Really fun map, nice job HW!
thx for modding!Depths wrote:
[Beat Heaven]
small recheck no KD
- 00:02:658 (4) - make this a slider to follow vocal better? like thishttp://puu.sh/kGT6f/63a7db4bff.jpg or you can extend
to the next blue tic i think leave that tick blank can be played better...- 00:08:078 (5) - why cover up the vocal with a repeat when you mapped it earlier? maybe this is better? wanna let players hold tapping at that repeating slider to follow the electric melody. http://puu.sh/kGTf9/92b950638e.jpg
5 follows the drop like sound and 6,7 are mapped to vocal- 01:36:143 (1,2) - ctl+g plays better into 01:36:336 (1) - imo those patterns are set in a system work in general, don't want to change that now ;w;
- 01:36:917 (1,2) - same here if you agree to change ^
- 01:41:368 (5) - NC so its more readable w hmmm rearranged nc style in the whole map, but not in your way.
- 01:45:432 (4) - ctl+g the vocal has a rise fall feel to me here, so I think this follows it better :3 just wanna set nc mainly follow basic drum track orz...
sukiNathan wrote:
!!!
Since when has nobody being able to fc something affected it being ranked?Mitch wrote:
Very gimmicky, unnecessary hard patterns, nobody will fc this.
QATs, please fix.
Just for clarification: same sliders throughout the entire map is very unimaginative and boring, and patterns like this:
just adds unnecessary difficulty in a already way too hard map.
"nobody will fc this" Totally out of place.Mitch wrote:
Very gimmicky, unnecessary hard patterns, nobody will fc this.
QATs, please fix.
Just for clarification: same sliders throughout the entire map is very unimaginative and boring, and patterns like this:
just adds unnecessary difficulty in a already way too hard map.
"Totally out of place." Not really, it's a common trend with maps like this that the entire top 50 is filled with A-C ranks, which technically means that people couldn't play the map like the beatmapper intended.Painketsu wrote:
"nobody will fc this" Totally out of place.Mitch wrote:
Very gimmicky, unnecessary hard patterns, nobody will fc this.
QATs, please fix.
Just for clarification: same sliders throughout the entire map is very unimaginative and boring, and patterns like this:
just adds unnecessary difficulty in a already way too hard map.
"unimaginative and boring" I strongly disagree.
"unnecessary difficulty" If the mapper feels like the rhythm follows a "back and forth" flow so be it.
I mean no offense but your fully subjective post adds nothing to this thread in my opinion, feel free to disagree.
Back in the day when ridiculous maps got approved instead of ranked.Cheesecake wrote:
Since when has nobody being able to fc something affected it being ranked?Mitch wrote:
Very gimmicky, unnecessary hard patterns, nobody will fc this.
QATs, please fix.
Just for clarification: same sliders throughout the entire map is very unimaginative and boring, and patterns like this:
just adds unnecessary difficulty in a already way too hard map.
Implying adding maps to your list of favorites makes you know a lot about a game?Cheesecake wrote:
I'm sure you know a lot about mapping
I'm not talking about favourites.Mitch wrote:
Implying adding maps to your list of favorites makes you know a lot about a game?Cheesecake wrote:
I'm sure you know a lot about mapping
C'mon now, at least come up with something better than that.
His point was more so you have 0 uploaded maps, which gives an idea of your mapping experienceMitch wrote:
Implying adding maps to your list of favorites makes you know a lot about a game?Cheesecake wrote:
I'm sure you know a lot about mapping
C'mon now, at least come up with something better than that.
Couldn't play the map like the beatmapper intended? Are you trying to say that HW intending for the map to be S'd? Are you implying that a mapper even needs to intend for whatever kind of score to be set? I, as a mapper, want to make playing songs I like fun by making maps in a way which complements the song well. What kind of scores people can get (now) does not matter.Mitch wrote:
"Totally out of place." Not really, it's a common trend with maps like this that the entire top 50 is filled with A-C ranks, which technically means that people couldn't play the map like the beatmapper intended.
