Fort
Are you going about ranking this beatmap?
Are you going about ranking this beatmap?
will continue the reply laterBara- wrote:
Oh god, why did I decide to check this
[it.]
00:18:273 (4,5) - imo, a stack would work much better here, since there is no flow in the song. Having 0 movement in those 2 empty beats complements it really well. You do have a stack at 00:22:113 (4,5) -
00:37:713 (2,3) - Make them perfectly symmetrical (as in, the location of the sliders should be symmetrical too. So move (2) to 366:19
00:38:673 (2,3) - ^^ (but these sliders aren't really symmetrical at all (oh, the location ofc is different up to you (either change 2 or 3)
00:39:393 (1,2,3,4) - This isn't following the proper rhythm at all. The correct rhythm is as following (but it requires much more density than the other parts, so 1/2 sliders would be fine for the first 2 sliders as well. A 3/4 slider can be used for the (3,4,5) well to be honest i can't hear any 1/4 parts there it's just a bouncy sound on 00:39:393 -, and that 1/4 is really covered with 00:39:393 - another 1/1 sound effect there, so i prefer put 1/1 pattern instead of doing some 1/4 there
01:04:713 (8,9) - This jump is way too large. The music is really calm, has no beat, yet you use a 5x DS jump.
01:05:313 (1,2,3,4,5,6) - The DS between (3,4,5,6) is fine. The DS between (1,2,3) is not. The spacing seems way too high for such a calm part. Actually for the whole part of 01:03:633 (1) - 01:10:953 (6) - I'd advise you to use constant spacing, since the music doesn't change power/intensity much
01:18:513 (7) - Should be a 1/8 slider (with normal-whistle on all reverses) wow i think NotLikeThis
01:22:593 (1) - I'd really prefer if this was a circle, and you'd remove 01:22:833 (2,3,4,5,6,7,8,9,10,11) - This way you'll give much more emphasis to the song's main track (drums) i don't want to (because i love this)
01:24:513 (1) - Same, delete 01:24:753 (2,3,4,5) -
01:25:353 (6) - ^^ delete 01:25:593 (7,8,9,11,12,13) - (Keep (10) as a circle) rip me, i won't
01:26:433 (1,2) - Would work much better as a 1/1 slider, to give some sort of fade from the strong beat. Try to stack 01:26:913 (3) - with (1) then like this, since it looks pretty i buff this part for more Hardcore experience
01:28:353 (1) - Same
01:27:273 (5,5,1) - Why are the rhythms so different here (and the Nc'ing)? 01:26:673 (2,3,4) - cuz im focusing on melody in here
01:32:193 (1) - stop it at 01:33:033, since that sound just get ignored did you get the whoooooooooooooosh sound? it's pretty hidden but it's a easter eggs haha xD
01:33:873 - Then add a note here (preferrably stacked un top of the next note)
01:36:993 (1,2,3) - OMG this is pretty asfuckfort damn this is ugly 01:37:713 (4) -
01:40:473 (5,6,1) - You don't seem to follow the 1.4 when it's due to the ring-type of sound. However, when the drums are 1/4 you do follow it. Here there are drums with 1/4, so can you please have a 1/4 burst between these notes? new notes: 1/4 sliders jumps
01:44:433 (6,7) - ^^
01:48:153 (5,6,1) - ^^ The same thing applies for the later similar kiais (I'm too lazy to mention them al... /me runs)
02:15:393 (1,2,3,4,5) - Everything is all spaced out, while the song isn't that intense. Here is a really powerful drum at 1/2, yet you map it really calmly. Increase the spacing here by making this a zig-zaggy pattern
02:29:313 (8) - It might be me, but imo it'll be sooo much better if it were to start at 02:29:553, or at least make it 2 sliders, the sound at 02:29:553 is too strong to ignore
02:26:913 (1,2,3,4) - Same as 00:39:393 (1,2,3,4)
03:53:553 (2) - I really disagree with this slider. The offbeat-ness makes it feel really weird. Try this (mostly rhythm based, but imo for such rhythm, patterns as these work best)
03:54:513 (2) - 03:55:473 (2) - 03:56:433 (2) - 03:57:393 (2) - 03:58:353 (2) - Same. you do have proper rhythm in the next part try to adapt with these patterning. im doing this to make sure increasing distance there is easier to hit, i put hitfinish to put consistent rhythm, then after this short part im continue again using that pattern on 04:00:993 - with extreme distance (that kiai part makes the rhythm looks more varied with that short pattern, so im avoid much repetitive patterns on there, just to make sure im doing a good patterning choice)
04:10:953 (3) - NC. The sound calls for an NC
04:11:313 (5) - ^^
04:11:553 (1) - Remove NC/ the sounds are much more powerful than the downbeat, no need to NC that one
04:11:673 (2) - NC
04:12:033 (4) - NC
04:12:273 (5,6,7,8) - Either NC (5) or all of them just to give much more emphasis to this strong part before going into the final kiai
04:21:153 (1,2,3,4) - Same as 00:39:393 (1,2,3,4) well i can say, i morely like follow 04:21:153 - 04:21:393 - 04:21:633 - 04:21:873 - bassline in here, so i think it will be okay and it looks good for small spacing pattern like this
I honestly don't know what to say... It's too hard
Good luck Fort!
That's made me worry indeed. I'm about crySpread wrote:
it. -> ??? (Unknown map type.... SYSTEM ERROR!)
thanks for mod :3ekafjr wrote:
Hi ~ M4m req
nub mod jangan di bully bang XD
[Normal][Hard]
00:34:593 (4,5) - ini mending di simetris aja bang biar enak keliatannya XD itu udah simetris :/
01:39:153 (4) - blanket ? bisa di rapihin lagi lah itu blanket nya dh rapi, knp mesti dirapihin lagi?
03:39:393 (5) - ^
00:45:633 (5) - slidernya jelek bang :V klo gini gmana http://puu.sh/pNJNU.PNG
04:08:673 (1,2) - blanket aja bang kurang alus nih
04:10:113 (3,1) - ^
Segitu aja deh dari ane Good luck
I think this is probably something that'll be fixed in the upcoming RC changes, but as it stands, if a mapset has more than 1 7*+ difficulties, there isn't really an appropriate general diff name for 7* difficulties, except for custom names.Zocto wrote:
Aren't you only allowed to make the hardest diff a special name?
1-2009Hedgeturtle wrote:
I don't get the diff name hate.. There are maps that have many if not all custom diff names.
Examples:
Hatsune Miku - World is Mine (yeah, I realize the mapset has too low quality for today's standards, just wanted to show an example)
Daisuke Achiwa - BASARA
Shindehai - ONE-PUNCH MAN FOREVER
Also, the Terror one actually makes sense, you read "Terror" and you know it's gonna nearly impossible, don't even have to check star count.
Get this ranked please.
#batmanbghatetrain