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Shiena Nishizawa - FUBUKI

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Dailycare
Sorry to be late ;w;

NNK's hard

  • I think there are too many spinners. Reducing spinners is better. Naturally, it's just your choice.
  1. 00:30:079 (1,2,3,4,5,6,7) - Awkward hitsounds. Consider for changing
  2. 00:32:746 (1,2,3,4,5,6,7) - 00:40:746 (1,2,3,4,1,2,3,4,5) - ^
  3. 00:42:079 (1) - Remove NC

Starfy's Insane

  • So charming hitsounds! but i think your hitsounds are not suitable for this song..
  1. 00:24:746 (11) - add NC, 00:25:079 (1) - remove NC
  2. 00:39:412 (5) - ^
  3. 00:54:579 (4) - ^
  4. 00:55:079 (7) - ^
  5. 00:56:079 (4) - ^ These three are just my suggestion

Insane

  1. 00:37:412 (5) - how about ctrl+G?
  2. 00:39:079 (5,6,7) - i think this rhythm is better
  3. 00:40:412 (5,6,7,8,1) - that looks not good in my opinion. fix it if you think so
  4. 01:16:635 (1) - remove NC and stack on 01:16:746 (2). then, add NC 01:16:746 (2) here. just suggestion

Yea I just pointed out something weird to me. And Easy and Normal are fine.
But i want you to add NC here 01:15:079 (1) - in Easy diff. Only this one.

Thank you for your cooperation about my modding practice :D
Starfy

Dailycare wrote:

Starfy's Insane

  • So charming hitsounds! but i think your hitsounds are not suitable for this song.. :0)
  1. 00:24:746 (11) - add NC, 00:25:079 (1) - remove NC Fixed
  2. 00:39:412 (5) - ^ Fixed
  3. 00:54:579 (4) - ^ No change
  4. 00:55:079 (7) - ^ Fixed
  5. 00:56:079 (4) - ^ These three are just my suggestion No change
Thanks for mod
http://puu.sh/ls7F6/d0ebc962dc.zip
-N a n a k o-
Except spinner other all fixed

Thanks for mod
http://puu.sh/lsqj3/8b2eb1dec7.rar
-Keitaro
Random Mod :D
KwaN's Normal
01:01:912 - Maybe add a circle
01:03:246 - ^
NNK's Hard
00:49:912 - Add a circle
For Insane (Not Starfy's Insane) why not rename the diff to Another or Extra ? Becouse it's 5 star.
Syph
hi

[Starfy's Insane]

kiai isn't snapped lo

[Insane]



00:02:746 (5) - curve this a bit plz it looks bad
00:06:079 (1) - pretty sure this should end at 00:06:357 - (1/6)
00:11:246 - maybe put a hitcircle here instead of making slider end there since vocal is pretty strong
00:14:579 (2) - this has 1,6 DS and then 00:15:246 (4) - has 1,4 DS, please make spacing more consistent because theres no reason to give it more/less spacing at parts like these (this applies to the entire diff)
00:35:079 (6) - i think a slider here sounds better
00:40:746 (1,2) - more spacing pls
00:41:412 (1,2) - ^
00:58:246 (2,3) - why stack these q.q
00:58:746 (1,1) - please don't put these so close to eachother
01:01:746 (7) - current angle kinda plays/looks bad so maybe try this? http://lo.lf.ag/s/1/26cb1e6696.jpg
01:12:246 (6,1) - fix blanket
01:17:412 (1) - hitsounds where
01:21:079 (2,1) - ewwww this overlap xd
Topic Starter
GIDZ

Syph wrote:

hi

[Starfy's Insane]

kiai isn't snapped lo

[Insane]

