forum

r.o.r/s - Tattoo Kiss (TV Size)

posted
Total Posts
76
Topic Starter
Sakura
This beatmap was submitted using in-game submission on Wednesday, May 26, 2010 at 10:28:09 PM

Artist: r.o.r/s
Title: Tattoo Kiss (TV Size)
Source: Kaleido Star
Tags: Opening Krisom
BPM: 131
Filesize: 13116kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.38 stars, 88 notes)
  2. Krisom's Hard (4.88 stars, 162 notes)
  3. Normal (3.96 stars, 142 notes)
Download: r.o.r/s - Tattoo Kiss (TV Size)
Download: r.o.r/s - Tattoo Kiss (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Dunno which number beatmap.

Special Thanks: Garven (Hitsounded the diffs)

Ok ready for modding go go go!
5/24: Added Krisom's Insane (Thanks!)
5/26: New mp3 thanks to Gens
TheVileOne
Here's a detailed fix for your map.

General

Use 0.8 snap instead of 0.9. (At least for the first half of the map.

Why do I think that this is the problem?
The problem lies with your high slider velocity and the low OD that you are using and how these interact with the distance snap you chose. 0.9 is just slightly too far for the SV/OD setup. 0.8 is the sweet spot in terms of the distance snap.

Be wary of what grid level you are using. This map seems to require adjustments on both the level 2 and level 3 grid. Avoid level 2 in this case. It will cause snapping errors. I highly suggest using level 3 as your main grid size, because it will most accurately adjust the snap.

Why you should do this?

0.8 snap with level 2 grid.
http://osu.ppy.sh/ss/10388

0.8 snap with level 3 grid.

http://osu.ppy.sh/ss/10389


Normal

Overall: Resnap all notes to 0.8 in the level 3 grid. (It can be more lenient towards the end when the notes spread out more.)
Stack leniency might have to be reduced to the value just after rarely stack to fix improperly stacked notes.

Examples
http://osu.ppy.sh/ss/10408


00:16:151 (2,3) - Should be reversed since the majority of the world isn't left handed. It feels better starting out on the right. (edit/Reverse selection)

00:18:212 (3,4,5) - Distance snap these using level 3. Adjust their position until both sides are at equal length from 3. (Take note that there are two different positions that these notes can be placed to fit this description. I suggest that you choose the position that places the notes closest to 00:17:525 (2) - , which equates to 1 and a half grid 3 units from 2. This value should apply to all combos like this unless I tell you differently.

http://osu.ppy.sh/ss/10399

00:21:189 (2) - Move up 1 unit(lvl 3) (Same as snapping it in level 3) Note: All your notes seem to be 1 unit too close and the snap will show that.

00:21:876 (3,4,5) - Same as the last pattern like this. Properly snap and adjust 4 and 5 until they are at equal distance to note 3.

00:23:250 (1,2,3,1,2,3,4) - In order to retain these notes centered around the origin when you resnap them at 0.8, you'll need to move them 1 unit to the left.

00:26:914 (1) - Move right 1 unit. (Grid 3) (The pattern needs to keep 1 unit from the level 3 grid edge to remain proportional.)

00:28:059 (1,2) - Move left 1 unit. (Grid 3)(^)

00:29:433 (3,4) - Move right 3 units. (Grid 3) (This adjustment is suggested because these notes should be in the same position as the notes after the previous slider at 00:25:769 (3,4) - ,which is 1 grid unit past the slider.) Another thing I suggest changing about these notes is their lead. You should reverse the selection so that 4 is facing towards the next combo.

http://osu.ppy.sh/ss/10406

00:30:807 - Add a note here as part of the stack. I think it fits well.

00:31:036 (2,1) - Doesn't need to be spaced differently.

00:31:265 (1,2,3,4) -, 00:34:930 (1,2,3,4) - , 00:38:594 (1,2,3,4) - Choose a consistant shape. All of these triangles parts are different shapes. I suggest that a wide triangle should be used for parts like these. It is the least awkward to play.

00:32:182 (5) - Slider can look better. Adjust the 2nd move point from the left to line up with the x-axis.

http://osu.ppy.sh/ss/10414

00:43:174 (5,1,2) - Too far. I miss this or get a 50 everytime I try this. It's not proportional to the square pattern before it. I suggest deleting these and making a vocal note slider that starts at 00:43:174 - and ends at 00:44:090 - .

00:44:548 (1,2,3,4,5) - Don't necessarily have to be adjusted to 0.8 snap.

00:59:204 (1,2,3,4,5) - Gaps are too far for a normal and don't fit the rest of the map's difficulty. Needs to be remapped or improved upon somehow.


01:13:861 (1,2,3,4,5) - ^

01:25:540 - Add a spinner here that lasts until here 01:27:143 - .
Topic Starter
Sakura

TheVileOne wrote:

Here's a detailed fix for your map.

General

Use 0.8 snap instead of 0.9. (At least for the first half of the map. X Im not even using 0.9 snap btw, if 0.9 worked for you, it was pure coincidence =P im using my own brain to space some of those notes

Why do I think that this is the problem?
The problem lies with your high slider velocity and the low OD that you are using and how these interact with the distance snap you chose. 0.9 is just slightly too far for the SV/OD setup. 0.8 is the sweet spot in terms of the distance snap. Might consider rising OD

Be wary of what grid level you are using. This map seems to require adjustments on both the level 2 and level 3 grid. Avoid level 2 in this case. It will cause snapping errors. I highly suggest using level 3 as your main grid size, because it will most accurately adjust the snap. X I like how Grid Lv 2 worked here

Why you should do this?

