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Halozy - Deconstruction Star

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Victoire

Mitch wrote:

Why wouldn't you want to have people S your maps?
You want people to enjoy the rhythmic feel and flow that you are trying to express right?
Might as well just create maps like Centipede if you don't want any proper scores on it.
This isn't a matter of "wanting" people to S your maps. Of course, you can make a map and want someone to S it, but actually caring about the scores people can get on your map (=/= playability) isn't something which is necessarily included in making a map. You can make an extremely hard map to fit an extremely difficult-sounding song with no regards to whether or not people can FC it. Even so, you say that the way the beatmapper intends it is for it to be S'd, but what if the beatmapper just wants to make a map people enjoy, regardless of if they hit every circle or not?
Using the same sliders just feels copy/pasted to players, sure it might be technically correct and "artistic", players won't perceive it like that.
Players will play the map, and they'll enjoy it or they won't. Some people might dislike the sliders, but to claim they're lazy is just wrong and disrespectful. Feel free to dislike the sliders, but stick with opinions and not accusations.

Yes I have, the music doesn't resemble a back and forth pattern.
Different interpretations for different people then, right?

I'm fine with creating harder maps than the current top-tier players can play, but doing so by adding in gimmicky back and forth patterns really doesn't make a lot of sense to me.
So harder maps are allowed!.. if they're the "right kind" of hard. You consider the jumps gimmicky, but being able to play flow like this is a skill, and being able to map stuff like this properly is too.
THE FLAT EARTH

Hollow Wings wrote:

thou i don't wanna cause some drama here... it's like a must do event every time... so well, let me look at this:

"Totally out of place." Not really, it's a common trend with maps like this that the entire top 50 is filled with A-C ranks, which technically means that people couldn't play the map like the beatmapper intended. how can you know that when i've already got 10+ A rank replays of this map?
"I strongly disagree." How isn't it? Everyone can make a map with the same sliders throughout the entire map, it's just plain lazy. are you sure you can insist your idea of this? then how about this: everyone can make a map with various sliders throughout the entire map like they always do, it's just plain lazier.
"If the mapper feels like the rhythm follows a "back and forth" flow so be it." Which there isn't, please point out how any of those back and forth patterns are even following an instrument or vocal. are you sure you can insist your idea of this again? then give some positive examples of totally match the point of this, which the whole mapping field can hardly be any one. btw, i put those patterns to larger ds by only 4 notes pattern's composing with that structure, which is also a common one in other maps.

Considering only about 10 people will be able to even play this map "properly" it seems like a waste of time to even rank.
Approved with some tweaks sure, approved as in what ridiculous maps got a few years ago you can say that if you really want to.

maybe it's necessary to give this post, thou won't reply things other than mods from now on imo... mods are still welcomed, if something you think is really need to be changed.
I don't want to make this into a drama at all, if anything I respect you and all the other mappers a lot for your continuous work and giving the community something to play.

As for the back and forth pattern, I haven't seen it mapped in this fashion before, because of the "high" bpm and insanely fast snaps in between it feels really gimmicky and annoying to play.

And I know that most back and forth patterns don't really follow the music in maps, but it just stands out more in this map in my opinion.

And again, approved over rank is just a personal thing, I personally see ranked maps as fully qualified maps that abide a strict universal standard, where as in approved maps can be little more "loose" on the rules.

I won't make your life harder by submitting a mod on this map, but I hope you can read more into my opinion and try to understand what I mean from a players perspective.


Ant wrote:

This isn't a matter of "wanting" people to S your maps. Of course, you can make a map and want someone to S it, but actually caring about the scores people can get on your map (=/= playability) isn't something which is necessarily included in making a map. You can make an extremely hard map to fit an extremely difficult-sounding song with no regards to whether or not people can FC it. Even so, you say that the way the beatmapper intends it is for it to be S'd, but what if the beatmapper just wants to make a map people enjoy, regardless of if they hit every circle or not?
Isn't the point of a rhythm game to hit every circle/note as accurately as possible? Making your map very hard/not fcable kinda removes that idea.
Players will play the map, and they'll enjoy it or they won't. Some people might dislike the sliders, but to claim they're lazy is just wrong and disrespectful. Feel free to dislike the sliders, but stick with opinions and not accusations.
It takes a whole lot less effort to copy paste a slider than to create a "unique" shaped slider every time, therefore "lazy"/less effort.

Edit: And we've moved on from vertical slider since 2007, we've adapted to different slider shapes for a reason.