Fixed
00:02:746 (5) - curve this a bit plz it looks bad^
00:06:079 (1) - pretty sure this should end at 00:06:357 - (1/6) ^
00:11:246 - maybe put a hitcircle here instead of making slider end there since vocal is pretty strong ok
00:14:579 (2) - this has 1,6 DS and then 00:15:246 (4) - has 1,4 DS, please make spacing more consistent because theres no reason to give it more/less spacing at parts like these (this applies to the entire diff) The first part is now 1.4x
00:35:079 (6) - i think a slider here sounds better nah, I the notes put emphasis on the music at that time
00:40:746 (1,2) - more spacing pls ok
00:41:412 (1,2) - ^ ^
00:58:246 (2,3) - why stack these q.q To correspond to the last two notes of a build up in the music that will lead to the chorus.
00:58:746 (1,1) - please don't put these so close to eachother Its for SV change.
01:01:746 (7) - current angle kinda plays/looks bad so maybe try this? http://lo.lf.ag/s/1/26cb1e6696.jpg ok
01:12:246 (6,1) - fix blanket I can hardly see that circle from the slider lmao.
01:17:412 (1) - hitsounds where Somewhere over the rainbow, its already there m8.
01:21:079 (2,1) - ewwww this overlap xd fixed
UR MUM!
I mean tks~ /me runs
-TakoYaki-
When Rank
Starfy
When Rank
Topic Starter
GIDZ
YESTERDAY
IamKwaN
Topic Starter
GIDZ
MUST GET RANKED!!!
Thievley
You asked me to mod, and a mod you shall recieve.


Just in case you don't know-
SV= slider velocity
NC= new combo

If you need further clarification on anything else, let me know via pm or something

[General]

  1. Everything looks fine to me

[Beginner]

  • Rhythms
  1. 00:00:079 (1) - I don't think you should follow vocals here, delete
  2. 00:00:746 Instead, you should start a slider here, anyways it's weird ending a slider on the first beat of the instrumentals
  3. 00:02:746 (3) - Same thing here, delete
  4. 00:15:079 (3) - You could delete that note since on an easy diff, not that many beats are needed, only the important ones
  5. 00:14:079 (1,2,3) - This goes along with what I suggested above^ You use this pattern once in this part and then map the same sounds differently after that pattern by using long sliders. Maybe change to match the ones after it
  6. 00:24:746 (1) - Don't see a need for a repeating slider here, maybe remove repeat and leave the slider
  7. Alternate rhythm could be - 00:25:746 Circle here followed by long slider...Like what you have here 00:27:412 (1,2,3,4)
  8. 00:26:412 - Circle here please and then make these 00:26:746 (2,3) - a short slider that covers those beats
  9. 00:39:079 (3) - You don't need this note, maybe delete
  10. 00:43:079 - note here to stay consistent with another pattern you had before
  11. 01:07:412 (5) - Make this a repeating slider
  12. 01:15:079 (1) - Delete
  13. 01:15:412 - And instead add a note here
    01:16:412 (2) - ^


    Grid
  14. 00:14:079 (1) - Ctrl+h that slider, because the previous slider indicated that direction
  15. 00:09:412 (4,1) - Overlap, fix
  16. 00:19:412 (1,2) - Blanket to make it prettier
  17. 00:21:412 (3) - If you blanket, line this up horizontally with the grid and then move beside (2) with proper ds
    Example
  18. 00:22:079 (1) - And ofc you would have to move this down as well as other objects
  19. 00:30:079 (1,2,3,4) - Place these a little better...
  20. 00:36:746 (3) - Move this back from (2) a little
  21. 00:42:746 (2) - Move (2) forward
  22. 00:42:746 (2,3) - Why do you pull the flow back like this, like this slider 00:40:746 (1) - points to go forward but then you move back and then this slider
  23. 00:43:412 (3) - wants to go forward to but then (2) just pulls them back and ???? keep object movement moving linearly when mapping easy/normal
  24. 00:43:412 (3) - Rotate by 92 deg. then ctrl + h
  25. 00:50:079 (4,1) - Stack slider ends or something? Dunno, just trying to get some things to fit nicer
  26. 00:54:746 (5) - Please move this up
  27. 00:55:412 (1,2) - Blanket better (Use the approach circle to make better blankets)



    Sliders:

    Those creative looking sliders are cool but they make it harder to blanket and put things nicely on the grid so it would be better to use just simple straight/curved sliders. But in the case that you still want to use those creative sliders, make the anchors nice and make sure they actually fit into the whole flow of things.

    Like, most of the creative looking sliders you use don't even need to be used in the parts of the music that they're placed in
This difficulty needs some work, but pretty decent! Try taking a look at how things are placed on the grid on the normal diff

[KwaN's Normal]

Don't Easy/Normal maps have to have consistent ds?

