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GReeeeN - Ai Uta (Taiko Cut)

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Topic Starter
arien666
This beatmap was submitted using in-game submission on 2010년 12월 17일 금요일 at 오전 9:14:23

Artist: GReeeeN
Title: Ai Uta (Taiko Cut)
Tags: taikosu taiko arken1015 ignorethis Doomsday
BPM: 170
Filesize: 2082kb
Play Time: 01:12
Difficulties Available:
  1. Doomsday (4.61 stars, 115 notes)
  2. Futsuu (0.98 stars, 53 notes)
  3. ignorethis's Otaik (4.92 stars, 236 notes)
  4. Kantan (0.39 stars, 52 notes)
  5. Muzukashii (2.72 stars, 100 notes)
  6. Oni (3.91 stars, 131 notes)
Download: GReeeeN - Ai Uta (Taiko Cut)
Information: Scores/Beatmap Listing
---------------


12th beatmap and 8th TaikOsu song
Well?
Ai is the best mind for us.

Thanks for guest Taiko diff, ignorethis :D
[Cuz he's busy, I'll decide about this song's change]

And thanks for guest diff, Doomsday :D

ps. Play peppy's original mapset too. THIS
minyeob
Can I map osu! standard version? loool
Topic Starter
arien666

minyeob wrote:

Can I map osu! standard version? loool
Yes you can :3
As [Oni] is H orz
Sonnyc
I like this song~~
youngdow
brikel
star~~ :)
hian_old
별 투척 ㄳ
Topic Starter
arien666

minyeob wrote:

edit 문장
ㅇㅅㅇ 수요일이라 ㅇㅅㅇ...
Zek 도 1~2일 내로 조국으로 돌아올 테니...
그 후에 빠른 랭크시전을 ㅜㅜ
Sleep Powder
aru's Oni

01:08:977 (9) - New Combo


Not much to mod here...

Starr'd
Topic Starter
arien666

animask wrote:

aru's Oni

01:08:977 (9) - New Combo


Not much to mod here...

Starr'd
Umm...
Sorry, I wanna keep Combo rhytem ;_;
MMzz
Slow BPM is SLOW :3
Star~
chocomint
star~~!
Garven
[Muzukashii]
For the osu! end, maybe up the spacing a little bit? It feels almost like it's still in the normal difficulty range with everything so close. Otherwise, it's fine.

[aru's Oni]
Same commentary from the Muzukashii. It is nice to see a really easy Oni that even I could beat though. :D

I got nothin' Nice relaxing set of maps. Star~
Topic Starter
arien666

Garven wrote:

[Muzukashii]
For the osu! end, maybe up the spacing a little bit? It feels almost like it's still in the normal difficulty range with everything so close. Otherwise, it's fine.

[aru's Oni]
Same commentary from the Muzukashii. It is nice to see a really easy Oni that even I could beat though. :D
About spacing up...
I don't wanna make higher spacing due to slow song+relax song ;_;

Sorry ;_;
Mapper 31





우타아아아아아아아아아아아ㅏ아아아아아아
lepidopodus
아르켄님이 저번에 이거 무덤보낸다고 했었는데...?
Topic Starter
arien666

samiljul wrote:






우타아아아아아아아아아아아ㅏ아아아아아아
lol, you spoiled my way ;_;
I was going to grave this song and 2 days left but...

AHH!!!
Mapper 31
무덤보낸다고 써놓으시지

:o

1개월은 짧아요
Cyril Scarlet
oh this song I really love XD

fight arken (ノ゚ω゚)ノ
lepidopodus

arken1015 wrote:

I was going to grave this song and 2 days left but...

AHH!!!
lolol
Topic Starter
arien666

S i R i R u wrote:

oh this song I really love XD

fight arken (ノ゚ω゚)ノ

lepidopodus wrote:

arken1015 wrote:

I was going to grave this song and 2 days left but...

AHH!!!
lolol
If minyeob didn't answer about his diff,
It would take lifetime orz
braian5234
8-)
Topic Starter
arien666

braian5234 wrote:

8-)

aru wrote:

ps. I'm going to grave this song orz,
DON'T BUMP please ;_;
...
CLune
[Dango]
(´・ ω ・‘)ノ☆

별 투척!
Bikko
저는 한국인이라 한국어를 잘합니다. 만약 제가 쓴 글을 못 읽는 일이 생겨도, 그건 당신 책임입니다.


짠, 부르셔서 왔습니다.

빨강 : 중요사항
노랑 : 강력히 권장함
파랑 : 단순제안, 나치, 개인적인 불만
보라 : 농담, 실제 모딩 사안이 아님


[General]

모든 난이도의 키아이 타임을 동일하게 맞춰주시기 바랍니다. 00:49:565 ~ 01:12:860이 좋겠습니다.

