hate people who don't like slider-shapes(!), don't want to push a map forward because of that cause slidershape is a personal opinion and in my opinion the old shape had fit to the song.

I'm sorry.. but no one in this game helps me to push a mappu with sliders like that. :cry:
Geez, too bad. I have no idea why they decide what is good and bad though... It's nothing like this map is unplayable or out of rhythm... then why it is unrankable? If people more like it then why not rank that one. I feel really bad that this mapping community forces mappers to follow one-way mapping.
Topic Starter
yugijedi
you're so right man..

This time I've been forced by many people to change my ugly sliders.. The next map I will make I will create sliders how I want (maybe the style like the sliders of this map were before) and would not be influenced by someone. I've done that because I really want my first map ranked I don't want to wait until 1 or 2 BN's come and like my sliders.
It is how it is, the people aren't open for something new..
Doyak

Fantastica wrote:

In my opinion...
Slidershape isn't matter when mapping. The main idea of mapping is how to make the mapset is comfortable to play. Everyone have their own style of mapping so if someone said that our mapping style is wrong it's totally not right because that was our mapping style. But if someone want to give a suggestion of mapping we can can talk about it with them and maybe we can improve our mapping style rather than change it.
I don't understand why maps should be 'comfortable' to play. Some maps can have really uncomfortable moving line and that can also be part of the map's difficulty. Being uncomfortable doesn't mean it's not fun, because some people can enjoy overcoming the 'uncomfortableness' and being good at it. I feel too lazy when I play those 'comfortable' maps and they are too boring, even when the map is unFCable for me.

Of course, comfortable flow would seem to be better for most people so if that 'comfortableness' is liked by most of them then it's alright, but those sliders were not uncomfortable or something, it's just those sliders had a little awkward shape - which was an art - and he just changed it smoothly, and I feel this map has gone too simple and less artistic, thus less fun.
Nozhomi
Hi~ fast lucky mod I guess ?

- General :
  1. Remove newgrounds from tags, you already have it on source.

- Smoothness :
  1. 00:07:648 (4,5) - Make them centered, we don't see stack with 00:05:924 (4) - .
  2. 00:44:544 (7) - Move it to 196:380, like this the curve of stream is kinda weird with slider's position.
  3. 00:59:372 (5,8) - You shouldn't extend your jumps like that, music is not enough "strong" to go for giant jumps. Somethings like this fit better imo http://puu.sh/gTAXA/8b18ef7d0a.jpg.
  4. 01:18:510 (3,1) - I don't like how the flow is here. Transition is too abrupt. Change direction of slider to make transition better or use 2 circles instead.
  5. 01:30:234 (7,1) - This overlap don't work here and make map just looks messy.
  6. 01:43:165 (3,4,5) - You just kill flow here, slider direction are misplaced and are not coherent. Somethings like this have much more sens http://puu.sh/gTDug/024f01f909.jpg.
  7. 01:50:406 (1,2,3,4) - this is probably the worst idea to raise SV here. It's too sudden and with the fast rhythm of this part lead to easy break. Just use same SV as before but you can keep this spacing for following stream.
  8. 01:52:044 (12,13,14,15,16) - If you want to make a real star use CTRL+Shift+D.
  9. 02:11:441 (4,5) - These jumps have no reason to be here imo, or at least shouldn't be so huge.
  10. 02:46:613 (1) - The whirlpool at the end could be improve imo.
  11. 03:16:613 (1,2) - To respect flow, stream should restart with 03:17:303 (2) - at 160:228.
  12. 03:31:441 (10,2) - Bad stacking.
  13. 04:26:096 (1,2) - Flow again is broken. You can change position of slider to fit it correctly or minimum move his end to 448:224.
  14. 04:28:165 (2,3) -Same as 02:11:441 (4,5) - .
  15. 04:28:165 (2,3,3) - Move end to 360:276 for flow.
  16. 04:46:355 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You should use 0.8x or 1.0x spacing for this part, because you can feel music become stronger at 04:47:648 - , so use a lower spacing and raise it after this point is more coherent to music.
  17. 04:52:919 (1,2,3,4,5) - Don't stack them but use a low spacing like 0.2x, a stack is just boring here.
  18. 04:58:781 (1,2,3,4) - Same as above.
  19. 05:09:126 (1) - Make it start to 05:08:608 - .

That's all.
Mukyu~
Blizs

Doyak wrote:

I don't understand why maps should be 'comfortable' to play. Some maps can have really uncomfortable moving line and that can also be part of the map's difficulty. Being uncomfortable doesn't mean it's not fun, because some people can enjoy overcoming the 'uncomfortableness' and being good at it. I feel too lazy when I play those 'comfortable' maps and they are too boring, even when the map is unFCable for me.