  1. 00:30:746 (2) - Maybe rotate by 17 deg. so it could be parallel to (3)
  2. 00:50:412 (5,6) - Maybe change this to this
  3. 01:06:746 (4,1) - Blanket
  4. 01:08:079 (2,3) - If you blanketed, move these to however you see fit
Didn't find much wrong in this difficulty. Very nice.

[NNK'S Hard]

In my opinion I feel as if the sv is a little too high for a hard difficulty considering the bpm. Lower it maybe?

  1. 00:21:246 (6) - I wouldn't start that slider on a red tick, replace with a circle and then move the sliders to white ticks
  2. 00:27:079 (6,1) - Why overlap these if the music doesn't make a sudden stop? it's still going
  3. 01:07:746 (2,3,4) - Please blanket better
  4. 01:07:079 (6,2) - Stack
The only real concern I have is the sv but I might just be me. Then again, considering the difficulty of insane, i think it might not be a big deal so idk

[Starfy's Insane]

  1. 00:00:746 (2) - NC
  2. 00:03:412 (3) - NC
  3. 00:04:079 (1) - Remove NC
  4. 00:04:746 (2) - NC
  5. 00:16:079 (1) - Remove NC
  6. 00:18:079 (9) - Okay so if you're going to keep this NC, then you'd have to keep this consistent by setting NC every 4 beats lol
  7. 00:15:412 (1) - So NC here
  8. 00:29:246 (4) - I wouldn't start this on a red tick since drum and vocals start on white tick and it's awkward not emphasizing it by starting the slider there, so maybe replace with a circle and follow with a slider starting on the white tick
  9. 00:34:746 (3,4,5,6) - Stack 5's slider end on 3 and same thing with 4 and 6, they'd more or less be the same distances but now cleaner lol
Nice difficulty! Couldn't find much wrong!

[Insane]

You need more blankets and organization in this diff and please get help with the hitsounding

  1. 00:01:412 (3,4) - Why this rhythm? I don't hear it in the song, delete
  2. 00:03:329 (1) - Don't map stuff that isn't there, delete
  3. 00:11:412 (5) - NC
  4. 00:12:746 (1,2,3,4,5,6,7,8,9) - Yo chill why so many claps? I'm not great at hitsounding, but even I know that sounds bad
  5. 00:20:746 (1,2,3,4) - These sliders + whistles... ow. Fix this please, unfortunately I don't know a better way to map it because i'm dumb but i'm sure you can figure something out lol
  6. 00:18:746 (5,6,7,8) - Why square? spread them out better
  7. 00:24:746 (1) - You calmed down the velocity here even though the intensity is still the same, you should try calming down the section before instead (like, less jumps and lower sv)
  8. 00:29:412 (4,5,6) - Why this large distance? I don't hear any intensity in the song. Lower the distance
  9. 00:30:746 (1) - You're sacrificing a lot of important beats (The drums) by mapping that one sound only (The long sliders). Try bringing them both together instead of focusing on one? Actually, the thing that caught my attention the most about the way you mapped this wasn't really that, so never mind. It was the sv changing. Why the sv change? They're all the same? There isn't any raised intensity
  10. 00:36:746 (1,2,5) - Overlapping, fix please
  11. 00:38:246 (2) - There isn't a noticeable sound here. This would be a good place to put a long slider though
  12. 00:50:912 (6) - You're ending a slider on an important beat, don't do that! That's why it's usually not a good idea to start sliders on a red tick, unless you follow distinct vocals
  13. 00:54:079 (1) - I get what you're trying to do, but it plays awkwardly since the notes you're distancing and setting the new combos on aren't the strongest
  14. 00:54:579 (2) - This is the stronger of the beats preceding it, i'd distance this farther away. I'd say in this small section, the fourth circle is the one that is getting the strongest beat usually so you might want to fix that distancing and NC placement
  15. 01:03:412 (5) - You're sacrificing important beats in favor of vocals, I wouldn't tho
From what I can see, this map needs some work. You have the right idea for the most part, but the execution is quite messy and inconsistent sometimes! You need to be careful of overlapping, and to stack notes as best you can (mostly fading notes on top of approaching notes) Also blankets! The more, the better and cleaner your map will look! Nonetheless, it seems promising, soo keep working at it!

