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Nishikino Maki (CV: Pile) & Hoshizora Rin (CV: ...

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Topic Starter
GAMI
This beatmap was submitted using in-game submission on Wednesday, August 30, 2023 at 11:09:15 PM

Artist: Nishikino Maki (CV: Pile) & Hoshizora Rin (CV: Iida Riho)
Title: Beat in Angel
Source: ラブライブ! School idol project
Tags: love live μ's muse u's lantis bandai visual original song cd4 オリジナルソングcd④ 堀絵梨子 倉内 達矢 畑 亜貴 バンダイビジュアル clsw sxy62146214 ymiir yumeno himiko examination kuey
BPM: 150
Filesize: 10186kb
Play Time: 02:34
Difficulties Available:
  1. Crystal's Angel (4.89 stars, 583 notes)
  2. Rain (4.48 stars, 474 notes)
  3. sxy's Platter (3.02 stars, 409 notes)
  4. Ymiir's Salad (1.88 stars, 289 notes)
Download: Nishikino Maki (CV: Pile) & Hoshizora Rin (CV: Iida Riho) - Beat in Angel
Information: Scores/Beatmap Listing
---------------

Oh,baby! Dance dance Angelic!!


❤ amazing storyboard from Kuey! thank you ~

❤ amazing CTB skin from examination! thank you ~

❤ amazing Ymiir's Salad difficult from Ymiir thank you ~

❤ amazing sxy's Platter difficult from sxy62146214 thank you ~

❤ amazing Crystal's Angel difficult from CLSW! thank you ~

update 8/10/2023 : bringing back old rain diff with CLSW gd, enjoy
CLSW
Topic Starter
GAMI

CLSW wrote:

I'm angel. maki angel huehue

updated for new BG, Diff & hitsound

will search new mod next week
WildOne94
Hey there GAMI :D/
Here for the m4m

General
A cup diff would be nice :D. (if you are looking for one then i could possibly do one if you ask :3)
Some diffs have this long spinner at 00:16:470 (1) - and are missing 3 vital notes at 00:18:470 - (and the other 2 white ticks ahead) consider shortening the spinner and add the notes there instead.
01:55:670 - previous kiai should start here.
imo combo colour 3 should be a bit more darker. try this http://puu.sh/gJLtJ/a1da70954f.png
00:16:470 (1) - after this spinner the chime noises are a bit loud. consider reducing this section to 80% on the hitsounds
You ended the times on your diffs differently. (e.g salad and rain) please fix
This song is awesome ovo!

Salad
00:11:270 (3,4) - Slant these more. feels too easy even for Salad
00:15:270 (2) - use sliders like these instead 00:04:870 (1,2) - . sounds better for the build up
00:22:870 (1) - rotate this about 50 degrees and reposition
00:38:670 (3) - shorten and add a reverse. Or shorten and add note at 00:39:070 -
00:40:870 (1) - rotate again
00:47:070 - add note here. it will also give more emphasis on (3)
00:56:270 (1,2,3) - make all of these slider imo for better build up
01:13:070 - add circle note
01:13:470 - ^
01:20:070 (2) - move back to red tick and make it a reverse. fits vocals
01:32:670 - it's more like a cup diff around this part. add a circle here
01:41:670 (1) - remove the reverse and drag back these to where the slider end was 01:42:470 (2,3,4) -


02:14:470 - This does not feel right having a break here. it should be filled up like the other diffs. plus you have really good music here so i really wonder why there is a break O_o (also for consistency)

Platter
00:02:470 (1,2,3,4) - slant these all inwards a bit


00:11:070 - add circle note
00:32:070 (1,2,3,4) - space these out more (maybe even the last couple into a hyper. needs more hypers around here)
00:35:070 (4) - change into a slider and fill up the space
01:24:670 - not too essential but consider adding a note here for a bit of a better climax
01:55:670 (1) - slant right
02:01:070 (4,5) - slant
02:01:470 (5) - remove the reverse
02:11:870 (5,6) - since these are slower you can space them out more for a bit more of a jump or else it's way too easy
02:14:070 (2,3) - ^ (maybe same around this section too 01:22:270 (3,4) - )
02:19:670 (1,2) - slant them outwards from each other for a nice glide
02:24:470 (1,2,1) - not a very hard climax. try making bigger jumps or adding more notes

Rain
00:30:070 - missing some very big drum sounds here. add a note
00:30:470 - ^
00:30:870 - ^
00:35:270 - ^ (just add a reverse to 00:34:870 (3) - )
00:35:470 (1) - move left a bit more
00:38:470 - missing note again (but this could be due to the switch to vocals you have done. so i won't mention the next couple of one if this is the case)
00:38:670 (4) - when played the flow should be kept moving. i just stood there waiting for this one :/. move please ;w;
00:45:670 (3,4) - move these 2 further apart till hypered
00:58:470 - a nice long slider would be nice here for the vocals and filling the gap up a bit :3


00:59:670 (2) - ctrl + g ?(also maybe include a hyper because the start of the kiai sounds like it needs a bit of a hyper boost :3)
01:03:270 (5) - ^
01:08:070 (6) - move right a bit for better jump
01:10:770 (1,2,3,4,5,6,7) - play back in 25% rate and hear the drum noises. like at 01:11:370 (5) - there is not a sound at all so this can be removed 01:11:070 (3) - too
01:23:070 (1) - instead why not have it keep moving along like thishttp://puu.sh/gJJEo/333699c36d.jpg
01:56:670 - should be a note here if you are wanting to follow the vocals


01:31:670 (2,3) - slant these sliders a bit
01:37:670 (1) - making this a slider instead. would be nice for the guitar (ending at where (2) is. so remove (2))
01:41:470 - add circle note
01:42:270 - ^
01:48:470 (2) - add finish on the end
01:55:670 (1) - And also add a finish at the start of slider
02:06:270 (2,3) - swap these over on the timeline
02:12:620 (1) - like at 01:23:070 (1) -
02:15:870 - add circle note
02:19:070 - ^
02:29:070 (1) - this applies to all diffs really but if you listen closely in 25% playback rate at the end of this spinner. it ends one tick further.