Of course, comfortable flow would seem to be better for most people so if that 'comfortableness' is liked by most of them then it's alright, but those sliders were not uncomfortable or something, it's just those sliders had a little awkward shape - which was an art - and he just changed it smoothly, and I feel this map has gone too simple and less artistic, thus less fun.
hmm... I think just me who have another meaning about "comfortable" XD. Here I mean a mapset that comfortable to play is fun to play. The design wasn't the matter because the design wasn't an unrankable issues. And I didn't say that this mapset was bad, otherwise this mapset was really comfortable to play. "Comfortable" in my vision wasn't mean good in design, but how the mapset make a flow, when to put a jump, and the mapset wasn't overmapped. this mapset have those 3 of my comfortableness so this mapset was really good.
Doyak

Fantastica wrote:

hmm... I think just me who have another meaning about "comfortable" XD. Here I mean a mapset that comfortable to play is fun to play. The design wasn't the matter because the design wasn't an unrankable issues. And I didn't say that this mapset was bad, otherwise this mapset was really comfortable to play. "Comfortable" in my vision wasn't mean good in design, but how the mapset make a flow, when to put a jump, and the mapset wasn't overmapped. this mapset have those 3 of my comfortableness so this mapset was really good.
Hmm yeah I mean, that could be good for most maps and I agree with that. But the issue here was "Why did BNs tell him to change the slider shape" and you said "Slider shape doesn't matter, but comfortableness" so I'm saying that they were not uncomfortable and then why he was forced to change it.
Kuki
From ✞Kuki and Moph's Modding Q✞

[Smoothness]
  1. I would consider a different difficulty name, e.g "Shine", "Mellow", "Cheerful". If you do like the difficulty name don't worry about it :)
  2. 00:02:045 (1) - This note could probably be a bit quieter.
  3. 00:13:165 (5) - This note goes outside the playfield, consider moving.
  4. 00:21:441 (1) - This note also goes slightly outside the playfield, and I suggest you rotate it slightly also, as it seems bland.
  5. 00:28:337 (1) - This note goes outside the playfield, consider moving.
  6. 00:30:924 (5) - ^
  7. 00:41:958 (5) - ^
  8. 00:44:372 (5,6,7) - ^
  9. 01:11:958 (4) - ^
  10. 01:12:648 (2) - ^
  11. 01:33:165 (4) - ^
  12. 01:34:544 (1) - ^
  13. 01:35:924 (2) - ^
  14. 02:04:717 (4) - ^
  15. 02:20:751 (4) - ^
  16. 02:25:062 (6,8) - ^
  17. 02:26:268 (3,4) - ^
  18. 02:26:268 (3,4) - ^
  19. 02:44:199 (4) - ^
  20. 02:45:234 (6) - ^
  21. 02:45:234 (6) - ^
  22. 03:09:717 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream shouldn't be one combo only.
  23. 03:12:475 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  24. 03:13:855 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  25. 03:34:372 (6,9) - These notes go outside the playfield, consider moving.
  26. 04:00:752 (1) - ^
  27. 04:07:303 (7,1) - ^
  28. 04:08:855 (8) - ^
  29. 04:10:752 (2,3) - ^
  30. 04:23:165 (3) - ^
  31. Lots of notes outside the playfield, honestly I think these are all not really a big deal, but you may want to go into/fix them at some point.
This map is beautiful, the sliders are amazing, and deathstreams orz

Good luck with getting this ranked, I can't wait to play it 8-)
Topic Starter
yugijedi

Nozhomi wrote:

Hi~ fast lucky mod I guess ?

- General :
  1. Remove newgrounds from tags, you already have it on source.

