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Don Diablo, Matt Nash feat. Ellie Goulding - Starburn (Kap S

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HedonicKnight
This beatmap was submitted using in-game submission on Saturday, May 16, 2015 at 5:31:50 PM

Artist: Don Diablo, Matt Nash feat. Ellie Goulding
Title: Starburn (Kap Slap Bootleg)
BPM: 128
Filesize: 13020kb
Play Time: 02:44
Difficulties Available:
  1. Hard (2.95 stars, 272 notes)
Download: Don Diablo, Matt Nash feat. Ellie Goulding - Starburn (Kap Slap Bootleg)
Information: Scores/Beatmap Listing
---------------
Probably my favorite Kap Slap song.... couldn't just leave this one out!

4th beatmap attempt. Let me know what you think!

2/28/2015 -- Started

3/2/2015 -- Revamped (suggestions on thread from Maeglwn) and fixed a stupidly large jump. Added in a background, checked some sound things and sample noises.

3/3/2015 -- Updated.

3/31/2015 -- THIS IS NOT GOING IN THE GRAVEYARD WORKING ON IT AGAIN

4/13/2015 -- ;_; Still going...

5/16/2015 -- Updated.
Maeglwn
box senpai
14:34 HedonicKnight: wanna try a map of that song I sent you before? Its incomplete, but about 1:45
14:35 HedonicKnight: just to see if I'm on the right tracks Q_Q
14:35 Maeglwn: sure man
14:35 *HedonicKnight is listening to [http://osu.ppy.sh/b/652680 Don Diablo, Matt Nash feat. Ellie Goulding - Starburn (Kap Slap Bootleg)]
14:36 HedonicKnight: <3
14:40 Maeglwn: AW SHIT I DIDN'T REALIZE
14:40 Maeglwn: IT WAS THIS SONG
14:41 HedonicKnight: :3
14:41 Maeglwn: this song is lovely
14:41 Maeglwn: except I like the other remix better
14:41 HedonicKnight: yea, its my favorite of his bootlegs
14:41 HedonicKnight: 'other'?
14:41 HedonicKnight: you mean without ellie goulding in it?
14:42 Maeglwn: wait
14:42 Maeglwn: is the otto knows remix the same one
14:42 Maeglwn: it sound sreally similar
14:42 HedonicKnight: uh
14:42 HedonicKnight: I think its the otto knows remix
14:42 Maeglwn: yea
14:42 HedonicKnight: mixed with Burn
14:42 Maeglwn: oh nice
14:42 HedonicKnight: so like map wise
14:42 HedonicKnight: what'd ya think?
14:42 Maeglwn: do you want the good or bad first
14:42 HedonicKnight: uh
14:43 HedonicKnight: bad
14:43 Maeglwn: ight
14:43 Maeglwn: you need to work on general cleaniness
14:43 Maeglwn: making sure that like everything flows nicely and it doesn't look like objects are just kinda thrown into DS
14:43 Maeglwn: lol
14:43 Maeglwn: there's a ton of little things that really improve your map quality
14:43 HedonicKnight: ahhh i gotcha
14:43 Maeglwn: 00:43:593 (2,3) - like not having these overlapping
14:43 HedonicKnight: yea the placement of stuff needs some work X.X
14:44 Maeglwn: 00:46:406 (2,3,1) - having these go in a fully diagonal direction
14:44 Maeglwn: 00:48:281 (3,4,1) - overlap etc
14:44 Maeglwn: 00:50:156 (3,4,1) - either straight line or diagonal, etc
14:44 Maeglwn: 00:50:625 (1,2) - having 2 come up off of one so it flows nicely
14:44 Maeglwn: and then it'll also flow downwards into the next set too
14:44 Maeglwn: which is awesome
14:44 Maeglwn: those are some of teh main things I'm seeing
14:44 HedonicKnight: ahhh ok
14:44 Maeglwn: that, and you could probably put some jumps in here too :P
14:45 Maeglwn: just little ones cause it's a hard but yea
14:45 HedonicKnight: ^.^
14:45 Maeglwn: oh, and you should NC, every 2 measures instead of every 1
14:45 HedonicKnight: how do you save logs again?
14:45 Maeglwn: oh, here, I can just post it on the thread if you want when I'm done
14:45 Maeglwn: LOL
14:45 HedonicKnight: that works too ,3
14:45 Maeglwn: ight
14:45 HedonicKnight: NC = New Combo, right?
14:45 Maeglwn: yep
14:45 HedonicKnight: kk
14:45 Maeglwn: you could probably also use tick rate 2 for this map
14:46 HedonicKnight: i think it is on tick 2
14:46 HedonicKnight: 4 seemed too much :|
