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yugijedi
soo goood <3 omg

STAR
Aka
offset 62 please, current one is so off..
Topic Starter
neonat
Got others to check, and it was within 50+
Aka
hmm actually the one i posted may be wrong indeed, sorry
but still, with the current one its very easy to get random 100s for some reason :? hmm
Ichigaki
As I said before, this one isn't really final.

FULL MAPPED NOW!!

Timing for 7K
00:00:056 - 00:40:265 - Ichigaki
00:40:265 - 01:00:370 - DE-CADE
01:00:370 - 01:10:414 - Ichigaki
01:10:422 - 01:20:475 - DE-CADE
01:20:475 - 01:43:093 - Ichigaki
01:43:093 - 02:03:197 - DE-CADE
02:03:197 - 02:23:294 - Ichigaki
02:23:302 - 03:06:025 - DE-CADE
03:06:025 - 03:26:129 - Ichigaki
03:26:129 - 04:06:339 - DE-CADE
04:06:339 - 04:46:548 - Ichigaki
04:46:548 - 05:06:653 - DE-CADE
05:06:653 - 05:51:888 - Ichigaki

Sorry for the delay :<
Topic Starter
neonat

Aka wrote:

hmm actually the one i posted may be wrong indeed, sorry
but still, with the current one its very easy to get random 100s for some reason :? hmm
Well, when I asked Charles he got around 52, but I'm not sure if I should make it earlier than what it is now, since I already pushed back the offset once for being too early. But I'll see how it goes, some get earlier, some later, so that confuses lol
Spectator
ctb
osu file format v14

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TitleUnicode:MariannE
Artist:Yooh
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Tags:handsome Jerry Fullerene- mingmichael CLSW Nardoxyribonucleic Guy Xinely Tidek Ichigaki Fort Sayaka- pishifat Irreversible aabc271 _Gezo_ qoot8123 Kuo Kyoka DE-CADE Spectator kakattekoyeah c.h.s gothic themed c87
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248,352,94768,1,0,0:0:0:0:
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128,120,102935,1,0,0:0:0:0:
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176,96,105291,2,0,P|136:56|80:40,1,90
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336,264,110160,1,0,0:0:0:0:
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248,120,114087,2,0,L|280:64,2,45
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184,168,115186,1,0,0:0:0:0:
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408,280,115736,1,0,0:0:0:0:
424,312,115815,1,0,0:0:0:0:
440,344,115893,1,0,0:0:0:0:
256,360,115972,1,0,0:0:0:0:
112,296,116129,2,0,L|56:312,2,45
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160,144,116600,1,0,0:0:0:0:
224,264,116757,1,0,0:0:0:0:
72,192,116914,5,0,0:0:0:0:
56,160,116993,1,0,0:0:0:0:
48,128,117071,1,0,0:0:0:0:
48,96,117150,1,0,0:0:0:0:
240,96,117228,1,0,0:0:0:0:
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472,304,117857,1,0,0:0:0:0:
336,288,118014,1,0,0:0:0:0:
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264,328,119113,1,0,0:0:0:0:
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320,200,119427,6,0,L|352:144,1,45
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72,104,119741,2,0,P|64:152|80:208,1,90
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32,224,120448,1,0,0:0:0:0:
24,192,120527,1,0,0:0:0:0:
256,296,120684,6,0,L|304:328,2,45
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480,312,121705,1,0,0:0:0:0:
488,280,121783,1,0,0:0:0:0:
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360,120,122097,1,0,0:0:0:0:
368,88,122176,1,0,0:0:0:0:
104,272,122254,5,0,0:0:0:0:
152,296,122333,1,0,0:0:0:0:
200,304,122412,1,0,0:0:0:0:
248,296,122490,1,0,0:0:0:0:
112,72,122569,1,0,0:0:0:0:
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32,136,122726,1,0,0:0:0:0:
0,168,122804,1,0,0:0:0:0:
304,48,122883,2,0,L|376:56,1,45
444,148,123040,2,0,L|400:144,1,45
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64,288,123511,1,0,0:0:0:0:
33,245,123590,1,0,0:0:0:0:
45,195,123668,1,0,0:0:0:0:
92,173,123747,1,0,0:0:0:0:
176,176,123825,2,0,L|224:240,3,53.9999983520508
144,144,124139,2,0,L|32:144,1,107.999996704102
368,144,124453,6,0,L|496:144,1,107.999996704102
256,128,124768,1,0,0:0:0:0:
205,118,124846,1,0,0:0:0:0:
176,160,124925,1,0,0:0:0:0:
201,205,125003,1,0,0:0:0:0:
288,208,125082,2,0,L|240:272,1,53.9999983520508
224,272,125239,2,0,L|144:304,1,53.9999983520508
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352,352,126024,1,0,0:0:0:0:
224,352,126181,1,0,0:0:0:0:
173,338,126260,1,0,0:0:0:0:
155,289,126338,1,0,0:0:0:0:
183,246,126417,1,0,0:0:0:0:
112,224,126495,1,0,0:0:0:0:
125,173,126574,1,0,0:0:0:0:
160,160,126652,1,0,0:0:0:0:
192,192,126731,1,0,0:0:0:0:
160,144,126809,2,0,L|112:192,1,53.9999983520508
336,160,126966,6,0,L|464:160,1,107.999996704102
208,128,127281,1,0,0:0:0:0:
432,128,127438,2,0,L|448:192,1,53.9999983520508
272,192,127595,2,0,L|256:256,1,53.9999983520508
336,256,127752,1,0,0:0:0:0:
386,239,127830,1,0,0:0:0:0:
412,193,127909,1,0,0:0:0:0:
401,141,127987,1,0,0:0:0:0:
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264,340,275396,1,0,0:0:0:0:
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172,348,276417,1,0,0:0:0:0:
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264,356,277594,1,0,0:0:0:0:
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128,212,280107,1,0,0:0:0:0:
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292,340,286469,1,0,0:0:0:0:
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208,64,290946,1,0,0:0:0:0:
320,64,291103,1,0,0:0:0:0:
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224,336,298014,1,0,0:0:0:0:
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96,336,298328,1,0,0:0:0:0:
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480,192,299427,1,0,0:0:0:0:
288,336,299584,1,0,0:0:0:0:
112,64,299741,5,0,0:0:0:0:
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416,64,300213,1,0,0:0:0:0:
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256,192,305710,1,0,0:0:0:0:
192,192,305867,1,0,0:0:0:0:
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226,255,307045,1,0,0:0:0:0:
243,207,307124,1,0,0:0:0:0:
204,175,307202,1,0,0:0:0:0:
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286,255,309558,1,0,0:0:0:0:
269,207,309637,1,0,0:0:0:0:
308,175,309715,1,0,0:0:0:0:
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48,262,311757,1,0,0:0:0:0:
61,212,311836,1,0,0:0:0:0:
109,191,311914,1,0,0:0:0:0:
64,192,311993,1,0,0:0:0:0:
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93,103,312150,1,0,0:0:0:0:
145,109,312228,1,0,0:0:0:0:
96,112,312307,5,0,0:0:0:0:
115,63,312385,1,0,0:0:0:0:
165,49,312464,1,0,0:0:0:0:
207,80,312542,1,0,0:0:0:0:
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200,79,312699,1,0,0:0:0:0:
251,91,312778,1,0,0:0:0:0:
272,139,312857,1,0,0:0:0:0:
224,176,312935,6,0,L|160:208,1,53.9999983520508
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192,240,313249,2,0,L|128:272,1,53.9999983520508
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160,320,313563,5,0,0:0:0:0:
108,315,313642,1,0,0:0:0:0:
84,269,313720,1,0,0:0:0:0:
110,224,313799,1,0,0:0:0:0:
352,320,313877,1,0,0:0:0:0:
403,315,313956,1,0,0:0:0:0:
427,269,314035,1,0,0:0:0:0:
401,224,314113,1,0,0:0:0:0:
240,224,314192,6,0,L|224:160,3,53.9999983520508
48,96,314506,1,0,0:0:0:0:
22,140,314584,1,0,0:0:0:0:
46,186,314663,1,0,0:0:0:0:
98,191,314741,1,0,0:0:0:0:
272,224,314820,6,0,L|288:160,3,53.9999983520508
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490,140,315213,1,0,0:0:0:0:
466,186,315291,1,0,0:0:0:0:
414,191,315370,1,0,0:0:0:0:
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155,186,315762,2,0,P|202:210|256:208,1,107.999996704102
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192,112,316076,6,0,P|112:144|64:256,1,161.999995056153
369,114,316391,2,0,P|403:155|416:208,1,107.999996704102
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472,216,317254,1,0,0:0:0:0:
456,160,317333,2,0,P|424:96|384:64,1,107.999996704102
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400,208,317961,6,0,L|424:352,1,107.999996704102
120,208,318275,2,0,L|102:101,1,107.999996704102
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368,288,318747,1,0,0:0:0:0:
48,144,318904,1,0,0:0:0:0:
176,152,319061,1,0,0:0:0:0:
360,208,319218,6,0,P|384:144|376:64,1,107.999996704102
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360,296,319846,2,0,L|408:168,1,107.999996704102
104,168,320160,2,0,L|152:296,1,107.999996704102
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448,304,320631,1,0,0:0:0:0:
288,296,320788,1,0,0:0:0:0:
240,144,320946,1,0,0:0:0:0:
288,112,321024,1,0,0:0:0:0:
344,96,321103,2,0,L|488:96,1,107.999996704102
104,96,321417,1,0,0:0:0:0:
480,232,321574,1,0,0:0:0:0:
192,352,321731,6,0,P|144:288|144:248,1,107.999996704102
392,168,322045,2,0,P|384:224|328:272,1,107.999996704102
144,176,322359,2,0,L|56:104,1,107.999996704102
320,192,322673,2,0,L|400:272,1,107.999996704102
144,64,322987,5,0,0:0:0:0:
336,160,323145,1,0,0:0:0:0:
152,248,323302,1,0,0:0:0:0:
288,304,323459,1,0,0:0:0:0:
296,256,323537,1,0,0:0:0:0:
296,216,323616,2,0,L|192:168,1,107.999996704102
400,104,323930,1,0,0:0:0:0:
400,104,324087,1,0,0:0:0:0:
128,152,324244,6,0,P|112:208|120:264,1,107.999996704102
432,216,324558,1,0,0:0:0:0:
432,216,324715,1,0,0:0:0:0:
208,64,324872,2,0,P|192:120|200:192,1,107.999996704102
480,144,325186,1,0,0:0:0:0:
480,144,325343,1,0,0:0:0:0:
184,248,325501,5,0,0:0:0:0:
400,144,325815,1,0,0:0:0:0:
8,176,326129,1,0,0:0:0:0:
296,352,326286,1,0,0:0:0:0:
312,296,326364,1,0,0:0:0:0:
296,240,326443,1,0,0:0:0:0:
256,192,326521,1,0,0:0:0:0:
208,160,326600,1,0,0:0:0:0:
168,208,326679,1,0,0:0:0:0:
32,96,326757,6,0,P|176:95|240:160,1,215.999993408203
256,256,327228,1,0,0:0:0:0:
112,144,327385,6,0,P|256:143|320:208,1,215.999993408203
336,304,327857,1,0,0:0:0:0:
192,176,328014,6,0,P|336:175|400:240,1,215.999993408203
416,336,328485,1,0,0:0:0:0:
192,336,328642,2,0,L|144:240,1,107.999996704102
288,240,328956,2,0,L|336:144,1,107.999996704102
480,96,329270,6,0,P|336:95|272:160,1,215.999993408203
256,256,329741,1,0,0:0:0:0:
400,144,329898,6,0,P|256:143|192:208,1,215.999993408203
176,304,330370,1,0,0:0:0:0:
320,176,330527,6,0,P|176:175|112:240,1,215.999993408203
96,336,330998,1,0,0:0:0:0:
368,320,331155,6,0,L|416:224,1,107.999996704102
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336,208,332254,1,0,0:0:0:0:
176,128,332412,2,0,L|368:304,1,215.999993408203
176,208,332883,1,0,0:0:0:0:
400,272,333040,6,0,P|432:224|384:64,1,215.999993408203
256,80,333511,1,0,0:0:0:0:
112,80,333668,1,0,0:0:0:0:
256,192,333825,1,0,0:0:0:0:
112,224,333982,2,0,L|192:336,1,107.999996704102
400,224,334296,6,0,L|224:32,1,215.999993408203
400,64,334768,1,0,0:0:0:0:
112,224,334925,2,0,L|288:32,1,215.999993408203
112,64,335396,1,0,0:0:0:0:
400,112,335553,6,0,L|432:224,1,107.999996704102
112,112,335867,2,0,L|80:224,1,107.999996704102
320,160,336181,5,0,0:0:0:0:
192,160,336338,1,0,0:0:0:0:
352,208,336495,1,0,0:0:0:0:
288,208,336574,1,0,0:0:0:0:
224,208,336652,1,0,0:0:0:0:
160,208,336731,1,0,0:0:0:0:
400,176,336809,6,0,L|512:272,1,107.999996704102
112,176,337124,2,0,L|0:272,1,107.999996704102
400,224,337438,2,0,L|320:336,1,107.999996704102
112,224,337752,2,0,L|192:336,1,107.999996704102
481,246,338066,6,0,L|400:176,1,107.999996704102
30,246,338380,2,0,L|112:176,1,107.999996704102
337,311,338694,2,0,L|400:224,1,107.999996704102
174,311,339008,2,0,L|112:224,1,107.999996704102
464,240,339323,6,0,L|480:128,1,107.999996704102
336,208,339637,2,0,L|320:96,1,107.999996704102
176,208,339951,2,0,L|192:96,1,107.999996704102
48,160,340265,2,0,L|32:48,1,107.999996704102
480,240,340579,6,0,L|480:128,1,107.999996704102
256,112,340893,2,0,L|256:224,1,107.999996704102
32,240,341207,2,0,L|32:128,1,107.999996704102
256,112,341521,2,0,L|256:224,1,107.999996704102
480,128,341836,6,0,L|384:224,2,107.999996704102
336,128,342307,1,0,0:0:0:0:
112,160,342464,2,0,L|208:256,2,107.999996704102
256,160,342935,1,0,0:0:0:0:
400,160,343092,6,0,L|304:256,2,107.999996704102
256,160,343563,1,0,0:0:0:0:
32,160,343720,2,0,L|128:256,2,107.999996704102
176,160,344192,1,0,0:0:0:0:
400,160,344349,6,0,L|464:160,1,53.9999983520508
256,160,344506,2,0,L|176:160,1,53.9999983520508
432,208,344663,2,0,L|496:208,1,53.9999983520508
288,208,344820,2,0,L|208:208,1,53.9999983520508
464,256,344977,5,0,0:0:0:0:
426,295,345055,1,0,0:0:0:0:
382,325,345134,1,0,0:0:0:0:
333,347,345213,1,0,0:0:0:0:
280,358,345291,1,0,0:0:0:0:
226,358,345370,1,0,0:0:0:0:
173,347,345448,1,0,0:0:0:0:
124,326,345527,1,0,0:0:0:0:
416,304,346548,6,0,P|432:224|368:160,1,161.999995056153
128,176,346862,1,0,0:0:0:0:
256,192,346940,12,0,351888,0:0:0:0:
Rush_FTK
From Chinese Modding Queue
因为我只会mania,所以只看了mania;w;


Mod
[General]
+- Opinion
- 考虑到这张图已经完成了。请将其移动到Pending区以便让他人知道这张图正在进行modding阶段。

[Mania 4K Collab]
+- Opinion

Fullerene-:
- 00:00:370 (370|0) I hear that part lots of times, and i don't know if it's difficult between this one and the others in this part.please change it to a circle in order to keep balance.
- 00:19:689 (19689|3,19689|0) Maybe you can change speed there? make a gap stop to performance the "suddenly stop playing music".

_Gezo_:
- 00:22:987 (22987|3,23302|3) How about using a silder inside of a circle to present that long sound?
- 03:44:977 (224977|3,225291|2,225605|1,225919|0) Why not make a stair there?I think stair is better.

Tidek:
- 00:40:972 (40972|0) I don't what sounds are you follow here. if there are no sound, please don't put note there, or the map will be unranked due to overmap.(also like 00:41:600 (41600|2,41757|0) and others).I think it's not change it's own 1/2 snap's rhythm until 00:42:307.just ringing and drum sounds.
- 05:16:234 (316234|1,316391|1,316705|1) How about to use a hold inside of circle?

Kuo Kyoka:
- 01:50:082 I think you can follow this sounds here, that can also let player feel rhythm better,so did 01:50:710, 01:52:595 and so on....
- 01:53:851 since you has follow this kind of sound in 01:53:694 (113694|2), you should add a note there.
- 01:54:165 , 01:54:323 , 01:54:480 since you has follow this kind of group sound in 01:53:616 (113616|1,113694|2,113773|3,113773|0,113930|1) ,also add notes there.
- 03:52:254 (232254|1,232307|2,232359|1) expect first sound there are no drum sound. so delete this note. so as 03:53:511 (233511|2,233563|1,233616|2) and so on.
- 05:41:679 (341679|0,341993|1) Since it's not same,add a note in 05:41:993 to proformce drum sound.

Since all of yours are master of map designer, please forgive me if i make a stupid suggest.the map is excellent and exciting! Hope this map ranked soon!

[Mania 7K Collab]
+- Note
|1|2|3|4|5|6|7|


+- Opinion

Ichigaki:
- 00:24:559 (24559|0) Use a circle instead of hold since there is no "do~do~"sounds.(to proformance it stop for a while).
- 03:17:019 divided this hold on their.to show there are different sound. so as 03:17:962.
- 05:15:449 (315449|2,315449|6,315606|1,315606|5,315763|4,315763|0,315920|6,315920|3,316077|2,316077|5,316234|4,316234|1) there are likely a break.take too much note semmed strange. so i think not to put too much notes here.maybe it wiil be see as a kind of overmap.