0.8 snap with level 2 grid.
http://osu.ppy.sh/ss/10388 I know, which is why i manually re-arranged them after to make them less ugly

0.8 snap with level 3 grid.

http://osu.ppy.sh/ss/10389 So? why not disable grid snap then :<


Normal

Overall: Resnap all notes to 0.8 in the level 3 grid. (It can be more lenient towards the end when the notes spread out more.)
Stack leniency might have to be reduced to the value just after rarely stack to fix improperly stacked notes. X The value you proposed to me in PM is unrankable sorry

Examples
http://osu.ppy.sh/ss/10408 X Read the numbers?


00:16:151 (2,3) - Should be reversed since the majority of the world isn't left handed. It feels better starting out on the right. (edit/Reverse selection) O I'm not Left handed :< but ok i'll flip it

00:18:212 (3,4,5) - Distance snap these using level 3. Adjust their position until both sides are at equal length from 3. (Take note that there are two different positions that these notes can be placed to fit this description. I suggest that you choose the position that places the notes closest to 00:17:525 (2) - , which equates to 1 and a half grid 3 units from 2. This value should apply to all combos like this unless I tell you differently. O They were drawn closer to (3) not sure if that will help, didnt need to use grid Lv 3 for that

http://osu.ppy.sh/ss/10399

00:21:189 (2) - Move up 1 unit(lvl 3) (Same as snapping it in level 3) Note: All your notes seem to be 1 unit too close and the snap will show that. ? Don't know if my previous thingy fixed it

00:21:876 (3,4,5) - Same as the last pattern like this. Properly snap and adjust 4 and 5 until they are at equal distance to note 3. ^

00:23:250 (1,2,3,1,2,3,4) - In order to retain these notes centered around the origin when you resnap them at 0.8, you'll need to move them 1 unit to the left. X Not using that anyways

00:26:914 (1) - Move right 1 unit. (Grid 3) (The pattern needs to keep 1 unit from the level 3 grid edge to remain proportional.) ? Wait what?

00:28:059 (1,2) - Move left 1 unit. (Grid 3)(^) ^

00:29:433 (3,4) - Move right 3 units. (Grid 3) (This adjustment is suggested because these notes should be in the same position as the notes after the previous slider at 00:25:769 (3,4) - ,which is 1 grid unit past the slider.) Another thing I suggest changing about these notes is their lead. You should reverse the selection so that 4 is facing towards the next combo. O You meant left, right?

http://osu.ppy.sh/ss/10406

00:30:807 - Add a note here as part of the stack. I think it fits well. X Sorry but i dont hear anything there o.o

00:31:036 (2,1) - Doesn't need to be spaced differently. ? What is spaced differently?

00:31:265 (1,2,3,4) -, 00:34:930 (1,2,3,4) - , 00:38:594 (1,2,3,4) - Choose a consistant shape. All of these triangles parts are different shapes. I suggest that a wide triangle should be used for parts like these. It is the least awkward to play. ? Spaced out 1 and 3 more on the last 1, afaik they have the same shape, maybe you screwed something with Lv 3 grid?

00:32:182 (5) - Slider can look better. Adjust the 2nd move point from the left to line up with the x-axis. X No that didnt work, i did however forget to symmetrilize the leftmost waypoint (lol is symettrilize, is that even a word?)

http://osu.ppy.sh/ss/10414

00:43:174 (5,1,2) - Too far. I miss this or get a 50 everytime I try this. It's not proportional to the square pattern before it. I suggest deleting these and making a vocal note slider that starts at 00:43:174 - and ends at 00:44:090 - . X It was supposed to be a jump mapped to the instruments, congratulations now we have an anti-jump (was it even a jump before?)

00:44:548 (1,2,3,4,5) - Don't necessarily have to be adjusted to 0.8 snap. X huh? they look ok like that ._.

00:59:204 (1,2,3,4,5) - Gaps are too far for a normal and don't fit the rest of the map's difficulty. Needs to be remapped or improved upon somehow. X I take it you dont like stars?, might rename to Hard i dunno


01:13:861 (1,2,3,4,5) - ^ ^

01:25:540 - Add a spinner here that lasts until here 01:27:143 - X It would be too sudden to catch the next note.
TheVileOne
Follow up on changes.

00:29:434 (3,4) - Still need to be reversed. 4 needs to be closer to the next combo.
00:31:267 (1,2,3) - Reverse this to fix the stack confusion.
00:40:198 - I really believe there should be a note here. Put it inbetween the pink and the red stack. I think it plays well. Opinions?
00:41:572 (1,2,3,4,5,1,2) - Much, much, better than it was. It feels like a 'normal' element now.
00:59:205 (1,2,3,4,5) - Move these to the previous tick.

01:13:862 (1,2,3) - I'd hate to kill your star pattern, but these belong on the previous tick. I've always had problems with hitting this star anyways.

01:25:083 - Maybe the spinner could start here and end at 01:26:457 -. Please add something to limit the incredibly off break and the even more awkward ending of the song.
Gens
Por cierto, Tv-Size debería ser "TV Size" =[
Topic Starter
Sakura

TheVileOne wrote:

Follow up on changes.

00:29:434 (3,4) - Still need to be reversed. 4 needs to be closer to the next combo. X Come on..
00:31:267 (1,2,3) - Reverse this to fix the stack confusion. X it doesnt confuse, also how is that supposed to fix it?
00:40:198 - I really believe there should be a note here. Put it inbetween the pink and the red stack. I think it plays well. Opinions? X I dont hear anything there
00:41:572 (1,2,3,4,5,1,2) - Much, much, better than it was. It feels like a 'normal' element now. Thanks? im not happy with the anti-jump tho
00:59:205 (1,2,3,4,5) - Move these to the previous tick. O Sounds good

01:13:862 (1,2,3) - I'd hate to kill your star pattern, but these belong on the previous tick. I've always had problems with hitting this star anyways. X They look fine to me ._.

01:25:083 - Maybe the spinner could start here and end at 01:26:457 -. Please add something to limit the incredibly off break and the even more awkward ending of the song. X It's not an incredible off break, the map's mostly to the lyrics, and there arent any lyrics there.

