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Mitose Noriko - The Party of Seven Witches

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Ringating
from my queue:

the case with both the bg and the mp3 seems to be that there is slightly more compression than is ideal.

on the audio I'd say it's not really an issue since it still sounds good and any resultant artifacts are quite hard to pick out in audio. However on the bg it is possible to see the artifacting if you are looking for it, but it's nothing major.

Regardless, I still made a jpg version that is nearly impossible to pick out artifacts from without comparing it to a lossless copy. You don't have to use it if you don't want to, as it is a slight improvement:
bg

it's also slightly less vertically squished than the current one, but that's not really noticeable unless you are comparing the two images directly
no kds
Topic Starter
Pho
Even slight improvement is fine. :)

Allright, I switched the BGs off, thanks for the image and check! :)
[ Zzz ]
Hi~ Pho
Walpurgisnacht
  1. 01:11:923 - Delete Whistle
  2. 01:14:570 - 01:14:747 - Delete Whistle
  3. 01:33:276 (5) - Clap change the Whistle :3 ( 01:34:159 (3) - Same beat )
  4. 02:36:629 (5,6,1,2) - Missing Whistle :3?
  5. 02:44:041 - Same :3
  6. 02:46:688 (7) - Add Whistle ( 02:46:865 (1) - Adequate? ) 02:55:335 (1) - If you think it's appropriate here :D
  7. 02:52:335 (8,9) - I think better
  8. 03:05:041 (5) - Clap Change Whistle
  9. 03:28:070 (2) - x358 y41 It seems comfortable
  10. 05:03:806 (1) - Like the photo ( Is bent to )
  11. 05:09:100 (1) - NC?
  12. 05:10:688 (4) - Clap Change Whistle
  13. 05:30:982 (2) - Add Clap?
  14. 05:33:100 - Here 05:33:453 (1) - It sounds like a hit sound like this.
  15. 06:03:806 (1) - NC?
  16. 06:10:865 (4) - Clap change Whistle
Topic Starter
Pho

[ Zzz ] wrote:

Hi~ Pho
Walpurgisnacht
  1. 01:11:923 - Delete Whistle It is there for the E-guitar.
  2. 01:14:570 - 01:14:747 - Delete Whistle It is there for the E-guitar.
  3. 01:33:276 (5) - Clap change the Whistle :3 ( 01:34:159 (3) - Same beat ) Claps feel more authentic at these beats to me.
  4. 02:36:629 (5,6,1,2) - Missing Whistle :3? Oh yeah, I missed some here.
  5. 02:44:041 - Same :3 Whoops.
  6. 02:46:688 (7) - Add Whistle ( 02:46:865 (1) - Adequate? ) 02:55:335 (1) - If you think it's appropriate here :D
  7. 02:52:335 (8,9) - I think better I prefer the current circles at these parts to fit the hit-hats
  8. 03:05:041 (5) - Clap Change Whistle See reason above.
  9. 03:28:070 (2) - x358 y41 It seems comfortable Repositioned it differently.
  10. 05:03:806 (1) - Like the photo ( Is bent to )
  11. 05:09:100 (1) - NC? I don't think it's necessary for this stream.
  12. 05:10:688 (4) - Clap Change Whistle See reasoning above.
  13. 05:30:982 (2) - Add Clap? Added drumwhistles instead!
  14. 05:33:100 - Here 05:33:453 (1) - It sounds like a hit sound like this. Yes, that's intended.
  15. 06:03:806 (1) - NC? Feels unnecessary.
  16. 06:10:865 (4) - Clap change Whistle

