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Miyazono Kaori(CV.Taneda Risa) - My Truth~Rondo Capriccioso

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[ Setsuna ]

Setz wrote:

and setsuna needs to stop being lazy and finish the storyboard
im too salty and bitter
Ormr

[ Setsuna ] wrote:

Setz wrote:

and setsuna needs to stop being lazy and finish the storyboard
im too salty and bitter
Become one with the salt and then ascend into a deity.
[ Setsuna ]
Tomorrow, I shall finish the SB

LOLJK
Yuii-

April



General: You may consider changing the HP Drain, I guess is too high for a 4 star map. I would use 6,00 or even 5,00, take into account that HP does not affect the difficulty of the map.



00:21:484 (1) - You can either finish the slider at 00:22:512 - or make two sliders, the first one from 00:21:484 - to 00:22:101 - the other one from 00:22:306 - to 00:22:512 -

00:26:416 (1) - Probably the same ^

00:50:457 (7) - Move it to x:380 y:212 so there's a small gap between (7) and (8)

01:16:347 (2) - Clap?

01:16:964 (4) - Curve it

01:17:580 (5) - Clap?

01:26:827 (6) - NC

01:31:347 (3,4) - Place the circle "3" where is the "4" and viceversa.

02:03:813 (5) - Changing this to a slider fits better with the beat that appears at 02:03:813 -

02:20:662 (3) - Ctrl+G seems much better, also it helps maintaining the flow!

02:25:183 (2,4) - I would remove those two Whistles

02:46:964 (1,2) - Replace them for 2 sliders?

02:49:430 - 02:51:073 - After listening to the same part over and over I found that I don't like how you are leaving blanket spaces and placing this circle 02:50:662 (2) - I couldn't think of an alternative, but you should fill it with something else, it looks quite bad like that :(

02:51:895 (1) - About this slider, I don't think you should use a NC here, there's no need to be honest, also, leaving the next second as a blanket space feels like your ran out of ideas, and that the slider alone (as he is the only one with another Combo Colour there), needs a "partern", so this is what I suggest: http://puu.sh/g4l9m/9504aaeda8.png

02:56:416 - There is a very tiny beat here, what do you think of adding a circle?

03:11:005 (8) - I would remove the Whistle

03:13:676 (6,1) - Ctrl+G on both?

04:30:526 (4) - Curve it!

04:54:772 (2,3,4,5,6,7) - You will probably not apply this, but I find it very good! I basically made 4,5,6,7 as short sliders, I separated them into different colours so you can see them clearly http://puu.sh/g4mRa/fa8cddf3ab.jpg

Another good map from you, Setz, love it.
hehe
m4m

this song

General

  1. sb stuff: http://i.imgur.com/326B6Ie.png
  2. yay tanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisa
  3. 02:48:197 - lyrics that appear here could use some easing on the movement, felt rigid to me
  4. 01:32:375 - this greenline serves no purpose
  5. 00:17:889 (1) - 03:03:197 (1) - push this 1/4 forward? there isn't a real reason to start it on the redtick :/ so its good to have it immediately imo.

April

  1. 00:25:183 - 04:42:854 - add something here, and whistle it. i think it'll be cool.
  2. 01:03:813 (3,4) - 01:11:210 (3,4) - maybe use two 1/2 sliders here, the 1/1 rhy thmspacing felt a little awkward to me. the sliders fit the vocals and the synths well. currently you use the 1/1 rhythm spacing to give more emphasis to the 'pause' in vocals, but if so i think being more consistent is better, like having spacing here 01:12:443 - 01:13:676 - which you don't. consider giving more consistency to this portion, i feel it can play very well using proper antijumps spacing along with 1/1 spacing with the vocals. or alternatively 1/2 sliders. give it a try :D https://osu.ppy.sh/ss/2800009
  3. 02:01:347 (5,6) - the spacing here is a little awkward, try somewhere around 302,168
  4. 02:32:169 - start the break here? :D
  5. 04:21:793 - this greenline is nothing
cool stuff.

Hard

  1. 00:29:498 (3,4,5,6) - i feel that repeat sliders suit the calmness of this section more.
  2. 01:41:005 (2,3,4) - considering the more intense nature of the kiai, try making these acute jumps. right now they're flowy singles that isn't too 'intense'
  3. 02:11:210 (4) - hey this slider is retarded, redo the curve.
  4. 02:19:635 (6) -

Normal

  1. 00:28:060 (3,4,1,2,3) - it sounds alittle awkward here, maybe: https://osu.ppy.sh/ss/2800056

    clean and cool.

that's all, good luck.
Echeveria
Hi, M4M~ My map:https://osu.ppy.sh/s/150568
April

Placing
03:01:758 (1) - better ending at 03:02:580 to keep the same rhythm with the former ones.

Timing(About Slider Velocity)
As I was playing it, I found that it was a really nice map cause although the rhythm was simple and repeative, you've made it changeable. But it reminds me of some old maps. Soon I realized that it was because of those really long sliders, which make the map look less comfortable, as well as the feeling when I play it. So I sugget the below sliders change velocity to x0.55. I noticed that you prefer x0.55 in the beginning and the end, but I don't consider changing in slider velocity only related to the emotion of the music. Slowering the slider velocity while keeping the distance will make a map more jumpy? as well as making it look more beautiful. I know it's a really big change, but I hope you can accept it, even though I'm only a beginner in mapping. Anyway it might be your mapping style, so I will respect it.
00:42:443 (5) - x0.55(?I don't know why x0.55, but as you like.
00:43:676 (1) -
00:44:909 (4) -
00:46:142 (1) -
00:47:375 (5) -
00:51:073 (1) -
00:52:306 (5) -
00:53:539 (1) -
00:54:772 (4) -
00:56:005 (1) -
00:57:238 (4) -
00:58:471 (1) -
00:59:704 (4) -
01:02:169 (5) -
01:05:868 (1) -
01:07:101 (4) -
01:08:334 (1) -
01:09:567 (4) -
01:15:731 (1) -
01:16:964 (4) -
01:23:128 (1) -
01:29:293 (5) -
01:30:526 (1) -
01:31:758 (5) -
01:34:224 (6) -
01:35:457 (1) -
01:36:690 (5) -
01:40:389 (1) -
01:41:621 (5) -
01:42:854 (1) -
01:44:087 (4) -
01:45:320 (1) -
01:46:553 (5) -
01:47:786 (1) -
01:49:019 (5) -
01:50:252 (1) -
01:51:484 (5) -
01:53:950 (1) -
01:55:183 (4) -
01:56:416 (1) -
01:57:649 (4) -
01:58:882 (1) -
02:00:115 (1) -
02:01:347 (5) -
02:02:580 (1) -
02:05:046 (1) -
02:06:279 (5) -
02:07:512 (1) -
02:08:745 (4) -
02:09:978 (1) -
02:11:210 (5) -
02:12:443 (1) -
02:13:676 (5) -
02:14:909 (1) -
02:17:375 (1) -
02:18:608 (4) -
02:19:841 (1) -
02:21:073 (4) -
02:22:306 (1) -
02:23:539 (4) -
02:26:005 (6) -
Hmm it's too much, anyway I mean long sliders and I think you can pick out the rest, if you are going to. XD If you take my advice I might be able to give a further modding. Pardon if my advice has offended you :)
Topic Starter
Setz
Kocari

Kocari wrote:

Damn You People It's My For My Truths


[Normal]