[Kantan]

스페이싱이 너무 가까워서 짧은 간격의 노트 일부가 겹칩니다. 저 개인적으로는 이런 밀집된 스페이싱을 좋아하지 않습니다. 맵이 굉장히 간단한데, 조금 더 넓은 디스턴스 스냅을 사용해서 노트들을 재배치할 수 있을까요? 실제 난이도에는 거의 영향을 끼치지 않으면서 더 보기 좋은 맵이 될 거라 생각합니다.

라이프 드레인을 1틱 내지 2틱만 올립시다.

00:29:801 (1) 맵이 재미없게 될 수도 있지만, 전 초보용 난이도에서는 가능한 처음부터 끝까지 균일한 스페이싱을 권장합니다. 뭐, 이미 충분히 재미없지만.

...죄송해요 농담이었어요.

[Futsuu]

원 크기 하나만 키웁시다. 키운 후에 의도하지 않은 노트겹침이 있는지 살펴봅니다.

[Muzukashii]

00:21:330 (5) 이놈만 삐뚤어져 있으니 보기가 좀 그렇네요.
00:25:213 (4) 스페이싱요. 저는 한 콤보 안에서 스페이싱 바꾸는 걸 그리 좋아하지 않아요. 그리 직관적인 배치라고 보기도 어렵고요. 하다못해 뉴콤보라도 넣어주세요.
00:28:036 (4) ^
00:43:918 (6) 좌우대칭으로 만들어주세요. 굉장히 보기 어색합니다.
01:07:565 (4) 불필요한 노트겹침.
01:10:036 (8) 불필요한 노트겹침.
01:10:565 (10) 01:12:154에서 끊기를 권장합니다. 그리고 모양도 좀 다듬어 주세요. 맵 전체가 보기 깔끔했는데 이것만 이러니 조금 이상하네요. 이 제안을 받아들이실 경우 모든 난이도의 키아이 타임은 01:12:507에서 끝나야 합니다.

[Oni]

태고인이 만들었다는 게 너무 극명히 들어나는 맵이군요.

00:43:918 (1) 저라면 이 스피너를 00:46:036 까지 만듭니다.
00:59:448 (12,13) 12를 위로 1그리드, 13은 아래로 1 그리드 내립시다.
01:00:154 (14) 00:59:095 (11)이랑 대칭 맞춰주세요.
01:10:742 (17) 01:12:154에서 끊기를 권장합니다. 무즙과 오니 양쪽 제안 다 받아들이실 경우 모든 난이도의 키아이 타임은 01:12:154에서 끝나야 합니다.


제가 즐길 수 없는 맵이라는 게 좀 아쉽네요. 선곡도 잘하셨고 노트 박자도 참 좋은데...

별 남기고 갑니다.
Topic Starter
arien666

Bikko wrote:

저는 한국인이라 한국어를 잘합니다. 만약 제가 쓴 글을 못 읽는 일이 생겨도, 그건 당신 책임입니다.


짠, 부르셔서 왔습니다.

빨강 : 중요사항
노랑 : 강력히 권장함
파랑 : 단순제안, 나치, 개인적인 불만
보라 : 농담, 실제 모딩 사안이 아님


[General]

모든 난이도의 키아이 타임을 동일하게 맞춰주시기 바랍니다. 00:49:565 ~ 01:12:860이 좋겠습니다. 사실상 노트가 모두 마무리 된뒤에 Kiai 을 끝내봤자 아무런 의미가 없습니다. 또한 Taiko mod에서 Kiai의 점수 1.2배 효과를 모든 Kiai내의 노트에 부여하기 위해 일부러 Kiai을 안끝냈습니다 ㅜㅜ

[Kantan]

스페이싱이 너무 가까워서 짧은 간격의 노트 일부가 겹칩니다. 저 개인적으로는 이런 밀집된 스페이싱을 좋아하지 않습니다. 맵이 굉장히 간단한데, 조금 더 넓은 디스턴스 스냅을 사용해서 노트들을 재배치할 수 있을까요? 실제 난이도에는 거의 영향을 끼치지 않으면서 더 보기 좋은 맵이 될 거라 생각합니다. 사실 BPM이 85이므로 이에 대해 특별히 스페이싱을 늘리지 않아도 된다고 생각합니다 ㅜㅜ

라이프 드레인을 1틱 내지 2틱만 올립시다. +1

00:29:801 (1) 맵이 재미없게 될 수도 있지만, 전 초보용 난이도에서는 가능한 처음부터 끝까지 균일한 스페이싱을 권장합니다. 뭐, 이미 충분히 재미없지만. 이미 충분히 재미없으나 Spacing을 수정했습니다.