CLSW's Crystal Angel
I won't know how good i will be at modding a crystal but will give out a few suggestions at best
00:20:070 (4,5) - move these two right more until you can hyper to (4). Would make a nice glide
00:31:470 (5,1) - make (5) a hyper to (1) for that boost feeling and more emphasis too.
00:38:270 - remove the reverse and add a circle note here. Sounds a bit better
00:42:870 (4,1) - space these out more for a greater jump (or even until it hypers)
00:43:470 (1) - Like i suggested with GAMI's diffs. try have 2 of these sliders next to each other instead to move a bit more http://puu.sh/gKsT4/3e37637143.jpg


01:23:470 (1) - ^
01:39:270 (1) - this would be better instead where the previous (3) slider ends because that's where the guitar noise is more active
01:55:670 (2) - shouldn't the finish be at the start of this slider instead? i mentioned to GAMI about the Kiai too about being here which sounds better.
01:57:470 (3,4) - would fit the music to have (3) hyper to (4) (and maybe 01:58:070 (5) - a slider instead or just swap 01:58:070 (5,1) - over)
02:13:070 (1) - same as earlier
I hope at least one suggestion was good ;w;

Well i hope this helped you guys :D
Any question PM me or leave a message in my inbox
Best of luck :3/
Topic Starter
GAMI

WildOne94 wrote:

Hey there GAMI :D/
Here for the m4m

General
A cup diff would be nice :D. (if you are looking for one then i could possibly do one if you ask :3)
Some diffs have this long spinner at 00:16:470 (1) - and are missing 3 vital notes at 00:18:470 - (and the other 2 white ticks ahead) consider shortening the spinner and add the notes there instead. I know but I cant do it
01:55:670 - previous kiai should start here. ok
imo combo colour 3 should be a bit more darker. try this http://puu.sh/gJLtJ/a1da70954f.png
00:16:470 (1) - after this spinner the chime noises are a bit loud. consider reducing this section to 80% on the hitsounds
You ended the times on your diffs differently. (e.g salad and rain) please fix
This song is awesome ovo!

Salad
00:11:270 (3,4) - Slant these more. feels too easy even for Salad sry
00:15:270 (2) - use sliders like these instead 00:04:870 (1,2) - . sounds better for the build up will think that later
00:22:870 (1) - rotate this about 50 degrees and reposition ok
00:38:670 (3) - shorten and add a reverse. Or shorten and add note at 00:39:070 - I dont want to change this since follow note 00:40:270 (5) -
00:40:870 (1) - rotate again ok
00:47:070 - add note here. it will also give more emphasis on (3) ok
00:56:270 (1,2,3) - make all of these slider imo for better build up since it's salad , I dont want to change it
01:13:070 - add circle note let me think it later
01:13:470 - ^ let me think it later
01:20:070 (2) - move back to red tick and make it a reverse. fits vocals fix by my own
01:32:670 - it's more like a cup diff around this part. add a circle here sry...
01:41:670 (1) - remove the reverse and drag back these to where the slider end was 01:42:470 (2,3,4) -
I already like the this part , so no change

02:14:470 - This does not feel right having a break here. it should be filled up like the other diffs. plus you have really good music here so i really wonder why there is a break O_o (also for consistency) yeah... fix it

Platter
00:02:470 (1,2,3,4) - slant these all inwards a bit
ok

00:11:070 - add circle note sry
00:32:070 (1,2,3,4) - space these out more (maybe even the last couple into a hyper. needs more hypers around here) sorry , no change :c
00:35:070 (4) - change into a slider and fill up the space ok
01:24:670 - not too essential but consider adding a note here fro a bit of a better climax I follow the vocal since it's platter
01:55:670 (1) - slant right let me think that later
02:01:070 (4,5) - slant fix by myself
02:01:470 (5) - remove the reverse ^
02:11:870 (5,6) - since these are slower you can space them out more for a bit more of a jump or else it's way too easy I re-edit this part
02:14:070 (2,3) - ^ (maybe same around this section too 01:22:270 (3,4) - ) make become more distance
02:19:670 (1,2) - slant them outwards from each other for a nice glide let me think it later
02:24:470 (1,2,1) - not a very hard climax. try making bigger jumps or adding more notes ahh~ ok

Rain
00:30:070 - missing some very big drum sounds here. add a note I want but I follow other beat at here
00:30:470 - ^ ^
00:30:870 - ^ ^
00:35:270 - ^ (just add a reverse to 00:34:870 (3) - ) I want to but current place make me cant do it
00:35:470 (1) - move left a bit more nono, I cant do it since I just move note 00:34:870 (3) - kinda far
00:38:470 - missing note again (but this could be due to the switch to vocals you have done. so i won't mention the next couple of one if this is the case) I follow the vocal at here since the vocal more stronger at this part
00:38:670 (4) - when played the flow should be kept moving. i just stood there waiting for this one :/. move please ;w; I JUST REALIZE THIS LOL
00:45:670 (3,4) - move these 2 further apart till hypered kinda calm at here so I wont use hypered note
00:58:470 - a nice long slider would be nice here for the vocals and filling the gap up a bit :3 with high SV


00:59:670 (2) - ctrl + g ?(also maybe include a hyper because the start of the kiai sounds like it needs a bit of a hyper boost :3) I will think later
01:03:270 (5) - ^ fix by my own but thanks for pointed that
01:08:070 (6) - move right a bit for better jump I dont move that but I make red jump on this 01:08:470 (7) - :3
01:10:770 (1,2,3,4,5,6,7) - play back in 25% rate and hear the drum noises. like at 01:11:370 (5) - there is not a sound at all so this can be removed 01:11:070 (3) - too but I hear a sound lol
01:23:070 (1) - instead why not have it keep moving along like thishttp://puu.sh/gJJEo/333699c36d.jpg ><
01:56:670 - should be a note here if you are wanting to follow the vocals sorry I cant do it since it will break the flow


01:31:670 (2,3) - slant these sliders a bit ok
01:37:670 (1) - making this a slider instead. would be nice for the guitar (ending at where (2) is. so remove (2)) I want too but it will be feel weird :c
01:41:470 - add circle note let me think it later
01:42:270 - ^ ^
01:48:470 (2) - add finish on the end dont need to since you will not hear the beat even I put it but ok
01:55:670 (1) - And also add a finish at the start of slider ^
02:06:270 (2,3) - swap these over on the timeline ><
02:12:620 (1) - like at 01:23:070 (1) - I cant do it
02:15:870 - add circle note
02:19:070 - ^
02:29:070 (1) - this applies to all diffs really but if you listen closely in 25% playback rate at the end of this spinner. it ends one tick further.