  1. 00:23:128 (3) - I feel like dragging out the the piano here is better, otherwise the reverse makes it choppy and disregards this beat 00:23:745
    how about this rhythm but with what I've stated above http://puu.sh/fXKCj/7c7c389846.jpg the reason for this is that this is a 3 diff spread, so i am trying to simplify rhythms as much as possible. if this set had an easy I would be more willing try and catch every single beat. but for the purposes of the spread, i really can't. this same thing will apply to alot of your rhythm suggestions, so if I dont respond to one, assume no change.
  2. 00:22:717 (2) - Hitsound at here has a normal - sampleset and while this note is part of the same sound it's not the same 00:32:580 (2) fixed
  3. 00:28:060 (3) - Same think here as ^ the way the reverse are played makes it a bit choppy how about this? http://puu.sh/fXLsX/90736a5338.jpg
  4. 00:30:936 - I don't here a beat here but you have the 1/2 playing into it, how about just making it as a single note on the red tick and leaving it as that and letting the gap play itself out in the music this is for polarity, going from a red tick ot a white tick will cause beginners to hit the enxt note too early, causing them to get a 100 or miss.
  5. 00:32:580 (2) - Distance Snap fixed
  6. 00:38:539 - Unlike previously this can be mapped out using your way but I believe a note should be here because of the piano, so how about a 1/2 slider at this point?
  7. 00:50:457 (4) - The reverse here throws off the rhythm you had with 1/2 sliders into 1/1 sliders how about just keeping it the same like these parts 00:45:525 (3) - 00:46:758 (2) - 00:51:895 (2) this is just to add some variety to the rhythm, this is a very long song with repetitive rhythm, and normal doesn't really allow for much variety.
  8. 01:12:649 (4) - How about making this hitsound the same as this without the whistle 01:11:416 (2) and change this as well 01:13:882 (2) - because it has the same aspects in the 1/1 slider to 1/2 component structures, so it's even during that sequence i changed the hitosunds for these parts so they all have whistles, just to make the change in rhythm easier to notice.
  9. 01:25:183 (4) - Not sure if intentionally this one has a clap in it instead of the other 2 before it, if not intentionally then it isn't necessary and can be removed again, I changed hitosunds throughout the entire map, i removed most claps, since they were not needed.
  10. 01:28:060 (1) - Blanket can be adjusted a bit more using approach circle as reference fixed
  11. 02:05:046 (1,2,3) - I see you're mapping vocals here but why note just map out the whole vocal itself because it really does emphasize the part that she sings really well, something like this http://puu.sh/fXOcZ/4439a037bf.jpg
  12. 02:04:943 and 02:05:046 - the timing points don't have anything in difference to one another, unless there is something I'm not seeing other than that I believe one could or the other can be removed this is done to get the kiai burst on the next object.
  13. 02:10:799 (2) - This part you don't hear a clap but instead music itself unlike this note which has a clap in it 02:02:991 (2) so just taking out the clap and leaving it as a regular sound, sounds better imo see above about hitsounds
  14. 02:12:443 (1) - If you did the thing above with mapping out the vocals than you can do it here as well, but if not you can skip this
  15. 02:16:758 (4) - How come this one has claps but this one doesn't 02:15:526 (2) - I feel Kaori's voice is just being repeated here but with different lyrics so making them the same hitsound would be perfect
  16. 02:25:389 (2) - Whistles here seems overwhelming for a peaceful song here, but instead make it sound like this one 02:24:156 (4) want to emphasize the background music, since it is the end of the kiai.
  17. 03:11:005 (2) - Clap on tail isn't necessary
  18. 03:15:320 (3) - Remove clap on head?
  19. 03:17:786 (3,3) - Whistle on head like these? 03:16:553 (1,1)
  20. 03:30:936 (4) - Same as ^
  21. 03:47:375 (1) - Same as above with mapping out the vocals
  22. 04:40:799 (3) - Same as ^
  23. 04:45:731 (3) - Same as ^ same as above for all these, about rhythm and hitsound.

I'll stop here for now, I'll be back to finish the rest since it's such an amazing song and I've heard this over 100 times so ye :)

Yuii

Yuii- wrote:

April



General: You may consider changing the HP Drain, I guess is too high for a 4 star map. I would use 6,00 or even 5,00, take into account that HP does not affect the difficulty of the map. drain is fine honestly, it is only ever an issue in the parts where there are gaps in the music, which is fine by me



00:21:484 (1) - You can either finish the slider at 00:22:512 - or make two sliders, the first one from 00:21:484 - to 00:22:101 - the other one from 00:22:306 - to 00:22:512 - there is no sound on these red ticks. I am not seeing what you mean here.

00:26:416 (1) - Probably the same ^ ^

00:50:457 (7) - Move it to x:380 y:212 so there's a small gap between (7) and (8) this eliminates the intended jump here.

01:16:347 (2) - Clap? about all the clap suggestions, i actually removed all the claps in the map because they were not needed, only a select few objects have them now. so no change for all these.

01:16:964 (4) - Curve it ok

01:17:580 (5) - Clap?

01:26:827 (6) - NC breaks NC pattern of every two stanzas.

01:31:347 (3,4) - Place the circle "3" where is the "4" and viceversa. normally I would follow this, it makes sense, but, since the music is starting to wind down here, I rather keep the more clam rhythm I have in place. good suggestion though.

02:03:813 (5) - Changing this to a slider fits better with the beat that appears at 02:03:813 - there is no sound on this red tick though, just echo.

02:20:662 (3) - Ctrl+G seems much better, also it helps maintaining the flow! I think this is fine, ctrl+g makes the cursor movement to this slider and following it kind of weird.

02:25:183 (2,4) - I would remove those two Whistles I use them here to emphasize the background music.

02:46:964 (1,2) - Replace them for 2 sliders? again, no sound on the red ticks.

02:49:430 - 02:51:073 - After listening to the same part over and over I found that I don't like how you are leaving blanket spaces and placing this circle 02:50:662 (2) - I couldn't think of an alternative, but you should fill it with something else, it looks quite bad like that :( again , there is no sound in the beats in between these objects, it makes no sense to put objects in those gaps, that is just how the music goes here.

02:51:895 (1) - About this slider, I don't think you should use a NC here, there's no need to be honest, also, leaving the next second as a blanket space feels like your ran out of ideas, and that the slider alone (as he is the only one with another Combo Colour there), needs a "partern", so this is what I suggest: http://puu.sh/g4l9m/9504aaeda8.png removed the NC, but again, there is no sound in the gap after it. so I am not adding any objects in between.

02:56:416 - There is a very tiny beat here, what do you think of adding a circle? that is actually echo, if you listen carefully.

03:11:005 (8) - I would remove the Whistle same as before.

03:13:676 (6,1) - Ctrl+G on both? this makes the flow to the next object really messy.

04:30:526 (4) - Curve it! I want it to be similar to 04:30:115 (3) -

04:54:772 (2,3,4,5,6,7) - You will probably not apply this, but I find it very good! I basically made 4,5,6,7 as short sliders, I separated them into different colours so you can see them clearly http://puu.sh/g4mRa/fa8cddf3ab.jpg I prefer my current pattern, seeing as there is no sound on the red ticks.

Another good map from you, Setz, love it.

handsome

handsome wrote:

m4m

this song

General

  1. sb stuff: http://i.imgur.com/326B6Ie.png
  2. yay tanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisatanedarisa I love her <3
  3. 02:48:197 - lyrics that appear here could use some easing on the movement, felt rigid to me the storyboard stuff is still a struggle work in progress, hence the unsused objects and such.
  4. 01:32:375 - this greenline serves no purpose removed
  5. 00:17:889 (1) - 03:03:197 (1) - push this 1/4 forward? there isn't a real reason to start it on the redtick :/ so its good to have it immediately imo. I know what you mean, but I do this for the people who play the mania auto converted versions of the map, since spinners become the long hold bar thingies, and having them start on the blue tick just plays weird for them.

