forum

Mr.Kitty - Destroy Me

posted
Total Posts
42
Topic Starter
riffy
This beatmap was submitted using in-game submission on 18 марта 2015 г. at 7:33:22

Artist: Mr.Kitty
Title: Destroy Me
Tags: synthpop ETERNITY marathon goth
BPM: 122
Filesize: 8684kb
Play Time: 05:48
Difficulties Available:
  1. Dark (2,53 stars, 556 notes)
Download: Mr.Kitty - Destroy Me
Information: Scores/Beatmap Listing
---------------
YellowManul
hi
in-game mod request (who cares)
00:33:022 (5) - пофиксить бланкет о:
00:39:415 (1) - бланкет о:
01:38:186 (7) - (340;104)
01:51:710 (5) - начало на (280;280)
01:54:907 (2) - (60;292)
02:14:333 (2) - конец, на (104;52), чтоб не так близко со следующим слайдером
02:18:514 (3) - мб (232;236), по той же причине, что и сверху
02:35:235 (5) - (180;68) ^
02:36:956 (9) - у тебя конец не совсем стакается с 02:35:481 (6) - ; фикс плс
02:50:727 (4) - ^ 02:49:989 (2) -
03:16:301 (9) - ^
03:56:137 (1) - продолжи его до 03:58:596, затем лучше поставить 1\2 слайдер (http://puu.sh/gryEC/7c093c591f.jpg пример)
(алсо, вот отсюда 04:43:350 и дальше пропускаются кружки, как здесь 04:48:514 или 04:49:989 здесь, например; пофиксить или оставить так - дело твое (но я бы пофиксил) :) )
04:53:678 (6,7) - флоу не очень идет тут (http://puu.sh/gryVW/f2774af667.jpg выглядит гораздо лучше, имхо)
05:16:055 (2) - (328;88)
05:17:530 (6) - (224;196)
05:24:661 (5) - состакай с 05:23:678 (3) - оуо
05:45:809 (1) - сделай, чтобы он утихал (ну там гринлайты все дела чтоб круто было прям вообще все радовались!!!!!!!!!!)

небольшой мод, каюсь
но карта классная ^-^/
удачи!
(inb4 mr.kitty hype)
Topic Starter
riffy

YellowManul wrote:

hi
in-game mod request (who cares)






03:56:137 (1) - продолжи его до 03:58:596, затем лучше поставить 1\2 слайдер (http://puu.sh/gryEC/7c093c591f.jpg пример) тут кое-что намутил, получше стало \w/
(алсо, вот отсюда 04:43:350 и дальше пропускаются кружки, как здесь 04:48:514 или 04:49:989 здесь, например; пофиксить или оставить так - дело твое (но я бы пофиксил) :) ) там киаи вроде бы идет с римтом стабльным о3о
04:53:678 (6,7) - флоу не очень идет тут (http://puu.sh/gryVW/f2774af667.jpg выглядит гораздо лучше, имхо) там что=то похожее было, я пока оставолю. Мне кажется, что оно неплохо играется \w/
05:45:809 (1) - сделай, чтобы он утихал (ну там гринлайты все дела чтоб круто было прям вообще все радовались!!!!!!!!!!) пока оставлю просто весь заглушенный, но если что, потом поправлю \w/

небольшой мод, каюсь
но карта классная ^-^/
удачи!
(inb4 mr.kitty hype)
Thank you! Everything was applied, except for the few things mentioned above.
Rotten yellow
Уважаемый, у Вас оффсет сбился. 31540!
Ranger
maybe offset 31500 is right
Sieg
а должно быть 122 / 31530
Topic Starter
riffy
I'll go with Sieg's offset, thank you for checking it, guys :)
AlexaBM
необрезанный китти! могу чекнуть карту, если надо. ведь надо?
Mao
The ultimate Mr.Kitty
Topic Starter
riffy
Thank you, guys! \w/

