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Drop - Granat [OsuMania]

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Topic Starter
Kamikaze

pporse wrote:

hi kami :D from pm

this song's mood is great. i like it :D \:D/

column set
5K - 1 2 3 4 5
6K - 1 2 3 4 5 6

5K
[5K Easy]
00:23:153 (23153|3,23485|2,23816|1) - Ctrl+H I expressed that increasing sound like that. Also reversing this would serve connection of the stair and that can be confusing for newbies, I'll leave it like that for now.
those sounds are increasing

[5K Normal]
00:40:060 (40060|4,40391|3,40722|2,41054|3,41385|2,41717|1) - Ctrl+H Sure
those sounds are increasing

6K
[6K Easy]
00:23:153 (23153|3,23485|2,23816|1) - Ctrl+H Done, also moved last note of this to 6th, pattern looks better
those notes are increasing

next time, i'll mod 8K mapset :D
Thanks pporse! <3
Nivrad00
M4M

a super short song = a happy modder <3

|s|1|2|3|4|5|6|7|
[5K Easy]
No suggestions, but is this globe wearing a shoe?
[5K Normal]
00:05:253 - could use lanes 1 and 3 here to be consistent with 00:01:275
00:37:739 - maybe move to the left for pitch
00:27:794 - also maybe move to lane 4 for pitch, unless that ruins the continuity of the pattern or something
[Etlie's 5K Happymix LN Hyper]
I really like the LNs and the hitsoundy patterns in this diff. 5k LN is the best LN o/
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3)
00:06:247 - this bit is cool
00:30:778 - this big release seems a bit out of place, especially since everything else from 00:24:148 to 00:32:104 is a single LN layer. Maybe try a different pattern?
00:27:463 and 00:31:441 - nice snaps lmao
[Zen's 5K Radial Resonance]
00:27:463 - this triplet would be easier to read if the notes weren't so far apart... When I test I instinctively think they're 1/4 notes >.>
00:38:071 - maybe nerf a little? the density spike felt kind of jarring but maybe that's just me
00:32:104 - the only difference between 00:32:104 and 00:33:098 is the length of the LN on lane 5... maybe make it consistent or differentiate the two patterns more
[6K Easy]
00:24:148 - lane 1 is empty for like the entire second half of map, but maybe that was on purpose to build tension for the last note? in which case nicely done o/
[Tidek's 6K Normal]
Simple and consistent and good flow, I like it! No suggestions
[BBS 6K Hyper]
00:01:275 - bit of a consistency issue between here and 00:05:253
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3)
00:09:231 - it might help fill the space if you map the clap things at 00:09:728 and 00:10:060 and move the note at 00:09:894 to the right hand
00:12:214 - also, you could map something similar to 00:08:236 or 00:10:225 here. the instrument is still playing, I think, it's just quieter
00:24:148 - maybe add a note or two to emphasize this sound
00:32:104 - i like the repetition and the laning! not a lot of people do things like this
[Fullerene's 6K Orbular Shift]
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3)
00:33:098 - three-note jacks feel a bit out of place
[8K Easy]
No suggestions here either
[8K Normal Orb of Ray]
00:27:960 - maybe put this note somewhere else because right now it looks the same as 00:26:634 and 00:28:789
00:28:126 - I think if you map the 1/2 stuff here, you should also map it at 00:24:148
00:30:446 - was totes freaking out when I heard a hitsound without hitting a note .O.
[Ripazhakgggdkp's 8K Hyper]
There's something familiar and comfortable about your charting style that made me feel happy <3
00:22:159 - this, on the other hand, made my left hand very uncomfortable >.> (jk I like the pattern a lot, just might be too hard for this difficulty)
00:35:087 - this felt a little weird because it's the same chord as 00:34:756 (also at 00:35:750 and 00:36:082 -)
[8K Magic Orb]
00:03:927 and 00:22:076 and 00:04:258 - should maybe look at these these LN endings
00:07:242 and 00:12:214 - also consider making these longer?
00:07:822 - I really don't hear this note >.>
00:27:463 and 00:31:441 - these triplets are kinda hard to read here (and hard to play bc it moves between hands (unless it's for controller?))
00:26:137 - the only LN in this section that's long, maybe shorten it
00:38:071 - should add a scratch note here and maybe at 00:40:060 to be consistent with the previous scratches

Good luck getting ranked! I think we all know what "magic orbs" we're talking about here hueheuhue
Topic Starter
Kamikaze

Nivrad00 wrote:

M4M

a super short song = a happy modder <3 One of reasons why I mapped this lmao

|s|1|2|3|4|5|6|7|
[5K Easy]
No suggestions, but is this globe wearing a shoe? l m f a o I kinda want to change BG in future, but I'm lazy l0l

[5K Normal]
00:05:253 - could use lanes 1 and 3 here to be consistent with 00:01:275 Sure
00:37:739 - maybe move to the left for pitch Done
00:27:794 - also maybe move to lane 4 for pitch, unless that ruins the continuity of the pattern or something Done, and moved 00:28:126 (28126|3) - to 5th so that it's similar to 00:26:468 (26468|3,26634|1,26800|2) -

[6K Easy]
00:24:148 - lane 1 is empty for like the entire second half of map, but maybe that was on purpose to build tension for the last note? in which case nicely done o/

[8K Easy]
No suggestions here either \o/

[8K Magic Orb]
00:03:927 and 00:22:076 and 00:04:258 - should maybe look at these these LN endings 00:03:927 (3927|1) - Changed into normal note, follows instrument better imo since there are two 1/2 sounds of it, second expressed with 00:04:093 (4093|2) - | 00:20:170 (20170|5) - lol how did that happen, fixed | 00:04:258 (4258|6) - Moved LN end to 00:06:082 -
00:07:242 and 00:12:214 - also consider making these longer? 00:07:242 (7242|4) - Done | 00:12:214 (12214|1) - Done
00:07:822 - I really don't hear this note >.>That's a 1/4 clap(-like) triplet here. It's faint, but it's there
00:27:463 and 00:31:441 - these triplets are kinda hard to read here (and hard to play bc it moves between hands (unless it's for controller?)) Moved 00:27:463 (27463|4,27587|6,27670|3) - 1 co the right | 00:31:441 - did something similar, hopefully that helps
00:26:137 - the only LN in this section that's long, maybe shorten it Well, it follows another instrument, 1/4 LNs follow guitar. I changed it into normal note for consistency tho, little break also works fine for that
00:38:071 - should add a scratch note here and maybe at 00:40:060 to be consistent with the previous scratches Moved note from 7th to S on 00:38:071 - .I don't agree with 00:40:060 tho

Good luck getting ranked! I think we all know what "magic orbs" we're talking about here hueheuhue new level of spoiler memes right here ladies and gentleman
Thanks Niv, that was the first full mod I've recieved for this map! I'm grateful <3
Ripazhakgggdkp

Nivrad00 wrote:

[Ripazhakgggdkp's 8K Hyper]
There's something familiar and comfortable about your charting style that made me feel happy <3 | staaahpp
00:22:159 - this, on the other hand, made my left hand very uncomfortable >.> (jk I like the pattern a lot, just might be too hard for this difficulty) |I feel like that's the section that'll make people play it again if you know what I mean heuheuhe
00:35:087 - this felt a little weird because it's the same chord as 00:34:756 (also at 00:35:750 and 00:36:082 -) | Yeah definitely, switched them around a bit, made it more rhythmical
Thanks man, I haven't seen you in a long time, what a nice surprise :)
Fubukicat

Nivrad00 wrote:

M4M

a super short song = a happy modder <3

|s|1|2|3|4|5|6|7|

[Etlie's 5K Happymix LN Hyper]
I really like the LNs and the hitsoundy patterns in this diff. 5k LN is the best LN o/
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3) ;w; I like my pattern , actually I think it's 1/3 but meh , i'll pick up Fun instead of technical will take that in note and change it if noticed again =^)
00:06:247 - this bit is cool like you <3 lel
00:30:778 - this big release seems a bit out of place, especially since everything else from 00:24:148 to 00:32:104 is a single LN layer. Maybe try a different pattern? same as previously , actually I kinda like it . welp noted will change if I find a way to change it ^^
00:27:463 and 00:31:441 - nice snaps lmao lolz , thanks fixed that lolz



Good luck getting ranked!