Gens wrote:

Por cierto, Tv-Size debería ser "TV Size" =[
Also kudosu'd for the offset fix, thanks
blissfulyoshi
Getting -6 for the offset, though it could just be a problem on my side.
I recommend removing all of the current tags because I think op, opening, or 3 are not very helpful tags to use to search for this map (there are plenty of anime openings ranked on osu! and there are at least a few of them that are the 3rd opening to their respective anime)
The mp3 is a little quiet, so oyu might want to change that, but the current mp3 is workable.

Normal: (personally, I do not recommend using 1/6 notes mixed with other notes for a normal diff)
Normal mod:
00:15:923 (1,2,3) and 00:19:587 (1,2,3) - it is really strange for me to see the same pattern used twice but with the final note 1/6 note later in the second repeat
00:18:966 (5) - move back 1/6 note
00:32:183 (5) - y is there a jump here, it is sort of unexpected
00:35:847 (5) - ^
01:27:373 (1,2,3) - having a stack that has a different timing interval between notes is not nice for easier diffs.

Timing section mod:
00:54:156 - make this timing section have the same volume as the kiai section following it

============================
Nice map overall. Sadly, I really dislike the amount of copying and pasting you did. Also, I am a little worried about some of those jumps, but I'll let you decide on if you change those or not. Sadly, I don't want to star the unfinished mapset, but feel free to pm me again when you are finished. (No offense intended. I just want a few more maps in the set before I give my star.)
Topic Starter
Sakura

blissfulyoshi wrote:

Getting -6 for the offset, though it could just be a problem on my side.
I recommend removing all of the current tags because I think op, opening, or 3 are not very helpful tags to use to search for this map (there are plenty of anime openings ranked on osu! and there are at least a few of them that are the 3rd opening to their respective anime)
The mp3 is a little quiet, so oyu might want to change that, but the current mp3 is workable. X I dont know, so i'll continue with Gens' offset for now unless someone else agrees with you

Normal: (personally, I do not recommend using 1/6 notes mixed with other notes for a normal diff) Renamed to Hard
Normal mod:
00:15:923 (1,2,3) and 00:19:587 (1,2,3) - it is really strange for me to see the same pattern used twice but with the final note 1/6 note later in the second repeat O I'll try making it the same, however it sounds more odd. Or rather space them out a bit more.
00:18:966 (5) - move back 1/6 note X Now it sounds weird, so i changed it back ._.
00:32:183 (5) - y is there a jump here, it is sort of unexpected O Fixed
00:35:847 (5) - ^ ^
01:27:373 (1,2,3) - having a stack that has a different timing interval between notes is not nice for easier diffs. X This wasn't going to be the easiest diff btw, however i changed diff name anyways

Timing section mod:
00:54:156 - make this timing section have the same volume as the kiai section following it O Fixed

============================
Nice map overall. Sadly, I really dislike the amount of copying and pasting you did. Also, I am a little worried about some of those jumps, but I'll let you decide on if you change those or not. Sadly, I don't want to star the unfinished mapset, but feel free to pm me again when you are finished. (No offense intended. I just want a few more maps in the set before I give my star.)
Leeg
¡ Hola ! No conocía este anime :O

Veamos algunas sugerencias :)
Lo principal es que no uses 1/6. Me va a costar convencerte de ello pero bueno, lo intentaré :D
[Easy]
00:48:890 (1) - Añadale al slider un tick mas para que finalice en el blanco y la repetición sea en el primer blanco.
00:54:844 (2,3,4,5) - Muevelos al anterior tick blanco <<<<
00:56:676 (6) - Muevelo al anterior tick blanco y añade una repeticion mas.
01:08:814 (1) - Haz que finalice en el siguiente tick rojo.

[Hard]
00:15:923 (1,2,3) - Primer ejemplo de porque no queda bien 1/6. Prueba a mover (3) al tick rojo>> :)
00:18:890 (5) - Muevelo al tick rojo >>
00:22:554 (5) - Muevelo al tick rojo >>
00:23:928 (3) - Muevelo al tick rojo >>
00:26:218 (4) - Muevelo al tick rojo >>
00:27:526 (3) - Muevelo al tick rojo >>
00:50:274 (3) - Finalizalo en el tick blanco >>
00:52:335 (1) - Empiezalo en el tick blanco >>
00:59:310 (2,3,4,5) - Muevelos a los ticks azules << (usando 1/4, claro)
01:06:982 (3) - Muevelo al tick rojo >>
01:21:638 (3) - Muevelo al tick rojo >>
01:28:050 (3) - Muevelo al tick rojo >>


Bueno, eso es todo, espero que lo consideres y lo pienses bien :) Por favor, pruebalo, es facil deshacer cambios asi que te invito a perder algo de tiempo en probar todo lo que te dije :P

STAR.
Topic Starter
Sakura

Leeg wrote:

¡ Hola ! No conocía este anime :O

Veamos algunas sugerencias :)
Lo principal es que no uses 1/6. Me va a costar convencerte de ello pero bueno, lo intentaré :D
[Easy]
00:48:890 (1) - Añadale al slider un tick mas para que finalice en el blanco y la repetición sea en el primer blanco. O
00:54:844 (2,3,4,5) - Muevelos al anterior tick blanco <<<< X
00:56:676 (6) - Muevelo al anterior tick blanco y añade una repeticion mas. X
01:08:814 (1) - Haz que finalice en el siguiente tick rojo. Me tocaria rehacer ese slider :<

