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posted
I can't begin to tell you how many times I drop a combo because I thought red was blue, or blue was red. And it got me thinking as to how I can fix this so that I don't have to rely on color, or at the very least, use different colors (brighter red, darker blue) to help me read the map easier. And as of this moment, there is no such option.

I thought about saying something about it, but I can understand that part of the difficulty of reading a Taiko map was that the colors red and blue used in the game are extremely close in terms of lightness and saturation. So I thought, "Ok, I guess that could fly as an excuse to not give us that option for skinning in Taiko." Then I found this thread: t/202885

So let me get this straight. A colorblind player can play osu (black background, white hitcircles), catch the beat (black background, white shapes), and osu!mania (different columns), but he can't play Taiko because the red dons and the blue kats appear the same color to him? How in the world is that fair?

Hence I feel that there should be an option for the Dons and Kats should be different shapes. No, not by default, of course, but if a skinner wishes to make Dons and Kats of different shapes, he or she should have the ability to do so. Just make a don.png or kat.png to include in the skin folder. That's all it should take.
posted
Colour blindness isn't really a good reason for this as only 1 in 33,000 people end up suffering from Monochromacy, which is the only form of colour blindness that would impact someones taiko playing (as other forms of colour blindness can see reds and blues, even if one of them ends up being a different colour).

I also feel like changing the shapes of don and kat would cause more clutter than anything and make the game quite hard to read. I do feel that we should be able to set our own colours for dons and kats though just for more customization options.
posted

Tasha wrote:

Colour blindness isn't really a good reason for this as only 1 in 33,000 people end up suffering from Monochromacy, which is the only form of colour blindness that would impact someones taiko playing (as other forms of colour blindness can see reds and blues, even if one of them ends up being a different colour).
1 in 33,000. and we have 60,000 people playing on the client per day. Chances are high one of them is monochromatic. And that's enough of a reason to implement (optional) different shapes for Taiko.

Seriously, compare the two!



posted
Regardless of the triviality, increasing accessibility is almost always a good thing.

A middle-ground that might not require nearly as much time is to simply implement a mode that changes the Taiko notes to gray scale, but creates two notes that are inverses from one another.
posted

Halogen- wrote:

Regardless of the triviality, increasing accessibility is almost always a good thing.

A middle-ground that might not require nearly as much time is to simply implement a mode that changes the Taiko notes to gray scale, but creates two notes that are inverses from one another.
I would take that option as well.
posted
I support this due to both being helpful for the colorblind people, but also for being useful for making more creative skins.
posted
Sounds cool.

Lolcubes could have a cube taiko skin.
posted

Tasha wrote:

I also feel like changing the shapes of don and kat would cause more clutter than anything and make the game quite hard to read.
Or, instead, as one of my old Algorithmics teacher used to do in tests, put a shaped pattern within the don/kats so the player can differentiate. However at higher speeds, it will be much more difficult to read. The idea itself is the same thing. For instance, having, let's say, a O shape for don and a X shape for kat would help the player differentiate, if he does have monochromacy.


something like this, for instance, wouldn't cause clutter at all yet let the player differentiate.
posted
I feel like Gezo's way would be a lot less clutter and would assist people quite a bit.

Also wanting to mention I didn't have anything against the idea itself. I personally support having different colours for the notes. I just don't feel that the reason given (colourblindness) is a very valid one, as there are other paths that could be taken to address the issue.

Simply put, maybe have a colour bilndness option for taiko where when checked, notes become white and black and have different markers
posted

MMzz wrote:

Sounds cool.

