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Yooh - MariannE [Osu|CatchTheBeat|OsuMania|Taiko]

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Karen

Collab

  1. 00:08:851 (1,2,3,4,5,6,7,8) - when i saw this i suddenly come up with a nice idea:
  2. 00:19:846 (5,6) - try 1/8 slider? they'll fit more imo.
  3. 00:23:302 (3,4,5,6) - these 1/8 sliders don't fit much, circles and 1/4 sliders are both better here.
  4. 01:09:323 - add a note? feel so empty here, i can't see any reason dor using such a sudden blank.
  5. 01:20:474 (1) - ctrl+g this because 01:21:103 (3,4) -
  6. 02:20:788 (1,2,3,4,5,6) - holy shit what's this. 02:21:574 (6,1) - but why decrease the spacing here, feel so strange
  7. 02:31:155 (2) - move to 410,200 for consistency with 02:31:469 (3,4) -
  8. 03:55:501 (3,5) - try ctrl+g, then the flow will be better for me.
  9. 04:03:511 (1,2,3,4) - change to reverse slider like 04:02:254 (5) - and many other place, just for consistency.
  10. 04:38:694 (5,6,1,2) - this flow looks a bit weird here, try move (2) to 228,348 for better flow?
  11. 04:56:286 (4,5,6,7,1) - this spacing is too hard imo, try DSx0.9
  12. 05:05:082 (3) - idk if this is on purpose or not, I think snapping on 1/4 should be better.

gl~
[GB]Rush_FTK
It semmed that it's hard to wait all GDer reply my mod, so i recheck the above reply first, will edit this post as other GDer reply me.
No kds.
re-reply
|1|2|3|4|

_Gezo_ wrote:

_Gezo_:
- 00:22:987 (22987|3,23302|3) How about using a silder inside of a circle to present that long sound? it wasn't my goal on this, I mainly mapped the harpsichord with some twists to make it more interesting than 1/2 only.
Sorry for I'm not say clearly, (due to my poor English....)I just want to you use a slider to replace 00:22:987 (22987|3,23302|3). others keep it was.
- 03:44:977 (224977|3,225291|2,225605|1,225919|0) Why not make a stair there?I think stair is better. stair LN? it's the same pattern except it's descending :V...
Umm...It's a special style.. It semmed that it has it own magic :D(just comment)

Tidek wrote:

Tidek:
- 00:40:972 (40972|0) I don't what sounds are you follow here. if there are no sound, please don't put note there, or the map will be unranked due to overmap.(also like 00:41:600 (41600|2,41757|0) and others).I think it's not change it's own 1/2 snap's rhythm until 00:42:307.just ringing and drum sounds. its not overmapped, there are small hi-hats sounds

I heared lots of times, finally i catch it, using 25% playback rate, play times to times. So I think the player can hardly handle this hi-hit sounds. because he or she is only using 100% or 150% playback to hear only once.I think you can delete these not obvious sound(if you don't want to delete notes like 00:40:972 (40972|0) due to it's still listenable when delete the note, try to delete note like 00:41:129 (41129|2), I can hardly heard this sound when i delete this note.),that make rhythm more clearly, and can let player have a little rest.
|1|2|3|4|5|6|7|

Ichigaki wrote:

- 03:17:019 divided this hold on their.to show there are different sound. so as 03:17:962. Ok

Looks you accept my later suggestion, but deny the former one.I hear this part again.In the part 03:17:019 ~ 03:17:176, the pipe organ's sound much lower for a while, you you should make a gap there to proformance there.Also, i found that you follow a kind of sound in 03:19:218 (199218|2,199375|0,199532|3,199689|1), in order to keep balance, you can also add note at 03:16:862,03:17:019,03:17:176,03:17:333.Above all,consider pitch relevancy, you can make this part like this:screenshot
Your reply is a chance to improve my mapping ability, so plz take some times to write down your general deny reason... thanks for your kindly and generous.
Topic Starter
neonat

Karen wrote:

Collab

  1. 00:08:851 (1,2,3,4,5,6,7,8) - when i saw this i suddenly come up with a nice idea: the straightness of 1256 is a little weird
  2. 00:19:846 (5,6) - try 1/8 slider? they'll fit more imo. I prefer the single-pate of circles better here
  3. 03:55:501 (3,5) - try ctrl+g, then the flow will be better for me. k
  4. 04:38:694 (5,6,1,2) - this flow looks a bit weird here, try move (2) to 228,348 for better flow? shifted differently
  5. 05:05:082 (3) - idk if this is on purpose or not, I think snapping on 1/4 should be better. on purpose

gl~

thanks~
Ciyus Miapah

Karen wrote:

Collab

  1. 01:09:323 - add a note? feel so empty here, i can't see any reason dor using such a sudden blank. its anti jump stack, and probably you can read that easily with since before that pattern has far jump

gl~
sorry i didnt change, but thanks for mods :>
Irreversible
Fixed first thing addressed to my part. Didn't fix the 1/6, as it is outstanding there, hence why I made it clickable.

http://puu.sh/iH7Lu/09e90933dd.txt
Fubukicat
Hi neonat and Peoples~
short 7K mania mod hope it will help :3

Desu is nya
Collumn 7K = 1/2/3/4/5/6/7
[Mania 7K collab]
00:27:464 (27464|5) - this LN is really special, it Should start here : 00:27:386 (27386|4) - but also a feeling of it would be weird like that =w= hunya I don't know orz...
00:29:742 (29742|2) - this Should be 1/2 LN , I suggest moving it to 5th collumn if changing
02:27:072 (147072|6) - according to previous pattern should be a 1/1 LN
03:14:192 (194192|0) - this note is ghosting In my opinion ( suggest deleting it)
same for thoose notes suggest deleting since I think they are ghosting
03:19:218 (199218|2) - ; 03:24:244 (204244|0) - .