[Hard] La verdad las tenía en 1/6 por que así me daba mas accuracy, vamos a ver si alguien se queja :<
00:15:923 (1,2,3) - Primer ejemplo de porque no queda bien 1/6. Prueba a mover (3) al tick rojo>> :) O
00:18:890 (5) - Muevelo al tick rojo >> O
00:22:554 (5) - Muevelo al tick rojo >> O
00:23:928 (3) - Muevelo al tick rojo >> ?
00:26:218 (4) - Muevelo al tick rojo >> O
00:27:526 (3) - Muevelo al tick rojo >> O
00:50:274 (3) - Finalizalo en el tick blanco >> O
00:52:335 (1) - Empiezalo en el tick blanco >> O Ahora va a ser mas dificil =(
00:59:310 (2,3,4,5) - Muevelos a los ticks azules << (usando 1/4, claro) X Los movi al tick rojo incluyendo al (1)
01:06:982 (3) - Muevelo al tick rojo >> O
01:21:638 (3) - Muevelo al tick rojo >> O
01:28:050 (3) - Muevelo al tick rojo >> O
Si creo que tienes razón, igual yo solo estaba probando a ver si con 1/6 funcionaba XD


Bueno, eso es todo, espero que lo consideres y lo pienses bien :) Por favor, pruebalo, es facil deshacer cambios asi que te invito a perder algo de tiempo en probar todo lo que te dije :P

STAR.
Leeg

Sakura301 wrote:

[Easy]
01:08:814 (1) - Haz que finalice en el siguiente tick rojo. Me tocaria rehacer ese slider :<
mmm... ¿Como que te tocaria rehacer ese slider? Simplemente añadale una sección más para que llegue al tick rojo :O y prueba como queda ;)
Garven
Here's a preview of what I've got so far. Okay, all done. Feel free to maul however you see fit. Also ghetto-applied Shulin's mods.

Also has the note timing things I mentioned in IRC.

Download: r.o.rs - Tattoo Kiss (TV Size) (Sakura301) [Easy].osu

Download: r.o.rs - Tattoo Kiss (TV Size) (Sakura301) [Hard].osu
Topic Starter
Sakura

Garven wrote:

Here's a preview of what I've got so far.

Also has the note timing things I mentioned in IRC.
Kudosu'd for IRC modding
Shulin
General:

-- Delete .osb u_u
-- Add another difficulty?
-- "3" is a pretty generic tag... maybe remove it?
-- Needs hitsounds, but you already knew that lol XD
-- Timing is a little shaky, not sure if it's just the vocals or not though.

Easyl:

00:43:165 (1) - That finish sounds pretty bad. Maybe make the spinner longer too, it's pretty short for an Easy.
01:06:180 (1) - Move to white tick (01:06:295)
01:06:524 (2) - Hmm, this sounds better 1/3 (01:06:600) u_u
01:06:924 (3) - Move to red tick (01:06:982)
01:21:237 (2) - 1/3 ~ (01:21:256)
01:21:581 (3) - 1/2 ~ (01:21:638)
01:21:867 -- I recommend putting something here instead of a break XD

1/3 might be to hard for an Easy, consider using a slider or something.

Hard

00:39:511 (5) - Extend to 00:40:196 it sounds weird ending where it does.
00:56:917 (1) - Remove a return? (Sounds bad imo, but might sound better with hitsounds I guess)
01:06:600 (2) - 1/3 ~ (01:06:600)
01:07:223 to 01:08:826 -- Put some beats here? I know your following the vocal but more beats would improve flow imo.
01:11:574 (1) - Remove return?
01:21:180 (2) - Sounds better on 1/3 imo (01:21:256)
01:21:879 -- Put something here, the break before the final 3 notes is kinda weird lol.

Pretty nice.
Topic Starter
Sakura

Shulin wrote:

General:

-- Delete .osb u_u OSB be gone!
-- Add another difficulty? Not sure if i can, if sum1 wants to make a guest diff they're welcome to
-- "3" is a pretty generic tag... maybe remove it? Ok, removed
-- Needs hitsounds, but you already knew that lol XD Garven is hitsounding it XD
-- Timing is a little shaky, not sure if it's just the vocals or not though. Probably the vocals

Easyl:

00:43:165 (1) - That finish sounds pretty bad. Maybe make the spinner longer too, it's pretty short for an Easy. O Extended
01:06:180 (1) - Move to white tick (01:06:295) O
01:06:524 (2) - Hmm, this sounds better 1/3 (01:06:600) u_u O (Dang it, i keep changing >_<)
01:06:924 (3) - Move to red tick (01:06:982) O
01:21:237 (2) - 1/3 ~ (01:21:256) O
01:21:581 (3) - 1/2 ~ (01:21:638) O
01:21:867 -- I recommend putting something here instead of a break XD Will think about it dunno what to put there tho.

1/3 might be to hard for an Easy, consider using a slider or something.

Hard

00:39:511 (5) - Extend to 00:40:196 it sounds weird ending where it does. O
00:56:917 (1) - Remove a return? (Sounds bad imo, but might sound better with hitsounds I guess) O
01:06:600 (2) - 1/3 ~ (01:06:600) O
01:07:223 to 01:08:826 -- Put some beats here? I know your following the vocal but more beats would improve flow imo. O Ok i agree
01:11:574 (1) - Remove return? O
01:21:180 (2) - Sounds better on 1/3 imo (01:21:256) O
01:21:879 -- Put something here, the break before the final 3 notes is kinda weird lol. Like on Easy i'll see about that

Pretty nice. Thanks =D
Shulin
Recheck go go ~

General:

-- I just noticed that bliss pointed out the .mp3 was a little quiet. It is, kinda, if you could get a higher quality it would be great ^_^
-- Rechecked timing, I think offset 1,245 is better, though get a second opinion =S

Easy:

00:59:119 (1,2,3,4,5) - Forward 1/6, like on Hard.
01:06:295 (1,2,3) - Too confusing for an Easy. Use a slider or something for the 1/3, or omit it completely =o
01:20:875 (1) - Start on white tick (01:20:951)
01:20:951 (1,2,3) - Too confusing for Easy. (1/3 stack hard to read)
01:27:898 (3) - End on red tick (01:28:050) ~ also this is 1/6 earlier than on Hard.

