Hollow Wings wrote:
thou i don't wanna cause some drama here... it's like a must do event every time... so well, let me look at this:
"Totally out of place." Not really, it's a common trend with maps like this that the entire top 50 is filled with A-C ranks, which technically means that people couldn't play the map like the beatmapper intended. how can you know that when i've already got 10+ A rank replays of this map?
"I strongly disagree." How isn't it? Everyone can make a map with the same sliders throughout the entire map, it's just plain lazy. are you sure you can insist your idea of this? then how about this: everyone can make a map with various sliders throughout the entire map like they always do, it's just plain lazier.
"If the mapper feels like the rhythm follows a "back and forth" flow so be it." Which there isn't, please point out how any of those back and forth patterns are even following an instrument or vocal. are you sure you can insist your idea of this again? then give some positive examples of totally match the point of this, which the whole mapping field can hardly be any one. btw, i put those patterns to larger ds by only 4 notes pattern's composing with that structure, which is also a common one in other maps.
Considering only about 10 people will be able to even play this map "properly" it seems like a waste of time to even rank.
Approved with some tweaks sure, approved as in what ridiculous maps got a few years ago you can say that if you really want to.
maybe it's necessary to give this post, thou won't reply things other than mods from now on imo... mods are still welcomed, if something you think is really need to be changed.
I don't want to make this into a drama at all, if anything I respect you and all the other mappers a lot for your continuous work and giving the community something to play.
As for the back and forth pattern, I haven't seen it mapped in this fashion before, because of the "high" bpm and insanely fast snaps in between it feels really gimmicky and annoying to play.
And I know that most back and forth patterns don't really follow the music in maps, but it just stands out more in this map in my opinion.
And again, approved over rank is just a personal thing, I personally see ranked maps as fully qualified maps that abide a strict universal standard, where as in approved maps can be little more "loose" on the rules.
I won't make your life harder by submitting a mod on this map, but I hope you can read more into my opinion and try to understand what I mean from a players perspective.
Ant wrote:
This isn't a matter of "wanting" people to S your maps. Of course, you can make a map and want someone to S it, but actually caring about the scores people can get on your map (=/= playability) isn't something which is necessarily included in making a map. You can make an extremely hard map to fit an extremely difficult-sounding song with no regards to whether or not people can FC it. Even so, you say that the way the beatmapper intends it is for it to be S'd, but what if the beatmapper just wants to make a map people enjoy, regardless of if they hit every circle or not?
Isn't the point of a rhythm game to hit every circle/note as accurately as possible? Making your map very hard/not fcable kinda removes that idea.
Players will play the map, and they'll enjoy it or they won't. Some people might dislike the sliders, but to claim they're lazy is just wrong and disrespectful. Feel free to dislike the sliders, but stick with opinions and not accusations.
It takes a whole lot less effort to copy paste a slider than to create a "unique" shaped slider every time, therefore "lazy"/less effort.
Edit: And we've moved on from vertical slider since 2007, we've adapted to different slider shapes for a reason.
Different interpretations for different people then, right?
Sure, music and mapping is all about opinions.
So harder maps are allowed!.. if they're the "right kind" of hard. You consider the jumps gimmicky, but being able to play flow like this is a skill, and being able to map stuff like this properly is too.
Definitely, but that doesn't mean it plays well for the majority of the player base that will attempt to clear this map.