03:47:176 (227176|6,227333|5) - thoose notes should be LN according to 03:49:689 (229689|2,229846|1,230004|0) -
03:57:229 (237229|0,237386|1) - ^ same in my opinion , well I really like LNs pattern so that really just taste thingys ^^'

Good Luck peoples~ , Have a nice day ^^/
Akasha-

Rush_FTK wrote:

From Chinese Modding Queue
因为我只会mania,所以只看了mania;w;


Mod
[General]
+- Opinion
- 考虑到这张图已经完成了。请将其移动到Pending区以便让他人知道这张图正在进行modding阶段。

[Mania 4K Collab]

Kuo Kyoka:
- 01:50:082 I think you can follow this sounds here, that can also let player feel rhythm better,so did 01:50:710, 01:52:595 and so on....
- 01:53:851 since you has follow this kind of sound in 01:53:694 (113694|2), you should add a note there.
- 01:54:165 , 01:54:323 , 01:54:480 since you has follow this kind of group sound in 01:53:616 (113616|1,113694|2,113773|3,113773|0,113930|1) ,also add notes there. nice these
- 03:52:254 (232254|1,232307|2,232359|1) expect first sound there are no drum sound. so delete this note. so as 03:53:511 (233511|2,233563|1,233616|2) and so on.
- 05:41:679 (341679|0,341993|1) Since it's not same,add a note in 05:41:993 to proformce drum sound. cant both, sorry

Since all of yours are master of map designer, please forgive me if i make a stupid suggest.the map is excellent and exciting! Hope this map ranked soon!
your mods is good btw ~

Looks like pro played map...my poor eyes X.X
Thanks for your mod xD
But how can i give you the code now?
Ichigaki

Rush_FTK wrote:

It semmed that it's hard to wait all GDer reply my mod, so i recheck the above reply first, will edit this post as other GDer reply me.
No kds.
re-reply
|1|2|3|4|

|1|2|3|4|5|6|7|

Ichigaki wrote:

- 03:17:019 divided this hold on their.to show there are different sound. so as 03:17:962. Ok

Looks you accept my later suggestion, but deny the former one.I hear this part again.In the part 03:17:019 ~ 03:17:176, the pipe organ's sound much lower for a while, you you should make a gap there to proformance there.Also, i found that you follow a kind of sound in 03:19:218 (199218|2,199375|0,199532|3,199689|1), in order to keep balance, you can also add note at 03:16:862,03:17:019,03:17:176,03:17:333.Above all,consider pitch relevancy, you can make this part like this:screenshot
Your reply is a chance to improve my mapping ability, so plz take some times to write down your general deny reason... thanks for your kindly and generous.


Sorry that I'm a bit mean about it, but seems I don't really want to do something you suggested to me there because the sound isn't that loud as 03:14:192 (194192|0,194349|3,194506|1,194663|4) - , for example. And it means, the answer is considered. Thanks for your mods and mods reply, kinda helpful mods, keep your works dude ;)

Eternalie wrote:

Hi neonat and Peoples~
short 7K mania mod hope it will help :3

Desu is nya
Collumn 7K = 1/2/3/4/5/6/7
[Mania 7K collab]
00:27:464 (27464|5) - this LN is really special, it Should start here : 00:27:386 (27386|4) - but also a feeling of it would be weird like that =w= hunya I don't know orz... I found something that should be the best option for it ;p
00:29:742 (29742|2) - this Should be 1/2 LN , I suggest moving it to 5th collumn if changing Nice catch
03:14:192 (194192|0) - this note is ghosting In my opinion ( suggest deleting it) Yeah, i guess so, fixed
same for thoose notes suggest deleting since I think they are ghosting
03:19:218 (199218|2) - ; 03:24:244 (204244|0) - .

03:47:176 (227176|6,227333|5) - thoose notes should be LN according to 03:49:689 (229689|2,229846|1,230004|0) -
03:57:229 (237229|0,237386|1) - ^ same in my opinion , well I really like LNs pattern so that really just taste thingys ^^'

Good Luck peoples~ , Have a nice day ^^/
Thanks Eter~~ Waiting for DCD ;c

http://puu.sh/iJyok/0cba216d34.rar
AncuL
tfw my part doesnt get included
Ichigaki

AncuL wrote:

tfw my part doesnt get included
Sorry. I forgot to say it to you.
Topic Starter
neonat
and I have no idea what went between the two of you
autofanboy


Mod Requested by neonat

[ General]

  • Fine.

[ CtB Collab]