DE-CADE:
- 00:50:161 add notes in column5,7 to indicate to sound stronger.
- 00:51:339 , 00:51:496 since you have follow this kind of sound in 00:51:025 (51025|2,51182|4) , there should also exist a note. so as others.
- 04:25:972 (265972|1,266051|2) move to column 4 and 1. 04:26:129 (266129|1,266208|2,266286|1,266365|2,266443|1) there are group of sound which different with 04:25:972 (265972|1,266051|2). so i think it's not a good idea to put them together.

Looks like pro played map...my poor eyes X.X
Yuzeyun

Rush_FTK wrote:

_Gezo_:
- 00:22:987 (22987|3,23302|3) How about using a silder inside of a circle to present that long sound? it wasn't my goal on this, I mainly mapped the harpsichord with some twists to make it more interesting than 1/2 only.
- 03:44:977 (224977|3,225291|2,225605|1,225919|0) Why not make a stair there?I think stair is better. stair LN? it's the same pattern except it's descending :V...
Since all of yours are master of map designer, please forgive me if i make a stupid suggest.the map is excellent and exciting! Hope this map ranked soon!
(gib hitsound am lezi plox)
谢谢
Tidek

Rush_FTK wrote:

From Chinese Modding Queue
因为我只会mania,所以只看了mania;w;


Mod
Tidek:
- 00:40:972 (40972|0) I don't what sounds are you follow here. if there are no sound, please don't put note there, or the map will be unranked due to overmap.(also like 00:41:600 (41600|2,41757|0) and others).I think it's not change it's own 1/2 snap's rhythm until 00:42:307.just ringing and drum sounds. its not overmapped, there are small hi-hats sounds
- 05:16:234 (316234|1,316391|1,316705|1) How about to use a hold inside of circle? ok, sounds fine
thanks xd

http://puu.sh/iDOud/c65a3bd810.osu
Ichigaki

Rush_FTK wrote:

From Chinese Modding Queue
因为我只会mania,所以只看了mania;w;


Mod
[General]
+- Opinion
- 考虑到这张图已经完成了。请将其移动到Pending区以便让他人知道这张图正在进行modding阶段。

[Mania 7K Collab]
+- Note
|1|2|3|4|5|6|7|


+- Opinion

Ichigaki:
- 00:24:559 (24559|0) Use a circle instead of hold since there is no "do~do~"sounds.(to proformance it stop for a while). Ok
- 03:17:019 divided this hold on their.to show there are different sound. so as 03:17:962. Ok
- 05:15:449 (315449|2,315449|6,315606|1,315606|5,315763|4,315763|0,315920|6,315920|3,316077|2,316077|5,316234|4,316234|1) there are likely a break.take too much note semmed strange. so i think not to put too much notes here.maybe it wiil be see as a kind of overmap.Ok

Looks like pro played map...my poor eyes X.X
http://puu.sh/iDTUy/c885410763.osu

Will add hitsounds later.

Thanks for mod~~
Karen

Collab

  1. 00:08:851 (1,2,3,4,5,6,7,8) - when i saw this i suddenly come up with a nice idea:
  2. 00:19:846 (5,6) - try 1/8 slider? they'll fit more imo.
  3. 00:23:302 (3,4,5,6) - these 1/8 sliders don't fit much, circles and 1/4 sliders are both better here.
  4. 01:09:323 - add a note? feel so empty here, i can't see any reason dor using such a sudden blank.
  5. 01:20:474 (1) - ctrl+g this because 01:21:103 (3,4) -
  6. 02:20:788 (1,2,3,4,5,6) - holy shit what's this. 02:21:574 (6,1) - but why decrease the spacing here, feel so strange
  7. 02:31:155 (2) - move to 410,200 for consistency with 02:31:469 (3,4) -
  8. 03:55:501 (3,5) - try ctrl+g, then the flow will be better for me.
  9. 04:03:511 (1,2,3,4) - change to reverse slider like 04:02:254 (5) - and many other place, just for consistency.
  10. 04:38:694 (5,6,1,2) - this flow looks a bit weird here, try move (2) to 228,348 for better flow?
  11. 04:56:286 (4,5,6,7,1) - this spacing is too hard imo, try DSx0.9
  12. 05:05:082 (3) - idk if this is on purpose or not, I think snapping on 1/4 should be better.

gl~
Rush_FTK
It semmed that it's hard to wait all GDer reply my mod, so i recheck the above reply first, will edit this post as other GDer reply me.
No kds.
re-reply
|1|2|3|4|

_Gezo_ wrote:

_Gezo_:
- 00:22:987 (22987|3,23302|3) How about using a silder inside of a circle to present that long sound? it wasn't my goal on this, I mainly mapped the harpsichord with some twists to make it more interesting than 1/2 only.
Sorry for I'm not say clearly, (due to my poor English....)I just want to you use a slider to replace 00:22:987 (22987|3,23302|3). others keep it was.
- 03:44:977 (224977|3,225291|2,225605|1,225919|0) Why not make a stair there?I think stair is better. stair LN? it's the same pattern except it's descending :V...
Umm...It's a special style.. It semmed that it has it own magic :D(just comment)

Tidek wrote:

Tidek:
- 00:40:972 (40972|0) I don't what sounds are you follow here. if there are no sound, please don't put note there, or the map will be unranked due to overmap.(also like 00:41:600 (41600|2,41757|0) and others).I think it's not change it's own 1/2 snap's rhythm until 00:42:307.just ringing and drum sounds. its not overmapped, there are small hi-hats sounds

I heared lots of times, finally i catch it, using 25% playback rate, play times to times. So I think the player can hardly handle this hi-hit sounds. because he or she is only using 100% or 150% playback to hear only once.I think you can delete these not obvious sound(if you don't want to delete notes like 00:40:972 (40972|0) due to it's still listenable when delete the note, try to delete note like 00:41:129 (41129|2), I can hardly heard this sound when i delete this note.),that make rhythm more clearly, and can let player have a little rest.
|1|2|3|4|5|6|7|

Ichigaki wrote:

- 03:17:019 divided this hold on their.to show there are different sound. so as 03:17:962. Ok

Looks you accept my later suggestion, but deny the former one.I hear this part again.In the part 03:17:019 ~ 03:17:176, the pipe organ's sound much lower for a while, you you should make a gap there to proformance there.Also, i found that you follow a kind of sound in 03:19:218 (199218|2,199375|0,199532|3,199689|1), in order to keep balance, you can also add note at 03:16:862,03:17:019,03:17:176,03:17:333.Above all,consider pitch relevancy, you can make this part like this:screenshot
Your reply is a chance to improve my mapping ability, so plz take some times to write down your general deny reason... thanks for your kindly and generous.
Topic Starter
neonat

Karen wrote:

Collab

  1. 00:08:851 (1,2,3,4,5,6,7,8) - when i saw this i suddenly come up with a nice idea: the straightness of 1256 is a little weird
  2. 00:19:846 (5,6) - try 1/8 slider? they'll fit more imo. I prefer the single-pate of circles better here
  3. 03:55:501 (3,5) - try ctrl+g, then the flow will be better for me. k
  4. 04:38:694 (5,6,1,2) - this flow looks a bit weird here, try move (2) to 228,348 for better flow? shifted differently
  5. 05:05:082 (3) - idk if this is on purpose or not, I think snapping on 1/4 should be better. on purpose

gl~

thanks~
Ciyus Miapah

Karen wrote:

Collab

  1. 01:09:323 - add a note? feel so empty here, i can't see any reason dor using such a sudden blank. its anti jump stack, and probably you can read that easily with since before that pattern has far jump

gl~
sorry i didnt change, but thanks for mods :>
Irreversible
Fixed first thing addressed to my part. Didn't fix the 1/6, as it is outstanding there, hence why I made it clickable.

http://puu.sh/iH7Lu/09e90933dd.txt
Fubukicat
Hi neonat and Peoples~
short 7K mania mod hope it will help :3

Desu is nya
Collumn 7K = 1/2/3/4/5/6/7
[Mania 7K collab]
00:27:464 (27464|5) - this LN is really special, it Should start here : 00:27:386 (27386|4) - but also a feeling of it would be weird like that =w= hunya I don't know orz...
00:29:742 (29742|2) - this Should be 1/2 LN , I suggest moving it to 5th collumn if changing
02:27:072 (147072|6) - according to previous pattern should be a 1/1 LN
03:14:192 (194192|0) - this note is ghosting In my opinion ( suggest deleting it)
same for thoose notes suggest deleting since I think they are ghosting
03:19:218 (199218|2) - ; 03:24:244 (204244|0) - .

03:47:176 (227176|6,227333|5) - thoose notes should be LN according to 03:49:689 (229689|2,229846|1,230004|0) -
03:57:229 (237229|0,237386|1) - ^ same in my opinion , well I really like LNs pattern so that really just taste thingys ^^'

Good Luck peoples~ , Have a nice day ^^/
Akasha-

Rush_FTK wrote:

From Chinese Modding Queue
因为我只会mania,所以只看了mania;w;


Mod
[General]
+- Opinion
- 考虑到这张图已经完成了。请将其移动到Pending区以便让他人知道这张图正在进行modding阶段。

[Mania 4K Collab]

Kuo Kyoka:
- 01:50:082 I think you can follow this sounds here, that can also let player feel rhythm better,so did 01:50:710, 01:52:595 and so on....
- 01:53:851 since you has follow this kind of sound in 01:53:694 (113694|2), you should add a note there.
- 01:54:165 , 01:54:323 , 01:54:480 since you has follow this kind of group sound in 01:53:616 (113616|1,113694|2,113773|3,113773|0,113930|1) ,also add notes there. nice these
- 03:52:254 (232254|1,232307|2,232359|1) expect first sound there are no drum sound. so delete this note. so as 03:53:511 (233511|2,233563|1,233616|2) and so on.
- 05:41:679 (341679|0,341993|1) Since it's not same,add a note in 05:41:993 to proformce drum sound. cant both, sorry

Since all of yours are master of map designer, please forgive me if i make a stupid suggest.the map is excellent and exciting! Hope this map ranked soon!
your mods is good btw ~

Looks like pro played map...my poor eyes X.X
Thanks for your mod xD
But how can i give you the code now?
Ichigaki

Rush_FTK wrote:

It semmed that it's hard to wait all GDer reply my mod, so i recheck the above reply first, will edit this post as other GDer reply me.
No kds.
re-reply
|1|2|3|4|

|1|2|3|4|5|6|7|

Ichigaki wrote:

- 03:17:019 divided this hold on their.to show there are different sound. so as 03:17:962. Ok

Looks you accept my later suggestion, but deny the former one.I hear this part again.In the part 03:17:019 ~ 03:17:176, the pipe organ's sound much lower for a while, you you should make a gap there to proformance there.Also, i found that you follow a kind of sound in 03:19:218 (199218|2,199375|0,199532|3,199689|1), in order to keep balance, you can also add note at 03:16:862,03:17:019,03:17:176,03:17:333.Above all,consider pitch relevancy, you can make this part like this:screenshot
Your reply is a chance to improve my mapping ability, so plz take some times to write down your general deny reason... thanks for your kindly and generous.


Sorry that I'm a bit mean about it, but seems I don't really want to do something you suggested to me there because the sound isn't that loud as 03:14:192 (194192|0,194349|3,194506|1,194663|4) - , for example. And it means, the answer is considered. Thanks for your mods and mods reply, kinda helpful mods, keep your works dude ;)

Eternalie wrote:

Hi neonat and Peoples~
short 7K mania mod hope it will help :3

Desu is nya
Collumn 7K = 1/2/3/4/5/6/7
[Mania 7K collab]
00:27:464 (27464|5) - this LN is really special, it Should start here : 00:27:386 (27386|4) - but also a feeling of it would be weird like that =w= hunya I don't know orz... I found something that should be the best option for it ;p
00:29:742 (29742|2) - this Should be 1/2 LN , I suggest moving it to 5th collumn if changing Nice catch
03:14:192 (194192|0) - this note is ghosting In my opinion ( suggest deleting it) Yeah, i guess so, fixed
same for thoose notes suggest deleting since I think they are ghosting
03:19:218 (199218|2) - ; 03:24:244 (204244|0) - .

03:47:176 (227176|6,227333|5) - thoose notes should be LN according to 03:49:689 (229689|2,229846|1,230004|0) -
03:57:229 (237229|0,237386|1) - ^ same in my opinion , well I really like LNs pattern so that really just taste thingys ^^'

Good Luck peoples~ , Have a nice day ^^/
Thanks Eter~~ Waiting for DCD ;c

http://puu.sh/iJyok/0cba216d34.rar
AncuL
tfw my part doesnt get included
Ichigaki

AncuL wrote:

tfw my part doesnt get included
Sorry. I forgot to say it to you.
Topic Starter
neonat
and I have no idea what went between the two of you
autofanboy


Mod Requested by neonat

[ General]

  • Fine.

[ CtB Collab]

  • Gameplay
  1. 00:09:008 (2,3) - Add HDash here to fit consistency with previous pattern 00:03:825 (1,2)
  2. 00:09:794 (5,1,2) - Maybe move (2) a bit to the left because the players might miss (2) after HDashing to catch (1).
  3. 00:19:532 (3,4,5) - This part should have more movements, you may try *this.
  4. 00:25:029 (7,1) - Add HDash to fit the same level of vigorousness at 00:24:401 (3,4,5)
  5. 00:27:699 (1,2) - The timeline should be the same as 00:22:673 (1,2) to fit the consistency here.
  6. 00:30:055 (7,1) - Add a HDash to emphasize the Finish.
  7. 00:33:040 (2,3) - Better add a HDash here to emphasize the Clap (which is somewhat electronic).
  8. 00:40:265 - 00:44:506 - This part is so boring because the patterns are utterly the same. Please remap this part with some variations.
  9. 00:45:448 - 00:49:061 - ^
  10. 00:50:317 (11,1) - Add a HDash to emphasize the Finish at (11).
  11. 00:57:857 (1,2) - Distance is too high, either lower the distance or add a HDash here.
  12. 01:29:427 (2,3,4,5,6,7,8,9,10,11) - Move the stream slightly to the left so it is easier to catch the stream without missing the head part.
  13. 01:39:008 (4,5) - Add a HDash. Also NC at 01:39:323 (5)
  14. 01:56:443 (7,8,9,1) - Too hard to catch this part, please make (7) a bit straightened and move (9) slightly to the left.
  15. 02:14:349 (8,1) - Add HDash.
  16. 02:21:260 (4,1,1) - Too easy to overshot and fail here cruelly, I think moving 02:21:417 (1) a bit to the right can help.
  17. 03:15:448 (2,1) - Move (2) or (1) away because it is static here.
  18. 03:17:333 (1,1) - Since this whole stanza does not contain any HDashes, except this one, so please remove the HDash here to fit consistency.
  19. 03:23:616 (3) - So basically you missed a beat at white tick, maybe try the timeline like *this.
  20. 03:45:605 (1,1) - Add HDash to emphasize the strong Clap.
  21. 05:04:610 (2,1,2,1) - The change of direction is not expected, which might bring a fail to the players if they missed the stream. Please remap this part.

Good luck ranking the map!
-AFB

Topic Starter
neonat
Made some changes for half of 00:40:265 - 00:44:506
Will tweak around 00:45:448 - 00:49:061
Changed some positions of 01:56:443 (7,8,9,1)

Thanks~
koliron
<3 fav
Shikatsu
.
hehe

Shikatsu wrote:

Collab
00:42:778 (1,2,3,4) - The start/angle of these sliders seem to make an awkward inconsistency in the "gradually spreading" circular pattern's flow.! wat74hy huh
Shikatsu
Sorry, ignore that one. The screenshot is talking about 00:37:595 (8,1)
Rockageek
This map is very good, I just wanna give some opinions about CtB diff

01:30:055 (1,2,3) - those notes are hard to catch, maybe too far from each other or missing hyperdash after the stream
02:52:830 (4,5) - I find this return pretty surprising

The rest of the map is pretty good and is cool to play but there is a lot of simple and repetitive patterns, maybe there is a few more things to fix to be perfect but I'm not enough experienced about this to speak.

Xinely
fixed all in my parts, thanks :3~

http://puu.sh/j9nqI.osu
Serena-
Hi o/
from my modding queue

[CTB Collab]
Xinely
00:12:621 (1,2,3,4) - how about repeating this pattern again? 00:10:108 (1,2,3,4,5,6) - i kinda like it xD
01:29:427 (2) - x:296
01:30:370 (3) - x:208
04:29:270 (2,3,4) - move this a bit closer to the previous note
04:30:998 (4) - ^


Spec
00:29:741 (5) - 이거 특별히 강조되는 음은 없는데 점프가 조금 갑작스러운거같음
00:39:008 (4) - NC
04:13:092 (3) - 이건 솔직히 하이퍼 넣어줘야댐...


neonat
00:41:521 (5) - NC
00:43:092 (2) - Kinda caught me off-guard becuz it was repeating \/ and might be hard to catch. try to tilt it a bit like 00:43:720 (4) -
00:44:035 (5) - NC
00:46:705 (5) - ^
00:48:275 (3) - HD
00:49:218 (7) - NC
01:54:637 (4,5) - 01:57:150 (4,5) - 01:55:265 (10,11) - 01:55:893 (4,5) - this is just too random imo why does 4 get a HD?
05:17:647 (5) - HD


ming
00:57:857 (1) - HD
03:54:401 (4) - how about moving it a little bit to the right
04:59:427 (3) - HD


CLSW
03:40:108 (3) - HD
05:16:391 (2) - HD


nice song :3 good luck!
+star :D
Lunah
holy shiet, this is awesome
Spectator
Xinely
all fixed unless first one because i want variation. thanks serena ~

http://puu.sh/jloCS.osu
Arzenvald
4K mania

Fullerene- :
00:02:097 (2097|3,2254|0) - ctrl + h, doesn't flows with the pitch
00:08:694 (8694|2,8851|3) - ctrl + j ^
01:39:637 no 1/6?
04:07:438 (247438|1,247595|1,247752|1,247909|1,248066|1,248223|1,248380|1,248537|1,248694|1) - same pattern over this stanza, while the pitch etc etc is changing.. i wont do that if i was you
04:09:951 (249951|2,250108|2,250265|2,250422|2,250579|2,250736|2,250893|2,251050|2,251207|2) - ^ (except the end)
04:12:359 (252359|0,252412|3) - no supporting sound between the 1/6
04:13:616 (253616|3,253668|0) - ^
04:14:872 (254872|2,254925|3) - ^
..

