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ZUN - Fall of Fall ~ Autumnal Waterfall

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Total Posts
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Topic Starter
Nakagawa-Kanon
This beatmap was submitted using in-game submission on 2010년 7월 1일 목요일 at 오후 2:08:07

Artist: ZUN
Title: Fall of Fall ~ Autumnal Waterfall
Source: Touhou
Tags: Momiji Inubashiri
BPM: 163
Filesize: 3366kb
Play Time: 03:09
Difficulties Available:
  1. 596108's Taiko (4.83 stars, 1016 notes)
  2. Frill's Easy (1.65 stars, 111 notes)
  3. Hard (4.84 stars, 297 notes)
  4. Lunatic (5 stars, 504 notes)
  5. Normal (3.65 stars, 161 notes)
Download: ZUN - Fall of Fall ~ Autumnal Waterfall
Information: Scores/Beatmap Listing
---------------
only finish sound map

Lol

go to pending 2010-5-12

add taiko diff and Insane remapping 2010-5-29
hian_old
처음에 연타에서 낚였어,..
막강(?)점프맵 @~ @
brikel
나름 맘에드는 스타일이라 별투척 이라즤
[Dango]
/me ( )[dksslqj] : 별 배달왔어요. 여기 싸인 해 주세요.
Numbers 596108
hmm...
i like this music...so could you let me edit a taiko diffculty?
Topic Starter
Nakagawa-Kanon

0989596108 wrote:

hmm...
i like this music...so could you let me edit a taiko diffculty?
sure
Pokie
Yea~ Touhou :3

General
- I don't mod Taiko, then I skip number boy's diff :D
- Delete .osb :3
- Maybe you need an Easy diff which is under 3 star.
- Add a blank normal-sliderslide.wav?
- Resize the BG to 1024x768/800x600 or what..
- Normal-hitsounds seems too loud...doesn't fit the song yet D: I have a suggestion,change them into soft-sample set, and add some soft-whistle or what you want...thats up to you

Normal
- WIP diff?
not going to mod this.

Hard
00:03:703 (9) - remove this note
00:26:249 (5,6,7) - these objects a bit confusing D: change the placement?
01:43:918 (1,2,3) - ^
01:46:863 (8) - do something here, don't just use a longlong slider

Lunatic
Fine for me


nice, star for you :D
Numbers 596108
thanks~
2~4 days after i can give the download page to you
Numbers 596108
done...sorry i not completely finished ... about 60% more than it

download is here : ZUN - Fall of fall ~ Waterfall of autumn
Gabi
one of the best touhou themes ever, love it so much

anyways, about your lunatic diff, i think the flow of it is bad at some places. you have too many forced jumps that don't fit the music. Also many of your combos don't fit the song.

General: The combos and the jumps feels very unnatural. IMO you should reduce these because it doesn't play very well. also it's missing preview time.

Offset: offset need -10 (Offset 105) make sure you change this before you follow any other mod.

00:03:795 (1) - Add an uninherited timing section here so it fits with the ticks. ( like this http://osu.ppy.sh/ss/11100 )

[Lunatic]

00:17:047 (4) - new combo ( remove new combo at 00:17:415 (1) )
00:19:256 (1,2) - consider reducing the length of this jump, the BGM is pretty soft in this section
00:21:464 (4) - new combo
00:33:243 (5) - new combo
00:35:268 (1,2,3,4,1) - IMO this would sound and fit much better if you removed the return slider and added another circle in the beginning like this ( http://osu.ppy.sh/ss/11102 )

00:36:188 (1,2) - maybe make it 1 long slider? so you have 3? ofcourse you will need to change the pattern afterwards but it follows music better and feels more natural this way. ( http://osu.ppy.sh/ss/11102 same as the other picture )

01:57:170 (1,2,3,4) - ugh this spacing feels very bad, it's a soft place in the music so i don't think this spacing fits.
01:58:642 (6) - new combo
02:00:114 (1) - remove new combo
02:01:587 (5) - new combo starts here
02:02:875 (1) - remove new combo
02:07:476 (4) - new combo
02:08:949 (1) - remove new combo

01:03:243 (4,5,6) - This jumps fits, looks and plays nice <3

well as you can see there isn't much wrong witht he map, mostly the combos. I only skimmed very fast through Hard and Normal, they seem fine, however they also need some combo adjusting.

star
Frill
Ang Ang
star~~
chocomint
star~~
Rokodo
Star, hoe.
Hurude Rika
nice
-v-_old
-
Kuzino
여기 별 투척.

Star~
XepherX3
very nice

mod>

[all diffs]
00:24:767 - 00:27:344 try do a sound change to normal sounds at this section with a sound increase (start at sound tick 3) at every white or red tick, back to soft on 00:27:344

like this



[Normal]
00:50:902(*) add one more hitcircle with finish sound

star
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

sorry for delays...orz

[General]
if you won't map the full song, i think you need to cut the mp3 file.