Thanks for the mod ~


Appudeto~
Rayz141

Nivrad00 wrote:

M4M
[8K Normal Orb of Ray]
00:27:960 - maybe put this note somewhere else because right now it looks the same as 00:26:634 and 00:28:789 switched columns hue
00:28:126 - I think if you map the 1/2 stuff here, you should also map it at 00:24:148 kkk
00:30:446 - was totes freaking out when I heard a hitsound without hitting a note .O. sorry
thanks4mod
DarkSider2442
Hi! From random queue.
|1|2|3|4|5|6|7|8|

В связи с тем, что вы нарушили правила очереди, мод будет на русском языке ^_^
5K Easy
00:39:065 (39065|3) - заменить на ноту
6K Easy
00:07:242 (7242|3) - на 3 колонку, для баланса
00:23:816 (23816|5) - на 2 колонку, 00:24:148 (24148|0) - на 5 колонку. Удобней, больше подходит под музыку. Если принял это, то 00:25:142 (25142|4) - на 2 колонку
00:39:065 (39065|4) - заменить на ноту
8K Easy
00:39:065 (39065|4) - заменить на ноту
5K Normal
00:07:242 (7242|1) - на 5 колонку
00:21:164 (21164|1) - на 3 колонку
00:38:071 (38071|1) - на 1 колонку, тогда 00:40:060 (40060|0,40391|1,40722|2,41054|1,41385|2,41717|3,42048|0,42048|4) - ctrl+h
00:39:065 (39065|3) - удалить
00:38:402 - добавить ноту
00:38:734 - ^
00:39:065 - ^
00:39:397 - ^
00:39:728 - ^
Tidek's 6K Normal
00:11:220 - добавить ноту
00:19:176 - ^
8K Normal Orb of Ray
00:36:745 (36745|4) - на 6 колонку
BBS 6K Hyper
00:27:463 - попробуй так, более удобно и больше подходит под музыку http://puu.sh/gS8HE/e09b4fc757.png
00:31:441 - http://puu.sh/gS8PU/04095aaf31.png
Zen's 5K Radial Resonance
00:16:192 (16192|1) - на 1 колонку
00:20:004 (20004|1) - на 3 колонку, 00:20:170 (20170|2) - на 2 колонку
00:28:126 - попробуй так http://puu.sh/gS9fL/31ea2cd01e.png
Хорошо сделано ;)
Etlie's 5K Happymix LN Hyper
00:06:247 - попробуй так http://puu.sh/gS9AQ/7ab4c72624.png
00:32:104 (32104|2) - этот LN заканчивается здесь 00:34:093 -
Ripazhakgggdkp's 8K Hyper
00:30:943 (30943|6,31109|5) - на 1 колонку вправо
Fullerene's 6K Orbular Shift
00:03:430 (3430|1,3595|2) - ctrl+j
00:40:087 (40087|1) - на 5 колонку
8K Magic Orb
00:26:137 (26137|7) - на 1 колонку
00:33:430 (33430|2) - на 8 колонку
00:34:424 (34424|6) - на 2 колонку

Удачи! :)
И в следующий раз лучше следите за тем, закрыта ли очередь :oops:
Topic Starter
Kamikaze

DarkSider2442 wrote:

Hi! From random queue.
|1|2|3|4|5|6|7|8|

В связи с тем, что вы нарушили правила очереди, мод будет на русском языке ^_^ No cóż, można i tak, szkoda że nic w nazwie tematu nie ma, ale mniejsza
5K Easy
00:39:065 (39065|3) - заменить на ноту Ściśle powiązane z 00:38:071 (38071|1) - LNy reprezentują obie fazy pianina, nie zmieniam
6K Easy
00:07:242 (7242|3) - на 3 колонку, для баланса Zrobione
00:23:816 (23816|5) - на 2 колонку, 00:24:148 (24148|0) - на 5 колонку. Удобней, больше подходит под музыку. Если принял это, то 00:25:142 (25142|4) - на 2 колонку Zmieniłem, oprócz tego przesunąłem 00:23:153 (23153|2) - na 5 kolumnę, ponieważ wysokość dźwięków idzie linowo, dlatego ułożone są schodki
00:39:065 (39065|4) - заменить на ноту Tak samo jak na 5k
8K Easy
00:39:065 (39065|4) - заменить на ноту Tak samo jak na 5k
5K Normal
00:07:242 (7242|1) - на 5 колонку Myślałem nad tym wcześniej i w sumie to jest lepsze rozwiązanie. Zmienione
00:21:164 (21164|1) - на 3 колонку Zmienione, ładny pattern z tego wyszedł :D
00:38:071 (38071|1) - на 1 колонку, тогда 00:40:060 (40060|0,40391|1,40722|2,41054|1,41385|2,41717|3,42048|0,42048|4) - ctrl+h Podoba mi się!
00:39:065 (39065|3) - удалить Skróciłem 00:38:071 (38071|0) - zamiast tego, LNy są ułożone w taki sposób z tego samego powodu co we wszystkich Easy
00:38:402 - добавить ноту
00:38:734 - ^
00:39:065 - ^
00:39:397 - ^
00:39:728 - ^ Dodałem wszystkie oprócz trzeciej ponieważ LN pozostał
8K Magic Orb
00:26:137 (26137|7) - на 1 колонку Celowo nie dodaję nut na S w tej sekcji, bez zmian
00:33:430 (33430|2) - на 8 колонку Trochę dziwne ze wypomniałeś to tylko tutaj, ale w sumie podziała na różnorodność patternów. Zrobione
00:34:424 (34424|6) - на 2 колонку Ok, jednak nie tylko tutaj ~ l o l ~ aczkolwiek zmieniam

Удачи! :)
И в следующий раз лучше следите за тем, закрыта ли очередь :oops:
Oh well, shit happens. Thanks for the mod tho! I'm quite surprised that you did a full mod considering that I've broken your queue's rules (unintentionally tho, lel). I appreciate it!
Blocko
Oops, I dropped my granat!
that was so terrible i'm so sorry

If some of the diffs haven't been updated through others' mods, then apply those first just in case our suggestions overlap with each other.




[General]
BPM: Offset's good, but I'm not sure about the BPM. At the end of the song, it sounded like the beat was a little bit early.

I took a look at the mapset where you took the files from Lan wings, and that mapset has 180.960 BPM. It's in sync with the music and it's also ranked, so I think it's safe to say that you can use this.

Be sure to apply the mod first before applying the BPM suggestion!




5K
5K Column:
| 1 | 2 | 3 | 4 | 5 |
[]
[5K Easy]
Mod inside
00:23:153 (23153|3,23485|2,23816|1,24148|0) - Ctrl + H for an ascending pattern for the guitar's pitch
If you applied the suggestion above, move 00:26:137 (26137|4) - to 1 so the 1st column isn't as empty for this section.

00:40:060 (40060|4,42048|0) - Ctrl + H for piano pitch relevancy
[5K Normal]
Mod inside
00:07:739 (7739|1,7905|3) - Switch these notes around by column to emphasize the violin pitch

00:29:783 (29783|4,30115|2) - Switch notes around for pitch relevancy
[Etile's 5K Happymix LN Hyper]
Mod inside
00:02:104 (2104|0) - Move to 2 for a better pattern flow

00:03:595 (3595|0,3678|2,3761|1,3844|4) - From what I'm hearing, I think the violin is snapped in 1/3, not 1/4.

00:04:590 (4590|4) - Move to 4 to avoid 1/2 mini shield

00:05:916 (5916|3,6082|2) - Switch these around by column, same reason as above

00:15:363 (15363|1) - Move to 3 to avoid hammering / 1/2 jack
[Zen's 5K Radial Resonance]
Mod inside
00:14:203 (14203|2,14700|2) - Move to 2 and 4 respectively, then 00:14:535 (14535|4,15032|0) - move both to 3. This is to prevent the 1/2 shields and to add some pitch relevancy in while giving a good flow.
If you applied the suggestion above, move 00:15:198 (15198|2) - to 2 to avoid hammer.

00:16:192 (16192|1) - Move to 1, same reason about the hammers.