_Zego_ :
00:22:909 (22909|0,23537|1) - not snapped to anywhere pls.. 1/2 is fine
00:24:087 - http://puu.sh/jsHqQ.jpg
00:24:794 (24794|1) - no supporting sound here
00:26:050 (26050|1) - ^
00:26:443 (26443|2,26914|1) - move 1 column right, http://puu.sh/jsHtO.jpg this to follow the synth flow
00:26:443 (26443|3,26914|2,27935|2,28249|1) - those 1/4 pls, they are not snapped to any sound.. ;w;
00:28:563 (28563|0,28877|1) - ^
00:29:820 (29820|3) - no sound
00:34:846 (34846|2) - ^
00:39:401 (39401|2) - no sound
02:05:710 (125710|2) - until 02:06:966 (126966|3) - this stanza, i suggest you to follow same 1/1 beat as 02:04:453 (124453|1,124453|0) -
02:10:736 (130736|0) - until 02:11:993 (131993|3) - ^
.-. to be honest i cant.. 02:43:406 - 02:53:459 - if you can help me to describe what these 1/4 beats are layering to.. it feels really not justified, compared with the actual synthesizer that available to layer and not to layer.. tl;dr idk

02:52:595 (172595|1,172673|0,172752|2) - 1/6
03:29:898 (209898|0,209898|1,210213|2,210213|1,210527|3,210527|2,210841|3,210841|0,211155|0,211155|1,211312|3) - ctrl + h pls
04:26:443 - 04:36:495 - again tl;dr idk about 1/4 beats..

Sayaka- :
04:05:867 (245867|2) - remove this, give a space for 04:06:338 - fullerene, then you can expand the stream in 04:06:024 (246024|1,246181|1,246260|0) -
<not modded yet>
Tidek : <not modded yet>

Kyoka : <not modded yet>

im gonna really rage quit with these 1/4 beat layering if i found it in another maps... wait i forgot i already rage quit'd awhile ago.. but blah
continue later.. i got headache
Yuzeyun

ExUsagi wrote:

_Zego_ :
00:22:909 (22909|0,23537|1) - not snapped to anywhere pls.. 1/2 is fine It does have a sound, a weird wub that builds up to the next 1/4. The second is fixed.
00:24:087 - http://puu.sh/jsHqQ.jpg I want to focus on the beeping thing.
00:24:794 (24794|1) - no supporting sound here changed to make a double
00:26:443 (26443|2,26914|1) - move 1 column right, http://puu.sh/jsHtO.jpg this to follow the synth flow
00:26:443 (26443|3,26914|2,27935|2,28249|1) - those 1/4 pls, they are not snapped to any sound.. ;w; 27935 does NOT change. Same season as 22909.
00:28:563 (28563|0,28877|1) - ^ that's confusing.
00:29:820 (29820|3) - no sound Correct, but 1/2 won't emphasize shit.
02:05:710 (125710|2) - until 02:06:966 (126966|3) - this stanza, i suggest you to follow same 1/1 beat as 02:04:453 (124453|1,124453|0) -
02:10:736 (130736|0) - until 02:11:993 (131993|3) - ^ I changed it. I will keep the current pattern, but added a buildup.
.-. to be honest i cant.. 02:43:406 - 02:53:459 - if you can help me to describe what these 1/4 beats are layering to.. it feels really not justified, compared with the actual synthesizer that available to layer and not to layer.. tl;dr idk Maybe ghost notes are unrankable to you, but try to make something interesting with ONLY 8th notes. I keep 16th notes in the patterns, but I change it.

03:29:898 (209898|0,209898|1,210213|2,210213|1,210527|3,210527|2,210841|3,210841|0,211155|0,211155|1,211312|3) - ctrl + h pls Why is reverse pitch relevancy a bad thing ?
04:26:443 - 04:36:495 - again tl;dr idk about 1/4 beats.. fuck it noodles
*
https://www.dropbox.com/s/rdcg6tbtgacm1 ... D.osu?dl=0 djsflkjdsfklhfdsklhlh
CLSW
Sorry for huge delay, here it is!

http://puu.sh/jCfzc/e1d810d701.zip
PyaKura
Hello ! Quick 7K mod because I feel like it. Yeah really, I modded by own will ._.

@neonat : don't kudo this yet You can kudo this now.

[Mania 7K Collab]

Good map overall, there are some parts which could use a bit rework but it's not anything huge. I'm going to do some suggestions based on the feeling I got from playing this map. So far it doesn't have any major issues so my suggestions will mostly be for making the map more "lively", by strongly using SVs. As it is currently, the flow is okay, but lacks a... uh... I don't know, an "anchor" to keep the player focused. They will not make the map harder, but by occasionally changing the scrolling speed without breaking the gameplay, you can keep the attention of the player instead of just breezing through the map (let's face it, the song has a LOT of repetitive parts, and breaking that repetitiveness (???) would make it better. I'm not saying that I don't like the song, ha !) Also, Pitch Relevancy please D:

Overall you have really weird SVs going on and transitioning without purpose. You should stick to 1x speed everywhere unless there is a need to apply SVs. If you are going to apply my SVs suggstions, I highly suggest you use 1x SV throughout the whole map unless necessary.

Oh, since I like this map, I can show you how the map would look with my suggestions if you want (I'll apply all my suggestions and give you the .osu file so you can see for yourself what to keep, and what to leave).

Edit : You can find your diff with my mod applied here. Use the reference feature to see what I've changed compared to your current diff !

1|2|3|4|5|6|7

00:19:532 - to 00:20:161 - How about adding 1x-looking SVs here ? It would emphasize the glitchy sounds while not deteriorating the gameplay.
Try copying/pasting this code in the F6 window where there are the timing points and see how it looks to you.
19689,-52.6315789473684,4,2,1,70,0,0
19768,-1000,4,2,1,70,0,0
19846,-52.6315789473684,4,2,1,70,0,0
19925,-1000,4,2,1,70,0,0
20004,-52.6315789473684,4,2,1,70,0,0
20082,-1000,4,2,1,70,0,0
20161,-100,4,2,1,70,0,0

00:20:789 - to 00:21:417 - In the same vein as above, except using 1,5x and 0,5x SVs instead of 1,9x and 0,1x like I did, because you can hear the "wub" sounds along with the music still playing (as opposed to previously because it was 100% glitchy sounds, hence more brutal SVs)
00:23:302 - to 00:23:930 - Same as above

00:23:930 (23930|5) - You might want to move this to 5 to keep it consistent with the similar parts (5 notes in the same column in a row)

00:25:815 - to 00:26:443 - Same as above with the SV and stuff
00:28:328 - to 00:28:956 - And the same as above again
Ok this suggestion goes for the following ones as well, too lazy to copy paste every timestamp, but if you apply those SVs, make sure to tone them down gradually (using 1,4 and 0,6, then 1,3 and 0,7, then 1,2 and 0,8, etc... since the glitchy sounds become lighter over time)

00:38:066 - The 1/4 stream should start here, also remove 00:38:223 (38223|4) - and cut 00:37:909 (37909|0) - down to 00:38:066 -

00:39:559 (39559|2) - move down to 00:39:480 - the red line, I don't feel like the sound on the blue line (as it is currently) is worth having a note for. The clear beats feel more important to me here. And maybe add 1x looking SVs here because they look cool I assure you ;-;

00:44:977 - 1x looking SVs ? Teehehehe c:

00:45:292 (45292|2,45292|4,45292|0) - Move the three of them one column to the right, you can rearrange your following chords after that (i.e.: 00:45:606 (45606|3,45606|1,45920|2,45920|0) - 1 column to the right, 00:46:234 (46234|1,46234|3,46548|4,46548|2,46862|5,46862|3,47176|4,47176|6) - 1 row to the left, etc... You get it.)

00:49:454 (49454|1,49454|5) - I see why you did it like so, but for beat clarity I suggest the LNs start here 00:49:532 - .

00:50:004 - to 00:50:318 - You can add 1/4s there

00:55:187 (55187|3) - Move that one to 6, maybe

From 00:55:344 - to 00:59:114 - You can add 1x looking (YES I LOVE THOSE SO WHAT ;-; ) using 0,7x then 1,3x SVs in the parts between each LNs (on each white line if you prefer)
Either that or you can just slightly speed this part on each white line (an increase of 0,05 on each white line sounds good to me).
00:59:114 - to 01:00:370 - If you do the previous suggestion, you can make this part like this with a slowdown (probably around 0,8x or 0,7x looks good when I tried). This is because you can feel the tension building up in the previous part, and suddenly that tension is dropped and the music goes normal again after this abrupt transition.

01:10:422 (70422|0,70422|3,70422|5,70422|6,70422|1) - This does not warrant a 5 notes chord to me, try removing the note on 4.

01:10:894 (70894|3,71051|1,71051|5,71208|4,71365|0,71365|3,71365|6,71522|2,71679|1,71679|4) - Where did the LNs go in this part ?
01:13:407 (73407|3,73564|1,73564|6,73721|5,73878|0,73878|2,73878|4,74035|3,74192|2,74192|5) - Same as above, I don't understand why they disappear.

01:18:668 (78668|4) - Move to 7
01:18:747 (78747|5) - Move to 5

01:20:161 (80161|3,80318|3) - Light 1x looking SV ? :D

01:20:475 - to 01:30:527 - SV 0,7x
Add a 3rd note on those to emphasize the louder sound/chord : 01:21:731 - 01:22:988 - 01:23:616 - 01:24:244 - 01:25:501 - 01:26:757 - 01:27:386 - 01:28:014 - 01:28:642 - 01:29:271 -

From 01:30:527 - to 01:41:836 - Back to SV 1x, apply the same principle as previously (3 notes chords on stronger sounds, there are more of them in this part).

01:32:412 - Remove a note here, I know why there are 3 notes but it doesn't warrant a 3rd note for me.

01:41:836 - to 01:43:093 - Try 1,1x because the way you mapped this (2 notes 1/2 hammer) make it feel uuuuh... I really don't know how to describe it but it adds some more tension to those easy hammers without greatly increasing the difficulty.

02:18:276 - to 02:20:789 - Absolutely in love with this. However...

02:20:789 - to 02:21:731 - Those simple double stairs break the feeling ;-; Try constructing the pattern like you did just before, it plays really good !

02:22:045 - to 02:23:302 - Remove unnecessary notes, I'd say keep the main melody without any chords before the music starts normally again at 02:23:302 - .

02:24:873 - to 02:25:815 - The LNs disappear again ! 02:27:072 - to 02:27:700 - Same !
Etc, the same happens a bit later in the music...

02:28:328 (148328|5) - Move to 7
02:33:119 (153119|5,153119|1) - Remove
02:33:197 (153197|4,153197|2) - Move to 1 and 7 respectively.
02:33:276 (153276|4,153276|2) - Move to 3 and 5 respectively.
02:38:381 (158381|6) - To 6


02:40:894 - Add a note to emphasize the cymbol sound.
02:41:522 - ^

02:52:517 (172517|6,172595|4,172674|6,172752|4) - Remove, this should be 1/6, not 1/4. Make a pattern using normal notes in 1/6.
02:53:145 (173145|5,173302|4) - Move one column to the right
02:53:459 (173459|6) - Move to 5

03:02:726 (182726|2) - Move to 2 and 03:02:883 (182883|3) - move to 5, it's more comfortable.

03:03:511 (183511|6,183511|1,183511|3,183590|4,183590|2,183668|3,183668|5,183747|6,183747|4) - ??? Why 1/4 ?

03:02:255 - to 03:06:025 - Consider doing a progressive speed up using increases of 0,05 on the white lines, it will make it more interesting. The speed up should stop at 03:04:768 -.

03:04:768 - to 03:06:025 - If you apply the previous suggestion, keep this part simple. Remove the LNs and make an easy 1/2 pattern.

03:06:025 - to 03:26:129 - Make this even slower. Somewhere near 0,75x sounds good.

03:44:663 (224663|4,224663|2,224742|5,224742|1,224820|2,224820|4,224899|1,224899|5) - Replace this with 1/8s ? If you do that, nerf that chord 03:44:977 (224977|0,224977|4,224977|6,224977|2,224977|3) -

03:51:260 (231260|6) - Move to 6.

03:56:051 (236051|4) - No sound here. Remove it.
03:56:129 (236129|3) - Move to 5.

04:01:312 (241312|0) - Move to 2.

04:06:025 (246025|0) - Move to 3 and 04:06:025 (246025|1) - to 5.
04:06:103 (246103|6,246103|5) - Remove

04:16:155 (256155|5) - Remove

04:26:286 - Add a note on 6
04:26:365 - Add note on 5
04:26:443 (266443|4) - Move to 4
04:26:600 (266600|3) - Move to 5

04:56:600 (296600|3) - Move to 2 or 3.

05:05:082 (305082|5,305082|6,305082|3,305161|2,305161|0,305239|6,305239|4,305318|1,305318|3) - Try replacing with 1/8s.

05:02:883 - to 05:04:140 - Same kind of speed up I suggested earlier. ^^

If you do that, 05:04:140 - to 05:06:339 - Keep this part simple, back with 1x SV.

05:25:579 (325579|2,325658|4,325737|2,325894|1,325972|5,326051|1) - It feels weird to hit those hollow notes... I suggested removing them and make a progressive slowdown on the chords.
05:25:501 (325501|6) - Move to 4

05:41:836 - to 05:44:349 - Speed up ?

05:44:349 - Try this.

05:45:527 - to 05:46:548 - SV 0,2x or 0,1x... yup.

05:46:548 - to 05:46:862 - 1x looking SV.

And that's it ! Took actually longer than expected, and this is all very personal suggestions I really wanted to share with you xD. I'll give you the .osu file with my suggestions in a bit. Thanks for going through them and good luck getting this ranked, it's fun and good looking hehe.
Topic Starter
neonat

FlandreScarlet- wrote:

Hi o/
from my modding queue

[CTB Collab]

neonat
00:41:521 (5) - NC
00:43:092 (2) - Kinda caught me off-guard becuz it was repeating \/ and might be hard to catch. try to tilt it a bit like 00:43:720 (4) - made some changes
00:44:035 (5) - NC
00:46:705 (5) - ^ k
00:48:275 (3) - HD just made some adjustments here
00:49:218 (7) - NC k
01:54:637 (4,5) - 01:57:150 (4,5) - 01:55:265 (10,11) - 01:55:893 (4,5) - this is just too random imo why does 4 get a HD? it's to highlight the sound in the music which is at that point in time: it goes 1234 - 5; the white tick has more emphasis
05:17:647 (5) - HD made adjustments

nice song :3 good luck!
+star :D
ty
Topic Starter
neonat
Some things are happening behind the scenes for this mapset actually, that's why I can't really progress much right now
Mazzerin
https://osu.ppy.sh/ss/3633970 where is my pp, rank please
Nwolf
*pretend this is the taiko icon I wanted to post months ago*
Equim
[CtB Collab]
00:44:820 - Add a note here at x456 and ctrl+H 00:44:977 (1,2,3) - may be better.
01:11:836 (2) - x184, narrow the distance
01:30:370 (3) - x220 ^
01:58:014 (9) - x372 ^
01:59:270 (12) - 224 ^

I really can't find more issues, and it's already in good quality I think.
Rocma
request by here




[Ctb Collab]

Xinely Part (00:00:056 - 00:20:160 )

00:11:679 (2,3) - for flow, Ctrl G
00:13:249 (3) - ^


Spectator Part (00:20:160 - 00:40:265 )

00:38:380 (1,2) - 8과 1사이 이음새가 완벽히 부드럽지 않기때문에 191bpm으로 대쉬 끊는건 꽤 어색할수도 있습니다


neonat Part (00:40:257 - 00:50:310 )

-

Spectator part (00:50:310 - 01:00:362 )

00:58:171 (2) - 거리가 애매하네요 거리 비슷해보이는데 4-1 사이엔 하이퍼가 있는데 여긴 없다니..


mingmichael part (01:00:370 - 01:20:474 )

-

Xinely part (01:20:474 - 01:43:092 )

-

neonat part (01:43:092 - 02:03:197 )

01:57:385 (6) - reduce the distance
01:58:014 (9) - ^
01:58:485 (5) - this note has to have the distance with 4 or be located in 4's the right side (reference : 01:59:113 (11,12) - )
02:02:254 (1,2,3,4) - more curve it


CLSW part (02:03:197 - 02:23:302 )

-

Xinely part (02:23:302 - 02:43:406 )

-

mingmichael part (02:43:406 - 03:06:024 )

-

Spectator part (03:06:024 - 03:26:129 )

03:15:448 (2,1) - 일부러 거리 좁히신거 아니라면 그래도 3~4칸정도 띄는게 나을듯


CLSW part (03:26:129 - 03:46:234 )

-

mingmichael part (03:46:234 - 04:06:338 )

-

Spectator part (04:06:338 - 04:26:443 )

-

Xinely part (04:26:443 - 04:46:548 )

04:36:338 (6,7) - As Breaking dash is quite hard at here, extending the distance is better


mingmichael part (04:46:548 - 05:06:652 )

04:59:584 (4) - make hdash (move to about x256)


CLSW part (05:06:652 - 05:16:705 )

-

neonat part (05:16:705 - 05:26:757 )

05:22:359 (3) - reduce the distance
05:23:145 (2) - ^


CLSW part (05:26:757 - 05:51:888 )

-


sorry to use bad English :c
Ichigaki

PyaKura wrote:

Hello ! Quick 7K mod because I feel like it. Yeah really, I modded by own will ._.

