Not really here for modding but i just wanna tell you i really like the map xd
Allright, I'll try it out, tyvm much for the support!yaldo_27 wrote:
I came from #modrequest
Hi Pho, my name is "someone"
I can't mod, so I think I could help you by encoding the mp3
Here is the mp3 (its around 8 megs, 160kbps now) WOW
Cool Map
Allright, gonna fix it, thanks for noticing it CSGA[CSGA]Ar3sgice wrote:
madoka gj
Song title has witches in its name.
-> Walpurgisnacht is the strongest witch/arch enemy in Madoka series.
-> Puts in Madoka BG.
Flawless logic.
edit: this character is a punctuation, you should remove this character
七人の魔女」主題歌
..............↑
Neat, thanks for the mod! Not too many fixes, but it was still pretty helpful No comment = fixed!Anxient wrote:
are you pho real right now.I cant mod marathons loljk lets do this shit
from my queueWalpurgisnacht (what does this mean?) Guess you got the answer from #modhelp already.
00:15:807 (1) - make sliderstart on the centre. and that sliderpoint on the ending on center too
00:24:277 (3) - I don't know why but I think this going left to right would be a better option You should give better reasoning if you tell me this advice lol
00:35:571 - SONG ESCALATES I like sudden tempo changes :3
00:39:629 (7) - make align with 00:38:394 (8) - if not, do vice versa No need to, stacking is useless here as both of them are far away from each other in the timeline. (it'd also destroy my previous pattern as well)
00:38:394 (8,2) - ctrl+g Would make for an extremely weird antijump, why should i do that? D:
00:43:335 (4,5,6,7) - is this a thing now? ive been seeing this type of stream everywhere Yes, you'll probably see this more often in 2015 lol. But it has musical interpretation, so it's fine
00:44:923 (8) - ctrl+g Prefer the current motion.
00:53:570 (5) - why no NC ;A; Following vocal verses at this point strictly, that's why.
01:13:335 (8) - wait what? I think better to move to x=252 y=256 Better emphasis on the vocal, no change for now.
01:35:394 (3) - ctrl+g Prefer current.
02:19:865 (2) - my brain is telling you to make the loop more loopy. idk like fix the sliderborder on the loop -middle- make it more circular Tried my best orz.
02:21:453 (1) - how about giving this slider more structure? I don't really know what you want me to do here, this slider looks fine to me.
02:29:923 (1) - blanket with wtf backslider 02:29:218 (3) - I mean make better blanket 1. It's kickslider, and it works really well at this section for me. 2. The blanket is fine, you won't be able to judge it by looking at the approachcircle of its head.
02:29:923 (1) - does this get a special combo color? Yes, because of extreme SV change.
02:36:806 (6) - align with 02:36:276 (4) - sliderend Intended not to align for better readability.
02:45:453 (1) - idk why but ctrl+g? Why, this would screw up the flow for no reason.
02:52:070 (6,7) - maybe I just suck at osu! but I find HC-Slider really annoying to play, on doubles to be precise. Slider-HC? What is that? o.o
02:57:100 (2) - ctrl+g Moving 4 sliders in the same direction for consistency.
02:57:806 (4) - ^^
03:05:041 (5,4,2) - place on the middle. x=256 y=whatever I'm no center-freak sry :v
03:16:512 (1) - ctrl+g That'd be anticlimatic since the antijumps would pop up for no apparent reason.
03:16:865 (2) - ^ no change to above, no change here either.
03:21:806 (4) - this goes first 1st nope
03:21:453 (3) - this goes second 2nd nope. The reason is pretty much the same as above.
03:36:982 (4,5,6,7) - this again... at least make it flow to the top right. make it flow in this direction: --> / Like the zigzag motion more at the moment.
04:38:394 (1) - stack with 04:37:688 (4) - sliderend Intended not to.
04:40:865 (5) - why is this mapped in 1/3? its sounds fine in 1/4 with backslider on the red tick Listen closerr to the track, it has to be 1/3 here to follow the melody properly.