April

  1. 00:25:183 - 04:42:854 - add something here, and whistle it. i think it'll be cool. I tried this, and it just didn't feel right. the sounds here arent as strong as the rest being mapped. the gap really doesn't feel unnatural.
  2. 01:03:813 (3,4) - 01:11:210 (3,4) - maybe use two 1/2 sliders here, the 1/1 rhy thmspacing felt a little awkward to me. the sliders fit the vocals and the synths well. currently you use the 1/1 rhythm spacing to give more emphasis to the 'pause' in vocals, but if so i think being more consistent is better, like having spacing here 01:12:443 - 01:13:676 - which you don't. consider giving more consistency to this portion, i feel it can play very well using proper antijumps spacing along with 1/1 spacing with the vocals. or alternatively 1/2 sliders. give it a try :D https://osu.ppy.sh/ss/2800009 its not just the vocals being mapped here, the rhythm itself of the background music changes for this part if you listen carefully. because of this, i want to keep current rhythm.
  3. 02:01:347 (5,6) - the spacing here is a little awkward, try somewhere around 302,168 this plays fine imo
  4. 02:32:169 - start the break here? :D I thought I did this before, somehow it got reset, done.
  5. 04:21:793 - this greenline is nothing green line turns off kiai to get the burst on next note.
cool stuff.

Hard

  1. 00:29:498 (3,4,5,6) - i feel that repeat sliders suit the calmness of this section more.
  2. 01:41:005 (2,3,4) - considering the more intense nature of the kiai, try making these acute jumps. right now they're flowy singles that isn't too 'intense' I think that the increased spacing ( and slider velocity which also increases the spacing in turn) get the intense point across, i dont want to make this too difficult to play.
  3. 02:11:210 (4) - hey this slider is retarded, redo the curve.
  4. 02:19:635 (6) - for these 2 i tried, i don't know what the hell is going on here, but they look weird if I try to keep the blankets.

Normal

  1. 00:28:060 (3,4,1,2,3) - it sounds alittle awkward here, maybe: https://osu.ppy.sh/ss/2800056 this would cause polarity issues, because the slider's end is on the red tick, while the next object is on white.

    clean and cool.

that's all, good luck.

Shuiyiming

Shuiyiming wrote:

Hi, M4M~ My map:https://osu.ppy.sh/s/150568
April

Placing
[box=]03:01:758 (1) - better ending at 03:02:580 to keep the same rhythm with the former ones. there is no sound on the white tick, though.

Timing(About Slider Velocity)
[box=]As I was playing it, I found that it was a really nice map cause although the rhythm was simple and repeative, you've made it changeable. But it reminds me of some old maps. Soon I realized that it was because of those really long sliders, which make the map look less comfortable, as well as the feeling when I play it. So I sugget the below sliders change velocity to x0.55. I noticed that you prefer x0.55 in the beginning and the end, but I don't consider changing in slider velocity only related to the emotion of the music. Slowering the slider velocity while keeping the distance will make a map more jumpy? as well as making it look more beautiful. I know it's a really big change, but I hope you can accept it, even though I'm only a beginner in mapping. Anyway it might be your mapping style, so I will respect it. yeah, i really don't want to do this, making them so much slower causes a stop and go flow that does not fit at all, sorry :(
00:42:443 (5) - x0.55(?I don't know why x0.55, but as you like.
00:43:676 (1) -
00:44:909 (4) -
00:46:142 (1) -
00:47:375 (5) -
00:51:073 (1) -
00:52:306 (5) -
00:53:539 (1) -
00:54:772 (4) -
00:56:005 (1) -
00:57:238 (4) -
00:58:471 (1) -
00:59:704 (4) -
01:02:169 (5) -
01:05:868 (1) -
01:07:101 (4) -
01:08:334 (1) -
01:09:567 (4) -
01:15:731 (1) -
01:16:964 (4) -
01:23:128 (1) -
01:29:293 (5) -
01:30:526 (1) -
01:31:758 (5) -
01:34:224 (6) -
01:35:457 (1) -
01:36:690 (5) -
01:40:389 (1) -
01:41:621 (5) -
01:42:854 (1) -
01:44:087 (4) -
01:45:320 (1) -
01:46:553 (5) -
01:47:786 (1) -
01:49:019 (5) -
01:50:252 (1) -
01:51:484 (5) -
01:53:950 (1) -
01:55:183 (4) -
01:56:416 (1) -
01:57:649 (4) -
01:58:882 (1) -
02:00:115 (1) -
02:01:347 (5) -
02:02:580 (1) -
02:05:046 (1) -
02:06:279 (5) -
02:07:512 (1) -
02:08:745 (4) -
02:09:978 (1) -
02:11:210 (5) -
02:12:443 (1) -
02:13:676 (5) -
02:14:909 (1) -
02:17:375 (1) -
02:18:608 (4) -
02:19:841 (1) -
02:21:073 (4) -
02:22:306 (1) -
02:23:539 (4) -
02:26:005 (6) -
Hmm it's too much, anyway I mean long sliders and I think you can pick out the rest, if you are going to. XD If you take my advice I might be able to give a further modding. Pardon if my advice has offended you :)

thanks for modding guys <3
[ Setsuna ]
THE STRUGGLE IS HOPEFULLY OVER
Topic Starter
Setz

[ Setsuna ] wrote:

THE STRUGGLE IS HOPEFULLY OVER
its never over, we still have some work left to do.
[ Setsuna ]
is it over now???
Topic Starter
Setz
till the BNs come around. we are ready now though.
DeletedUser_3044645
just some minor changes.

Bubbled !!