Hard:

00:39:424 (5) - Move forward to 1/2 (00:39:501)?
00:52:554 (1) - End on white tick.
01:06:600 (2) - The spacing doesn't give away it's 1/3.
01:20:951 (1,2,3) - ^
01:27:974 (3) - 1/2 (01:28:050) imo.

Make sure that the snapping is consistent across difficulties ^_^
Topic Starter
Sakura

Shulin wrote:

Recheck go go ~

General:

-- I just noticed that bliss pointed out the .mp3 was a little quiet. It is, kinda, if you could get a higher quality it would be great ^_^ Umm, it was hard enough already to find the current one :<
-- Rechecked timing, I think offset 1,245 is better, though get a second opinion =S Yeah, i seem to 100 more now, i would like a second opinion on this as well, of course it could be me sucking too XD

Easy:

00:59:119 (1,2,3,4,5) - Forward 1/6, like on Hard. O
01:06:295 (1,2,3) - Too confusing for an Easy. Use a slider or something for the 1/3, or omit it completely =o O Liked the slider idea
01:20:875 (1) - Start on white tick (01:20:951) O
01:20:951 (1,2,3) - Too confusing for Easy. (1/3 stack hard to read) O Used slider again
01:27:898 (3) - End on red tick (01:28:050) ~ also this is 1/6 earlier than on Hard. O Okie

Hard:

00:39:424 (5) - Move forward to 1/2 (00:39:501)? O Done
00:52:554 (1) - End on white tick. O Done
01:06:600 (2) - The spacing doesn't give away it's 1/3.
01:20:951 (1,2,3) - ^ O O Moved 1 grid closer in both cases
01:27:974 (3) - 1/2 (01:28:050) imo. O Like on Easy

Make sure that the snapping is consistent across difficulties ^_^ ?
Shohei Ohtani
I find 1231 better for some reason ;~;.
Topic Starter
Sakura

CDFA wrote:

I find 1231 better for some reason ;~;.
Uhh... that's unexpected, i continue to trust Gens timing, but i threw Shulin's one into it for a second opinion
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:1243 (-14) very close to Shulin's. i'm pretty sure current timing has sth wrong.
why not use grid level 3 to map?
too much copy&paste imo. when i first test easy, the pattern repeated 4 times and then i just get bored.

[Easy]
too crazy as a Easy. 5*1/2s is even a little hard for a normal.
00:33:089 (2,1) - maybe use a slider instead, or i think you should remove new combo of (1)
00:36:753 (2,1) - ^
00:45:226 (1,2) - turn off "grid snap" and you can make them totally symmetrical.
00:48:203 (4,1) - spacing.
00:59:195 (1,2,3,4,5,1,2,3) - a little strange compared to next (1,2,3)
01:27:993 (3) - 1/8 earlier.

[Hard]
00:16:543 (3) - 1/8 earlier.
00:32:173 (5) - nazi. 1 grid down.
00:35:837 (5) - 1 grid up, copy&paste orz.
01:00:111 (5,1) - the spacing...though this is hard but i still think it's not good
01:14:768 (5,1) - ^
01:21:581 (3) - make it ...1/24 later...(1/6-1/8=1/24)
01:28:050 (3) - 1/8 earlier.
sorry no star for now, a bit more work plz sakura = =
Topic Starter
Sakura

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:1243 (-14) very close to Shulin's. i'm pretty sure current timing has sth wrong. Ok i like this one
why not use grid level 3 to map? I liked grid Lv 2 =(
too much copy&paste imo. when i first test easy, the pattern repeated 4 times and then i just get bored. Well i wanted symmetry >_<

[Easy]
too crazy as a Easy. 5*1/2s is even a little hard for a normal.
00:33:089 (2,1) - maybe use a slider instead, or i think you should remove new combo of (1) Ok
00:36:753 (2,1) - ^ Sure
00:45:226 (1,2) - turn off "grid snap" and you can make them totally symmetrical. Actually i just made a mirror
00:48:203 (4,1) - spacing. Errr woops XD
00:59:195 (1,2,3,4,5,1,2,3) - a little strange compared to next (1,2,3) Should i use a repeat slider instead? >_<
01:27:993 (3) - 1/8 earlier. dont u mean 1/6? i'll check it after testing your offset.

[Hard]
00:16:543 (3) - 1/8 earlier. I'll just repeat what i said for the last comment on Easy.
00:32:173 (5) - nazi. 1 grid down. umm looks better, thanks
00:35:837 (5) - 1 grid up, copy&paste orz. Thanks once again
01:00:111 (5,1) - the spacing...though this is hard but i still think it's not good
01:14:768 (5,1) - ^ and the previous one "not sure how to fix, OUENDAAAN! lol"
01:21:581 (3) - make it ...1/24 later...(1/6-1/8=1/24) Please explain? X_X
01:28:050 (3) - 1/8 earlier.

sorry no star for now, a bit more work plz sakura = =
Eddotan
Ea ea, crei haber posteado la estrellita en este mapa XD

chan! :D esta bueno el mapa
blissfulyoshi
Make the tags consistent in both diffs. Hard still has "3" in the tags.
I am still going to suggest for you to remove "op' from the tags since you would type "op" when typing "opening" , and I doubt someone would type a space after op if they are looking for an anime opening.
Currently I'm adding +2/+4 to your new offset, so I guess it is okay now. (Just another person who agrees with Shulin's timing)
I still want a higher quality mp3 if you can get one.

Easy:
Normal mod: (note:copying and pasting a lot makes me sad)
00:15:899 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Can you please have the same pattern 4 times in a row? It got annoying on the 4th repeat
00:59:181 (1,2,3,4,5) - the stack was a little hard for me to read because it was large enough that I could not count how many times I was supposed to click, so I really doubt this would be easy for a beginner to read.
01:13:838 (1,2,3,4,5,1) - ^

Combo mod:
00:36:510 (1,2,1,2) - if you think of a way to make these combos consistent with 00:32:846 (4,5) without making an absurdly long combo, please do so

Timing section mod:
00:26:433 - unneeded timing section, please remove

Hard:
Normal mod:
00:48:876 (1) - personally I think it looks better if the 1 was raised to match the curve created by 2 like in the screenshot (if you do this change, you might want to raise the purple combo to align with 1)

=================================
Nice map overall. Sadly I am not a fan of that much copying and pasting. Star.
IceBeam
Hello Sakura301.