05:28:159 (2) - seems a bit too uncomfortable? try doing ctrl c on 05:27:806 (1) - and press ctrl h+j Uhh, that is how i made this slider actually lol
05:41:570 (6) - not going to stack with 05:41:041 (4) - sliderend? Nope.
05:42:982 (5) - ctrl+g Did something different.
05:55:865 (1) - why NC? Tempo change. This section has lowered down spacing for that there is no instrumental supplement at this point -> NC
05:56:041 (7) - NC ^
06:09:276 (5) - ctrl+g? Prefer the current motion
06:13:600 (1) - continue combo
06:13:688 (2) - NC <-- because it lands on the drum. And the guitar sounds like its changing the pattern
DONE. MY GOD.
Good luck! >w<
HC= hitcircle ._. unless you already knew this and im making fun of myself.Pho wrote:
Anxient wrote:
02:52:070 (6,7) - maybe I just suck at osu! but I find HC-Slider really annoying to play, on doubles to be precise. Slider-HC? What is that? o.o
[ Zzz ] wrote:
Hi~ PhoWalpurgisnacht
- 01:11:923 - Delete Whistle It is there for the E-guitar.
- 01:14:570 - 01:14:747 - Delete Whistle It is there for the E-guitar.
- 01:33:276 (5) - Clap change the Whistle :3 ( 01:34:159 (3) - Same beat ) Claps feel more authentic at these beats to me.
- 02:36:629 (5,6,1,2) - Missing Whistle :3? Oh yeah, I missed some here.
- 02:44:041 - Same :3 Whoops.
- 02:46:688 (7) - Add Whistle ( 02:46:865 (1) - Adequate? ) 02:55:335 (1) - If you think it's appropriate here
- 02:52:335 (8,9) - I think better I prefer the current circles at these parts to fit the hit-hats
- 03:05:041 (5) - Clap Change Whistle See reason above.
- 03:28:070 (2) - x358 y41 It seems comfortable Repositioned it differently.
- 05:03:806 (1) - Like the photo ( Is bent to )
- 05:09:100 (1) - NC? I don't think it's necessary for this stream.
- 05:10:688 (4) - Clap Change Whistle See reasoning above.
- 05:30:982 (2) - Add Clap? Added drumwhistles instead!
- 05:33:100 - Here 05:33:453 (1) - It sounds like a hit sound like this. Yes, that's intended.
- 06:03:806 (1) - NC? Feels unnecessary.
- 06:10:865 (4) - Clap change Whistle
302,189,337688,6,0,L|315:58,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:05:43:335 (1,2,1,2,1,2,1,2) - would be cool if you increase progressively the volume through this section, like you did 01:43:335 (1,1,1,1) - and 03:15:100 (1,1,1,1,1) -
100,153,338041,2,0,L|88:39,1,113.999996520996,8,0:0,0:0:0:0:
411,153,338394,2,0,L|422:39,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
210,189,338747,2,0,L|198:75,1,113.999996520996,8|0,0:0|0:0,0:0:0:0:
Yes, fixed most of the HS stuff, thanks a lot for the random mod! Really appreciate it No comment = Fixed!pkhg wrote:
hiya :3/ :3/
[Walpurgisnacht]
Move the preview point to 01:32:835 - sounds better imo
00:36:629 (5,6) - Maybe you can ctrl+g them, feels better to have something clickable on the downbeat (also it mess with your comboing :p) Also the placement after ctrl+g looks good :3 I prefer the current one as it follows the violing strings strictly.
00:39:453 (6,7) - or 00:39:806 (1,2) - ^ but the placement thing doesnt work here :d ^
00:59:218 (5) - What about moving it to x180 y328 ? creates a nice jump imo :3
01:17:218 (5) - nc for sv change? I think it's unnecessary and still easy to follow. Will think about it.
01:26:394 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - omg nice squares ;3 <3 <3 <3
01:36:806 (1) - Remove nc
01:43:335 (1,1,1,1,1) - <3 <3 <3 <3
01:54:453 (1) - finish on head for consistency with 03:26:218 (1) -
02:38:394 (1,2) - stack :p
02:44:041 (1) - whistle on head :p Fixed from the previous one
03:19:865 (3) - ctrl+g maybe? I prefer the current setup.