  • Gameplay
  1. 00:09:008 (2,3) - Add HDash here to fit consistency with previous pattern 00:03:825 (1,2)
  2. 00:09:794 (5,1,2) - Maybe move (2) a bit to the left because the players might miss (2) after HDashing to catch (1).
  3. 00:19:532 (3,4,5) - This part should have more movements, you may try *this.
  4. 00:25:029 (7,1) - Add HDash to fit the same level of vigorousness at 00:24:401 (3,4,5)
  5. 00:27:699 (1,2) - The timeline should be the same as 00:22:673 (1,2) to fit the consistency here.
  6. 00:30:055 (7,1) - Add a HDash to emphasize the Finish.
  7. 00:33:040 (2,3) - Better add a HDash here to emphasize the Clap (which is somewhat electronic).
  8. 00:40:265 - 00:44:506 - This part is so boring because the patterns are utterly the same. Please remap this part with some variations.
  9. 00:45:448 - 00:49:061 - ^
  10. 00:50:317 (11,1) - Add a HDash to emphasize the Finish at (11).
  11. 00:57:857 (1,2) - Distance is too high, either lower the distance or add a HDash here.
  12. 01:29:427 (2,3,4,5,6,7,8,9,10,11) - Move the stream slightly to the left so it is easier to catch the stream without missing the head part.
  13. 01:39:008 (4,5) - Add a HDash. Also NC at 01:39:323 (5)
  14. 01:56:443 (7,8,9,1) - Too hard to catch this part, please make (7) a bit straightened and move (9) slightly to the left.
  15. 02:14:349 (8,1) - Add HDash.
  16. 02:21:260 (4,1,1) - Too easy to overshot and fail here cruelly, I think moving 02:21:417 (1) a bit to the right can help.
  17. 03:15:448 (2,1) - Move (2) or (1) away because it is static here.
  18. 03:17:333 (1,1) - Since this whole stanza does not contain any HDashes, except this one, so please remove the HDash here to fit consistency.
  19. 03:23:616 (3) - So basically you missed a beat at white tick, maybe try the timeline like *this.
  20. 03:45:605 (1,1) - Add HDash to emphasize the strong Clap.
  21. 05:04:610 (2,1,2,1) - The change of direction is not expected, which might bring a fail to the players if they missed the stream. Please remap this part.

Good luck ranking the map!
-AFB

Topic Starter
neonat
Made some changes for half of 00:40:265 - 00:44:506
Will tweak around 00:45:448 - 00:49:061
Changed some positions of 01:56:443 (7,8,9,1)

Thanks~
koliron
<3 fav
Shikatsu
.
hehe

Shikatsu wrote:

Collab
00:42:778 (1,2,3,4) - The start/angle of these sliders seem to make an awkward inconsistency in the "gradually spreading" circular pattern's flow.! wat74hy huh
Shikatsu
Sorry, ignore that one. The screenshot is talking about 00:37:595 (8,1)
Rockageek
This map is very good, I just wanna give some opinions about CtB diff

01:30:055 (1,2,3) - those notes are hard to catch, maybe too far from each other or missing hyperdash after the stream
02:52:830 (4,5) - I find this return pretty surprising

The rest of the map is pretty good and is cool to play but there is a lot of simple and repetitive patterns, maybe there is a few more things to fix to be perfect but I'm not enough experienced about this to speak.

Xinely
fixed all in my parts, thanks :3~

http://puu.sh/j9nqI.osu
Serena-
Hi o/
from my modding queue

[CTB Collab]
Xinely
00:12:621 (1,2,3,4) - how about repeating this pattern again? 00:10:108 (1,2,3,4,5,6) - i kinda like it xD
01:29:427 (2) - x:296
01:30:370 (3) - x:208
04:29:270 (2,3,4) - move this a bit closer to the previous note
04:30:998 (4) - ^


Spec
00:29:741 (5) - 이거 특별히 강조되는 음은 없는데 점프가 조금 갑작스러운거같음
00:39:008 (4) - NC
04:13:092 (3) - 이건 솔직히 하이퍼 넣어줘야댐...


neonat
00:41:521 (5) - NC
00:43:092 (2) - Kinda caught me off-guard becuz it was repeating \/ and might be hard to catch. try to tilt it a bit like 00:43:720 (4) -
00:44:035 (5) - NC
00:46:705 (5) - ^
00:48:275 (3) - HD
00:49:218 (7) - NC
01:54:637 (4,5) - 01:57:150 (4,5) - 01:55:265 (10,11) - 01:55:893 (4,5) - this is just too random imo why does 4 get a HD?
05:17:647 (5) - HD


ming
00:57:857 (1) - HD
03:54:401 (4) - how about moving it a little bit to the right
04:59:427 (3) - HD


CLSW
03:40:108 (3) - HD
05:16:391 (2) - HD


nice song :3 good luck!
+star :D
Lunah
holy shiet, this is awesome
Spectator
Xinely
all fixed unless first one because i want variation. thanks serena ~

http://puu.sh/jloCS.osu
Arzenvald
4K mania

Fullerene- :
00:02:097 (2097|3,2254|0) - ctrl + h, doesn't flows with the pitch
00:08:694 (8694|2,8851|3) - ctrl + j ^
01:39:637 no 1/6?
04:07:438 (247438|1,247595|1,247752|1,247909|1,248066|1,248223|1,248380|1,248537|1,248694|1) - same pattern over this stanza, while the pitch etc etc is changing.. i wont do that if i was you
04:09:951 (249951|2,250108|2,250265|2,250422|2,250579|2,250736|2,250893|2,251050|2,251207|2) - ^ (except the end)
04:12:359 (252359|0,252412|3) - no supporting sound between the 1/6
04:13:616 (253616|3,253668|0) - ^
04:14:872 (254872|2,254925|3) - ^
..