Thanks for the mod! :) No comment = fixed!
pkhg
hiya :3/

[Walpurgisnacht]
Move the preview point to 01:32:835 - sounds better imo

00:36:629 (5,6) - Maybe you can ctrl+g them, feels better to have something clickable on the downbeat (also it mess with your comboing :p) Also the placement after ctrl+g looks good :3
00:39:453 (6,7) - or 00:39:806 (1,2) - ^ but the placement thing doesnt work here :d
00:59:218 (5) - What about moving it to x180 y328 ? creates a nice jump imo :3
01:17:218 (5) - nc for sv change?
01:26:394 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - omg nice squares ;3
01:36:806 (1) - Remove nc
01:43:335 (1,1,1,1,1) - <3
01:54:453 (1) - finish on head for consistency with 03:26:218 (1) -
02:38:394 (1,2) - stack :p
02:44:041 (1) - whistle on head :p
03:19:865 (3) - ctrl+g maybe?
03:28:070 (2,3) - looks a bit weird, what about http://puu.sh/gg3ai/ee90d55857.jpg ?
04:22:688 (1) - change additions to auto and add a whistle
04:49:688 (1) - change slider's head addition to auto
05:04:512 (5) - use a clap instead, on head :p
05:05:041 (1) - whistle on head
05:06:629 (1) - slider's head addition to auto
05:08:747 (1,2,3,4,5,6,7,8) - wow x.x
05:31:865 (1) - finish on head for consistency with 03:26:218 (1) -
05:37:688 (1,2,3,4) - Try this, its pretty cool :3
302,189,337688,6,0,L|315:58,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
100,153,338041,2,0,L|88:39,1,113.999996520996,8,0:0,0:0:0:0:
411,153,338394,2,0,L|422:39,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
210,189,338747,2,0,L|198:75,1,113.999996520996,8|0,0:0|0:0,0:0:0:0:
05:43:335 (1,2,1,2,1,2,1,2) - would be cool if you increase progressively the volume through this section, like you did 01:43:335 (1,1,1,1) - and 03:15:100 (1,1,1,1,1) -
06:10:865 (4) - put a whistle instead
06:19:865 (1) - finish on head
06:22:512 (6,6,8) - drum whistle (on head) just suggestion
06:29:218 (1) - drum whistle on tail and 06:29:570 (2) - drum whistle on head instead
06:40:512 (1,2) - ^

Most of them are just suggestions but i'll be happy if you fix the hitsound errors :3
I really liked the song and map <3
Good luck :3
Topic Starter
Pho

pkhg wrote:

hiya :3/ :3/

[Walpurgisnacht]
Move the preview point to 01:32:835 - sounds better imo

00:36:629 (5,6) - Maybe you can ctrl+g them, feels better to have something clickable on the downbeat (also it mess with your comboing :p) Also the placement after ctrl+g looks good :3 I prefer the current one as it follows the violing strings strictly.
00:39:453 (6,7) - or 00:39:806 (1,2) - ^ but the placement thing doesnt work here :d ^
00:59:218 (5) - What about moving it to x180 y328 ? creates a nice jump imo :3
01:17:218 (5) - nc for sv change? I think it's unnecessary and still easy to follow. Will think about it.
01:26:394 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - omg nice squares ;3 <3 <3 <3
01:36:806 (1) - Remove nc
01:43:335 (1,1,1,1,1) - <3 <3 <3 <3
01:54:453 (1) - finish on head for consistency with 03:26:218 (1) -
02:38:394 (1,2) - stack :p
02:44:041 (1) - whistle on head :p Fixed from the previous one
03:19:865 (3) - ctrl+g maybe? I prefer the current setup.
03:28:070 (2,3) - looks a bit weird, what about http://puu.sh/gg3ai/ee90d55857.jpg ? Changed, but I prefer zzz's version here.
04:22:688 (1) - change additions to auto and add a whistle
04:49:688 (1) - change slider's head addition to auto
05:04:512 (5) - use a clap instead, on head :p
05:05:041 (1) - whistle on head
05:06:629 (1) - slider's head addition to auto
05:08:747 (1,2,3,4,5,6,7,8) - wow x.x
05:31:865 (1) - finish on head for consistency with 03:26:218 (1) -
05:37:688 (1,2,3,4) - Try this, its pretty cool :3 Lemme think about that.
302,189,337688,6,0,L|315:58,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
100,153,338041,2,0,L|88:39,1,113.999996520996,8,0:0,0:0:0:0:
411,153,338394,2,0,L|422:39,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
210,189,338747,2,0,L|198:75,1,113.999996520996,8|0,0:0|0:0,0:0:0:0:
05:43:335 (1,2,1,2,1,2,1,2) - would be cool if you increase progressively the volume through this section, like you did 01:43:335 (1,1,1,1) - and 03:15:100 (1,1,1,1,1) -
06:10:865 (4) - put a whistle instead Fixed from previous
06:19:865 (1) - finish on head
06:22:512 (6,6,8) - drum whistle (on head) just suggestion Nah, it isn't necessary
06:29:218 (1) - drum whistle on tail and 06:29:570 (2) - drum whistle on head instead I prefer what I have currently, drumwhistles feel too stronk
06:40:512 (1,2) - ^ ^