@neonat : don't kudo this yet You can kudo this now.

[Mania 7K Collab]

Good map overall, there are some parts which could use a bit rework but it's not anything huge. I'm going to do some suggestions based on the feeling I got from playing this map. So far it doesn't have any major issues so my suggestions will mostly be for making the map more "lively", by strongly using SVs. As it is currently, the flow is okay, but lacks a... uh... I don't know, an "anchor" to keep the player focused. They will not make the map harder, but by occasionally changing the scrolling speed without breaking the gameplay, you can keep the attention of the player instead of just breezing through the map (let's face it, the song has a LOT of repetitive parts, and breaking that repetitiveness (???) would make it better. I'm not saying that I don't like the song, ha !) Also, Pitch Relevancy please D:

Overall you have really weird SVs going on and transitioning without purpose. You should stick to 1x speed everywhere unless there is a need to apply SVs. If you are going to apply my SVs suggstions, I highly suggest you use 1x SV throughout the whole map unless necessary.

Oh, since I like this map, I can show you how the map would look with my suggestions if you want (I'll apply all my suggestions and give you the .osu file so you can see for yourself what to keep, and what to leave).

Edit : You can find your diff with my mod applied here. Use the reference feature to see what I've changed compared to your current diff !

1|2|3|4|5|6|7

For first, I'm gonna reject all SV mods here, since we managed to not used much SVs at all

00:23:930 (23930|5) - You might want to move this to 5 to keep it consistent with the similar parts (5 notes in the same column in a row) Hmm, I moved that '5 notes in a row' to another row

00:38:066 - The 1/4 stream should start here, also remove 00:38:223 (38223|4) - and cut 00:37:909 (37909|0) - down to 00:38:066 - Nice idea, though I confused here before, especially for 00:38:223 (38223|4) -

00:39:559 (39559|2) - move down to 00:39:480 - the red line, I don't feel like the sound on the blue line (as it is currently) is worth having a note for. The clear beats feel more important to me here. Agreed

00:45:292 (45292|2,45292|4,45292|0) - Move the three of them one column to the right, you can rearrange your following chords after that (i.e.: 00:45:606 (45606|3,45606|1,45920|2,45920|0) - 1 column to the right, 00:46:234 (46234|1,46234|3,46548|4,46548|2,46862|5,46862|3,47176|4,47176|6) - 1 row to the left, etc... You get it.) I guess it's for having more variety :D

00:49:454 (49454|1,49454|5) - I see why you did it like so, but for beat clarity I suggest the LNs start here 00:49:532 - . Nope nope, better the first one

00:50:004 - to 00:50:318 - You can add 1/4s there I don't think it's a good idea

00:55:187 (55187|3) - Move that one to 6, maybe Sure, why not

01:10:422 (70422|0,70422|3,70422|5,70422|6,70422|1) - This does not warrant a 5 notes chord to me, try removing the note on 4.Hmm, okay then

01:10:894 (70894|3,71051|1,71051|5,71208|4,71365|0,71365|3,71365|6,71522|2,71679|1,71679|4) - Where did the LNs go in this part ?
01:13:407 (73407|3,73564|1,73564|6,73721|5,73878|0,73878|2,73878|4,74035|3,74192|2,74192|5) - Same as above, I don't understand why they disappear. Because it's not my part. Ask DE-CADE.

01:18:668 (78668|4) - Move to 7
01:18:747 (78747|5) - Move to 5 I think it's much better

01:32:412 - Remove a note here, I know why there are 3 notes but it doesn't warrant a 3rd note for me. Well, i think yours is okay.

02:18:276 - to 02:20:789 - Absolutely in love with this. However...
02:20:789 - to 02:21:731 - Those simple double stairs break the feeling ;-; Try constructing the pattern like you did just before, it plays really good ! Glad you liked it. Seems I should change it :p

02:22:045 - to 02:23:302 - Remove unnecessary notes, I'd say keep the main melody without any chords before the music starts normally again at 02:23:302 - . Sure!

02:24:873 - to 02:25:815 - The LNs disappear again ! 02:27:072 - to 02:27:700 - Same !
Etc, the same happens a bit later in the music... Yeah, different creator ;c

02:28:328 (148328|5) - Move to 7
02:33:119 (153119|5,153119|1) - Remove
02:33:197 (153197|4,153197|2) - Move to 1 and 7 respectively.
02:33:276 (153276|4,153276|2) - Move to 3 and 5 respectively. All okay
02:38:381 (158381|6) - To 6 Seems not really good imo


02:40:894 - Add a note to emphasize the cymbol sound.
02:41:522 - ^ Not really necessary

02:52:517 (172517|6,172595|4,172674|6,172752|4) - Remove, this should be 1/6, not 1/4. Make a pattern using normal notes in 1/6.
02:53:145 (173145|5,173302|4) - Move one column to the right
02:53:459 (173459|6) - Move to 5 I guess i have some new idea here

03:02:726 (182726|2) - Move to 2 and 03:02:883 (182883|3) - move to 5, it's more comfortable. Seems good

03:03:511 (183511|6,183511|1,183511|3,183590|4,183590|2,183668|3,183668|5,183747|6,183747|4) - ??? Why 1/4 ? Fixed here

03:04:768 - to 03:06:025 - If you apply the previous suggestion, keep this part simple. Remove the LNs and make an easy 1/2 pattern. Okay, agreed

03:44:663 (224663|4,224663|2,224742|5,224742|1,224820|2,224820|4,224899|1,224899|5) - Replace this with 1/8s ? If you do that, nerf that chord 03:44:977 (224977|0,224977|4,224977|6,224977|2,224977|3) - Nope, I think 1/4 is fine there

03:51:260 (231260|6) - Move to 6.
03:56:051 (236051|4) - No sound here. Remove it.
03:56:129 (236129|3) - Move to 5.
04:01:312 (241312|0) - Move to 2.
04:06:025 (246025|0) - Move to 3 and 04:06:025 (246025|1) - to 5.
04:06:103 (246103|6,246103|5) - Remove
04:16:155 (256155|5) - Remove
04:26:286 - Add a note on 6 Nope
04:26:365 - Add note on 5 Nope
04:26:443 (266443|4) - Move to 4
04:26:600 (266600|3) - Move to 5
04:56:600 (296600|3) - Move to 2 or 3. All above applied, except the red ones

05:05:082 (305082|5,305082|6,305082|3,305161|2,305161|0,305239|6,305239|4,305318|1,305318|3) - Try replacing with 1/8s. It's better for now, maybe it'll changed later

05:25:579 (325579|2,325658|4,325737|2,325894|1,325972|5,326051|1) - It feels weird to hit those hollow notes... I suggested removing them and make a progressive slowdown on the chords.
05:25:501 (325501|6) - Move to 4 Both okay

05:44:349 - Try this. I'll consider it

And that's it ! Took actually longer than expected, and this is all very personal suggestions I really wanted to share with you xD. I'll give you the .osu file with my suggestions in a bit. Thanks for going through them and good luck getting this ranked, it's fun and good looking hehe.
Thanks a lot PyaKura. I'll give the update after fully hitsounded, neo :D better give it now lol

Here you are, neo
lit120
dem those collabs

[General]
  1. totally recommended to set the custom hitsound on all parts, since there are some timing places that are not set with custom hitsound
[neonat]
  1. 00:15:134 (1) - not a proper stack to 00:13:720 (8) -
  2. 04:56:600 - white tick for clap, red tick for whistle
[handsome]
  1. 02:25:815 (1,2) - way to go man, but this one is not a proper blanket yet :p
  2. 02:47:804 (3) - 2 optional. the slider end must end it to 02:47:961 - or just mute the slider end
  3. 02:53:145 - 5 notes here
  4. 03:44:977 (1) - whistle
  5. 03:45:919 (4) - mute the slider end?
  6. 04:47:804 (1,2,3,4) - lel, so evil for making the spacing too far
  7. 05:16:076 (3) - mute the slider end?
[Fort]
  1. 03:25:815 (6) - sejak kapan lu mau buat finish sama sampleset ny jadi normal? di bagian ini, kan ga begitu keras sihh, jadi whistle dan soft aja biar ganteng
  2. 04:18:904 (1) - remove finish
[pishifat]
  1. 04:16:155 - ayy, you missed a note here
  2. 05:46:862 (1) - for this downbeat, i think you should add finish
[Guy]
  1. 02:10:108 (3,2) - how about a blanket play by moving 02:11:050 (2) - to 304|222?
  2. 02:55:972 (1) - mute the slider end?
  3. 04:28:956 (1) - mute the slider end?
  4. 04:36:260 - missing note
  5. 05:26:364 (2) - clap, not whistle
[Irreversible]
  1. meh, nothing
GL!
Ciyus Miapah

-Hakurei- wrote:

[Fort]
  1. 03:25:815 (6) - sejak kapan lu mau buat finish sama sampleset ny jadi normal? sejak negara api menyerang di bagian ini, kan ga begitu keras sihh, jadi whistle dan soft aja biar ganteng
  2. 04:18:904 (1) - remove finish
okay lmao, fix all

updated!
http://puu.sh/kUljJ/badd266a8e.txt
pishifat
for that first thing, doesn't really sound like anything's missing lol. there's just no sound there worth mapping
for the second thing, i didn't handle hitsounds so neonat can deal with it
Topic Starter
neonat
I added a whistle instead for oomph, since that's more appropriate.
Topic Starter
neonat

Equim wrote:

[CtB Collab]
00:44:820 - Add a note here at x456 and ctrl+H 00:44:977 (1,2,3) - may be better. I wanted that gap or more emphasis on the 3 beats
01:58:014 (9) - x372 ^ shifted differently
01:59:270 (12) - 224 ^ ^

I really can't find more issues, and it's already in good quality I think.
thanks~

No492_Shaymin wrote:

request by here




[Ctb Collab]

neonat part (01:43:092 - 02:03:197 )

01:57:385 (6) - reduce the distance reduced slightly
01:58:014 (9) - ^ did so in previous mod
01:58:485 (5) - this note has to have the distance with 4 or be located in 4's the right side (reference : 01:59:113 (11,12) - ) made adjustment to the pattern
02:02:254 (1,2,3,4) - more curve it ok


neonat part (05:16:705 - 05:26:757 )

05:22:359 (3) - reduce the distance
05:23:145 (2) - ^ did my own changes for both


sorry to use bad English :c
thanks!
pikechu
4k collab dif have a trouble
02:46:862 notes overlaped
very nice song.
hope fix soon :)
nooblet
Just a few suggestions for std cuz I really liked the map

01:09:165 (1,2,3,4) - seems a bit underwhelming for the mini-climax of the tune starting at 01:00:370 (1) - , maybe bigger jumps after the stop?
02:27:699 (1,2,3,4) - reverse flow to CCW 3-2-1-4
03:09:794 (4,2,4) - a few squiggles to make them different, since they're an octave higher than 03:10:422 (5,1,3) -
03:29:898 (3) - NC, the NC at 03:29:270 (1) - looks a bit odd, I didn't notice anything else like this in the map
05:04:453 (3) - NC? the other 1/4 slider pairs in the map are NC every 2 sliders

Would it be possible for you to add a bell sound at the beginning of each section? There's a very clear A at the beginning of each phrase, eg. 00:20:160 (1) - 00:30:213 (1) - 00:40:265 (1) - 00:50:317 (1) - 01:00:370 (1) - etc. you can hear the bell go off each time, and at the end it becomes very prominent.

Perhaps something like this http://puu.sh/ld0rF/7bd2be6a24.wav

Amazing map, can't wait for this to get ranked!
Topic Starter
neonat
Fixed the note in 4k diff

Also will add in a bell in a future update, thanks. The bell you got is pretty much the one I got from the set given to me from Raika lol

05:04:453 (3) - I don't really see this pair thing in the other stream sections, so I'll pass on this
I might add some curves in the sliders around 03:09:794 (4,2,4) - thanks

Adjusted NC on Irre's part and shifted a note for Fort
hehe

-Hakurei- wrote:

[handsome]
  1. 02:25:815 (1,2) - way to go man, but this one is not a proper blanket yet :p lol
  2. 02:53:145 - 5 notes here dont get it
  3. 04:47:804 (1,2,3,4) - lel, so evil for making the spacing too far ez

nooblet wrote:

02:27:699 (1,2,3,4) - reverse flow to CCW 3-2-1-4 sure
Sadisticpenguin
wouldn't mind if you lower the hp drain maybe to 8, 8.7 seems a bit harsh.
Dj Spada
PLEASE GET RANKED!!!
Monstrata
Quick things to mention before invisible standard icon.

handsome
00:25:186 (1,2) - Readability idk dude D:
00:28:014 (2) - Uh snapping of slider-end. I feel like 3/4 is better since you did that for 00:22:673 (1,2,3) -
01:50:317 (2,3,4) - Idk, these jumps grow really big even tho theres no real musical change to warrant them... I would nerf them a bit.
04:55:343 (1,2) - What about something like :
05:16:076 (3,4,5,6,7,1) - This is so cool i dont even care about readability issues

fort
01:10:108 (7) - NC here would be cool for the spacing change cuz its pretty big.

neonat
01:19:218 (1,2,3,4,5) - Idk how audible these 1/4's are... They feel kinda overmapped for my liking xP
01:39:637 (2) - Wish you could have ended the repeats a bit earlier and have another circle on 01:39:951 - White tick that you map to a sliderend is pretty strong there. Same with 01:40:893 (2) -
03:19:375 (5) - I don't hear anything here xP. I feel like extending the previous slider another 1/2 would be better


pishi
01:56:207 (1,2) - i feel like ctrl+G;ing just makes this a lot easier, just a weird rhythm choice here imo when the song's rhythm is pretty straightforward like 02:02:254 (4,5,6,7,1) -

irre
02:17:333 (3,4) - Stacking circles during a build up is really lame imo xP. The player expends their momentum because you force them to stop to play the stack.
02:20:788 (1,5) - Guess you could fix this stack too.
04:03:511 (1,2,3,4) - This just feels forced :P. Everyone else maps them to 1/6 repeats :P

Please doublecheck delays on soft-hitclap3 and soft-hitclap4*
pishifat
i did it
Topic Starter
neonat

monstrata wrote:

Quick things to mention before invisible standard icon.

neonat
01:19:218 (1,2,3,4,5) - Idk how audible these 1/4's are... They feel kinda overmapped for my liking xP same tune as 01:41:836 (1,2,3,4,5) and 04:45:291 (1,2,3,4,5) - which is why I used that small spaced stream
01:39:637 (2) - Wish you could have ended the repeats a bit earlier and have another circle on 01:39:951 - White tick that you map to a sliderend is pretty strong there. Same with 01:40:893 (2) - Yeh I could have, like what handsome did, but I wanted to make mine easier to hit, hence I had no circle after the burst stream

Please doublecheck delays on soft-hitclap3 and soft-hitclap4*
pishi edited their part, I also cut the delay in the bell. Thanks!

Edit: handsome edited suggestions 2 & 4
Irreversible

monstrata wrote:

irre
02:17:333 (3,4) - Stacking circles during a build up is really lame imo xP. The player expends their momentum because you force them to stop to play the stack. haha true, good point
02:20:788 (1,5) - Guess you could fix this stack too. but why? it's not the same kind of stack as above
04:03:511 (1,2,3,4) - This just feels forced :P. Everyone else maps them to 1/6 repeats :P well, ok

Please doublecheck delays on soft-hitclap3 and soft-hitclap4*
Thank you monstrata!

http://puu.sh/lhOwZ/c42300a0fd.txt

Mira:
http://puu.sh/lhOEG/357f79115f.mp4 I don't know if it's intended that she looks like she's being squeezed all the time, but I think there's something wrong with the ratio.. unless it's intended, but it still looks weird then haha
Mira-san

Irreversible wrote:

Mira:
http://puu.sh/lhOEG/357f79115f.mp4 I don't know if it's intended that she looks like she's being squeezed all the time, but I think there's something wrong with the ratio.. unless it's intended, but it still looks weird then haha
Don't worry. It's actually like that in the editor.
In gameplay it's totally fine. However, some issues may arise (e.g. a whole line of pixels being uncovered by the image).
hehe

Mira-san wrote:

Irreversible wrote:

Mira:
http://puu.sh/lhOEG/357f79115f.mp4 I don't know if it's intended that she looks like she's being squeezed all the time, but I think there's something wrong with the ratio.. unless it's intended, but it still looks weird then haha
Don't worry. It's actually like that in the editor.
In gameplay it's totally fine. However, some issues may arise (e.g. a whole line of pixels being uncovered by the image).
i just redownloaded and uh http://i.imgur.com/E3LZ0R4.jpg

i'm pretty sure something wrong. why not just unload the bg and load the the original of your sprite in sb? (the map's bg and your sprite is different lol)

monstrata wrote:

Quick things to mention before invisible standard icon.

handsome
00:25:186 (1,2) - Readability idk dude D: ez
00:28:014 (2) - Uh snapping of slider-end. I feel like 3/4 is better since you did that for 00:22:673 (1,2,3) - sure
01:50:317 (2,3,4) - Idk, these jumps grow really big even tho theres no real musical change to warrant them... I would nerf them a bit. ez
04:55:343 (1,2) - What about something like : sure
05:16:076 (3,4,5,6,7,1) - This is so cool i dont even care about readability issues ez
Xinely
check my parts and mingmichael's parts as his permission

Equim wrote:

[CtB Collab]
01:11:836 (2) - x184, narrow the distance enought good to play so i leave it
01:30:370 (3) - x220 ^
01:59:270 (12) - 224 ^ enough good to play too

I really can't find more issues, and it's already in good quality I think.
@shaymin : great suggestions, all fixed

thanks :D

http://puu.sh/liQyC/d97af63901.osu
Ciyus Miapah

monstrata wrote:

fort
01:10:108 (7) - NC here would be cool for the spacing change cuz its pretty big. kinda spam lol, well i can made good things here so i will keep this thing because why not xD
sorry monstrata i didnt change anything on my parts, but yeah thank you for mod :3
Mira-san
The BG issue turned out to be an unnoticed change within the files. Everything is fixed now.
Monstrata
People still use standard icons?!
Spectator

No492_Shaymin wrote:

request by here




[Ctb Collab]


Spectator Part (00:20:160 - 00:40:265 )

00:38:380 (1,2) - 8과 1사이 이음새가 완벽히 부드럽지 않기때문에 191bpm으로 대쉬 끊는건 꽤 어색할수도 있습니다 8과 1 사이 넓혔어요

Spectator part (00:50:310 - 01:00:362 )

00:58:171 (2) - 거리가 애매하네요 거리 비슷해보이는데 4-1 사이엔 하이퍼가 있는데 여긴 없다니.. fixed

Spectator part (03:06:024 - 03:26:129 )

03:15:448 (2,1) - 일부러 거리 좁히신거 아니라면 그래도 3~4칸정도 띄는게 나을듯 fixed

sorry to use bad English :c
http://puu.sh/lnF7O/2615554143.osu
Sadisticpenguin
Please change the HP drain for 7k from 8.7 to 8 :) :) :) :) :) :)
-Yunii-
Fantastic storyboard. Good reason why I don't play at 100% dim. :)
Sadisticpenguin
OMG I love you so much!!!!
Secretpipe
That map is pure gold.