00:18:181 (18181|1) - Same suggestion as above

00:24:148 - You could probably add another note here to accent the crash

00:32:104 (32104|4) - Should be the same as 00:33:098 (33098|4) - to repeat the pattern again in the next section
6K

6K Column:
| 1 | 2 | 3 | 4 | 5 | 6 |
[]
[6K Easy]
Mod inside
00:40:060 (40060|5,42048|0) - Ctrl + H for the piano pitch
[Tidek's 6K Normal]
Mod inside
00:06:247 (6247|5,6910|3) - Switch these notes around by column for violin pitch

00:08:236 to 00:10:225 - For this one, the patterns' roles in each section seem 'reversed'. The guitar should have a flowing ascending stream to match its pitch, with the percussion having an alternating pattern.
I'd recommend putting this pattern ( http://puu.sh/gRpAq/78764adf82.jpg ) to 00:08:568 - and this pattern ( http://puu.sh/gRpBL/ed7b00df37.png ) to 00:09:562 - so they go with the flow of the instruments a lot better.

00:12:214 to 00:14:203 - Same suggestion as above

00:23:153 (23153|5) - Move to 2, then 00:23:485 (23485|4,23816|3) - switch these notes around by column for guitar pitch

00:26:800 (26800|3) - Move to 6 for pitch relevancy

00:28:292 (28292|4,28457|3,28623|2,28789|1,28955|0,29120|5) - Ctrl + H, same suggestion as above
[BBS 6K Hyper]
Mod inside
00:03:761 (3761|5) - Move this note down to 00:03:740 - since the violin pitch changes at that point

00:08:568 (8568|2,8734|3,8899|4,9065|5) - Move one column to the left for the guitar's pitch relevancy

00:10:557 (10557|2,10722|3,10888|4,11054|5) - Same suggestion as above

00:15:695 - Add a note here for the beat

00:16:026 - Same suggestion as above

00:19:010 (19010|5,19010|0,19176|1,19176|4) - Ctrl + J for pitch relevancy, and to increase emphasis with the crash. Outer columns give more impact than inner columns.

00:24:148 - Add a note here for the crash

00:41:054 (41054|5,41385|4,41717|3,42048|2) - Ctrl + J for piano pitch relevance.
[Fullerene's 6K Orbular Shift]
Mod inside
00:03:637 (3637|4,3761|5,3844|4) - Should be in 1/3 if I'm hearing it right

00:04:134 (4134|2) - I think this note should actually start at 00:04:093 - because the violin's pitch changes there.

00:11:717 (11717|4) - This LN doesn't end that early according to the violin. Turn into a 1/2 LN instead?

00:19:673 (19673|4) - Same suggestion as above

00:28:153 (28153|3) - Grace note actually starts at 00:28:071 - if I'm hearing it right

00:33:264 (33264|5) - Move to 5? Chordjacks doesn't really fit the somewhat calm atmosphere in this part.

00:33:761 (33761|0) - Move to 2, same reason as above
And for the rest, maybe you could reduce the amount of chordjacks to give it a better overall flow, except for 00:38:071 - since piano chords are present there.
8K

8K Column:
| S | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[8K Easy]
Mod inside
00:40:060 (40060|6,41054|3,42048|1) - I think you could rearrange this to 1,4,7 respectively so that the notes follow the piano pitch quite nicely.
[8K Normal Orb of Ray]
Mod inside
For a second there, I thought this diff was 8K symmetrical oops

00:17:518 (17518|3,17850|5) - Switch these notes around by column for pitch relevancy with the guitar.
[Ripazhakgggdkp's 8K Hyper]
Mod inside
00:04:258 (4258|5) - Remove? 4-note chord is sort of a bit much if it feels a bit strong for the song.

00:22:159 to 00:24:148 - ow my left hand ;_;
This pattern might be too hard for the whole difficulty itself because of LNs mixed in with regular notes in between them on the left hand. It's like a big difficulty spike compared to the rest of the song.
Maybe if you could somehow reform it into a more manageable pattern, that'd be good to at least make it more enjoyable for players to play.
[8K Magic Orb]
Mod inside
00:08:568 (8568|7) - Move to 6 to give the right hand a bit more movement?

00:16:689 (16689|4,16855|3,17021|2) - Ctrl + J, then move 00:17:187 (17187|4) - to 5 for guitar pitch

00:21:827 (21827|7) - Move to 2 for the string's pitch

00:42:048 (42048|4,42048|6) - Move both notes one column to the right. The piano notes sound like it's in a relatively high pitch, and similar to what you did on the endings in the other diffs, a note on the rightmost column would be a nice touch.




full mods ftw dammit maki your quote about the 'magic orbs' made me laugh
Best of luck, Makizake! thanks for the new spoiler meme
pporse
hi kami :3
i modded 8k mapset :)

no kudo

8K
[8K Easy]
00:42:048 (42048|1) - move to 7th column


[8K Normal Orb of Ray]
00:23:485 (23485|5,23816|3) - Ctrl+J
umm..00:23:816 (23816|3) - this note is higher sound than 00:23:485 (23485|5) -

00:42:048 - why u don't use soft-hitfinish3.wav?


[Ripazhakgggdkp's 8K Hyper]
00:16:192 (16192|4,16192|3) - change endpoint until 00:19:176 -
and 00:18:181 (18181|3,18181|5) - delete

00:19:176 - this part is similar sound with 00:11:220 -
but pattern is different.
i think..00:19:176 (19176|7,19176|5) - those LNs need to change endpoint until 00:19:673 -

00:23:071 (23071|6) - delete. there has no sound

00:42:048 (42048|2,42048|5) -
hmm..actually those notes have highest sound.
so it is better to move to right side.
how about this? just suggestion.



[8K Magic Orb]
00:07:822 (7822|2) - delete? there has no sound

00:24:148 (24148|5) - change to 1/4 LN
00:26:137 (26137|6) - ^
for consistency of pattern

00:40:060 (40060|1) - umm..i don't think that this LN is necessary.
if you want to use LN, u have to use a longer length LN.

actually..it is already fine.
my mod may be not helpful orz
Ripazhakgggdkp

DarkSider2442 wrote:

Ripazhakgggdkp's 8K Hyper
00:30:943 (30943|6,31109|5) - на 1 колонку вправо | Lo prefiero asi por la parte que sigue, tendría que mover 00:31:441 - todo hacia la derecha para mantenerlo consistente, eso incluye el LN.
Gracias!
Ripazhakgggdkp

Blocko wrote:

[Ripazhakgggdkp's 8K Hyper]
Mod inside
00:04:258 (4258|5) - Remove? 4-note chord is sort of a bit much if it feels a bit strong for the song. | Can't believe I didn't notice that

00:22:159 to 00:24:148 - ow my left hand ;_;
This pattern might be too hard for the whole difficulty itself because of LNs mixed in with regular notes in between them on the left hand. It's like a big difficulty spike compared to the rest of the song.
Maybe if you could somehow reform it into a more manageable pattern, that'd be good to at least make it more enjoyable for players to play. | Alright alright, I'll do it, I removed some of the awkward left hand stuff.
Thanks man!
Rayz141

DarkSider2442 wrote:

В связи с тем, что вы нарушили правила очереди, мод будет на русском языке ^_^ aduh mak gugah isuk-isuk geus disuguhan mod, basa rusia deuih .-.
8K Normal Orb of Ray
00:36:745 (36745|4) - на 6 колонку moal ah ngeunaheun kieu wae ceuk urang mah
Удачи! :)
И в следующий раз лучше следите за тем, закрыта ли очередь :oops:
euweuh nu digentos, nuhun.

pporse wrote:

[8K Normal Orb of Ray]
00:23:485 (23485|5,23816|3) - Ctrl+J
umm..00:23:816 (23816|3) - this note is higher sound than 00:23:485 (23485|5) - i know, but it's more comfortable this way

00:42:048 - why u don't use soft-hitfinish3.wav? if you read through earlier mods, you'll know why

Blocko wrote:

[8K Normal Orb of Ray]
Mod inside
For a second there, I thought this diff was 8K symmetrical oops

00:17:518 (17518|3,17850|5) - Switch these notes around by column for pitch relevancy with the guitar. okie
thanks4mod
Fubukicat

DarkSider2442 wrote:

Hi! From random queue.
|1|2|3|4|5|6|7|8|

В связи с тем, что вы нарушили правила очереди, мод будет на русском языке ^_^


Etlie's 5K Happymix LN Hyper
00:06:247 - попробуй так http://puu.sh/gS9AQ/7ab4c72624.png non , j'aime bien ce pattern
00:32:104 (32104|2) - этот LN заканчивается здесь 00:34:093 - oh merci xD j'avais pas vu


Удачи! :)
И в следующий раз лучше следите за тем, закрыта ли очередь :oops:
cimer pour le mod

Blocko wrote:

Oops, I dropped my granat!
that was so terrible i'm so sorry
Blocko even ET at jokes

If some of the diffs haven't been updated through others' mods, then apply those first just in case our suggestions overlap with each other.