03:28:070 (2,3) - looks a bit weird, what about http://puu.sh/gg3ai/ee90d55857.jpg ? Changed, but I prefer zzz's version here.
04:22:688 (1) - change additions to auto and add a whistle
04:49:688 (1) - change slider's head addition to auto
05:04:512 (5) - use a clap instead, on head :p
05:05:041 (1) - whistle on head
05:06:629 (1) - slider's head addition to auto
05:08:747 (1,2,3,4,5,6,7,8) - wow x.x
05:31:865 (1) - finish on head for consistency with 03:26:218 (1) -
05:37:688 (1,2,3,4) - Try this, its pretty cool :3 Lemme think about that.302,189,337688,6,0,L|315:58,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:05:43:335 (1,2,1,2,1,2,1,2) - would be cool if you increase progressively the volume through this section, like you did 01:43:335 (1,1,1,1) - and 03:15:100 (1,1,1,1,1) -
100,153,338041,2,0,L|88:39,1,113.999996520996,8,0:0,0:0:0:0:
411,153,338394,2,0,L|422:39,1,113.999996520996,2|0,0:0|0:0,0:0:0:0:
210,189,338747,2,0,L|198:75,1,113.999996520996,8|0,0:0|0:0,0:0:0:0:
06:10:865 (4) - put a whistle instead Fixed from previous
06:19:865 (1) - finish on head
06:22:512 (6,6,8) - drum whistle (on head) just suggestion Nah, it isn't necessary
06:29:218 (1) - drum whistle on tail and 06:29:570 (2) - drum whistle on head instead I prefer what I have currently, drumwhistles feel too stronk
06:40:512 (1,2) - ^ ^
Most of them are just suggestions but i'll be happy if you fix the hitsound errors :3
I really liked the song and map <3
Good luck :3
YES.Pho wrote:
We need more Taishi
Thanks for the mod!dorothy3242 wrote:
I'll attempt to mod
selfishly
because a friend of mine will kill me if she found out I failed to fulfill a madoka related map mod request (I don't want to die)
So
Hello with a (poor?) mod requested from the Banana Queue! owo/
PM me anytime anywhere if something doesn't make sense because of my poor explanations for reasonings :<
and it's also really short (99% is me trying to explain myself) because I like stuff too much and overall think everything in this map is good q~q
I'll throw a star and run away now
[Walpurgishnacht]
- I probably spelled that difficulty name wrong even when copying it straight off of osu letter for letter It's a german word dw, it's a difficult language~
- Holy these sliders are amazing Thanks!
- 00:53:747 (6,7) - How about perhaps switching/ctrl+g'ing these two? For a more... pretzel like flow that leads into 00:54:276 (1) - better. Image of before and after ctrl+g to 6 and 7. Which I think would fit better since this is the relatively calm part of the song. I prefer the current motion, 7 and 8 are more intense notes here and i want them to have better emphasis by increasing pressure here.
- 01:43:335 (1,1,1,1) - You're doing a same length slider with longer and longer slider thing, which is cool, but the last one is a little bit too fast based off of how much the others are speeding up. Red is a rough outline of how the sliders are currently going in comparison to eachother, blue is how it would be if made more even. (with blue circle to represent where the slider could possibly start instead while ending at the same spot!)
> Same thing goes for 05:20:747 (1,1,1,1) - Image #2 The increasing distance between the sliderheads is intended for further emphasis, and I don't feel like it goes off the rails. I'll gather more opinions on this.- 05:02:218 (1) - Why the whistle? And, most of the other times you had symmetrical sliders they would still start at the same end, so it seems strange and a bit out of pattern that this a ctrl+h AND ctrl+g of 05:01:688 (5) - . Consider doing ctrl+g to this slider. Also, it'd have the potential to flow more nicely, with the red line representing the current way and the blue line representing what it would be if the change is applied. Allright, swapped sliderhead/-tail, it actually works better here. My whistle patterns at this section follow the chorus strictly, so no change to that.