Awesome job guys :)
nutcracker12
lets get this ranked boys :) :) :)
marc765
Great standard and 4K diffs. Nice work :)
Drafura
Hello,

soft-hitwhistle2.wav is only 76ms long. Minimum rankable is 100ms.

Do not kd.

GL for ranking.
Topic Starter
neonat
Dealt with it thanks
Redon
I liked the first half of the 7K collab somewhat better than what was added after the update (?).

The new part has some noodle layering which doesn't match anything in the music, like at 03:57:543 -, and a less consistent difficulty level in general. There are a lot of difficulty spikes and short burst patterns that are harder than anything you come across in the first part. Compare 0:50-1:00 to 5:00-5:25, do these parts look like they come from the same diff? They basically sound the same, but the second one is easily an entire difficulty tier higher. I think you should try to keep difficulty roughly consistent across the map, or you will make one half too boring for one player and the other half too hard for another player.

I thought the pattern at 03:03:826 - 03:04:768 was pretty awkward to play, why not use some more lanes for the different instrument layers you map there?

I hope you take this into consideration, I think it's a very fun map overall.
Ichigaki

Redon wrote:

I liked the first half of the 7K collab somewhat better than what was added after the update (?).

The new part has some noodle layering which doesn't match anything in the music, like at 03:57:543 -, and a less consistent difficulty level in general. Well, it's has the same pattern in 03:47:490 - , so i think that'd be fine.
There are a lot of difficulty spikes and short burst patterns that are harder than anything you come across in the first part. Compare 0:50-1:00 to 5:00-5:25, do these parts look like they come from the same diff? They basically sound the same, but the second one is easily an entire difficulty tier higher. I think you should try to keep difficulty roughly consistent across the map, or you will make one half too boring for one player and the other half too hard for another player. Can't you see 0:50-1:00 and 5:00-5:25 was mapped by different mapper? In my opinion, DCD made the first part -0:50 - 1:00- easier because this just beginning. And hey, this is marathon map. And the last one -5:00 - 5:25- was what i could make there. I don't think it's that unconsistent even the last part was harder than it should be, in your thoughts.

I thought the pattern at 03:03:826 - 03:04:768 was pretty awkward to play, why not use some more lanes for the different instrument layers you map there? About this, I'd tell him directly. I'm agree with you for this c;

I hope you take this into consideration, I think it's a very fun map overall. Thanks for your feedbacks~ :D
just an update
Shinzo-

MOD READY


Random mod

Since i map this song too xD


7K

[1|2|3|4|5|6|7]


Mod Inside
[General]

AiMod
  1. Please fix
Timing
  1. Fine
Difficulty
  1. ~Marathon~
Hitsound
  1. Fine
Metadata/Song Setup
  1. Please Turn ON Widescreen Support on 7K mania collab since this SB'ed map
File/BG/etc.
  1. is this nessecary ?

[Mania 7K Collab]
///Ichigaki///

00:01:470 - might want to try http://puu.sh/ma3Js/c543615763.png for pitch
00:04:297 (4297|3,4454|5,4611|6) - maybe Ctrl J for pitch
00:11:051 - missing 1 more note for kick. it should be 2 note just like you do on 00:13:564 -
00:22:360 (22360|4) - actually wrong snap, the sound is on 00:22:438 -
00:24:244 - should be 2 note for consistency kick. (there's a synt too)
00:29:742 - 00:30:056 - it's worth enough to add 1 more note here since there's a kick. comparing on 00:24:559 - this part. it's tottaly not fair. (also it's not consisten if you didnt add note there because you add it on 00:29:899 (29899|1) - )
00:38:616 (38616|4,38852|0) - actually this is confusing with 00:38:695 (38695|3,38734|2,38773|1) - but i won't break that cute pattern so..
00:39:166 - should be 2 note plz since there's a synt, just like you do on 00:39:480 (39480|4,39480|2) -
00:39:637 (39637|0,39794|2,39951|3,40108|5,40265|2) - what about 7|4|6|3|6 ? i think it's more fit to the pitch
01:10:265 (70265|1,70265|5,70344|2,70344|4) - actually there's a snare too in 01:10:187 -
01:36:339 (96339|4,96339|2) - delete 1 note.. since it just 1 kind of sound
01:38:538 - add 1 more note since there's a kick
02:20:789 - actually you can make 2 note stream on this part since there's a kick stream start on this part. also for variation. but it's ok if you reject since i know you'll reject lol
04:11:365 - delete 1 more note please, no cymbal and you can't make 3 note for impact here, since you didn't do that on the other part
04:16:155 - again. wtf
04:24:873 - add 1 more note for consistency with the other cymbal
04:36:260 - zzzz
04:46:470 - consider adding note here
05:15:920 (315920|3,315920|6) - wrong snap. should be on 05:15:841 -
05:28:014 (328014|4) - 05:28:642 (328642|6) - 05:31:155 (331155|0) - 05:33:668 (333668|0) - delete for consistency with the other kick (05:27:386 - 05:29:271 - 05:29:899 - 05:30:527 - etc.)
05:54:401 - consider end the note here

///DE-CADE///

00:44:977 (44977|5,44977|1,44977|3,45134|3,45134|5,45134|1,45292|3,45292|1,45292|5) - idk why 3 note. your current kick is 2 note
01:13:721 - maybe missing note ? i see you add note on the other part
01:15:134 - should be 2 note for consistency with 01:14:506 (74506|6,74506|4) - and the other
01:19:532 (79532|5,79532|1,79689|4,79689|2) - idk why 2 note
02:31:470 (151470|1,152098|0) - switch collumn so 1st collumn wont be so empty
02:32:255 - should add 1 more note (LN or normal note is ok) for the synt. you can't suddenly stop following it
02:33:119 - missing note plz. there's a sound like 02:33:276 (153276|5,153276|1) -
02:33:511 (153511|4) - change to LN
02:43:093 (163093|0,163093|6,163171|2,163171|4,163250|0,163250|6,163328|4,163328|2) - actually those stream starts 02:43:014 - so you missing a note here
02:44:977 - 02:45:606 - 02:50:004 - 02:50:632 - actually you should add 1 more note for consistency with snare(just like 02:46:862 - ) but..
02:47:176 - 02:47:805 - 02:57:229 - 02:57:857 - actually this shouldn't be 3 note bcs of consistency with your other kick(just like 02:52:203 - )
02:54:716 - remove 1 note for consistency with kick which just 2 note and for consistency with 02:55:344 -
02:55:501 - add note here for the synt just like you do on 02:55:815 -
03:04:611 - must be 2 note for consistency with 03:04:454 - since the sound is same
03:05:082 (185082|0,185396|6) - delete please, there is no diffrent sound with the other 2note pattern
03:33:668 - till 03:34:925 - consider re-arrange this part since it's too heavy on the right especially for right hand space user and yeah your LN is not following the pitch so highly recomend to re-arrange
03:45:134 (225134|5,225134|1) - this is should be just 1 note for consistency with 03:45:449 (225449|6,225763|5) - so i suggest to move 03:44:977 (224977|3) - to 03:45:134 - and delete 03:45:134 (225134|5,225134|1) - because 03:44:977 - 5 note on here is over tho, because no cymbal, just loud kick
03:47:490 - add 1 more note for consistency with 03:48:747 - 03:50:004 - etc.
03:52:203 - 03:53:459 - 03:54:716 - 04:02:255 - 04:03:511 - should be 3 note for consistency with the other snare but... up to you
03:55:030 - 03:55:658 - shouldn't be 3 note for consistency with the other kick and no snare here
03:55:972 (235972|3) - move to 03:56:051 - because there's a kcik on the blue line(03:56:051 - ) just like 03:56:208 (236208|3) - so you can't missing a note there. also it shouldn't be 3 note bcs no snare just kick
04:04:140 - 04:04:768 - you must add note here for consistency with the other snare, you really break the flow
04:06:103 - why you always missing a note on these kind of part, how to explain zzzz you can't add note on 04:06:260 (246260|4,246260|5) - when you didn't add note there
04:51:417 - consider adding 1 more note for the snare

wow very nice pattern..
also Very Good SB xD
Good Luck everyone =w=)b
autofanboy
I remember you asked for check like 2 months ago... omg afb didnt forget
tired so I might make another check later (but not that soon)

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • AIMod
  1. File missing: nya.png - Maybe you want to remove it by .osu file or change a picture name to it correspondingly?

[ CtB Collab]

  • Difficulty Settings
  1. It is a minor suggestion. Personally think that increasing the AR and OD would be better here, since most of the jumps and streams are quite intense, it will be much fitting if the AR is raised to 9.5 in my opinion.

    Gameplay
    Xinely
  2. 00:03:825 (1,2,3,4) - It looks a little bit overdone here, personally suggest that adding HDashes at 00:03:668 (8,1) - , 00:04:139 (2,3) - and 00:04:768 (4,1) - would be better, it will emphasize the note you added HDash on as well, which fit the rhythm slightly better. In fact I deem that adding HDash on strong beats would be better so the above suggestion fits well.
  3. 00:09:480 (4,5) - Though you tried to make the rhythm seems better, I suggest removing the HDash here, with the reason same as above.
  4. 00:12:621 (1,2) - Same as above reason, so remove this HDash? To be honest this stanza is just the same as 00:13:877 (1,2,3,4,5,6) - so removing the HDash would fit the consistency.
  5. 00:17:019 (4,5,6,7,1,2,3,4,1) - See if you can make it more interesting, since the movement is repetitive here, just going from left to right to left to right with dashes, looks dull. Changing some patterns would work in my opinion.
  6. 01:32:254 (4,5,6) - I recommend adding HDash at (5,6) here, because (6,7,8) sounds differently from the previous ones, so adding HDash would sound great in my opinion.
  7. 01:33:040 (1,2) - HDash here can be omitted to emphasize strong beats only.
  8. 01:33:982 (4,1) - With the same reason above, maybe adding HDash here?
  9. 01:37:124 (2,3,4) - Add HDash at (2,3) and (3,4)? For (2,3) just to emphasize strong beats and (3,4) for the reason I listed at 01:32:254 (4,5,6) -
  10. 01:38:380 (2,3) - HDash? Same reason.
  11. 01:42:464 (2,3) - The distance here is quite high, it is easy to miss the HDash and the rest as a result. Please lower the distance here while keeping the HDashes.
  12. 02:27:542 (2,3) - HDash here?
  13. 02:28:642 (2,3) - ^, consistency reason for 02:23:616 (3,4) -
  14. 02:39:008 (3,4,5,6) - I suggest making this part softer to create big difference and stress the note with HDash at 02:39:479 (6,1) -
  15. 02:40:265 (3,4) - ^
  16. 02:42:149 (1,2) - If you did the above-suggestions, you may add HDash here. Doing such can emphasize the strong notes pretty well in my opinion.
  17. 04:29:584 (5,6) - Consistency reason, for 04:28:956 (1,2) -
  18. 04:33:668 (4) - Why not turning this into a triplet like 04:32:412 (5) - ? It plays awkwardly when you suddenly change the patterning.
  19. 04:39:008 (1,2) - Ugh distance, please add HDash here.
  20. 04:42:306 (4,5) - See if you can make a HDash here, it fits well to the music.
  21. 04:43:720 (5) - Turning this to a triplet works well to me.

    Spectator
  22. 00:21:417 (1,2,3) - Wouldn't that fit the rhythm better if you add HDash at (2,3) instead of (1,2), just to emphasize the clap at (3).
  23. 00:25:972 (2,1) - In order to be consistent with the previous pattern at 00:20:946 (2,1) - , I guess you may want to remove the HDash here or add the HDash at previous pattern?
  24. 00:28:014 (2) - Consistency reason, for 00:22:673 (1) -
  25. 00:29:584 (4,5,6,7,1) - It can be much intense like what you did before at 00:24:558 (4,5,6,7,1) - In addition, I suggest adding HDash at 00:30:055 (7,1) - in order to emphasize the church bell sound, which is strong enough to be a HDash potential addition.
  26. 00:50:317 (6,1) - Check the mod at this point in neonat's
  27. 00:54:872 (5,6) - Add a HDash here? You did it at 00:54:244 (1,2) - but not here.
  28. 03:07:281 (1,1) - Distance here can be slightly smaller, it can be missed easily when the player didn't notice as they thought this part will be softer than the intense parts.
  29. 03:15:448 (2,1,1) - This part is so soft compared to the previous parts, please enlarge the distances in between to fit consistency.
  30. 03:17:333 (1,1) - I thought you tried not to add HDash in this whole stanza, and you did only here, which is not consistent for other parts here. What I suggest is to remove the HDash here, making this stanza totally free of HDashes. Personally find it much enjoyable and making sense of not adding any HDashes in such soft parts.
  31. 03:25:501 (2,1) - Maybe add a HDash here to emphasize the church bell? I know you are not responsible for the connection, but I guess it is much easier to fix here as you can just move (2) more to the right, instead of reworking on the whole pattern for CLSW's parts.
  32. 04:07:281 (4,1,2) - I know you are trying to create unique patterns here, but I find adding HDash at 04:07:281 (4,1) - is much fitter than what you tried right here as it fits the rhythm.
  33. 04:09:165 (2,3) - Consistency reason, for 04:06:652 (2,3) -
  34. 04:15:134 (1,2,3) - The pattern is fine to me, I just want to suggest that moving (2) closer to middle, it plays well in my opinion. It is optional though.

    neonat
  35. 00:44:820 - Sounds really awkward when you suddenly remove the note here, maybe you want to add that?
  36. 00:45:448 (1,2,3,4,1,2,3,1,2,3,4,5,6) - Though you tried to map differently in the editor, it looks similar while playing, which can really turn the pattern repetitive and dull. I suggest changing some parts to make it different.
  37. 00:50:317 (6,1) - Not sure if it is just collab reason, I still think that here can add a HDash, emphasizing the church bell and the stanza change.
  38. 01:44:035 (5,1) - HDash? Since (1) is in a new stanza. Check the others in this part as well, i.e 01:45:291 (5,1) - , 01:46:548 (5,1) - etc.
  39. 01:57:857 (8,9) - Ugh this distance. Please reduce.
  40. 02:02:490 (4,5) - ^, add HDash would work.
  41. 05:19:532 (2,3,4) - Distance between them is a bit large to me, yet you want to make it requiring for dash I guess. So moving (2) closer to (3) would be better here, it will still require players to dash at (3,4).

    mingmichael
  42. 01:01:783 (2,3,4,5,6) - Pattern is utterly fine, however I suggest changing the timeline to a pattern that groups 01:01:626 - 01:01:940 - ; 01:02:097 - 01:02:412 - and a 1/2 slider at 01:02:569 - Currently it plays out off-rhythm because 01:02:097 (4,5) - only consists of a 1/2 rhythm. One more advantage is that you can emphasize the strong beat at 01:02:569 - if you did like my suggestion.
  43. 03:54:244 (3,4) - What about adding HDash here? It feels less intense than before, like 03:51:574 (3,4) - and 03:52:987 (3,4) -
  44. 05:04:610 (2,1) - The change of the stream patterning is really surprising, it can cause miss and thus fail. Please don't do something like that, it is really easy to miss if the player just hold their dash button at this point (where it is required) and then overshot.