[General]
BPM: Offset's good, but I'm not sure about the BPM. At the end of the song, it sounded like the beat was a little bit early.

I took a look at the mapset where you took the files from Lan wings, and that mapset has 180.960 BPM. It's in sync with the music and it's also ranked, so I think it's safe to say that you can use this.

Be sure to apply the mod first before applying the BPM suggestion!


[Etile's 5K Happymix LN Hyper]
Mod inside
00:02:104 (2104|0) - Move to 2 for a better pattern flow applied

00:03:595 (3595|0,3678|2,3761|1,3844|4) - From what I'm hearing, I think the violin is snapped in 1/3, not 1/4. I thihk i managed to make it fun thanks

00:04:590 (4590|4) - Move to 4 to avoid 1/2 mini shield oh nice idea thanks

00:05:916 (5916|3,6082|2) - Switch these around by column, same reason as above >w<b

00:15:363 (15363|1) - Move to 3 to avoid hammering / 1/2 jack sure~









full mods ftw dammit maki your quote about the 'magic orbs' made me laugh
Best of luck, Makizake! thanks for the new spoiler meme
Thanks for mod ET blocko :3/

Appudeto~
Topic Starter
Kamikaze
Holy shit that's a lot of stuff in that thread when i was asleep aaaaa

Blocko wrote:

Oops, I dropped my granat!
that was so terrible i'm so sorry

If some of the diffs haven't been updated through others' mods, then apply those first just in case our suggestions overlap with each other.




[General]
BPM: Offset's good, but I'm not sure about the BPM. At the end of the song, it sounded like the beat was a little bit early.

I took a look at the mapset where you took the files from Lan wings, and that mapset has 180.960 BPM. It's in sync with the music and it's also ranked, so I think it's safe to say that you can use this. Actually Rip told me hat 181 works better, idk, I'll ask caliber and then I'll adjust

Be sure to apply the mod first before applying the BPM suggestion!




5K
5K Column:
| 1 | 2 | 3 | 4 | 5 |
[]
[5K Easy]
Mod inside
00:23:153 (23153|3,23485|2,23816|1,24148|0) - Ctrl + H for an ascending pattern for the guitar's pitch
If you applied the suggestion above, move 00:26:137 (26137|4) - to 1 so the 1st column isn't as empty for this section. Sure

00:40:060 (40060|4,42048|0) - Ctrl + H for piano pitch relevancy[ Okay
[5K Normal]
Mod inside
00:07:739 (7739|1,7905|3) - Switch these notes around by column to emphasize the violin pitch Done

00:29:783 (29783|4,30115|2) - Switch notes around for pitch relevancy Okay
6K

6K Column:
| 1 | 2 | 3 | 4 | 5 | 6 |
[]
[6K Easy]
Mod inside
00:40:060 (40060|5,42048|0) - Ctrl + H for the piano pitch Done
8K

8K Column:
| S | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[8K Easy]
Mod inside
00:40:060 (40060|6,41054|3,42048|1) - I think you could rearrange this to 1,4,7 respectively so that the notes follow the piano pitch quite nicely. Sure thing!

[8K Magic Orb]
Mod inside
00:08:568 (8568|7) - Move to 6 to give the right hand a bit more movement? Yup, I like it

00:16:689 (16689|4,16855|3,17021|2) - Ctrl + J, then move 00:17:187 (17187|4) - to 5 for guitar pitch Done

00:21:827 (21827|7) - Move to 2 for the string's pitch That would create something like this, which is a pretty bad pattern I totally readjusted pattern here tho to this:

00:42:048 (42048|4,42048|6) - Move both notes one column to the right. The piano notes sound like it's in a relatively high pitch, and similar to what you did on the endings in the other diffs, a note on the rightmost column would be a nice touch. Moved only 00:42:048 (42048|6) - because I want to keep that stair




full mods ftw dammit maki your quote about the 'magic orbs' made me laugh All hail Memevrad00
Best of luck, Makizake! thanks for the new spoiler meme
Thanks ET monster! <3

pporse wrote:

hi kami :3 Hi there pporse o/
i modded 8k mapset :)

no kudo

8K
[8K Easy]
00:42:048 (42048|1) - move to 7th column Already adjusted after Blocko's mod

[8K Magic Orb]
00:07:822 (7822|2) - delete? there has no sound Faint clap triplet here

00:24:148 (24148|5) - change to 1/4 LN
00:26:137 (26137|6) - ^
for consistency of pattern I get what you mean, but those LNs are for guitar which isn't playing in this spot

00:40:060 (40060|1) - umm..i don't think that this LN is necessary.
if you want to use LN, u have to use a longer length LN. Actually, I've shortened it to 1/4 because it's for the same guitar as I've mentioned above

actually..it is already fine.
my mod may be not helpful orz Oh, don't say that. Every mod is helpful, even the most shitty one. And your mod was good!
Thanks guys <3 Updated along with Eter's and Rayz diffs (rip sent me changes but without applying pporse's mod and through skype at 6 AM so ayylmao)
DarkSider2442

-Kamikaze- wrote:

DarkSider2442 wrote:

Hi! From random queue.
|1|2|3|4|5|6|7|8|

8K Magic Orb

00:26:137 (26137|7) - на 1 колонку Celowo nie dodaję nut na S w tej sekcji, bez zmian
Прости, я имел ввиду 2 колонку :?
Topic Starter
Kamikaze

DarkSider2442 wrote:

Прости, я имел ввиду 2 колонку :? O, rozumiem, zmienione :D
Topic Starter
Kamikaze
So, zenny told me that he gave up on applying mods to that, imma do it for him I guess

pporse wrote:

hi kami :D from pm

this song's mood is great. i like it :D

column set
5K - 1 2 3 4 5

5K
[Zen's 5K Radial Resonance]
00:03:595 (3595|4,3706|3,3816|2,3927|1) - Stair pattern is not suited in this part.
when i played, i felt awkward in this part. It may not be ideal, but it's the easiest to read imo

00:24:148 (24148|1,24314|0,24479|1,24645|3,24811|0,24977|3,25142|4) -
00:25:805 (25805|1,25971|3,26137|4) -
00:26:634 (26634|3,26800|4,27131|0) -
00:27:794 (27794|1,27960|0,28126|1) -
umm....i think..it's better to change to 1/4 LN They all work exactly like normal notes, just harder to acc them. Also they represent instruments better imo, so I'll leave them as they are


next time, i'll mod 8K mapset :D

Nivrad00 wrote:

M4M

a super short song = a happy modder <3

|s|1|2|3|4|5|6|7|
[Zen's 5K Radial Resonance]
00:27:463 - this triplet would be easier to read if the notes weren't so far apart... When I test I instinctively think they're 1/4 notes >.> Moved 00:27:463 (27463|0) - to 4th
00:38:071 - maybe nerf a little? the density spike felt kind of jarring but maybe that's just me This is a pretty intense piano, so I'd like to keep it like that. Arranged it as a regular staircase space
00:32:104 - the only difference between 00:32:104 and 00:33:098 is the length of the LN on lane 5... maybe make it consistent or differentiate the two patterns more I treat it as introduction into those hard LN patterns, works well as trasition between sections so I'll leave it like that

DarkSider2442 wrote:

Hi! From random queue.
|1|2|3|4|5|6|7|8|


Zen's 5K Radial Resonance
00:16:192 (16192|1) - на 1 колонку Ten minijack pełni tą samą funkcję co 00:18:015 (18015|1,18181|1) - dlatego zostawiam
00:20:004 (20004|1) - на 3 колонку, 00:20:170 (20170|2) - на 2 колонку Podoba mi się twój pomysł, ale ten poziom jest stworzony z myślą o stylu gry 2+1+2 (spacja na środkowej linii) i ten pattern lepiej się na tym spisuje
00:28:126 - попробуй так http://puu.sh/gS9fL/31ea2cd01e.png Nie przestawiłem 00:28:457 (28457|1) - żeby utrzymać styl o którym wspomniałem wcześniej. Reszta zmieniona
Хорошо сделано ;) :D

Blocko wrote:

Oops, I dropped my granat!
that was so terrible i'm so sorry

If some of the diffs haven't been updated through others' mods, then apply those first just in case our suggestions overlap with each other.