...죄송해요 농담이었어요.

[Futsuu]

원 크기 하나만 키웁시다. 키운 후에 의도하지 않은 노트겹침이 있는지 살펴봅니다. +1하면서 일부 겹친것을 이동

[Muzukashii]

00:21:330 (5) 이놈만 삐뚤어져 있으니 보기가 좀 그렇네요. 끝 마커를 하얀선에 맞추기 위한 것이었습니다.
00:25:213 (4) 스페이싱요. 저는 한 콤보 안에서 스페이싱 바꾸는 걸 그리 좋아하지 않아요. 그리 직관적인 배치라고 보기도 어렵고요. 하다못해 뉴콤보라도 넣어주세요. Added
00:28:036 (4) ^ Added
00:43:918 (6) 좌우대칭으로 만들어주세요. 굉장히 보기 어색합니다. 일명 제가 지적할만한 부분을 찝으셨군요 ㅇㅅㅇ. 수정완료
01:07:565 (4) 불필요한 노트겹침. 수정완료
01:10:036 (8) 불필요한 노트겹침. 수정완료
01:10:565 (10) 01:12:154에서 끊기를 권장합니다. 그리고 모양도 좀 다듬어 주세요. 맵 전체가 보기 깔끔했는데 이것만 이러니 조금 이상하네요. 이 제안을 받아들이실 경우 모든 난이도의 키아이 타임은 01:12:507에서 끝나야 합니다. Taiko-authentic 입니다. 25번째 소재 참조

[Oni]

태고인이 만들었다는 게 너무 극명히 들어나는 맵이군요. TaikOsu의 폐해<<<

00:43:918 (1) 저라면 이 스피너를 00:46:036 까지 만듭니다. 원래는 Taiko-authentic 이었지만 노래에 맞게 수정하겠습니다 ㅇㅅㅇ
00:59:448 (12,13) 12를 위로 1그리드, 13은 아래로 1 그리드 내립시다. 전 이런 모딩이 좋습니다<진짜? 수정완료
01:00:154 (14) 00:59:095 (11)이랑 대칭 맞춰주세요. 정렬완료
01:10:742 (17) 01:12:154에서 끊기를 권장합니다. 무즙과 오니 양쪽 제안 다 받아들이실 경우 모든 난이도의 키아이 타임은 01:12:154에서 끝나야 합니다. 무즈카시이와 동일한 이유로 Denied


제가 즐길 수 없는 맵이라는 게 좀 아쉽네요. 선곡도 잘하셨고 노트 박자도 참 좋은데...

별 남기고 갑니다.
감사합니다 ㅇㅅㅇ
결국 Kudosu :3
Kim Jin Seok
Star+ :)

edit: 아.. 무덤행이였다면 죄송..
ignorethis
Topic Starter
arien666

ignorethis wrote:

orz
[Taiko Diff]
Okay. I'll add your diff asap orz
Thanks orz
Krisom
General-
Resize your BG, it should be at least 800x600~
Why don't you make end the Kiai Time?

Kantan-
00:43:918 (4) - Make this like this or this? (I like the second one better, because it is symmetrical and the next circle starts right at (4)'s end)
 First pic:  312,192,43918,2,0,B|331:164|337:120|300:76|247:81,1,160
Second pic: 312,192,43918,2,0,B|312:232|256:261|200:232|200:192|200:192|200:176,1,160

Futsuu-
01:10:742 (5) - Move the second control point one gird left and place it like this?

Mutsuukaasdahsdkjah-
Suggestion: Approach rate -1 or -2, and OD + 1 (such a slow song with such a high approach rate seems off imo)
01:10:565 (10) - Stack it under (9)? It doesn't look pretty like that :P

Oni-
Suggestion: Approach rate -1 or -2, and OD + 1 (such a slow song with such a high approach rate seems off imo)
To be the "hardest" osu diff, the spacing is quite close and claustrophobic. I suggest you to space out your notes more.
00:36:860 (1) - Remove the new combo?
00:48:154 (1,2) - Make (2) the new combo, not (1). (Or, at least, just remove (1)'s new combo and add the new combo to 00:49:565 (1), since as it is it looks really weird)
Some notes are 1/6 ando some others are 1/4... .. is this intentional?

Ignore's-
00:36:771 (5) - Huh? This is not snapped to the purple tick! is this intentional?

