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Per Kiilstofte - Queen of the Night

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Topic Starter
0xz100
This beatmap was submitted using in-game submission on Dienstag, 24. März 2015 at 00:47:49

Artist: Per Kiilstofte
Title: Queen of the Night
Tags: machinimasound.com/music/queen-of-the-night
BPM: 110
Filesize: 4766kb
Play Time: 03:08
Difficulties Available:
  1. Hard (3,28 stars, 477 notes)
  2. Insane (4,54 stars, 619 notes)
  3. Normal (1,84 stars, 278 notes)
Download: Per Kiilstofte - Queen of the Night
Information: Scores/Beatmap Listing
---------------
Music used: Queen of the Night by Per Kiilstofte
https://machinimasound.com/music/queen-of-the-night
Licensed under Creative Commons Attribution 4.0 International
(http://creativecommons.org/licenses/by/4.0/)
gorgonzoler
hello i m gorgonzoler.
may appear werid grammer.so sorry Orz.
Easy
CS-1
00:10:387 (1) - shorten the slider to00:10:933 - and add a note to 00:11:205 -
01:36:024 (1,2,3) - those slider is overlapping. try to make slider not touching.it not good to look.
not much to say. you need to see other ranking map how they done.and you didn't using the edge of the grid.
the slider can be more flexable.and slider is easier than note.
hard
CS-1
00:00:842 (4,1) - blanket it
00:02:751 (7,8) - werid flow ,turn into a reverse slider
00:37:660 (7,8) - ^
00:31:114 (3,4) - Good Job
02:43:516 (3) - unsnapped(AI mod)
01:36:024 - add a note
01:36:296 (1,2,3) - hard to read. put then together.
01:40:660 (1,2,3) - ^
01:38:478 (1,2,3) -^
01:40:660 (1,2,3) - ^
01:55:527 - miss a note.
01:59:887 - ^
02:08:614 - ^
02:09:842 - miss a lot
that flow is hard.
insane
00:19:660 (5) - nc
00:21:842 (13) - ^
00:29:478 (9) - ^
00:34:933 - to 00:52:387 - i think you should map guitar here. it better follow the piano you have been mapped in previous section.
00:52:387 - to01:27:296 - you can hybrid those instroment's rhythm and tune to make a dozen of note & slider. not just follow violin.
01:55:796 (6) - no reason for this note.
01:58:796 (8) - ^
02:01:251 (2) - ^
01:59:887 - - miss a note.
02:02:205 (7) - nc
02:04:251 - miss a note
although it's not diffcult.but it flow very uncomfortable.maybe you should check other ranking map and absorb it.
good luck :) :) :)
Topic Starter
0xz100
Hi gorgonzoler,

Thanks a lot! :)


gorgonzoler wrote:

normal
CS-1 CS -0.2
00:10:387 (1) - shorten the slider to00:10:933 - and add a note to 00:11:205 - Done
01:36:024 (1,2,3) - those slider is overlapping. try to make slider not touching.it not good to look. Done
and you didn't using the edge of the grid. Changed the positioning of some parts more to the edge

hard
CS-1 CS -0.4
00:00:842 (4,1) - blanket it Done
00:02:751 (7,8) - werid flow ,turn into a reverse slider Changed to circle
00:37:660 (7,8) - ^ Changed to circle
00:31:114 (3,4) - Good Job
02:43:516 (3) - unsnapped(AI mod) Done
01:36:024 - add a note Done
01:36:296 (1,2,3) - hard to read. put then together. Done *
01:40:660 (1,2,3) - ^ Done *
01:38:478 (1,2,3) -^ Done *
01:40:660 (1,2,3) - ^ Done * - * additionally changed the positioning of this sequence completly
01:55:527 - miss a note. Added
01:59:887 - ^ Added
02:08:614 - ^ Added
02:09:842 - miss a lot Added it
that flow is hard. A lot of small position changes all over the map, to improve the flow

insane
00:19:660 (5) - nc Done
00:21:842 (13) - ^ Done
00:29:478 (9) - ^ Done
00:34:933 - to 00:52:387 - i think you should map guitar here. it better follow the piano you have been mapped in previous section. Played around with mapping the guitar, but at least at the moment I'm sticking to the piano
00:52:387 - to01:27:296 - you can hybrid those instroment's rhythm and tune to make a dozen of note & slider. not just follow violin. Remaped this part
01:55:796 (6) - no reason for this note. Removed
01:58:796 (8) - ^ Removed
02:01:251 (2) - ^ Removed
01:59:887 - - miss a note. Added
02:02:205 (7) - nc Done
02:04:251 - miss a note Added
although it's not diffcult.but it flow very uncomfortable.maybe you should check other ranking map and absorb it. A lot of small and some big position changes all over the map, to improve the flow
Speed of Snail
Hey, your mod as requested. :D

So, This is a pretty early phase map obviously, while it is complete it is still extremely rough and just meets requirements, since there are massive changes to be made I simply can't mod the entire thing, so to make an example I've modded the first 30 seconds and hopefully you can follow the example and learn to clean it up on your own without being walked through the process, GL in future mapping.