Redownload to get that weird glitch with crosses fixed.
HabiHolic
Baka Ri
AlexaBM
[General]
  1. если честно, не очень понимаю наличие в сб крестов. В "Cross Cross" есть для этого почва, а тут.. ну не знаю. В тексте нет намеков на кресты. Да, есть строчка, например "I need you to kill me", но конкретно о крестах тут нет ни слова (не обязательно же лирический герой - христианин, может, он Аллахов всяких воспевает, ну ты понял)
    Вроде, проблема не лютая, но наличие крестов мне кажется неуместным. Разъясни, если я чего-то не поняла.
[Dark]
  1. Затрону проблему ритма, которая мне совсем не понравилась во время игры. Ты спамишь 1/2 очень много, даже тогда, когда хорошо слышимого звука там нет и можно было бы сделать паузу. Приведу примеры:
    00:34:972 (9) - , 00:42:841 (9) - итд. конкретно в этих местах можно было бы просто влепить серкл. На концах слайдеров действительно есть некоторые звуки, но они практически не слышны и выделять их нет смысла. Замени некоторые слайдеры на серклы/слайдеры с реверсом именно в тех местах, примеры которых я дала. Под конец карты, вот отсюда 05:21:693 (6) - , ты это начал делать. Было бы хорошо побольше пауз, ибо спам 1/2 не очень приятен.
  2. 03:44:316 - Сделай конец спиннера тише, мб, 15%, ибо громко слишком.
  3. 03:56:120 - А еще, тут несоответствие, громкость этого куска - 65%, а этого 03:56:120 - 30%. Пусть оба на 30% будут, они же одинаково тихие.
  4. 05:45:792 - так и просится серкл, начни спиннер на 1/1 позже.
собсна, все. молодчага~
meii18
Placeholder ~

Here's my mod
asdf - nazi or suggestion
asdf - important

Dark
  1. 00:58:333(6,7)- I think this jump is a little bit large and it could be a spacing incosistency Why you not want to reduce the jump you know using 1.1x as you did with other objects before these objects ? Also the spacing will be consistent
  2. 01:04:726(4)- This note touch the HP bar D: Considering placing it to 156|76 to stack with next slider to avoid a large jump too
  3. 02:05:956(1)- ~ 02:36:939(9)- Here you use soft http://puu.sh/gu7Et/3ff4fce777.png Why you not use drum for consistency with 00:31:530(1)- ~ 01:02:513(8)- ? It will sound much better
  4. 02:35:464(6)- Forgot to add NC ? There's new vocals and also this slider is not stacked well with 02:36:939(8)- 's tail.Place it to 126|235 to stack it better
  5. 02:38:169(2)- This note is not stacked well with 02:36:939(8)- 's head.Place it to 141|319 to stack it better

Okay looks good but there're some issues which I want to discuss with you in chat

Good Luck ~

EDIT: We discuss about some issues but unfortunately I lost the log but I have already a kd :D Good Luck again ~
Topic Starter
riffy

AlexaBM wrote:

[General]
  1. если честно, не очень понимаю наличие в сб крестов. В "Cross Cross" есть для этого почва, а тут.. ну не знаю. В тексте нет намеков на кресты. Да, есть строчка, например "I need you to kill me", но конкретно о крестах тут нет ни слова (не обязательно же лирический герой - христианин, может, он Аллахов всяких воспевает, ну ты понял)
    Вроде, проблема не лютая, но наличие крестов мне кажется неуместным. Разъясни, если я чего-то не поняла. кресты на земле это надгробные кресты, полностью вписываются в атмосферу трека и передают его настроение.
[Dark]
  1. Затрону проблему ритма, которая мне совсем не понравилась во время игры. Ты спамишь 1/2 очень много, даже тогда, когда хорошо слышимого звука там нет и можно было бы сделать паузу. Приведу примеры:
    00:34:972 (9) - , 00:42:841 (9) - итд. конкретно в этих местах можно было бы просто влепить серкл. На концах слайдеров действительно есть некоторые звуки, но они практически не слышны и выделять их нет смысла. Замени некоторые слайдеры на серклы/слайдеры с реверсом именно в тех местах, примеры которых я дала. Под конец карты, вот отсюда 05:21:693 (6) - , ты это начал делать. Было бы хорошо побольше пауз, ибо спам 1/2 не очень приятен. абузить 1/2 и форсить его было плохой идеей. потихонько повыпиливаю еще, но пока часть убрал.
  2. 03:44:316 - Сделай конец спиннера тише, мб, 15%, ибо громко слишком. убавил
  3. 03:56:120 - А еще, тут несоответствие, громкость этого куска - 65%, а этого 03:56:120 - 30%. Пусть оба на 30% будут, они же одинаково тихие. Ря
  4. 05:45:792 - так и просится серкл, начни спиннер на 1/1 позже. ладно \w/
собсна, все. молодчага~

ByBy_ChAn wrote:

Dark
  1. 00:58:333(6,7)- I think this jump is a little bit large and it could be a spacing incosistency Why you not want to reduce the jump you know using 1.1x as you did with other objects before these objects ? Also the spacing will be consistent that's a jump done to emphasize the slider with a clap
  2. 01:04:726(4)- This note touch the HP bar D: Considering placing it to 156|76 to stack with next slider to avoid a large jump too test it, it looks perfectly fine o_o remember to use default skin
  3. 02:05:956(1)- ~ 02:36:939(9)- Here you use soft http://puu.sh/gu7Et/3ff4fce777.png Why you not use drum for consistency with 00:31:530(1)- ~ 01:02:513(8)- ? It will sound much better sure
  4. 02:35:464(6)- Forgot to add NC ? There's new vocals and also this slider is not stacked well with 02:36:939(8)- 's tail.Place it to 126|235 to stack it better that matches my combo pattern, so I don;t want to add a NC. I've fixed the stack, tho
  5. 02:38:169(2)- This note is not stacked well with 02:36:939(8)- 's head.Place it to 141|319 to stack it better should be fine now

Okay looks good but there're some issues which I want to discuss with you in chat

Good Luck ~
Thank you for your mods!
Gordon123
йо Бакарю )
[General]

  • ну тут только предложения от меня так что :
    1) в сториборде как то некрасиво эти кресты поднимаются,что то не так !хз! Но мб там ещё можно что он удаляется сделать или нет? мне бы очень понравилось!
    2) а в начале киая никак не хош поставить вспышку(в сториборде) <было бы прикольно!
[Dark]

  • 00:38:907 (9) - ожидалось это > https://osu.ppy.sh/ss/2876369
    01:04:972 (5) - ну хз - было бы прикольно -- https://osu.ppy.sh/ss/2876398
    02:09:398 (7) - просто так > https://osu.ppy.sh/ss/2876404
    02:17:513 (8) - ну я предлагаю удалить, я как бы там не слышу ритма,а наоборот -там затишение
    02:30:054 (2) - укоротить и сделать вот так > https://osu.ppy.sh/ss/2876418
    03:08:907 (1) - на начало слайдера(как бы там удар есть,ты не слышал??) сделай что ли софт-финиш-вхистл
    04:03:989 (1) - покрасивей можно?
    04:18:743 (5) - на конец слайдера > софт-вхистл (прикольно звучит)
    04:43:333 (1) - как то не звучит hue~
    05:14:070 (6) - вхистл
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ладно,что уж за такую мапу и не грех звезду дать!(а конец мне очень понравился)
Good Luck ;)
Topic Starter
riffy

Gordon123 wrote:

йо Бакарю )
[General]

  • ну тут только предложения от меня так что :
    1) в сториборде как то некрасиво эти кресты поднимаются,что то не так !хз! Но мб там ещё можно что он удаляется сделать или нет? мне бы очень понравилось! надо подумать, может где-то криво сделаны движения. уменьшать ничего не собирался, мне кажется это станным
    2) а в начале киая никак не хош поставить вспышку(в сториборде) <было бы прикольно! ради трех вспышек пихать лишний файл как-то странно. не буду наверно
[Dark]

