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Nishikino Maki (CV: Pile) & Hoshizora Rin (CV: ...

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autofanboy

Sey wrote:

@afb: It's not the many HDashes that feel bad in the Rain. Also you mentioned plenty of stuff that has been mentioned in my mod already. Lol please wait next time till my mod is applied at least. T_T
@GAMI: If anything you need to re-arrange a few patterns to provide a better flow in your Rain. Jussayin' but don't nerf the Rain down to death, please.
Oh didn't noticed lolz
PatZar
tobat gw anjing ngeladur lagu loplive `-`
Topic Starter
GAMI
for AFB & Sey ... I will check it soon after I moved to another city , will re-edit this post though

PatZr wrote:

tobat gw anjing ngeladur lagu loplive `-`
hahaha,iraha gaduh anjeun ranked?
BoberOfDarkness

GAMI wrote:

for AFB & Sey ... I will check it soon after I moved to another city , will re-edit this post though
Oh so you did so..
Topic Starter
GAMI
will revive this sooner asdfffff

irl so stressed , I'm sorry
MBomb
rip?
Topic Starter
GAMI

- Magic Bomb - wrote:

rip?
nope lol , just don't know how to fix 2 long mods in once ;;
SYAHME
I miss this maps.
Topic Starter
GAMI
WILL GOING RANK DIS MAP ON THIS YEAR HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
CLSW
beat in angel in 2017 :thonk:
SYAHME
Yeay, finally
Jonis221
:)
BoberOfDarkness
Maybe rank it with CLSW diff?
Topic Starter
GAMI

BoberOfDarkness wrote:

Maybe rank it with CLSW diff?
i'll ask CLSW first but if he refuse it or not
Topic Starter
GAMI
EDIT 2 : will added back CLSW difficult along with updated diff ( mod things ) ... way to go ! :)

EDIT 3 : CLSW DIFF HAS BEEN ADDED , NEED A MOD ;w;
Jonis221
^ You mentioned that this beatmap going for ranked and it's need modding. So I tried.
Collapsed text
  • First time modding ctb :) forgive me for rookie modding.

    [General]
  1. I'm pretty sure you can ask some expierenced mapers for cup difficulty (for example M-Bomb, JBH, Ascendance.)
    (It's just a suggestion.)

    [Salad]
  2. According to ranking criteria, the smallest cs on salad diff can be 3,5
  3. 00:08:470 (3,4,5) - looks like you emphasized this 1/2 sound here 00:08:070 (1,2) - but the rest of same combo slider emphasizing 1/3 rhythm. So consider making similar emphasises.
  4. 00:43:470 (1,2,3,4) - according to other places, this is a very huge jump here and in my opinion this is too big.
  5. 00:13:270 (3,4,5) - maybe make distance more similar between sliders to make this 00:14:070 (5,1) - pattern more comfy to play.
  6. 00:56:670 (2,3) - 1/2 sliders maybe? Because you did 1/2 rhythm here 00:57:470 (1,2) -
  7. 00:59:270 (1,2) - You can just use 3 slider points here to make slider neater. http://i.imgur.com/qPW5GKP.png
  8. 01:04:470 - Maybe begin slider section here? This would emphasize more downbeats. http://i.imgur.com/8580B05.png
  9. 01:10:470 (3) - In my opition more curved and vertical slider would be more fun. http://i.imgur.com/YnkWWPL.png
  10. 01:07:070 - Maybe try to emphasize strong vocal sound.
  11. 01:13:670 (1,2,3,4) - Maybe make distances more similar, cause rhythm feels equall.
  12. 01:17:870 (4,5,6) - 1/4 pattern looks very meesed up when you play with hard rock. http://i.imgur.com/Lb870DH.png. So I can suggest to switch on 1/4 slider or maybe into something more simple.
  13. 01:42:470 - I think you can begin a 1/2 slider here too.
  14. 01:43:870 (5,6,7) - I think you can switch this on the slider. Cause you missed 1/4 tick with rhythm before. 01:43:570 -
  15. 01:50:470 (1,2,3,4,5,6) - Sounds like you can map some more stuff here.
  16. 01:52:470 (3) - I think repeat slider doesn't sounds good here, and 1/4 tick doesn't have sound, and sliders like this would be harder to catch for newer players. So I can suggest to make just simple 1/2 slider.
  17. 01:59:870 (1,2,3) - I think you can make sliders more similar here.
  18. 02:11:270 (5) - This one definently need new combo here cause the beat is so strong.
  19. 02:29:070 (1) - Maybe you can try shorten the spinner. Just end it here 02:34:070 - I don't think someone would listen that quiet pitch noise.

    [Platter]
  20. 00:04:870 (4) - Would be cool if you make a same slider like you did here 00:03:270 (1) -
  21. 00:11:270 (1,2,3) - hyperdashes here are really common, and jumps are huge. So consider making this part a more simple.
  22. 00:56:270 (2,3,4,5,6,7,8,9,10) - Pattern like this reminds me 2013 mapping style. Don't really know what bn's would think about pattern, but maybe you can reduce spacing a tiny bit to make more comfy to play for various players.
  23. 00:58:270 (3,4) - This hyperdash is way too large platters doesn't really need of those. Because this one doesn't look basic.
  24. 01:17:470 (4,5,6,7) - Maybe try using different distance between 1/2 and 1/4 like you did here 02:07:070 (4,5,6,7) -
  25. 02:21:270 (1,2) - Maybe something some simple here.
  26. 02:29:070 (1) - Also you can do same with spinner. As mentioned in salad.

