Hey, your mod as requested.
So, This is a pretty early phase map obviously, while it is complete it is still extremely rough and just meets requirements, since there are massive changes to be made I simply can't mod the entire thing, so to make an example I've modded the first 30 seconds and hopefully you can follow the example and learn to clean it up on your own without being walked through the process, GL in future mapping.
Ok, before even starting, I think you could use some serious insight into exactly what your map needs because no single mod is going to fix it entirely right now. If you want some extra help feel free to message me and I can talk it out with you, -Leon-
Oh and, there is no preview point, that is necessary. Add one.
NORMALMiscellaneous - Ok, alot of things to go over here
A.) CS is way too small, make it 3, or even 2.7 or something, 3.8 is absurd
B.) AR/OD don't line up well, AR 5 is too slow for this BPM, make it 6. OD 5 is high for a normal that's mostly circles, 4 or lower.
C.) in General, this map was lackluster to play, really consider remapping large sections, try to increase speed and decrease complexity if possible.
Beyond that. change up the patterns, use distance snap to regulate spacing. Don't NC in the middle of a tapping run, swap out two circles for a short slider regularly to prevent the map from feeling repetitive.
00:00:842 - This slider (Combo 4) curves too sharp, let it run out to the right more.
00:01:33 - This slider (Combo 3) Doesn't make sense, even if it is a normal, a small repeating slider won't hurt it.
00:04:387 - This combo (2 - 5) Really should cut more to the right to improve map flow, it's awkwardly shaped as is.
00:08:478 - This Combo (1 - 5) is to many single taps, choose two of the circles and make them a slider.
00:10:387 - This combo (1 - 3) is 5 ticks, the way the tick are lay'd out doesn't make sense. Change it from slider head - slider tick- slider tail - tap - tap.
Instead try tap - tap - slider head - slider tail - tap. Or if it's easier to under stand, change from 1,1,1,2,3 to 1,2,3,3,4
00:12:024 - I don't understand this slider, get rid of the Combo 1 slider and instead have a three tick repeating slider, and then add a circle where the slider tail was.
00:15:024 - Make this a repeater.
00:15:842 - This note should have a NC
00:16:387 - get rid of the NC on this note
00:16:660 - Scrap the combo 2 & 3 notes, make this all one repeating slider.
00:19:387 - Get rid of the Combo 3 slider and instead have a three tick repeating slider, and then add a circle where the slider tail was.
00:20:751 - This is too many circles in a row, 7 consecutive from this point, and there were two circles before it, pike two pairs of circles here and make them short sliders.
00:23:478 - Make this slider 3 circles
00:24:296 - Change combo 2,3 circles into a short slider
00:25:387 - This slider should be a repeater
00:25:993 - This note should have the NC instead of the note at 00:26:205
00:27:842 - Change this slider, I'd suggest making it 3 circles then putting a slider on the last tick, getting rid of the combo 2 circle as well, but really do anything else with it.
00:29:478 - Make this slider a 3 tick repeater to start and add an extra circle for the tail tick
HARDMiscellaneous - CS is still way too small, change this to 4 or lower.
AR is alright but could still probably be increased, this is more a suggestion but try a slight increase to 7.4
OD is far too low, This should be at 6 or 7.
00:01:387 - Very long segment with no sliders at all, pick couplets and add some slider ticks in there
00:10:387 - This (Combo 1 - 7) is too long of a solid 1/4 pattern for a hard, Make either the first or last 3 ticks a repeater slider and attach it to the remaining circles
00:12:024 - This whole combo (Starting Here) Should be moved downwards and to the left to improve the flow and play-ability of the map.
00:16:660 - Again too long of a 1/4 pattern.
00:17:478 - This circle shouldn't have a NC
00:17:751 - Put a NC on this note instead.
00:21:569 - This circle (Combo 4) is too close to the previous combo 2 circle, I'd suggest moving it more downwards alot with the consecutive combo that follows it.
00:27:842 - Too long a 1/4 again.
INSANEMiscellaneous - The OD is too low, I'd suggest 7 or 8. and the HP is very low as well, I'd suggest somewhere between 6 and 7. CS is borderline but in this case 5 is probably acceptable here.
00:01:933 - This entire segment (Combo 3 - 12) is shapeless and erratic, try creating a regulated pattern or alternatively re map this run to reduce the circle count.
00:16:660 - This run (Combo 8 - 1) is awkwardly shaped and difficult to read. I'd suggest making it start by heading downwards and curving back up clockwise.
00:19:660 - This combo as well, is entirely difficult to read because of how much overlap is going on, consider how much the note path overlaps for an irregular jump pattern while remapping
00:31:387 - This slider is shaped awkwardly, I'd suggest reshaping it.
Yea I'm sorry for an incomplete mod but I simply don't have the time to go through everything on all of the difficulties, If you ever want help with mapping in general you can PM me but to get to a ranking state this map may have to be almost entirely remapped. I hope my suggestions can help you in looking at what may aide your mapping style and to creating a rank-able map sometime soon. Best of luck.