"I strongly disagree." How isn't it? Everyone can make a map with the same sliders throughout the entire map, it's just plain lazy.Having the same-shaped sliders in your entire map is not remotely lazy. Slider placement is still a thing, so is flow, fittingness, consistency. Forcing yourself to use the same sliders like this isn't easier, it's harder, and you can even call it an artistic choice.
"If the mapper feels like the rhythm follows a "back and forth" flow so be it." Which there isn't, please point out how any of those back and forth patterns are even following an instrument or vocal.Have you even listened to the song..? Those patterns are mapped to an instrument and I'd say the patterns picked fit well, but to say they're not mapped to anything at all is absurd.
Considering only about 10 people will be able to even play this map "properly" it seems like a waste of time to even rank.What the hell does it even mean to play a map "properly"? Given you said that nobody will FC this, I assume you mean that playing a map "properly" is FCing it, so any non-FC on any map is just not playing the map "properly"? Besides, why should any map have to be forced to be FCable by current players? Should we not have some ranked maps that even top-tier players can aspire to FC?
Approved with some tweaks sure, approved as in what ridiculous maps got a few years ago
Fair enough.Zak wrote:
His point was more so you have 0 uploaded maps, which gives an idea of your mapping experience
Why wouldn't you want to have people S your maps?Ant wrote:
Couldn't play the map like the beatmapper intended? Are you trying to say that HW intending for the map to be S'd? Are you implying that a mapper even needs to intend for whatever kind of score to be set? I, as a mapper, want to make playing songs I like fun by making maps in a way which complements the song well. What kind of scores people can get (now) does not matter.
Having the same-shaped sliders in your entire map is not remotely lazy. Slider placement is still a thing, so is flow, fittingness, consistency. Forcing yourself to use the same sliders like this isn't easier, it's harder, and you can even call it an artistic choice.Using the same sliders just feels copy/pasted to players, sure it might be technically correct and "artistic", players won't perceive it like that.
Have you even listened to the song..? Those patterns are mapped to an instrument and I'd say the patterns picked fit well, but to say they're not mapped to anything at all is absurd.Yes I have, the music doesn't resemble a back and forth pattern.
What the hell does it even mean to play a map "properly"? Given you said that nobody will FC this, I assume you mean that playing a map "properly" is FCing it, so any non-FC on any map is just not playing the map "properly"? Besides, why should any map have to be forced to be FCable by current players? Should we not have some ranked maps that even top-tier players can aspire to FC?I'm fine with creating harder maps than the current top-tier players can play, but doing so by adding in gimmicky back and forth patterns really doesn't make a lot of sense to me.
This isn't a matter of "wanting" people to S your maps. Of course, you can make a map and want someone to S it, but actually caring about the scores people can get on your map (=/= playability) isn't something which is necessarily included in making a map. You can make an extremely hard map to fit an extremely difficult-sounding song with no regards to whether or not people can FC it. Even so, you say that the way the beatmapper intends it is for it to be S'd, but what if the beatmapper just wants to make a map people enjoy, regardless of if they hit every circle or not?Mitch wrote:
Why wouldn't you want to have people S your maps?
You want people to enjoy the rhythmic feel and flow that you are trying to express right?
Might as well just create maps like Centipede if you don't want any proper scores on it.
Using the same sliders just feels copy/pasted to players, sure it might be technically correct and "artistic", players won't perceive it like that.Players will play the map, and they'll enjoy it or they won't. Some people might dislike the sliders, but to claim they're lazy is just wrong and disrespectful. Feel free to dislike the sliders, but stick with opinions and not accusations.
Yes I have, the music doesn't resemble a back and forth pattern.Different interpretations for different people then, right?
I'm fine with creating harder maps than the current top-tier players can play, but doing so by adding in gimmicky back and forth patterns really doesn't make a lot of sense to me.So harder maps are allowed!.. if they're the "right kind" of hard. You consider the jumps gimmicky, but being able to play flow like this is a skill, and being able to map stuff like this properly is too.