Most of them are just suggestions but i'll be happy if you fix the hitsound errors :3
I really liked the song and map <3
Good luck :3
Yes, fixed most of the HS stuff, thanks a lot for the random mod! Really appreciate it :) No comment = Fixed!
Cherry Blossom

Pho wrote:

We need more Taishi
YES.
star ~

Edit, Add "GWAVE" into tags.
If the metadata looks ambiguous, just refer to this :

Topic Starter
Pho
Allright, will add it, thanks for checking CB :)
Noffy
I'll attempt to mod
selfishly
because a friend of mine will kill me if she found out I failed to fulfill a madoka related map mod request (I don't want to die)

So
Hello with a (poor?) mod requested from the Banana Queue! owo/
PM me anytime anywhere if something doesn't make sense because of my poor explanations for reasonings :<
and it's also really short (99% is me trying to explain myself) because I like stuff too much and overall think everything in this map is good q~q
I'll throw a star and run away now

[Walpurgishnacht]
  1. I probably spelled that difficulty name wrong even when copying it straight off of osu letter for letter
  2. Holy these sliders are amazing
  3. 00:53:747 (6,7) - How about perhaps switching/ctrl+g'ing these two? For a more... pretzel like flow that leads into 00:54:276 (1) - better. Image of before and after ctrl+g to 6 and 7. Which I think would fit better since this is the relatively calm part of the song.
  4. 01:43:335 (1,1,1,1) - You're doing a same length slider with longer and longer slider thing, which is cool, but the last one is a little bit too fast based off of how much the others are speeding up. Red is a rough outline of how the sliders are currently going in comparison to eachother, blue is how it would be if made more even. (with blue circle to represent where the slider could possibly start instead while ending at the same spot!)
    > Same thing goes for 05:20:747 (1,1,1,1) - Image #2
  5. 05:02:218 (1) - Why the whistle? And, most of the other times you had symmetrical sliders they would still start at the same end, so it seems strange and a bit out of pattern that this a ctrl+h AND ctrl+g of 05:01:688 (5) - . Consider doing ctrl+g to this slider. Also, it'd have the potential to flow more nicely, with the red line representing the current way and the blue line representing what it would be if the change is applied.
  6. 05:08:747 (1,2,3,4,5,6,7,8) - It's a bit weird that the first three notes are all the same distance from eachother then this to become a gradually more spaced stream. Perhaps start gradually spacing them more apart from the beginning rather than the third note.
    >Maybe something more gradual/constant like 06:13:159 (2,3,4,5,6,7,1,2,3,4,5,6) -
  7. 05:14:923 (6) - How about moving this somewhere like x:174 y:129 so that it can go like this instead of this
Topic Starter
Pho

dorothy3242 wrote:

I'll attempt to mod
selfishly
because a friend of mine will kill me if she found out I failed to fulfill a madoka related map mod request (I don't want to die)

So
Hello with a (poor?) mod requested from the Banana Queue! owo/
PM me anytime anywhere if something doesn't make sense because of my poor explanations for reasonings :<
and it's also really short (99% is me trying to explain myself) because I like stuff too much and overall think everything in this map is good q~q
I'll throw a star and run away now