SPOILER
2015-02-23 22:58 No Dap: lol
2015-02-23 23:02 No Dap: k
2015-02-23 23:02 No Dap: hitsounds are good
2015-02-23 23:05 Setz: cool
2015-02-23 23:07 No Dap: just
2015-02-23 23:07 No Dap: my personal opinion
2015-02-23 23:07 No Dap: 04:17:580 - for this part
2015-02-23 23:07 No Dap: just use あ?
2015-02-23 23:08 Setz: uhh
2015-02-23 23:08 Setz: that would involve some work from multiple people
2015-02-23 23:09 Setz: is it really necesary
2015-02-23 23:09 No Dap: lol
2015-02-23 23:09 No Dap: well just feels more natural
2015-02-23 23:09 No Dap: since japanese people normally don't use ahhhhh for their lyrics
2015-02-23 23:09 No Dap: they use ああああ
2015-02-23 23:10 Setz: hmm
2015-02-23 23:11 Setz: i guess if you feel really strongly about this i can ask
2015-02-23 23:11 Setz: i just feel bad for bugging these people
2015-02-23 23:11 No Dap: not really neccessary
2015-02-23 23:11 No Dap: but its something I feel awkward as a foreigner
2015-02-23 23:11 No Dap: since I know korean songs and stuff
2015-02-23 23:11 No Dap: and they don't use ahhh in the lyrics
2015-02-23 23:12 Setz: yeah i see your point
2015-02-23 23:12 No Dap: 04:56:416 (1) - maybe this NC isnt neccessary
2015-02-23 23:12 No Dap: ACTION is editing [http://osu.ppy.sh/b/622781 Miyazono Kaori(CV.Taneda Risa) - My Truth~Rondo Capriccioso [Normal]]
2015-02-23 23:13 Setz: its there for emphasis on the final note, and its consistent with the NC pattern of the map
2015-02-23 23:13 Setz: (and we'd ahve to change the color of the SB highlight)
2015-02-23 23:13 Setz: lol
2015-02-23 23:13 No Dap: lol
2015-02-23 23:14 No Dap: I don't see how it's consistent tho 00:21:484 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) -
2015-02-23 23:14 No Dap: well not really important stuff
2015-02-23 23:14 Setz: well true. i just wanted to NC the final note for emphasis
2015-02-23 23:15 No Dap: hmm
2015-02-23 23:15 No Dap: from the star rating point of view
2015-02-23 23:15 No Dap: hard should be nerfed
2015-02-23 23:15 No Dap: but let me see
2015-02-23 23:26 Setz: honestly i think its fine
2015-02-23 23:27 Setz: diff spread wise i mean
2015-02-23 23:28 No Dap: hmm yeah
2015-02-23 23:29 No Dap: 00:36:279 (1,2) - blame the song
2015-02-23 23:29 No Dap: rhythm change rekt
2015-02-23 23:29 Setz: lol
2015-02-23 23:29 No Dap: i even missed it in hard diff lol
2015-02-23 23:32 Setz: i added that 1/1 reverse in the firts chorus just for you
2015-02-23 23:32 Setz: first*
2015-02-23 23:32 No Dap: lol
2015-02-23 23:35 No Dap: your SB load goes over 5
2015-02-23 23:35 No Dap: everytime you switch images
2015-02-23 23:35 No Dap: almost everytime*
2015-02-23 23:35 Setz: hmm
2015-02-23 23:35 Setz: wtf
2015-02-23 23:36 Setz: how is that even possible
2015-02-23 23:36 Setz: hmm
2015-02-23 23:37 Setz: well shit, is that a huge problem?
2015-02-23 23:37 Setz: because
2015-02-23 23:37 Setz: i really dont know how i would address that
2015-02-23 23:37 No Dap: I think its only the first kiai
2015-02-23 23:37 No Dap: well its a guideline
2015-02-23 23:37 Setz: hmm
2015-02-23 23:37 Setz: shit
2015-02-23 23:38 No Dap: I think i found the problem tho
2015-02-23 23:38 No Dap: actually nvm
2015-02-23 23:38 No Dap: this isnt it
2015-02-23 23:39 Setz: i odnt know who to ask
2015-02-23 23:39 Setz: dont*
2015-02-23 23:40 No Dap: well its probably fine
2015-02-23 23:40 No Dap: im just being extra careful
2015-02-23 23:40 No Dap: cuz I never modded sb stuff
2015-02-23 23:40 No Dap: but these png imgs should be converted to jpg
2015-02-23 23:41 No Dap: "setsunaissocool" "pk1" "pk2"
2015-02-23 23:41 Setz: really? hmm
2015-02-23 23:41 Setz: these are the ones that ringating gave me
2015-02-23 23:42 Setz: can you not have png's in storyboards?
2015-02-23 23:42 No Dap: I don't think they need to be transparent
2015-02-23 23:42 No Dap: idk
2015-02-23 23:42 No Dap: I just found this in the rule http://puu.sh/gafOB/dc5882a4ae.png
2015-02-23 23:42 No Dap: again i never modded sb stuff lol
2015-02-23 23:43 Setz: well i dont think we have any transparent elements?
2015-02-23 23:43 No Dap: but they are png
2015-02-23 23:43 No Dap: well nvm lol
2015-02-23 23:44 Setz: like, ringating comprssed them and chose the most appropiate format for each image
2015-02-23 23:44 Setz: so i dont know
2015-02-23 23:45 No Dap: hm
2015-02-23 23:45 No Dap: 01:39:156 (5) - NC here?
2015-02-23 23:45 No Dap: cuz jumps
2015-02-23 23:46 Setz: oh god
2015-02-23 23:46 Setz: if i nc here
2015-02-23 23:46 Setz: we'll have to change the color of every note highlight after this one
2015-02-23 23:46 No Dap: oh
2015-02-23 23:46 Setz: so unless its 100% absolutly necesary
2015-02-23 23:46 Setz: lol
2015-02-23 23:47 Setz: because that will be some work
2015-02-23 23:48 No Dap: 04:48:608 (8) - this was a bit ouf of blue
2015-02-23 23:48 No Dap: but w/e
2015-02-23 23:49 Setz: i was just trying to have some fun there, do you understand how rough it was to map a 5 min song of nothign but 1/2 and 1/1
2015-02-23 23:49 Setz: lol
2015-02-23 23:54 No Dap: k
2015-02-23 23:54 No Dap: no unrankable shit
2015-02-23 23:55 No Dap: at least in my sight
2015-02-23 23:55 No Dap: but just
2015-02-23 23:55 Setz: lanturn will probably handle the storyboard stuff, if there is any issues
2015-02-23 23:55 No Dap: consider lowering OD
2015-02-23 23:55 No Dap: like I said before
2015-02-23 23:55 No Dap: too high
2015-02-23 23:55 No Dap: for such a calm song
2015-02-23 23:55 Setz: on insane?
2015-02-23 23:55 No Dap: and hard
2015-02-23 23:55 No Dap: 6 and 7 main stream is better
2015-02-23 23:56 No Dap: you can even do 5.5 on hard
2015-02-23 23:56 No Dap: since its already a bit crazy with DS
2015-02-23 23:56 Setz: how about 5.5 on hard and 7.5 on insane
2015-02-23 23:57 No Dap: hmm
2015-02-23 23:57 No Dap: still 7 is better
2015-02-23 23:57 No Dap: but hm
2015-02-23 23:58 No Dap: if you want 7.5 thats fine
2015-02-23 23:58 Setz: 7.5 would match my other ranked map of this bpm
2015-02-23 23:58 No Dap: well you can have the same bpm
2015-02-23 23:58 No Dap: and have completely different music
2015-02-23 23:59 No Dap: lol
2015-02-23 23:59 Setz: yeah songs can be different, i know :p
2015-02-23 23:59 Setz: i just dont like od7 for my insanes
2015-02-23 23:59 No Dap: well
2015-02-23 23:59 No Dap: ok
2015-02-23 23:59 No Dap: 7.5
2015-02-23 23:59 Setz: so
2015-02-23 23:59 Setz: hard 5.5 and insane 7.5
2015-02-23 23:59 Setz: normal is fine?
2015-02-23 23:59 Setz: at 4
2015-02-23 23:59 No Dap: yeah
2015-02-23 23:59 No Dap: maybe ar 4.5 tho
2015-02-24 00:00 Setz: ok
2015-02-24 00:00 No Dap: lots of 1/2
2015-02-24 00:00 No Dap: k let me know when you update
2015-02-24 00:00 No Dap: nothing to catch
2015-02-24 00:01 Setz: kk
2015-02-24 00:01 Setz: updated
2015-02-24 00:02 No Dap: also im not even sure if you need elpisy warning
2015-02-24 00:02 No Dap: for those circle flashses
2015-02-24 00:02 No Dap: so hopefully lanturn can check
2015-02-24 00:02 No Dap: and pop bubble if necessary :3
2015-02-24 00:02 Setz: yeah im actually not sure
2015-02-24 00:02 No Dap: SB too hard
Topic Starter
Setz
thank you very much sir :D
A Mystery
omg hype
Lanturn
[Storyboard]
There are quite a few things I want to point out here. First off, read the below part, and then the rest of the problems quickly before applying this. The optional is really just optional though.