Will do CLSW's crystal angel a bit later.
Best of luck
thanks for the M4M and your mods will be done tomorrow :3
Yumeno Himiko
lol love live~~~~ From my modding queue~

[General]
01:31:270 - 01:44:070 no need for kiai in this part
01:55:270 - kiai from big white tick and strong beat plz
02:14:470 - kiai ends here (If you wanna it same as the 1st part, ends at 02:08:070)
Or you can refer to crystal's kiai settings, he sets it properly.
Disable widescreen support in Salad Platter Rain

[Skin]

missing skin files, delete
*fruit-bananas.png
*fruit-bananas-overlay.png
*fruit-drop.png

or add other files properly.
For fruit-ryuuta.png, leave about 10 px transparent space on the top.
BTW it will be better for you to make
*fruit-catcher-fail.png
*fruit-catcher-idle.png
*fruit-catcher-kiai.png
since more people are using skin ver 2.3+ now.
you can make them the same pic, it won't affect much.

[Salad]
00:05:270 (2) - move a bit left and leave the direction moving right
00:12:870 (1,2,3,4,5) - lack of moving here, increase the DS
00:34:070 (5) - left
00:40:870 (1) - left
00:50:870 (3) - 1/2 slider sounding better?
00:58:470 (8) - 1/1 slider or add note at 00:58:870
01:07:270 (1,2,3,4,5) - lack of moving

for what I said lack of moving, 02:09:670 (1,2,3,4,5) - is a good example of a moving pattern in salad :P
Also, many 1/2 sliders are too close to each other, making it feel a bit like cup, add some Dashes plz ;)

[Platter]
00:02:470 (1,2,3,4,1) - It can't be a good pattern in platter, especially 00:03:070 (4,1) - this jump will kill plenty of players
00:13:470 (2,3) - DS
00:27:270 (1,2,3) - uhh, I can understand you are leading players moving with the sliders, but DS still can be increased here
00:38:070 (3) - move a bit left
00:41:470 (3) - move right 00:40:270 (1) - stack on this note maybe
00:46:470 (1,2,3) - DS
00:58:470 (7) - same as Salad
01:06:470 (1,2) - DS
01:07:070 (2,3) - ^
01:59:870 (1,2) - ^

god even no red fruit in platter diff.
patterns in kiai part are pretty nice, but other parts can still be polished up.

[Rain]
okay, you lack moves in Salad and Platter, but there is too much moving in Rain :o So I can't pass it.
00:04:070 (1,2,3) - keep the DS between 2 and 3, or players will feel strange here
For the triple patterns in the leading in, I strongly suggest some patterns like

00:09:670 (1,2,3,4,5,6) - Many people will get miss here
00:11:470 (3,1) - No HDash makes it really awesome
01:52:070 (1) - a strange spin here

You did a good job in 1/2 patterns, but 1/4 patterns (especially the triples) need to be made better ;)

[Crystal's Angel]
I think I'm modding Crystal's maps every day
01:12:070 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - wpcap you must get crazy
Good job and nice patterns shoot a star


That's all~ Hope it will help you :P
Topic Starter
GAMI

examination wrote:

lol love live~~~~ From my modding queue~

[General]
01:31:270 - 01:44:070 no need for kiai in this part I will fix it later
01:55:270 - kiai from big white tick and strong beat plz ><
02:14:470 - kiai ends here (If you wanna it same as the 1st part, ends at 02:08:070) I make stopped at 02:08:070 (1) -
Or you can refer to crystal's kiai settings, he sets it properly.
Disable widescreen support in Salad Platter Rain ok

[Skin]

missing skin files, delete
*fruit-bananas.png nono that's the special things on this map
*fruit-bananas-overlay.png ^
*fruit-drop.png ^

or add other files properly.
For fruit-ryuuta.png, leave about 10 px transparent space on the top.
BTW it will be better for you to make
*fruit-catcher-fail.png
*fruit-catcher-idle.png
*fruit-catcher-kiai.png
since more people are using skin ver 2.3+ now.
you can make them the same pic, it won't affect much. Since I take from a other skins for the ryuuta, droplets & the banana , I wont change it now

[Salad]
00:05:270 (2) - move a bit left and leave the direction moving right ok
00:12:870 (1,2,3,4,5) - lack of moving here, increase the DS ok
00:34:070 (5) - left just move a bit
00:40:870 (1) - left ^
00:50:870 (3) - 1/2 slider sounding better? ok
00:58:470 (8) - 1/1 slider or add note at 00:58:870 I don't realize this too lol
01:07:270 (1,2,3,4,5) - lack of moving fix

for what I said lack of moving, 02:09:670 (1,2,3,4,5) - is a good example of a moving pattern in salad :P
Also, many 1/2 sliders are too close to each other, making it feel a bit like cup, add some Dashes plz ;) since I dont make cup , idk I just want to make this diff become 50:50 of salad & cup mix also the stars for the diff is salad star so it's normal

[Platter]
00:02:470 (1,2,3,4,1) - It can't be a good pattern in platter, especially 00:03:070 (4,1) - this jump will kill plenty of players no change
00:13:470 (2,3) - DS move a bit
00:27:270 (1,2,3) - uhh, I can understand you are leading players moving with the sliders, but DS still can be increased here fix by make zigzag slider
00:38:070 (3) - move a bit left no change but I will think it later
00:41:470 (3) - move right 00:40:270 (1) - stack on this note maybe no change since when I do it, it will stood at next note that will come
00:46:470 (1,2,3) - DS ok
00:58:470 (7) - same as Salad I decrease the SV to 1,30
01:06:470 (1,2) - DS note 1 move a bit to x:144 & note 2 no change
01:07:070 (2,3) - ^ 2 & 3 no change
01:59:870 (1,2) - ^ only note 2

god even no red fruit in platter diff. are you sure?
patterns in kiai part are pretty nice, but other parts can still be polished up.