  • 00:38:907 (9) - ожидалось это > https://osu.ppy.sh/ss/2876369 а я и не против совсем
    01:04:972 (5) - ну хз - было бы прикольно -- https://osu.ppy.sh/ss/2876398 нет, я такие почи не юзаю, в стиль не впишется
    02:09:398 (7) - просто так > https://osu.ppy.sh/ss/2876404 ага
    02:17:513 (8) - ну я предлагаю удалить, я как бы там не слышу ритма,а наоборот -там затишение океей
    02:30:054 (2) - укоротить и сделать вот так > https://osu.ppy.sh/ss/2876418 лады
    03:08:907 (1) - на начало слайдера(как бы там удар есть,ты не слышал??) сделай что ли софт-финиш-вхистл это называется проебали финиш исправил
    04:03:989 (1) - покрасивей можно? нет. каждый слайдер пркрасен
    04:18:743 (5) - на конец слайдера > софт-вхистл (прикольно звучит) рандомно слишком будет
    04:43:333 (1) - как то не звучит hue~ предложи что-нибудь получше, меня все устраивает :c
    05:14:070 (6) - вхистл да ну ее
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ладно,что уж за такую мапу и не грех звезду дать!(а конец мне очень понравился)
Good Luck ;)
Спасибо!
Gordon123
04:43:333 (1) - ты говорил что предложить : я попробовал поставить нормал-финиш или софт-финиш-клап < вроде подходит!
ах да ещё : не мешало бы пофиксить :)
Topic Starter
riffy
blame aiMod, это не нужно фиксить. \\ там же по паттерну вроде должно это стоять :c
Asphyxia
IRC Log
15:12 Asphyxia: Actually
15:12 Asphyxia: are you in the middle of something
15:12 Asphyxia: or do you have few mins
15:12 -Bakari-: I do have a few minutes
15:12 Asphyxia: Alright well if you can, I'd like to point out the things I wanted to in IRC
15:12 Asphyxia: since there's not much, and I think I can make my point more clear through here
15:13 Asphyxia: instead of ranting it in the thread
15:13 Asphyxia: are you fine with that?
15:13 -Bakari-: sure
15:13 *Asphyxia is editing [http://osu.ppy.sh/b/657034 Mr.Kitty - Destroy Me [Dark]]
15:13 Asphyxia: OD7 could be really neat considering your map is plain 1/2 so there isn't really the fear of anything complex
15:14 Asphyxia: and your patterns aren't really hard
15:14 Asphyxia: that, or I think reducing the AR to something like 7,5 could be fine aswell
15:14 Asphyxia: but yeah, your call
15:14 -Bakari-: let's keep AR8, it looks a little better to me
15:15 -Bakari-: I set OD 7, yeah
15:15 Asphyxia: 00:38:415 (8) - I'd make the slider point upwards instead, because that way the flow feels more natural and you create a zig-zagish pattern with 00:36:939 (5,6,8) - which I think would look pretty cool.
15:16 Asphyxia: 00:58:579 (7,2) - 01:24:890 (6,7) - Small overlaps such as these feel unclean because they're so small, you are left to wonder whether they're actually intentionally done or not
15:16 Asphyxia: that being said, you could either overlap them more, or then re-arrange just a bit so there isn't the overlap which I suggest, personally
15:17 -Bakari-: whoops, fixed the overlap
15:17 Asphyxia: 01:55:136 (3,4) - Stuff like this is a matter of taste, I'd say but I personally dislike sliders that are supposed to be the same
15:17 Asphyxia: but they're like
15:17 Asphyxia: different, curve-wise
15:18 Asphyxia: I hope you get my point here
15:18 Asphyxia: http://puu.sh/gE1Ju/2da0c7eaca.jpg
15:19 -Bakari-: http://puu.sh/gE1KZ.jpg
15:19 Asphyxia: I just think that having more similar sliders on spots like this would definitely make the map look more better, but again, I think it's a matter of taste
15:19 Asphyxia: and that way you also creative more of a consistent feeling throughout your set
15:19 Asphyxia: because you already have sliders 01:58:579 (3,4) - like this
15:20 -Bakari-: I'd eally love to leave 00:38:415 (8) - as it is now, tho. I prefer this kind of flow
15:20 Asphyxia: that's fine
15:20 Asphyxia: but as for the slider curve stuff, there's a lot of similar stuff in this set
15:20 Asphyxia: so it's up to you whether you want to fix them all or not
15:21 Asphyxia: e.g 02:10:874 (2,3) - 02:15:792 (5,6) -
15:21 Asphyxia: and so on
