I got bored today and ended up with this...
Edit: Enjoy the banding, damn compression.
Wallpaper Things
Animation Loop
http://imgur.com/0EWL47X
How It Was Made
It's pretty basic to make. Used Cinema 4D (modeling & renders), Adobe AfterFX (post processing) and Adobe Photoshop (post processing and assets).
I basically made a cylinder in Cinema 4D, mapped the osu! logo to it, then made a normal map in Photoshop from the osu! logo texture,
applied that normal map on the cinema 4d material as a normal map and a (very slight) bump map.
(This is why different shades of the pink triangles react differently to the light source passing by in the animation.)
Then I set up some lighting, which consisted of a point light moving from left to right in a bow curve, behind the camera.
An ambient light (because the point light can't illuminate the sides well enough),
some background fog, and a blue volumetric light, which is positioned behind the osu! logo.
Then I set up the camera, used some depth of field for one of the renders, and that's about it for Cinema 4D.
In AfterFX/Photoshop (dependingly) I basically did all the post stuff. It's a pain in the ass to go into detail with this, but it consisted mainly of:
A slight colour correction and contrast adjustment trough curves, some glow/bloom, and a bunch of minor things.
Edit: Enjoy the banding, damn compression.
Wallpaper Things
Animation Loop
http://imgur.com/0EWL47X
How It Was Made
It's pretty basic to make. Used Cinema 4D (modeling & renders), Adobe AfterFX (post processing) and Adobe Photoshop (post processing and assets).
I basically made a cylinder in Cinema 4D, mapped the osu! logo to it, then made a normal map in Photoshop from the osu! logo texture,
applied that normal map on the cinema 4d material as a normal map and a (very slight) bump map.
(This is why different shades of the pink triangles react differently to the light source passing by in the animation.)
Then I set up some lighting, which consisted of a point light moving from left to right in a bow curve, behind the camera.
An ambient light (because the point light can't illuminate the sides well enough),
some background fog, and a blue volumetric light, which is positioned behind the osu! logo.
Then I set up the camera, used some depth of field for one of the renders, and that's about it for Cinema 4D.
In AfterFX/Photoshop (dependingly) I basically did all the post stuff. It's a pain in the ass to go into detail with this, but it consisted mainly of:
A slight colour correction and contrast adjustment trough curves, some glow/bloom, and a bunch of minor things.