Optional Change
Before doing this though consider redoing the whole BG part of the song without the Spacer. Since placing the BG image (BG.png) on the Background layer will disable the background from being shown in the song (making any part of the song you don't have a , you can use it as a way to decrease file size and sb load. If you aren't sure how to do this, then simply place the BG into the SB, resize to 0.625 (480/768 if you were wondering) (or slightly bigger) and have it fade out where it normally does in the main SB. Consider having it fade in at the start quickly too.

Sprite,Background,Centre,"BG.png",320,240
S,0,0,,0.625
F,0,0,526,0,1
M,0,0,21484,320,240
F,0,526,20252,1
F,0,20252,21484,1,0
You'll have to edit the rest of the images as well, such as, completely removing all the SB\Spacer.png and adding necessary fade-in/outs as needed.

It doesn't really seem like it'll be necessary on this map, since the SB load on everything else is low enough. Consider it for future projects though :)

Problem 1: SB Overload.

The main issue is the number of images being played on the screen at once, creating some 4-6 SB Loads. There is a point in the first kiai where you have multiple scrolling images hidden behind. This needs to be fixed so you don't go over 5.0 SB load.

01:40:389 - SB\kiai1.jpg: This image should end at 01:50:252 - since it isn't used anymore.

Problem 2: Unsnapped Elements.
This isn't unrankable, but it'd be better if they were fixed. There are quite a few images with these problems. I did a quick peek through them all, but I might have missed one or two. It only really seems to apply to the first few images.

SB\kiai2.jpg -> The fade-in is unsnapped, and has 5 milliseconds where nothing happens.
SB\1.jpg
SB\PK1.jpg
SB\PK2.jpg
SB\Spacer (almost all of them have some problems. Go through all of these please.)

Luckily it seems all the lyrics and highlights (from what I scrolled through was fine.)

Problem 3: Widescreen and Rotated images.
Some images when playing through widescreen show the edges of the picture. (note the screenshots show black on mine due to forgetting to re-dl the .osb after saving it, but they will show the BG image for yours, making it even worse as soon as you notice it.)
03:25:183 - https://osu.ppy.sh/ss/2818891 | setsunaiscool.png shows a bit in the top right and bottom left corners.
04:12:443 - https://osu.ppy.sh/ss/2818898 | kiai2-1.jpg is pretty obvious. Top left / Bottom right.
You can easily fix these by scaling up the image some more, or removing the rotation. I suggest scaling the image up slightly. Make sure to test after in widescreen to see if it has been fixed.


Suggestion 1:
04:12:032 - "Ah Ah My Truth" Ease Out & Movement.
Try adding Ease Out to each one of these. SB\LYRICS\Kanji\L10-1.png*2 and SB\LYRICS\Kanji\L10-2.png. Select the end of the movement transformation on 04:12:854 - for the first Ah and choose "Ease Out" This will cause the picture to start fast but end slow. You can do this with the next two as well.
Next part is for the same thing. Just to help even out the images better.
-The second "Ah" could be moved over to the left slightly more. unfortunately since you have them centered, it's hard to pinpoint the exact middle (I'm too lazy for this.. lol)
-The first "Ah" moves 37 horizontally, the second "Ah" moves 43, and the "My Truth" moves 34. You can easily edit this using notepad if you wanted even movement. Reduce http://puu.sh/gaUgv.png the highlighted for the second "ah" by 6 to 255 (note that this will probably be different if you moved the "Ah" already from the previous) and the same for "My Truth" by adding 3 to 345.

Alright. Gonna post this for now while I work on the mod section. This should be enough to keep Setsuna busy

Incoming mod part in a little bit. :)
[ Setsuna ]
Lanturn you should mod (huehuehue)



Also idk but setz maybe add me to tags??,
A Mystery
You don't deserve it though




8-)
Topic Starter
Setz
setsuna pls take care of this SB stuff.

posting here so he gets notification
Lanturn
One more SB thing 00:30:731 - and 02:56:210 - feels like the same thing, but one has the light and the other doesn't. There is also one at the end of the song in a similar spot.. Unless this was intentional. Either or, I just wanted to point this out in the slight chance it was just missed.


[ Setsuna ] wrote:

Lanturn you should mod (huehuehue)

Also idk but setz maybe add me to tags??,
Make sure to add me to tags. :oops: :roll:
Also modding now.

In the end, I feel like I should pop this . I would like to see one more BN mod if at all possible, or maybe have No Dap recheck the Hard again when it's been changed. See Hard for reasons.

[General]
-MP3: Ears = Bleeding red, Eyes = Seeing red.

I think I should try to find this CD and get you a good copy of the MP3.. One that doesn't clip through the whole Kiai.

-Timing: Green and how useless some of it can be.
Normal:


Hard

April
None.. But you could remove the "N" from the timing at 00:32:580 (2) - and just change the sampleset to Normal and remove these timings. Applies to Hard as well. It really doesn't matter, but it just seems odd you took the effort to do it like this :P

-Preview point: Capturing the full vocals.
Set preview point back 1/4 at 01:40:286 - ? Just so it captures more of the first syllable in the lyrics.

-Tags: Is it possible to give too much credit?
Remove: miyazono kaori from the tags as it is in the artist field.

[Hard]
Ok.. Here's the problem. This hard has pretty much the exact same density level as April. What this difficulty needs is some note removal, not tons, but enough that it doesn't feel like it's all 1/2 like April.
In its current state, I don't think this would pass ranking criteria due to the huge density gap from Normal->Hard. The difficulty isn't a problem, just the sheer difference in notes.

Let's try and reduce some shall we? Here's the thing. I'm gonna go list a BUNCH of changes you can make, you don't have to do all of them, heck, if you only did 1/4 to 1/3 of them it' might be enough.

-Density: The list of not so important notes that you can remove or change without messing up the rhythm. You could also choose to omit more if you like, but it should probably be done by yourself.
  1. 00:42:238 (4,6) - either one of these, not both.
  2. 00:50:662 (8) - Change to a Circle
  3. 00:51:690 (2) -
  4. 00:56:827 (3,6) - you could try circles for these if you wanted. Same effect.
  5. 01:06:690 (3,6) - ^ Maybe even one would be fine.
  6. 01:14:087 (3) - Could be a circle
  7. 01:16:553 (3,6) - Circles again.
  8. 01:20:662 - to 01:32:991 - damn.. you really should find some spots for 1/1 breaks in here. Note that trying to capture every instrument is just gonna have your map extremely dense like it currently is.
  9. 01:23:950 (3,6) - Again could be converted to circles, even though I understand the want of the held violin, it should be used in moderation. If you don't want to sacrifice these, then consider other parts like 01:23:745 (2,4) - (tail of 4).
  10. 01:32:991 (1,5) - Cand be made exactly like gaps of 01:35:457 (1,2,5,6) - if you wanted.
  11. Kiai time: 01:42:238 (6) - and almost every similarly placed note after it could be removed. seriously!
  12. If you wanted a bit of variety. stuff like 01:55:799 (2) - could be removed too.
  13. 02:17:375 (1,2,3,4,5,6) - has more notes than april. >_<
    basically it's just repeat from here as the next half of the song is the same. I'm sure you can do this without problems ;)
  14. 03:07:717 (4) - There's a note here in hard but not in april.
-Modding: You know.. where I suggest some things that could help improve your map.. or not.
  1. 01:37:101 (6,7,8,1) - the zig-zagness of this looks a bit too sharp. Try moving the (6) to the right a bit more and making (7,8) fit between it. http://puu.sh/gb0Ek.jpg You shouldn't have to move the (1) at all.
  2. Actually. I'll come back to this after.... I'd rather IRC mod with you anyways since it keeps me motivated.
[April]
  1. 02:51:895 (6) - missing NC
Your rhythm and placement is perfectly fine. It's just those couple problems that make it seem like it's a lot... when there really isn't that many problems.

