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[Rule] conditional approval to use silence hitsound (mania)

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Topic Starter
REDYUMiKA

《Outline》

General Ranking Criteria wrote:

1. You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.

2. Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.

Osu!mania Ranking Criteria ---> New Rules wrote:

Silent sound is available as the below rule according to the number of notes on the same line. - You must not abuse it, but if the hitsounds are put correctly along to the main melody, you can use it unless you exclude the meaning of General Ranking Criteria.

  1. The end of hold notes won't count as the existence of object.
  2. You must not use the silent sound on the line where note is being the one.
  3. You must use the silent sound which is provided from the official ranking criteria.
  • [list:1337]《Standard 'N-2'》
    1 note ・・・ Not available
    2 notes ・・・ Available for 1 note according to the song’s melody*
    3 notes ・・・ Available for 1 note
    4 notes ・・・ Available for 2 notes or less
    5 notes ・・・ Available for 3 notes or less
    6 notes ・・・ Available for 4 notes or less
    7 notes ・・・ Available for 5 notes or less
    8 notes ・・・ Available for 6 notes or less

《Argument》

I sometimes bumped on this problem, and I want to argue it objectively.

As you know, mania mode has one of the abnormal feature from the other modes. I means the object that we can relate a hitsound at the same timing is actually not the only one. (For now, Let's omit TAG mode from this amendment draft)

(*1) - For example, we can apply 3 original hitsounds at the same timing in the case that one timing have 3 notes to somewhere column, and we can also do it according to the number of keys naturally in any keymodes. It means, there is the fact that we must always find and consider the hitsounds arrangement while holding a problem we have to deal with so many sounds to the extent it cannot compare with the other modes.

Under the current rules, there is no case that silent sound will be acceptable except special case. I always agree, this feature is one of great specification on this game, and there is functionally no ineffectual reason to being this rule so far..

How about the mania charts already got the “Ranked” status as the official beatmaps?

(*2) - Some of them had been mostly used the default hitsounds with the lower volume to the degree of slightly audible, but only added a few your original hitsounds while mapper gradually held a feeling of laziness for so long time. - will such a situation really be a correct tendency that someone focus on the item of quality we supposed to aim mature one in future?

What someone focus on the hitsounds quality means simply, someone prepare some kind of original hitsounds yourself, and use these items perfectly and efficiently. *As another glance, the way close to (*2) would be a wonderful sense if accompanying the actual balance.

Therefore, we can easily assume that it's surely required our predominant knowledge, long experience, and much time to understand the feature as you're willing to pay a part of your life for this fabulous game. ;So it never being easy opportunity newcomers can knock the door. For this reason, the Ranking Criteria still has a tolerant rule as the above, hasn't it? At least users surely assume that No.1 is a measure to buffer the severe restrictions.

Unfortunately the presence of this obscure rule - there is a problem to bring some kind of unintentional conflict between the quality and originality - is affecting our mania community even now.

Of course it is without question of what someone mainly think to use the silent sound for only being lazy.

However, entire restriction will surely mess up one’s mania chart which still have a beautiful hitsounds are put along to the main melody, due to the mania’s feature as (*1) - for example, the case that someone had no choice but to contain some slightly unsuitable sounds on several timings for the reason of being the current rules.

Yes we can also choose the way of (*2) which use the default hitsounds though, I cannot say it is really appropriate solution as I mentioned above, and it will continue to bring a problem some users have to hard readjust according to your setting of the volume and default hitsounds - even the case mapper have set the chart volume to the lowest value within the acceptable ranges.

The current tendency of "somehow you must find a hitsounds" is very simple logic enable us to notice the importance of hitsounds, but it naturally means in mania mode, there is much possibility that we have to adjust each hitsounds volume for all the notes actually one by one, due to some kind of songs which have many backsounds. Therefore, the rules which have a tolerance of hitsounds haven’t functioned well to the mania community.

Finally, we can say the use of silent sound is obviously reasonable according to the situation. Mania mode can surely fulfill the condition of "they must at least be frequently heard when playing." - even the case we use the silent sound.

Anyways, thank you for giving me an opportunity to argue this amendment draft.
I will entirely love this game regardless of whether it will be finalized or not.
PyaKura
I'm not sure I understood everything from your statements but I believe I got your point.

Basically, allow silent hitsounds when several tracks overlay, is that it ? If so, then yeah, silent hitsounds would definitely come in handy without breaking the o-so-holy rule of not having hitsounds at all is not allowed for ranking.
Topic Starter
REDYUMiKA

PyaKura wrote:

I'm not sure I understood everything from your statements but I believe I got your point.

Basically, allow silent hitsounds when several tracks overlay, is that it ? If so, then yeah, silent hitsounds would definitely come in handy without breaking the o-so-holy rule of not having hitsounds at all is not allowed for ranking.
Your interpretation is really correct. Most of your thinking would reach to extremely similar opinion accompanying with your natural chasing heart such a voyage of the mapping, as long as you guys continue to do the mapping activity.
Loctav
All notes must give an audible feedback. Your proposal is defeating this ideas.
Tristan97
Loctav why? I've never seen a core derivation of this as part of the ranking criterion.

If there are already sounds at the exact moment a note is being hit, what makes a silent hitsound inconceivable?
PyaKura
I don't really know myself but it might be because you won't know if you hit all the notes of a chord at the same time if you were to mute the hitsounds of some of them.
Lust

Loctav wrote:

All notes must give an audible feedback. Your proposal is defeating this ideas.
Flaming.
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