- 05:08:747 (1,2,3,4,5,6,7,8) - It's a bit weird that the first three notes are all the same distance from eachother then this to become a gradually more spaced stream. Perhaps start gradually spacing them more apart from the beginning rather than the third note.
>Maybe something more gradual/constant like 06:13:159 (2,3,4,5,6,7,1,2,3,4,5,6) - I feel the current placement is fine, no need to do it for the first three notes here.- 05:14:923 (6) - How about moving this somewhere like x:174 y:129 so that it can go like this instead of this Ahh, i prefer the current pattern more, gonna keep for now.
CB linked it more or less, you can find the metadata confirmation at:Xinely wrote:
hi pho ~
from m4m in my queue
Walpurgisnacht
- OD9 looks so cruel here with cs5 lol, idk if you do it intentionally but i'd say use OD 8,5 instead Yeah, I was thinking of that too xD Allright, fixed
- 00:11:924 - until 00:34:865 - imo 40% sounds a little bit loud for this time, i'd say to use 30% but that's just my taste K.
- 00:22:865 - how about add whistle here? both piano and violin fit with whistle It feels too much for me, neither the violin nor piano beat aren't too dominant that i'd set a HS for it at this point.
- 00:27:101 (1,2) - replace whistle on tail and add it in circle instead, the piano sounds at red tick here I'm pretty sure it lies on the previous white tick as it is right now.
- 00:31:336 - same as 00:22:865 - (because the violion music) K.
- 00:32:748 - ^ Disagree here, both piano and violin are faint at this beat.
- 00:35:571 (1) - maybe you forgot to add finish on head? it has cymbal sound here
- 00:40:335 (3,4) - according the angle from this pattern, imo they have different angle level with 00:39:982 (1,2) - , to make them more balance, how about move (2) to 248,360
- 00:41:659 (3) - imo this sounds like overmapped, i cant hear music on this time, how about remove them instead? Hmm k.
- 00:45:100 - how about add drum whistle here? i know the hitsound isnt best suggestion here, i just want to say that i feel a little bit empty w/o hitsound on this time
- 00:46:335 - 00:46:512 - 00:46:688 - how about add drum whistle here to emphasize the violin musics?
- 00:48:276 - 00:49:688 - 00:51:100 - 00:55:335 - how about add whistle for them to emphasize the vocal? and then 00:53:923 - 00:55:335 - 00:56:747 - maybe add whistle as well for them because the hitsounds feel a little bit plain here I like it as it is right now since this is one of the calmer sections of the music. Using whistles too much makes it sound overloaded, and I want to avoid that.
- 00:52:512 - imo it should be uses S:C2 whistle here because the music is similar with 00:52:159 -
- 01:03:276 (4,5) - looking not consistent spacing in here a little bit weird imo. i'd say make them consistent or move 01:03:276 (4) - 320,44 to make jump (at least it will fix the flow here)
- 01:06:276 (5,6) - a normal spacing after little jump from 01:05:923 (3,4) - feels a little bit weird for me to play, i'd say ctrl+g 01:05:923 (3,5) - so you will get jumping flow instead here I'd like to keep what I currently have. 01:06:100 (4,5) - are notes with high dominance in the track for me while 01:06:453 (6) - is rather weak, that's why there are jumps between 3-4-5 and not 5-6.
- 01:13:335 (8) - personally i get the flow still can improved here, hmm how about ctrl+g this slider and arrange like http://puu.sh/gj1Bv.jpg ? The effect would be too weak, did something different.
- 01:17:218 (5) - idk if this needed or not but maybe NC to give a mark of SV changes here? I don't think it's necessary, it feels natural enough for me to play.
- 01:40:865 (2) - for emphasize the vocal on redtick, imo it should have a distance between this circle and next slider. how about move this circle to 372,236?