15:21 Asphyxia: 03:18:251 (5,6,7) - Could be a slightly better triangle.
15:22 -Bakari-: I'll look through the diff and try to catch some sliders like the ones you've mentioned
15:22 -Bakari-: improved the triangle, btw
15:22 Asphyxia: 04:18:251 (4,5) - Overlaps aswell, not sure if it's possible to fix due to the DS you're using
15:22 Asphyxia: but it's still worth look into
15:22 Asphyxia: 04:19:726 (1,2) -
15:22 Asphyxia: yeh it's the DS that doesn't allow
15:23 Asphyxia: so they should be cool
15:23 -Bakari-: I sorta love how low SV makes those overlaps. let them stay, if you don't mind
15:24 Asphyxia: The way you introduced some of the small jumps between sliders feel kind of... random or awkward in a way, I suppose?
15:25 Asphyxia: 01:24:890 (6) - The jump itself here is fine, but it's kind of awkward to see the spacing go back to normal at 01:25:628 (7,8) -
15:25 Asphyxia: and because of that, the pattern overall looks a bit random, to me at least, and slightly clustered
15:25 Asphyxia: Your call again, but I'd do something like this instead http://puu.sh/gE23E/c93ae1bfce.jpg
15:26 -Bakari-: whoops, I did [http://puu.sh/gE25x.jpg this]
15:26 Asphyxia: especially because you placed the jump on that certain sound
15:26 Asphyxia: so having more ''jumps'' on those sounds would feel natural
15:26 Asphyxia: yeah that's also cool
15:27 Asphyxia: stuff like this tends to happen quite often in your map, for example 02:01:284 (8,9) - (not really a huge deal) 02:03:989 (5,6,7,8) -
15:27 Asphyxia: stuff like that
15:28 Asphyxia: As for the latter one, I think increasing the spacing 02:05:464 (8) - would help the pattern
15:28 Asphyxia: it'd feel more consistent spacing-wise
15:28 Asphyxia: and it'd also look more consistent
15:29 -Bakari-: http://puu.sh/gE2ev.jpg
15:29 Asphyxia: 02:28:579 (7,8,1) - I also think that you could do the same here, spacing them more equally would create a much better looking patern if you ask me
15:29 Asphyxia: and again, it'd feel a lot more consistent and less ''random''
15:30 Asphyxia: http://puu.sh/gE2gy/1c9506f73e.jpg
15:31 -Bakari-: sure thing, fixed that o/
15:31 Asphyxia: 02:42:349 (3,4) - Again, having similar sliders curve-wise would make that part look more pretty and it would also create a symmetrical feeling
15:31 Asphyxia: considering how they are placed, it'd be awesome
15:31 Asphyxia: not sure if they are already
15:31 Asphyxia: they look a bit different
15:32 -Bakari-: I jut copied (3) and got [http://puu.sh/gE2lZ.jpg this]
15:32 -Bakari-: looks neater, y
15:33 Asphyxia: 04:12:349 (1,2) - This spacing looks very inconsistent to what you have at 04:14:316 (4,5) - and 04:15:792 (1,2) -
15:33 -Bakari-: oh, damn. forgot to move this one back :c
15:34 Asphyxia: 05:09:644 (6,7) - Same stuff here, having them spaced more equally all together would definitely help the pattern if you ask me
15:34 Asphyxia: e.g
15:34 Asphyxia: http://puu.sh/gE2t0/3738b5b05b.jpg
15:35 Asphyxia: 05:27:349 (2,3) - Same here if you want to
15:35 -Bakari-: http://puu.sh/gE2ud.jpg
15:35 -Bakari-: pretty much the same, I guess
15:35 Asphyxia: Other than that, I don't really have an issue with the map, it's cool
15:36 Asphyxia: too bad you didn't decide to introduce any triplets even tho the music would have allowed it ;;
15:36 -Bakari-: now it looks like a penis http://puu.sh/gE2wC.jpg
15:36 -Bakari-: cool
15:36 Asphyxia: lmao
15:36 Asphyxia: oh
15:36 Asphyxia: actually
15:36 -Bakari-: I wanted to keep the diff somewhat relaxing
15:37 -Bakari-: that's where low OD and 1/2 spam came from
15:37 Asphyxia: 05:27:349 (2,3,4,5) -
15:37 Asphyxia: http://puu.sh/gE2AM/fa9bca73f5.jpg
15:37 Asphyxia: I think making that pattern
15:37 Asphyxia: something according to the puush above would be really cool aswell
15:37 Asphyxia: it'd look somewhat better because the spacing looks a bit more equal
15:38 Asphyxia: I'd say
15:38 Asphyxia: and overall a bit more symmetrical
15:38 Asphyxia: again, your call
15:39 Asphyxia: but yeah that's all, it's a solid map so nice job

