thank you for the feedback sahuang :3My Angel Azusa wrote:
I don't really think this map is ready for rank...[Descendant]
- You have used a lot of variation of rhythms for intro. These include 1/1, 1/2 sliders, 1/1,1/2 reverse sliders and 2 1/2 circles. However the music is kinda similar for the whole intro.
00:01:811 (3,4) - this, for example, idk why you use 1/1 slider plus a circle to emphasise 00:02:287 (4) - instead of 00:02:128 - ,which has a louder drum beat. Kinda weird 00:01:176 (1,2,3,4) - not consistent when the music is basically 1/2 drum spam. i want to make a 'relaxing' opening and will become harder (1/1 with less 1/2 and then a lot of 1/2 with less 1/1), spamming this all with 1/2 will make the quiet intro kinda disturbed imo
00:05:938 (1,2) - this is even worse cuz i dont think music is intense enough for you to use 2 circles instead of a slider. Music doesn't change. emphasize the bell sound
00:12:922 (3) - weird 1/1 reverse slider here, what's your intension? You never used this pattern when music is similar, and i think you ignored some red tick sounds that you mapped before. the music is kinda similar with 00:18:001 - part so i want to use those pattern
00:14:192 (2,3,4,5) - i feel like you are creating a kind of rhythm in your mind...00:14:192 (2,4) - totally inconsistent with other parts. Even in your hitsound the downbeats are on white ticks, so idk why you do this here. there's not only drum on (2,3) - um idk what that ringing(?) sound along 2,3,4,5,6,7 and yes i know its my bad to creating my own kind of rhythm, but i cant? i still think this part is still nonstop 1/2 and then there's that ringing sound. and yes i did ignore the ringing sound except this part
00:18:001 (3) - same here, i think 2 sliders will be more appropriate umm im still going with slow and relaxing intro part.. orz- 00:28:954 (1,2) - blanket my bad, but i think its not too noticeable since its only need 1grid down uwu
- 00:31:970 (4,6,3) - 00:33:557 (5,2) - overlaps here seem really random, id prefer clean them up a bit its intentional.. i dont really like perfectly stacked or slightly un-overlapping
- 00:40:224 (1,2,3,4) - why is ds increasing so much here? 00:40:541 (3,4) - too far away, music isn't intense. um from 1,2,3,4,1 the music is increasing so i moved 3,4 kinda far to emphasize next slider
- 00:49:112 (1,3) - overlap feels messy i liked this one tho qwq
- 00:51:335 (2) - should be 2 circles. Unlike 00:43:716 (2) - 00:46:255 (2) - 00:48:795 (2) - , 00:51:493 - has a downbeat so should be mapped imo. hmm, i was following the music while it has similar sound with previous slider. the music is actually the same as 00:45:938 - this part too so yeah u.u
- 00:58:478 (4) - NC whoops my bad orz
- 01:01:732 - shouldn't slider end here? Having 80% volume 01:01:493 - is really too loud. ending it on the blue tick doesnt seem to be my preferable but i was thinking like "rather than finish this on blue tick i think finish it as 1/1 to next note is noticeable" _:3
- Slider tick rate 2 is unnecessary imo ,for sliders such as 01:00:541 (1) - the ticks are too loud. i aware about this but i dont really want the hp drain nukd when people HR, also some part isnt kinda recognized that its end at blue tick so i hope adding the slider tick would help it orz
- 01:09:906 (2,3) - keep some symmetry? :cries: i kinda like this part but i think current one is ok
- 01:13:874 (1,2,3,4) - i dont get why you suddenly choose 4 circles instead of 2 sliders here. There's no change in music and 01:14:033 (2,4) - don't deserve such emphasis umm i want to make variety here orz previous part was 1/2 slider so i tried to change the style since i think it'll be boring to put it as sliders again
- 01:16:414 (1,2,3,4) - same as above
- 01:26:097 (2,4,6) - dont think there should be circles here, the music here is too weak compared to 01:25:938 (1,3,5) - i think the jump pattern actually help it to emphasize the (1,3,5) and since the music is going to change at the next part, so i decided to make this a lil bit harder
- 01:26:811 - this should be mapped but you ignored.. at this part, i really want to follow the sound rather than the drum on the white tick >< because i think all part following the drum would be boring... thus last part is following the drum so much, thats why i intended to make this part not following the drum ;w;
- 01:28:636 - etc. why put this as reverse? Clearly you are not following drums so this is downbeat. ^
- 01:30:858 (4) - use a slider is better. Not good to keep it empty. i was trying to make some variety and small break here, since previous part is a lot of 1/1 slider so yeah, i think it can make player rest for a bit
- 01:31:970 (3,4) - should be smaller ds i was trying to make somehow the jump is similar but leads to 01:32:287 (1) - 's but yeah i think i should've rearranged this one
- 01:37:049 (2,3,4,5) - 3 and 5 isnt that clear, 1.0x ds stream seems overdone. You could try 2 1/4 sliders instead. i dont think its unreadable as well. also it doesnt affect the gameplay since its has a circular(?) flow. and i was using 1/4 sliders on this kind of part so i decided to not use that again on this part since it will be kind of boring imo
- Not going to mention similar places throughout this section.