Lolcubes could have a cube taiko skin.
I sure would.
posted

_Gezo_ wrote:

Tasha wrote:

I also feel like changing the shapes of don and kat would cause more clutter than anything and make the game quite hard to read.
Or, instead, as one of my old Algorithmics teacher used to do in tests, put a shaped pattern within the don/kats so the player can differentiate. However at higher speeds, it will be much more difficult to read. The idea itself is the same thing. For instance, having, let's say, a O shape for don and a X shape for kat would help the player differentiate, if he does have monochromacy.


something like this, for instance, wouldn't cause clutter at all yet let the player differentiate.
That would be a great idea, but it may require different files for dons and kats, which opens up the possibility of different shapes.
posted
Why isn't this a thing yet? I have a friend who is colorblind who just can't play Taiko because of this. It'd be such a simple change that wouldn't be that big of a deal but would definitely increase the accessibility for taiko.
posted

tatatat wrote:

Why isn't this a thing yet? I have a friend who is colorblind who just can't play Taiko because of this. It'd be such a simple change that wouldn't be that big of a deal but would definitely increase the accessibility for taiko.
Red + Blue = Black

Just make taikohitcitcle.png have that two color on it.
Like TaikoMania skin (t/404353)

I hope this can help :)

I'm bad at grammar. Sorry....

Why I edited?
I forget to add quote!

But isn't this 2 year old thread yet. So, I think it better to open new thread!
posted

tatatat wrote:

Why isn't this a thing yet? I have a friend who is colorblind who just can't play Taiko because of this. It'd be such a simple change that wouldn't be that big of a deal but would definitely increase the accessibility for taiko.
You do realise this gamemode is derived from somewhere else right? It's not native to osu! itself like CtB
It was never supposed to be different in shapes because that'd make reading 10x easier
posted

_Meep_ wrote:

It was never supposed to be different in shapes because that'd make reading 10x easier
How did you jump to that conclusion?
posted

Minhtam wrote:

I can't begin to tell you how many times I drop a combo because I thought red was blue, or blue was red. And it got me thinking as to how I can fix this so that I don't have to rely on color, or at the very least, use different colors (brighter red, darker blue) to help me read the map easier. And as of this moment, there is no such option.

I thought about saying something about it, but I can understand that part of the difficulty of reading a Taiko map was that the colors red and blue used in the game are extremely close in terms of lightness and saturation. So I thought, "Ok, I guess that could fly as an excuse to not give us that option for skinning in Taiko." Then I found this thread: t/202885

So let me get this straight. A colorblind player can play osu (black background, white hitcircles), catch the beat (black background, white shapes), and osu!mania (different columns), but he can't play Taiko because the red dons and the blue kats appear the same color to him? How in the world is that fair?

Hence I feel that there should be an option for the Dons and Kats should be different shapes. No, not by default, of course, but if a skinner wishes to make Dons and Kats of different shapes, he or she should have the ability to do so. Just make a don.png or kat.png to include in the skin folder. That's all it should take.
posted

Endaris wrote:

_Meep_ wrote:

It was never supposed to be different in shapes because that'd make reading 10x easier
How did you jump to that conclusion?
It's hard to read because differentiating between multiple red and blues in a small timeframe is hard
By utilizing shapes, it'd be easier to make out which are which
posted

_Meep_ wrote:

It's hard to read because differentiating between multiple red and blues in a small timeframe is hard
By utilizing shapes, it'd be easier to make out which are which
That's what you think but did you actually try it?
What could be advantageous is a difference in color AND shape but I am pretty sure that it doesn't matter at all if the notes differ by color OR shape.
posted
I want pink and purple
posted

Endaris wrote:

_Meep_ wrote:

It's hard to read because differentiating between multiple red and blues in a small timeframe is hard
By utilizing shapes, it'd be easier to make out which are which
That's what you think but did you actually try it?
What could be advantageous is a difference in color AND shape but I am pretty sure that it doesn't matter at all if the notes differ by color OR shape.
Well it's not really proven, but more of an assumption
However, this mania is the same case.
For example, compare t/539048 and your default osu skin
The notes are clearly different, however I read both of them in a totally different way.
I played the love live one because I have played the game before and have got myself used to seeing these circles fall down rather than blocks of mania notes
This could easily be replicated if this request was approved, which is why I say it may make it easier for many others.
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