- 01:47:923 (2,3) - imo the design looks a little bit bad because the low spacing on this pattern, for me it would be better if you move 01:48:100 (3) - to 344,28 to you will make a consistent spacing instead here
- 02:29:218 (3) - imo the 1/8 starts on 02:29:394 -, only can hear 1/4 of vocal's breathe from 02:29:218 - >< I can hear noise in the background intensifying though
- 02:52:335 (8,9) - hmm imo this pattern a little bit tricky to catch, personally i prefer 1/4 slider but i guess you did this intentionally lol Yes :3 I'll see how other BNs will think about it, I actually like it.
- 03:13:688 (1) - low spacing works not really good here imo. well this is stanza too so i prefer to make it a jump actually. how about move to 340,28? if you agree so you can move 03:14:041 (2) - to 104,148 Found another solution.
- 03:24:806 (6,1) - a low spacing for cymbal works not really good too here, i'd expect something jump for the (1) example https://osu.ppy.sh/ss/2841097
- 04:07:335 (1) - forgot finish on head? it has cymbal sound w
- 04:18:629 (1) - same as above
- 04:39:365 (6) - imo this slider doesnt work properly here because skip the snare of guitar sound at 04:39:453 - , i'd like to make this slider become 1/2 and start on that time I know what you mean, but I feel this rhythm pattern works exceptionally well here since it follow the most vital beats and the string at said position is negligible to me. I agree it's not a good rhythm in most cases, but in this one, I feel it does a good job.
- 04:46:865 (1) - same as 04:07:335 (1) -
- 05:10:865 (1) - im sure you forgot to add finish on here lol
- 05:14:218 (3) - nazi but i think the design would be better if you try to blanket this slider with previous slider, move to 212,272? Not too much of a fan of blankets. Did another thing.
- 05:33:453 (1) - same as 05:10:865 (1) - lol
- 05:58:865 (1) - forgot finish on head? im sure i hear cymbal sound here lol Those cymbals are too weak for me to hear D:
- just wondering why 01:33:453 - uses 80% whenever other kiais time only use 70% here? but i think it'd be better to use 80% for them and make them consistent each other Yup, my fault, this wasn't intended. Fixed!
great map :3
before i move this forward, could you give me the link of metadata?too busy to find it,#blameUniversity
19:39 appleeaterx: your usual: disable widescreen
19:40 Pho: take your time :p
19:40 Pho: yea, probably won't make much difference, but i can put it off if you dislike that box <3
19:40 appleeaterx: <3
19:41 appleeaterx: hp 7 is fine, but it hurts
19:42 Pho: it's supposed to hurt a bit :p Going down would be too forgiving
19:44 Pho: oh you might have to redl again for hitsound checks, i changed them since xinely's 1st bubble
19:44 appleeaterx: oh ok
19:50 appleeaterx: 00:41:129 (9,1) - maybe move these a bit closer? these are quite far if u compare them to 1/2 notes like 00:40:159 (2,4) - before (i am a noob keep that in mind)
19:52 Pho: allright, bit closer now :p
19:55 appleeaterx: 01:07:335 (5) - i prefer putting the whistle on the head instead :<
19:55 appleeaterx: but i guess u follow the guitar o-o
19:55 Pho: yup
19:58 appleeaterx: 01:17:218 (5) - i dont really see a lot of slowdowns in your map, so this came a bit sudden
19:58 appleeaterx: nc maybe
19:59 Pho: xinely pointed it out already orz. allright, guess i'll fix
20:00 appleeaterx: 01:29:923 (1) - optional, but extra clap along with the whistle sounds good here (might break your pattern though :<)
20:02 Pho: oh yea, fixed
20:06 appleeaterx: 02:10:865 (1,2,3) -
20:06 appleeaterx: wat
20:06 appleeaterx: (i broke my combo here)
20:07 appleeaterx: (1,2) and (3,4) have completely different spacing
20:08 appleeaterx: 02:12:982 (1) - uhh whistle @ slider end needed?
