Thievley wrote:
[Beginner]
- Rhythms
This difficulty needs some work, but pretty decent! Try taking a look at how things are placed on the grid on the normal diff
- 00:00:079 (1) - I don't think you should follow vocals here, delete fixed
- 00:00:746 Instead, you should start a slider here, anyways it's weird ending a slider on the first beat of the instrumentals ok
- 00:02:746 (3) - Same thing here, delete fixed
- 00:15:079 (3) - You could delete that note since on an easy diff, not that many beats are needed, only the important ones ok
- 00:14:079 (1,2,3) - This goes along with what I suggested above^ You use this pattern once in this part and then map the same sounds differently after that pattern by using long sliders. Maybe change to match the ones after it same^
- 00:24:746 (1) - Don't see a need for a repeating slider here, maybe remove repeat and leave the slider I kept the repeat but changed the pattern a little
- Alternate rhythm could be - 00:25:746 Circle here followed by long slider...Like what you have here 00:27:412 (1,2,3,4) hmm, I dun think that's necessary
- 00:26:412 - Circle here please and then make these 00:26:746 (2,3) - a short slider that covers those beats I never used a short slider on this diff tho
- 00:39:079 (3) - You don't need this note, maybe delete Vocals here
- 00:43:079 - note here to stay consistent with another pattern you had before ok
- 01:07:412 (5) - Make this a repeating slider ok
- 01:15:079 (1) - Delete ok
- 01:15:412 - And instead add a note here ok
01:16:412 (2) - ^ I think this one is fine
Grid- 00:14:079 (1) - Ctrl+h that slider, because the previous slider indicated that direction
- 00:09:412 (4,1) - Overlap, fix
- 00:19:412 (1,2) - Blanket to make it prettier
- 00:21:412 (3) - If you blanket, line this up horizontally with the grid and then move beside (2) with proper ds
Example- 00:22:079 (1) - And ofc you would have to move this down as well as other objects
- 00:30:079 (1,2,3,4) - Place these a little better...
- 00:36:746 (3) - Move this back from (2) a little
- 00:42:746 (2) - Move (2) forward
- 00:42:746 (2,3) - Why do you pull the flow back like this, like this slider 00:40:746 (1) - points to go forward but then you move back and then this slider
- 00:43:412 (3) - wants to go forward to but then (2) just pulls them back and ???? keep object movement moving linearly when mapping easy/normal
- 00:43:412 (3) - Rotate by 92 deg. then ctrl + h
- 00:50:079 (4,1) - Stack slider ends or something? Dunno, just trying to get some things to fit nicer
- 00:54:746 (5) - Please move this up
- 00:55:412 (1,2) - Blanket better (Use the approach circle to make better blankets)
Fixed some blankets and some notes cannot be moves due to DS consistency and the notes going off grid.
Sliders:
Those creative looking sliders are cool but they make it harder to blanket and put things nicely on the grid so it would be better to use just simple straight/curved sliders. But in the case that you still want to use those creative sliders, make the anchors nice and make sure they actually fit into the whole flow of things. Didnt want the map to look too boring lol
Like, most of the creative looking sliders you use don't even need to be used in the parts of the music that they're placed in[Insane]
You need more blankets and organization in this diff and please get help with the hitsoundingFrom what I can see, this map needs some work. You have the right idea for the most part, but the execution is quite messy and inconsistent sometimes! You need to be careful of overlapping, and to stack notes as best you can (mostly fading notes on top of approaching notes) Also blankets! The more, the better and cleaner your map will look! Nonetheless, it seems promising, soo keep working at it!yea need more them mods
- 00:01:412 (3,4) - Why this rhythm? I don't hear it in the song, delete Its there in other versions of the map xd its just to put emphasis on the 1/3 rhythm
- 00:03:329 (1) - Don't map stuff that isn't there, delete There is a transition in chords here
- 00:11:412 (5) - NC ok
- 00:12:746 (1,2,3,4,5,6,7,8,9) - Yo chill why so many claps? I'm not great at hitsounding, but even I know that sounds bad Snare roll?
