pset
Now I've seen tons of reasons why easy difficulties should exist : yes, it is very true that easy difficulties are needed. However the reality is....
If you noticed that i sorted maps by difficulty...
The scrollbar is already placed on in the middle of whole scrollbar (which states that about half of the whole beatmap is rated 2.27 or lower).
Now it shows that prety much most of the maps are rated 3.75 or below.
There are almost hand-countable amount of maps above 4.74 stars.
Not to mention that I do have almost every single ranked/approved maps thanks to the torrent package with 60G+ size.
The whole point of maps having easy diffs is mainly because of the beginners.
Now please be realistic, nobody actually spends long time passing/FCing ☆2.25 map and about half of the whole beatmap is 2.25☆ or below.
Amount beatmaps with 2.25☆ or below already looks much more than enough when most of osu! standard players (yes, including the 6-digit ranked players) play beatmaps with ☆3.0 or above.
Yes I am being sarcasm but it's much realistic to force maps to have difficulty with ☆4.0 or above....
Why do you still force maps to have difficulty with 2.25☆ or below?
Now I've seen tons of reasons why easy difficulties should exist : yes, it is very true that easy difficulties are needed. However the reality is....
If you noticed that i sorted maps by difficulty...
The scrollbar is already placed on in the middle of whole scrollbar (which states that about half of the whole beatmap is rated 2.27 or lower).
Now it shows that prety much most of the maps are rated 3.75 or below.
There are almost hand-countable amount of maps above 4.74 stars.
Not to mention that I do have almost every single ranked/approved maps thanks to the torrent package with 60G+ size.
The whole point of maps having easy diffs is mainly because of the beginners.
Now please be realistic, nobody actually spends long time passing/FCing ☆2.25 map and about half of the whole beatmap is 2.25☆ or below.
Amount beatmaps with 2.25☆ or below already looks much more than enough when most of osu! standard players (yes, including the 6-digit ranked players) play beatmaps with ☆3.0 or above.
Yes I am being sarcasm but it's much realistic to force maps to have difficulty with ☆4.0 or above....
Why do you still force maps to have difficulty with 2.25☆ or below?