20:08 appleeaterx: 02:13:335 (2) - maybe put the whistle here @ the slider end instead
20:09 Pho: give me 5 minutes >w<
20:09 appleeaterx: ;p
20:13 Pho: 02:10:865 (1,2,3) - oops, gonna fix lol
20:14 Pho: 02:12:982 (1) - not really, but it is a really cool HS pattern
20:14 Pho: 02:13:335 (2) - put one here as well
20:14 appleeaterx: 02:14:394 (9) - you changed the additions to the drum sampleset, but you didnt add any hitsound. are you planning to add a whistle or do you want to use a drum hitnormal
20:15 Pho: i was, but it sounded bad so i left it out
20:16 appleeaterx: 02:15:806 (1,2) - this noob is crying (dont have to fix)
20:17 Pho: i like being evil at times c:<
20:18 appleeaterx: you evil noodle soup ;-;
20:18 appleeaterx: 02:17:394 (2) - optionaaaaaaal but finish ;w;?
20:19 Pho: it hurts on the red tick ;-;
20:20 appleeaterx: yea true
20:20 appleeaterx: 02:18:629 (1) - am i going deaf or is this inaudible
20:20 appleeaterx: 02:19:776 (2) - i think this should end on the blueeee tick
20:21 Pho: 02:18:629 (1) - there's a faint beat here though
20:21 Pho: 02:19:865 (2) - white tick sounds more plausible to me
20:22 appleeaterx: but the vocals ;-;
20:22 appleeaterx: k nvm
20:22 Pho: blue tick sounds really wrong here though ><
20:23 appleeaterx: i understand
20:23 appleeaterx: 02:40:423 (4) - you probably want to keep this, but overmapped .-.
20:24 appleeaterx: reaaaaaaaaaaaaallyylylylylylylyly nazi but 02:41:747 (4,5,6) - (4,5) has a smaller spacing
20:25 Pho: oh didn't notice overmap >< ah, i'd probably put it out then, but will it be confusing to play?
20:26 appleeaterx: im a dt farmer so dunno, ill try
20:27 appleeaterx: hmmm
20:27 appleeaterx: i can play it, but thats because i have it in my mind now
20:27 appleeaterx: you could space it out, or keep the small overmap (since it should be MAJOR owo)
20:30 appleeaterx: 03:04:688 (3) - this one is incorrectly snapped, mochi got a dq because of this - it should be 1/6 (but that sounds disgusting)
20:30 appleeaterx: dunno if you can keep this
20:31 Pho: 02:40:512 (4) - fixed it
20:31 Pho: ouch, 1/6 sounds really bad there
20:32 appleeaterx: wait that wasnt the main reason for dq
20:32 appleeaterx: but bubble pop
20:32 Pho: which set
20:34 appleeaterx: https://osu.ppy.sh/forum/p/3758079
20:36 Pho: that snapping though lol
20:36 appleeaterx: it also plays disgustingly weird if you put it on 1/6
20:37 Pho: definitely. Idk, i wouldn't fix it
20:37 Pho: but you can ask some BNs to make sure
20:37 appleeaterx: OK!
20:40 Pho: okay, that's it for now?
20:40 appleeaterx: 03:05:218 (1) - first kiai and last chorus first kiai both have whistle + finish, only finish here
20:41 Pho: FIX'D
20:43 appleeaterx: 03:30:982 (5) - .. not sure about this, cant really hear anything @ the first repeat
20:45 Pho: hmm, true.. but i really liked it ;w;
20:45 appleeaterx: i wouldnt consider it as unrankable thou
20:46 Pho: fixed it anyway
20:47 Pho: for some reason i do unconscious overmapping at times
20:47 appleeaterx: atleast you dont go crazy with it o-o
20:48 appleeaterx: 04:40:512 (4) - why 1/6? sounds more like 1/2 to me
20:50 Pho: it sounded more stable to me since 04:40:865 (5) - is 1/3 snapped already
20:50 Pho: k , guess you're right
20:52 appleeaterx: 05:31:865 (1) - finish maybe ._.?
20:53 Pho: is unnecessary, it feels more fitting without one
20:58 appleeaterx: update c:
Yes, That SV increase has always been intendedCherry Blossom wrote:
Gratz.
Nice speedrank
You're lucky.