Few suggestion dropped here and there, I tried to polish up some of the patterns so they would feel and look a bit more equal and less ''random'' spacing-wise, mostly. Solid map, best of luck!
Topic Starter
riffy
Thank you!
Mortem
amazing song.

just few things.
02:16:284 (6,3) - What about stacking them.
02:29:562 (1,5) - Fix stack. You have (5) on x: 336, but (1) on x: 337.
02:36:939 (8,2) - Fix stack.

good luck!
Nyukai
self-reminder to check this
Topic Starter
riffy

Pjecoo wrote:

amazing song.

just few things.
02:16:284 (6,3) - What about stacking them. Sure
02:29:562 (1,5) - Fix stack. You have (5) on x: 336, but (1) on x: 337. yush o/
02:36:939 (8,2) - Fix stack. there isn't much I can do about this, if you Ctrl+G (8) and check its position it is already perfectly matches with (2)'s :c

good luck!
Thank you, bro :)
Sieg
looks great
#1
Topic Starter
riffy
wow, I'm literally crying, you make me happy
Nyukai
Okay, someone already ninja'd me

LET ME 2ND BUBBLE PLEASE


  1. 00:58:579 (7) - Hmm this is kinda sudden and doesn't really fit here, I think a jump would fit better here instead 00:59:070 (1) - imo.
  2. 01:30:546 (1,3) - Are you sure about this? The note is pretty unnoticeable, I had a similar problem in another map and people didn't stop until I changed it because while playing it is unnoticeable as I said and well maybe a bit confusing. Maybe stacking with 01:30:546 (1) - end?
  3. 02:10:628 - Why not a note here? I totally miss it :c
  4. 02:12:103 - Same.
  5. 02:38:907 (4,5) - Not a big problem but flows a bit weird for me xD Maybe you can improve it by moving 02:39:398 (5) - just a bit to the left.
  6. 03:02:267 (2) - Try moving this down instead, it flows better if you ask me o3o
  7. 03:40:382 (1) - What about adding a note here then the spinner? Sounds like a cymbal in the music so a note with finish hitsound would fit here maybe?
  8. 05:28:579 (5) - Missing whistle at the beginning? Sounds a bit empty actually.
  9. 05:32:759 - Missing note again.
You know what to do.
Topic Starter
riffy
03:40:382 (1) - Nah, I'd rather not as we'll end up having a randomly snapped spinner. :c
05:28:579 (5) - Let it stay empty, it kinda follows the hitsound pattern :c

Everything else was applied, thank you!
Nyukai
*slaps* Next time try to add some triplets, I missed some of them in this set~

Bubbled #2~
Topic Starter
riffy
My dream is coming true
Gordon123
:arrow:
Lally
This is the one wich i was looking for my first flame

[General]
  1. Blame AiMod
[Miao]
  1. 01:30:546 (1,2,3,4) - the thing that was really weir during a test play was this pattern wich plays a bit unaspected and not with your basic flow that you use usually,i would like to see something more simpler without this kind of ugly overlap,wich would do the playing more smooty.I know that you did a cross pattern here wich would be more beauty done with sliders but in this case wich is more important the rhythm as the estetic i would suggest to curve the slider and just to hide 01:31:530 (3) - under the slider wich would be perfectly vesible after the slider and it would iprove the gameplay :D
  2. 04:12:349 (1,2) - i found really strange that you left those to overlap because personally just a bit larger spacing would be esteticly better and won't be so weird - like here is really nice 04:15:792 (1,2) - how you used the spcing but again here;
    04:18:251 (4,5) - is the same strange thing 04:19:726 (1,2) -
call me back o3o
Topic Starter
riffy

Lally wrote:

This is the one wich i was looking for my first flame

[General]
  1. Blame AiMod
[Miao]
  1. 01:30:546 (1,2,3,4) - the thing that was really weir during a test play was this pattern wich plays a bit unaspected and not with your basic flow that you use usually,i would like to see something more simpler without this kind of ugly overlap,wich would do the playing more smooty.I know that you did a cross pattern here wich would be more beauty done with sliders but in this case wich is more important the rhythm as the estetic i would suggest to curve the slider and just to hide 01:31:530 (3) - under the slider wich would be perfectly vesible after the slider and it would iprove the gameplay :D
    I swear, we've discussed it with Inyus. It looked like the pattern you suggested, but she asked me to fix that for better readability :c
  2. 04:12:349 (1,2) - i found really strange that you left those to overlap because personally just a bit larger spacing would be esteticly better and won't be so weird - like here is really nice 04:15:792 (1,2) - how you used the spcing but again here; please let those overlaps stay. we've discussed them with ASphyxia and we agreed that it's no big deal. not to mention, I find them cute and I'd do anything to let them stay \w/
    04:18:251 (4,5) - is the same strange thing 04:19:726 (1,2) -
call me back o3o
Thank you \w/

Edit: changed the first thing. \w/
Lally



now first flame
Gordon123
. . .ждёмс-надеемся 3rd Bubbled and.... rank
Nyukai
Baka Lally, where's the flame in your post? xD
meii18

Inyuschan wrote:

Baka Lally, where's the flame in your post? xD
Qualify limit it can't be flamed right now
Topic Starter
riffy
Soon.
Lally
Aaaaaaaah finally > 3 < sorry was in office
Topic Starter
riffy
Thank you so much for qualifying this! I took Lally's first flame and she took mine first qualified marathon. :D
Lally
Awww >/////< feel glad
show more
Please sign in to reply.

New reply