_Zego_ :
00:22:909 (22909|0,23537|1) - not snapped to anywhere pls.. 1/2 is fine
00:24:087 - http://puu.sh/jsHqQ.jpg
00:24:794 (24794|1) - no supporting sound here
00:26:050 (26050|1) - ^
00:26:443 (26443|2,26914|1) - move 1 column right, http://puu.sh/jsHtO.jpg this to follow the synth flow
00:26:443 (26443|3,26914|2,27935|2,28249|1) - those 1/4 pls, they are not snapped to any sound.. ;w;
00:28:563 (28563|0,28877|1) - ^
00:29:820 (29820|3) - no sound
00:34:846 (34846|2) - ^
00:39:401 (39401|2) - no sound
02:05:710 (125710|2) - until 02:06:966 (126966|3) - this stanza, i suggest you to follow same 1/1 beat as 02:04:453 (124453|1,124453|0) -
02:10:736 (130736|0) - until 02:11:993 (131993|3) - ^
.-. to be honest i cant.. 02:43:406 - 02:53:459 - if you can help me to describe what these 1/4 beats are layering to.. it feels really not justified, compared with the actual synthesizer that available to layer and not to layer.. tl;dr idk

02:52:595 (172595|1,172673|0,172752|2) - 1/6
03:29:898 (209898|0,209898|1,210213|2,210213|1,210527|3,210527|2,210841|3,210841|0,211155|0,211155|1,211312|3) - ctrl + h pls
04:26:443 - 04:36:495 - again tl;dr idk about 1/4 beats..

Sayaka- :
04:05:867 (245867|2) - remove this, give a space for 04:06:338 - fullerene, then you can expand the stream in 04:06:024 (246024|1,246181|1,246260|0) -
<not modded yet>
Tidek : <not modded yet>

Kyoka : <not modded yet>

im gonna really rage quit with these 1/4 beat layering if i found it in another maps... wait i forgot i already rage quit'd awhile ago.. but blah
continue later.. i got headache
Yuzeyun

ExUsagi wrote:

_Zego_ :
00:22:909 (22909|0,23537|1) - not snapped to anywhere pls.. 1/2 is fine It does have a sound, a weird wub that builds up to the next 1/4. The second is fixed.
00:24:087 - http://puu.sh/jsHqQ.jpg I want to focus on the beeping thing.
00:24:794 (24794|1) - no supporting sound here changed to make a double
00:26:443 (26443|2,26914|1) - move 1 column right, http://puu.sh/jsHtO.jpg this to follow the synth flow
00:26:443 (26443|3,26914|2,27935|2,28249|1) - those 1/4 pls, they are not snapped to any sound.. ;w; 27935 does NOT change. Same season as 22909.
00:28:563 (28563|0,28877|1) - ^ that's confusing.
00:29:820 (29820|3) - no sound Correct, but 1/2 won't emphasize shit.
02:05:710 (125710|2) - until 02:06:966 (126966|3) - this stanza, i suggest you to follow same 1/1 beat as 02:04:453 (124453|1,124453|0) -
02:10:736 (130736|0) - until 02:11:993 (131993|3) - ^ I changed it. I will keep the current pattern, but added a buildup.
.-. to be honest i cant.. 02:43:406 - 02:53:459 - if you can help me to describe what these 1/4 beats are layering to.. it feels really not justified, compared with the actual synthesizer that available to layer and not to layer.. tl;dr idk Maybe ghost notes are unrankable to you, but try to make something interesting with ONLY 8th notes. I keep 16th notes in the patterns, but I change it.

03:29:898 (209898|0,209898|1,210213|2,210213|1,210527|3,210527|2,210841|3,210841|0,211155|0,211155|1,211312|3) - ctrl + h pls Why is reverse pitch relevancy a bad thing ?
04:26:443 - 04:36:495 - again tl;dr idk about 1/4 beats.. fuck it noodles
*
https://www.dropbox.com/s/rdcg6tbtgacm1 ... D.osu?dl=0 djsflkjdsfklhfdsklhlh
CLSW
Sorry for huge delay, here it is!

http://puu.sh/jCfzc/e1d810d701.zip
PyaKura
Hello ! Quick 7K mod because I feel like it. Yeah really, I modded by own will ._.

@neonat : don't kudo this yet You can kudo this now.

[Mania 7K Collab]

Good map overall, there are some parts which could use a bit rework but it's not anything huge. I'm going to do some suggestions based on the feeling I got from playing this map. So far it doesn't have any major issues so my suggestions will mostly be for making the map more "lively", by strongly using SVs. As it is currently, the flow is okay, but lacks a... uh... I don't know, an "anchor" to keep the player focused. They will not make the map harder, but by occasionally changing the scrolling speed without breaking the gameplay, you can keep the attention of the player instead of just breezing through the map (let's face it, the song has a LOT of repetitive parts, and breaking that repetitiveness (???) would make it better. I'm not saying that I don't like the song, ha !) Also, Pitch Relevancy please D:

Overall you have really weird SVs going on and transitioning without purpose. You should stick to 1x speed everywhere unless there is a need to apply SVs. If you are going to apply my SVs suggstions, I highly suggest you use 1x SV throughout the whole map unless necessary.

Oh, since I like this map, I can show you how the map would look with my suggestions if you want (I'll apply all my suggestions and give you the .osu file so you can see for yourself what to keep, and what to leave).

Edit : You can find your diff with my mod applied here. Use the reference feature to see what I've changed compared to your current diff !