[Rain]
okay, you lack moves in Salad and Platter, but there is too much moving in Rain :o So I can't pass it.
00:04:070 (1,2,3) - keep the DS between 2 and 3, or players will feel strange here
For the triple patterns in the leading in, I strongly suggest some patterns like
I will think it later

00:09:670 (1,2,3,4,5,6) - Many people will get miss here fix
00:11:470 (3,1) - No HDash makes it really awesome no change for now since the next note will block the move
01:52:070 (1) - a strange spin here LOL

You did a good job in 1/2 patterns, but 1/4 patterns (especially the triples) need to be made better ;) I'm noob at making triplets

[Crystal's Angel]
I think I'm modding Crystal's maps every day
01:12:070 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - wpcap you must get crazy
Good job and nice patterns shoot a star THANK YOU !


That's all~ Hope it will help you :P
thanks for a mod ~ ! :3/
DragonSlayer96
o/

General
Why do you have the timing set to 00:00:070 - ? The music doesn't even start until 00:02:470 -

Are you going to finish your skin? I only see ryuuta, fruit drop and the bananas in the folder. I don't mind a partial one, but just curious.

You can take out <school idol project love> from the tags because all of that is in the source line. Typing what is in the source line also brings up your map, so no need for it to be in two places.

For the artist's names, you have <飯田里穂 & Pile>. Does Pile just go by Pile or by a japanese name too?

Salad
The jump going into the first kaia seems confusing for me 00:57:970 (6,7,8) - I think it's just how the slider is that makes it feel weird to me. Other than that, it does kinda seem like a CLSW Salad to me.

Platter
00:02:470 (1,2,3,4) - Part of me says it plays good how it is, another part of me says it plays better as a stream.
00:15:870 (7,8) - Why the hyper right before the spinner? Plays weird to me.
I feel that the hyper at 00:58:270 (6,7) - would be better if you could do a hyper at 00:58:470 (7,1) - or 00:59:270 (1,2) - to help make kaia time stick out more. Where it is now, it doesn't sound like a hyper should go there due to the music.
01:01:270 (5,1) - Doesn't really sound like a spot for a hyper to me.
01:04:870 (5,6) - music suggest a hyper to me.
01:11:270 (3,4) - ^
01:12:670 - Add a note here?
01:21:670 (1,2,3,4) - Music suggests bigger jumps here
Why the break followed by a spinner from 01:48:970 - to 01:55:270 - ? The lead up to it I did expect something here than this. Kinda disappointing me when I saw the break then the spinner. The break is only like 4 seconds long so do you really need one there anyway? The map isn't that long.

Rain
First thing i noticed is why do you have longer breaks on this difficulty than on Platter?

Why the second break on this difficulty?

Tried to testplay and failed kinda fast........Too tired to even do an adequate testplay for a Rain

The Overdose
Hitsounds are too loud and you really can't hear the song itself. Throughout most of the song, all I could hear is the hitsounds and they were not complimenting the song at all. Like the first kaia time - though it's only at 60% - it is too overpowering for the song and that is all I can hear.

Hope this does help you out though GAMI
CLSW

WildOne94 wrote:

Hey there GAMI :D/
Here for the m4m

CLSW's Crystal Angel
I won't know how good i will be at modding a crystal but will give out a few suggestions at best
00:20:070 (4,5) - move these two right more until you can hyper to (4). Would make a nice glide Oh no, the jump between 00:20:470 (5,1) - would be harder than before.
00:31:470 (5,1) - make (5) a hyper to (1) for that boost feeling and more emphasis too. hmm? it has added already.
00:38:270 - remove the reverse and add a circle note here. Sounds a bit better Not really a major change.
00:42:870 (4,1) - space these out more for a greater jump (or even until it hypers) Ew, I don't like to add 8+ spaced non-hyper jump for 150 bpm song, it's my own rule.
00:43:470 (1) - Like i suggested with GAMI's diffs. try have 2 of these sliders next to each other instead to move a bit more This division means nothing. Same goes to others.http://puu.sh/gKsT4/3e37637143.jpg


01:23:470 (1) - ^
01:39:270 (1) - this would be better instead where the previous (3) slider ends because that's where the guitar noise is more active The beats didn't follow the guitar sounds, I would keep this.
01:55:670 (2) - shouldn't the finish be at the start of this slider instead? i mentioned to GAMI about the Kiai too about being here which sounds better. Added. Nice one.
01:57:470 (3,4) - would fit the music to have (3) hyper to (4) (and maybe 01:58:070 (5) - a slider instead or just swap 01:58:070 (5,1) - over) Added on both.
02:13:070 (1) - same as earlier
I hope at least one suggestion was good ;w;

Well i hope this helped you guys :D
Any question PM me or leave a message in my inbox
Best of luck :3/

DragonSlayer96 wrote:

o/

The Overdose
Hitsounds are too loud and you really can't hear the song itself. Throughout most of the song, all I could hear is the hitsounds and they were not complimenting the song at all. Like the first kaia time - though it's only at 60% - it is too overpowering for the song and that is all I can hear. The hitsounds were not too loud. I think these are the finest.

Hope this does help you out though GAMI

Thanks all!
http://puu.sh/gRGVl/cd8b35fe63.zip
tsuneko
[Rain]
Mainly suggestions here: and yay pile :D
Theres not much I can say for jumps, most are fine, just need to be a bit smoother. Other modders can help you for this more than I can. Heres a bunch of timeline suggestions:

00:09:670 (1,2,3,4,5,6) - If the notes are going to be like this, use a slider. Also, make it more horizontal. Maybe like 00:15:370 (1,2)
00:12:870 - move somewhere around x:288, HDash is too jerky for a slider
00:16:070 - 1/2 slider ?
00:16:370 - add note ?
00:16:470 - add note ?
00:16:570 - spinner start ?
00:20:070 (3) - move less to the left: (and lol sorry image is huge for some reason)

00:21:670 - 1/1 slider only
00:22:470 - 1/2 slider
00:22:870 - 1/1 slider only
00:23:670 - note ?
00:27:070 - 1/1 ? 00:27:670 (4) - 1/2 ? 00:28:070 (5) - 1/2 ? 00:28:470 (6) - 1/2 ? :