5K
5K Column:
| 1 | 2 | 3 | 4 | 5 |
[]

[Zen's 5K Radial Resonance]
Mod inside
00:14:203 (14203|2,14700|2) - Move to 2 and 4 respectively, then 00:14:535 (14535|4,15032|0) - move both to 3. This is to prevent the 1/2 shields and to add some pitch relevancy in while giving a good flow.
If you applied the suggestion above, move 00:15:198 (15198|2) - to 2 to avoid hammer. This is totally intentional due to spacebar 5k style that this map is suited for and I believe that it's fine

00:16:192 (16192|1) - Move to 1, same reason about the hammers.

00:18:181 (18181|1) - Same suggestion as above Hammers were intentional knowing zenny and his hammer love. I'll leave it for now

00:24:148 - You could probably add another note here to accent the crash Done

00:32:104 (32104|4) - Should be the same as 00:33:098 (33098|4) - to repeat the pattern again in the next section As I replied to this in Nivs mod, I like that as trasition between patterns, so I'll leave it like that

full mods ftw dammit maki your quote about the 'magic orbs' made me laugh
Best of luck, Makizake! thanks for the new spoiler meme
Thanks again! Updated along with Rip's diff
Bobbias

pporse wrote:

[BBS 6K Hyper]
00:03:761 (3761|5,3844|4) - misplaced. located on 1/3 snap I listened on 25% and this is definitely on 1/4 snap.

00:09:562 - add note This was intended. If I add a note here, I also need to add at 00:11:551 - and 00:12:546 - and others too.

00:27:691 (27691|4) - misplaced. located on 1/3 snap Done. Not sure why this was misplaced, because I'm sure I placed this on 1/3 o.o
00:31:565 (31565|4,31669|5) - ^ Same as above

00:40:060 (40060|0) - move to 2nd column and add note on 5th column Done
00:41:054 (41054|5,41385|4,41717|3,42048|2) - Ctrl+J
just suggestion :D Sure

Nivrad00 wrote:

[BBS 6K Hyper]
00:01:275 - bit of a consistency issue between here and 00:05:253 Not sure what you're referring to here.
00:03:595 - should be 1/3 snap (after seeing three of the GDs use 1/4 here I'm starting to question myself, but I'm still pretty sure it's 1/3) Listened at low speeds. This timing sounds right to me. If anything, the violin at 00:03:595 - is slightly late while 00:03:761 - is slightly early, but 00:03:844 - is perfectly on time as far as I can tell.
00:09:231 - it might help fill the space if you map the clap things at 00:09:728 and 00:10:060 and move the note at 00:09:894 to the right hand I wanted this to follow some fairly simple patterns and not concentrate on mapping every small sound I heard. I could definitely add notes, but I don't think they'd really make the diff 'better' to add.
00:12:214 - also, you could map something similar to 00:08:236 or 00:10:225 here. the instrument is still playing, I think, it's just quieter Done
00:24:148 - maybe add a note or two to emphasize this sound Done
00:32:104 - i like the repetition and the laning! not a lot of people do things like this Thanks!
Ok, here's my diff with the mods applied. Still need to hitsound it though.

EDIT: also, I denied both DarkSider2442's suggestions. They would break the laning I'm using for those patterns.

The Diff
osu file format v14

[General]
AudioFilename: 7.VII. Granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281,6249,14206,16196,22164,24153,32111,40060
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:BBS 6K Hyper
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
BeatmapID:639743
BeatmapSetID:281349

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
281,331.491712707182,3,2,1,20,1,0
40391,-100,3,2,1,20,0,0
40722,-100,3,2,1,20,0,0
41054,-100,3,2,1,20,0,0
41385,-100,3,2,1,20,0,0
41717,-100,3,2,1,20,0,0
42048,-100,3,2,1,20,0,0


[Colours]
Combo1 : 255,128,192
Combo2 : 128,255,128
Combo3 : 0,255,255
Combo4 : 255,255,128