[Walpurgishnacht]
  1. I probably spelled that difficulty name wrong even when copying it straight off of osu letter for letter It's a german word dw, it's a difficult language~
  2. Holy these sliders are amazing Thanks! :)
  3. 00:53:747 (6,7) - How about perhaps switching/ctrl+g'ing these two? For a more... pretzel like flow that leads into 00:54:276 (1) - better. Image of before and after ctrl+g to 6 and 7. Which I think would fit better since this is the relatively calm part of the song. I prefer the current motion, 7 and 8 are more intense notes here and i want them to have better emphasis by increasing pressure here.
  4. 01:43:335 (1,1,1,1) - You're doing a same length slider with longer and longer slider thing, which is cool, but the last one is a little bit too fast based off of how much the others are speeding up. Red is a rough outline of how the sliders are currently going in comparison to eachother, blue is how it would be if made more even. (with blue circle to represent where the slider could possibly start instead while ending at the same spot!)
    > Same thing goes for 05:20:747 (1,1,1,1) - Image #2 The increasing distance between the sliderheads is intended for further emphasis, and I don't feel like it goes off the rails. I'll gather more opinions on this.
  5. 05:02:218 (1) - Why the whistle? And, most of the other times you had symmetrical sliders they would still start at the same end, so it seems strange and a bit out of pattern that this a ctrl+h AND ctrl+g of 05:01:688 (5) - . Consider doing ctrl+g to this slider. Also, it'd have the potential to flow more nicely, with the red line representing the current way and the blue line representing what it would be if the change is applied. Allright, swapped sliderhead/-tail, it actually works better here. My whistle patterns at this section follow the chorus strictly, so no change to that.
  6. 05:08:747 (1,2,3,4,5,6,7,8) - It's a bit weird that the first three notes are all the same distance from eachother then this to become a gradually more spaced stream. Perhaps start gradually spacing them more apart from the beginning rather than the third note.
    >Maybe something more gradual/constant like 06:13:159 (2,3,4,5,6,7,1,2,3,4,5,6) - I feel the current placement is fine, no need to do it for the first three notes here.
  7. 05:14:923 (6) - How about moving this somewhere like x:174 y:129 so that it can go like this instead of this Ahh, i prefer the current pattern more, gonna keep for now.
Thanks for the mod! :)
Xinely
hi pho ~
from m4m in my queue




  • Walpurgisnacht
  1. OD9 looks so cruel here with cs5 lol, idk if you do it intentionally but i'd say use OD 8,5 instead
  2. 00:11:924 - until 00:34:865 - imo 40% sounds a little bit loud for this time, i'd say to use 30% but that's just my taste
  3. 00:22:865 - how about add whistle here? both piano and violin fit with whistle
  4. 00:27:101 (1,2) - replace whistle on tail and add it in circle instead, the piano sounds at red tick here
  5. 00:31:336 - same as 00:22:865 - (because the violion music)
  6. 00:32:748 - ^
  7. 00:35:571 (1) - maybe you forgot to add finish on head? it has cymbal sound here
  8. 00:40:335 (3,4) - according the angle from this pattern, imo they have different angle level with 00:39:982 (1,2) - , to make them more balance, how about move (2) to 248,360
  9. 00:41:659 (3) - imo this sounds like overmapped, i cant hear music on this time, how about remove them instead?
  10. 00:45:100 - how about add drum whistle here? i know the hitsound isnt best suggestion here, i just want to say that i feel a little bit empty w/o hitsound on this time
  11. 00:46:335 - 00:46:512 - 00:46:688 - how about add drum whistle here to emphasize the violin musics?
  12. 00:48:276 - 00:49:688 - 00:51:100 - 00:55:335 - how about add whistle for them to emphasize the vocal? and then 00:53:923 - 00:55:335 - 00:56:747 - maybe add whistle as well for them because the hitsounds feel a little bit plain here
  13. 00:52:512 - imo it should be uses S:C2 whistle here because the music is similar with 00:52:159 -
  14. 01:03:276 (4,5) - looking not consistent spacing in here a little bit weird imo. i'd say make them consistent or move 01:03:276 (4) - 320,44 to make jump (at least it will fix the flow here)
  15. 01:06:276 (5,6) - a normal spacing after little jump from 01:05:923 (3,4) - feels a little bit weird for me to play, i'd say ctrl+g 01:05:923 (3,5) - so you will get jumping flow instead here
  16. 01:13:335 (8) - personally i get the flow still can improved here, hmm how about ctrl+g this slider and arrange like http://puu.sh/gj1Bv.jpg ?
  17. 01:17:218 (5) - idk if this needed or not but maybe NC to give a mark of SV changes here?
  18. 01:40:865 (2) - for emphasize the vocal on redtick, imo it should have a distance between this circle and next slider. how about move this circle to 372,236?
  19. 01:47:923 (2,3) - imo the design looks a little bit bad because the low spacing on this pattern, for me it would be better if you move 01:48:100 (3) - to 344,28 to you will make a consistent spacing instead here
  20. 02:29:218 (3) - imo the 1/8 starts on 02:29:394 -, only can hear 1/4 of vocal's breathe from 02:29:218 - ><
  21. 02:52:335 (8,9) - hmm imo this pattern a little bit tricky to catch, personally i prefer 1/4 slider but i guess you did this intentionally lol
  22. 03:13:688 (1) - low spacing works not really good here imo. well this is stanza too so i prefer to make it a jump actually. how about move to 340,28? if you agree so you can move 03:14:041 (2) - to 104,148
  23. 03:24:806 (6,1) - a low spacing for cymbal works not really good too here, i'd expect something jump for the (1) example https://osu.ppy.sh/ss/2841097
  24. 04:07:335 (1) - forgot finish on head? it has cymbal sound w
  25. 04:18:629 (1) - same as above
  26. 04:39:365 (6) - imo this slider doesnt work properly here because skip the snare of guitar sound at 04:39:453 - , i'd like to make this slider become 1/2 and start on that time
  27. 04:46:865 (1) - same as 04:07:335 (1) -
  28. 05:10:865 (1) - im sure you forgot to add finish on here lol
  29. 05:14:218 (3) - nazi but i think the design would be better if you try to blanket this slider with previous slider, move to 212,272?
  30. 05:33:453 (1) - same as 05:10:865 (1) - lol
  31. 05:58:865 (1) - forgot finish on head? im sure i hear cymbal sound here lol
  32. just wondering why 01:33:453 - uses 80% whenever other kiais time only use 70% here? but i think it'd be better to use 80% for them and make them consistent each other