14:46 Maeglwn: oh
14:46 Maeglwn: is it on 2?
14:46 Maeglwn: that's fine then
14:47 HedonicKnight: slow bpm #slidertickstruggle
14:47 Maeglwn: I didn't look whoops LOL
14:47 Maeglwn: oh yea it is
14:47 Maeglwn: you could probably, at least for future maps
14:47 Maeglwn: you can probably up the SV a bit
14:47 Maeglwn: sv seems really slow here
14:47 HedonicKnight: yea i was gonna ask
14:47 HedonicKnight: whats like a good SV
14:48 Maeglwn: probably around 2
14:48 HedonicKnight: or is there not really a good catch all?
14:48 Maeglwn: well yea, there's not really a good catch all
14:48 Maeglwn: for this map it'd be around 2
14:48 Maeglwn: at least for a hard
14:48 Maeglwn: the insane/extras would probably be 2.2 - 2.4
14:48 HedonicKnight: gotcha
14:48 Maeglwn: you should probably just not map the intro at all
14:49 Maeglwn: just start with the spinner 00:24:375 (1) -
14:49 HedonicKnight: ye it was a bit awkward and boring :P
14:49 HedonicKnight: probably a good idea
14:49 Maeglwn: and then honestly, after that the map could start here 00:45:000 (1) -
14:50 HedonicKnight: yea I feel that
14:50 HedonicKnight: makes sense
14:50 Maeglwn: make sure for the part where the double start up
14:50 Maeglwn: make sure that the map starts to follow a more circular motion
14:50 Maeglwn: and don't be afraid to stack singletaps on top of sliders
14:50 Maeglwn: like this right here
14:50 Maeglwn: 01:19:804 (4,5,6) -
14:50 Maeglwn: could be a singletap then a slider
14:50 HedonicKnight: you can tell i was avoiding that :P
14:51 Maeglwn: yea, haha
14:51 Maeglwn: here, like
14:51 Maeglwn: http://puu.sh/gicRv/eb5776d6f7.jpg so this is what you have now
14:52 Maeglwn: http://puu.sh/gicYp/1c7a636f2a.jpg you could do thayt instead
14:52 Maeglwn: the sv is so damn low oh my god
14:52 Maeglwn: LOL
14:52 HedonicKnight: yea
14:52 HedonicKnight: 1.4
14:52 HedonicKnight: Q_Q
14:52 Maeglwn: that also makes doubles a lot easier to play if you do it like that instead
14:52 HedonicKnight: but when it doubles it goes 1.3x
14:52 Maeglwn: doubles coming off of sliders is real hard
14:53 HedonicKnight: gotcha
14:53 HedonicKnight: ohhh i see what you mean
14:53 Maeglwn: that's probably most of the "bad" stuff I can say
14:53 Maeglwn: just general cleaniness, make your maps go in a more of a circular motion
14:53 Maeglwn: increase the SV NEXT TIME LOL
14:53 Maeglwn: and watch your flow
14:53 HedonicKnight: xP
14:53 Maeglwn: just makes ure everything is nice and flowy
14:53 Maeglwn: very important
14:54 Maeglwn: watch the overlaps, etc
14:54 HedonicKnight: can do ^.^
14:54 Maeglwn: when you increase the SV all of that will be SO much easier
14:54 HedonicKnight: to be fair it wouldn't be the end of the world if i increase SV
14:54 HedonicKnight: because then I HAVE to move around some stuff
14:54 Maeglwn: nah, but you might have to remap it
14:54 Maeglwn: but since you'd be getting rid of the intro
14:54 HedonicKnight: i mean yeah
14:54 Maeglwn: it would only be like remapping 20 seconds
14:54 Maeglwn: LOL
14:55 Maeglwn: or 40 ish
14:55 HedonicKnight: yea exactly
14:55 Maeglwn: yea
14:55 Maeglwn: up to you man
14:55 Maeglwn: honestly I like it, you're definitely doing pretty well for a newer mapper
14:55 Maeglwn: just keep it up man
14:55 HedonicKnight: i mean tbh
14:55 HedonicKnight: oh really?
14:55 HedonicKnight: <3
14:55 Maeglwn: yea, you just gotta tweak a few things, that's all lol
14:55 Maeglwn: you learn fast
14:55 HedonicKnight: aww <3
14:55 HedonicKnight: thanks
14:56 HedonicKnight: I talked to some other guys and they gave me a few tips, just been trying out ^.^
14:56 HedonicKnight: I'll work on it a bit and let you know!
14:56 Maeglwn: alright, sounds good
14:56 Maeglwn: I'll post this on thread

irc mod

kd pls ;D
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