랭크안함?ㅋ
쿠도수안줌?ㅋNo Dap wrote:
랭크안함?ㅋ
Thanks Loctav + any other members who took a look at the mapset!Loctav wrote:
Hello! loctav i'm your biggest fan please sign my map
Add HIGE DRIVER to the tags, please done!
[Insane]
You want to remove that. haha forgot about that, removed
Generally, we observed the hitsounds to be very quiet. You want to raise the hitsound volume in this difficulty to make it be more audible
I don't really like the default soft-hitnormal to be really loud, and since most people will be using skins with their own custom hitsounds, the hitsounds should be fine. However, for those few unfortunate souls still using the default skin (peppy please change the cursor I can barely see it), I raised the volume
We also observed that the placement of 01:10:409 (2,3,4) - is a bit offthrowing directly after the stream, which you should fix!
Interesting. I feel that this is rather subjective as I don't find it offthrowing at all, perhaps you mean the flow isn't very intuitive since the stream loops around in a circle, as do the slider that follows but not the placement of the circles? Anyways, my circle placement is intentional there as I 'break' up the flow on the next beat to emphasize the vocal, plus just having everything in a circle is rather boring. Since I only slightly overlapped the circle it's not hard to read, so that's not an issue either. If you still have an issue is, then I would like to know who 'we' is so we can discuss this. Other than that, I won't be changing anything here since I believe it plays out wonderfully!
When I map, I use the default skin. However, I don't like using the default skin for testplaying while in the editor at all (the cursor is really hard to see) so I usually set a custom skin through song setup which will only take effect while in testplay mode (editor will still be in default skin). In this case I just forgot to switch it back to user's preference in song setup when I updated the map ;_;Setz wrote:
@pkk When you map ,you have to do so with the dfault skin in mind, despite its shortcomings, I am pretty sure this is in the RC. so i definitely agree that the hitnormal was way too quiet.