great map :3
before i move this forward, could you give me the link of metadata? too busy to find it,#blameUniversity
Topic Starter
Pho

Xinely wrote:

hi pho ~
from m4m in my queue




  • Walpurgisnacht
  1. OD9 looks so cruel here with cs5 lol, idk if you do it intentionally but i'd say use OD 8,5 instead Yeah, I was thinking of that too xD Allright, fixed
  2. 00:11:924 - until 00:34:865 - imo 40% sounds a little bit loud for this time, i'd say to use 30% but that's just my taste K.
  3. 00:22:865 - how about add whistle here? both piano and violin fit with whistle It feels too much for me, neither the violin nor piano beat aren't too dominant that i'd set a HS for it at this point.
  4. 00:27:101 (1,2) - replace whistle on tail and add it in circle instead, the piano sounds at red tick here I'm pretty sure it lies on the previous white tick as it is right now.
  5. 00:31:336 - same as 00:22:865 - (because the violion music) K.
  6. 00:32:748 - ^ Disagree here, both piano and violin are faint at this beat.
  7. 00:35:571 (1) - maybe you forgot to add finish on head? it has cymbal sound here
  8. 00:40:335 (3,4) - according the angle from this pattern, imo they have different angle level with 00:39:982 (1,2) - , to make them more balance, how about move (2) to 248,360
  9. 00:41:659 (3) - imo this sounds like overmapped, i cant hear music on this time, how about remove them instead? Hmm k.
  10. 00:45:100 - how about add drum whistle here? i know the hitsound isnt best suggestion here, i just want to say that i feel a little bit empty w/o hitsound on this time
  11. 00:46:335 - 00:46:512 - 00:46:688 - how about add drum whistle here to emphasize the violin musics?
  12. 00:48:276 - 00:49:688 - 00:51:100 - 00:55:335 - how about add whistle for them to emphasize the vocal? and then 00:53:923 - 00:55:335 - 00:56:747 - maybe add whistle as well for them because the hitsounds feel a little bit plain here I like it as it is right now since this is one of the calmer sections of the music. Using whistles too much makes it sound overloaded, and I want to avoid that.
  13. 00:52:512 - imo it should be uses S:C2 whistle here because the music is similar with 00:52:159 -
  14. 01:03:276 (4,5) - looking not consistent spacing in here a little bit weird imo. i'd say make them consistent or move 01:03:276 (4) - 320,44 to make jump (at least it will fix the flow here)
  15. 01:06:276 (5,6) - a normal spacing after little jump from 01:05:923 (3,4) - feels a little bit weird for me to play, i'd say ctrl+g 01:05:923 (3,5) - so you will get jumping flow instead here I'd like to keep what I currently have. 01:06:100 (4,5) - are notes with high dominance in the track for me while 01:06:453 (6) - is rather weak, that's why there are jumps between 3-4-5 and not 5-6.
  16. 01:13:335 (8) - personally i get the flow still can improved here, hmm how about ctrl+g this slider and arrange like http://puu.sh/gj1Bv.jpg ? The effect would be too weak, did something different.
  17. 01:17:218 (5) - idk if this needed or not but maybe NC to give a mark of SV changes here? I don't think it's necessary, it feels natural enough for me to play.
  18. 01:40:865 (2) - for emphasize the vocal on redtick, imo it should have a distance between this circle and next slider. how about move this circle to 372,236?
  19. 01:47:923 (2,3) - imo the design looks a little bit bad because the low spacing on this pattern, for me it would be better if you move 01:48:100 (3) - to 344,28 to you will make a consistent spacing instead here
  20. 02:29:218 (3) - imo the 1/8 starts on 02:29:394 -, only can hear 1/4 of vocal's breathe from 02:29:218 - >< I can hear noise in the background intensifying though :o
  21. 02:52:335 (8,9) - hmm imo this pattern a little bit tricky to catch, personally i prefer 1/4 slider but i guess you did this intentionally lol Yes :3 I'll see how other BNs will think about it, I actually like it.
  22. 03:13:688 (1) - low spacing works not really good here imo. well this is stanza too so i prefer to make it a jump actually. how about move to 340,28? if you agree so you can move 03:14:041 (2) - to 104,148 Found another solution.
  23. 03:24:806 (6,1) - a low spacing for cymbal works not really good too here, i'd expect something jump for the (1) example https://osu.ppy.sh/ss/2841097
  24. 04:07:335 (1) - forgot finish on head? it has cymbal sound w
  25. 04:18:629 (1) - same as above
  26. 04:39:365 (6) - imo this slider doesnt work properly here because skip the snare of guitar sound at 04:39:453 - , i'd like to make this slider become 1/2 and start on that time I know what you mean, but I feel this rhythm pattern works exceptionally well here since it follow the most vital beats and the string at said position is negligible to me. I agree it's not a good rhythm in most cases, but in this one, I feel it does a good job.
  27. 04:46:865 (1) - same as 04:07:335 (1) -
  28. 05:10:865 (1) - im sure you forgot to add finish on here lol
  29. 05:14:218 (3) - nazi but i think the design would be better if you try to blanket this slider with previous slider, move to 212,272? Not too much of a fan of blankets. Did another thing.
  30. 05:33:453 (1) - same as 05:10:865 (1) - lol
  31. 05:58:865 (1) - forgot finish on head? im sure i hear cymbal sound here lol Those cymbals are too weak for me to hear D:
  32. just wondering why 01:33:453 - uses 80% whenever other kiais time only use 70% here? but i think it'd be better to use 80% for them and make them consistent each other Yup, my fault, this wasn't intended. Fixed!

great map :3
before i move this forward, could you give me the link of metadata? too busy to find it,#blameUniversity
CB linked it more or less, you can find the metadata confirmation at:
http://cosmic.surpara.com/1312_els.html

Thanks for the mod! :) No comment = fixed!
alacat
Hello, Pho :3 as request about metadata.