As for actual modding, there honestly isn't anything really to point out. The whole set is done really well. Pretty much the same thing as No Dap.

Let's try this for now, and I'll finish up with you later. ;)
[ Setsuna ]

Lanturn wrote:

[Storyboard]
There are quite a few things I want to point out here. First off, read the below part, and then the rest of the problems quickly before applying this. The optional is really just optional though.

Optional Change
Before doing this though consider redoing the whole BG part of the song without the Spacer. Since placing the BG image (BG.png) on the Background layer will disable the background from being shown in the song (making any part of the song you don't have a , you can use it as a way to decrease file size and sb load. If you aren't sure how to do this, then simply place the BG into the SB, resize to 0.625 (480/768 if you were wondering) (or slightly bigger) and have it fade out where it normally does in the main SB. Consider having it fade in at the start quickly too. Will do/consider this later, as my priority is fixing the unrankable stuff.

Sprite,Background,Centre,"BG.png",320,240
S,0,0,,0.625
F,0,0,526,0,1
M,0,0,21484,320,240
F,0,526,20252,1
F,0,20252,21484,1,0
You'll have to edit the rest of the images as well, such as, completely removing all the SB\Spacer.png and adding necessary fade-in/outs as needed.

It doesn't really seem like it'll be necessary on this map, since the SB load on everything else is low enough. Consider it for future projects though :)

Problem 1: SB Overload.

The main issue is the number of images being played on the screen at once, creating some 4-6 SB Loads. There is a point in the first kiai where you have multiple scrolling images hidden behind. This needs to be fixed so you don't go over 5.0 SB load.

01:40:389 - SB\kiai1.jpg: This image should end at 01:50:252 - since it isn't used anymore. fixed

Problem 2: Unsnapped Elements.
This isn't unrankable, but it'd be better if they were fixed. There are quite a few images with these problems. I did a quick peek through them all, but I might have missed one or two. It only really seems to apply to the first few images. Will do/consider this later, as my priority is fixing the unrankable stuff.

SB\kiai2.jpg -> The fade-in is unsnapped, and has 5 milliseconds where nothing happens.
SB\1.jpg
SB\PK1.jpg
SB\PK2.jpg
SB\Spacer (almost all of them have some problems. Go through all of these please.)

Luckily it seems all the lyrics and highlights (from what I scrolled through was fine.)

Problem 3: Widescreen and Rotated images.
Some images when playing through widescreen show the edges of the picture. (note the screenshots show black on mine due to forgetting to re-dl the .osb after saving it, but they will show the BG image for yours, making it even worse as soon as you notice it.)
03:25:183 - https://osu.ppy.sh/ss/2818891 | setsunaiscool.png shows a bit in the top right and bottom left corners.
04:12:443 - https://osu.ppy.sh/ss/2818898 | kiai2-1.jpg is pretty obvious. Top left / Bottom right.
You can easily fix these by scaling up the image some more, or removing the rotation. I suggest scaling the image up slightly. Make sure to test after in widescreen to see if it has been fixed. fixed


Suggestion 1:
04:12:032 - "Ah Ah My Truth" Ease Out & Movement.
Try adding Ease Out to each one of these. SB\LYRICS\Kanji\L10-1.png*2 and SB\LYRICS\Kanji\L10-2.png. Select the end of the movement transformation on 04:12:854 - for the first Ah and choose "Ease Out" This will cause the picture to start fast but end slow. You can do this with the next two as well.
Next part is for the same thing. Just to help even out the images better. fixed
-The second "Ah" could be moved over to the left slightly more. unfortunately since you have them centered, it's hard to pinpoint the exact middle (I'm too lazy for this.. lol) fixed
-The first "Ah" moves 37 horizontally, the second "Ah" moves 43, and the "My Truth" moves 34. You can easily edit this using notepad if you wanted even movement. Reduce http://puu.sh/gaUgv.png the highlighted for the second "ah" by 6 to 255 (note that this will probably be different if you moved the "Ah" already from the previous) and the same for "My Truth" by adding 3 to 345. fixed

Alright. Gonna post this for now while I work on the mod section. This should be enough to keep Setsuna busy

Incoming mod part in a little bit. :)
thx for taking your time correcting my trash sb
http://puu.sh/gbs99/39915a3c8b.osz
Topic Starter
Setz
addressed the mp3 thing, redownload the map.

I also went through the hard and removed some objects, there are some spots where i would like to keep the density, so hopefully that is not an issue.

removed all un used timing points, changed preview, changed tags.

the NC pointed out for April diff..... I see your point, i did it in the other diffs, but changing this means having to change the color of every highlight after it. is it absolutely necessary? this object is the only one in this combo, so i don't see the harm in leaving it be.

I will ask No Dap to take a quick look at the hard just in case I messed anything up with the changes i made.
DeletedUser_3044645
added more 1/1 sliders in some parts

SPOILER
22:53 Setz: so.... uhh yeah, lanturn had me enrf the density of the hard
22:53 Setz: rip the hard.
22:53 No Dap: rip
22:54 No Dap: i told you lol
22:54 No Dap: also those SB overload x5
22:54 No Dap: actually was a problem
22:54 No Dap: didn't know
22:54 No Dap: well it was a guideline so yeah I guess
22:54 Setz: yeah
22:54 Setz: would you be willing to give the hard a quick recheck, just to be sure i didnt fuck anything p
22:55 Setz: removing those objects was such a pain
22:55 Setz: my god
22:56 No Dap: 01:22:101 -
22:57 No Dap: no good
22:57 No Dap: 01:21:895 (4,5) - awkward as hell
22:57 Setz: really? that was one of lanturn's suggestions
22:58 No Dap: violin is still there
22:58 No Dap: at least use a 1/1 slider
22:58 No Dap: the pause kills the game play
22:58 Setz: alright
22:59 No Dap: 01:24:772 (5,6,1,2,3,4,5,6,7,8,1,2,3) - could use more 1/1 slider imo
22:59 No Dap: 01:24:772 (5,6) - like this
23:00 No Dap: 01:25:594 (1,2) -
23:00 No Dap: 01:26:827 (5,6) -
23:00 No Dap: since I agree that 1/2 spam makes this diff almost the same as april
23:00 No Dap: might be a good idea
23:00 Setz: ok
23:06 No Dap: 02:19:635 (4,1) - is this intended
23:06 Setz: yeah, but i guess it doesn't amke much sense now
23:09 No Dap: 03:07:923 (4,5,6) -
23:09 No Dap: hm
23:09 No Dap: cant tell if error or intended lol
23:10 Setz: intended
23:10 No Dap: and for this 03:26:416 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4) - part
23:10 No Dap: you can mix some 1/1 sliders
23:10 No Dap: like the first part
23:10 Setz: yeah
23:10 Setz: i will do it for that too
23:11 No Dap: 03:35:046 (5,7) - rip
23:11 No Dap: lol
23:12 Setz: ugh, i couldnt think of what else to there
23:12 Setz: without fucking everything up
23:12 Setz: is that no good
23:13 No Dap: well
23:13 No Dap: like the first time you had a hidden not like this
23:13 No Dap: in 3:30
23:13 No Dap: since I don't think this guy counts 01:50:252 (1,5) -
23:14 Setz: hmm
23:14 Setz: well shit
23:14 Setz: i think there's another one later on
23:14 Setz: ugh
23:14 No Dap: not a big problem
23:14 No Dap: just something I wouldn't do
23:14 No Dap: for the sake of playeres lol
23:14 No Dap: imagine they get a miss here
23:15 Setz: lol
23:15 Setz: i will see what i can do, but the first time i tried to change that part, that was the best solution without messing everything else up
23:21 Setz: this is what happens when you map the hard first intended for 2 diff set, rip, i will take your suggestions for 1/1s, and see what i can do about the hidden notes, can you post the log when you are done, so lanturn can see
23:24 No Dap: lol k
23:25 No Dap: just last thing
23:25 No Dap: http://puu.sh/gbDhD/1f85ba106b.jpg would look better
23:25 No Dap: and more variety flow
23:25 Setz: which part
23:25 No Dap: 04:00:525 (3,4) - and will flow better
23:25 No Dap: 03:59:704 (1,2,3,4) -
23:25 Setz: oh
23:25 Setz: alright
23:28 No Dap: 04:04:635 (1,2,3) -
23:28 No Dap: I see it
23:28 No Dap: the one you were talking about
23:29 Setz: lol
23:29 Setz: yeah
23:29 Setz: trying to redo these parts without fucking up patterns, or moving notes that have the storybaord highlights
23:29 Setz: not fun
23:29 No Dap: think thats about it
Topic Starter
Setz
updated with no dap's suggestions, thank you sir
Lanturn
Looks much better now. Let's give this a try. Go for it No Dap!
DeletedUser_3044645
Qualified!!
ac8129464363
oh yea I was going to mod this