- Smoothness :
  1. 00:07:648 (4,5) - Make them centered, we don't see stack with 00:05:924 (4) - . I see what you mean, but the beginning of (4) is the exact middle of the triangle. I centered the (5)
  2. 00:44:544 (7) - Move it to 196:380, like this the curve of stream is kinda weird with slider's position. hmm.. this is also weird, but moved to (190/377)
  3. 00:59:372 (5,8) - You shouldn't extend your jumps like that, music is not enough "strong" to go for giant jumps. Somethings like this fit better imo you're right they're a bit unlinear I moved (5) up to create a straight linehttp://puu.sh/gTAXA/8b18ef7d0a.jpg.
  4. 01:18:510 (3,1) - I don't like how the flow is here. Transition is too abrupt. Change direction of slider to make transition better or use 2 circles instead. rotated the slider a bit
  5. 01:30:234 (7,1) - This overlap don't work here and make map just looks messy. ok, ok moved down.
  6. 01:43:165 (3,4,5) - You just kill flow here, slider direction are misplaced and are not coherent. Somethings like this have much more sens "sens" hahaha okay yes rotated (4)http://puu.sh/gTDug/024f01f909.jpg.
  7. 01:50:406 (1,2,3,4) - this is probably the worst idea to raise SV here. It's too sudden and with the fast rhythm of this part lead to easy break. Just use same SV as before but you can keep this spacing for following stream. no this SV is pretty okay. It introduced the spaced stream, has good circle flow and also makes the player take a look at further "crazy-violet sliders"
  8. 01:52:044 (12,13,14,15,16) - If you want to make a real star use CTRL+Shift+D. no thanks:) should be exactly this way, the last circle should have lower distance
  9. 02:11:441 (4,5) - These jumps have no reason to be here imo, or at least shouldn't be so huge. right.
  10. 02:46:613 (1) - The whirlpool at the end could be improve imo. hm.. I've no idea how..
  11. 03:16:613 (1,2) - To respect flow, stream should restart with 03:17:303 (2) - at 160:228. oh why?
  12. 03:31:441 (10,2) - Bad stacking. right
  13. 04:26:096 (1,2) - Flow again is broken. You can change position of slider to fit it correctly or minimum move his end to 448:224. I would change it if the stream was "uncornered" but the stream has corners the flow is not bad it is just a bit difficult.
  14. 04:28:165 (2,3) -Same as 02:11:441 (4,5) - . right, moved
  15. 04:28:165 (2,3,3) - Move end to 360:276 for flow. ?
  16. 04:46:355 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You should use 0.8x or 1.0x spacing for this part, because you can feel music become stronger at 04:47:648 - , so use a lower spacing and raise it after this point is more coherent to music. I see what u mean but it is even hard to get the spaced stream down so if the spacing also changes it would be reaaally hard
  17. 04:52:919 (1,2,3,4,5) - Don't stack them but use a low spacing like 0.2x, a stack is just boring here. good idea, changed it into a "a bit hard to read antispacing pattern :)"
  18. 04:58:781 (1,2,3,4) - Same as above. here does the stack fit cause the rhythm is equal.
  19. 05:09:126 (1) - Make it start to 05:08:608 - . okay that's right, don't know why no one saw this before

That's all.
Mukyu~
helpful at all!
Topic Starter
yugijedi

Kuki wrote:

From ✞Kuki and Moph's Modding Q✞

[Smoothness]
  1. I would consider a different difficulty name, e.g "Shine", "Mellow", "Cheerful". If you do like the difficulty name don't worry about it :) I will think about a change..
  2. 00:02:045 (1) - This note could probably be a bit quieter. why
  3. 00:13:165 (5) - This note goes outside the playfield, consider moving.
  4. 00:21:441 (1) - This note also goes slightly outside the playfield, and I suggest you rotate it slightly also, as it seems bland.
  5. 00:28:337 (1) - This note goes outside the playfield, consider moving.
  6. 00:30:924 (5) - ^
  7. 00:41:958 (5) - ^
  8. 00:44:372 (5,6,7) - ^
  9. 01:11:958 (4) - ^
  10. 01:12:648 (2) - ^
  11. 01:33:165 (4) - ^
  12. 01:34:544 (1) - ^
  13. 01:35:924 (2) - ^
  14. 02:04:717 (4) - ^
  15. 02:20:751 (4) - ^
  16. 02:25:062 (6,8) - ^
  17. 02:26:268 (3,4) - ^
  18. 02:26:268 (3,4) - ^
  19. 02:44:199 (4) - ^
  20. 02:45:234 (6) - ^
  21. 02:45:234 (6) - ^
  22. 03:09:717 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream shouldn't be one combo only.
  23. 03:12:475 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  24. 03:13:855 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ My combnopatterning is constisent because I NC after 8/1 in streams. :)
  25. 03:34:372 (6,9) - These notes go outside the playfield, consider moving.
  26. 04:00:752 (1) - ^
  27. 04:07:303 (7,1) - ^
  28. 04:08:855 (8) - ^
  29. 04:10:752 (2,3) - ^
  30. 04:23:165 (3) - ^
  31. Lots of notes outside the playfield, honestly I think these are all not really a big deal, but you may want to go into/fix them at some point.
This map is beautiful, the sliders are amazing, and deathstreams orz

Good luck with getting this ranked, I can't wait to play it 8-)
sorry for no changed I checked it an I think nothing is outside of playfield :o I don't know what you mean.
-Hyde
I hope you find it helps my mod ... just change a little the sounds of the calm parts ... basically whistles. Good Luck!

