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Learn to make maps, desu!

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Topic Starter
Casstorm
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adam2046
Maybe they would if you stopped insulting them?
Lesjuh

Canucker25 wrote:

Another thing don't cover the beats with the explosion of the previous beat you can't tell if there is one or not!
These are called stacks, they are common as hell and can be found in every map.
DeletedUser_151115
a
anonymous_old
QQ

Go play CTB or something.
yeahyeahyeahhh

strager wrote:

QQ

Go play CTB or something.
/thread
qlum

Canucker25 wrote:

Don't put a beat right after you're done spinning! when you're spinning like mad to rack up points it takes a second to find your cursor and 9/10 you miss the bloody beat!
learn to spin controlled and then this won't be a problem ( this takes time) also learn when in a certain map a spinner is followed by a hit circle and anticipate on that.

Canucker25 wrote:

Also stop putting the next beat you're supposed to hit further away then the one you are supposed to hit after it's BS.
even the original ds ones had them they are easy if you know where they are

Canucker25 wrote:

Another thing don't cover the beats with the explosion of the previous beat you can't tell if there is one or not!
stacks are very common and just look how may are circles are stacked
KayMemoria
stacks are fun imo, though i kinda lose timing on it often....:V

But ye, learn what to look for during most of the stacks, jumps and after spinner buttons. You'll breeze through it in no time~
Glass
looks like osu needs a new mode called Dominosu
Jarby
Learn to play maps, idiot!
Ekaru
The last problem you have can be solved quickly.

Go into the osu! folder and open up osume. Now go to the Extra tab and download the Minimal skin.

Voila, hit circles no longer get covered up by hitbursts. Isn't it just wonderful?

For jumps, don't read spacing. Instead, glance at approach circles to get an idea of when to hit it and then use your ear and intuition to time the hit correctly. Actually, this is how you should read every single map. You'll get used to it, trust me.

As for spinners?

Spin small circles of a moderate (280 to 330 RPM) speed when you aren't sure how long the spinner is. You'll get the hang of it eventually.
anonymous_old

Ekaru wrote:

For jumps, don't read spacing. Instead, glance at approach circles to get an idea of when to hit it and then use your ear and intuition to time the hit correctly. Actually, this is how you should read every single map. You'll get used to it, trust me.
No.

Not EVERY map. Pro maps (especially those with OD9 or sometimes OD8, and those "maps" with OD10) and using Hidden require you to read approach times, not approach circles.

But yes, you read to estimate the beat, and use the music to hit the beat as closely as possible.

Ekaru wrote:

Spin small circles of a moderate (280 to 330 RPM) speed when you aren't sure how long the spinner is. You'll get the hang of it eventually.
You can look at the spinner circle to estimate how long the spinner is. For most spinners, you can spin however you want, and if you notice the spinner is short or is about to end and you can guess there's something after the spinner, start spinning smaller. If you want.
Ekaru
I meant approach circles *or* when the hit object appears. That should make it clearer, since as both know, as soon as you know when to hit a hit object you should be looking at the next one.

As far as spinners? Oh, so THAT'S how I look at a spinner and know how long it is. >_>; I didn't know what it was so I didn't bother trying to describe it. Thanks for clearing that up. I spin in small circles on really short ones, but do fast, wild spins and then stop if, after looking at the spinner, it 'looked' long enough to speed up and slow down.

All that matters is that you'll pick up these things after playing way too many beatmaps (though I play mostly unranked beatmaps to check them out).
Torran

Canucker25 wrote:

Don't put a beat right after you're done spinning! when you're spinning like mad to rack up points it takes a second to find your cursor and 9/10 you miss the bloody beat!
I see nothing wrong with this.

Also stop putting the next beat you're supposed to hit further away then the one you are supposed to hit after it's BS.
I see nothing wrong with this.

Another thing don't cover the beats with the explosion of the previous beat you can't tell if there is one or not!
I see nothing wrong with this.
  1. Contrary to what the ranking requirements might say, the minimum bonus that Auto can score should actually be at least 5000.
  2. If you make a spinner shorter than that then consider replacing it with circles or sliders.
  3. If your slider is shorter than a quarter beat then please replace it with circles.
  4. Your circles should never overlap other circles unless they're stacked.
  5. Likewise, sliders should never overlap other sliders or itself under any circumstances.
Pokebis
I don't like beats after spinners either because I have trouble recovering from them, but it's not unfair.
0_o

soradg123 wrote:

  1. Contrary to what the ranking requirements might say, the minimum bonus that Auto can score should actually be at least 5000.
  2. If you make a spinner shorter than that then consider replacing it with circles or sliders.
  3. If your slider is shorter than a quarter beat then please replace it with circles.
  4. Your circles should never overlap other circles unless they're stacked.
  5. Likewise, sliders should never overlap other sliders or itself under any circumstances.
Maps don't have to follow iNiS rules, you know.
Gens

soradg123 wrote:

  1. Likewise, sliders should never overlap other sliders or itself under any circumstances.
What about Glamorous Sky circle sliders :3
yehl
I don't wanna play the Super Mario that isn't any goomba and koopa at all. indeed.
Mogsy
Forbidding the use of overlapping anything is restricting creativity. Besides, if you look at the standard assortment of maps nowadays, you will see that these methods you find so annoying are commonly used, and among the better maps, correctly used.

Quit complaining and practice, not everything needs to be sightreadable. Just enjoy the game.
Torran

Gens wrote:

What about Glamorous Sky circle sliders :3
I guess that would be an exception :3
Overlapping sliders aren't all bad. There are a few though that are hard to read.
Bestelle

strager wrote:

QQ

Go play CTB or something.
This pretty much sums it up.
bagnz0r

Canucker25 wrote:

Learn to make maps idiots!
Learn how to play. And stop whining.
Gabi
i'm offended
KRZY
If you cannot handle beats right after spinning, you have a long way to go to become a spinning professional, bro.
Derekku

soradg123 wrote:

  1. Contrary to what the ranking requirements might say, the minimum bonus that Auto can score should actually be at least 5000.
  2. If you make a spinner shorter than that then consider replacing it with circles or sliders.
  3. If your slider is shorter than a quarter beat then please replace it with circles.
  4. Your circles should never overlap other circles unless they're stacked.
  5. Likewise, sliders should never overlap other sliders or itself under any circumstances.
What are you smoking
Jarby
You know, soradg123 has a point about spinners there. They usually suck at under 5000 or so bonus.
TKiller

JarJarJacob wrote:

You know, soradg123 has a point about spinners there. They usually suck at under 5000 or so bonus.
usually. Though I believe sometimes they make sense even at 1k bonus.
mm201

Mogsworth wrote:

Forbidding the use of overlapping anything is restricting creativity. Besides, if you look at the standard assortment of maps nowadays, you will see that these methods you find so annoying are commonly used, and among the better maps, correctly used.

Quit complaining and practice, not everything needs to be sightreadable. Just enjoy the game.
There was a good Dinosaur Comics about this. Following a "restrictive" structure can bring out some of the most innovative creativity.

I like the added professionality that avoiding overlap provides, but I wouldn't force it on others.

Of course, be prepared for and expect anything in maps.

I agree with the spinner statements mostly, but you can have a note right after the spinner if the spinner is long enough for you to be spinning bonus by the time the note comes along. Spinners should never be shorter than 1 beat--2 at a high tempo.

Intersecting sliders were cool in Deja Vu. 0_o also uses them well.
Natteke

Canucker25 wrote:

Don't put a beat right after you're done spinning! when you're spinning like mad to rack up points it takes a second to find your cursor and 9/10 you miss the bloody beat!

Also stop putting the next beat you're supposed to hit further away then the one you are supposed to hit after it's BS.

Another thing don't cover the beats with the explosion of the previous beat you can't tell if there is one or not!

Seems like a pro player/mapper.

I loled btw
Glass
in b4 attempt to play Hidden and ragequit
awp

MetalMario201 wrote:

I like the added professionality that avoiding overlap provides
Feature Request: ability to sort by mappers with this sort of mind set
Ekaru

awp wrote:

MetalMario201 wrote:

I like the added professionality that avoiding overlap provides
Feature Request: ability to sort by mappers with this sort of mind set
This. Nowadays I generally try to avoid overlaps and my maps look a lot neater than they did when I started mapping because of it.

I've found that neat maps are funner to me than messy maps. Overlaps just seem sloppy and unprofessional to me. Looking at my older maps I'm often going, "...My eyes, my eyes..." half the time. My more recent maps just seem... cleaner somehow.
anonymous_old
Of course, overlaps are nice for 1/4 streams.

For normal people.
Ekaru

strager wrote:

Of course, overlaps are nice for 1/4 streams.

For normal people.
Of course, it's assumed that 1/4 streams overlap unless it's like two of them or small circles are being used. Or, naturally, gigantic spacing. So there's no need to go out of the way to point out what should be an obvious exception since it should be easy to figure out what we mean.