- 00:20:746 (1,2,3,4) - These sliders + whistles... ow. Fix this please, unfortunately I don't know a better way to map it because i'm dumb but i'm sure you can figure something out lol yea I need to find someone who can hitsound XD
- 00:18:746 (5,6,7,8) - Why square? spread them out better It's a diamond tho, that pattern is intentional
- 00:24:746 (1) - You calmed down the velocity here even though the intensity is still the same, you should try calming down the section before instead (like, less jumps and lower sv) The music itself calmed down after the intro o.o
- 00:29:412 (4,5,6) - Why this large distance? I don't hear any intensity in the song. Lower the distance fixed
- 00:30:746 (1) - You're sacrificing a lot of important beats (The drums) by mapping that one sound only (The long sliders). Try bringing them both together instead of focusing on one? Actually, the thing that caught my attention the most about the way you mapped this wasn't really that, so never mind. It was the sv changing. Why the sv change? They're all the same? There isn't any raised intensity I wanted to try aomething new :v
- 00:36:746 (1,2,5) - Overlapping, fix please fixed
- 00:38:246 (2) - There isn't a noticeable sound here. This would be a good place to put a long slider though For the sake of map flow I need a note there
- 00:50:912 (6) - You're ending a slider on an important beat, don't do that! That's why it's usually not a good idea to start sliders on a red tick, unless you follow distinct vocals Changed the pattern
- 00:54:079 (1) - I get what you're trying to do, but it plays awkwardly since the notes you're distancing and setting the new combos on aren't the strongest I'll see what others have to say to this cuz so far its not really an issue especially in 2016 lol
- 00:54:579 (2) - This is the stronger of the beats preceding it, i'd distance this farther away. I'd say in this small section, the fourth circle is the one that is getting the strongest beat usually so you might want to fix that distancing and NC placement ^
- 01:03:412 (5) - You're sacrificing important beats in favor of vocals, I wouldn't tho I think it's fine
Good luck! TKS ALOT FOR MOD!!!
Thanks for mod!Thievley wrote:
[Starfy's Insane]Nice difficulty! Couldn't find much wrong!
- 00:00:746 (2) - NC Fixed
- 00:03:412 (3) - NC Fixed
- 00:04:079 (1) - Remove NC Fixed
- 00:04:746 (2) - NC Fixed
- 00:16:079 (1) - Remove NC Fixed
- 00:18:079 (9) - Okay so if you're going to keep this NC, then you'd have to keep this consistent by setting NC every 4 beats lol Fixed
- 00:15:412 (1) - So NC here Fixed
- 00:29:246 (4) - I wouldn't start this on a red tick since drum and vocals start on white tick and it's awkward not emphasizing it by starting the slider there, so maybe replace with a circle and follow with a slider starting on the white tick Fixed
- 00:34:746 (3,4,5,6) - Stack 5's slider end on 3 and same thing with 4 and 6, they'd more or less be the same distances but now cleaner lol Hmm I'm not going to change this since it is neat enough and clear enough for players to read the pattern
Rendyindo wrote:
Random ModNNK's Hard00:49:912 - Add a circle I think it is unnecessary
http://puu.sh/oqsM8/2398a5b74f.rarThievley wrote:
[NNK'S Hard]
In my opinion I feel as if the sv is a little too high for a hard difficulty considering the bpm. Lower it maybe? I don't think so.The only real concern I have is the sv but I might just be me. Then again, considering the difficulty of insane, i think it might not be a big deal so idk
- 00:21:246 (6) - I wouldn't start that slider on a red tick, replace with a circle and then move the sliders to white ticks fixed
- 00:27:079 (6,1) - Why overlap these if the music doesn't make a sudden stop? it's still going because I follow the vocal
- 01:07:746 (2,3,4) - Please blanket better please don't care about blanket, it won't affect too much
- 01:07:079 (6,2) - Stack fixed
- G I D Z - wrote:
THEN IT MUST GET RANKED!!!
I agree but noStarForYou wrote:
- G I D Z - wrote:
THEN IT MUST GET RANKED!!!
PRO MOD WAOLen wrote:
Len - Today at 8:16 PM
hard:
change ar to 7.8 is better NNK said no need :v
kds pls
thx
Len - Today at 8:14 PM
say remap(edited)
to
starfy
insane
kds pls Pro
Len - Today at 8:12 PM
01:03:412 (1) -
what about avoiding that overlap with next 1,2 Fixed
IamKwaN wrote:
Every song is rankable, just maps being removed before because of copyright infringement are more prone to getting DMCA'd.