    CLSW
  45. 02:04:139 (7,1) - See if you can add HDash here (suggested) or remove the one at 02:05:396 (8,1) - (not recommended). Just because they are consistent in rhythm.
  46. 02:06:652 (9,10,11) - It sounds delaying to press HDash here, since 02:06:652 (9) - is the note that sounds differently after, maybe emphasizing it is far better than the one here?
  47. 02:08:145 (10,1) - Consistency reason, for 02:05:396 (8,1) -
  48. 02:21:417 (1,1) - I suggest making them more slanted vertically, it is really easy to miss some notes here in case of overshooting when the players are trying to catch everything here by holding the HDash.
  49. 03:25:501 (2,1) - Check the point mentioned in Spectator's
  50. 03:44:506 (2,1) - Same reason as I have mentioned before, maybe you want to slant this to make it easy after intense HDash jumping?
  51. 05:12:857 (8,1,2,3,4) - Would it be a little bit plain and less intense compared to the previous parts? I know it is kind of pattern but maybe this part is not a good place for that.
  52. 05:16:391 (2) - I suggest changing this to a stream to map those electro sounds.
  53. 05:31:155 (1,2) - Consistency reason, for 05:28:642 (3,4) -
  54. 05:33:825 (4,5) - I suggest adding HDash here, just like what you did before at 05:31:155 (1,2) -

Good luck!
AFB
Xinely

alienflybot wrote:

Gameplay
Xinely
[*]00:03:825 (1,2,3,4) - It looks a little bit overdone here, personally suggest that adding HDashes at 00:03:668 (8,1) - , 00:04:139 (2,3) - and 00:04:768 (4,1) - would be better, it will emphasize the note you added HDash on as well, which fit the rhythm slightly better. In fact I deem that adding HDash on strong beats would be better so the above suggestion fits well.
[*]00:09:480 (4,5) - Though you tried to make the rhythm seems better, I suggest removing the HDash here, with the reason same as above.
[*]00:12:621 (1,2) - Same as above reason, so remove this HDash? To be honest this stanza is just the same as 00:13:877 (1,2,3,4,5,6) - so removing the HDash would fit the consistency.
[*]00:17:019 (4,5,6,7,1,2,3,4,1) - See if you can make it more interesting, since the movement is repetitive here, just going from left to right to left to right with dashes, looks dull. Changing some patterns would work in my opinion. no idea for now since yeah. cant abuse HDash so i only have this idea right now
[*]01:32:254 (4,5,6) - I recommend adding HDash at (5,6) here, because (6,7,8) sounds differently from the previous ones, so adding HDash would sound great in my opinion. cant find space, also my pattern works fine too imo
[*]01:33:040 (1,2) - HDash here can be omitted to emphasize strong beats only. 01:33:668 (3) - should caught by hdash and i dont find way to make keep it has hdash with removing hdash in (2). also (2) has quite strong music so i think it works fine
[*]01:33:982 (4,1) - With the same reason above, maybe adding HDash here?
[*]01:37:124 (2,3,4) - Add HDash at (2,3) and (3,4)? For (2,3) just to emphasize strong beats and (3,4) for the reason I listed at 01:32:254 (4,5,6) - yep but since i cant find space to make hdash in 01:37:124 (2,3) - so i'd keep it
[*]01:38:380 (2,3) - HDash? Same reason. no need to use hdash for drum imo
[*]01:42:464 (2,3) - The distance here is quite high, it is easy to miss the HDash and the rest as a result. Please lower the distance here while keeping the HDashes.
[*]02:27:542 (2,3) - HDash here? did in another way
[*]02:28:642 (2,3) - ^, consistency reason for 02:23:616 (3,4) - i guess keep for this one
[*]02:39:008 (3,4,5,6) - I suggest making this part softer to create big difference and stress the note with HDash at 02:39:479 (6,1) - it's hard to do unless if i want to ruin my patterns ;_;
[*]02:40:265 (3,4) - ^ ^
[*]02:42:149 (1,2) - If you did the above-suggestions, you may add HDash here. Doing such can emphasize the strong notes pretty well in my opinion. yep i can do
[*]04:29:584 (5,6) - Consistency reason, for 04:28:956 (1,2) -
[*]04:33:668 (4) - Why not turning this into a triplet like 04:32:412 (5) - ? It plays awkwardly when you suddenly change the patterning. nice catch
[*]04:39:008 (1,2) - Ugh distance, please add HDash here.
[*]04:42:306 (4,5) - See if you can make a HDash here, it fits well to the music.
[*]04:43:720 (5) - Turning this to a triplet works well to me.
no reply means fixed
thanks afb ~

http://puu.sh/mi7qP/f4e8caadde.osu
Iriju
Question, which might be a bit off topic: Do you have any idea why the Standard Collab shows up as Hard (3.16*) on the beatmap listing, when it's quite clearly Extra/Extreme (6.13*)? Just seems a bit odd, and made me think you had deleted the old diff and made a new one.
Topic Starter
neonat

IAmSlimey wrote:

Question, which might be a bit off topic: Do you have any idea why the Standard Collab shows up as Hard (3.16*) on the beatmap listing, when it's quite clearly Extra/Extreme (6.13*)? Just seems a bit odd, and made me think you had deleted the old diff and made a new one.
Listing shows the difficulties in the mode of the hardest difficulty, which is CtB in this mapset, hence Standard Collab is converted to CtB and is lowered. The rest aren't affected as they are mode specific.
Lirai

Shinzo- wrote:

MOD READY


Random mod

Since i map this song too xD


7K

[1|2|3|4|5|6|7]


Mod Inside
[General]

AiMod
  1. Please fix
i'll let neonat fix it
Timing
  1. Fine
Difficulty
  1. ~Marathon~
Hitsound
  1. Fine
Metadata/Song Setup
  1. Please Turn ON Widescreen Support on 7K mania collab since this SB'ed map
ok
File/BG/etc.
  1. is this nessecary ?

[Mania 7K Collab]
///DE-CADE///

00:44:977 (44977|5,44977|1,44977|3,45134|3,45134|5,45134|1,45292|3,45292|1,45292|5) - idk why 3 note. your current kick is 2 note
01:13:721 - maybe missing note ? i see you add note on the other part
01:15:134 - should be 2 note for consistency with 01:14:506 (74506|6,74506|4) - and the other
01:19:532 (79532|5,79532|1,79689|4,79689|2) - idk why 2 note
02:31:470 (151470|1,152098|0) - switch collumn so 1st collumn wont be so empty
02:32:255 - should add 1 more note (LN or normal note is ok) for the synt. you can't suddenly stop following it
02:33:119 - missing note plz. there's a sound like 02:33:276 (153276|5,153276|1) - ok
02:33:511 (153511|4) - change to LN
02:43:093 (163093|0,163093|6,163171|2,163171|4,163250|0,163250|6,163328|4,163328|2) - actually those stream starts 02:43:014 - so you missing a note here
02:44:977 - 02:45:606 - 02:50:004 - 02:50:632 - actually you should add 1 more note for consistency with snare(just like 02:46:862 - ) but..
02:47:176 - 02:47:805 - 02:57:229 - 02:57:857 - actually this shouldn't be 3 note bcs of consistency with your other kick(just like 02:52:203 - )
02:54:716 - remove 1 note for consistency with kick which just 2 note and for consistency with 02:55:344 - rearrange
02:55:501 - add note here for the synt just like you do on 02:55:815 -
03:04:611 - must be 2 note for consistency with 03:04:454 - since the sound is same
03:05:082 (185082|0,185396|6) - delete please, there is no diffrent sound with the other 2note pattern
03:33:668 - till 03:34:925 - consider re-arrange this part since it's too heavy on the right especially for right hand space user and yeah your LN is not following the pitch so highly recomend to re-arrange
03:45:134 (225134|5,225134|1) - this is should be just 1 note for consistency with 03:45:449 (225449|6,225763|5) - so i suggest to move 03:44:977 (224977|3) - to 03:45:134 - and delete 03:45:134 (225134|5,225134|1) - because 03:44:977 - 5 note on here is over tho, because no cymbal, just loud kick
03:47:490 - add 1 more note for consistency with 03:48:747 - 03:50:004 - etc.
03:52:203 - 03:53:459 - 03:54:716 - 04:02:255 - 04:03:511 - should be 3 note for consistency with the other snare but... up to you
03:55:030 - 03:55:658 - shouldn't be 3 note for consistency with the other kick and no snare here
03:55:972 (235972|3) - move to 03:56:051 - because there's a kcik on the blue line(03:56:051 - ) just like 03:56:208 (236208|3) - so you can't missing a note there. also it shouldn't be 3 note bcs no snare just kick
04:04:140 - 04:04:768 - you must add note here for consistency with the other snare, you really break the flow
04:06:103 - why you always missing a note on these kind of part, how to explain zzzz you can't add note on 04:06:260 (246260|4,246260|5) - when you didn't add note there
04:51:417 - consider adding 1 more note for the snare[/notice]

wow very nice pattern..
also Very Good SB xD
Good Luck everyone =w=)b
waiting ichi
Ichigaki

Shinzo- wrote:

MOD READY


Random mod

Since i map this song too xD


7K

[1|2|3|4|5|6|7]


Mod Inside
[General]

AiMod
  1. Please fix
Timing
  1. Fine
Difficulty
  1. ~Marathon~
Hitsound
  1. Fine
Metadata/Song Setup
  1. Please Turn ON Widescreen Support on 7K mania collab since this SB'ed map
File/BG/etc.
  1. is this nessecary ?

[Mania 7K Collab]
///Ichigaki///

00:01:470 - might want to try http://puu.sh/ma3Js/c543615763.png for pitch
00:04:297 (4297|3,4454|5,4611|6) - maybe Ctrl J for pitch
00:11:051 - missing 1 more note for kick. it should be 2 note just like you do on 00:13:564 -
00:22:360 (22360|4) - actually wrong snap, the sound is on 00:22:438 -
00:24:244 - should be 2 note for consistency kick. (there's a synt too)
00:29:742 - 00:30:056 - it's worth enough to add 1 more note here since there's a kick. comparing on 00:24:559 - this part. it's tottaly not fair. (also it's not consisten if you didnt add note there because you add it on 00:29:899 (29899|1) - )
00:38:616 (38616|4,38852|0) - actually this is confusing with 00:38:695 (38695|3,38734|2,38773|1) - but i won't break that cute pattern so..
00:39:166 - should be 2 note plz since there's a synt, just like you do on 00:39:480 (39480|4,39480|2) -
00:39:637 (39637|0,39794|2,39951|3,40108|5,40265|2) - what about 7|4|6|3|6 ? i think it's more fit to the pitch nope
01:10:265 (70265|1,70265|5,70344|2,70344|4) - actually there's a snare too in 01:10:187 -
01:36:339 (96339|4,96339|2) - delete 1 note.. since it just 1 kind of sound
01:38:538 - add 1 more note since there's a kick
02:20:789 - actually you can make 2 note stream on this part since there's a kick stream start on this part. also for variation. but it's ok if you reject since i know you'll reject lol
04:11:365 - delete 1 more note please, no cymbal and you can't make 3 note for impact here, since you didn't do that on the other part
04:16:155 - again. wtf
04:24:873 - add 1 more note for consistency with the other cymbal
04:36:260 - zzzz
04:46:470 - consider adding note here
05:15:920 (315920|3,315920|6) - wrong snap. should be on 05:15:841 -
05:28:014 (328014|4) - 05:28:642 (328642|6) - 05:31:155 (331155|0) - 05:33:668 (333668|0) - delete for consistency with the other kick (05:27:386 - 05:29:271 - 05:29:899 - 05:30:527 - etc.)
05:54:401 - consider end the note here

// Everything should be fixed, and rearranged by myself.

wow very nice pattern..
also Very Good SB xD
Good Luck everyone =w=)b
Thank you.
Update
CelegaS
rank it pgm
Evening
For the 4k only woop lazy

General

Might want to have some retriggering of the kiai here and there to make the map uh more exciting xd somewhere like 02:33:354 - 02:43:406 - etc.

4K thingy

00:10:108 - TO 00:19:532 -
Might want to have a more significant increase in density/difficulty in patterning(eg. miniLNs) here as the sound effects here get "clearer" as of now I only see only 1 note count increment for the snare here in which i feel that it's not enough to really represent the build-up in this section

00:20:160 (20160|2,20474|2) - & 00:20:788 (20788|3,21103|3) - and all the 1/1 gaps in this section until 00:33:668 -
Don't really understand in what part of the music it is basing on, would be nice if you can elaborate on this as of now I personally favor this section to have a 1/2 base rhythm (including the 3/4 swing rhythm you've created) as I don't really feel that there is a unique enough rhythm in the music to follow as of now hence I'm questioning the note rhythms

00:39:008 -
Feels like you're placing too much notes/having too high of a density here when I look at how the map plays with respect to the music.
The music kinda builds up towards 00:39:008 - and instantly falls off in intensity here but the chart doesn't really follow that idea that well as the 1/4 stream + jumps here is akin to what you've done for the build up here. Suggesting to just map in less notes here and just do a simple 1/2 note rhythm to go with the melodic instrument

00:44:977 (44977|0,44977|1,45134|2,45134|3,45291|1,45291|0) -
Not sure if you are intending to make this a non-hammer pattern so I'm just going to point it out for clarification

00:49:532 (49532|3,49689|0,49846|1) -
Personally would go for 2 1 4 here for PR.
The first note is to pair up with the previous bass in the same column and the 2nd and 3rd is for the other bass instrument

00:52:830 (52830|1,52830|0,52909|2,52987|1,53066|2,53145|1,53145|0) - , 00:53:459 (53459|3,53459|2,53537|0,53616|3,53694|0,53773|3,53773|2) -
Really dig how you used trills for a specific synth pitch, makes the pattern here much more interesting to play with though I would suggest to make the pattern before 00:52:202 (52202|2,52202|3,52281|1,52359|2,52438|0,52516|3,52516|2) - a more "stream" like pattern so that it doesn't really interfere with the patterns later, I think it's fine if you can't amend this to be a non-trilly like pattern anyways, kind of a minor issue

00:55:579 (55579|0,55658|1,55658|2,55736|3) - 00:56:207 (56207|3,56286|1,56286|2,56364|0) -
Slightly dislike how this section doesn't have the "mash" factor into it, putting the jump on 23 makes the hitting of the keys much less intense, kinda makes it a bit too flowy for this section, suggesting this instead, I incorporated the trill rhythm here just in case you want to have that here too:


00:56:600 -
If you did the trills, might want to go ahead and do it here

01:00:370 -
Kind of get the feeling that the difficulty drop off is way too large here compared to tidek's(he mapped the previous section), he used light jumpstreams to build up towards this section and this density is slightly too underwhelming at the moment, would be great if you can make this a more jack-oriented section than that of a 1/2 jumpstream, might want to make 01:10:108 (70108|0,70108|1,70265|3,70265|2,70343|0,70343|1,70422|3,70422|0,70422|2) - a 1/4 jumptrill to a hand in that case as the difficulty here is higher, something like {12}{34}{12}{34}{124}

01:10:658 (70658|2,71286|0,71914|1) -
ssssslightly dislike how these 1/4s are placed out in the map itself even if it is technically accurate. I would argue that because this music has a really strong rhythm to guide the player, you wouldn't want to just throw in notes just because there is a very soft synth in the background, try to keep the note rhythms on a pattern that the player can notice and be ready for, suggestion rhythms like:

o = note x = break | on a 1/4 rhythm starting from 01:10:422 -

o x o o o x o x o x o o o x o x o x o o o ... etc.

Even if they are not mapped to an instrument here, I would argue with the QATs that this would be much more suitable for this genre/section of the music itself.

01:20:474 -
01:20:474 (80474|1,80788|1) - not going to emphasize the first 2 note of the synth like you did @ 00:00:056 (56|1,370|0) - (?)

01:43:720 (103720|3,103877|0,104349|3,104506|0) -
Uhhh this is for the synths right? They are/start on 1/1s if so, extrapolate the rhythm from the LNs you've mapped later on

01:45:605 -
The synth pitch changes every measure, just a suggestion that you can probably switch LNs around when the music does that, if it affects playability too much I would suggest to just not follow what i say

01:55:658 - Not really sure about the repeating patterns here, I kind of get that you would repeat patterns because the music does so in a way but it doesn't really have a specific sequence of repeating patterns after 01:59:427 - so i have no idea what's going on, I would suggest to change up the pattern every measure so it's more consistent, example:
01:55:658 - TO 01:56:286 - You have pattern A
01:56:286 - TO 01:56:914 - You repeat pattern A
01:56:914 - TO 01:57:542 - For a new measure, you think of another pattern, let's say pattern B
01:57:542 - TO 01:58:171 - You repeat pattern B
and so on for the rest here

02:05:710 -
I would much rather to have only the synths mapped for the first 4 measures in your section here so that it's more consistent throughout this 4 sections, this is to separate your note rhythm patterning/idea here from the next 4 measures which has a 1/2 base note rhythm, so I'm suggesting to remove 02:05:867 (125867|1,126181|2,126495|0,126809|2) -

02:18:275 (138275|2,138904|2,139532|0) -
I think you can "emphasize" or create this sense of repetition in the chart akin to the track itself here by starting off the stream here with a memorable pattern, for example a minijack or a trill so you would have something like:


03:02:621 (182621|2,182726|2,182830|2) -
Personally not too sure about this one, might be hard for players at this level? idk, I think it fits the instruments though, that's my 2 cents

03:16:705 (196705|3) -
Not too sure if you missed this on purpose, there is a 1/2 swing rhythm here you might want to somehow draw the players attention to

03:32:097 (212097|1,212097|3,212150|2,212202|0,212254|2,212254|3) - and all similar 1/6s here
I think just a single stream on 1/6 that covers all 4 lanes should be enough, I'm not too sure about having the jump on the 1/2 here

03:41:207 -
Personally can't really feel the build up in this section at all, consider having the note density/difficulty higher as the kicks get louder

03:44:977 (224977|3,225291|2,225605|1,225919|0) -
mm think 1/2 long LNs would be another option so that you can kinda "map" towards the 1/2 synths here by forcing the player to let go at that point but 3/4 long LNs should be fine as well

03:49:689 (229689|0,229846|0,229846|1,230003|0) -
Not really the most ideal pattern here as you would need to have some control here to prevent yourself from combo breaking, in other words, slightly awkward to execute, would be better with something else,

03:52:202 (232202|3,232202|2,232254|0,232254|1,232307|3,232307|2,232359|0,232359|1) -
really likin' these trills

04:07:595 -
nice tbh

04:16:391 -
eeeeh I personally would have to kind of throw in suggestions w/ respect to how fullerene mapped his part before you so there's more cohesion. First thing that I feel that should be changed is that your patterns @ 04:18:118 (258118|2,258118|3,258275|1,258275|0,258432|3,258432|2,258590|0,258590|1,258590|2) - doesn't really blend in well to fullerene's part before as it "breaks" the constant need to have both your hands to be tapping @ 1/2s, so this feels like an intensity/difficulty drop off in which i feel that can/should be fixed

04:20:631 (260631|1,260631|0,260788|2,260788|3,260946|0,260946|1,261103|3,261103|2,261103|1) - and so on
same here, try to keep both hands as occupied as possible on 1/2s

05:05:082 (305082|1,305082|0,305108|2,305134|3,305160|0,305186|1,305213|2,305265|0,305291|1,305317|2,305343|3,305396|1,305396|0) -
wow fast, this should be the correct snap btw 03:44:663 (224663|1,224702|2,224741|3,224820|0,224859|1,224898|2) -, try to keep it simple though lol, this is quite fast of a jumptrill currently

05:29:584 (329584|1,329741|1,330370|2,330527|2,330841|2,330998|2) -
Don't quite get the jack patterning here, shouldn't they all start on the white line(1/1)

05:33:511 (333511|3,333668|3) -
wait what why

05:34:768 (334768|1,334925|1,336024|3,336181|3) -
feels like they are random lol

05:36:809 -
aaa try to keep the jack patterning consistent, idk why some ended on 1/1 and some ended on 1/2 ???