Smoothness

OD - 1

00:03:165 (2) - Whistle?[
00:06:268 (1,2) - ^
00:07:648 (4) - ^
00:08:682 - ^
00:09:717 - ^
00:12:475 - ^
00:13:165 - ^
00:14:199 - ^
00:15:234 - ^
00:15:579 - ^
00:15:924 -^
00:16:958 - ^
00:17:648 - ^
00:19:717 - ^
00:20:751 -^
01:30:924 - ^
01:33:165 - ^
01:34:544 - ^
01:35:062 - ^
01:35:579 - ^
01:35:924 - ^
01:36:958 - ^
01:37:303 - ^
01:38:337 - ^
01:38:682 - ^
01:39:199 - ^
01:40:062 - ^
01:40:579 - ^
02:59:199 - ^
02:59:717 - ^
03:00:751 - ^
03:01:441 - ^
03:02:820 - ^
03:03:337 - ^
03:03:855 (4) - ^
03:04:199 - ^
03:05:234 - ^
03:05:406 - ^
03:05:579 - ^
03:06:613 - ^
03:06:786 (8) - ^
03:06:958 (1) - Finish?
04:50:160 -Whistle
04:52:919 (1,2,3) - ^
04:55:677 (6,7) - ^
04:59:470 - ^
05:00:160 - ^
05:02:229 (7,8,9) - ^
05:03:953 (3) - ^
05:04:643 (5) - ^
05:05:677 - ^
Iceskulls
[General]
  1. I guess newgrounds is website name (?) , if yes
    RC:Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
  2. have you ask any some timing experts to confirm the timing ? since this song has some piano track and that might need adjust some timing at piano part
[Smoothness]
  1. 00:27:475 (3) - x324 y124 ? I think note here will play better if you increase spacing a bit here
  2. 00:30:924 (5) - try this shape?
  3. 00:32:820 (2) - try this ? it would make the flow here 00:32:820 (2,3) - a bit better imo
  4. 00:34:372 (4,5,6) - try this rhythm? , sound better imo
  5. 00:36:441 (4) - maybe you can make the curve at the head consistent with curve at the tail , that would make this slider flow more smooth
  6. 00:40:924 (2,3) - the jumps here feels a bit awkward for me so I suggest you ctrl+g this 00:41:096 (3) - that would make the jumps better imo
  7. 00:48:682 (7,8) - why not make spacing here same as 00:48:165 (4,5) - that would here flow here a bit nice and consistent
  8. 00:55:924 (1,2) - increase spacing a bit here is not a bad idea
  9. 00:59:372 (5,8) - maybe you can make pattern like this that would make the pattern looks better and also might make flow better too
  10. 01:08:337 (1) - try this shape ?
  11. 01:12:303 (6,1) - this would make a great jumps , why you use low spacing here that kinda make flow here 01:12:303 (6,1,2) - a bit weird imo
  12. 01:13:855 (1) - try this shape ?
  13. 01:30:406 (1) - you might need to adjust node a bit so the left side and right side stay consistent
  14. 02:00:406 (4,5) - this would flow better if you swap the place of these two notes
  15. 02:02:993 (5) - ctrl+g would make flow a bit better here 02:02:648 (4,5) -
  16. 02:08:165 (4,5,6) - try this rhythm ? sound better imo
  17. 02:14:027 (3) - ctrl+g would make flow a bit better here 02:13:682 (2,3) -
  18. 02:14:372 (1,2) - the spacing here is a bit too much imo and the stright flow there make this feel a bit awkward tho so you might need to consider this jumps a bit
  19. 02:35:406 (2,3,1) - this flow better imo
  20. 02:37:131 (1) - try this shape ?
  21. 02:46:613 (1) - I think slow sv would emphasis this part better
  22. 03:08:165 (1) - nc for change in spacing ?
  23. 03:11:268 (2) - this make flow here 03:11:268 (2,3) - better imo
  24. 03:27:131 (3,4) - jumps here might be a bit too big imo
  25. 03:56:269 (5,6) - this would flow better if you swap the place of these two notes
  26. 04:54:643 (5) - nc ?
  27. 05:02:919 (9) - nc this instead of 05:03:263 (1) - ?
so hard map ;_;
but stream part look pretty good

Good luck :)
Topic Starter
yugijedi

CelsiusLK wrote:

[General]
  1. I guess newgrounds is website name (?) , if yes
    RC:Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source. fix
  2. have you ask any some timing experts to confirm the timing ? since this song has some piano track and that might need adjust some timing at piano part yeah I have and it's ok :)
[Smoothness]
  1. 00:27:475 (3) - x324 y124 ? I think note here will play better if you increase spacing a bit here right
  2. 00:30:924 (5) - try this shape? fix
  3. 00:32:820 (2) - try this ? it would make the flow here 00:32:820 (2,3) - a bit better imo fix
  4. 00:34:372 (4,5,6) - try this rhythm? , sound better imo sounds really better
  5. 00:36:441 (4) - maybe you can make the curve at the head consistent with curve at the tail , that would make this slider flow more smooth no that's ok
  6. 00:40:924 (2,3) - the jumps here feels a bit awkward for me so I suggest you ctrl+g this 00:41:096 (3) - that would make the jumps better imo yeah
  7. 00:48:682 (7,8) - why not make spacing here same as 00:48:165 (4,5) - that would here flow here a bit nice and consistent no should be exactly like that
  8. 00:55:924 (1,2) - increase spacing a bit here is not a bad idea right
  9. 00:59:372 (5,8) - maybe you can make pattern like this that would make the pattern looks better and also might make flow better too I think it's abit challenging and should stay. It is consistent.
  10. 01:08:337 (1) - try this shape ? perfect!
  11. 01:12:303 (6,1) - this would make a great jumps , why you use low spacing here that kinda make flow here 01:12:303 (6,1,2) - a bit weird imo changed in a cool way
  12. 01:13:855 (1) - try this shape ? already done
  13. 01:30:406 (1) - you might need to adjust node a bit so the left side and right side stay consistent yeah!
  14. 02:00:406 (4,5) - this would flow better if you swap the place of these two notes yep
  15. 02:02:993 (5) - ctrl+g would make flow a bit better here 02:02:648 (4,5) - no, special antiflow ;)
  16. 02:08:165 (4,5,6) - try this rhythm ? sound better imo yeah
  17. 02:14:027 (3) - ctrl+g would make flow a bit better here 02:13:682 (2,3) - again anti-flow
  18. 02:14:372 (1,2) - the spacing here is a bit too much imo and the stright flow there make this feel a bit awkward tho so you might need to consider this jumps a bit tell me how pls..
  19. 02:35:406 (2,3,1) - this flow better imo for me this is absolutely perfect.. but nice idea
  20. 02:37:131 (1) - try this shape ? perfect
  21. 02:46:613 (1) - I think slow sv would emphasis this part better hmmmmm
  22. 03:08:165 (1) - nc for change in spacing ? ok that's right
  23. 03:11:268 (2) - this make flow here 03:11:268 (2,3) - better imo PERFECT!!
  24. 03:27:131 (3,4) - jumps here might be a bit too big imo they're awkward, that's right
  25. 03:56:269 (5,6) - this would flow better if you swap the place of these two notes no sorry..
  26. 04:54:643 (5) - nc ? yeah
  27. 05:02:919 (9) - nc this instead of 05:03:263 (1) - ? nice
so hard map ;_;
but stream part look pretty good thanks..

Good luck :)
thanks much for ur mod I made many changes. Am I allowed to ask for recheck later? :lol:
Frostmourne
Reallyyyy a great map for the very first.

I hope it gets ranked soon ;) Good luck!
Topic Starter
yugijedi

FrostxE wrote:

Reallyyyy a great map for the very first.

I hope it gets ranked soon ;) Good luck!
thank you <3 ;)
Rumia-
from modding queue ~
[Smoothness]
00:26:791 (6) - i personally think this should be closer to 5 , feel more comfortable to play
00:46:273 - i think this greenline should lowers the volume a little ( 60% works fine ) since its kinda feel too loud , especially those streams,
barely hear the music
00:59:377 (5,8) - this jump feels kinda awkwardly big since 00:59:549 (6,7) - have constant spacing with 00:59:032 (3,4) - while
00:58:860 (2,5,8) - have a large distance , consider reducing 00:58:860 (2,5,8) - a little for better playability
01:09:722 (3) - suggest to move it down for a better flow : something like this : https://osu.ppy.sh/ss/2961843
01:51:791 (9) - i'd nc here
02:00:411 (4,5) - ctrl+g would be nice to play
02:15:239 (4,5) - suggest to ctrl+g too , would play better along with pattern on 02:14:722 (1,2) -
02:20:411 (2,4) - couldve have a closer blanket here
02:22:998 (2,3) - ctrl+g would play nice because the pitch is go up and down here , would fit the feeling more :D
02:25:411 (8) - suggest to move it a bit to the left for variety flow , feel kinda cramp to the right side here , maybe something like this : https://osu.ppy.sh/ss/2961856
02:28:342 - for me this 1.3x sv is kinda too sudden and felt too fast , maybe reducing it a little ? around 1.15 would feel nicer imo
02:35:411 - nice
03:10:411 (9) - long combo , nc here
03:11:101 (1,2,3,4) - the flow is kinda too random here , feel a little confuse , might want to rework the pattern here
03:13:170 (9) - nc here tho
03:14:549 (9) - ^
03:20:411 (3) - this object doesnt represent anything
03:29:032 (1) - fix overlap
03:35:411 (6,7,8) - suggest to ctrl+g this for nicer flow
04:16:963 (4,5) - ctrl + g
04:17:998 (5,6) - ^ would be better for 04:18:170 (6) - to be at (5) would form a nice triangle : https://osu.ppy.sh/ss/2961894
04:18:687 (1,2,3,4,5,6,7,8) - felt weird with the anti flow here , wouldve be nicer if u split it by 4 objects by moving the (8) near the (7) like this : http://osu.ppy.sh/ss/2961902
04:35:584 (3,4) - personally feel ctrl+g here felt better to play ><
04:46:963 (9) - nc here ~
04:48:342 (9) - ^ ~
05:11:199 (1) - feel this object isnt necessary tho , you can just end the spinner here , no need to clap 05:11:027 - here too


very nice and enjoyable map , i would consider to change the normal-hitnormal to blend it well with the music , its kinda loud for this beautiful song
ps : call me anytime when you think it is ready :D
Topic Starter
yugijedi