Please do not give up. ;-;
Thanks for modBeatofIke wrote:
[Starfy's Insane]
- 00:10:079 (1) - Should be 1/3, not 3/2. I'll probably adjust the next notes as well since the rhythm actually goes like this: Fixed
- 00:58:996 (1) - I don't hear this note in the music. Maybe remove it :/ Yes this is overmapped but I still keep this first since I want to emphasize the gradually strong beat here
BeatofIke wrote:
[General][Easy]
- Difficulty gap between NNK's Hard and Insane is huge. I recommend mapping a new difficulty. Done
- KwaN's Normal is missing video. Do the best you can to not forget to add the video back whenever she updates her GD. waiting for Kwan to update :v
[Insane]
- 00:19:412 (1,2) - Make a better blanket ^-^ Fixed
- 00:46:073 -You have an unsnapped timing section here. oops fixed
I honestly got lazy with this one. Anyways, good luck~ I expected more
- Reduce HP Drain and OD (-1). Too harsh to be honest. Ok
- 00:00:524 (2) - 00:03:301 (1) - 01:04:412 (2,3) - Wrongly snapped notes. Fixed
ThanksBeatofIke wrote:
[NNH's Hard]
- 00:00:073 - 00:04:740 - 00:05:406 - 00:14:073 - 00:46:073 - 00:50:073 - 00:58:740 - 01:09:406 - 01:09:573 - 01:09:740 - 01:09:906 - 01:10:073 - 01:22:740 - You have unsnapped timing sections at these areas. fixed
- I personally don't mind AR6, but I'm pretty sure a lot of players nowadays do. I would still recommend AR 7 lol I just want to use low AR ._.
osu file format v14
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TitleUnicode:吹雪
Artist:Shiena Nishizawa
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Creator:- G I D Z -
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372,45,54079,6,0,B|323:30|323:30|280:71|216:51,1,165,4|4,0:0|0:3,0:0:0:0:
163,36,54746,1,4,0:3:0:0:
64,84,55079,1,4,0:3:0:0:
64,193,55412,2,0,P|36:190|11:179,2,55,4|4|4,0:0|0:3|0:3,0:0:0:0:
118,202,55912,1,4,0:3:0:0:
118,202,56079,2,0,L|126:312,1,110,4|4,0:3|0:3,0:0:0:0:
223,259,56746,6,0,B|242:295|235:325|235:325|294:307|294:307|339:337|378:313,1,220,4|0,0:0|1:0,0:0:0:0:
424,284,57579,1,4,0:3:0:0:
424,284,57746,2,0,L|429:225,1,55,4|4,0:3|0:3,0:0:0:0:
436,174,58079,2,0,P|434:144|422:112,2,55,0|0|0,1:0|1:0|1:0,0:0:0:0:
326,161,58746,2,0,B|274:155|274:155|215:182|215:182|168:175,1,165,2|0,0:3|0:0,0:0:0:0:
115,160,59412,6,0,P|126:108|105:55,1,110,4|0,0:0|1:0,0:0:0:0:
12,115,60079,2,0,P|1:167|22:220,1,110,4|0,0:3|1:0,0:0:0:0:
56,260,60579,1,0,0:0:0:0:
56,260,60746,2,0,B|121:253|121:253|163:271,1,110,4|0,0:3|1:0,0:0:0:0:
249,337,61412,2,0,P|309:343|344:306,1,110,4|0,0:3|1:0,0:0:0:0:
425,239,62079,6,0,L|435:129,1,110,4|0,0:3|1:0,0:0:0:0:
441,74,62579,1,0,0:0:0:0:
441,74,62746,2,0,B|376:81|376:81|334:63,1,110,4|0,0:3|1:0,0:0:0:0:
229,33,63412,2,0,P|172:40|137:82,1,110,4|0,0:3|1:0,0:0:0:0:
110,185,64079,1,4,0:3:0:0:
197,250,64412,2,0,L|203:195,1,55,4|0,1:2|0:0,0:0:0:0:
226,145,64746,6,0,P|282:137|318:96,2,110,4|0|4,0:3|1:0|0:3,0:0:0:0:
229,33,65746,2,0,L|113:43,1,110,0|4,1:0|0:0,0:0:0:0:
46,124,66412,2,0,P|57:158|54:195,1,73.3333333333333,0|0,1:0|0:0,0:0:0:0:
48,231,66746,2,0,B|50:290|101:322,1,110,4|0,0:3|1:0,0:0:0:0:
208,345,67412,6,0,P|256:329|305:359,1,110,4|0,0:3|1:0,0:0:0:0:
318,248,68079,2,0,L|392:245,1,73.3333333333333,4|0,0:3|0:0,0:0:0:0:
427,239,68412,2,0,L|415:348,2,110,0|4|0,1:0|0:0|1:0,0:0:0:0:
427,128,69412,2,0,P|376:110|358:60,1,110,0|0,1:0|1:0,0:0:0:0:
314,28,69912,1,4,0:3:0:0:
314,28,70079,6,0,L|202:33,1,110,4|0,0:0|1:0,0:0:0:0:
102,75,70746,2,0,P|127:122|109:172,1,110,4|0,0:3|1:0,0:0:0:0:
71,212,71246,1,0,0:0:0:0:
71,212,71412,2,0,L|80:322,1,110,4|0,0:3|1:0,0:0:0:0:
189,331,72079,2,0,P|243:339|293:311,1,110,4|0,0:3|1:0,0:0:0:0:
221,227,72746,6,0,P|268:201|322:209,1,110,4|0,0:3|1:0,0:0:0:0:
414,270,73412,2,0,L|426:160,1,110,4|0,0:3|1:0,0:0:0:0:
447,110,73912,1,0,0:0:0:0:
447,110,74079,2,0,P|446:58|397:34,1,110,4|0,0:0|1:0,0:0:0:0:
307,98,74746,1,4,0:3:0:0:
230,22,75079,1,0,1:0:0:0:
146,93,75412,6,0,L|91:100,1,55,0|0,1:0|0:0,0:0:0:0:
39,81,75746,2,0,P|36:53|39:25,2,55,0|0|0,1:0|0:0|1:0,0:0:0:0:
67,187,76412,1,4,0:0:0:0:
165,237,76746,2,0,L|220:244,1,55,0|0,1:0|0:0,0:0:0:0:
272,225,77079,2,0,P|275:197|272:169,2,55,0|0|0,1:0|0:0|1:0,0:0:0:0:
244,331,77746,1,4,0:0:0:0:
348,296,78079,6,0,B|415:308|415:308|455:294,1,110,4|0,0:0|1:0,0:0:0:0:
501,265,78579,1,0,0:0:0:0:
501,265,78746,2,0,P|516:212|497:163,1,110,4|0,0:3|1:0,0:0:0:0:
423,81,79412,1,0,1:0:0:0:
336,149,79746,1,0,1:0:0:0:
269,61,80079,1,0,1:0:0:0:
193,140,80412,1,0,1:0:0:0:
160,34,80746,6,0,P|113:60|86:111,1,110,4|0,0:0|1:0,0:0:0:0:
90,217,81412,2,0,L|98:273,1,55,4|4,0:3|0:3,0:0:0:0:
116,323,81746,1,0,1:0:0:0:
212,270,82079,2,0,B|278:261|278:261|317:280,1,110,4|0,0:3|1:0,0:0:0:0:
415,329,82746,2,0,P|426:304|426:273,1,55,4|4,0:3|0:3,0:0:0:0:
416,223,83079,2,0,L|407:114,1,110,0|4,1:0|0:0,0:0:0:0:
256,192,83579,12,2,86079,0:0:0:0:
Tks so much for checking again!Dailycare wrote:
[Hard]
*You almost used 1.6 DS. I guess you used such far DS to make Hard more harder than NNK's Hard, but also using around 1.3 would be fine enough. Your current Hard seems similar as previous hard diff, you used 1.6 though :p. If you want to make yours much harder, also you should make patterns harder (ex. putting circle at 00:20:662 to make triplet, etc.) I think 1.6x is fine and cuz I need a diff that is around 3.** stars to fill in diff spread xd
*00:12:746 (1) - The distance between (1,2) would be around 1.6 resnapped
*00:19:246 (6) - Sound seems weak. so i think it's not a good choice to make clickable here ok
*00:22:079 (4) - Add NC ok
*00:31:412 (1) - You can improve this blanket ok, but I have to keep spacing too
*00:31:246 (4,3) - Did you intend that manual stack? oops I changed the pattern and forgot to stack it back properly xd Fixed
*01:10:079 (4) - Also adding NC would be nice ok
*01:23:246 - What about making clickable here? And I heard a weak drum sound at 01:23:079 - , so it might be better to make (3) to 1/1 ok
sry for short mod TwT No problem
Rizia wrote:
[Insane][Hard]
- 00:06:079 (5) - it would be better if use a reverse slider to cover the vocal on 00:06:079 - 00:06:301 - 00:06:524 - , also idk but i used 1/3 here in my two fubuki ranked maps
- 00:06:746 - this part vocal should stard here, so i think slider also start at here would be better
or - 00:08:579 (5) - vocal should be on 1/3
- 00:11:496 (1) - spinner must be new combo
- 00:17:412 (3) - you can stack the head under 00:15:912 (2) - and stack tail under 00:16:246 (4) - , then they will more beautiful
- 00:18:412 (3) - it should be a normal clap
- 00:19:246 (8) - clap here is a little bit noisy, recommend remove
- 00:30:412 - why suddenly use default clap on this part :< just saying
- 00:37:246 (4,5) - imo the flow 00:37:246 (4) - to 00:37:412 (5) - are not comfortable, my suggestion is move the slider head 00:37:412 (5) - to around x60 y152, like this
- 00:37:912 (6) - you should also change this position if you applied previous
- 00:40:496 (6,8) - overmap?