Timing-
I dunno why, but at the start I get like 10/15 ms late and at the Kiai Time everything seems to be ok~

Good :3~
Topic Starter
arien666

Krisom wrote:

General-
Resize your BG, it should be at least 800x600~
Why don't you make end the Kiai Time?

Kantan-
00:43:918 (4) - Make this like this or this? (I like the second one better, because it is symmetrical and the next circle starts right at (4)'s end)
 First pic:  312,192,43918,2,0,B|331:164|337:120|300:76|247:81,1,160
Second pic: 312,192,43918,2,0,B|312:232|256:261|200:232|200:192|200:192|200:176,1,160
Changed to 2nd one

Futsuu-
01:10:742 (5) - Move the second control point one gird left and place it like this? Okay :3

Mutsuukaasdahsdkjah-
Suggestion: Approach rate -1 or -2, and OD + 1 (such a slow song with such a high approach rate seems off imo) Changed
01:10:565 (10) - Stack it under (9)? It doesn't look pretty like that :P Changed

Oni-
Suggestion: Approach rate -1 or -2, and OD + 1 (such a slow song with such a high approach rate seems off imo) Changed
To be the "hardest" osu diff, the spacing is quite close and claustrophobic. I suggest you to space out your notes more. Umm... Maybe, as it's slow song, I would take like low-spacing sorry ;_;
00:36:860 (1) - Remove the new combo? Changed
00:48:154 (1,2) - Make (2) the new combo, not (1). (Or, at least, just remove (1)'s new combo and add the new combo to 00:49:565 (1), since as it is it looks really weird) Changed to 2nd thing
Some notes are 1/6 ando some others are 1/4... .. is this intentional? Yes i think :3

Ignore's-
00:36:771 (5) - Huh? This is not snapped to the purple tick! is this intentional? It's 1/6 note and it seems right imo :3

Timing-
I dunno why, but at the start I get like 10/15 ms late and at the Kiai Time everything seems to be ok~ I dunno but I'll check later ;_;

Good :3~
:3
I would be ready for CSAT orz



edit. Changed [ignore's] result due to :3
Lesjuh
Offset 160
BG should be at least 800 x 600, resize it.
End kiai time on all difficulties @ 01:12:153

[Muzukashii] is sort of harder than [Oni] when were talking about spacing. You should definitely make it more like [Muzukashii]. Little more spacing, perhaps approach rate +1.

Kantan
01:10:742 (1) - Spinner is pretty short and sudden for an easy difficulty

That's it!
Topic Starter
arien666

Lesjuh wrote:

Offset 160 Fixed
BG should be at least 800 x 600, resize it. Oops! I didn't full-submit :3
End kiai time on all difficulties @ 01:12:153 Done except [Muzu] and [Oni] cuz slider is 1/1 longer than other diffs

[Muzukashii] is sort of harder than [Oni] when were talking about spacing. You should definitely make it more like [Muzukashii]. Little more spacing, perhaps approach rate +1. Made Approch rate +1

Kantan
01:10:742 (1) - Spinner is pretty short and sudden for an easy difficulty Taiko-authentic ;_;

That's it!
Then, I need some approval things<<<:3?
Doomsday
Oh hey

This came out harder than I thought it would, but it's no Insane.

Star rating is higher than Oni, but the score is lower.

Download: GReeeeN - Ai Uta (Taiko Cut) (arien666) [Doomsday].osu
Topic Starter
arien666

Doomsday wrote:

Oh hey

This came out harder than I thought it would, but it's no Insane.

Star rating is higher than Oni, but the score is lower.

[attachment=0:1117f]GReeeeN - Ai Uta (Taiko Cut) (arien666) [Doomsday].osu[/attachment:1117f]
Added :3
I wonder if someone can make Insane for this song orz

Whatever, thanks :3
Kotone
star>,<
Mafiamaster
[Muzukashii]
00:49:571 (1) - Start Kiai on top of this slider.

[Doomsday]
00:01:572 - Why is there another timing section here?
Topic Starter
arien666

Mafiamaster wrote:

[Muzukashii]
00:49:571 (1) - Start Kiai on top of this slider. Fixed :3

[Doomsday]
00:01:572 - Why is there another timing section here? As Doomsday said, deleted this offset so that all diffs have same offset :3
Thanks for modding anyway.

/me waits other days

edit. And changed [Oni] BPM 170->340 due to slider converting error...
[To make 2/1 slider, not 1/1 slider]
Beuchi
Hi!~

Remember these are just suggestions you can always ignore :P

~All Diffs~
- I can understand why some of the diffs have double and half BPM. Apparently there's no rankable problem with it, but in [Oni], the Kiai time is excessively fast. Isn't it the same if you just use a 2x section like Doomsday used in his diff? ._.