1|2|3|4|5|6|7

00:19:532 - to 00:20:161 - How about adding 1x-looking SVs here ? It would emphasize the glitchy sounds while not deteriorating the gameplay.
Try copying/pasting this code in the F6 window where there are the timing points and see how it looks to you.
19689,-52.6315789473684,4,2,1,70,0,0
19768,-1000,4,2,1,70,0,0
19846,-52.6315789473684,4,2,1,70,0,0
19925,-1000,4,2,1,70,0,0
20004,-52.6315789473684,4,2,1,70,0,0
20082,-1000,4,2,1,70,0,0
20161,-100,4,2,1,70,0,0

00:20:789 - to 00:21:417 - In the same vein as above, except using 1,5x and 0,5x SVs instead of 1,9x and 0,1x like I did, because you can hear the "wub" sounds along with the music still playing (as opposed to previously because it was 100% glitchy sounds, hence more brutal SVs)
00:23:302 - to 00:23:930 - Same as above

00:23:930 (23930|5) - You might want to move this to 5 to keep it consistent with the similar parts (5 notes in the same column in a row)

00:25:815 - to 00:26:443 - Same as above with the SV and stuff
00:28:328 - to 00:28:956 - And the same as above again
Ok this suggestion goes for the following ones as well, too lazy to copy paste every timestamp, but if you apply those SVs, make sure to tone them down gradually (using 1,4 and 0,6, then 1,3 and 0,7, then 1,2 and 0,8, etc... since the glitchy sounds become lighter over time)

00:38:066 - The 1/4 stream should start here, also remove 00:38:223 (38223|4) - and cut 00:37:909 (37909|0) - down to 00:38:066 -

00:39:559 (39559|2) - move down to 00:39:480 - the red line, I don't feel like the sound on the blue line (as it is currently) is worth having a note for. The clear beats feel more important to me here. And maybe add 1x looking SVs here because they look cool I assure you ;-;

00:44:977 - 1x looking SVs ? Teehehehe c:

00:45:292 (45292|2,45292|4,45292|0) - Move the three of them one column to the right, you can rearrange your following chords after that (i.e.: 00:45:606 (45606|3,45606|1,45920|2,45920|0) - 1 column to the right, 00:46:234 (46234|1,46234|3,46548|4,46548|2,46862|5,46862|3,47176|4,47176|6) - 1 row to the left, etc... You get it.)

00:49:454 (49454|1,49454|5) - I see why you did it like so, but for beat clarity I suggest the LNs start here 00:49:532 - .

00:50:004 - to 00:50:318 - You can add 1/4s there

00:55:187 (55187|3) - Move that one to 6, maybe

From 00:55:344 - to 00:59:114 - You can add 1x looking (YES I LOVE THOSE SO WHAT ;-; ) using 0,7x then 1,3x SVs in the parts between each LNs (on each white line if you prefer)
Either that or you can just slightly speed this part on each white line (an increase of 0,05 on each white line sounds good to me).
00:59:114 - to 01:00:370 - If you do the previous suggestion, you can make this part like this with a slowdown (probably around 0,8x or 0,7x looks good when I tried). This is because you can feel the tension building up in the previous part, and suddenly that tension is dropped and the music goes normal again after this abrupt transition.

01:10:422 (70422|0,70422|3,70422|5,70422|6,70422|1) - This does not warrant a 5 notes chord to me, try removing the note on 4.

01:10:894 (70894|3,71051|1,71051|5,71208|4,71365|0,71365|3,71365|6,71522|2,71679|1,71679|4) - Where did the LNs go in this part ?
01:13:407 (73407|3,73564|1,73564|6,73721|5,73878|0,73878|2,73878|4,74035|3,74192|2,74192|5) - Same as above, I don't understand why they disappear.

01:18:668 (78668|4) - Move to 7
01:18:747 (78747|5) - Move to 5

01:20:161 (80161|3,80318|3) - Light 1x looking SV ? :D

01:20:475 - to 01:30:527 - SV 0,7x
Add a 3rd note on those to emphasize the louder sound/chord : 01:21:731 - 01:22:988 - 01:23:616 - 01:24:244 - 01:25:501 - 01:26:757 - 01:27:386 - 01:28:014 - 01:28:642 - 01:29:271 -

From 01:30:527 - to 01:41:836 - Back to SV 1x, apply the same principle as previously (3 notes chords on stronger sounds, there are more of them in this part).

01:32:412 - Remove a note here, I know why there are 3 notes but it doesn't warrant a 3rd note for me.

01:41:836 - to 01:43:093 - Try 1,1x because the way you mapped this (2 notes 1/2 hammer) make it feel uuuuh... I really don't know how to describe it but it adds some more tension to those easy hammers without greatly increasing the difficulty.

02:18:276 - to 02:20:789 - Absolutely in love with this. However...

02:20:789 - to 02:21:731 - Those simple double stairs break the feeling ;-; Try constructing the pattern like you did just before, it plays really good !

02:22:045 - to 02:23:302 - Remove unnecessary notes, I'd say keep the main melody without any chords before the music starts normally again at 02:23:302 - .

02:24:873 - to 02:25:815 - The LNs disappear again ! 02:27:072 - to 02:27:700 - Same !
Etc, the same happens a bit later in the music...

02:28:328 (148328|5) - Move to 7
02:33:119 (153119|5,153119|1) - Remove
02:33:197 (153197|4,153197|2) - Move to 1 and 7 respectively.
02:33:276 (153276|4,153276|2) - Move to 3 and 5 respectively.
02:38:381 (158381|6) - To 6


02:40:894 - Add a note to emphasize the cymbol sound.
02:41:522 - ^

02:52:517 (172517|6,172595|4,172674|6,172752|4) - Remove, this should be 1/6, not 1/4. Make a pattern using normal notes in 1/6.
02:53:145 (173145|5,173302|4) - Move one column to the right
02:53:459 (173459|6) - Move to 5

03:02:726 (182726|2) - Move to 2 and 03:02:883 (182883|3) - move to 5, it's more comfortable.

03:03:511 (183511|6,183511|1,183511|3,183590|4,183590|2,183668|3,183668|5,183747|6,183747|4) - ??? Why 1/4 ?

03:02:255 - to 03:06:025 - Consider doing a progressive speed up using increases of 0,05 on the white lines, it will make it more interesting. The speed up should stop at 03:04:768 -.