woops
Topic Starter
Setz

deetz wrote:

oh yea I was going to mod this

woops
Lol that was from a while ago.
Thank you so much no dap and lanturn <3
A Mystery
MIIIIIIIIIIIIIRA
Oh wrong map
gj Setz!
hopperhtkn
[General]
Official Artist name isn't have period between CV and Taneda Risa
http://www.kimiuso.jp/package/


And I found mistakes of lyrics
L1-1-1 風のいたずら予感
  →風のいたずら予感

L4-1 昧を探して
 →昧を探して

L4-3 誤魔化して行った
 →誤魔化していた

L7-2 希望の波
 →希望の波間へ
BeatofIke
It's.....so beautiful :(
Huge congratulations <3
[ Setsuna ]
I feel like batman. The person who never gets mentioned LOL
Winnie
Congrats but whatever hopperhtkn says, please no unqualify :?
Lanturn
The only thing I can say about the metadata is that it came from the aniplex+ site which is the publisher of the CD. So it's just conflicting artist fields from different CDs that contain the same song.
https://www.aniplexplus.com/itemxwIvaDiK
This CD was officially sold at C87 by Aniplexplus, and is an official branch of Aniplex. Either or, if this does get DQ'd for the lyrics, we can change it to the website's listing, otherwise I don't really see the problem since it still is technically official.

Edit: This CD also came out nearly 2 months earlier than the one you have listed ;)


Not sure though about the lyrics though if that's gonna cause a DQ. >_<;
seems like the lyrics were copy/pasted by from this site: http://www.apapun.co.vu/2015/01/ena-keb ... o.html?m=1
Topic Starter
Setz
well fuck.

I am going to ask around to see if what he is saying about the lyrics is correct, if that''s the case, then yes, this will probably get DQed.

I am going to try to get a hold of the guy that made the images and ask where he got them from. and if it is an issue, have him fix it. we only compared the kanji to the romaji, and it all seemed to fit in correctly, but I guess not.

I am so sorry about this lanturn and no dap, I should have checked more into this myself :\ probably not going to bother with storyboards after this. this has been a huge headache.
DeletedUser_3044645
I'd love to see some CVTaneda Risa,

CVT

CVT

CVT

CVT

CVT

CVT

CVT

It's a complete sarcasm for those who can't tell,
Topic Starter
Setz

Lanturn wrote:

Edit: This CD also came out nearly 2 months earlier than the one you have listed ;)
this.

as far as the metadata goes, we used the song's single release as the source, which is linked in the main post of the thread. as lanturn pointed out, it came out 2 months ago. what you linked is a different CD being included as a limited edition bonus for buying the first volume of the blu-ray for the anime where the song was also included. so we can only assume that both ways of stating the official artist are correct.
https://www.aniplexplus.com/itemxwIvaDiK


the lyrics, you do have a point, it seems that those mistakes are legitimate. if I can get a hold of the guy who made the images to fix them, I will most likely be asking for a unrank so that we can take care of it.
hopperhtkn

Setz wrote:

Lanturn wrote:

Edit: This CD also came out nearly 2 months earlier than the one you have listed ;)
this.

as far as the metadata goes, we used the song's single release as the source, which is linked in the main post of the thread. as lanturn pointed out, it came out 2 months ago. what you linked is a different CD being included as a limited edition bonus for buying the first volume of the blu-ray for the anime where the song was also included. so we can only assume that both ways of stating the official artist are correct.
https://www.aniplexplus.com/itemxwIvaDiK


the lyrics, you do have a point, it seems that those mistakes are legitimate. if I can get a hold of the guy who made the images to fix them, I will most likely be asking for a unrank so that we can take care of it.
I understood it.
If you get uq by SB problems,please fix those April's wrong NCs

01:53:950 (1) - Remove NC
01:55:183 (4) - Add NC
01:56:416 (1) - Remove NC
01:57:649 (1) - Add NC
01:58:882 (1) - Remove NC
KSHR
Try to think about the reason why there is a space between the surname and the first name in the romanized artist field even though both of official sites don't show 種田_梨沙. Nothing else to say :/


EDIT: No offence.
Topic Starter
Setz

A Mystery wrote:

MIIIIIIIIIIIIIRA
Oh wrong map
gj Setz!

BeatofIke wrote:

It's.....so beautiful :(
Huge congratulations <3

Kocari wrote:

Congrats but whatever hopperhtkn says, please no unqualify :?
thank you guys. took me a while to respond to these, been too concerned with all this metadata and lyrics business.

I am still trying to get a hold of suzuki to see if he can fix this, but since he hasnt been on for 4 days, I also just now tried asking ringating to see if he can help, the sooner we can take care of this, the better.
Lust
Requested DQ to fix the lyrics in the storyboard. We will be back soon!
samplefish
/me dies
Topic Starter
Setz
fixed lyrics, and also took the opportunity to fix the NC's in the first kiai of April that were pointed out. they do not affect the note highlights.

i am sorry to everyone who already had scores, I just want this map to be as good as it can be

HUGE thanks to ringating for fixing the lyrics. since I have not bee able to get a hold of suzuki who originally made them.
DeletedUser_3044645
`
Lanturn
:D sweet back in action. I'll be on in about 30 mins I guess >)<

Nvm. I'm too slow again :D
Topic Starter
Setz
you done got sniped
Sekai
We did some fixes on irc..