Good luck!
Topic Starter
GIDZ

Thievley wrote:

[Beginner]

  • Rhythms
  1. 00:00:079 (1) - I don't think you should follow vocals here, delete fixed
  2. 00:00:746 Instead, you should start a slider here, anyways it's weird ending a slider on the first beat of the instrumentals ok
  3. 00:02:746 (3) - Same thing here, delete fixed
  4. 00:15:079 (3) - You could delete that note since on an easy diff, not that many beats are needed, only the important ones ok
  5. 00:14:079 (1,2,3) - This goes along with what I suggested above^ You use this pattern once in this part and then map the same sounds differently after that pattern by using long sliders. Maybe change to match the ones after it same^
  6. 00:24:746 (1) - Don't see a need for a repeating slider here, maybe remove repeat and leave the slider I kept the repeat but changed the pattern a little
  7. Alternate rhythm could be - 00:25:746 Circle here followed by long slider...Like what you have here 00:27:412 (1,2,3,4) hmm, I dun think that's necessary
  8. 00:26:412 - Circle here please and then make these 00:26:746 (2,3) - a short slider that covers those beats I never used a short slider on this diff tho
  9. 00:39:079 (3) - You don't need this note, maybe delete Vocals here
  10. 00:43:079 - note here to stay consistent with another pattern you had before ok
  11. 01:07:412 (5) - Make this a repeating slider ok
  12. 01:15:079 (1) - Delete ok
  13. 01:15:412 - And instead add a note here ok
    01:16:412 (2) - ^ I think this one is fine


    Grid
  14. 00:14:079 (1) - Ctrl+h that slider, because the previous slider indicated that direction
  15. 00:09:412 (4,1) - Overlap, fix
  16. 00:19:412 (1,2) - Blanket to make it prettier
  17. 00:21:412 (3) - If you blanket, line this up horizontally with the grid and then move beside (2) with proper ds
    Example
  18. 00:22:079 (1) - And ofc you would have to move this down as well as other objects
  19. 00:30:079 (1,2,3,4) - Place these a little better...
  20. 00:36:746 (3) - Move this back from (2) a little
  21. 00:42:746 (2) - Move (2) forward
  22. 00:42:746 (2,3) - Why do you pull the flow back like this, like this slider 00:40:746 (1) - points to go forward but then you move back and then this slider
  23. 00:43:412 (3) - wants to go forward to but then (2) just pulls them back and ???? keep object movement moving linearly when mapping easy/normal
  24. 00:43:412 (3) - Rotate by 92 deg. then ctrl + h
  25. 00:50:079 (4,1) - Stack slider ends or something? Dunno, just trying to get some things to fit nicer
  26. 00:54:746 (5) - Please move this up
  27. 00:55:412 (1,2) - Blanket better (Use the approach circle to make better blankets)

    Fixed some blankets and some notes cannot be moves due to DS consistency and the notes going off grid.

    Sliders:

    Those creative looking sliders are cool but they make it harder to blanket and put things nicely on the grid so it would be better to use just simple straight/curved sliders. But in the case that you still want to use those creative sliders, make the anchors nice and make sure they actually fit into the whole flow of things. Didnt want the map to look too boring lol

    Like, most of the creative looking sliders you use don't even need to be used in the parts of the music that they're placed in
This difficulty needs some work, but pretty decent! Try taking a look at how things are placed on the grid on the normal diff


[Insane]

You need more blankets and organization in this diff and please get help with the hitsounding