03:04:768 - to 03:06:025 - If you apply the previous suggestion, keep this part simple. Remove the LNs and make an easy 1/2 pattern.

03:06:025 - to 03:26:129 - Make this even slower. Somewhere near 0,75x sounds good.

03:44:663 (224663|4,224663|2,224742|5,224742|1,224820|2,224820|4,224899|1,224899|5) - Replace this with 1/8s ? If you do that, nerf that chord 03:44:977 (224977|0,224977|4,224977|6,224977|2,224977|3) -

03:51:260 (231260|6) - Move to 6.

03:56:051 (236051|4) - No sound here. Remove it.
03:56:129 (236129|3) - Move to 5.

04:01:312 (241312|0) - Move to 2.

04:06:025 (246025|0) - Move to 3 and 04:06:025 (246025|1) - to 5.
04:06:103 (246103|6,246103|5) - Remove

04:16:155 (256155|5) - Remove

04:26:286 - Add a note on 6
04:26:365 - Add note on 5
04:26:443 (266443|4) - Move to 4
04:26:600 (266600|3) - Move to 5

04:56:600 (296600|3) - Move to 2 or 3.

05:05:082 (305082|5,305082|6,305082|3,305161|2,305161|0,305239|6,305239|4,305318|1,305318|3) - Try replacing with 1/8s.

05:02:883 - to 05:04:140 - Same kind of speed up I suggested earlier. ^^

If you do that, 05:04:140 - to 05:06:339 - Keep this part simple, back with 1x SV.

05:25:579 (325579|2,325658|4,325737|2,325894|1,325972|5,326051|1) - It feels weird to hit those hollow notes... I suggested removing them and make a progressive slowdown on the chords.
05:25:501 (325501|6) - Move to 4

05:41:836 - to 05:44:349 - Speed up ?

05:44:349 - Try this.

05:45:527 - to 05:46:548 - SV 0,2x or 0,1x... yup.

05:46:548 - to 05:46:862 - 1x looking SV.

And that's it ! Took actually longer than expected, and this is all very personal suggestions I really wanted to share with you xD. I'll give you the .osu file with my suggestions in a bit. Thanks for going through them and good luck getting this ranked, it's fun and good looking hehe.
Topic Starter
neonat

FlandreScarlet- wrote:

Hi o/
from my modding queue

[CTB Collab]

neonat
00:41:521 (5) - NC
00:43:092 (2) - Kinda caught me off-guard becuz it was repeating \/ and might be hard to catch. try to tilt it a bit like 00:43:720 (4) - made some changes
00:44:035 (5) - NC
00:46:705 (5) - ^ k
00:48:275 (3) - HD just made some adjustments here
00:49:218 (7) - NC k
01:54:637 (4,5) - 01:57:150 (4,5) - 01:55:265 (10,11) - 01:55:893 (4,5) - this is just too random imo why does 4 get a HD? it's to highlight the sound in the music which is at that point in time: it goes 1234 - 5; the white tick has more emphasis
05:17:647 (5) - HD made adjustments

nice song :3 good luck!
+star :D
ty
Topic Starter
neonat
Some things are happening behind the scenes for this mapset actually, that's why I can't really progress much right now
Mazzerin
https://osu.ppy.sh/ss/3633970 where is my pp, rank please
Nwolf
*pretend this is the taiko icon I wanted to post months ago*
Equim
[CtB Collab]
00:44:820 - Add a note here at x456 and ctrl+H 00:44:977 (1,2,3) - may be better.
01:11:836 (2) - x184, narrow the distance
01:30:370 (3) - x220 ^
01:58:014 (9) - x372 ^
01:59:270 (12) - 224 ^

I really can't find more issues, and it's already in good quality I think.
Rocma
request by here




[Ctb Collab]

Xinely Part (00:00:056 - 00:20:160 )

00:11:679 (2,3) - for flow, Ctrl G
00:13:249 (3) - ^


Spectator Part (00:20:160 - 00:40:265 )

00:38:380 (1,2) - 8과 1사이 이음새가 완벽히 부드럽지 않기때문에 191bpm으로 대쉬 끊는건 꽤 어색할수도 있습니다


neonat Part (00:40:257 - 00:50:310 )

-

Spectator part (00:50:310 - 01:00:362 )

00:58:171 (2) - 거리가 애매하네요 거리 비슷해보이는데 4-1 사이엔 하이퍼가 있는데 여긴 없다니..


mingmichael part (01:00:370 - 01:20:474 )

-

Xinely part (01:20:474 - 01:43:092 )

-

neonat part (01:43:092 - 02:03:197 )

01:57:385 (6) - reduce the distance
01:58:014 (9) - ^
01:58:485 (5) - this note has to have the distance with 4 or be located in 4's the right side (reference : 01:59:113 (11,12) - )
02:02:254 (1,2,3,4) - more curve it


CLSW part (02:03:197 - 02:23:302 )

-

Xinely part (02:23:302 - 02:43:406 )

-

mingmichael part (02:43:406 - 03:06:024 )

-

Spectator part (03:06:024 - 03:26:129 )

03:15:448 (2,1) - 일부러 거리 좁히신거 아니라면 그래도 3~4칸정도 띄는게 나을듯


CLSW part (03:26:129 - 03:46:234 )

-

mingmichael part (03:46:234 - 04:06:338 )

-

Spectator part (04:06:338 - 04:26:443 )

-

Xinely part (04:26:443 - 04:46:548 )

04:36:338 (6,7) - As Breaking dash is quite hard at here, extending the distance is better


mingmichael part (04:46:548 - 05:06:652 )

04:59:584 (4) - make hdash (move to about x256)


CLSW part (05:06:652 - 05:16:705 )

-

neonat part (05:16:705 - 05:26:757 )

05:22:359 (3) - reduce the distance
05:23:145 (2) - ^


CLSW part (05:26:757 - 05:51:888 )

-


sorry to use bad English :c
Ichigaki

PyaKura wrote:

Hello ! Quick 7K mod because I feel like it. Yeah really, I modded by own will ._.