    [Rain]
  27. 00:30:670 (1,2,3) - Hyperdash maybe?
  28. 02:12:670 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Maybe try to make this stream more smooth, just try to convert it from sliders with ctrl+shift+f

    [Angel]
  29. 01:04:870 (1,2,3) - 01:05:270 (5,6,7) - I think here would enough something 1/4, I think 1/8 would cause the overmapping.
  30. 01:11:270 (1,2,3) - 01:11:670 (5,6,7) - 02:20:470 (3,4,5) - 02:26:870 (4,5,6) - 00:15:670 (4,5,6) - 00:09:270 (3,4,5) - ^
  31. 02:18:570 (2,3) - to keep density same you can fill this with 1/4 sliders.
  32. 01:36:470 (3,4,1,2,3,4) - This is the only part where sv changes. In my opinion here's the part where lot's of players would break the combo, because, the rest of the map flows into same pace and it's hardly to expect that sv changes. (Or maybe you can emphasize this with new combo on every slider of this pattern.
Rin-nya
ohh, I love this song and knowing that it's back makes me happy, I give you a star :)

GL~
Spectator
General
  1. Difficulty Spread Issues: You may know that all the diffs has the same CS, 4. Why not try 3.5 for Platter and 3 for Salad? It'll make more sense imo
  2. Also, Lower diffs, Salad, Platter and Rain, needs a lot of re-work and can be better if you try remap them because they have a lot of issues upon rhythm choices and patterns. I tried to explain the issues as many as possible so hopefully it'll be helpful
Salad
  1. 00:08:470 (3,4,5) - These are snapped in a very weird way. I'd just replace them with 1/2 sliders
  2. 00:43:470 (1,2,3,4) - This is pretty harsh for salad. Consider reducing the distance between 2 and 3
  3. 01:48:870 (6) - Add NC here
  4. 01:49:470 (8) - Move slider-tail to 01:49:670 -
  5. 01:51:270 - No note here? There should be imo
  6. 01:52:070 - Also missing note here
  7. 01:52:870 - ^
  8. 01:53:670 (5,6,7,8) - These are all snapped in a wrong way. Please make them follow the music
Platter
  1. 00:06:070 (2,3) - Edge Dash. Please reduce the distance or you can make them HDash as well.
  2. 00:09:270 (4,5) - This is quite a long jump for the players who play platter.
  3. 00:20:670 (4,5) - SV is overall too high in this part. I find no reason to keep high SV here so mind reduce it?
  4. 00:44:870 (1) - I'd just place slider here instead of spinner, which is too sudden & makes no sense at all

Rain
  1. Overall, patterns are not acceptable for the rain diff and difficulty spike is severe. You should consider remapping some, or more parts to make this diff rankable. If you want more detailed suggestions, do not hesitate to contact me via online pm or forum pm.
  2. 00:02:470 (1,2) - I'd put curved streams here instead of reversed sliders which is pretty difficult for the beginning of the map
  3. 00:03:870 (6,1) - Putting a screen jump like this should not be tolerated for the rain diff, even when it's anti-flow
  4. 00:07:070 (4) - Remove this note
  5. 00:08:070 (1,2,3,4) - 1/4 streams would fit here instead of slider-note jumps
  6. 00:12:870 (1) - Missing note at 00:12:970 - . It should be mapped same as 00:11:270 (1,2,3) - for the sake of consistency
  7. 00:11:670 (1) - NC spam here. Try not to place unneeded New Combos
  8. 00:14:570 (1,2,3,4,5,6,1,2,3) - They are placed wrong. They should come 1/4 earlier to follow the music. Listen carefully and you may know that melodies are at 00:14:470 ~ 00:14:670 -, not as how you've placed them
  9. 00:28:270 (4,5,1) - This jump should not be in Rain
  10. 00:30:770 (2,3) - Edge dash. Please reduce the distance between notes
  11. 01:23:070 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - I think it's better replace them with a long slider, or anything. Also the 1/8 should not be a thing
  12. 01:36:070 (1,2,3,4) - This is not a thing people want to see from rain diff actually. Please reduce the distances and remove some HDashes
  13. 01:39:070 (5,6) - Screen jump again x_x
Crystal's Angel
  1. 00:39:070 (3,4) - 여기 왼쪽으로 옮기는건 어때요? anti-flow보다는 흐름에 맞는 패턴이 더 잘 어울릴 거 같습니다
  2. 01:10:470 (1,2,3,4) - 이 부분 박자는 음악에 맞도록 조금 고쳐보시는 건 어떤가요? 패턴 / 박자
  3. 01:17:970 - 이 부분 매핑이 안되어있어요 ㅜㅜ 노트 추가해주세요
NeTRare
finally clsw's diff had been oficially added again ;w;
Topic Starter
GAMI
a
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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