05:40:736 (340736|0,341050|0,341364|0,341679|0) -
This is the 4th measure of the sequence in the music, i feel that it would be much better if you started this pattern on the 1st measure again @ 05:41:836 -, this is a 4/4 time signature music so it'd be best if you start different types of patterning on measure 1, 3 or the next measure

05:45:605 (345605|3,345605|0) -
Remove this, the snare rhythm abruptly ends without 1 snare on the white line here
Kurokotei

Evening wrote:

01:00:370 -
Kind of get the feeling that the difficulty drop off is way too large here compared to tidek's(he mapped the previous section), he used light jumpstreams to build up towards this section and this density is slightly too underwhelming at the moment, would be great if you can make this a more jack-oriented section than that of a 1/2 jumpstream, might want to make 01:10:108 (70108|0,70108|1,70265|3,70265|2,70343|0,70343|1,70422|3,70422|0,70422|2) - a 1/4 jumptrill to a hand in that case as the difficulty here is higher, something like {12}{34}{12}{34}{124} yeah, I didn't think Tidek would map the previous part that hard lol, I'll try to make it a bit more dense (also applied your suggestion at 01:10:108 -

01:10:658 (70658|2,71286|0,71914|1) -
ssssslightly dislike how these 1/4s are placed out in the map itself even if it is technically accurate. I would argue that because this music has a really strong rhythm to guide the player, you wouldn't want to just throw in notes just because there is a very soft synth in the background, try to keep the note rhythms on a pattern that the player can notice and be ready for, suggestion rhythms like:

o = note x = break | on a 1/4 rhythm starting from 01:10:422 -

o x o o o x o x o x o o o x o x o x o o o ... etc.

Even if they are not mapped to an instrument here, I would argue with the QATs that this would be much more suitable for this genre/section of the music itself. since I made the previous part harder I made something like o o o o o x o x o o o o o x o x instead


03:16:705 (196705|3) -
Not too sure if you missed this on purpose, there is a 1/2 swing rhythm here you might want to somehow draw the players attention to I don't hear anything tho lol (also I mainly focus on the organ so even if I could hear it I wouldn't map it)

05:29:584 (329584|1,329741|1,330370|2,330527|2,330841|2,330998|2) -
Don't quite get the jack patterning here, shouldn't they all start on the white line(1/1) oh yeah you're right, changed

05:33:511 (333511|3,333668|3) -
wait what why idk, changed

05:34:768 (334768|1,334925|1,336024|3,336181|3) -
feels like they are random lol changed
Thanks for the mod!

Parts (hitsounding probably needs to be fixed)
64,192,60370,5,0,0:0:0:70:crash-cymbol.wav
192,192,60370,1,0,0:0:0:70:cymbol.wav
448,192,60370,1,0,0:0:0:70:kick.wav
320,192,60527,1,0,0:0:0:70:hihat.wav
192,192,60605,1,0,0:0:0:0:
64,192,60684,1,0,0:0:0:70:kick.wav
448,192,60684,1,0,0:0:0:70:snare.wav
192,192,60841,1,0,0:0:0:70:hihat.wav
320,192,60998,1,0,0:0:0:70:kick.wav
448,192,60998,1,0,0:0:0:50:bell.wav
192,192,61155,1,0,0:0:0:70:hihat.wav
320,192,61234,1,0,0:0:0:0:
64,192,61312,1,0,0:0:0:70:kick.wav
448,192,61312,1,0,0:0:0:70:snare.wav
320,192,61469,1,0,0:0:0:0:
192,192,61626,1,0,0:0:0:0:
64,192,61626,1,0,0:0:0:0:
320,192,61783,1,0,0:0:0:0:
192,192,61862,1,0,0:0:0:0:
448,192,61940,1,0,0:0:0:0:
320,192,61940,1,0,0:0:0:0:
320,192,62097,1,0,0:0:0:0:
448,192,62254,1,0,0:0:0:0:
64,192,62254,1,0,0:0:0:0:
192,192,62412,1,0,0:0:0:0:
320,192,62490,1,0,0:0:0:0:
192,192,62569,1,0,0:0:0:0:
64,192,62569,1,0,0:0:0:0:
64,192,62726,1,0,0:0:0:70:hihat.wav
192,192,62883,1,0,0:0:0:70:kick.wav
448,192,62883,1,0,0:0:0:20:bell.wav
320,192,63040,1,0,0:0:0:70:hihat.wav
448,192,63118,1,0,0:0:0:0:
64,192,63197,1,0,0:0:0:70:kick.wav
192,192,63197,1,0,0:0:0:70:snare.wav
448,192,63354,1,0,0:0:0:70:hihat.wav
64,192,63511,1,0,0:0:0:70:kick.wav
320,192,63511,1,0,0:0:0:10:bell.wav
192,192,63668,1,0,0:0:0:70:hihat.wav
64,192,63747,1,0,0:0:0:0:
448,192,63825,1,0,0:0:0:0:
320,192,63825,1,0,0:0:0:0:
320,192,63982,1,0,0:0:0:0:
64,192,64139,1,0,0:0:0:0:
192,192,64139,1,0,0:0:0:0:
320,192,64296,1,0,0:0:0:0:
192,192,64375,1,0,0:0:0:0:
64,192,64453,1,0,0:0:0:0:
320,192,64453,1,0,0:0:0:0:
192,192,64610,1,0,0:0:0:0:
64,192,64768,1,0,0:0:0:70:kick.wav
448,192,64768,1,0,0:0:0:0:
192,192,64925,1,0,0:0:0:0:
320,192,65003,1,0,0:0:0:0:
448,192,65082,1,0,0:0:0:0:
192,192,65082,1,0,0:0:0:0:
64,192,65160,1,0,0:0:0:0:
320,192,65239,1,0,0:0:0:70:snare.wav
448,192,65239,1,0,0:0:0:0:
192,192,65317,1,0,0:0:0:0:
64,192,65396,1,0,0:0:0:70:kick.wav
448,192,65396,1,0,0:0:0:0:
192,192,65553,1,0,0:0:0:70:hihat.wav
448,192,65631,1,0,0:0:0:0:
64,192,65710,1,0,0:0:0:70:snare.wav
320,192,65710,1,0,0:0:0:70:kick.wav
448,192,65867,1,0,0:0:0:70:hihat.wav
64,192,66024,1,0,0:0:0:0:
192,192,66024,1,0,0:0:0:0:
320,192,66181,1,0,0:0:0:0:
64,192,66260,1,0,0:0:0:0:
448,192,66338,1,0,0:0:0:0:
192,192,66338,1,0,0:0:0:0:
192,192,66495,1,0,0:0:0:0:
64,192,66652,1,0,0:0:0:0:
448,192,66652,1,0,0:0:0:0:
320,192,66809,1,0,0:0:0:0:
448,192,66888,1,0,0:0:0:0:
192,192,66966,1,0,0:0:0:0:
320,192,66966,1,0,0:0:0:0:
64,192,67124,1,0,0:0:0:70:hihat.wav
320,192,67281,1,0,0:0:0:70:kick.wav
448,192,67281,1,0,0:0:0:0:
192,192,67438,1,0,0:0:0:0:
64,192,67516,1,0,0:0:0:0:
320,192,67595,1,0,0:0:0:0:
192,192,67595,1,0,0:0:0:0:
64,192,67752,1,0,0:0:0:70:hihat.wav
320,192,67909,1,0,0:0:0:70:kick.wav
448,192,67909,1,0,0:0:0:0:
64,192,68066,1,0,0:0:0:70:hihat.wav
320,192,68145,1,0,0:0:0:0:
192,192,68223,1,0,0:0:0:70:kick.wav
448,192,68223,1,0,0:0:0:70:snare.wav
320,192,68380,1,0,0:0:0:0:
64,192,68537,1,0,0:0:0:0:
448,192,68537,1,0,0:0:0:0:
448,192,68694,1,0,0:0:0:0:
192,192,68773,1,0,0:0:0:0:
64,192,68851,1,0,0:0:0:0:
320,192,68851,1,0,0:0:0:0:
448,192,69008,1,0,0:0:0:0:
64,192,69165,1,0,0:0:0:0:
320,192,69165,1,0,0:0:0:0:
192,192,69323,1,0,0:0:0:70:hihat.wav
64,192,69401,1,0,0:0:0:0:
448,192,69480,1,0,0:0:0:70:snare.wav
320,192,69480,1,0,0:0:0:70:kick.wav
192,192,69637,1,0,0:0:0:70:hihat.wav
64,192,69794,1,0,0:0:0:70:kick.wav
448,192,69794,1,0,0:0:0:0:
320,192,69951,1,0,0:0:0:70:hihat.wav
448,192,70029,1,0,0:0:0:0:
64,192,70108,1,0,0:0:0:70:kick.wav
192,192,70108,1,0,0:0:0:0:
320,192,70186,1,0,0:0:0:0:
448,192,70186,1,0,0:0:0:0:
64,192,70265,1,0,0:0:0:0:
192,192,70265,1,0,0:0:0:0:
320,192,70343,1,0,0:0:0:0:
448,192,70343,1,0,0:0:0:0:
64,192,70422,1,0,0:0:0:70:crash-cymbol.wav
448,192,70422,1,0,0:0:0:70:kick.wav
192,192,70422,1,0,0:0:0:0:
320,192,70501,1,0,0:0:0:0:
192,192,70579,1,0,0:0:0:70:hihat.wav
320,192,70658,1,0,0:0:0:0:
448,192,70736,1,0,0:0:0:0:
64,192,70736,1,0,0:0:0:0:
192,192,70893,1,0,0:0:0:0:
320,192,71050,1,0,0:0:0:0:
448,192,71050,1,0,0:0:0:0:
192,192,71129,1,0,0:0:0:0:
64,192,71207,1,0,0:0:0:0:
320,192,71286,1,0,0:0:0:0:
192,192,71364,1,0,0:0:0:0:
448,192,71364,1,0,0:0:0:0:
320,192,71521,1,0,0:0:0:0:
64,192,71679,1,0,0:0:0:70:kick.wav
192,192,71679,1,0,0:0:0:40:bell.wav
320,192,71757,1,0,0:0:0:0:
448,192,71836,1,0,0:0:0:70:hihat.wav
192,192,71914,1,0,0:0:0:0:
64,192,71993,1,0,0:0:0:70:snare.wav
448,192,71993,1,0,0:0:0:70:kick.wav
320,192,72150,1,0,0:0:0:70:hihat.wav
448,192,72307,1,0,0:0:0:70:kick.wav
64,192,72307,1,0,0:0:0:30:bell.wav
192,192,72385,1,0,0:0:0:0:
320,192,72464,1,0,0:0:0:0:
192,192,72542,1,0,0:0:0:0:
448,192,72621,1,0,0:0:0:70:kick.wav
64,192,72621,1,0,0:0:0:0:
192,192,72778,1,0,0:0:0:70:hihat.wav
64,192,72935,1,0,0:0:0:70:kick.wav
448,192,72935,1,0,0:0:0:20:bell.wav
192,192,73014,1,0,0:0:0:0:
320,192,73092,1,0,0:0:0:0:
448,192,73171,1,0,0:0:0:0:
64,192,73249,1,0,0:0:0:0:
192,192,73249,1,0,0:0:0:0:
320,192,73406,1,0,0:0:0:0:
448,192,73563,1,0,0:0:0:0:
64,192,73563,1,0,0:0:0:0:
320,192,73642,1,0,0:0:0:0:
192,192,73720,1,0,0:0:0:0:
64,192,73799,1,0,0:0:0:0:
320,192,73877,1,0,0:0:0:0:
448,192,73877,1,0,0:0:0:0:
192,192,74035,1,0,0:0:0:70:hihat.wav
64,192,74192,1,0,0:0:0:70:kick.wav
448,192,74192,1,0,0:0:0:0:
320,192,74270,1,0,0:0:0:0:
192,192,74349,1,0,0:0:0:70:hihat.wav
320,192,74427,1,0,0:0:0:0:
64,192,74506,1,0,0:0:0:70:snare.wav
192,192,74506,1,0,0:0:0:70:kick.wav
320,192,74663,1,0,0:0:0:70:hihat.wav
448,192,74820,1,0,0:0:0:70:kick.wav
64,192,74820,1,0,0:0:0:0:
192,192,74898,1,0,0:0:0:0:
320,192,74977,1,0,0:0:0:70:hihat.wav
192,192,75055,1,0,0:0:0:0:
320,192,75134,1,0,0:0:0:70:snare.wav
448,192,75134,1,0,0:0:0:70:kick.wav
192,192,75213,1,0,0:0:0:0:
64,192,75291,1,0,0:0:0:0:
448,192,75291,1,0,0:0:0:0:
320,192,75370,1,0,0:0:0:0:
64,192,75448,1,0,0:0:0:0:
448,192,75448,1,0,0:0:0:0:
192,192,75448,1,0,0:0:0:0:
192,192,75605,1,0,0:0:0:0:
320,192,75605,1,0,0:0:0:0:
64,192,75762,1,0,0:0:0:0:
320,192,75762,1,0,0:0:0:0:
192,192,75919,1,0,0:0:0:0:
448,192,75919,1,0,0:0:0:0:
192,192,76076,1,0,0:0:0:0:
320,192,76076,1,0,0:0:0:0:
64,192,76234,1,0,0:0:0:70:hihat.wav
320,192,76234,1,0,0:0:0:0:
320,192,76391,1,0,0:0:0:70:snare.wav
448,192,76391,1,0,0:0:0:70:kick.wav
192,192,76548,1,0,0:0:0:70:hihat.wav
320,192,76548,1,0,0:0:0:0:
64,192,76705,1,0,0:0:0:70:crash-cymbol.wav
192,192,76705,1,0,0:0:0:70:kick.wav
448,192,76705,1,0,0:0:0:70:snare.wav
192,192,76862,1,0,0:0:0:70:hihat.wav
448,192,76862,1,0,0:0:0:0:
64,192,77019,1,0,0:0:0:70:snare.wav
320,192,77019,1,0,0:0:0:70:kick.wav
192,192,77176,1,0,0:0:0:70:hihat.wav
448,192,77176,1,0,0:0:0:0:
320,192,77333,1,0,0:0:0:70:kick.wav
448,192,77333,1,0,0:0:0:70:snare.wav
192,192,77490,1,0,0:0:0:70:hihat.wav
320,192,77490,1,0,0:0:0:0:
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192,192,78040,1,0,0:0:0:0:
320,192,78118,1,0,0:0:0:0:
448,192,78118,1,0,0:0:0:0:
64,192,78197,1,0,0:0:0:0:
448,192,78275,1,0,0:0:0:0:
192,192,78275,1,0,0:0:0:0:
320,192,78354,1,0,0:0:0:0:
192,192,78432,1,0,0:0:0:0:
64,192,78432,1,0,0:0:0:0:
320,192,78511,1,0,0:0:0:0:
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192,192,79218,1,0,0:0:0:0:
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320,192,80160,128,0,80474:0:0:0:0:
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448,192,80160,1,0,0:0:0:0:
448,192,80317,1,0,0:0:0:0:
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320,192,326914,1,0,0:0:0:0:
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192,192,327542,1,0,0:0:0:0:
64,192,327699,1,0,0:0:0:0:
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192,192,327857,1,0,0:0:0:70:hihat.wav
64,192,328014,1,0,0:0:0:70:kick.wav
448,192,328014,1,0,0:0:0:40:bell.wav
192,192,328171,1,0,0:0:0:70:hihat.wav
64,192,328328,1,0,0:0:0:70:snare.wav
320,192,328328,1,0,0:0:0:0:
448,192,328485,1,0,0:0:0:70:hihat.wav
64,192,328642,1,0,0:0:0:70:kick.wav
192,192,328642,1,0,0:0:0:30:bell.wav
320,192,328799,1,0,0:0:0:70:hihat.wav
448,192,328956,1,0,0:0:0:70:snare.wav
64,192,328956,1,0,0:0:0:0:
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192,192,330213,1,0,0:0:0:0:
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448,192,330841,1,0,0:0:0:0:
320,192,330998,1,0,0:0:0:70:hihat.wav
64,192,331155,1,0,0:0:0:70:kick.wav
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448,192,332412,1,0,0:0:0:0:
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320,192,332726,1,0,0:0:0:70:snare.wav
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448,192,333040,1,0,0:0:0:70:kick.wav
64,192,333040,1,0,0:0:0:0:
192,192,333197,1,0,0:0:0:70:hihat.wav
64,192,333354,1,0,0:0:0:70:snare.wav
320,192,333354,1,0,0:0:0:0:
448,192,333511,1,0,0:0:0:70:hihat.wav
192,192,333668,1,0,0:0:0:70:kick.wav
64,192,333668,1,0,0:0:0:0:
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192,192,335239,1,0,0:0:0:70:snare.wav
448,192,335239,1,0,0:0:0:0:
192,192,335396,1,0,0:0:0:70:hihat.wav
64,192,335553,1,0,0:0:0:70:kick.wav
448,192,335553,1,0,0:0:0:0:
320,192,335710,1,0,0:0:0:70:hihat.wav
64,192,335867,1,0,0:0:0:70:snare.wav
448,192,335867,1,0,0:0:0:0:
64,192,336024,1,0,0:0:0:0:
320,192,336181,1,0,0:0:0:0:
448,192,336181,1,0,0:0:0:0:
192,192,336338,1,0,0:0:0:0:
64,192,336495,1,0,0:0:0:0:
320,192,336495,1,0,0:0:0:0:
192,192,336574,1,0,0:0:0:0:
448,192,336574,1,0,0:0:0:0:
64,192,336652,1,0,0:0:0:0:
320,192,336652,1,0,0:0:0:0:
192,192,336731,1,0,0:0:0:70:kick.wav
Yuzeyun