If you're a normal person.
Mogsy
overlap always looks unprofessional hurdurf
Maybe if you abuse it. Then again, I'd like to believe that an easily telegraphed, neat-looking overlap can look just as professional/playable as if you didn't. Abusing overlaps? Okay, that's unprofessional, just like abuse of anything. Sorry if it makes me 'unprofessional' because I think it can look good in certain circumstances. =|
Ekaru

Mogsworth wrote:

overlap always looks unprofessional hurdurf
Maybe if you abuse it. Then again, I'd like to believe that an easily telegraphed, neat-looking overlap can look just as professional/playable as if you didn't. Abusing overlaps? Okay, that's unprofessional, just like abuse of anything. Sorry if it makes me 'unprofessional' because I think it can look good in certain circumstances. =|
I might as well clarify what I meant.

I was referring specifically to 3 kinds of overlaps:

1. Abuse of overlaps, as in those done specifically to make me want to kill the mapper.

2. Ugly overlaps.

3. Overlaps caused by careless mapping. Most annoying are 1/2 streams that sometimes partially overlap and sometimes don't. If they're slightly overlapping throughout the entire map (except for jump streams) then it's all good, but if it's sometimes done sometimes not, especially throughout the entire stream...

Not paying much attention and making a giant mess of things also qualifies and is the most common case of unprofessional overlaps.

-------------------------

If an overlap is professional-looking, as is the case with most 1/4 streams, then I'm happy and all is fine. It's when mappers abuse them or get careless that it gets sloppy.

You are a neat mapper, BTW. You map quite cleanly. That's the proper mindset, seriously. However, too many mappers just don't care, and *that* is what was meant I'm pretty sure.
Jarby
It would help if we had some screenshots for these sorts of things, you know. It's a bit hard to tell exactly what you're talking about as it is.
Card N'FoRcE
Instead of whining go play maps you can play, if you want to FC a map this bad.
After you improved, try again, you'll beat the map someday.
Whatever the result may be, complaining won't work: if you don't like a map don't play it or map it yourself.

Hard times for mappers... <.<

soradg123 wrote:

  1. Contrary to what the ranking requirements might say, the minimum bonus that Auto can score should actually be at least 5000.
  2. If you make a spinner shorter than that then consider replacing it with circles or sliders.
  3. If your slider is shorter than a quarter beat then please replace it with circles.
  4. Your circles should never overlap other circles unless they're stacked.
  5. Likewise, sliders should never overlap other sliders or itself under any circumstances.
Oh god.
Will people be aple to map how they feel like?

Am i the only one who thinks this map is awesome (even if it's broken and not FCable now)?
Natteke

Card N'FoRcE wrote:

Am i the only one who thinks this map is awesome (even if it's broken and not FCable now)?
Yeah, I think so
anonymous_old

Natteke desu wrote:

Card N'FoRcE wrote:

Am i the only one who thinks this map is awesome (even if it's broken and not FCable now)?
Yeah, I think so
I liekz it. =>
Ekaru
Max Forever is a classic. It's also approved. And a classic.
anonymous_old

Ekaru wrote:

Max Forever is a classic. It's also approved. And a classic.
This is a different one, nub.
Jinxy
...So, the topic starter started the topic and left. since almost everyone disagrees with him, why is there still discussion?
Torran
Because discussions are fun~
Ekaru

strager wrote:

Ekaru wrote:

Max Forever is a classic. It's also approved. And a classic.
This is a different one, nub.
It's not a different one, nub. This is the Max Forever by Rolled which is the one I was thinking of. I thought it was approved but it apparently isn't. Bleh. Still a classic.
Ephemeral
This thread is now family safe.

Carry on.
8-)
Azure_Kite
Oh I see what you did thar.
Shohei Ohtani
I know how to make maps perfectly~.
mm201

Mogsworth wrote:

overlap always looks unprofessional hurdurf
Maybe if you abuse it. Then again, I'd like to believe that an easily telegraphed, neat-looking overlap can look just as professional/playable as if you didn't. Abusing overlaps? Okay, that's unprofessional, just like abuse of anything. Sorry if it makes me 'unprofessional' because I think it can look good in certain circumstances. =|
Of course, I was focusing on "inattentiveness towards overlap," which is terrifyingly common. So is abuse, eg. patterns that reverse back under themselves.

Also, I usually find the cases where overlap works could have been mapped just as well if not better without overlapping.
anonymous_old
If I see any two notes/sliders touching each other (except for some instances of cross overlap sliders) in an "Easy" (and perhaps a "Normal"), which isn't a stacked 1/1, I rage.
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