~Kantan~
No problems here!

~Futsuu~
No problems here!

~Muzukashii~
- Add at least 1 sec of Lead-in

~Oni~
- Add at least 1 sec of Lead-in

00:56:513 (4) - I would move this somewhere else to make it more readable. Between the 2 combobursts and the star spam of the kiai it can be difficult to see...
00:59:807 (13,14) - Fix Spacing.
01:08:983 (9) - New Combo? 17 is pretty long o.o

~Doomsday~
No problems here!

~ignorethis's Otaik~
- Add at least 1 sec of Lead-in

Nice map, I so love Doomsday's diff! Good luck!!
*star*

p.s. Don't kudosu this.
Topic Starter
arien666

Beuchi-chan wrote:

Hi!~

Remember these are just suggestions you can always ignore :P

~All Diffs~
- I can understand why some of the diffs have double and half BPM. Apparently there's no rankable problem with it, but in [Oni], the Kiai time is excessively fast. Isn't it the same if you just use a 2x section like Doomsday used in his diff? ._. orz Changed Oni's Kiai BPM 170 and set HS 2

~Kantan~
No problems here!

~Futsuu~
No problems here!

~Muzukashii~
- Add at least 1 sec of Lead-in Fixed

~Oni~
- Add at least 1 sec of Lead-in Fixed

00:56:513 (4) - I would move this somewhere else to make it more readable. Between the 2 combobursts and the star spam of the kiai it can be difficult to see... Fixed
00:59:807 (13,14) - Fix Spacing. Fixed [Finally, someone said about this orz]
01:08:983 (9) - New Combo? 17 is pretty long o.o Fixed

~Doomsday~
No problems here!

~ignorethis's Otaik~
- Add at least 1 sec of Lead-in Fixed

Nice map, I so love Doomsday's diff! Good luck!!
*star*

p.s. Don't kudosu this.
orz
Thanks for modding ;_;
L i a
:)
James2250
-(Background looks odd going through hp bar and big white part at the bottom, any way you could fix that?) - maybe too nazi-
-Make kiai time the same on every difficulty that is yours
-You don't really need taiko in tags as it is in the title?
-I would be nicer if every difficulty ended at the same place but I guess you can't change that?

Muzukashii:
Why such a high OD, at least make it the same as Oni?

No other problems on any of the maps
Pretty much ready for bubble~~
Topic Starter
arien666

James2250 wrote:

-(Background looks odd going through hp bar and big white part at the bottom, any way you could fix that?) - maybe too nazi- Fixed :3
-Make kiai time the same on every difficulty that is yours Fixed :3
-You don't really need taiko in tags as it is in the title? Tag seems different from 'Name' so I think it would be helpful about Taiko Tag :3
-I would be nicer if every difficulty ended at the same place but I guess you can't change that? Yes ;_;

Muzukashii:
Why such a high OD, at least make it the same as Oni? Reduced :3

No other problems on any of the maps
Pretty much ready for bubble~~
Thanks for modding :3
Lilac
Song's great. Something I'd play.

[Muzukashii]
AR should be the same as OD unless it's for Taiko Authenticity.

http://osu.ppy.sh/ss/35521 <--- My attempt with the same length as the previous slider.

I think this would be bubble worthy, don't ya think?
Topic Starter
arien666

MarioBros777 wrote:

Song's great. Something I'd play.

[Muzukashii]
AR should be the same as OD unless it's for Taiko Authenticity.

http://osu.ppy.sh/ss/35521 <--- My attempt with the same length as the previous slider.

I think this would be bubble worthy, don't ya think?
Fixed :3



edit. Deleted useless comments
Lilac
Stuff happened.

I was happy and sad.

It's all gravy. Ai no Uta.
Zekira
K so uh lemme try something
Zekira
Never mind
Shinxyn
hmmm....

Tell me, are the slider ends on Doomsday's diff supposed to be not snapped? Cuz I tried double bpm and half slider velocity, and a couple of sliders still couldn't snap on 1/12th @ 170BPM.... it -sounds- fine, but its still... unsnapped
Edit: me thinks the slider velocity was originally 1.8, not the current 1.7, thats why...? but some parts still don't work... huh

On a side note-
-find a better bg please (even if the bg image is so simple.. but still blurred)?
-please lower the volume for the start of your own diffs like Doom and ignore did on theirs, the hitsounds are too loud there...
-personally, I would prefer you space out Oni a bit more, so the 1/3 notes/sliders don't look so close to the 1/1...

Popped for now (cuz of the slider end snaps)
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