Different interpretations for different people then, right?
Sure, music and mapping is all about opinions.

So harder maps are allowed!.. if they're the "right kind" of hard. You consider the jumps gimmicky, but being able to play flow like this is a skill, and being able to map stuff like this properly is too.
Definitely, but that doesn't mean it plays well for the majority of the player base that will attempt to clear this map.
-Ryuujii-
Man people sure loveeee drama in this game.
Osuology

-Ryuujii- wrote:

Man people sure loveeee drama in this game.
This shouldn't be a suprise to you lol
iMega
omg itshappening.jpg
neurosis
.
Tassadar
no kd

00:33:239 (1,2,3,4) - swap 1 and 2? that way the flow is like a Z and it cuts down on quite a lot of the direction changes
01:20:271 (2,1) - this is basically just opinion, but increase the spacing a bit or make it so the end of the triple immediately afterwards isn't stacked? you didn't stack them later in the song and it makes it a fair bit easier to read imo
01:46:208 (1,2,3) - this doesn't need to be stacked imo, it's not any less intense than the previous parts and the 1/2 slider means the transition into the stream would be fine too, same during the other kiais

just a couple of opinions from someone who can't really play the map (or map themselves), feel free to disregard, really fun map overall though, good luck on getting it ranked/approved!
Lethargy
dude nice
Nathan
you need to respond to Tassadar's mod before I do anything~

btw can you make combo color 7 just slightly brighter? It's a bit difficult to see with the black areas of the background
Deltmin
get hyped
Yunomi
big balls sukinathan
Topic Starter
Hollow Wings

sukiNathan wrote:

you need to respond to Tassadar's mod before I do anything~

btw can you make combo color 7 just slightly brighter? It's a bit difficult to see with the black areas of the background fixed.

Tassadar wrote:

no kd

00:33:239 (1,2,3,4) - swap 1 and 2? that way the flow is like a Z and it cuts down on quite a lot of the direction changes hmm current zigzag fit the pitch of electric track better imo.
01:20:271 (2,1) - this is basically just opinion, but increase the spacing a bit or make it so the end of the triple immediately afterwards isn't stacked? you didn't stack them later in the song and it makes it a fair bit easier to read imo nope for they are just different type of those patterns, see 01:23:367 (2,1,2,3) - and lots of rest examples after that.
01:46:208 (1,2,3) - this doesn't need to be stacked imo, it's not any less intense than the previous parts and the 1/2 slider means the transition into the stream would be fine too, same during the other kiais i just wanna a sudden stop for aiming after jump at 01:46:014 (1,2) - to fit the vocal's track, and i think that works pretty well.

just a couple of opinions from someone who can't really play the map (or map themselves), feel free to disregard, really fun map overall though, good luck on getting it ranked/approved!
thx for modding!
Nathan

rrtyui wrote:

plz enjoy game mapping
#2
Cherry Blossom
Can't singletap it ;w;
Enon

Cherry Blossom wrote:

Can't singletap it ;w;
pls hentai
Yohanes

Cherry Blossom wrote:

Can't singletap it ;w;
Lifehack : alternate by using just one finger, it's easier than singletapping
Kroytz
惊人的地图
BeatofIke
Beat Heaven o3o
Gorgotz
Can't wait for this one being ranked, good luck :D
Mao
Cool song lol
-Makishima S-
HW masterpiece is back yay!
Another reason to play this game, progress and get better, thanks HW <3

Wish you all best to rank this up!
buhei
i wonder how this sb was done. :o
Charles445
Sliders are up/down so parsing the endpoints wouldn't be too hard...
Then take the list of circles, slider starts, sliderends, and repeats, calculate their angle relative to each other...
Make a burst of stars at each one with the velocity of... blah, blah
damn

that's just really awesome
captin1
wish i was still on the team
Okoratu
[stuff]
- tag the person who made your sb???
- 00:32:029 (5) - ik ik it's minor and stuff but while you're at it idk if you read that last time but this stack is just off a bit so that it ooks like it's 1/4 while it's 1/8
Topic Starter
Hollow Wings

Okoratu wrote:

[stuff]
- tag the person who made your sb??? wtf, i think i got something wrong when i add some new tags... fixed the issue now, and also add "zun" into tags.
- 00:32:029 (5) - ik ik it's minor and stuff but while you're at it idk if you read that last time but this stack is just off a bit so that it ooks like it's 1/4 while it's 1/8 i think it's ok in reading even with that overlap, as for the stack it's just similar to the pattern like 00:34:981 (4,5,1) - or all others as well.
very good, thanks for your help!

