gratz -w-
Between most map have 1 notes for bass or snare or kick sound, I only put one, you can't go say this is overchord. XDQuality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.General
Mapping Quality
There is an excessive amount of heavy chords within both Extra difficulties of this mapset that are unwarranted by the music itself. For example, there are 3 note chords present for a lead sound, which isn't suitable.Gameplay Issues
- 00:48:330 - There is no reason to have 3 note chords simply to represent the single lead (+hat?) noises here. We recommend reducing these chords to have 2 notes, and to differ it from the Another difficulties you can layer the drum too. Synth ound been having 2 notes for all consistence, 1 note for bass, 1 note for cymbal.
As you can see, the section 00:55:530 - here has lighter chords for the same lead sounds, so it is inconsistent. Heh, reason why there less notes of 1 NOTE, is because no cymbal.- 01:15:930 - There is no need to have 4 chords here, as it includes having 3 notes corresponding to single lead sounds. Also, it is inconsistent with 00:07:530 - , which only has 4 note chords. Kept consistence, all synth 2 notes, 1 bass, 1 cymbal
- 01:25:530 - Same as ^, there is no need for 5 note chords here (and no need for a 6 note chord at the end). Hii, 8k extra have one more for the piano, 1 piano, 2 synth, 1 bass, 1 cymbal.
The cymbal hitsounds (notably LR_CymbalSSD.wav and LR_CymbalRDW.wav) within the difficulties are very loud and can be distracting at 70% volume (especially on the Extra difficulties) - we recommend reducing the volume of these hitsounds in the editor.
Furthermore, it is questionable why only the Extra's contain certain piano keysounds in which the other difficulties to not - it is best to make them consistent in the difficulties that are able to use them.
Finally, the hitnormal hitsounds are very quiet. This is fine on difficulties with a lot of chords (such as the Extras), however on the easier Beginner difficulties they are inaudible. Consider raising the volume of the hitsounds within the lower difficulties to compensate for it's lack of chords.
After checking, we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###CM
Ignoring the subjective 'overchording rule', which needs to be addressed, I feel a need to address the issue of the note spread:Quality Assurance Team wrote:
Disqualification Notice
After checking, we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.
Oh no, you didn't.Quality Assurance Team wrote:
Disqualification Notice
After checking, we noticed there is much of the same patterns in every difficulty of keymodes; there are many diffs that have the same patterns, just adding or reducing notes. It is really unnecessary, so you had better remove some keymodes. Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.
since when do keys have influence on the song? what kind of logic is thisQuality Assurance Team wrote:
Disqualification Notice
Especially this is a calm song, so making 4K, or with 7K is the limit. If this song has more instruments, it may be better as the keymodes can offer something else to the player, but it is not.
We are waiting for requalified this okay ?Lust wrote:
I think everything has been needed to be said has been said. No need to clutter this thread with more useless spam.
Locking for now. Julie, contact me when you are ready to move this forward/or await the decision of management if you choose to contest. Good luck with requalification!
EDIT: Unlocked! If there is any more spam/inflammatory/unconstructive comments, they will be promptly removed and then punishments could be handed out.
Thank you for your understanding.