  1. 00:01:412 (3,4) - Why this rhythm? I don't hear it in the song, delete Its there in other versions of the map xd its just to put emphasis on the 1/3 rhythm
  2. 00:03:329 (1) - Don't map stuff that isn't there, delete There is a transition in chords here
  3. 00:11:412 (5) - NC ok
  4. 00:12:746 (1,2,3,4,5,6,7,8,9) - Yo chill why so many claps? I'm not great at hitsounding, but even I know that sounds bad Snare roll?
  5. 00:20:746 (1,2,3,4) - These sliders + whistles... ow. Fix this please, unfortunately I don't know a better way to map it because i'm dumb but i'm sure you can figure something out lol yea I need to find someone who can hitsound XD
  6. 00:18:746 (5,6,7,8) - Why square? spread them out better It's a diamond tho, that pattern is intentional
  7. 00:24:746 (1) - You calmed down the velocity here even though the intensity is still the same, you should try calming down the section before instead (like, less jumps and lower sv) The music itself calmed down after the intro o.o
  8. 00:29:412 (4,5,6) - Why this large distance? I don't hear any intensity in the song. Lower the distance fixed
  9. 00:30:746 (1) - You're sacrificing a lot of important beats (The drums) by mapping that one sound only (The long sliders). Try bringing them both together instead of focusing on one? Actually, the thing that caught my attention the most about the way you mapped this wasn't really that, so never mind. It was the sv changing. Why the sv change? They're all the same? There isn't any raised intensity I wanted to try aomething new :v
  10. 00:36:746 (1,2,5) - Overlapping, fix please fixed
  11. 00:38:246 (2) - There isn't a noticeable sound here. This would be a good place to put a long slider though For the sake of map flow I need a note there
  12. 00:50:912 (6) - You're ending a slider on an important beat, don't do that! That's why it's usually not a good idea to start sliders on a red tick, unless you follow distinct vocals Changed the pattern
  13. 00:54:079 (1) - I get what you're trying to do, but it plays awkwardly since the notes you're distancing and setting the new combos on aren't the strongest I'll see what others have to say to this cuz so far its not really an issue especially in 2016 lol
  14. 00:54:579 (2) - This is the stronger of the beats preceding it, i'd distance this farther away. I'd say in this small section, the fourth circle is the one that is getting the strongest beat usually so you might want to fix that distancing and NC placement ^
  15. 01:03:412 (5) - You're sacrificing important beats in favor of vocals, I wouldn't tho I think it's fine
From what I can see, this map needs some work. You have the right idea for the most part, but the execution is quite messy and inconsistent sometimes! You need to be careful of overlapping, and to stack notes as best you can (mostly fading notes on top of approaching notes) Also blankets! The more, the better and cleaner your map will look! Nonetheless, it seems promising, soo keep working at it!yea need more them mods

Good luck! TKS ALOT FOR MOD!!! :) :) :)
Starfy

Thievley wrote:

[Starfy's Insane]

  1. 00:00:746 (2) - NC Fixed
  2. 00:03:412 (3) - NC Fixed
  3. 00:04:079 (1) - Remove NC Fixed
  4. 00:04:746 (2) - NC Fixed
  5. 00:16:079 (1) - Remove NC Fixed
  6. 00:18:079 (9) - Okay so if you're going to keep this NC, then you'd have to keep this consistent by setting NC every 4 beats lol Fixed
  7. 00:15:412 (1) - So NC here Fixed
  8. 00:29:246 (4) - I wouldn't start this on a red tick since drum and vocals start on white tick and it's awkward not emphasizing it by starting the slider there, so maybe replace with a circle and follow with a slider starting on the white tick Fixed
  9. 00:34:746 (3,4,5,6) - Stack 5's slider end on 3 and same thing with 4 and 6, they'd more or less be the same distances but now cleaner lol Hmm I'm not going to change this since it is neat enough and clear enough for players to read the pattern
Nice difficulty! Couldn't find much wrong!
Thanks for mod!
http://puu.sh/oqrxz/6351308d98.zip
-N a n a k o-

Rendyindo wrote:

Random Mod :D
NNK's Hard
00:49:912 - Add a circle I think it is unnecessary

Thievley wrote:

[NNK'S Hard]

In my opinion I feel as if the sv is a little too high for a hard difficulty considering the bpm. Lower it maybe? I don't think so.

  1. 00:21:246 (6) - I wouldn't start that slider on a red tick, replace with a circle and then move the sliders to white ticks fixed
  2. 00:27:079 (6,1) - Why overlap these if the music doesn't make a sudden stop? it's still going because I follow the vocal
  3. 01:07:746 (2,3,4) - Please blanket better please don't care about blanket, it won't affect too much
  4. 01:07:079 (6,2) - Stack fixed
The only real concern I have is the sv but I might just be me. Then again, considering the difficulty of insane, i think it might not be a big deal so idk
http://puu.sh/oqsM8/2398a5b74f.rar
Prophecy
耿卜教育 5** for you
Topic Starter
GIDZ
IamKwaN
Every song is rankable, just maps being removed before because of copyright infringement are more prone to getting DMCA'd.

