Sorry, I should have said every game mode. That was my bad, just used to using the spread that said mapset is about, not all game modes. The reason behind this is because there is too big of a jump in difficulty if you do something like E - H - I. Now - if you want to - you can have a mapset have a E - N - H - I - I and just be fine with rank, just as long as the song itself supports all of the difficulties that you are trying to map without overmapping or putting jumps in places where jumps shouldn't be. Yea, people do like challenging maps, but if the map does not make sense for the song, odds are it needs to be changed. For mapping, difficulty =/= rank (as in just making a bunch of hard maps that don't follow even the beat of the song) but it is more of a "does this feel right for this song?" If it does not feel right, that is where modders come in and offer suggestions on how to make it feel like the map is flowing with the song, making the play experience a good one instead of a frustrating one. I'm not upset at you either Gommy, just offering you more advise so you can become a good modder down the road.
Kurokami wrote:I would like to correct this sentence. This is true in all mode. Only spreads with E-N-H or N-H-I can be ranked (E= Easy, N= Normal, H= Hard, I= Insane), this means spreads like E-H-I are unrankable. And even a 5+ minutes map can have more difficulties, just no one cares to map more.
DragonSlayer96 wrote:For a spread to be rankable, all it needs is three difficulties (i.e. Cup - Platter or Salad - Rain) if it is CtB specific unless it is something such as a marathon map.