- 00:58:246 (2,3) - i'm not recommend stack this two because you have a big jump on 00:56:746 (1,2,3,4,5,6,7,8) -
01:02:079 (1,1,1) - imo unnecessary speed change- 01:04:662 (3,1) - too big spacing as a 1/4?
- 01:18:912 (5) - it should be 1/3 on 01:18:968 - The 'Sss' voice starts at where I mapped tho o.o
- 01:26:079 (9) - nc for end
[Easy]
- this diff can have higher ar, like ar8
- 00:08:579 (4) - vocal on 1/3
- 00:18:746 (4) - tail stack better
- 00:49:912 (1) - snapping are weird here, better don't follow (p/3888550)
that's all
- 00:17:746 (2) - i think circle should be on 00:19:079 - , because of 00:14:079 (1,2,3) -
- 00:19:412 (1,2) - ds error
- 00:26:412 (2,3) - sounds weird here, only one circle on 00:26:746 - will be better
also i'm worry about the quality of the easy, hard and insane
so i hope they can have more feedback before i can push it forward
http://puu.sh/p02kO/ca15666396.rarRizia wrote:
[nnk]
- 00:04:746 (4) - nc 因為減速 OK
- 00:08:662 (1) - vocal on 1/3 FIXED
- 00:41:412 (3,4) - ds?"? 少少咁樣唔驚掛
- 00:42:079 (5,6) - ^ ^
Thanks for your modKocari wrote:
[NNK's Hard]00:03:412 (2) - Hmm NC seems to rather work here because of the strong symbol. 3by 3 in NC seems nice but since you threw in that slower SV, guess it can work fixed
00:06:079 (1,2,3,4) - Man this would've been pretty cool if only they weren't snapped correct. Unrankable issue doesn't snap to 1/3 1/4 1/6 or 1/8 so what happen here?
00:08:635 (1) - Same as ^ here ^
00:27:412 (1,2) - Can be moved away from (6) this is too close and changes spacing a lot follow the music, so no change
00:41:912 (4) - Why the sudden change in spacing? I don't see why because 00:33:912 (4,6,5) - are all the same and some areas as well ^
00:42:579 (6) - Same as ^ ^
00:43:912 (1) - Random spinner out of nowhere 00:43:912 (1) - are you sure? I just follow the vocal
00:48:079 (4) - Would've made more sense if this slider was part of a blanket just kinda seems out there no change because it will be a big ds change
00:54:246 (1) - Same as ^ ^
00:56:746 (1) - Wow consecutive spinners back to back follow the vocal
01:01:412 (1) - 1.2 spacing pls fixed
01:02:579 (4) - DS can be adjusted ^
01:04:801 (1,2,3,4) - Same as ^ is this just me or am I seeing this incorrectly I change DS because I want to make people more ez to play, sorry for reject
01:15:412 (1,2) - Same as ^ I think you felt tired when modding this
01:20:746 (1) - Yep another spinner Yeah, I like spinner
Spinner on this map just didn't make any sense for me. They kinda just was tossed in there because of a vocal hold, which I find to be weird.
I agree with RiziaRizia wrote:
also i'm worry about the quality of the easy, hard and insane
so i hope they can have more feedback before i can push it forward
Man haven't been brutally burned in a while-N a n a k o- wrote:
I think you felt tired when modding this (Ouch, right in the feels with this one)