Please do not give up. ;-;
Topic Starter
GIDZ
:O

THEN IT MUST GET RANKED!!!
Starfy

- G I D Z - wrote:


THEN IT MUST GET RANKED!!!
-TakoYaki-

StarForYou wrote:

- G I D Z - wrote:


THEN IT MUST GET RANKED!!!
I agree but no
Izzywing
Here for a m4m xd

map to mod - https://osu.ppy.sh/s/451285

Easy

00:19:079 - Hit circle here?
00:51:079 - Hit circle here?

Overall very solid Easy map, can't really find any other problems with it.

Normal

00:05:412 (2) - Instead of having a slider here I think there should be a hit circle at 00:05:412
00:50:412 (5) - Should be 2 ticks long

Also very solid, couldn't find anything else worth talking about.

Played through the other diffs, and there were no issues that a person of my modding skills could detect (rip)

Sorry for the dinky mod, hope it helped. Fun mapset, definitely capable of RANKED!!!
Len
im gonna.
BeatofIke
Ganbatte :3
Prophecy
wa KwaN star for me pls
Len
Len - Today at 8:16 PM
hard:
change ar to 7.8 is better
kds pls
thx

Len - Today at 8:14 PM
say remap(edited)
to
starfy
insane
kds pls

Len - Today at 8:12 PM
01:03:412 (1) -
what about avoiding that overlap with next 1,2
Topic Starter
GIDZ

Len wrote:

Len - Today at 8:16 PM
hard:
change ar to 7.8 is better NNK said no need :v
kds pls
thx

Len - Today at 8:14 PM
say remap(edited)
to
starfy
insane
kds pls Pro

Len - Today at 8:12 PM
01:03:412 (1) -
what about avoiding that overlap with next 1,2 Fixed
PRO MOD WAO
Edit: Does this even count as a mod? :v
BeatofIke
Good Spread
-Atri-
尋日rank
BeatofIke
I didn't realize this song was DMCA'd rip :<
IamKwaN
NO :@@@@@@@@

IamKwaN wrote:

Every song is rankable, just maps being removed before because of copyright infringement are more prone to getting DMCA'd.

Please do not give up. ;-;
Underforest
I can download it, wtf
BeatofIke
KwaN so moe <3
Thanks for the knowledge <3

[General]
  1. Difficulty gap between NNK's Hard and Insane is huge. I recommend mapping a new difficulty.
  2. KwaN's Normal is missing video. Do the best you can to not forget to add the video back whenever she updates her GD.
[Easy]
  1. 00:19:412 (1,2) - Make a better blanket ^-^
  2. 00:46:073 -You have an unsnapped timing section here.
[KwaN's Normal]
  1. 00:00:740 - 00:00:823 - 00:03:406 - 00:03:490 - 00:05:906 - 00:06:073 - 00:06:156 - 00:08:740 - 00:11:073 - 00:11:240 - 00:11:406 - 00:12:740 - 00:24:740 - 00:35:406 - 00:35:740 - 00:45:740 - 00:46:073 - 00:51:406 - 00:54:156 - 00:56:740 - 00:56:823 - 00:57:406 - 00:58:073 - 00:58:740 - 00:59:406 - 01:15:406 - 01:16:406 - 01:16:490 - 01:17:740 - 01:17:823 - 01:18:156 - 01:26:073 - You have unsnapped timing sections at these areas. I'm sure you know what to do lol.
  2. Missing video (See General)
[NNH's Hard]
  1. 00:00:073 - 00:04:740 - 00:05:406 - 00:14:073 - 00:46:073 - 00:50:073 - 00:58:740 - 01:09:406 - 01:09:573 - 01:09:740 - 01:09:906 - 01:10:073 - 01:22:740 - You have unsnapped timing sections at these areas.
  2. I personally don't mind AR6, but I'm pretty sure a lot of players nowadays do. I would still recommend AR 7 lol
[Starfy's Insane]
  1. 00:10:079 (1) - Should be 1/3, not 3/2. I'll probably adjust the next notes as well since the rhythm actually goes like this:
  2. 00:58:996 (1) - I don't hear this note in the music. Maybe remove it :/
[Insane]
  1. Reduce HP Drain and OD (-1). Too harsh to be honest.
  2. 00:00:524 (2) - 00:03:301 (1) - 01:04:412 (2,3) - Wrongly snapped notes.
I honestly got lazy with this one. Anyways, good luck~
Starfy