[Frill's Easy]
this diff has a kiai part but other diffs not. make them the same.
01:08:213 (4) - i think you want to make it symmetrize with (3)? 1 grid right then.
02:13:366 (1) - if you want to change hitsounds, don't make the timing point exactly on the notes.

[Normal]
HP Drain Rate+1 & Overall+1
you should use more whistle hitsounds imo. now finish at ever 8 beat is really boring to me.
00:43:080 (2,3,4) - hard to read. make (2,3) a slider?
01:41:976 (2,3,4) - ^
02:22:006 (4,5) - stack them with (3)?

[596108's Taiko]
Pretty good. but why suddenly end at 02:17:404 (186) ?

[Hard]
more hitsounds plz.
00:03:049 (8) - i guess you should use a 3/4 slider instead of this just like what you used in normal. fits better.
02:09:307 (4,5) - ugly.

[Lunatic]
00:17:957 (5) - stack with (3)'s end?
00:24:491 (1) - don't know why a spinner here= =
01:06:270 (4) - 1 grid right?
01:18:049 (7) - the end... is offscreen? not sure.
02:00:841 (1) - it touches the health bar T T
youngdow
Go~!
Frill
Ra-s
+Star :)
Numbers 596108

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

sorry for delays...orz

[General]
if you won't map the full song, i think you need to cut the mp3 file.

[Frill's Easy]
this diff has a kiai part but other diffs not. make them the same.
01:08:213 (4) - i think you want to make it symmetrize with (3)? 1 grid right then.
02:13:366 (1) - if you want to change hitsounds, don't make the timing point exactly on the notes.

[Normal]
HP Drain Rate+1 & Overall+1
you should use more whistle hitsounds imo. now finish at ever 8 beat is really boring to me.
00:43:080 (2,3,4) - hard to read. make (2,3) a slider?
01:41:976 (2,3,4) - ^
02:22:006 (4,5) - stack them with (3)?

[596108's Taiko]
Pretty good. but why suddenly end at 02:17:404 (186) ?

i will fix this here later

[/color]

[Hard]
more hitsounds plz.
00:03:049 (8) - i guess you should use a 3/4 slider instead of this just like what you used in normal. fits better.
02:09:307 (4,5) - ugly.

[Lunatic]
00:17:957 (5) - stack with (3)'s end?
00:24:491 (1) - don't know why a spinner here= =
01:06:270 (4) - 1 grid right?
01:18:049 (7) - the end... is offscreen? not sure.
02:00:841 (1) - it touches the health bar T T
DJPop
Offset: -632
Resnap all notes.



~Frill's Easy~
00:03:795 (1) - add hitfinish at first note
00:56:434 (1) - add hitfinish at middle note
02:11:157 (3) - remove hitfinish

~Normal~
01:02:681 (2,3,4) - move down 1 grid (Lv3)
01:21:638 (3) - add hitfinish at first note
02:20:534 (3) - ^
02:22:282 (1) - add hitfinish

~Hard~
00:19:246 (3) - end on blue tick
01:20:902 (7) - add hitfinish at last note
01:49:798 (8) - add hitfinish
02:19:798 (2) - add hitfinish at last note
02:22:282 (1) - add hitfinish

~Lunatic~
01:21:638 (4) - add hitfinish
02:20:718 (5) - add hitfinish at first note


+Star
Numbers 596108

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

sorry for delays...orz

[General]
if you won't map the full song, i think you need to cut the mp3 file.

[Frill's Easy]
this diff has a kiai part but other diffs not. make them the same.
01:08:213 (4) - i think you want to make it symmetrize with (3)? 1 grid right then.
02:13:366 (1) - if you want to change hitsounds, don't make the timing point exactly on the notes.

[Normal]
HP Drain Rate+1 & Overall+1
you should use more whistle hitsounds imo. now finish at ever 8 beat is really boring to me.
00:43:080 (2,3,4) - hard to read. make (2,3) a slider?
01:41:976 (2,3,4) - ^
02:22:006 (4,5) - stack them with (3)?

[596108's Taiko]
Pretty good. but why suddenly end at 02:17:404 (186) ?
I am Some Lazy sorry...

[Hard]
more hitsounds plz.
00:03:049 (8) - i guess you should use a 3/4 slider instead of this just like what you used in normal. fits better.
02:09:307 (4,5) - ugly.

[Lunatic]
00:17:957 (5) - stack with (3)'s end?
00:24:491 (1) - don't know why a spinner here= =
01:06:270 (4) - 1 grid right?
01:18:049 (7) - the end... is offscreen? not sure.
02:00:841 (1) - it touches the health bar T T
Clare
hi~~

[Frill's Easy]
fine.
hmm....i don't like hitwhistle OTL

[Normal]
fine.