00:28:870 - 1/2 slider
00:29:470 - 1/2 slider
00:29:870 - remove
00:33:670 - note - 00:34:070 - 1/2 - 00:34:670 - note:

00:34:870 - note
00:35:070 - 1/2 slider
00:37:470 - 1/2 only
00:37:870 - note
00:47:070 - 1/2 slider only
00:47:470 - 1/2 slider
00:47:870 - note
00:48:470 - 1/2 slider
00:53:470 - 1/2 slider, missed note
00:54:070 - note
00:58:470 - careful on these dash sliders, sometimes they're just annoying to play with
01:00:670 - 1/2 slider only
01:01:070 - note
01:09:870 - 1/1 slider only
01:10:470 - 1/2 slider
01:12:070 - 1/1 slider - 01:12:670 - 1/2 slider - 01:13:070 - 1/2 slider - 01:13:470 - 1/2 slider:

01:14:270 - 1/2 slider
01:14:670 - note
01:15:870 - note
01:16:070 - 1/1 slider
01:16:670 - 1/2 slider only
01:17:070 - 1/2 slider
01:17:470 - note
01:23:070 (6) - remove NC - end at 01:24:020
01:24:070 - note, NC, finish
01:24:470 - remove NC
01:24:870 (1) - remove NC
01:29:470 - spinner to 01:30:870
01:34:870 - 1/4 slider - 01:35:070 - 1/2 slider - 01:35:370 - 1/2 slider:

01:35:570 - note - 01:35:670 - 1/4 slider - 01:35:870 - 1/4 slider:

01:39:670 - note
01:39:870 - 1/2 slider
01:40:270 - note
01:40:370 - note
01:41:470 - note
01:41:570 - note
01:42:270 - note
01:42:370 - note
01:48:470 - note
01:48:870 - note
01:49:270 - note (HDash)
01:49:670 - spinner start
01:54:870 - spinner end
01:55:270 - note
02:02:270 - 1/2 slider
02:02:670 - 1/2 slider
02:03:070 - 1/2 slider to 02:03:470
02:12:620 - ? move to 02:12:670, remove NC
02:13:670 - add note, remove kickslider note if its there, NC
02:14:070 - remove NC
02:15:070 - add note
02:15:870 - ^
02:18:270 - ^
02:19:070 - ^
02:21:470 - ^
02:22:270 - ^
02:26:470 - 1/2 slider - 02:26:770 - note - 02:26:870 - note - 02:26:970 - note - 02:27:070 - 1/2 slider:

Actually, change 02:27:070 to a note
02:27:170 - note
02:27:270 - 1/4 slider
02:27:470 - 1/4 slider
02:29:070 - note
02:29:270 - slider start
02:34:670 - end slider

Thanks!
Topic Starter
GAMI

tsuneko wrote:

[Rain]
Mainly suggestions here: and yay pile :D
Theres not much I can say for jumps, most are fine, just need to be a bit smoother. Other modders can help you for this more than I can. Heres a bunch of timeline suggestions:

00:09:670 (1,2,3,4,5,6) - If the notes are going to be like this, use a slider. I just fix note (2) & (5) Also, make it more horizontal. Maybe like 00:15:370 (1,2) ^
00:12:870 - move somewhere around x:288, HDash is too jerky for a slider umm noo but I add note on blue line
00:16:070 - 1/2 slider ? ?
00:16:370 - add note ? there's nothing in there
00:16:470 - add note ? Placed by spinner
00:16:570 - spinner start ? let me think it later
00:20:070 (3) - move less to the left: (and lol sorry image is huge for some reason) move to x:112

00:21:670 - 1/1 slider only ? (I make a slider & note on this slow part following maki voice
00:22:470 - 1/2 slider ^
00:22:870 - 1/1 slider only ^
00:23:670 - note ? long slider fits better
00:27:070 - 1/1 ? 00:27:670 (4) - 1/2 ? 00:28:070 (5) - 1/2 ? 00:28:470 (6) - 1/2 ? :
sry
00:28:870 - 1/2 slider no change
00:29:470 - 1/2 slider no change
00:29:870 - remove no, I follow the light beat at here
00:33:670 - note - 00:34:070 - 1/2 - 00:34:670 - note:
sadly, it break the flow of it, but I will think it later
00:34:870 - note eh?
00:35:070 - 1/2 slider I want to do that but next move will make it weird
00:37:470 - 1/2 only I want to make 1/2 slider but since the voice is more stronger than the beat, I only follow the voice
00:37:870 - note ^
00:47:070 - 1/2 slider only ok
00:47:470 - 1/2 slider since I make 1/2 on ^ , I can't do that
00:47:870 - note ^
00:48:470 - 1/2 slider ^
00:53:470 - 1/2 slider, missed note nothing at there
00:54:070 - note ?
00:58:470 - careful on these dash sliders, sometimes they're just annoying to play with LOL
01:00:670 - 1/2 slider only no since the voice more harder than the beat
01:01:070 - note ^
01:09:870 - 1/1 slider only no change since I follow the voice
01:10:470 - 1/2 slider ^
01:12:070 - 1/1 slider - 01:12:670 - 1/2 slider - 01:13:070 - 1/2 slider - 01:13:470 - 1/2 slider:
?
01:14:270 - 1/2 slider no change
01:14:670 - note ^
01:15:870 - note ^
01:16:070 - 1/1 slider fits for 1/2 slider
01:16:670 - 1/2 slider only feels weird
01:17:070 - 1/2 slider ^
01:17:470 - note ?
01:23:070 (6) - remove NC - end at 01:24:020 err no lol, are you kidding me?
01:24:070 - note, NC, finish no change
01:24:470 - remove NC last beat so nope
01:24:870 (1) - remove NC ^
01:29:470 - spinner to 01:30:870 I start at 01:28:070 (1) - since there's loud beat at there
01:34:870 - 1/4 slider - 01:35:070 - 1/2 slider - 01:35:370 - 1/2 slider:
since it's rain, I dont want to make it
01:35:570 - note - 01:35:670 - 1/4 slider - 01:35:870 - 1/4 slider:
^
01:39:670 - note no change
01:39:870 - 1/2 slider ^
01:40:270 - note ^
01:40:370 - note^
01:41:470 - note ^
01:41:570 - note ^
01:42:270 - note ^
01:42:370 - note ^
01:48:470 - note ^
01:48:870 - note ^
01:49:270 - note (HDash) I dont want make it since note 01:48:470 (2) - perfectly good for breaks
01:49:670 - spinner start lol no, you want all players die in the long spinner? remember the HP on rain
01:54:870 - spinner end ^
01:55:270 - note nope
02:02:270 - 1/2 slider ^
02:02:670 - 1/2 slider ^
02:03:070 - 1/2 slider to 02:03:470 I want but current place makes me can't
02:12:620 - ? move to 02:12:670, remove NC ?
02:13:670 - add note, remove kickslider note if its there, NC slider ends
02:14:070 - remove NC no, if I dont NC it, there will be a full stacked note on ryuuta
02:15:070 - add note nothing at there
02:15:870 - ^ ^
02:18:270 - ^ ^
02:19:070 - ^ ^
02:21:470 - ^ ^
02:22:270 - ^ ^
02:26:470 - 1/2 slider - 02:26:770 - note - 02:26:870 - note - 02:26:970 - note - 02:27:070 - 1/2 slider:
no change
Actually, change 02:27:070 to a note it will makes feel weird
02:27:170 - note ok
02:27:270 - 1/4 slider nope
02:27:470 - 1/4 slider ^
02:29:070 - note ^
02:29:270 - slider start listen closely
02:34:670 - end slider