Ok, before even starting, I think you could use some serious insight into exactly what your map needs because no single mod is going to fix it entirely right now. If you want some extra help feel free to message me and I can talk it out with you, -Leon-

Oh and, there is no preview point, that is necessary. Add one.

NORMAL

Miscellaneous - Ok, alot of things to go over here

A.) CS is way too small, make it 3, or even 2.7 or something, 3.8 is absurd

B.) AR/OD don't line up well, AR 5 is too slow for this BPM, make it 6. OD 5 is high for a normal that's mostly circles, 4 or lower.

C.) in General, this map was lackluster to play, really consider remapping large sections, try to increase speed and decrease complexity if possible.
Beyond that. change up the patterns, use distance snap to regulate spacing. Don't NC in the middle of a tapping run, swap out two circles for a short slider regularly to prevent the map from feeling repetitive.

00:00:842 - This slider (Combo 4) curves too sharp, let it run out to the right more.

00:01:33 - This slider (Combo 3) Doesn't make sense, even if it is a normal, a small repeating slider won't hurt it.

00:04:387 - This combo (2 - 5) Really should cut more to the right to improve map flow, it's awkwardly shaped as is.

00:08:478 - This Combo (1 - 5) is to many single taps, choose two of the circles and make them a slider.

00:10:387 - This combo (1 - 3) is 5 ticks, the way the tick are lay'd out doesn't make sense. Change it from slider head - slider tick- slider tail - tap - tap.
Instead try tap - tap - slider head - slider tail - tap. Or if it's easier to under stand, change from 1,1,1,2,3 to 1,2,3,3,4

00:12:024 - I don't understand this slider, get rid of the Combo 1 slider and instead have a three tick repeating slider, and then add a circle where the slider tail was.

00:15:024 - Make this a repeater.

00:15:842 - This note should have a NC

00:16:387 - get rid of the NC on this note

00:16:660 - Scrap the combo 2 & 3 notes, make this all one repeating slider.

00:19:387 - Get rid of the Combo 3 slider and instead have a three tick repeating slider, and then add a circle where the slider tail was.

00:20:751 - This is too many circles in a row, 7 consecutive from this point, and there were two circles before it, pike two pairs of circles here and make them short sliders.

00:23:478 - Make this slider 3 circles

00:24:296 - Change combo 2,3 circles into a short slider

00:25:387 - This slider should be a repeater

00:25:993 - This note should have the NC instead of the note at 00:26:205

00:27:842 - Change this slider, I'd suggest making it 3 circles then putting a slider on the last tick, getting rid of the combo 2 circle as well, but really do anything else with it.

00:29:478 - Make this slider a 3 tick repeater to start and add an extra circle for the tail tick


HARD

Miscellaneous - CS is still way too small, change this to 4 or lower.

AR is alright but could still probably be increased, this is more a suggestion but try a slight increase to 7.4

OD is far too low, This should be at 6 or 7.

00:01:387 - Very long segment with no sliders at all, pick couplets and add some slider ticks in there

00:10:387 - This (Combo 1 - 7) is too long of a solid 1/4 pattern for a hard, Make either the first or last 3 ticks a repeater slider and attach it to the remaining circles

00:12:024 - This whole combo (Starting Here) Should be moved downwards and to the left to improve the flow and play-ability of the map.

00:16:660 - Again too long of a 1/4 pattern.

00:17:478 - This circle shouldn't have a NC

00:17:751 - Put a NC on this note instead.

00:21:569 - This circle (Combo 4) is too close to the previous combo 2 circle, I'd suggest moving it more downwards alot with the consecutive combo that follows it.

00:27:842 - Too long a 1/4 again.

INSANE

Miscellaneous - The OD is too low, I'd suggest 7 or 8. and the HP is very low as well, I'd suggest somewhere between 6 and 7. CS is borderline but in this case 5 is probably acceptable here.

00:01:933 - This entire segment (Combo 3 - 12) is shapeless and erratic, try creating a regulated pattern or alternatively re map this run to reduce the circle count.

00:16:660 - This run (Combo 8 - 1) is awkwardly shaped and difficult to read. I'd suggest making it start by heading downwards and curving back up clockwise.

00:19:660 - This combo as well, is entirely difficult to read because of how much overlap is going on, consider how much the note path overlaps for an irregular jump pattern while remapping

00:31:387 - This slider is shaped awkwardly, I'd suggest reshaping it.

Yea I'm sorry for an incomplete mod but I simply don't have the time to go through everything on all of the difficulties, If you ever want help with mapping in general you can PM me but to get to a ranking state this map may have to be almost entirely remapped. I hope my suggestions can help you in looking at what may aide your mapping style and to creating a rank-able map sometime soon. Best of luck.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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