[Hard]
00:24:398 (1,2,3,4,5,6,7,8,9) - try use the normal audio,volume.70% ?
00:48:141 (1,2,3,4,5,6,7,8,1) - ^
01:46:852 (1,2,3,4,1,2,3,4,5,6,7,8) - ^

[Lunatic]
00:24:398 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - look like hard?
00:47:956 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
01:46:852 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11) - ^

nice!
star!
Leorda
Anyeonghaseyo

[General]
1) Don't use the gray combo color, because that color is same at multiplayer when player gets failed
2) No tags?
3) Cut the mp3 please

[Frill's Easy]
Fine~

[Normal]
00:15:564 (3) - New combo?
01:17:220 (1) - Make parallel?
01:42:435 (3) - ^

[596108's Taiko]
1. Offset: -632ms BPM: 163,00
2. Offset: 24.767ms BPM: Inhereted (0,5x) <- Don't Inhereted, inhereted using when it's kiai time
3. Offset: 25.503ms BPM: Inhereted (1x)
4. Offset: 26.239ms BPM: Inhereted (2x) <- Don't Inhereted, inhereted using when it's kiai time
5. Offset: 26.977ms BPM: Inhereted (1x)
6. Offset: 48.325ms BPM: Inhereted (0,5x)<- Don't Inhereted, inhereted using when it's kiai time
7. Offset: 49.062ms BPM: Inhereted (1x)
8. Offset: 49.798ms BPM: Inhereted (2x) <- Don't Inhereted, inhereted using when it's kiai time
9. Offset: 50.580ms BPM: Inhereted (1x)
10. Offset: 62.702ms BPM: Inhereted (1x)
11. Offset: 85.319ms BPM: Inhereted (1x)
12. Offset: 107.221ms BPM: 81,50 <- Don't change the BPM, BPM change using when it's kiai time
13. Offset: 107.221ms BPM: Inhereted (0,5x)<- Don't Inhereted, inhereted using when it's kiai time

14. Offset: 107.957ms BPM: 163,00
15. Offset: 107.957ms BPM: Inhereted (0,5x)<- Don't Inhereted, inhereted using when it's kiai time
16. Offset: 108.693ms BPM: Inhereted (1x)
17. Offset: 109.428ms BPM: Inhereted (1x)
18. Offset: 109.429ms BPM: Inhereted (1x)


00:01:760 (10,11,21,22,23,24) - Don't use 1/8 streams

[Hard]
This diff needs more hitsound

[Lunatic]
00:49:981 (4) - New combo?
01:49:061 (3) - ^

Good song
STAR
Numbers 596108

Leorda wrote:

[596108's Taiko]
1. Offset: -632ms BPM: 163,00
2. Offset: 24.767ms BPM: Inhereted (0,5x) <- Don't Inhereted, inhereted using when it's kiai time
3. Offset: 25.503ms BPM: Inhereted (1x)
4. Offset: 26.239ms BPM: Inhereted (2x) <- Don't Inhereted, inhereted using when it's kiai time
5. Offset: 26.977ms BPM: Inhereted (1x)
6. Offset: 48.325ms BPM: Inhereted (0,5x)<- Don't Inhereted, inhereted using when it's kiai time
7. Offset: 49.062ms BPM: Inhereted (1x)
8. Offset: 49.798ms BPM: Inhereted (2x) <- Don't Inhereted, inhereted using when it's kiai time
9. Offset: 50.580ms BPM: Inhereted (1x)
10. Offset: 62.702ms BPM: Inhereted (1x)
11. Offset: 85.319ms BPM: Inhereted (1x)
12. Offset: 107.221ms BPM: 81,50 <- Don't change the BPM, BPM change using when it's kiai time
13. Offset: 107.221ms BPM: Inhereted (0,5x)<- Don't Inhereted, inhereted using when it's kiai time

14. Offset: 107.957ms BPM: 163,00
15. Offset: 107.957ms BPM: Inhereted (0,5x)<- Don't Inhereted, inhereted using when it's kiai time
16. Offset: 108.693ms BPM: Inhereted (1x)
17. Offset: 109.428ms BPM: Inhereted (1x)
18. Offset: 109.429ms BPM: Inhereted (1x)

BPM all fixed
And added offset : 121,208 kiai Time
offset : 145,134 Normal Time


00:01:760 (10,11,21,22,23,24) - Don't use 1/8 streams
well ... not 1 / 8 but 1 / 6
and .... where the normal is to put 1 / 6 would be more appropriate



Good song
STAR
Neethime
;)
danny19940914
star~"~
TTTTTTTTTTTT
starrrrr~ :)
AngelHoney
>3</
_llkey_18
nice map/song ^^
Mafiamaster
Change title to: Fall of Fall ~ Autumnal Waterfall (Be careful not to make a duplicate map!)
Capitalize "touhou" in the source.
Add "Momiji Inubashiri" to the tags.
Make playfield background color black because of poor dimensions on the picture.

[Lunatic]
00:19:981 (5) - New combo since they're anti-jumps.
Mafiamaster

Mafiamaster wrote:

Make playfield background color black because of poor dimensions on the picture.
It can be found in song setup
This is what it looks like on my screen.

Don't kudosu this post. After you've fixed this, I'll bubble.

Edit: Bubbled
Alace
Sorry i am late
so just take my heart
pretty nice mapset
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