Artist : みとせのりこ
Romanised : Mitose Noriko

Source : 聖エステラ学院の七人の魔女
Tags : electro.muster electro.sinker gwave Taishi Astronauts アストロノーツ Cent estella Gakuin no Shichinin Majo



You can get informations from other song in same album : https://osu.ppy.sh/s/256049
Xinely
Bubbled!~

Topic Starter
Pho
Fixed the metadata as suggested by you alacat. Much appreciated! :)

Also thanks for the bub Xinely <3
hehe
honk
Myxo
The thread moved house to Pending I suppose
Mint
Fixed some patterns/hitsounds through IRC.
Take my flame virginity
IRC log
19:39 appleeaterx: your usual: disable widescreen
19:40 Pho: take your time :p
19:40 Pho: yea, probably won't make much difference, but i can put it off if you dislike that box <3
19:40 appleeaterx: <3
19:41 appleeaterx: hp 7 is fine, but it hurts
19:42 Pho: it's supposed to hurt a bit :p Going down would be too forgiving
19:44 Pho: oh you might have to redl again for hitsound checks, i changed them since xinely's 1st bubble
19:44 appleeaterx: oh ok
19:50 appleeaterx: 00:41:129 (9,1) - maybe move these a bit closer? these are quite far if u compare them to 1/2 notes like 00:40:159 (2,4) - before (i am a noob keep that in mind)
19:52 Pho: allright, bit closer now :p
19:55 appleeaterx: 01:07:335 (5) - i prefer putting the whistle on the head instead :<
19:55 appleeaterx: but i guess u follow the guitar o-o
19:55 Pho: yup
19:58 appleeaterx: 01:17:218 (5) - i dont really see a lot of slowdowns in your map, so this came a bit sudden
19:58 appleeaterx: nc maybe
19:59 Pho: xinely pointed it out already orz. allright, guess i'll fix
20:00 appleeaterx: 01:29:923 (1) - optional, but extra clap along with the whistle sounds good here (might break your pattern though :<)
20:02 Pho: oh yea, fixed
20:06 appleeaterx: 02:10:865 (1,2,3) -
20:06 appleeaterx: wat
20:06 appleeaterx: (i broke my combo here)
20:07 appleeaterx: (1,2) and (3,4) have completely different spacing
20:08 appleeaterx: 02:12:982 (1) - uhh whistle @ slider end needed?
20:08 appleeaterx: 02:13:335 (2) - maybe put the whistle here @ the slider end instead
20:09 Pho: give me 5 minutes >w<
20:09 appleeaterx: ;p
20:13 Pho: 02:10:865 (1,2,3) - oops, gonna fix lol
20:14 Pho: 02:12:982 (1) - not really, but it is a really cool HS pattern
20:14 Pho: 02:13:335 (2) - put one here as well
20:14 appleeaterx: 02:14:394 (9) - you changed the additions to the drum sampleset, but you didnt add any hitsound. are you planning to add a whistle or do you want to use a drum hitnormal
20:15 Pho: i was, but it sounded bad so i left it out
20:16 appleeaterx: 02:15:806 (1,2) - this noob is crying (dont have to fix)
20:17 Pho: i like being evil at times c:<
20:18 appleeaterx: you evil noodle soup ;-;
20:18 appleeaterx: 02:17:394 (2) - optionaaaaaaal but finish ;w;?