buhei wrote:

i wonder how this sb was done. :o

Charles445 wrote:

Sliders are up/down so parsing the endpoints wouldn't be too hard...
Then take the list of circles, slider starts, sliderends, and repeats, calculate their angle relative to each other...
Make a burst of stars at each one with the velocity of... blah, blah
damn

that's just really awesome
@shallicomparethee



thanks everyone, hope you can enjoy! <3
Okoratu
kira kira
edit flame lol
Kolono111
Oh my god
Starfy
!
-Zeraora
:)
Feerum
Grats :3
Hula
Laziest unique sliders ever.
KaedekaShizuru
waitwaitwait
where is your signature on BG?
by the way, so fantasy map
ShallICompareThee

Hollow Wings wrote:

Okoratu wrote:

[stuff]
- tag the person who made your sb??? wtf, i think i got something wrong when i add some new tags... fixed the issue now, and also add "zun" into tags.
- 00:32:029 (5) - ik ik it's minor and stuff but while you're at it idk if you read that last time but this stack is just off a bit so that it ooks like it's 1/4 while it's 1/8 i think it's ok in reading even with that overlap, as for the stack it's just similar to the pattern like 00:34:981 (4,5,1) - or all others as well.
very good, thanks for your help!

buhei wrote:

i wonder how this sb was done. :o

Charles445 wrote:

Sliders are up/down so parsing the endpoints wouldn't be too hard...
Then take the list of circles, slider starts, sliderends, and repeats, calculate their angle relative to each other...
Make a burst of stars at each one with the velocity of... blah, blah
damn

that's just really awesome
@shallicomparethee



thanks everyone, hope you can enjoy! <3
yes,just as 445 said
Avishay

Okoratu wrote:

kira kira
penopet
Doxa
.
Kalibe
oh
ktgster
Just a few things that seem questionable. I only suggest the mapper to respond to this post and not anyone else.

[Beat Heaven]

2015-11-07 11:25 Jaitonat: actually tbh
2015-11-07 11:25 Jaitonat: it should be o10
2015-11-07 11:25 Jaitonat: *od10
2015-11-07 11:25 Jaitonat: for full emphisis on the beat part
Considering the 1/8's and the huge amount of potential notelocking this map can bring, I don't see any reason for it to be OD 8. It would be better to use OD 9 or higher to prevent this issue and allow a less frustrating map.

If you do not know what notelocking is, please refer to this thread.
>:(
01:01:884 (2,2,2,2) - why do these sliders have different rhythms from each other?
01:36:723 (1,2,1,2) - It's strange that this part has a higher spacing than 01:35:949 (1,2,1,2) why is that. This also applies to 01:55:303 (1,2,1,2) and many other parts in other kiais.
01:37:497 (1,2,3,4,5,6,7,8,9) - this is also questionable as you have just established before that you made 2 doubles with jumps in between so just having a straight line is already off.
01:41:271 (9,10) - why is the intersection on 9 and not 10. Before, you had 01:40:981 (6) which is on a white tick, but 9 is not on a white tick and so it feels inconsistent and off from this stream. In fact, you even do it differently from this pattern 01:52:981 (2,3,4,5,6,7,8,9,10,11,12,13) and 02:45:626 (2,3,4,5,6,7,8,9,10,11,12,13) please explain.
04:08:368 (4,5) - considering the nature of this part, it is strange that this is stacked
04:17:562 (6,7) - compared to the rest of the map, this looks incredibly off compared to the rest of the map.
00:33:723 (2,3) - speaking of which, this is also off.
04:25:110 (1,2) - I would suggest to remove one repeat from each slider as it is a part easy to break and is pretty much a "be more lucky to keep combo" part
04:33:240 (1,2,1,2) - this is strange compared to the ones before. It is smaller in spacing and the notes after it have a higher ascent in the vocals.
04:40:595 (1,2,3,4) - it is also strange this is flipped compared to the other streamjumps

Again, please explain the reasoning behind all these points.
Ozato Fumika
what a beautiful map and SB

but i just found a few small things

I just thought it might be something worth saying

03:14:658 -
03:20:852 -
03:23:949 -
03:27:045 -

the star burst is delayed

maybe on purpose? idk lol

also around 04:25:734 - SB load goes over 5.0 and maximum at 5.5

i know it's a guideline but just saying
Topic Starter
Hollow Wings

ktgster wrote:

Just a few things that seem questionable. I only suggest the mapper to respond to this post and not anyone else.