BeatofIke wrote:

[Starfy's Insane]
  1. 00:10:079 (1) - Should be 1/3, not 3/2. I'll probably adjust the next notes as well since the rhythm actually goes like this: Fixed
  2. 00:58:996 (1) - I don't hear this note in the music. Maybe remove it :/ Yes this is overmapped but I still keep this first since I want to emphasize the gradually strong beat here
Thanks for mod
Link: http://puu.sh/oWbWi/a69853a8af.zip
Topic Starter
GIDZ

BeatofIke wrote:

[General]
  1. Difficulty gap between NNK's Hard and Insane is huge. I recommend mapping a new difficulty. Done
  2. KwaN's Normal is missing video. Do the best you can to not forget to add the video back whenever she updates her GD. waiting for Kwan to update :v
[Easy]
  1. 00:19:412 (1,2) - Make a better blanket ^-^ Fixed
  2. 00:46:073 -You have an unsnapped timing section here. oops fixed
[Insane]
  1. Reduce HP Drain and OD (-1). Too harsh to be honest. Ok
  2. 00:00:524 (2) - 00:03:301 (1) - 01:04:412 (2,3) - Wrongly snapped notes. Fixed
I honestly got lazy with this one. Anyways, good luck~ I expected more :o

When will this get bubbled? :V
-N a n a k o-

BeatofIke wrote:

[NNH's Hard]
  1. 00:00:073 - 00:04:740 - 00:05:406 - 00:14:073 - 00:46:073 - 00:50:073 - 00:58:740 - 01:09:406 - 01:09:573 - 01:09:740 - 01:09:906 - 01:10:073 - 01:22:740 - You have unsnapped timing sections at these areas. fixed
  2. I personally don't mind AR6, but I'm pretty sure a lot of players nowadays do. I would still recommend AR 7 lol I just want to use low AR ._.
Thanks
IamKwaN
thanks ike

SPOILER
osu file format v14

[General]
AudioFilename: kancolleED.mp3
AudioLeadIn: 0
PreviewTime: 58746
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:FUBUKI
TitleUnicode:吹雪
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:- G I D Z -
Version:KwaN's Normal
Source:Fleet Girls Collection KanColle Animation Sequence
Tags:艦隊これくしょん 艦これ Ending ED jump Kantai Collection Kan Colle IamKwan -N_a_n_a_k_o- Starforyou
BeatmapID:657025
BeatmapSetID:285800

[Difficulty]
HPDrainRate:3.5
CircleSize:3.3
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FUBUKI OSU BG.jpg",0,0
Video,0,"Kantai video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
GIDZ
UPDATED ALL DIFFS
Dailycare
[Hard]
*You almost used 1.6 DS. I guess you used such far DS to make Hard more harder than NNK's Hard, but also using around 1.3 would be fine enough. Your current Hard seems similar as previous hard diff, you used 1.6 though :p. If you want to make yours much harder, also you should make patterns harder (ex. putting circle at 00:20:662 to make triplet, etc.)
*00:12:746 (1) - The distance between (1,2) would be around 1.6
*00:19:246 (6) - Sound seems weak. so i think it's not a good choice to make clickable here
*00:22:079 (4) - Add NC
*00:31:412 (1) - You can improve this blanket
*00:31:246 (4,3) - Did you intend that manual stack?
*01:10:079 (4) - Also adding NC would be nice
*01:23:246 - What about making clickable here? And I heard a weak drum sound at 01:23:079 - , so it might be better to make (3) to 1/1

sry for short mod TwT
Topic Starter
GIDZ
Accidentally gave kds oops :P
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