[Easy]
00:29:410 (3) - Allign better?
00:43:151 (1) - Maybe adding a whistle to the end of a spinner or silence it?
01:10:861 (4) - Adding a circle?

[Hard]
00:21:166 (2) - Maybe remove clap from the end of a slider? Sounds better me.Or probably you can add a whistle.
01:08:342 - Adding a circle here seems sound better to me.
01:21:548 (3) - Something wrong with it.Maybe place it to 01:21:624?

Well,really nice map,I like it.Good luck.Have a star~
Topic Starter
Sakura

blissfulyoshi wrote:

Make the tags consistent in both diffs. Hard still has "3" in the tags. O Woops fixed
I am still going to suggest for you to remove "op' from the tags since you would type "op" when typing "opening" , and I doubt someone would type a space after op if they are looking for an anime opening. Sometimes i would search kaleido star op 3 but that's me XD sure i guess.
Currently I'm adding +2/+4 to your new offset, so I guess it is okay now. (Just another person who agrees with Shulin's timing) Yay, finally ^^
I still want a higher quality mp3 if you can get one. OUENDAN?! lol >_<

Easy:
Normal mod: (note:copying and pasting a lot makes me sad) ;_;
00:15:899 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Can you please have the same pattern 4 times in a row? It got annoying on the 4th repeat O Remapped, copy/paste gone
00:59:181 (1,2,3,4,5) - the stack was a little hard for me to read because it was large enough that I could not count how many times I was supposed to click, so I really doubt this would be easy for a beginner to read.O Changed to repeat slider
01:13:838 (1,2,3,4,5,1) - ^ O^

Combo mod:
00:36:510 (1,2,1,2) - if you think of a way to make these combos consistent with 00:32:846 (4,5) without making an absurdly long combo, please do so O Changed

Timing section mod:
00:26:433 - unneeded timing section, please remove O Removed

Hard:
Normal mod:
00:48:876 (1) - personally I think it looks better if the 1 was raised to match the curve created by 2 like in the screenshot (if you do this change, you might want to raise the purple combo to align with 1) O I lowered 2 instead, not sure if that's better

=================================
Nice map overall. Sadly I am not a fan of that much copying and pasting. Star.

SadKangaroo wrote:

Hello Sakura301.

[Easy]
00:29:410 (3) - Allign better? Was already remapped
00:43:151 (1) - Maybe adding a whistle to the end of a spinner or silence it? O Added a whistle, sounded better
01:10:861 (4) - Adding a circle? X Dont think so

[Hard]
00:21:166 (2) - Maybe remove clap from the end of a slider? Sounds better me.Or probably you can add a whistle. X I like the clap
01:08:342 - Adding a circle here seems sound better to me. O Oh sure, sounds better
01:21:548 (3) - Something wrong with it.Maybe place it to 01:21:624? X I think it's ok

Well,really nice map,I like it.Good luck.Have a star~
Topic Starter
Sakura
Going to move this back to WIP since Krisom offered to make a guest diff
Krisom
I'm finishing my Insane, I'll edit in like 10 minutes ^^
EDIT: Rename to whatever you want, I don't think is as Insane as other diffs, but it's not a Hard <_<
Remember to add me to the taggs. If you don't like it, feel free to refuse my diff ^^

Download: r.o.rs - Tattoo Kiss (TV Size) (Sakura301) [Krisom's Insane].osu
Topic Starter
Sakura

Krisom wrote:

I'm finishing my Insane, I'll edit in like 10 minutes ^^
EDIT: Rename to whatever you want, I don't think is as Insane as other diffs, but it's not a Hard <_<
Remember to add me to the taggs. If you don't like it, feel free to refuse my diff ^^
00:50:479 (4) - I think this slider is unrankable

Other than that i like it i'll add it
Krisom

Sakura301 wrote:

00:50:479 (4) - I think this slider is unrankable
Grab the "Red Dot" (the one at the bottom of the heart) on the slider and move it one grid Down, it should be rankeable that way, and it's just a minor modify, so I suppose I don't have to re-upload, do I? Anyway, if it gets more mods, I'll come here as fast as a roadrunner. Thanks ^^!
EDIT:Ok, I will re-upload since it will end at the same time than the other diffs.
EDIT2: Boom!

Download: r.o.rs - Tattoo Kiss (TV Size) (Sakura301) [Krisom's Insane].osu
Topic Starter
Sakura

Krisom wrote:

Sakura301 wrote:

00:50:479 (4) - I think this slider is unrankable
Grab the "Red Dot" (the one at the bottom of the heart) on the slider and move it one grid Down, it should be rankeable that way, and it's just a minor modify, so I suppose I don't have to re-upload, do I? Anyway, if it gets more mods, I'll come here as fast as a roadrunner. Thanks ^^!
EDIT:Ok, I will re-upload since it will end at the same time than the other diffs.
Ok uploaded, map is ready for modding yay
Shulin
Yes I am modding this again XD

Easy:

-- Spelling mistake in the tags? "Openingm" should be "Opening"

00:20:708 (3) - This sounds odd on a red tick imo. I think the rhythm would be easier to follow if you moved it to 00:20:937 and maybe added a beat at 00:21:166.
00:25:517 (4,5) - Following the vocal here might be easier.
00:39:487 (2) - Jump in easy diff... well it's not so bad I guess.
00:46:586 (2) - Consider extending this to 00:47:502
00:51:166 -- I think you could put a spinner here or something, small break is kinda odd XD
01:06:281 (1) - End on 1/4 like Krisom?
01:20:937 (1) - ^
01:21:853 -- Still think beats might be better here XD

Hard:

01:06:586 (2) - Should be 1/4 like Krisom's? (Sounds right with the new offset)
01:21:243 (2) - ^ (01:21:281)
01:21:548 (3) - 1/2 (01:21:548) (Why you keep changing this to 1/6 idk =S)
01:21:853 -- Can you put a spinner or something here? I still don't like the break lol.