20:19 Pho: it hurts on the red tick ;-;
20:20 appleeaterx: yea true
20:20 appleeaterx: 02:18:629 (1) - am i going deaf or is this inaudible
20:20 appleeaterx: 02:19:776 (2) - i think this should end on the blueeee tick
20:21 Pho: 02:18:629 (1) - there's a faint beat here though
20:21 Pho: 02:19:865 (2) - white tick sounds more plausible to me
20:22 appleeaterx: but the vocals ;-;
20:22 appleeaterx: k nvm
20:22 Pho: blue tick sounds really wrong here though ><
20:23 appleeaterx: i understand
20:23 appleeaterx: 02:40:423 (4) - you probably want to keep this, but overmapped .-.
20:24 appleeaterx: reaaaaaaaaaaaaallyylylylylylylyly nazi but 02:41:747 (4,5,6) - (4,5) has a smaller spacing
20:25 Pho: oh didn't notice overmap >< ah, i'd probably put it out then, but will it be confusing to play?
20:26 appleeaterx: im a dt farmer so dunno, ill try
20:27 appleeaterx: hmmm
20:27 appleeaterx: i can play it, but thats because i have it in my mind now
20:27 appleeaterx: you could space it out, or keep the small overmap (since it should be MAJOR owo)
20:30 appleeaterx: 03:04:688 (3) - this one is incorrectly snapped, mochi got a dq because of this - it should be 1/6 (but that sounds disgusting)
20:30 appleeaterx: dunno if you can keep this
20:31 Pho: 02:40:512 (4) - fixed it
20:31 Pho: ouch, 1/6 sounds really bad there
20:32 appleeaterx: wait that wasnt the main reason for dq
20:32 appleeaterx: but bubble pop
20:32 Pho: which set
20:34 appleeaterx: https://osu.ppy.sh/forum/p/3758079
20:36 Pho: that snapping though lol
20:36 appleeaterx: it also plays disgustingly weird if you put it on 1/6
20:37 Pho: definitely. Idk, i wouldn't fix it
20:37 Pho: but you can ask some BNs to make sure
20:37 appleeaterx: OK!
20:40 Pho: okay, that's it for now?
20:40 appleeaterx: 03:05:218 (1) - first kiai and last chorus first kiai both have whistle + finish, only finish here
20:41 Pho: FIX'D
20:43 appleeaterx: 03:30:982 (5) - .. not sure about this, cant really hear anything @ the first repeat
20:45 Pho: hmm, true.. but i really liked it ;w;
20:45 appleeaterx: i wouldnt consider it as unrankable thou
20:46 Pho: fixed it anyway
20:47 Pho: for some reason i do unconscious overmapping at times
20:47 appleeaterx: atleast you dont go crazy with it o-o
20:48 appleeaterx: 04:40:512 (4) - why 1/6? sounds more like 1/2 to me
20:50 Pho: it sounded more stable to me since 04:40:865 (5) - is 1/3 snapped already
20:50 Pho: k , guess you're right
20:52 appleeaterx: 05:31:865 (1) - finish maybe ._.?
20:53 Pho: is unnecessary, it feels more fitting without one
20:58 appleeaterx: update c:
meii18
awesome \:D/
Nuolong
Congrats!! :DDD Awesome map!
[Seraphin]
yay, taishi
Mao
Grats :3/
Cherry Blossom
Gratz.
Nice speedrank



