Here we go
Here we go
Here we go
Here we go
Here we go
Thank you for modding!Mikii wrote:
very very late mod, I just kept on forgetting so sorry about that. I see a bubble so gl on the rank!
[Catharsis]Normal and Hard seems good to me. If you like a mod, just pm me and we can do an irc mod, gl!
- 00:02:960 (4) - stack at x302 y 240 instead for visuals oh yea
- 00:05:000 (5) - This slider seems angled oddly, mind if you rotate with anticlockwise a bit? I don't really see a problem here
- 00:10:715 (2) - This is sort of blanketing with the previous slider but I feel like spacing this further away would be better okay
- 00:15:000 (8) - Blanket? y
- 00:17:858 (1) - You could adjust this into a 3/4 instead as it would be mapped much better since there isn't any strong beats on the red tick. 01:16:633 (1) - Is also viable with what you did here. kk
- 00:48:878 (5) - I think mirroring with the next slider would be better not really into this
- 00:50:511 (5,6) - Switch the whistle on these two objects, you're giving it the wrong emphasis It would ruin my overall hitsound orders.
- 00:53:980 (6) - Ctrl+g and polishing this can switch the flow change the next area yea I changed that a bit
- 00:54:592 (1,2) - - Stack? I don't think this is very well placed changed somehow
- 01:19:694 (4,5) - Ctrl+g, this would suit the rhythm much better and place suitably k
- 01:39:286 (4,5) - ^ k
- 01:49:286 (4,5) - Switch whistle hitsound ^
- 01:59:082 (4,5) - Switch whistle ^
- 02:03:368 (2) - The change in flow is so sharp here and I don't think it needs to be that way. Ctrl+g yea I think that was a mistake
- 02:25:000 (4,5) - Ctrl+g it would ruin the flow
- 02:26:429 (3,4) - ^ ^
- 03:26:225 (2) - Why is this jump so big, you might want to nerf it. rip sr Come on, it's whole song's climax place! ;w;
- 03:28:878 (5,6) - Ctrl+g changed to something else
- 03:40:306 (5) - Blanket? no it's not
- 03:47:041 (6) - Mirror with the next slider changed to something else
- 03:47:858 (2,3) - This is one of the places where I feel a red tick slider would much better compliment the song. Ctrl+g y
Fixed and did really small fixes in few distances.Satellite wrote:
[Catharsis]
00:17:858 (1) - 3/4
Always, and forever <3Prophecy wrote:
senya 4 ever
Thank you so much for modding!!!Sonnyc wrote:
I recommend you to reduce the volume of soft-slidertick.wav file. Normally, slidertick has a higher volume than other hitsounds.
[Normal][Hard]
- 01:07:041 (3,4) - The major rhythm of this difficulty is following drums, and then this is following vocals. It may be variation, but the transition felt too sudden for a change nor the music changed drastically. Most of all, the clap sound of 01:08:062 getting ignored is annoying. Consider using this rhythm.
- 01:17:449 (1,1) - Acceptable spinner recovery time. However considering this is the easiest difficulty in this mapset, consider replacing the spinner into a slider instead using a recovery time at the borderline.
- 02:46:429 - Is this whistle sure? I think it's a mistake. There's no instrument like at 02:49:695.
- 02:52:143 (4,5,1,2) - Using 3 1/2 rhythms in a row felt little weak in emphasizing. Consider reducing (5) by 1/2.
- 03:08:470 (2,3) - You'll want to rotate this for like 10˚ for a better blanket with (1).
- 03:23:164 (1) - Similar suggestion regarding spinner recovery time. Consider ending at 03:24:797 as an easiest difficulty.
[Insane]
- 00:12:552 (3,4) - 00:20:511 (2,3) - 03:02:552 (2,3) - This small jump feels inconsistent and random.
- 00:16:225 (4,1,2) - I'd like to recommend using same combo for same rhythms. Accordingly, please make 00:16:225 (4,1) - these 1/3 in one combo, and 00:17:858 (2,3) - these 1/2 in another.
- 01:15:001 (3,1,2) - ^
- 02:13:776 (4,1,2) - ^
- 01:27:858 (2,3,4) - 01:31:327 (2,3,4,5,6) - Actually I couldn't understand why these spacing changes happened. It feels less structured for me. 00:29:082 (2,3,4) - 00:32:348 (2,3,4,5) - refering the counterparts to fet consistent will be good.
- 02:01:940 (2,3) - The spacing here weakened the emphasis of 02:02:552 (3,1).
- 02:19:491 (1,2,3,4,5,6,7) - Since the spacing isn't 1.00x, this note & slider symmetry didn't worked effectively. Just break the symmtry, and keep the distance. That will function better here.
- 03:59:899 (4) - 1.2x plz.
- 04:18:674 - There seems to have no sound after here. Please end the spinner here. no, you are wrong, volume up there and you'll hear that sound continues!
I feel there are improvements compared to your old mapping, but Catharsis especially seemed to lack in quality. Patterns were lacking spacing, resulting in a less structure, and also there were several emphasis issues. Popping the bubble for now due to subjective quality issues. I'd like you to make a further improvement in Catharsis by reorganizing your patterns, and giving proper emphasis in proper spots. Or you can just ask the former BN for a renomination.
- 00:32:858 - It felt unnatural to ignore this vocal while you followed other ones.
- 00:59:082 (3) - I'd prefer this having a new combo to discern the previous pattern, but it's up to you. yea I'm fine with that, since it makes it easier to read.
- 01:38:878 (2,3,4) - Weird placement. The strong beat is at (3), and the jump happens towards (4).
- 01:44:592 (6,7,8) - Reading is not cool because the spacing of 1/2 is same with 1/4. Having a larger spacing for (6,7) will be better in reading, and also for consistency. Take a look at 00:45:409 (3,4).