Krisom's Insane:

-- Insane is pushing it really... it's a Hard lol.
-- Add Krisom to tags on this diff. (And make tags the same as the others)
-- Remove audio lead in, it's not necessary.

01:06:281 (1,2,3) - Imo you should unstack this (maybe use a slider or something like 01:20:937 (1,2,3) - )

Solid map, a bit of copy paste on the chorus though, guess it's okay.

Staaaaaaaaar.
Krisom

Shulin wrote:

Krisom's Insane:

-- Insane is pushing it really... it's a Hard lol. I knew it! o_o"!
-- Add Krisom to tags on this diff. (And make tags the same as the others)
-- Remove audio lead in, it's not necessary. Sorry :3, I was planning to map the intro and I forgot to remove the LeadIn D:

01:06:281 (1,2,3) - Imo you should unstack this (maybe use a slider or something like 01:20:937 (1,2,3) - ) Done

Solid map, a bit of copy paste on the chorus though, guess it's okay.

Staaaaaaaaar.
Thanks

Download: r.o.rs - Tattoo Kiss (TV Size) (Sakura301) [Krisom's Hard].osu
Topic Starter
Sakura

Shulin wrote:

Yes I am modding this again XD

Easy:

-- Spelling mistake in the tags? "Openingm" should be "Opening" Fixed

00:20:708 (3) - This sounds odd on a red tick imo. I think the rhythm would be easier to follow if you moved it to 00:20:937 and maybe added a beat at 00:21:166. O Yup it sounds better, thanks!
00:25:517 (4,5) - Following the vocal here might be easier. O Okie
00:39:487 (2) - Jump in easy diff... well it's not so bad I guess. I'll change it tho
00:46:586 (2) - Consider extending this to 00:47:502 O Umm ok, although now the symmetry went boom =(
00:51:166 -- I think you could put a spinner here or something, small break is kinda odd XD O Spinner added
01:06:281 (1) - End on 1/4 like Krisom? I'll do it but watch someone complain about "WTF SNAPPING!"
01:20:937 (1) - ^ ^
01:21:853 -- Still think beats might be better here XD I still think not, since it's mostly mapped to lyrics and there's no lyrics there :<

Hard:

01:06:586 (2) - Should be 1/4 like Krisom's? (Sounds right with the new offset) Ok o.o
01:21:243 (2) - ^ (01:21:281) Ok
01:21:548 (3) - 1/2 (01:21:548) (Why you keep changing this to 1/6 idk =S) Sure
01:21:853 -- Can you put a spinner or something here? I still don't like the break lol. Added a spinner at the end


Staaaaaaaaar.
Also renamed my Hard to Normal
0_o
Easy
00:18:418 (3) - Notes stacked under sliders are pretty tricky on beginners since the approach circle is obscured. I would extend the slider 1/2 (but keep it symmetrical horizontally of course)
00:18:876 (4,1) - Reallllly deceiving spacing
00:22:540 (6) - Same as before. Try extending 5 so it repeats on the next red tick instead? (I'll stop pointing these out since there are a lot of them, but you get the idea)
00:59:181 (1) - I would generally avoid short repeating sliders like this is Easy diffs since you can't tell by looking when the slider stops.

Normal
00:59:181 (1,2,3,4,5) - This really is pretty hard for Normal =/
01:06:281 (1,2,3,1) - Very unintuitive spacing here.
01:08:571 (5,1) - Not a fan of this spacing either
01:13:838 (1,2,3,4,5) - ^
01:20:937 (1,2,3) - ^

Hard
00:30:097 (1,2,3) - I would kill this jump for two reasons:
1) It's the only widely spaced part in the whole map, so it seems a little out of place
2) It makes the notes at 01:06:281 (1,2,3) look like they will also be 1/2 apart, so it screwed me up.

Well there's still some issues to sort out so I'll keep my star to myself for now, but keep on truckin' ;)
Krisom

0_o wrote:

Hard
00:30:097 (1,2,3) - I would kill this jump for two reasons:
1) It's the only widely spaced part in the whole map, so it seems a little out of place
2) It makes the notes at 01:06:281 (1,2,3) look like they will also be 1/2 apart, so it screwed me up.
<_< Ok ok

Download: r.o.rs - Tattoo Kiss (TV Size) (Sakura301) [Krisom's Hard].osu
Topic Starter
Sakura

0_o wrote:

Easy
00:18:418 (3) - Notes stacked under sliders are pretty tricky on beginners since the approach circle is obscured. I would extend the slider 1/2 (but keep it symmetrical horizontally of course) O
00:18:876 (4,1) - Reallllly deceiving spacing O Fixed
00:22:540 (6) - Same as before. Try extending 5 so it repeats on the next red tick instead? (I'll stop pointing these out since there are a lot of them, but you get the idea) O
00:59:181 (1) - I would generally avoid short repeating sliders like this is Easy diffs since you can't tell by looking when the slider stops. But the stack wasnt a good idea either >_<

Normal
00:59:181 (1,2,3,4,5) - This really is pretty hard for Normal =/ X I knew someone would complain about it, however i dont want to rename it to Hard again
01:06:281 (1,2,3,1) - Very unintuitive spacing here. O Fixed
01:08:571 (5,1) - Not a fan of this spacing either O Fixed
01:13:838 (1,2,3,4,5) - ^ X
01:20:937 (1,2,3) - ^ O

Well there's still some issues to sort out so I'll keep my star to myself for now, but keep on truckin' ;)
TheVileOne
Easy

Fine

Normal

01:08:113 (3,4,5) - Ech! Plays awkward and you are telling me about inaudible beats. Maybe you should straighten the combo so it doesn't feel so robotic to play.