Thanks!

DragonSlayer96 wrote:

o/

General
Why do you have the timing set to 00:00:070 - ? The music doesn't even start until 00:02:470 - sorry

Are you going to finish your skin? I only see ryuuta, fruit drop and the bananas in the folder. I don't mind a partial one, but just curious. that's just extra, I dont want make more

You can take out <school idol project love> from the tags because all of that is in the source line. Typing what is in the source line also brings up your map, so no need for it to be in two places. sorry

For the artist's names, you have <飯田里穂 & Pile>. Does Pile just go by Pile or by a japanese name too? Pile is Pile

Salad
The jump going into the first kaia seems confusing for me 00:57:970 (6,7,8) - I think it's just how the slider is that makes it feel weird to me. Other than that, it does kinda seem like a CLSW Salad to me. wow dude , salad is salad, it's funny there's must be a style for salad

Platter
00:02:470 (1,2,3,4) - Part of me says it plays good how it is, another part of me says it plays better as a stream. wqcaq
00:15:870 (7,8) - Why the hyper right before the spinner? Plays weird to me. sorry , no change for now
I feel that the hyper at 00:58:270 (6,7) - would be better if you could do a hyper at 00:58:470 (7,1) - or 00:59:270 (1,2) - to help make kaia time stick out more. Where it is now, it doesn't sound like a hyper should go there due to the music. sometimes make hyper jumps on AR8 is hard so let it be for a while
01:01:270 (5,1) - Doesn't really sound like a spot for a hyper to me. ok
01:04:870 (5,6) - music suggest a hyper to me. even you says need hypers, 1/1 distance will make not hypers
01:11:270 (3,4) - ^ ok
01:12:670 - Add a note here? nope
01:21:670 (1,2,3,4) - Music suggests bigger jumps here ok
Why the break followed by a spinner from 01:48:970 - to 01:55:270 - ? The lead up to it I did expect something here than this. Kinda disappointing me when I saw the break then the spinner. The break is only like 4 seconds long so do you really need one there anyway? The map isn't that long. no change

Rain
First thing i noticed is why do you have longer breaks on this difficulty than on Platter? are you sure

Why the second break on this difficulty? some players need a finger breaks even a little

Tried to testplay and failed kinda fast........Too tired to even do an adequate testplay for a Rain just lol

The Overdose
Hitsounds are too loud and you really can't hear the song itself. Throughout most of the song, all I could hear is the hitsounds and they were not complimenting the song at all. Like the first kaia time - though it's only at 60% - it is too overpowering for the song and that is all I can hear.

Hope this does help you out though GAMI

thanks for mod also updated will all diff !
DragonSlayer96

GAMI wrote:

DragonSlayer96 wrote:

Salad
The jump going into the first kaia seems confusing for me 00:57:970 (6,7,8) - I think it's just how the slider is that makes it feel weird to me. Other than that, it does kinda seem like a CLSW Salad to me. wow dude , salad is salad, it's funny there's must be a style for salad
I'm not saying that there is a certain style for Salad. It's just when I was playing the map, it seemed more like a CLSW style Salad to me. Nothing wrong with that, just wanted to point that out.
Topic Starter
GAMI

DragonSlayer96 wrote:

I'm not saying that there is a certain style for Salad. It's just when I was playing the map, it seemed more like a CLSW style Salad to me. Nothing wrong with that, just wanted to point that out.
wow dude , watch your words, I'm not copycat person, I even don't know CLSW salad style or I never try to take people style, I just map what I want, follow the voice with a notes or slider, not following other people style with a notes & slider.

Please go map more & learning more about mapping before you critics someone.
Yumeno Himiko
Hi GAMI again, this is skin support from exam ;)

skin for maki ww

I guess you don't understand my skin mod so I'll explain,
if you use fruit-bananas and fruit-bananas-overlay, fruit-apple fruit-pear & etc should also be included.
Also fruit-drop-overlay should be here.

I made a skin for you instead, hope you'll like it. o/

skin for maki
Topic Starter
GAMI

examination wrote:

Hi GAMI again, this is skin support from exam ;)

skin for maki ww

I guess you don't understand my skin mod so I'll explain,
if you use fruit-bananas and fruit-bananas-overlay, fruit-apple fruit-pear & etc should also be included.
Also fruit-drop-overlay should be here.

I made a skin for you instead, hope you'll like it. o/

skin for maki
wqcaq , thank you , updated !

people maybe should re-download=w=

also wow maki maid , gunna luv it
DragonSlayer96

GAMI wrote:

DragonSlayer96 wrote:

I'm not saying that there is a certain style for Salad. It's just when I was playing the map, it seemed more like a CLSW style Salad to me. Nothing wrong with that, just wanted to point that out.
wow dude , watch your words, I'm not copycat person, I even don't know CLSW salad style or I never try to take people style, I just map what I want, follow the voice with a notes or slider, not following other people style with a notes & slider.