[Beat Heaven]

2015-11-07 11:25 Jaitonat: actually tbh
2015-11-07 11:25 Jaitonat: it should be o10
2015-11-07 11:25 Jaitonat: *od10
2015-11-07 11:25 Jaitonat: for full emphisis on the beat part
Considering the 1/8's and the huge amount of potential notelocking this map can bring, I don't see any reason for it to be OD 8. It would be better to use OD 9 or higher to prevent this issue and allow a less frustrating map.

If you do not know what notelocking is, please refer to this thread.
>:( yes, i know what notelock is before, and i talked about this to some staffs as well. and if you exactly know how it works and look at this map which i put much more effort than you, you can easily figure out that unless i can set od over 11 otherwise i can't completely avoid the overlapping hitwindow anyway, because 1/8 155bpm streams' gap is about 46.4ms. so, considering about most of other objs are in lower bpm (they are the main part of the map), and also high bpm streams are not that hard than you've thought becasue i already stacked all of them which are easy to read and hit if you have enough streaming skill. i choose od8 for compromise. if you think higher od is at least solve it a bit better, i would say it really makes no differences if you can't completely get it clear because its bpm is actually 310. and in fact, most of ranked maps didn't avoid the notelock as well, you can calculate why if you care.

01:01:884 (2,2,2,2) - why do these sliders have different rhythms from each other? listen to the song carefully and you will find different rhythm track i was following.
01:36:723 (1,2,1,2) - It's strange that this part has a higher spacing than 01:35:949 (1,2,1,2) why is that. This also applies to 01:55:303 (1,2,1,2) and many other parts in other kiais. guitar. and they are notes.
01:37:497 (1,2,3,4,5,6,7,8,9) - this is also questionable as you have just established before that you made 2 doubles with jumps in between so just having a straight line is already off. idk why this is off, i map notes for different patterns.
01:41:271 (9,10) - why is the intersection on 9 and not 10. Before, you had 01:40:981 (6) which is on a white tick, but 9 is not on a white tick and so it feels inconsistent and off from this stream. In fact, you even do it differently from this pattern 01:52:981 (2,3,4,5,6,7,8,9,10,11,12,13) and 02:45:626 (2,3,4,5,6,7,8,9,10,11,12,13) please explain. 1st, 9 is not the start of notes' part, even it looks like it is. 2nd, they are notes in different patterns. do you give all same patterns for same melody in your maps as well? i don't see issue here.
04:08:368 (4,5) - considering the nature of this part, it is strange that this is stacked i don't see issue here.
04:17:562 (6,7) - compared to the rest of the map, this looks incredibly off compared to the rest of the map. what? you mean overlap is issue as well? i still don't see issue here.
00:33:723 (2,3) - speaking of which, this is also off. same as above.
04:25:110 (1,2) - I would suggest to remove one repeat from each slider as it is a part easy to break and is pretty much a "be more lucky to keep combo" part nope, it's easy to hit and combo.
04:33:240 (1,2,1,2) - this is strange compared to the ones before. It is smaller in spacing and the notes after it have a higher ascent in the vocals. special vocal beat is at 04:33:530 (2) - , changing ds jump at 04:33:336 (2,1,2) - request players aiming note 1 and jump to note 2 which emphasis the vocal better after jump at 2-1. stack the slider following because the vocal is more heated than basic instr tracks.
04:40:595 (1,2,3,4) - it is also strange this is flipped compared to the other streamjumps i don't see issue here.

Again, please explain the reasoning behind all these points. i think this is so rude... thou i've explained above already, and i think i won't do it again unless there're unrankble issues :<

Moeka wrote:

what a beautiful map and SB

but i just found a few small things

I just thought it might be something worth saying

03:14:658 -
03:20:852 -
03:23:949 -
03:27:045 -

the star burst is delayed shall's codes designed that.

maybe on purpose? idk lol

also around 04:25:734 - SB load goes over 5.0 and maximum at 5.5 it's ok imo, not in a really long time. and also, actually there are lots of over 5.5 sb in ranked sections recently already.

i know it's a guideline but just saying i'm glad you take care about the sb, most other modders just skip or ignore it...

KaedekaShizuru wrote:

waitwaitwait
where is your signature on BG?
by the way, so fantasy map see bottom right...
......
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