Evening wrote:

00:20:160 (20160|2,20474|2) - & 00:20:788 (20788|3,21103|3) - and all the 1/1 gaps in this section until 00:33:668 -
Don't really understand in what part of the music it is basing on, would be nice if you can elaborate on this as of now I personally favor this section to have a 1/2 base rhythm (including the 3/4 swing rhythm you've created) as I don't really feel that there is a unique enough rhythm in the music to follow as of now hence I'm questioning the note rhythms EWWWWWWWWWWWWW REVERTS

00:39:008 -
Feels like you're placing too much notes/having too high of a density here when I look at how the map plays with respect to the music.
The music kinda builds up towards 00:39:008 - and instantly falls off in intensity here but the chart doesn't really follow that idea that well as the 1/4 stream + jumps here is akin to what you've done for the build up here. Suggesting to just map in less notes here and just do a simple 1/2 note rhythm to go with the melodic instrument fdhgfhdg *ruminating*

02:05:710 -
I would much rather to have only the synths mapped for the first 4 measures in your section here so that it's more consistent throughout this 4 sections, this is to separate your note rhythm patterning/idea here from the next 4 measures which has a 1/2 base note rhythm, so I'm suggesting to remove 02:05:867 (125867|1,126181|2,126495|0,126809|2) -

02:18:275 (138275|2,138904|2,139532|0) -
I think you can "emphasize" or create this sense of repetition in the chart akin to the track itself here by starting off the stream here with a memorable pattern, for example a minijack or a trill so you would have something like:


03:02:621 (182621|2,182726|2,182830|2) -
Personally not too sure about this one, might be hard for players at this level? idk, I think it fits the instruments though, that's my 2 cents i fc it all the time and IM BARELY GETTING 95 ON THE WHOLE THING

03:32:097 (212097|1,212097|3,212150|2,212202|0,212254|2,212254|3) - and all similar 1/6s here
I think just a single stream on 1/6 that covers all 4 lanes should be enough, I'm not too sure about having the jump on the 1/2 here

03:41:207 -
Personally can't really feel the build up in this section at all, consider having the note density/difficulty higher as the kicks get louder if you want me to increase difficulty i'll end up with shanghai moon

03:44:977 (224977|3,225291|2,225605|1,225919|0) -
mm think 1/2 long LNs would be another option so that you can kinda "map" towards the 1/2 synths here by forcing the player to let go at that point but 3/4 long LNs should be fine as well i considered that but remembered that either way ln would kill accuracies
Evening
nice reply
probably just going to hitsound pavimento myself actually
Yuzeyun
basically i applied a lot of them except the increase density (because if i increased density it would play weird and be completely inconsistent) LOL
Razor Sharp
I will be taking over from here. Will miss ya CLSW.

alienflybot wrote:

I remember you asked for check like 2 months ago... omg afb didnt forget
tired so I might make another check later (but not that soon)

█ Optional to change --- █ Suggested to change --- █ Unrankable
[ CtB Collab]

  • CLSW
  1. 02:04:139 (7,1) - See if you can add HDash here (suggested) or remove the one at 02:05:396 (8,1) - (not recommended). Just because they are consistent in rhythm. - Fixed!
  2. 02:06:652 (9,10,11) - It sounds delaying to press HDash here, since 02:06:652 (9) - is the note that sounds differently after, maybe emphasizing it is far better than the one here? - Played around a little to find a more fitting pattern, and managed to remove the delay for the hdash.
  3. 02:08:145 (10,1) - Consistency reason, for 02:05:396 (8,1) - - Fixed!
  4. 02:21:417 (1,1) - I suggest making them more slanted vertically, it is really easy to miss some notes here in case of overshooting when the players are trying to catch everything here by holding the HDash. - Fixed!
  5. 03:25:501 (2,1) - Check the point mentioned in Spectator's - Fixed!
  6. 03:44:506 (2,1) - Same reason as I have mentioned before, maybe you want to slant this to make it easy after intense HDash jumping? - Fixed! Simply made a curved slider where i converted to 1/8.
  7. 05:12:857 (8,1,2,3,4) - Would it be a little bit plain and less intense compared to the previous parts? I know it is kind of pattern but maybe this part is not a good place for that. - Going to keep this! There is absolutely no problem with this pattern, and is very easy too chatch.
  8. 05:16:391 (2) - I suggest changing this to a stream to map those electro sounds. - Fixed!
  9. 05:31:155 (1,2) - Consistency reason, for 05:28:642 (3,4) - - Fixed!
  10. 05:33:825 (4,5) - I suggest adding HDash here, just like what you did before at 05:31:155 (1,2) - - Fixed!

Good luck!
AFB
Thanks for the mod!

Text File: CLSW PARTS
Xantaria
!rankMariannE
Topic Starter
neonat

alienflybot wrote:

I remember you asked for check like 2 months ago... omg afb didnt forget
tired so I might make another check later (but not that soon)

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • AIMod
  1. File missing: nya.png - Maybe you want to remove it by .osu file or change a picture name to it correspondingly?

[ CtB Collab]

  • Difficulty Settings
  1. It is a minor suggestion. Personally think that increasing the AR and OD would be better here, since most of the jumps and streams are quite intense, it will be much fitting if the AR is raised to 9.5 in my opinion. raised the AR

    Gameplay

    will handle for Spec for the time being, as requested

    Spectator
  2. 00:21:417 (1,2,3) - Wouldn't that fit the rhythm better if you add HDash at (2,3) instead of (1,2), just to emphasize the clap at (3). true
  3. 00:25:972 (2,1) - In order to be consistent with the previous pattern at 00:20:946 (2,1) - , I guess you may want to remove the HDash here or add the HDash at previous pattern? made the previous pattern HDash
  4. 00:28:014 (2) - Consistency reason, for 00:22:673 (1) - distance wise I think it is similar enough, while it having a slightly different feel
  5. 00:29:584 (4,5,6,7,1) - It can be much intense like what you did before at 00:24:558 (4,5,6,7,1) - In addition, I suggest adding HDash at 00:30:055 (7,1) - in order to emphasize the church bell sound, which is strong enough to be a HDash potential addition.
  6. 00:50:317 (6,1) - Check the mod at this point in neonat's would kinda rush the change more than it is now though, with the lower spacing, it would seem like a quick transition to the next segment as it builds up without blowing up too quickly
  7. 00:54:872 (5,6) - Add a HDash here? You did it at 00:54:244 (1,2) - but not here. they differ and the beats at the later part is more consecutive and matching with each other, I would think it would be fine to be closer to each other
  8. 03:07:281 (1,1) - Distance here can be slightly smaller, it can be missed easily when the player didn't notice as they thought this part will be softer than the intense parts. made a slight change
  9. 03:15:448 (2,1,1) - This part is so soft compared to the previous parts, please enlarge the distances in between to fit consistency. adjusted distance
  10. 03:17:333 (1,1) - I thought you tried not to add HDash in this whole stanza, and you did only here, which is not consistent for other parts here. What I suggest is to remove the HDash here, making this stanza totally free of HDashes. Personally find it much enjoyable and making sense of not adding any HDashes in such soft parts. reduced spacing
  11. 03:25:501 (2,1) - Maybe add a HDash here to emphasize the church bell? I know you are not responsible for the connection, but I guess it is much easier to fix here as you can just move (2) more to the right, instead of reworking on the whole pattern for CLSW's parts.
  12. 04:07:281 (4,1,2) - I know you are trying to create unique patterns here, but I find adding HDash at 04:07:281 (4,1) - is much fitter than what you tried right here as it fits the rhythm. moved to make the patterns for each jump 4 circles
  13. 04:09:165 (2,3) - Consistency reason, for 04:06:652 (2,3) - it seems ok to me, direction wise also it is higher pitched
  14. 04:15:134 (1,2,3) - The pattern is fine to me, I just want to suggest that moving (2) closer to middle, it plays well in my opinion. It is optional though.

    neonat
  15. 00:44:820 - Sounds really awkward when you suddenly remove the note here, maybe you want to add that? used a slider
  16. 00:45:448 (1,2,3,4,1,2,3,1,2,3,4,5,6) - Though you tried to map differently in the editor, it looks similar while playing, which can really turn the pattern repetitive and dull. I suggest changing some parts to make it different. tried to do my best with the 1/2 rhythm
  17. 00:50:317 (6,1) - Not sure if it is just collab reason, I still think that here can add a HDash, emphasizing the church bell and the stanza change.
  18. 01:44:035 (5,1) - HDash? Since (1) is in a new stanza. Check the others in this part as well, i.e 01:45:291 (5,1) - , 01:46:548 (5,1) - etc. want to emphasize more the kink in the music in the middle of those phrases
  19. 01:57:857 (8,9) - Ugh this distance. Please reduce. ok
  20. 02:02:490 (4,5) - ^, add HDash would work. did some changes
  21. 05:19:532 (2,3,4) - Distance between them is a bit large to me, yet you want to make it requiring for dash I guess. So moving (2) closer to (3) would be better here, it will still require players to dash at (3,4). edited the spacings then


Good luck!
AFB

Thanks!
Feerum
Impressive Mania Diffs. Shouldn't i forget i will check them x:
ZHSteven
First real mod from long time rest (almost 2 years, I guess)

MOD for CTB diff

[General]

Well, as we know, in a good collaboration diff, we are expecting to see varies of good pattern, different style, beautiful hitsound all together in one single diff.

But now, here, things not like what Iexpected. I don't know what is wrong with this diff, but we can see from the beginning to the end, there is really an only pattern in my eyes: hyperdash slider. or stand jump hyperdash slider (in fact they are same).

Please, that is wired, it is just seems like you are too lazy to think of the placement. Yeah I know, this pattern almost suits everywhere, from the beginning unitl the end of the map, we can all put patterns like this, and no one will say it is actual, definitely "wrong".

But it reflects a spirit, or motivation of map.

Do we map only for rank?

if the answer is "yes", then go for it, I will shut up and see.
if there is(I hope), a different voice, I think we should sit down, and think deeply what is actually "correct".

CTB mapping is not just simply put hyperdash on the whitetick. At least I think so.


[CTB Collab]
ok nazi start
all of them just "suggestion" , feel free to ignore but please give a reason. I want to study the mapping community also.
not gonna separate the mod to specific person, because it is really actually mapping with only one, I guess.

  1. 00:03:825 (1,2,3,4) - I dont see a reason for you to sudden change the flow here. doing an anti-flow is not a good idea here, why not just follow the previous and next pattern? it is just the beginning....
  2. 00:09:794 (5) - Decrease eternal spacing, facing 30 or 45 up this slider in connect with the next pattern
  3. 00:10:736 (5,6) - take out this doing an anti-flow better, there is a drum sound at (5). as what you do 00:11:364 (1,2,3,4,5,6,7) - here
  4. 00:11:993 (4,5,6,7) - making (4) and (5) more jump than (6) and (7), as the music shows
  5. 00:13:249 (3,4) - decrease the spacing here, because you are doing same thing 00:14:506 (4,5,6) - here
  6. 00:15:762 (5,6) - consider make more movement here, as you do the same at previous similar pattern
  7. 00:17:019 (4,5,6,7) - not suggest to do a jump here
  8. 00:17:647 (1,2) - also here
  9. 00:18:904 (1,2) - flow the drum sound, you should add jump here
  10. 00:22:516 - note? it feels really empty here
  11. 00:23:930 (1,2,3,4,5,6,7,1) - keep the jump constant. if you want to add hyper, just add, no need to make normal jump first..
  12. 00:25:029 (7,1,2) - keep spacing same for these 3 note
  13. 00:26:914 (3,4) - decrease spacing, create a increase --> decrease pattern
  14. 00:27:699 (1,2) - unnecessary hyperdash. I dont see a reason you need a big spacing here. please dont throw hyperdash by no means.
  15. if you decrease here, it can easily form an increase pattern from 00:27:699 (1) - here to 00:30:213 (1) - here
  16. 00:31:312 (3) - ctrl+G
  17. 00:34:296 (5,6,7) - increase 56 and decrease 78... currently not follow the music
  18. 01:31:155 (4,5) - really needs hyperdash? I think it should be at 01:31:469 (5,1) - here
  19. 01:33:668 (3,4) - stand movement is not superior, here really need to change a pattern as music already shows a different
  20. 01:34:296 (1,2,3,4,5,6) - can do a big jump decrease. the pattern here seems random
  21. 01:40:579 (1) - need to add a note 01:41:836 - here, so shorter this spinner to 01:41:521 - here, since spinner end is not consider a beat. also add note 01:41:993 - here
  22. 01:41:993 - in fact i really dont like this kind of idea. but your choice. make sure it is enjoyable
  23. 02:03:511 (2,3,4,5,6) - please do a proper increase. 02:03:747 (5) - to 108
  24. 02:05:003 (5) - ^ . to 224

  25. 04:02:254 (5) - ctrl+G
  26. 05:42:307 (2) - please put at right middle. to 296. and could this triangle pattern be forward not reversed? as differentiate to next pattern
  27. 05:44:192 (4) - ? is there a reason not stack to 05:43:563 (2) - ?


That's all.
Tidek
Will check Evening mod soon on 4k diff, sorry for delay.
Topic Starter
neonat
For ming

ZHSteven wrote:

First real mod from long time rest (almost 2 years, I guess)

MOD for CTB diff


04:02:254 (5) - ctrl+G done



That's all.
tys~
Spectator

ZHSteven wrote:

  1. 00:22:516 - note? it feels really empty here added
  2. 00:23:930 (1,2,3,4,5,6,7,1) - keep the jump constant. if you want to add hyper, just add, no need to make normal jump first..
  3. 00:25:029 (7,1,2) - keep spacing same for these 3 note I think it's fine as it is
  4. 00:26:914 (3,4) - decrease spacing, create a increase --> decrease pattern ok
  5. 00:27:699 (1,2) - unnecessary hyperdash. I dont see a reason you need a big spacing here. please dont throw hyperdash by no means.
  6. if you decrease here, it can easily form an increase pattern from 00:27:699 (1) - here to 00:30:213 (1) - here by no means? I threw it for emphasizing the strong instrumental sound here. no hdashes are meaningless
  7. 00:31:312 (3) - ctrl+G It makes the movement worse imo
  8. 00:34:296 (5,6,7) - increase 56 and decrease 78... currently not follow the music fixed

That's all.
thanks for the mod

http://puu.sh/mSYCE/60bfd6f3b3.osu
ZHSteven

Spectator wrote:

  1. 00:31:312 (3) - ctrl+G It makes the movement worse imo
    I guess this is the place I think need to emphrisize 00:31:155 - and - 00:31:469 - this two beat, so I think a reverse flow could be better
Equim

ZHSteven wrote:

[General]

Well, as we know, in a good collaboration diff, we are expecting to see varies of good pattern, different style, beautiful hitsound all together in one single diff.

But now, here, things not like what Iexpected. I don't know what is wrong with this diff, but we can see from the beginning to the end, there is really an only pattern in my eyes: hyperdash slider. or stand jump hyperdash slider (in fact they are same).

Please, that is wired, it is just seems like you are too lazy to think of the placement. Yeah I know, this pattern almost suits everywhere, from the beginning unitl the end of the map, we can all put patterns like this, and no one will say it is actual, definitely "wrong".

But it reflects a spirit, or motivation of map.

Do we map only for rank?

if the answer is "yes", then go for it, I will shut up and see.
if there is(I hope), a different voice, I think we should sit down, and think deeply what is actually "correct".

CTB mapping is not just simply put hyperdash on the whitetick. At least I think so.
I agree with Steven. When I tested the diff for the first time, I saw the diff was spammed with 1/2s. Though I knew 1/2 did fit the song, we couldn't always work that way, as it was boring, especially for such a long song.
I remember Rin's words.

NatsumeRin wrote:

If your map could fit in other songs with the same BPM, then your map is bad.
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