Please go map more & learning more about mapping before you critics someone.

no need to be rude to me GAMI. I wasn't saying that you copied CLSW. I have played a lot of CLSW maps (among other player maps) and yours felt like one, that is all I was saying. When people poke me in game for test plays for maps, I will say things like "feels like an Ursa/Spec/Sey/etc map" if it does truly feel like that type of map to me. If it just feels like a random map from whatever I testplay, I will say something like "typical <insert difficulty name>" If there are major flaws, I will point them out.

CLSW has a style that is more flow oriented than other mappers. Yours flowed nicely on the Salad. From when you first attempted to map, you have improved on the flow of the map and have progressively learned how to flow better . Sorry for trying to give you a compliment.

I have been mapping more anyway (23 mapsets unsubmitted). The reason why I haven't submitted any recently is so I can learn my style better before I have numerous maps submitted. As I learn more of what is appropriate and more of how I like to map, I try to make adjustments on them so - when I do submit them - I don't need 17 mods on them. My goal for that is not to speed rank (I don't care what people think of this. Seeing maps ranked in under two weeks after it is submitted is too quick, regardless of who the mapper is) but to have it so the time other people have to put into my maps to help polish them is kept to a minimal. Yes, I want good quality mods, but I don't want a modder to be spending two hours on a simple minute long mapset either if I can help it.

I didn't mean for it to go this far from one sentence.
Topic Starter
GAMI

DragonSlayer96 wrote:

no need to be rude to me GAMI. I wasn't saying that you copied CLSW. I have played a lot of CLSW maps (among other player maps) and yours felt like one, that is all I was saying. When people poke me in game for test plays for maps, I will say things like "feels like an Ursa/Spec/Sey/etc map" if it does truly feel like that type of map to me. If it just feels like a random map from whatever I testplay, I will say something like "typical <insert difficulty name>" If there are major flaws, I will point them out.

CLSW has a style that is more flow oriented than other mappers. Yours flowed nicely on the Salad. From when you first attempted to map, you have improved on the flow of the map and have progressively learned how to flow better . Sorry for trying to give you a compliment.

I have been mapping more anyway (23 mapsets unsubmitted). The reason why I haven't submitted any recently is so I can learn my style better before I have numerous maps submitted. As I learn more of what is appropriate and more of how I like to map, I try to make adjustments on them so - when I do submit them - I don't need 17 mods on them. My goal for that is not to speed rank (I don't care what people think of this. Seeing maps ranked in under two weeks after it is submitted is too quick, regardless of who the mapper is) but to have it so the time other people have to put into my maps to help polish them is kept to a minimal. Yes, I want good quality mods, but I don't want a modder to be spending two hours on a simple minute long mapset either if I can help it.

I didn't mean for it to go this far from one sentence.
" I have played a lot of CLSW maps (among other player maps) and yours felt like one, that is all I was saying" wow you didn't get what I mean also I cant accept your compliments to me
PatZar
denied request.
also don't continue the shit post or something on this thread, if you won't get any warnings.
go do it on PM.
Manuxz
Hi Gami :3

You're in luck, usually takes longer to do the mods. And the next time either read the rules you miss a detail in your post D:

Salad

00:14:470 (1) - Move at x: 360 to be consistent with the distance from one note to another
00:19:670 (1,2,3) - I think you should better use this pattern here --> https://osu.ppy.sh/ss/2960863
00:22:070 (4,5) - If you do the above you must move these notes as well. Move (4) at x: 240 and (5) at x: 128
00:24:470 (3) - Move at x: 288 to respect the distance
00:25:670 (4) - Add NC please Many fruits accumulate on the plate u.u
00:29:670 (5) - ^
00:39:470 (4) - ^ here maybe, I'm not entirely sure
00:46:470 (1) - Personally I feel that if you give something the distance to these notes would be great, so --> https://osu.ppy.sh/ss/2960900 Looks good with the music
00:48:070 (4) - Add NC D:
00:48:870 (3,4) - Ctrl+J (?) alone to you can appreciate more ewe
00:51:670 (4) - Add NC :'p
00:56:270 (1,2,3) - Ctrl+H
00:57:470 (4,5) - Move (4) at x: 240 and (5) at x: 272
01:04:270 (2) - Move at x: 336
01:05:070 (5) - NC
01:08:070 (4) - NC maybe e.e
01:12:070 (4) - NC DDDDDD:
01:32:870 (1) - Remove NC
01:34:470 (3) - Add NC
01:40:470 (5) - Move at x: 144
01:43:670 (4) - Move at x: 448? owo
02:02:070 (4) - Add Nc -w-
02:11:270 (5) - ^
02:21:670 (3) - Move at x: 352 :v
02:22:470 (4) - Add NC
02:24:070 (7) - ^

Platter

00:02:470 (1,2,3,4) - I think it's a start very abrupt and hard, I think you should be a stream easy
00:04:470 (3) - Move at x: 344 to improve the symmetry
00:07:070 (4) - Move at x: 339 ^
00:13:470 (2) - Tilt this slider 45° so --> http://puu.sh/gXWG5/e5b6ed4a21.jpg
00:16:070 (8) - This HDash is very intense, I recommend reducing the distance but keep the HDash. Try move (8) at x: 400
00:22:470 - You should add a note here with NC and romve the next NC
00:25:670 (7) - Add NC
00:27:270 (1) - Ctrl+G It is very close to the previous note amm also you could apply this to the following notes to make it clean pattern 00:27:671 (2,3,4) -
00:35:070 (4) - Move at x: 248 to generate a bit of movement
00:35:670 (1) - Tilt the right a little, so --> http://puu.sh/gXXMQ/f27f01795b.jpg
00:38:670 (5) - Add NC
00:43:470 (1,2,3,4) - Maybe make a mini stream? D:
00:57:670 (4) - Add NC andd move the next note at x: 224
01:01:470 (1) - Move at x: 264
01:02:270 (3) - Tilt so that is not too close to the next slider
01:04:870 (5) - Add NC
01:17:470 (4) - ^
01:19:870 (4) - ^
01:20:470 (2) - Move at x: 227
01:23:070 (5) - Add NC XD
01:40:070 (4) - ^
01:42:470 (5) - ^
01:48:070 (2) - ^
01:58:270 (2) - Move at x: 264
02:00:870 (3) - Move at x: 232
02:01:070 (4) - NC
02:07:070 (4) - ^
02:12:670 (7) - ^
02:20:470 (3) - ^