Rumia- wrote:

from modding queue ~
[Smoothness]
00:26:791 (6) - i personally think this should be closer to 5 , feel more comfortable to play yeah, moved under (2)
00:46:273 - i think this greenline should lowers the volume a little ( 60% works fine ) since its kinda feel too loud , especially those streams,
barely hear the music 55 ;)
00:59:377 (5,8) - this jump feels kinda awkwardly big since 00:59:549 (6,7) - have constant spacing with 00:59:032 (3,4) - while
00:58:860 (2,5,8) - have a large distance , consider reducing 00:58:860 (2,5,8) - a little for better playability no, should be a challenge for especially people who "circling around at triangles" what is not really clean, many people make that mistake so I wanted to implement something which trains a clear, triangle corner cursormotion.. I know it's a bit hard because the angle gets closer but I want this that way.
01:09:722 (3) - suggest to move it down for a better flow : something like this : yes, flows nice like that :)https://osu.ppy.sh/ss/2961843
01:51:791 (9) - i'd nc here right
02:00:411 (4,5) - ctrl+g would be nice to play hmmm, no I don't think so
02:15:239 (4,5) - suggest to ctrl+g too , would play better along with pattern on 02:14:722 (1,2) - this should be a bit weird ;) like it is now
02:20:411 (2,4) - couldve have a closer blanket here right
02:22:998 (2,3) - ctrl+g would play nice because the pitch is go up and down here , would fit the feeling more :D OMG this idea is so perfect <3
02:25:411 (8) - suggest to move it a bit to the left for variety flow , feel kinda cramp to the right side here , maybe something like this : WOW very nice suggestion again https://osu.ppy.sh/ss/2961856
02:28:342 - for me this 1.3x sv is kinda too sudden and felt too fast , maybe reducing it a little ? around 1.15 would feel nicer imo hmm, maybe 1,25x, but I think you can see it at because of the AR very good and a circle slider cannot be played very wrong, know what I mean, u don't have to move the cursor far ;)
02:35:411 - nice thanks, spend so much time here
03:10:411 (9) - long combo , nc here yep
03:11:101 (1,2,3,4) - the flow is kinda too random here , feel a little confuse , might want to rework the pattern here nooo up and down and up and down...
03:13:170 (9) - nc here tho yeah
03:14:549 (9) - ^ yes
03:20:411 (3) - this object doesnt represent anything lol, okay it represents a very weird electric pitchsound and it fits really good like a fcking drop, in my opinion
03:29:032 (1) - fix overlap yeah sure
03:35:411 (6,7,8) - suggest to ctrl+g this for nicer flow ok, not bad
04:16:963 (4,5) - ctrl + g It flow mega perfect now thaaaanks <3
04:17:998 (5,6) - ^ would be better for 04:18:170 (6) - to be at (5) would form a nice triangle : no sorry, then the flow down from (4) to (5) to (6) would be weird https://osu.ppy.sh/ss/2961894
04:18:687 (1,2,3,4,5,6,7,8) - felt weird with the anti flow here , wouldve be nicer if u split it by 4 objects by moving the (8) near the (7) like this : sorry, I want this to be so, these should be antijumps, you know they're a bit too rare in 2015 mapping ;)http://osu.ppy.sh/ss/2961902
04:35:584 (3,4) - personally feel ctrl+g here felt better to play >< same for me your absolutely right..
04:46:963 (9) - nc here ~
04:48:342 (9) - ^ ~
05:11:199 (1) - feel this object isnt necessary tho , you can just end the spinner here , no need to clap 05:11:027 - here too not familiar with a finishing object EXACTLY in the middle of the flower :D ?


very nice and enjoyable map , i would consider to change the normal-hitnormal to blend it well with the music , its kinda loud for this beautiful song
ps : call me anytime when you think it is ready :D
thank you so much, nice mod, I will call you back :)
dqs01733
m4m, id like to keep a ticket since I still need to finish up my map :)