[HitObjects]
298,192,281,5,0,0:0:0:0:
42,192,281,1,0,0:0:0:70:soft-hitfinish.wav
213,192,612,1,0,0:0:0:0:
384,192,778,1,0,0:0:0:0:
42,192,778,1,0,0:0:0:0:
213,192,943,1,0,0:0:0:0:
42,192,1109,1,0,0:0:0:0:
298,192,1275,1,0,0:0:0:70:soft-hitclap.wav
128,192,1275,1,0,0:0:0:0:
213,192,1606,1,0,0:0:0:0:
128,192,1772,1,0,0:0:0:0:
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213,192,2269,1,0,0:0:0:0:
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298,192,3595,1,0,0:0:0:0:
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213,192,8236,1,0,0:0:0:0:
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213,192,8568,1,0,0:0:0:0:
298,192,8734,1,0,0:0:0:0:
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213,192,10225,1,0,0:0:0:0:
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42,192,14700,1,0,0:0:0:0:
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42,192,15032,1,0,0:0:0:0:
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128,192,15529,1,0,0:0:0:0:
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128,192,15861,1,0,0:0:0:0:
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213,192,19839,1,0,0:0:0:0:
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384,192,22988,1,0,0:0:0:0:
42,192,23153,5,0,0:0:0:0:
128,192,23153,1,0,0:0:0:0:
469,192,23153,1,0,0:0:0:0:
213,192,23485,1,0,0:0:0:0:
298,192,23485,1,0,0:0:0:0:
384,192,23816,5,0,0:0:0:0:
469,192,23816,1,0,0:0:0:0:
42,192,24148,5,0,0:0:0:0:
128,192,24148,1,0,0:0:0:0:
213,192,24314,1,0,0:0:0:0:
298,192,24479,1,0,0:0:0:0:
469,192,24645,1,0,0:0:0:0:
128,192,24811,1,0,0:0:0:0:
384,192,24977,1,0,0:0:0:0:
298,192,25142,1,0,0:0:0:0:
213,192,25142,1,0,0:0:0:0:
42,192,25805,1,0,0:0:0:0:
213,192,25971,1,0,0:0:0:0:
298,192,26137,1,0,0:0:0:0:
42,192,26137,1,0,0:0:0:0:
128,192,26468,1,0,0:0:0:0:
384,192,26634,1,0,0:0:0:0:
469,192,26800,1,0,0:0:0:0:
213,192,26800,1,0,0:0:0:0:
298,192,27131,1,0,0:0:0:0:
42,192,27131,1,0,0:0:0:0:
384,192,27463,1,0,0:0:0:0:
469,192,27573,1,0,0:0:0:0:
384,192,27684,1,0,0:0:0:0:
298,192,27794,1,0,0:0:0:0:
213,192,27960,1,0,0:0:0:0:
298,192,28126,1,0,0:0:0:0:
42,192,28126,1,0,0:0:0:0:
128,192,28292,1,0,0:0:0:0:
213,192,28457,1,0,0:0:0:0:
298,192,28623,1,0,0:0:0:0:
384,192,28789,1,0,0:0:0:0:
469,192,28955,1,0,0:0:0:0:
42,192,29120,1,0,0:0:0:0:
128,192,29120,1,0,0:0:0:0:
384,192,29120,1,0,0:0:0:0:
213,192,29783,1,0,0:0:0:0:
298,192,29949,1,0,0:0:0:0:
384,192,30115,1,0,0:0:0:0:
42,192,30115,1,0,0:0:0:0:
128,192,30612,1,0,0:0:0:0:
298,192,30778,1,0,0:0:0:0:
384,192,30943,1,0,0:0:0:0:
42,192,31109,1,0,0:0:0:0:
213,192,31109,1,0,0:0:0:0:
298,192,31441,1,0,0:0:0:0:
384,192,31551,1,0,0:0:0:0:
469,192,31662,1,0,0:0:0:0:
384,192,31772,1,0,0:0:0:0:
298,192,31938,1,0,0:0:0:0:
42,192,32104,1,0,0:0:0:0:
298,192,32104,1,0,0:0:0:0:
213,192,32269,1,0,0:0:0:0:
128,192,32435,1,0,0:0:0:0:
384,192,32435,1,0,0:0:0:0:
213,192,32601,1,0,0:0:0:0:
128,192,32767,1,0,0:0:0:0:
469,192,32767,1,0,0:0:0:0:
42,192,32932,1,0,0:0:0:0:
42,192,33098,1,0,0:0:0:0:
384,192,33098,1,0,0:0:0:0:
213,192,33264,1,0,0:0:0:0:
128,192,33430,1,0,0:0:0:0:
298,192,33430,1,0,0:0:0:0:
213,192,33595,1,0,0:0:0:0:
128,192,33761,1,0,0:0:0:0:
384,192,33761,1,0,0:0:0:0:
42,192,33927,1,0,0:0:0:0:
42,192,34093,1,0,0:0:0:0:
469,192,34093,1,0,0:0:0:0:
213,192,34258,1,0,0:0:0:0:
128,192,34424,1,0,0:0:0:0:
384,192,34424,1,0,0:0:0:0:
213,192,34590,1,0,0:0:0:0:
128,192,34756,1,0,0:0:0:0:
298,192,34756,1,0,0:0:0:0:
42,192,34921,1,0,0:0:0:0:
42,192,35087,1,0,0:0:0:0:
384,192,35087,1,0,0:0:0:0:
213,192,35253,1,0,0:0:0:0:
128,192,35419,1,0,0:0:0:0:
469,192,35419,1,0,0:0:0:0:
213,192,35584,1,0,0:0:0:0:
128,192,35750,1,0,0:0:0:0:
384,192,35750,1,0,0:0:0:0:
42,192,35916,1,0,0:0:0:0:
42,192,36082,1,0,0:0:0:0:
298,192,36082,1,0,0:0:0:0:
213,192,36247,1,0,0:0:0:0:
128,192,36413,1,0,0:0:0:0:
384,192,36413,1,0,0:0:0:0:
213,192,36579,1,0,0:0:0:0:
128,192,36745,1,0,0:0:0:0:
469,192,36745,1,0,0:0:0:0:
42,192,36910,1,0,0:0:0:0:
42,192,37076,1,0,0:0:0:0:
384,192,37076,1,0,0:0:0:0:
213,192,37242,1,0,0:0:0:0:
128,192,37408,1,0,0:0:0:0:
298,192,37408,1,0,0:0:0:0:
213,192,37573,1,0,0:0:0:0:
128,192,37739,1,0,0:0:0:0:
384,192,37739,1,0,0:0:0:0:
42,192,37905,1,0,0:0:0:0:
298,192,38071,1,0,0:0:0:0:
128,192,38071,1,0,0:0:0:0:
469,192,38236,1,0,0:0:0:0:
298,192,38236,1,0,0:0:0:0:
384,192,38402,1,0,0:0:0:0:
213,192,38402,1,0,0:0:0:0:
469,192,38568,1,0,0:0:0:0:
298,192,38568,1,0,0:0:0:0:
384,192,38734,1,0,0:0:0:0:
213,192,38734,1,0,0:0:0:0:
298,192,38899,1,0,0:0:0:0:
128,192,38899,1,0,0:0:0:0:
42,192,39065,1,0,0:0:0:0:
213,192,39065,1,0,0:0:0:0:
298,192,39231,1,0,0:0:0:0:
213,192,39397,1,0,0:0:0:0:
128,192,39562,1,0,0:0:0:0:
42,192,39728,1,0,0:0:0:0:
128,192,40060,1,0,0:0:0:0:
384,192,40060,1,0,0:0:0:0:
213,192,40391,1,0,0:0:0:0:
298,192,40722,1,0,0:0:0:0:
213,192,41054,1,0,0:0:0:0:
298,192,41385,1,0,0:0:0:0:
384,192,41717,1,0,0:0:0:0:
469,192,42048,1,0,0:0:0:0:
Topic Starter
Kamikaze
You need to respond to Blocko's mod too a
I'll update when you do that
Mike Ace
Hi o/...... Sorry For Delay :|


Coloumn :

8K : 0|1|2|3|4|5|6|7 ( BMS Style Right ? )


MOD
[Magic Orb]
( BMS Style ?? )
00:01:275 (1275|0) - Move To 6
00:03:264 (3264|0) - Delete
00:05:253 (5253|0) - Move To 1
00:07:242 (7242|0) - ^
00:09:231 (9231|0) - Move To 3
00:11:220 (11220|0) - Move To 2
00:13:209 (13209|0) - Move To 1
00:15:198 (15198|0) - Move To 7
00:17:187 (17187|0) - ^
00:19:176 (19176|0) - Move To 2
00:21:164 (21164|0) - Move To 1
00:22:656 (22656|0) - ^
00:22:822 (22822|0) - Move To 2
00:23:153 (23153|0) - ^
00:23:319 (23319|0) - Move To 6
00:23:485 (23485|6) - Move To 7
00:32:104 (32104|0) - Move To 5
00:34:093 (34093|0) - Move To 6
00:36:082 (36082|0) - ^
00:38:071 (38071|0) - Move To 7
00:42:048 - Add 1 Note Coloumn 0

[8K Hyper]
00:22:325 (22325|0) - Delete
00:22:159 (22159|5) - Move To 0
00:21:993 - Add 1 Note Coloumn 5
00:22:325 - Add 2 Note Coloumn 2 & 5
00:22:822 (22822|0) - Move To 6 And Add 1 Note Coloumn 7
00:23:153 (23153|0) - Move To 2
00:42:048 (42048|2) - Move To 0



Mod End. Sorry For Bad Mod :o
Ripazhakgggdkp

Mike Ace wrote:

[8K Hyper]
00:22:325 (22325|0) - Delete | See below
00:22:159 (22159|5) - Move To 0 | I know these work together, but I'd be removing instruments
00:21:993 - Add 1 Note Coloumn 5 | There's no piano here
00:22:325 - Add 2 Note Coloumn 2 & 5 | I'd be adding an awkward note after the LN, and a snare somewhere in the middle
00:22:822 (22822|0) - Move To 6 And Add 1 Note Coloumn 7 | Percussion now disappears and adds a right hand chord pattern
00:23:153 (23153|0) - Move To 2 | This one.... maybe. It could've actually worked, but it messes up with how the instruments are laid out for that particular section
00:42:048 (42048|2) - Move To 0 Nice catch, should've been scatch
I tried applying all your mods at once, but I ended up with this



I'm not a fan of the pattern overall... It's a bit awkward to play thanks to that LN...

It would be helpful in the future if you could provide a little bit more info on what needs to be changed, to understand your suggestions better.