Hard

00:30:326 (2,3) - Move up one unit.




Very little wrong. Star.
TKiller
some irc modding. Star worthy. Some sliders at Krisom's diff might need align check. Though it's pretty fine already.
Topic Starter
Sakura

TheVileOne wrote:

Easy

Fine

Normal

01:08:113 (3,4,5) - Ech! Plays awkward and you are telling me about inaudible beats. Maybe you should straighten the combo so it doesn't feel so robotic to play. X I think it plays fine

Very little wrong. Star.
I'll have to see if Krisom changes something before i can Kudosu

No changes were made, sorry :<

Kudosu'd due to IRC modding with Krisom
blissfulyoshi
Round 3....

Easy:
Normal mod:
00:59:181 (1) - maybe something like what I have in the screenshot (I personally don't like the slider shape much, but I think the slider idea works)
01:05:136 (5) - probably looks better if you stack it on the red 1
01:19:792 (5) - ^

Normal:
Normal mod:
00:59:181 (1,2,3,4,5) - try making this a simple pentagon instead to make it easier (or you switch to ztrot spacing xD)
01:13:838 (1,2,3,4,5) - ^

Krisom's Hard: fine

=============================
Good luck on ranking this.
Topic Starter
Sakura
Changed everything except the star patterns on Normal, i just love the movement the mouse has to do to hit those :<
Krisom

blissfulyoshi wrote:

Krisom's Hard: fine
:D

TKiller wrote:

Some sliders at Krisom's diff might need align check. Though it's pretty fine already.
You mean like 00:31:701 (3) ? I know it's not alligend, but it is there for symmetry :(, I fix'd some others that could be alligned AND symmetrycal ;) , and I also took some time to remake some sliders at the chorus (it's pretty un-noticeable, but meh...), thanks for noticing

TheVileOne wrote:

Hard

00:30:326 (2,3) - Move up one unit.
Sorry, it's there for symmetry. :o


Here we go ^^!

EDIT: Saku, redownload and Kudosu The Vile One, IRC modding

Download: r.o.rs - Tattoo Kiss (TV Size) (Sakura301) [Krisom's Hard].osu
Natteke
[Krisom's Hard]

01:09:029 - ahem... you've taken 1st part of the chorus and copy-pasted it? But.... nvm, I'll just star it
Topic Starter
Sakura
Yay late kudosu to shulin T_T sorry for forgetting
0_o
Just a comment on that star pattern, sure it plays well but it's very improportional to the difficulty of the rest of the map. The difficulty name doesn't even matter really - the rest of the map plays like a Normal except for those spots. If you really want to keep that pattern then I would strongly suggest making a harder difficulty and sticking them in there, because right now the difficulty spike really is a little too much.
Shinxyn
Lets see how much you've improved..

Easy-
01:21:853 - .... three notes after a break to finish the map...? ehh, please just map this break >.<
Double check the distance snap on this map... and somehow I feel you were switching grid sizes a bit while mapping this...

Normal-
00:23:227 (1) - wait what? the spacing lowered? why? (compared to 00:15:899 (1,2) and so forth)
01:06:281 (1,2,3) - space this apart, its really hard to tell that (2) is a 1/4 beat with how it is
01:20:937 (1,2,3) - ^!!
01:21:853 - same as Easy
@.@ The spacing is inconsistent (and I don't mean the jumps)

Krisom's-
00:26:891 (1) - I was -kinda- expecting a finish, but I'm guessing its on purpose...
00:50:021 (3,4) - first time I played, the hitsplash from (3) made me misread (4)'s direction D: maybe unstack? (after that I got it, so you really don't have to change xD)
Good~

hitsounds don't sound bad, though I prefer's Krisom's volume level usage
~.~ a few more mods won't hurt?
Krisom

Shinxyn wrote:

Krisom's-
00:26:891 (1) - I was -kinda- expecting a finish, but I'm guessing its on purpose... Well, if you listen to the music wihout hitsounds, at 00:23:227 (1) and at 00:15:899 (1) there's a hitsound, but there is no finish here neither on 00:19:563 (1), so, yeah :3
00:50:021 (3,4) - first time I played, the hitsplash from (3) made me misread (4)'s direction D: maybe unstack? (after that I got it, so you really don't have to change xD)Maybe if another BAT asks for it or says it is unrankeable :3
Good~ :D Thank you Shinxyn-sama!
Just explaining myself to future modders, aside from that, yeah, this post is pretty much useless...
Topic Starter
Sakura

Shinxyn wrote:

Lets see how much you've improved..

Easy-
01:21:853 - .... three notes after a break to finish the map...? ehh, please just map this break >.< O Ok i guess i'll put a spinner on Easy and map something on Normal
Double check the distance snap on this map... and somehow I feel you were switching grid sizes a bit while mapping this... No actually i disabled grid snap on a few ones to make it look prettier

Normal-
00:23:227 (1) - wait what? the spacing lowered? why? (compared to 00:15:899 (1,2) and so forth) O Yeah it is kind of odd i agree, moved (1,2) closer to (3), and spaced (1,2) more, same for the repeated part
01:06:281 (1,2,3) - space this apart, its really hard to tell that (2) is a 1/4 beat with how it is
01:20:937 (1,2,3) - ^!! O Spaced both more
01:21:853 - same as Easy Added more notes
@.@ The spacing is inconsistent (and I don't mean the jumps)


hitsounds don't sound bad, though I prefer's Krisom's volume level usage
~.~ a few more mods won't hurt?
Kotone
star ;)
Topic Starter
Sakura
alright... u guys win... *sniff* bye bye my pretty star
show more
Please sign in to reply.

New reply