@neonat : don't kudo this yet You can kudo this now.

[Mania 7K Collab]

Good map overall, there are some parts which could use a bit rework but it's not anything huge. I'm going to do some suggestions based on the feeling I got from playing this map. So far it doesn't have any major issues so my suggestions will mostly be for making the map more "lively", by strongly using SVs. As it is currently, the flow is okay, but lacks a... uh... I don't know, an "anchor" to keep the player focused. They will not make the map harder, but by occasionally changing the scrolling speed without breaking the gameplay, you can keep the attention of the player instead of just breezing through the map (let's face it, the song has a LOT of repetitive parts, and breaking that repetitiveness (???) would make it better. I'm not saying that I don't like the song, ha !) Also, Pitch Relevancy please D:

Overall you have really weird SVs going on and transitioning without purpose. You should stick to 1x speed everywhere unless there is a need to apply SVs. If you are going to apply my SVs suggstions, I highly suggest you use 1x SV throughout the whole map unless necessary.

Oh, since I like this map, I can show you how the map would look with my suggestions if you want (I'll apply all my suggestions and give you the .osu file so you can see for yourself what to keep, and what to leave).

Edit : You can find your diff with my mod applied here. Use the reference feature to see what I've changed compared to your current diff !

1|2|3|4|5|6|7

For first, I'm gonna reject all SV mods here, since we managed to not used much SVs at all

00:23:930 (23930|5) - You might want to move this to 5 to keep it consistent with the similar parts (5 notes in the same column in a row) Hmm, I moved that '5 notes in a row' to another row

00:38:066 - The 1/4 stream should start here, also remove 00:38:223 (38223|4) - and cut 00:37:909 (37909|0) - down to 00:38:066 - Nice idea, though I confused here before, especially for 00:38:223 (38223|4) -

00:39:559 (39559|2) - move down to 00:39:480 - the red line, I don't feel like the sound on the blue line (as it is currently) is worth having a note for. The clear beats feel more important to me here. Agreed

00:45:292 (45292|2,45292|4,45292|0) - Move the three of them one column to the right, you can rearrange your following chords after that (i.e.: 00:45:606 (45606|3,45606|1,45920|2,45920|0) - 1 column to the right, 00:46:234 (46234|1,46234|3,46548|4,46548|2,46862|5,46862|3,47176|4,47176|6) - 1 row to the left, etc... You get it.) I guess it's for having more variety :D

00:49:454 (49454|1,49454|5) - I see why you did it like so, but for beat clarity I suggest the LNs start here 00:49:532 - . Nope nope, better the first one

00:50:004 - to 00:50:318 - You can add 1/4s there I don't think it's a good idea

00:55:187 (55187|3) - Move that one to 6, maybe Sure, why not

01:10:422 (70422|0,70422|3,70422|5,70422|6,70422|1) - This does not warrant a 5 notes chord to me, try removing the note on 4.Hmm, okay then

01:10:894 (70894|3,71051|1,71051|5,71208|4,71365|0,71365|3,71365|6,71522|2,71679|1,71679|4) - Where did the LNs go in this part ?
01:13:407 (73407|3,73564|1,73564|6,73721|5,73878|0,73878|2,73878|4,74035|3,74192|2,74192|5) - Same as above, I don't understand why they disappear. Because it's not my part. Ask DE-CADE.

01:18:668 (78668|4) - Move to 7
01:18:747 (78747|5) - Move to 5 I think it's much better

01:32:412 - Remove a note here, I know why there are 3 notes but it doesn't warrant a 3rd note for me. Well, i think yours is okay.

02:18:276 - to 02:20:789 - Absolutely in love with this. However...
02:20:789 - to 02:21:731 - Those simple double stairs break the feeling ;-; Try constructing the pattern like you did just before, it plays really good ! Glad you liked it. Seems I should change it :p

02:22:045 - to 02:23:302 - Remove unnecessary notes, I'd say keep the main melody without any chords before the music starts normally again at 02:23:302 - . Sure!

02:24:873 - to 02:25:815 - The LNs disappear again ! 02:27:072 - to 02:27:700 - Same !
Etc, the same happens a bit later in the music... Yeah, different creator ;c

02:28:328 (148328|5) - Move to 7
02:33:119 (153119|5,153119|1) - Remove
02:33:197 (153197|4,153197|2) - Move to 1 and 7 respectively.
02:33:276 (153276|4,153276|2) - Move to 3 and 5 respectively. All okay
02:38:381 (158381|6) - To 6 Seems not really good imo


02:40:894 - Add a note to emphasize the cymbol sound.
02:41:522 - ^ Not really necessary

02:52:517 (172517|6,172595|4,172674|6,172752|4) - Remove, this should be 1/6, not 1/4. Make a pattern using normal notes in 1/6.
02:53:145 (173145|5,173302|4) - Move one column to the right
02:53:459 (173459|6) - Move to 5 I guess i have some new idea here

03:02:726 (182726|2) - Move to 2 and 03:02:883 (182883|3) - move to 5, it's more comfortable. Seems good