You're lucky.
Xinely
I just woke up and suddenly i saw this map is qualified lol
Grats Pho :3
FlobuFlobs
Wew, Gratz
Akasha-
Grats Pho :3
Topic Starter
Pho

Cherry Blossom wrote:

Gratz.
Nice speedrank



You're lucky.
Yes, That SV increase has always been intended :D

Much thanks for the congratulations guys!
Yohanes
Gratzz! :D
Cool Map
Anxient
congrats >.>

why did this get approved so fast what the hell
Cherry Blossom
eeeh i don't mean the sv increase. It's the sampleset used, i said you're lucky because you didnt use any soft-hitfinish nor soft-hitwhistle x)
Topic Starter
Pho
... Oh~ Yes, but I used S:C1 later on anyway for muted sliderslide, so it's fine. Better keep that in mind for my next maps though, thanks for noticing.

Also I don't like the term speedrank and the usual incoming dramas with it, but I really felt this set was ready to go ;~;
CSLM

Anxient wrote:

congrats >.>

why did this get approved so fast what the hell
i know, i take 3 months for rank my first app u.u
pho is always fast lol...
gratz~
pkhg
Prho ;p
Anxient

CSLM wrote:

Anxient wrote:

congrats >.>

why did this get approved so fast what the hell
i know, i take 3 month for rank my first app u.u
pho is always fast lol...
gratz~
-stabs CLSM-
meii18


uguu year 2012
PatZar

pkhg wrote:

Prho ;p
guineaQ


SORRY I JUST HAD TO DO IT
CSLM

Anxient wrote:

CSLM wrote:

i know, i take 3 monthS for rank my first app u.u
pho is always fast lol...
gratz~
-stabs CLSM-

AND IS CSLM!!!! ;wwwwwwww;
/me cries ;wwww;
Mao
Bester Schwierigkeitsname owo
Kayla
this map is extremely boring,
highest difficulty is slow and artifically difficult by using cs and combo break stream jumps.
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