- 01:42:922 (4,2,1) - kinda messy overlaps i agree but it doesnt affect the gameplay much, i think this part has a good flow and following rhythm too
- 01:48:478 - why empty here..
- 01:49:747 - 01:49:827 - same,should map a 1/4 slider here this part.. is actually has been mentioned on previouses mod, so decided to let those part empty and follow the loud part instead
- 02:16:096 (1,2,1,2,1,2,3) - should be grouped in 3s so 02:16:096 (1,2,1) - 02:17:048 (2,1,2,3) - and you should delete 02:17:524 (2) -
- 02:21:175 (3,2) - can probably stack them there is actually a sound on the red ticks (02:17:524 - and 02:17:842 - ) but i think to not follow the last sound on the red tick one because i want some variation. i know its inconsistent but i think it lead to some variety like "follow and then not follow"
- 02:32:286 - downbeat here, why mapped as slider end? my bad, i was trying to emphasize 02:31:969 (3) - since previous pattern that have the same rhythm start with a slider
- 02:35:143 (1,2) - sudden change from 1/6 reverse to 2 sliders, very inconsistent and confusing. i think its not quite confusing because i made 02:33:239 (1) - a 1/6 slider on the same pattern like this one, also the ds made it clear to see that it's 1/6
- 02:37:048 (1,2,1,2,1,2,3) - same as above same
- 02:52:683 - why ignore the drum? because its not loud as next part, also i want to focus on only 1/2 since the 1/2 sound is pretty loud
- 02:58:477 (3,4,5) - aesthetics. :cries:
- 04:11:493 (1) - might use a bigger sv, and 04:11:731 - 04:12:048 - there are 1/4 beats here. hmm talked this part with Natsu long time ago, decided to follow the loud sound and make it catchable (by making it triplet). making it as stream, i think its not very catchable. to increase the sv.. i think no orz
- 04:23:953 - not sure why it's 1/4 my bad orz. i was thinking it'll fit to put triplet to make some variation (of course i created my own rhythm here)
- 04:52:603 - etc should be emphasised rather than mapped as slider end.. i know its kinda absurd but i tried a different style of making triplet rhythms here
- 04:52:206 (3) - 04:54:111 (3,5) - etc i think they are ghost notes. my bad, but i was intended to make some rhythm variation to make some "energetic" opening which lead to the kiai part
- 04:54:111 (3,5) - aesthetics. i dont feel it will affect the gameplay too much
- 05:43:397 (3,1) - ds feels too small i do agree but stacking it would be bad imo and put it far doesnt make a clear point because the music is going down
- 05:43:080 (1,1) - overlap is a bit messy i want to make a 'rounded' flow since the previous stream was rounded(?) shape. so if i separate (2) into zigzag movement is kinda strange imo
- 06:00:699 (1) - 1/8d i'll talk to other person about this snapping because some of them said its 1/6
- 06:01:016 (2) - use a 1/4 slider instead? drum 06:01:096 - i was planning to make this as 1/4 slider but next part was a spaced stream so i think its better to make the player rest and can prepare for the aim to the spaced stream ><
80% is kinda too loud imo so maybe reduce some volumes. Also its better to silence some slider ends on blue tick. i think the volume is applies differently to all people but thank you for pointing those out!
I didné mention everything, sometimes there are similar problems.
I really hope this can be improbed a bit.
edit: also thanks for everyone which support and congratulate(?)