  • [Smoothness]
  1. 00:05:929 (4,1) - swap nc since that piano melody starts from 00:05:929 (4) -
  2. 00:07:653 (5) - You could try this to catch both piano hits.
  3. 00:11:877 (2) - Not snapped to the piano hit, Id suggest making 00:11:791 (1) - a 1/8 slider and have a circle at 00:12:136 - instead, would probably be better than a 1/8 doublet.
  4. 00:17:653 (8) - I don't like the slider here, it's a fading piano hit but the sliderticks makes it so noisy. But if you want to keep the slider, id suggest silencing the sliderticks. and have the curve on the first slidertick so it turns on the beat.
  5. 00:25:411 (4) - unnecessarily long slider, youre missing several white ticks and a particularily strong beat at 00:25:756 - id suggest this instead, youll catch all the white ticks because they are important for the percussion and the 1/1 slider should emphasize the long synth hit a bit.
  6. 00:30:929 (5) - same as above
  7. 00:36:446 (4) - same as above
  8. 00:35:239 (1) - Make this parallel with 00:34:894 (6) - so make it look better
  9. 00:36:446 (4) - Ill stop here, you get the drift.
  10. 00:53:429 (2) - blanket is off.
  11. 00:55:929 (2) - blanket is off
  12. 00:55:929 (1,2) - unnecessary sliders, its overmapped and its pretty noisy, just change to circles, and you could use a big jump between them to emphasize the double kick
  13. 01:09:894 (4) - bad flow, rotate it like -50 and blanket it again and move away 01:10:239 (5) -
  14. 01:19:032 (5) - could make a turn here.
  15. 01:30:411 (1) - the long sliders in this section is pretty fine though i think since youre almost exclusively following the synth in this part.
  16. 01:31:791 (2) - could blanket this slider with (1) to make it look better
  17. 01:45:929 (5,6,7) - bad flow, [urlhttp://puu.sh/h2ghv.jpg]try this[/url]
  18. 01:50:411 - really random sv change, I hear nothing in the music that calls for a change, the stream from 01:51:101 (1) - is a bit higher pitch so the increased spacing there is fine but I think its a bit too much, consider reducing,
  19. 02:04:377 (3) - blanket is off
  20. 02:12:825 (5) - should probably stack with 02:11:618 (7) -
  21. 02:35:411 - this is really cool!!
  22. 02:40:411 (1) - blanket is off on sliderhead
  23. 02:40:929 (2) - straighten it out a bit so it blankets better
  24. 02:53:515 (2,3) - these are off, notice how the followpoints between (2) and (3) is slanted
  25. 02:58:342 (2,3,4,5) - these could easily be confused to 1/3 because the spacing change is so sudden
  26. 03:47:480 (2) - stack
  27. 03:54:204 (2) - can blanket with (1) and (3) better
  28. 04:51:199 (3) - I like this pointed downwards
  29. 04:59:131 (2,3,4) - could use a bit of movement, and the bigger movement from 05:00:165 (1) - would nicely imo
  30. 05:11:199 (1) - center this?
Nice map and song, I hope it can get ranked :)
Topic Starter
yugijedi

Kotonoha wrote:

m4m, id like to keep a ticket since I still need to finish up my map :)


  • [Smoothness]
  1. 00:05:929 (4,1) - swap nc since that piano melody starts from 00:05:929 (4) - comboing is one big white ticks..
  2. 00:07:653 (5) - You could try this to catch both piano hits. this tone is not strong enough I think but good idea, i will think about it..
  3. 00:11:877 (2) - Not snapped to the piano hit, Id suggest making 00:11:791 (1) - a 1/8 slider and have a circle at 00:12:136 - instead, would probably be better than a 1/8 doublet. I had exactly this pattern before (1/8 slider) but many modders said that this probably confuses and they were right, but good catch
  4. 00:17:653 (8) - I don't like the slider here, it's a fading piano hit but the sliderticks makes it so noisy. But if you want to keep the slider, id suggest silencing the sliderticks. and have the curve on the first slidertick so it turns on the beat. I don't see a reason here, sorry
  5. 00:25:411 (4) - unnecessarily long slider, youre missing several white ticks and a particularily strong beat at 00:25:756 - id suggest this instead, youll catch all the white ticks because they are important for the percussion and the 1/1 slider should emphasize the long synth hit a bit. I'm not mapping percussion here, I'm mapping melody..
  6. 00:30:929 (5) - same as above
  7. 00:36:446 (4) - same as above
  8. 00:35:239 (1) - Make this parallel with 00:34:894 (6) - so make it look better wow I never heard of parallel curves, but I know what you mean, changed it a bit, they are now 180°
  9. 00:36:446 (4) - Ill stop here, you get the drift. ?
  10. 00:53:429 (2) - blanket is off.fix
  11. 00:55:929 (2) - blanket is off ??
  12. 00:55:929 (1,2) - unnecessary sliders, its overmapped and its pretty noisy, just change to circles, and you could use a big jump between them to emphasize the double kick I don't think so, it is ok
  13. 01:09:894 (4) - bad flow, rotate it like -50 and blanket it again and move away 01:10:239 (5) - umm no..
  14. 01:19:032 (5) - could make a turn here. cool idea you mean because of the other streams which are turning? I just won't change that becuase I have another "circle-shaped stream" later
  15. 01:30:411 (1) - the long sliders in this section is pretty fine though i think since youre almost exclusively following the synth in this part.thank you
  16. 01:31:791 (2) - could blanket this slider with (1) to make it look better right, cool idea
  17. 01:45:929 (5,6,7) - bad flow, [urlhttp://puu.sh/h2ghv.jpg]try this[/url] I like it this way
  18. 01:50:411 - really random sv change, I hear nothing in the music that calls for a change, the stream from 01:51:101 (1) - is a bit higher pitch so the increased spacing there is fine but I think its a bit too much, consider reducing, I will think about the sliders, some modders complain about this, but I won't change any streamspacing or streamshapes (important for every further modder)
  19. 02:04:377 (3) - blanket is off fix
  20. 02:12:825 (5) - should probably stack with 02:11:618 (7) - not necessary at all
  21. 02:35:411 - this is really cool!! <3
  22. 02:40:411 (1) - blanket is off on sliderhead ok, but really not important..
  23. 02:40:929 (2) - straighten it out a bit so it blankets better ..
  24. 02:53:515 (2,3) - these are off, notice how the followpoints between (2) and (3) is slanted hmm, but the pattern should be symmetric..
  25. 02:58:342 (2,3,4,5) - these could easily be confused to 1/3 because the spacing change is so sudden no surely not
  26. 03:47:480 (2) - stack no one can notice that it's unneceassry and also the space between the straigh sliders is fixed
  27. 03:54:204 (2) - can blanket with (1) and (3) better yes.. changed a bit
  28. 04:51:199 (3) - I like this pointed downwards hm I think thats ok like it is now
  29. 04:59:131 (2,3,4) - could use a bit of movement, and the bigger movement from 05:00:165 (1) - would nicely imo no let this just be a normal oldschooly stack, many modders complain about this but I won't change because it is my opinion.
  30. 05:11:199 (1) - center this? It's exactly stacked on the flower.
Nice map and song, I hope it can get ranked :)
thanks for mod ( I didn't remember I requested..?) you will get a ticket that's okay. Sorry for just some changes...
WildOne94
Hey There :D/
Sorry for late mod as i have been on holiday in Jersey ;w;
From the Wild and Hyper's NM/M4M Queue [STD|CTB]