03:03:511 (183511|6,183511|1,183511|3,183590|4,183590|2,183668|3,183668|5,183747|6,183747|4) - ??? Why 1/4 ? Fixed here

03:04:768 - to 03:06:025 - If you apply the previous suggestion, keep this part simple. Remove the LNs and make an easy 1/2 pattern. Okay, agreed

03:44:663 (224663|4,224663|2,224742|5,224742|1,224820|2,224820|4,224899|1,224899|5) - Replace this with 1/8s ? If you do that, nerf that chord 03:44:977 (224977|0,224977|4,224977|6,224977|2,224977|3) - Nope, I think 1/4 is fine there

03:51:260 (231260|6) - Move to 6.
03:56:051 (236051|4) - No sound here. Remove it.
03:56:129 (236129|3) - Move to 5.
04:01:312 (241312|0) - Move to 2.
04:06:025 (246025|0) - Move to 3 and 04:06:025 (246025|1) - to 5.
04:06:103 (246103|6,246103|5) - Remove
04:16:155 (256155|5) - Remove
04:26:286 - Add a note on 6 Nope
04:26:365 - Add note on 5 Nope
04:26:443 (266443|4) - Move to 4
04:26:600 (266600|3) - Move to 5
04:56:600 (296600|3) - Move to 2 or 3. All above applied, except the red ones

05:05:082 (305082|5,305082|6,305082|3,305161|2,305161|0,305239|6,305239|4,305318|1,305318|3) - Try replacing with 1/8s. It's better for now, maybe it'll changed later

05:25:579 (325579|2,325658|4,325737|2,325894|1,325972|5,326051|1) - It feels weird to hit those hollow notes... I suggested removing them and make a progressive slowdown on the chords.
05:25:501 (325501|6) - Move to 4 Both okay

05:44:349 - Try this. I'll consider it

And that's it ! Took actually longer than expected, and this is all very personal suggestions I really wanted to share with you xD. I'll give you the .osu file with my suggestions in a bit. Thanks for going through them and good luck getting this ranked, it's fun and good looking hehe.
Thanks a lot PyaKura. I'll give the update after fully hitsounded, neo :D better give it now lol

Here you are, neo
lit120
dem those collabs

[General]
  1. totally recommended to set the custom hitsound on all parts, since there are some timing places that are not set with custom hitsound
[neonat]
  1. 00:15:134 (1) - not a proper stack to 00:13:720 (8) -
  2. 04:56:600 - white tick for clap, red tick for whistle
[handsome]
  1. 02:25:815 (1,2) - way to go man, but this one is not a proper blanket yet :p
  2. 02:47:804 (3) - 2 optional. the slider end must end it to 02:47:961 - or just mute the slider end
  3. 02:53:145 - 5 notes here
  4. 03:44:977 (1) - whistle
  5. 03:45:919 (4) - mute the slider end?
  6. 04:47:804 (1,2,3,4) - lel, so evil for making the spacing too far
  7. 05:16:076 (3) - mute the slider end?
[Fort]
  1. 03:25:815 (6) - sejak kapan lu mau buat finish sama sampleset ny jadi normal? di bagian ini, kan ga begitu keras sihh, jadi whistle dan soft aja biar ganteng
  2. 04:18:904 (1) - remove finish
[pishifat]
  1. 04:16:155 - ayy, you missed a note here
  2. 05:46:862 (1) - for this downbeat, i think you should add finish
[Guy]
  1. 02:10:108 (3,2) - how about a blanket play by moving 02:11:050 (2) - to 304|222?
  2. 02:55:972 (1) - mute the slider end?
  3. 04:28:956 (1) - mute the slider end?
  4. 04:36:260 - missing note
  5. 05:26:364 (2) - clap, not whistle
[Irreversible]
  1. meh, nothing
GL!
Ciyus Miapah

-Hakurei- wrote:

[Fort]
  1. 03:25:815 (6) - sejak kapan lu mau buat finish sama sampleset ny jadi normal? sejak negara api menyerang di bagian ini, kan ga begitu keras sihh, jadi whistle dan soft aja biar ganteng
  2. 04:18:904 (1) - remove finish
okay lmao, fix all

updated!
http://puu.sh/kUljJ/badd266a8e.txt
pishifat
for that first thing, doesn't really sound like anything's missing lol. there's just no sound there worth mapping
for the second thing, i didn't handle hitsounds so neonat can deal with it
Topic Starter
neonat
I added a whistle instead for oomph, since that's more appropriate.
Topic Starter
neonat

Equim wrote:

[CtB Collab]
00:44:820 - Add a note here at x456 and ctrl+H 00:44:977 (1,2,3) - may be better. I wanted that gap or more emphasis on the 3 beats
01:58:014 (9) - x372 ^ shifted differently
01:59:270 (12) - 224 ^ ^

I really can't find more issues, and it's already in good quality I think.
thanks~

No492_Shaymin wrote:

request by here




[Ctb Collab]

neonat part (01:43:092 - 02:03:197 )

01:57:385 (6) - reduce the distance reduced slightly
01:58:014 (9) - ^ did so in previous mod
01:58:485 (5) - this note has to have the distance with 4 or be located in 4's the right side (reference : 01:59:113 (11,12) - ) made adjustment to the pattern
02:02:254 (1,2,3,4) - more curve it ok


neonat part (05:16:705 - 05:26:757 )

05:22:359 (3) - reduce the distance
05:23:145 (2) - ^ did my own changes for both


sorry to use bad English :c
thanks!
pikechu
4k collab dif have a trouble
02:46:862 notes overlaped
very nice song.
hope fix soon :)
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