Thanks for the mod!
Topic Starter
Kamikaze

Mike Ace wrote:

Hi o/...... Sorry For Delay :|


Coloumn :

8K : 0|1|2|3|4|5|6|7 ( BMS Style Right ? )


MOD
[Magic Orb]
( BMS Style ?? )
00:01:275 (1275|0) - Move To 6 n, see below
00:03:264 (3264|0) - Delete ^
00:05:253 (5253|0) - Move To 1 ^
00:07:242 (7242|0) - ^ ^
00:09:231 (9231|0) - Move To 3 ^
00:11:220 (11220|0) - Move To 2 ^
00:13:209 (13209|0) - Move To 1 ^
00:15:198 (15198|0) - Move To 7 ^
00:17:187 (17187|0) - ^ ^
00:19:176 (19176|0) - Move To 2 ^
00:21:164 (21164|0) - Move To 1 ^
00:22:656 (22656|0) - ^ ^
00:22:822 (22822|0) - Move To 2 ^
00:23:153 (23153|0) - ^ ^
00:23:319 (23319|0) - Move To 6 ^
00:23:485 (23485|6) - Move To 7 Ruins pattern integrity on 00:23:153 (23153|5,23153|7,23319|3,23485|4,23485|6,23651|2,23816|3,23816|5,23982|7,24148|6,24148|4) - (yes, 00:23:982 (23982|7,24148|6,24148|4) - is also integrated with them, but with reverse flow, due to next stair)
00:32:104 (32104|0) - Move To 5 n, see below
00:34:093 (34093|0) - Move To 6 ^
00:36:082 (36082|0) - ^ ^
00:38:071 (38071|0) - Move To 7 ^
00:42:048 - Add 1 Note Coloumn 0 This sound is not suitable for S column, I mean it's just a little bit stronger piano with funky hitsound on it, that's not enough to classify this as S column possibility


Mod End. Sorry For Bad Mod :o
I sort of get what you mean with S usage. I mapped it like that when I first mapped this song, but then I felt like S column is way too empty, so I layered main claps and piano metronomes or something like that on that S
Thanks for the mod tho
Tidek
pporse mod - applied almost all
Blocko mod - applied all
DarkSider mod - denied all, because im using chords mainly for crashes

Sorry im lazy lel
JamesHappy
mfw can't dl this thing
Topic Starter
Kamikaze
Fuq my lief
Verniy_Chan
Hi Kaze-san

Mod as Request this Queue

[General]
Uncheck Widescreen Support, you don't have SB
Song Setup > Colours > Enable Custom Colours ?? wut.. are you sure??

5K = |1|2|3|4|5|

[5K Easy]
00:38:071 (38071|1,39065|3) change into normal note for consistency

[5K Normal]
00:02:932 (2932|4) move to 2? hand balance
00:19:176 add note, still stream piano sound here
00:22:159 ^
00:24:148 add note?
00:27:131 (27131|1) move to 5
00:27:629 add note? for stair sound
00:38:402 (38402|2,38734|4) follow piano stair sound, i think you already use for 00:38:071 (38071|0)
00:39:397 (39397|2,39728|1) ^ for 00:39:065 (39065|3)
00:40:060 add note? high pitch sound
00:40:391 (40391|3,40722|2) move to 1,2

[Etlie's 5K Happymix LN Hyper]
dat diff name, too long :v (just kidding)
00:26:137 (26137|1) move to 5, balance?, if you keep then 00:26:468 (26468|1) move to 5
00:31:109 try like this https://osu.ppy.sh/ss/3008625 more fit & balance
00:39:728 try like this https://osu.ppy.sh/ss/3008640 ^

[Zen's 5K Radial Resonance]
00:20:170 2 note + 1 LN? with same sound, check this pattern 00:16:192 and 00:18:181
00:25:142 add note, piano sound
00:26:137 ^
00:27:131 ^
00:32:104 ^
00:39:562 try like this https://osu.ppy.sh/ss/3008672
00:42:048 (42048|2,42048|0) change into normal note, check other diff

Nice mapset >.<)b
Good Luck~
Fubukicat

Verniy_Chan wrote:

Hi Kaze-san

Mod as Request this Queue

[General]
Uncheck Widescreen Support, you don't have SB
Song Setup > Colours > Enable Custom Colours ?? wut.. are you sure??

5K = |1|2|3|4|5|





[Etlie's 5K Happymix LN Hyper]
dat diff name, too long :v (just kidding) lel
00:26:137 (26137|1) move to 5, balance?, if you keep then 00:26:468 (26468|1) move to 5 moved to 5 nice catch
00:31:109 try like this https://osu.ppy.sh/ss/3008625 more fit & balance okaysu
00:39:728 try like this https://osu.ppy.sh/ss/3008640 ^ same ^


Nice mapset >.<)b
Good Luck~
Thanks for mod verniy-chan :D

Update
Topic Starter
Kamikaze

Verniy_Chan wrote:

Hi Kaze-san lmfao why are pepole calling me by second part of my nick

Mod as Request this Queue

[General]
Uncheck Widescreen Support, you don't have SB
Song Setup > Colours > Enable Custom Colours ?? wut.. are you sure?? Both of those things do literally nothing, so I don't even bother to change them unless BN says to do so

5K = |1|2|3|4|5|

[5K Easy]
00:38:071 (38071|1,39065|3) change into normal note for consistency Single notes don't emphasize intense piano enough, no change

[5K Normal]
00:02:932 (2932|4) move to 2? hand balance Okay
00:19:176 add note, still stream piano sound here Added not because of piano, but because of clap (?) being much stronger
00:22:159 ^ Intentional single note for better playability
00:24:148 add note? Crash, added
00:27:131 (27131|1) move to 5 Okay
00:27:629 add note? for stair sound Intentional gap
00:38:402 (38402|2,38734|4) follow piano stair sound, i think you already use for 00:38:071 (38071|0)
00:39:397 (39397|2,39728|1) ^ for 00:39:065 (39065|3) I honestly have no idea why are you trying to suggest here, but I like it how it is so no changes
00:40:060 add note? high pitch sound Not accenting string
00:40:391 (40391|3,40722|2) move to 1,2 That would be wrong pitch, even wrong direction of pitch. No change


[Zen's 5K Radial Resonance]
00:20:170 2 note + 1 LN? with same sound, check this pattern 00:16:192 and 00:18:181 Consider the fact that there is a LN end on 00:20:170
00:25:142 add note, piano sound It's string, and it's omitted to emphasize other instruments more
00:26:137 ^ Okay, this is piano, but still, same reason
00:27:131 ^ Same reason
00:32:104 ^ Same reasons + it will ruin LN pattern
00:39:562 try like this https://osu.ppy.sh/ss/3008672 Nope, this diff is aimed at style with middle key set on spacebar and this will make it awkward to play with it. Also LN end on 2nd into 134 chord is a disaster
00:42:048 (42048|2,42048|0) change into normal note, check other diff On purpose, zenny wanted to emphasize it with the actual sound lenght so I respect that

Nice mapset >.<)b
Good Luck~
Thanks man~ Updated
Elementaires
Bonjour monsieur Kamikaze.

Mod comme demandé :

[8K Normal Orb of Ray]
00:14:203 - to 00:16:192 - i dont understand why theres like empty things so i recommand to add notes 00:14:369 (14369|3) and 00:14:700 (14700|2)

00:31:441 - same, seems too empty ; add 00:31:606 (31606|5) - or 00:31:606 (31606|3) -


[Zen's 5K Radial Resonance]

the intro is brutal and we get the same pattern 5 seconds later, i dont know how you could change it since its the exact sounds on both patterns but heres my propositions (intro only) :
https://osu.ppy.sh/ss/3016269
https://osu.ppy.sh/ss/3016286
https://osu.ppy.sh/ss/3016305




2015-04-15 17:54 -Kamikaze-: every little helps
Topic Starter
Kamikaze

Elementaires wrote:

Bonjour monsieur Kamikaze.

Mod comme demandé :

[Zen's 5K Radial Resonance]

the intro is brutal and we get the same pattern 5 seconds later, i dont know how you could change it since its the exact sounds on both patterns but heres my propositions (intro only) :
https://osu.ppy.sh/ss/3016269
https://osu.ppy.sh/ss/3016286 Took this one
https://osu.ppy.sh/ss/3016305




2015-04-15 17:54 -Kamikaze-: every little helps
Je t'aime Elem!
JamesHappy
yo kami. Sorry for being late

only mod 5K and 6K though (i'm not used into 7+1K unless symmetrical)

column |1|2|3|4|5|
column |1|2|3|4|5|6|

[5K Easy]

Neat. No Problem here

[5K Normal]

00:09:231 - add note
00:11:220 - ^
00:13:209 - ^
00:17:187 - ^
00:19:176 - ^
00:21:164 - ^
00:30:446 (30446|1) - delete (barely audible)
00:37:076 (37076|3,37408|4) - ctrl + J

[Etlie's 5K Happymix LN Hyper]

reduce OD to 7.5 or 8 (since you used many LN's in your diff)

00:03:098 to 00:06:082 just my suggestion

00:06:247


00:25:142 (25142|4) - move to 3
00:26:137 (26137|0) - move to 5


00:32:104 up to 00:39:728 - one of the reason why you should reduce your OD. Like I'm getting 200 or 100 or even 50 on 1/4 short LN's
Again this is my opinion

[Zen's 5K Radial Resonance]

00:04:258 (4258|3,4258|4,4258|1,4258|0,4590|1,4590|3,4756|4,4756|0,4921|3,4921|1) - a
.