Well that's all for now, sorry I can not continue with the other diffs truth is that I feel are good, although the Rain think it also has problems with NC and odd pattern you abuse the distance of notes, in my opinion.
I feel my lack the time to give explanations about the things i mention are generally all to improve symmetry and maintain appropriate distances from one note to another. I feel the Platter lacks pace, but did not want to mess with that, because I was reading and you have a style about that, so I focus more on improving some patterns and symmetry hope that some of this will help you Gami. :D

Good lock with this map ;3
Hunter Howl
2nd time i got requested a CtB Mod in Forum PM. anyway let's get this over with
plain text are just suggestion, while bolded ones are required

[General]
ANJIR SKIN CtBnya apik. gua bisa minta? hanya untuk skin privasi gw sendiri wkwkw

[Salad]
00:04:070 (3) - menurut gw sih bisa digeserin ke kiri dikit. yah kira-kira ditaroh di x=80
00:05:270 (2) - yang kepalanya bisa sejajar
00:14:470 (1,2) - biar berasa movement, keduanya digeserin ke kiri 1 grid
00:16:070 (3) - bikin jaraknya sekitar 2,4x (selama ga jadi HDash)
00:20:470 (2) - agak awkward. geserin ke kiri kira-kira 2 grid
00:22:070 (4,5) - CTRL + G?
00:23:870 (2) - bisa diatur menjadi slider yang lurus menghadap ke atas
00:24:470 (3) - 1 grid ke kanan?
00:29:670 (5) - entah mau geserin ke kanan atau diatur slidernya biar bisa diantara (4) ama (6)
00:32:870 (2) - hanya untuk membuat movement lebih di bagian ini bisa digeserin 1 grid ke kiri
00:35:670 (3) - ke x=152 (pake grid level small soalnya yang medium kaga bisa naruh di koordinat x yang aku saranin)
00:38:670 (3) - ini mah digeserin ke kiri (timeline (incase if you don't understand 00:38:470 - )) terus tambah 1/2 slider di 00:39:070 -
00:40:270 (5) - ^
00:41:870 (2) - bisa digeserin 1 grid ke kiri (grid medium)
00:44:070 (4) - ini bisa dibikin jarak lebih jauh biar kerasa dashnya :3
00:46:070 (5) - 1 grid ke kiri (grid small)
00:47:070 (2) - pake grid tiny biar bisa digeserin ke x=212
00:48:870 (6,7) - biar kaga awkward, kedua ini bisa digeserin ke kanan 1 grid medium
00:54:470 (3,4) - dispread dikit (in case you don't understand, yang 3 digeserin ke kanan 1 grid medium & (4) ke kiri)
01:10:470 (3) - bisa digeserin ke kanan (yang penting kepala ama slidernya bisa ditengah-tengah (4))
01:14:470 (3) - 1 grid medium ke kanan
01:35:270 (5,6) - yang (5) ke kanan & yang (6) ke kiri (1 grid medium)
01:38:470 (4) - ke x=368
01:43:670 (4) - 2 grid medium ke kiri
01:48:870 (2) - bisa dibikin jaraknya lebih jauh lagi soalnya kalau yang ini ditangkap w/o dash berasa kurang movement
01:59:870 (1) - 3 grid ke kanan
02:02:070 (4) - bisa di NC?
02:14:470 (9) - 1 grid ke kiri
02:21:670 (3) - 1 grid ke kanan
02:29:070 (1) - di silent bisa nih :3

[Platter]
00:02:870 (3,4) - pake grid small terus dempetin
00:04:470 (3) - x=344
00:06:470 (3) - 1 grid medium ke kanan
00:14:070 (3) - akward. geserin ke kanan
00:19:670 - gw rasa SV terlalu gede disini. coba kurangin dikit SV changenya
00:21:270 (3) - 3 grid ke kiri
00:28:470 (4) - 1 grid ke kiri
00:29:470 (2) - 1/2 grid ke kiri (bukan setengah :p)
00:35:670 (1) - 1 grid ke kanan
00:38:070 (3) - 1 grid ke kiri
00:39:470 (6,7,8) - yang (6) sama (8) bisa disebarin dikit
00:41:470 (3) - ujung kanan playfield bisa nih
00:42:470 (2) - 2 grid ke kanan
00:46:470 (1,2) - 2 grid ke kiri (keduanya)
00:50:270 (1) - 4 grid ke kiri
01:05:270 (6) - bisa ditimpuk ke (4)
01:07:870 (4) - 1 grid ke kanan
01:12:070 (1) - ke ujung kanan playfield ekornya
01:18:070 (6) - 1 grid ke kanan
01:59:870 (1) - 4 grid ke kiri
02:01:870 (6) - 2 grid ke kanan
02:12:670 (7) - NC (combonya kepanjangan)
02:29:070 (1) - ini spinner mah cocoknya mulai di 02:29:270 - (dan jangan lupa kalau mau mindahin ini spinner, tambah note di 02:29:070 - )

[Rain]
karena terdapat banyak movement di diff ini, gw saranin untuk diedit sendiri agar diff spreadnya seimbang. untuk sementara diff spreadnya rada kacau soalnya salad & platter ga terlalu banyak gerak. sedangkan di rain, Dashnya lebih banyak ketimbang platter
dan kalau bisa gunakan distance snap untuk membantumu dalam mengedit ini diff
01:42:470 (1,2,3,4) - harusnya 1/3. bukan 1/2

[Crystal's Angel]
00:02:470 (1,2) - you should turn it into horizontal straight slider (\ /)
00:55:070 (4) - this one should be a HDash after (3)
01:24:070 (1) - perhaps making it's tail to HDash
01:39:670 (2,3) - the (2)'s tail should be HDash as well
01:52:870 (3) - try to rearrange it's head to become HDash after (2)
Great diff and 1/4 spam as always, CLSW. and this is why i love you LOL

okay. that's all. good luck and i'll be waiting for you in Happy Ending Simulator
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