I don't want to make this into a drama at all, if anything I respect you and all the other mappers a lot for your continuous work and giving the community something to play.Hollow Wings wrote:
thou i don't wanna cause some drama here... it's like a must do event every time... so well, let me look at this:"Totally out of place." Not really, it's a common trend with maps like this that the entire top 50 is filled with A-C ranks, which technically means that people couldn't play the map like the beatmapper intended. how can you know that when i've already got 10+ A rank replays of this map?
"I strongly disagree." How isn't it? Everyone can make a map with the same sliders throughout the entire map, it's just plain lazy. are you sure you can insist your idea of this? then how about this: everyone can make a map with various sliders throughout the entire map like they always do, it's just plain lazier.
"If the mapper feels like the rhythm follows a "back and forth" flow so be it." Which there isn't, please point out how any of those back and forth patterns are even following an instrument or vocal. are you sure you can insist your idea of this again? then give some positive examples of totally match the point of this, which the whole mapping field can hardly be any one. btw, i put those patterns to larger ds by only 4 notes pattern's composing with that structure, which is also a common one in other maps.
Considering only about 10 people will be able to even play this map "properly" it seems like a waste of time to even rank.
Approved with some tweaks sure, approved as in what ridiculous maps got a few years ago you can say that if you really want to.
maybe it's necessary to give this post, thou won't reply things other than mods from now on imo... mods are still welcomed, if something you think is really need to be changed.
Isn't the point of a rhythm game to hit every circle/note as accurately as possible? Making your map very hard/not fcable kinda removes that idea.Ant wrote:
This isn't a matter of "wanting" people to S your maps. Of course, you can make a map and want someone to S it, but actually caring about the scores people can get on your map (=/= playability) isn't something which is necessarily included in making a map. You can make an extremely hard map to fit an extremely difficult-sounding song with no regards to whether or not people can FC it. Even so, you say that the way the beatmapper intends it is for it to be S'd, but what if the beatmapper just wants to make a map people enjoy, regardless of if they hit every circle or not?
Players will play the map, and they'll enjoy it or they won't. Some people might dislike the sliders, but to claim they're lazy is just wrong and disrespectful. Feel free to dislike the sliders, but stick with opinions and not accusations.It takes a whole lot less effort to copy paste a slider than to create a "unique" shaped slider every time, therefore "lazy"/less effort.
Different interpretations for different people then, right?Sure, music and mapping is all about opinions.
So harder maps are allowed!.. if they're the "right kind" of hard. You consider the jumps gimmicky, but being able to play flow like this is a skill, and being able to map stuff like this properly is too.Definitely, but that doesn't mean it plays well for the majority of the player base that will attempt to clear this map.
This shouldn't be a suprise to you lol-Ryuujii- wrote:
Man people sure loveeee drama in this game.
sukiNathan wrote:
you need to respond to Tassadar's mod before I do anything~
btw can you make combo color 7 just slightly brighter? It's a bit difficult to see with the black areas of the background fixed.
thx for modding!Tassadar wrote:
no kd
00:33:239 (1,2,3,4) - swap 1 and 2? that way the flow is like a Z and it cuts down on quite a lot of the direction changes hmm current zigzag fit the pitch of electric track better imo.
01:20:271 (2,1) - this is basically just opinion, but increase the spacing a bit or make it so the end of the triple immediately afterwards isn't stacked? you didn't stack them later in the song and it makes it a fair bit easier to read imo nope for they are just different type of those patterns, see 01:23:367 (2,1,2,3) - and lots of rest examples after that.
01:46:208 (1,2,3) - this doesn't need to be stacked imo, it's not any less intense than the previous parts and the 1/2 slider means the transition into the stream would be fine too, same during the other kiais i just wanna a sudden stop for aiming after jump at 01:46:014 (1,2) - to fit the vocal's track, and i think that works pretty well.
just a couple of opinions from someone who can't really play the map (or map themselves), feel free to disregard, really fun map overall though, good luck on getting it ranked/approved!
#2rrtyui wrote:
plz enjoygamemapping