Smoothness
00:02:049 (1) - imo this note would be better extended one more time and remove the reverse (consider making these sliders slower for the soft music)


00:22:825 - There is sound here so please map it in. even if it's just all circle notes like this


00:28:342 (1) - shorten the slider down by one as it fits more
00:33:256 (4) - removing this note will give more sound to the next notes so you can hear it better.
00:34:377 (4,5,6) - swap 5,6 over with 4's place cause it sounds better (like i mention later on at 02:08:170 - )
00:39:377 (1) - Shorten again
00:44:291 (4) - remove again
00:46:273 (1) - this should have a finish on the start of the slider also as it has a finish sound in the song
00:52:308 (2,3) - imo i would remove (3) and extend the (2) slider reverse as it sounds better.
01:26:101 (4,1) - removing (4) will give more emphasis one (1)
01:37:308 (6) - bit of a gap in the play here. at least make this one a slider
01:41:101 (1) - please reduce the audio of the timing point here at the start of the slider down to about 50%. It's so loud for a nice song ;w;
01:57:825 (4) - the start of this slider fits more with a circle note so i would remove the reverse and have a single slider after adding a circle note here instead.


02:03:515 (1) - Add a finish to the start of the slider
02:07:049 (4) - remove so other notes can be heard more
02:07:653 (1,2,3) - the claps are a bit loud here. either add a timing point to reduce, Remove or mostly i highly recommend switching to whistles
02:08:170 (4) - This section would sound better with the music switched around like this


02:08:946 (6) - shouldn't this note be 02:08:860 - here instead?
02:13:170 (1) - shorten
02:35:411 (2,3) - watch auto play and see how fast you truly got to be to do this ;w;. I recommend doing this instead


02:36:618 (4) - make into a slider instead


02:49:894 (5) - Just a small idea but it would be nice to delete some of these one notes with not much sound on for emphasis on the next notes (since you were at one point focusing on the dinging sounds)
02:59:894 (2) - Like here ^ no sound at all
03:20:067 (1,2,3) - omg so faaaast ;w; try slow or find other ways around. it seems so impossible ;w;
03:25:584 (3,4,5) - Curve these instead of a straight line


03:31:791 (1) - add finish to the start
03:35:067 (3,4,5,6,7,8) - possible curve mirror these?
03:42:998 - add circle note
03:59:204 (4) - shorten by 1 tick and make into a reverse instead
04:15:584 (9) - ^ but not too essential
04:42:825 (1,2,3,4,5,6) - possible curve mirror again?
04:49:032 (1) - this reverse does not really fit. imo just have a circle note instead (and also consider deleting 04:48:946 (8) - for more emphasis on the next one too)
04:54:648 (1) - consider this for the intro ones too but make these long nice slow sliders


05:02:924 (9) - make into a slider which ends where (2) is
05:08:441 (1) - same as before. just make into a circle note instead
05:08:613 (1) - add finish

Well i hoped this helped :D
Any questions just pm me or leave a message in my inbox
Good luck :D
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