What we fixed:
  1. We added some whistles on all diffs to follow the piano better
  2. we fixed some stacks on April diff

Beside that, everything seems ready to go again <3


IRC mod
07:31 *Sekai-nyan is editing [http://osu.ppy.sh/b/622781 Miyazono Kaori(CV.Taneda Risa) - My Truth~Rondo Capriccioso [Normal]]
07:31 Sekai-nyan: o3o
07:32 Setz: :o
07:32 Sekai-nyan: just checking it now
07:32 Sekai-nyan: and maybe we can fix some hitsounds
07:32 Sekai-nyan: since i think it can be better
07:32 Setz: hm
07:32 Setz: ok
07:33 Sekai-nyan: 00:30:115 (2) -
07:33 Sekai-nyan: how about adding a whistle to this slider start
07:33 Sekai-nyan: it'll follow the piano in the background
07:34 Setz: oh, uhh
07:34 Setz: it looks like lanturn wants to take care of it, he just posted
07:34 Setz: in the thread
07:34 Sekai-nyan: lol
07:34 Setz: so... this is kinda awkward
07:35 Sekai-nyan: hue
07:35 Sekai-nyan: i'm faster xD
07:35 Sekai-nyan: when it comes to these kind of stuff
07:35 Setz: hmm, so i dont know how you guys want to handle this
07:36 Sekai-nyan: it's fine xD
07:36 Sekai-nyan: don't worry about it o3o/
07:36 Sekai-nyan: it's not like he'll hate me for it lol
07:36 Setz: hmm ok
07:36 Sekai-nyan: 01:05:868 (1) -
07:36 Sekai-nyan: how about adding whistle to the repeat?
07:37 Sekai-nyan: 01:15:731 (1) - this too
07:37 Setz: ok
07:38 Sekai-nyan: 02:51:895 (1) -
07:39 Sekai-nyan: here too
07:39 Sekai-nyan: 02:54:567 (3,5) -
07:39 Setz: only the reverse?
07:39 Sekai-nyan: maybe add whistle to both slider start
07:39 Sekai-nyan: and yes
07:39 Setz: ok
07:39 Sekai-nyan: 03:01:758 (1) -
07:39 Sekai-nyan: this too
07:40 Sekai-nyan: 03:11:621 (3) -
07:40 Sekai-nyan: ^
07:40 Setz: ok
07:40 Sekai-nyan: 03:21:485 (1) - this as well
07:41 Setz: ok
07:42 Sekai-nyan: 04:47:786 (2) -
07:42 Sekai-nyan: to this slider start
07:42 Setz: ok
07:42 Sekai-nyan: 04:47:169 (1) - maybe add one here too
07:43 Setz: 00:29:498 (1) - so here too then?
07:43 Sekai-nyan: 00:29:498 (1) -
07:43 Sekai-nyan: yeah
07:43 Setz: since its the same
07:43 Setz: ok
07:44 *Sekai-nyan is editing [http://osu.ppy.sh/b/622779 Miyazono Kaori(CV.Taneda Risa) - My Truth~Rondo Capriccioso [Hard]]
07:44 Sekai-nyan: on hard 00:30:115 (5,7) -
07:44 Sekai-nyan: add whistles here
07:44 Setz: ok
07:47 Sekai-nyan: 02:51:895 (1) -
07:47 Sekai-nyan: to the repeat only
07:48 Setz: ok
07:48 Sekai-nyan: 02:54:772 (3,5,7) -
07:48 Sekai-nyan: whistles to the slider start
07:48 Sekai-nyan: and note 7
07:49 Setz: hmmm
07:49 Setz: that sounds kind of weird
07:49 Setz: actually never mind
07:49 Setz: ok, i added them
07:50 Sekai-nyan: no it was weird you didn't added any hitsounds xD
07:50 Setz: lol
07:53 Sekai-nyan: 04:47:169 (3,5) -
07:53 Sekai-nyan: like what you did on the intro of this song
07:53 Setz: ok
07:54 Setz: wait
07:54 Sekai-nyan: o.o
07:54 Setz: at the start you had me whistle different objects
07:54 Setz: i think
07:54 Sekai-nyan: lol
07:55 Sekai-nyan: oh wait
07:55 Setz: let me check
07:55 Setz: lol
07:55 Setz: yeah they are different i think
07:55 Setz: 00:29:498 (3) -
07:56 Sekai-nyan: =3=
07:56 Sekai-nyan: since you already added it on that part
07:56 Sekai-nyan: just on big white tick note o.o
07:56 Sekai-nyan: just add*
07:56 *Sekai-nyan is editing [http://osu.ppy.sh/b/634245 Miyazono Kaori(CV.Taneda Risa) - My Truth~Rondo Capriccioso [April]]
07:57 Sekai-nyan: 00:30:115 (6) - whistle
07:57 Setz: ok
07:58 Sekai-nyan: 01:03:608 (2,8) -
07:58 Sekai-nyan: stack the 8 under the 2 better?
07:58 Sekai-nyan: it looks kinda bad right now ;w;
07:59 Sekai-nyan: 01:16:964 (4,2) - this too
07:59 Setz: ok
08:00 Sekai-nyan: 01:57:649 (1,4) - this too
08:00 Sekai-nyan: if you fix it don't forget to move the slider 3 tho
08:01 Setz: hmm
08:01 Setz: i think this one im going to leave alone
08:01 Setz: i think it will rui nthe flow
08:01 Setz: uin*
08:01 Sekai-nyan: ok then =w=
08:01 Setz: ruin*
08:01 Setz: i cant type
08:01 Sekai-nyan: don't worry xD
08:02 Sekai-nyan: 02:47:786 (3,4) -
08:02 Sekai-nyan: don't you think these two notes
08:02 Sekai-nyan: pretty close to each other?
08:02 Sekai-nyan: move the slider few grids down?
08:03 Setz: that is intended, the jump from 4 to 5
08:03 Sekai-nyan: yeah i saw
08:03 Sekai-nyan: but the 3 is pretty close imo :<
08:04 Setz: should i move 4 down then? because 5 blankets 3
08:05 Setz: its probably best to leave this part like it is, it looks close, but its the same distance snap i am using here
08:05 Setz: 1.5
08:05 Sekai-nyan: well it's your map and i can't force you =w=
08:05 Sekai-nyan: 02:54:772 (3,5,7) -
08:06 Sekai-nyan: like you did in hard diff
08:06 Sekai-nyan: o.o
08:06 Setz: ok
08:07 Sekai-nyan: 03:20:868 (8,3) -
08:07 Sekai-nyan: stack them maybe? o.o
08:08 Sekai-nyan: 03:44:087 (2,3) - how about adding whistle to both heads?
08:08 Setz: ok
08:09 Setz: hmm, would ahve to do it for other diffs too
08:10 Sekai-nyan: yeah
08:10 Setz: but ok
08:10 Setz: added
08:10 Sekai-nyan: 04:47:786 (6) -
08:10 Sekai-nyan: whistle
08:10 Setz: added them earlier in this diff too then
08:10 Setz: before first kiai
08:10 Sekai-nyan: good owo/
08:10 Setz: ok
08:11 Setz: ok, let me add those whistles to the other diffs
08:11 Sekai-nyan: ok that's all
08:11 Sekai-nyan: fix them and update =w=/
08:11 Setz: ok
08:13 Setz: ok
08:13 Setz: updated
08:15 Sekai-nyan: ok let's recheck this =w=
08:25 Setz: lol lanturn just ranked another map, hope that wasnt the daily cap >.>
08:26 Sekai-nyan: we'll see xD
08:26 Sekai-nyan: now everything is ready to go


Requalified~
Topic Starter
Setz
thank you so much, hopefully it stays this way now.
kakifly
gratz on re rank :D
A Mystery

A Mystery wrote:

MIIIIIIIIIIIIIRA
Oh wrong map
gj Setz!
ac8129464363

Setz wrote:

deetz wrote:

oh yea I was going to mod this

woops
Lol that was from a while ago.
I was waiting for April and the SB to be finished... then next time I checked bam ranked :o

gratz anyways LOL
[ Setsuna ]

Setz wrote:

fixed lyrics, and also took the opportunity to fix the NC's in the first kiai of April that were pointed out. they do not affect the note highlights.

i am sorry to everyone who already had scores, I just want this map to be as good as it can be

HUGE thanks to ringating for fixing the lyrics. since I have not bee able to get a hold of suzuki who originally made them.
inb4 rerank?

edit: oh wait
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