- 02:22:960 (2,3) - 02:23:776 (6,7) - Spacing of 1/4 is rather similar in numbers, but the visual spacing is pretty inconsistent.
- 02:31:735 (4) - There is a difference of rhythm inside the slide, but they are just expressed the same as a reverse. Leaving 02:31:838 as a blank would reflect the music better.
- 02:32:143 (5,6) - Again, it's a weird feeling for (6) to have a jump while (5) has a stronger beat.
- 02:37:449 (1,2,3,4,5,1) - The transition from drums to guitar here felt less natural. The guitar stream starts 02:37:450, while you decided to follow that rhythm from 02:38:266. That made the empty beat of 02:37:552 - 02:37:960 - 02:38:164 - unnatural. Map those beats, or rather change the rhythm of 02:38:266 (1,2,3,4,1,2) to follow the drums consistently.
- 03:08:878 (2) - The music was pretty weak here. Maybe it will work better if 03:08:470 (1) was a reverse slider, instead having a note here.
- 03:52:960 (3,4) - Why is there a jump here?
- 04:07:245 (1,2,3,1,2) - Please make the pattern more intuitive the read. Using random spacing for 1/3 here is bad to catch the rhythms.
Good luck in further process.
Thank you for modding!Linada wrote:
Hi ! M4M
As i see it has been modded a lot, i don't expect myself to find many things ^^
[General]
Hitsounds seems loud to me
On normal & hard, since you're mainly following vocals, you skip many claps, especially in kiais since you use 1/1 sliders on them, i don't know about this
I'll try to work it out.
[Normal]
Couldn't find anything ._. xd
[Hard]
- 00:19:287 (2) - just suggestion i'd do something like [img=http://puu.sh/qPihu/f5def32ef8.png]this[/img] I like more the way I do it now, sorry :/
- 00:41:123 (4) - missing clap
- 01:18:062 (2) - same as first one ^^ ^
- 01:37:042 (1) - blanket slighty off
- 01:40:919 - why skipping a beat here ? you don't do it there 01:39:695 (2) - 01:41:736 (3) -
- 02:33:980 (4) - blanket off seen ingame eh, I don't see that O_O
- 04:08:878 (3) - maybe put it lower ? could be missread as 1/2 ?
[Catharsis]Catharsis dif is really fun to play !
- 00:54:389 (7,1,2) - a straight line like this is not really comfortable to play, maybe stack 00:54:592 (1) - to 00:55:817 (5) - tail ? I don't see problem here, but I'll do my best to improve it.
- 01:29:898 (5,6,7) - the stacking with 01:29:490 (3) - is really ugly, maybe move it a little bit ?
- 01:35:307 - Add a note ? nah
- 03:27:858 (6) - imo, it play better unstacked, somewhere like x263 y193
- 03:33:368 (3,4,5) - same about stacking
- 04:01:123 (1) - i don't hear anything here, maybe just me It's mapping piano notes mainly
- 04:07:245 (7) - NC
Good luck
Thank you for the mod!Planecakes wrote:
M4M stuff
Catharsis00:01:735 (5) - Not a big fan of this shape
00:04:797 (4,5) - Fix jump? feels pretty weird when you jump to this slider
01:31:735 (6) - Sound better if you add finish here I don't agree, sorry
01:53:164 (1,2) - Fix DS
01:57:449 (3) - Add finish here for more hype nah
02:34:185 (1) - Add finish There isn't finish sound at the music so I wouldn't put it here.
02:46:429 (1,2,3,4,5) - Change stream shape? somethign wrong with it?
02:57:042 (1) - Place this circle somewhere else or decrease DS? It has same distance as 02:56:633 (1) - so it's right.
03:00:306 (1) - ^? ^
03:01:123 (5,1) - stack
03:08:062 (10) - NC? nope, it doesn't feel right
04:05:613 (1) - Remove finish?
GL with ranking!! osu needs more kancolle
Thank you for the mod!likejaxirl wrote:
m4m senya4senyacatharsis00:19:490 (1,2,3) - i dont see how these are 1/3, they just feel awkward, especially as the vocals start on 00:19:899 - Tbh those are 1/3 notes in the music
00:26:837 (1,3) - blanket xd
00:36:327 (8) - the piano doesnt play anything on this sound does it. its the same rythm as 00:35:000 (1,2,3,4) - yea but drum does.
00:45:613 (4,5,6,7) - just as weird as 00:19:490 (1,2,3) - , dont really see an easy fix tho mapping drums there
02:14:592 (1,2,3) - pretty awkward, id prefer some slider to ease this rythm here I don't really want to change this, since this is the hardest diff of the mapset.
02:46:429 (1,2,3,4) - maybe curve this a bit? it looks fine to me
02:52:143 (1) - blanket xd
02:54:184 (2,6) - id stack these (not the only time i found an overlap like this, and probably ok since yours are pretty consistent)
04:00:102 (5) - idk this one just looks weirdhard00:08:878 (1,2) - inconsistent spacing same here 01:02:756 (1,2,3) -
00:26:838 (1) - blanket sorry xd
00:57:858 (1) - pretty sure this isnt quite blanketed xd It's fine
01:38:674 (1) - move 1 left for blanket xd it's good
01:58:266 (1) - i dont think this should be spaced more
overall some weird spacing like ^, and i think you used too many different sliders (and red anchors)normalsorry for blanket xd01:58:266 (1) - that red anchor makes it look not smooth ???
03:03:572 (1) - ugh me no like well I like
tldr: same as in hard-too many different sliders. makes it look messy
04:05:613 - maybe map the end?
(i dont really know how to map normals so i cant really comment on this much) there is so much 1/3 notes that idk would it really work.