[6K Easy]

00:15:198 (15198|2,15198|4) - remove one of them

[Tidek's 6K Normal]

00:07:905 (7905|2) - move to 2

[BBS 6K Hyper]

00:07:076 (7076|0) - move to 2
00:07:242 (7242|1,7242|2) - move to 3 and 4
00:09:231 (9231|5) - move to 5
00:11:220 (11220|5) - ^
00:18:347 (18347|2,18513|3,18678|4,18844|5) - move one column to the left

[Fullerene's 6K Orbular Shift]
inb4 reject all

00:01:938 - add
00:12:214 (12214|1) - intended? If not, extend LN to 00:14:203
00:19:673 (19673|4) - make it 1/2
00:26:468 (26468|3,26468|1) - delete one (not too loud)
00:30:446 (30446|0,30446|2) - ^

that's all
Rayz141

Elementaires wrote:

Bonjour monsieur Kamikaze.

Mod comme demandé :

[8K Normal Orb of Ray]
00:14:203 - to 00:16:192 - i dont understand why theres like empty things so i recommand to add notes 00:14:369 (14369|3) and 00:14:700 (14700|2)

00:31:441 - same, seems too empty ; add 00:31:606 (31606|5) - or 00:31:606 (31606|3) -
all applied
sent update via pm
Fubukicat

JamesHappy15 wrote:

yo kami. Sorry for being late

only mod 5K and 6K though (i'm not used into 7+1K unless symmetrical)

column |1|2|3|4|5|
column |1|2|3|4|5|6|



[Etlie's 5K Happymix LN Hyper]

reduce OD to 7.5 or 8 (since you used many LN's in your diff)
Changed to 7.5
00:03:098 to 00:06:082 just my suggestion

00:06:247

Reworked the patterns thanks :D
00:25:142 (25142|4) - move to 3 no this is for hand balance ^^b
00:26:137 (26137|0) - move to 5 already have another note here


00:32:104 up to 00:39:728 - one of the reason why you should reduce your OD. Like I'm getting 200 or 100 or even 50 on 1/4 short LN's
Again this is my opinion

^ changed to 1/2 LNs since it's probably easier


.

that's all
Thanks for mod jamesu :D
Update
Topic Starter
Kamikaze

JamesHappy15 wrote:

yo kami. Sorry for being late lol nigga, you don't know what being late is, I'm 3 weeks late with one of M4Ms

only mod 5K and 6K though (i'm not used into 7+1K unless symmetrical)

column |1|2|3|4|5|
column |1|2|3|4|5|6|

[5K Easy]

Neat. No Problem here \o/

[5K Normal]

00:09:231 - add note I see what you're going for there, but I don't really want to accent claps with more notes here, especially with LN being held.
00:11:220 - ^ Done
00:13:209 - ^ Same reason
00:17:187 - ^ Nice catch!
00:19:176 - ^ There are already 2 notes here lol
00:21:164 - ^ Another nice catch!
00:30:446 (30446|1) - delete (barely audible) I thought that it'll be too empty here, but I guess it's reasonable
00:37:076 (37076|3,37408|4) - ctrl + J Okay

[Zen's 5K Radial Resonance]

00:04:258 (4258|3,4258|4,4258|1,4258|0,4590|1,4590|3,4756|4,4756|0,4921|3,4921|1) - a
. #balmezenny2015

[6K Easy]

00:15:198 (15198|2,15198|4) - remove one of them Accenting both piano and clap here, no change

[Tidek's 6K Normal]

Hitsound it you stupid shit

[BBS 6K Hyper]

In need of hitsounds and Blocko's mod reply too

[Fullerene's 6K Orbular Shift]
inb4 reject all

I swear to god, you have 2 more days to apply all of your fucking mods you cunt

that's all
Thanks hams o/
Updated along with Rayz' diff
Bobbias

Blocko wrote:

[BBS 6K Hyper]
Mod inside
00:03:761 (3761|5) - Move this note down to 00:03:740 - since the violin pitch changes at that point
Done

00:08:568 (8568|2,8734|3,8899|4,9065|5) - Move one column to the left for the guitar's pitch relevancy
Denied. The mini jack created by 00:09:065 (9065|5,9231|5) - is intended to add emphasis to the loud snare there. I realize this breaks pitch relevancy, but I don't believe that's really a problem here.

00:10:557 (10557|2,10722|3,10888|4,11054|5) - Same suggestion as above
Same as above.

00:15:695 - Add a note here for the beat
Denied. Technically there are drums on all these notes: 00:15:695 (15695|2,15861|1,16026|0) - but I'm intentionally leaving them out because they're quieter than the main drums, and I am trying to avoid clutter in my patterns.

00:16:026 - Same suggestion as above
Same as above

00:19:010 (19010|5,19010|0,19176|1,19176|4) - Ctrl + J for pitch relevancy, and to increase emphasis with the crash. Outer columns give more impact than inner columns.
Denied :<. That breaks the pattern here 00:18:678 (18678|4,18844|5,19010|5,19176|4) - where the 5665 pattern becomes 5656. https://osu.ppy.sh/ss/3024134

00:24:148 - Add a note here for the crash
Done.

00:41:054 (41054|5,41385|4,41717|3,42048|2) - Ctrl + J for piano pitch relevance.
Pretty sure I already did this before I applied this mod.

JamesHappy15 wrote:

[BBS 6K Hyper]
00:07:076 (7076|0) - move to 2
00:07:242 (7242|1,7242|2) - move to 3 and 4
00:09:231 (9231|5) - move to 5
00:11:220 (11220|5) - ^
00:18:347 (18347|2,18513|3,18678|4,18844|5) - move one column to the left
All Denied... Sorry I'm not Fullerene-

Your first 2 suggestions completely ignore the laning I'm using. In most of this song, column 1 is kick, and column 2 is snare.
Your 3rd, 4th and 5th suggestions would break the intentional minijacks I created on the 6th key.
Thanks for the mods. Even if I denied a lot of changes -.- It's because I believe these minijacks are important to keep.

BBS 6k Hyper
osu file format v14

[General]
AudioFilename: 7.VII. Granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281,6249,14206,16196,22164,24153,32111,40060
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:BBS 6K Hyper
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
BeatmapID:639743
BeatmapSetID:281349

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
281,331.491712707182,3,2,1,20,1,0
40391,-100,3,2,1,20,0,0
40722,-100,3,2,1,20,0,0
41054,-100,3,2,1,20,0,0
41385,-100,3,2,1,20,0,0
41717,-100,3,2,1,20,0,0
42048,-100,3,2,1,20,0,0


[Colours]
Combo1 : 255,128,192
Combo2 : 128,255,128
Combo3 : 0,255,255
Combo4 : 255,255,128

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Topic Starter
Kamikaze
Updated, 2 left
Tidek

JamesHappy15 wrote:

[Tidek's 6K Normal]

00:07:905 (7905|2) - move to 2 ok
Thanks

Added hit sounds as well.

SPOILER
osu file format v14

[General]
AudioFilename: 7.VII. Granat.mp3
AudioLeadIn: 2000
PreviewTime: 281
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 281,6249,14206,16196,22164,24153,32111,40068
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:-Kamikaze-
Version:Tidek's 6K Normal
Source:
Tags:竜と炎の物語 清風明月 c85 seifuu meigetsu ryuu to honou no monogatari Dragon and Flame Rayz141 Eternalie Ripazhakgggdkp Tidek Bobbias Fullerene- rCaliberGX
BeatmapID:639239
BeatmapSetID:281349

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.79999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,255,128
Combo3 : 0,255,255
Combo4 : 255,255,128

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YunoFanatic
42 sex map not yet ranked
wow rood
Topic Starter
Kamikaze
blame fullerene- not applying mods for a month now
I'd take over his diff but oss crashes and I can't even launch it send help
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