forum

Scott Brown - Go Berzerk

posted
Total Posts
34
Topic Starter
yeahyeahyeahhh
This beatmap was submitted using in-game submission on Monday, April 26, 2010 at 12:39:28 PM

Artist: Scott Brown
Title: Go Berzerk
Source: beatmaniaIIDX 13 DistorteD
Tags: Natteke Natteke_Desu hardcore
BPM: 172
Filesize: 3454kb
Play Time: 01:51
Difficulties Available:
  1. Another (4.81 stars, 451 notes)
  2. Beginner (1.82 stars, 97 notes)
  3. Hyper (4.97 stars, 289 notes)
  4. Normal (3.1 stars, 25 notes)
Download: Scott Brown - Go Berzerk
Information: Scores/Beatmap Listing
---------------


DON'T JUST STAND DON'T JUST STAND DON'T JUST STAND DON'T JUST STAND GO BERZERK!



Beginner - yeahyeahyeahhh
Normal - yeahyeahyeahhh
Hyper - Natteke desu
Another - yeahyeahyeahhh
Natteke
i suck big dinosaur's ass
aRiskOfRain
Hyper;

00:57:921 (5,6) - Spacing.

Yeah, that's star worthy.
H1ko
DON'T JUST STAND DON'T JUST STAND DON'T JUST STAND DON'T JUST STAND GO BERZERK!
GO BERZERK!GO BERZERK!GO BERZERK!GO BERZERK!GO BERZERK!GO BERZERK!GO BERZERK!GO BERZERK!GO BERZERK! <3
simplistiC
DON'T JUST STAND DON'T JUST STAND DON'T JUST STAND DON'T JUST STAND GO BERZERK!
irc mod :)
Topic Starter
yeahyeahyeahhh

Natteke desu wrote:

i big dinosaur's ass

THIS
mosluv
  /l、
(゚、 。 7
 l、 ~ヽ
 じし f_,)ノ

  /l、
(゚、 。 7
 l、 ~ヽ
 じし f_,)ノ

  /l、
(゚、 。 7
 l、 ~ヽ
 じし f_,)ノ
orioncomet
      ╭─︿__︿─╮
      │〈=-﹏-=〉│
     ╭═O════O═╮
     │*   *  *│
     │   *     │
     │ *    * │
     ╰════════╯
Beuchi
Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- Delete .osb file and Full Submit next time you update the map.

~Beginner~
No problems, good job!!

~Heavy~
00:19:025 (6) - Stack under (4)'s endpoint.
01:25:130 (4) - Looks confusing, maybe hidden, but I guess having (5) in front of it it's okay... I don't know :<

~Another~
00:26:002 (4) - New Combo.
00:26:613 (8) - Fix spacing.
00:27:397 (4) - New Combo.
00:58:444 (1,2,3) - Whoah... I think this is too harsh >_<...
01:01:235 (1,2,3) - ^
01:04:025 (1,2,3) - ^
01:40:305 (1) - Delete New Combo.
01:43:095 (1,2,3) - Same as before... >:
01:45:886 (1,2,3) - ^
01:48:676 (1,2,3) - ^

Nice map, and so fun <333 Good Luck yyy~ *star*
Topic Starter
yeahyeahyeahhh

Beuchi-chan wrote:

Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- Delete .osb file and Full Submit next time you update the map. thinking of a mini bg effect, will delete is i choose not to

~Beginner~
No problems, good job!! yay

~Heavy~ it's Hyper D:
00:19:025 (6) - Stack under (4)'s endpoint.
01:25:130 (4) - Looks confusing, maybe hidden, but I guess having (5) in front of it it's okay... I don't know :<

~Another~
00:26:002 (4) - New Combo. nah
00:26:613 (8) - Fix spacing. done
00:27:397 (4) - New Combo. nah
00:58:444 (1,2,3) - Whoah... I think this is too harsh >_<... Maybe, but it was my full intention =]
01:01:235 (1,2,3) - ^
01:04:025 (1,2,3) - ^
01:40:305 (1) - Delete New Combo.dpme
01:43:095 (1,2,3) - Same as before... >:
01:45:886 (1,2,3) - ^
01:48:676 (1,2,3) - ^

Nice map, and so fun <333 Good Luck yyy~ *star* ty!
Takuma
-

Garven
[Beginner]
00:11:525 - Move this timing point half a beat back.
01:04:461 - Unused timing point.
01:07:339 - Move this timing point half a beat back.
01:17:804 (1,2) - Maybe reposition these so they aren't as covered by up the slider?
01:18:502 (1,1,1,1) - Poor newbie arms, flailing madly to get these spinners over and over. You'd think they go past the point of anger and go... bonkers or something.

[Another]
Aaaagh, my arm can't handle this kind of precise jumping! ...and the next diff is harder?!
I can see through your wall of green at the beginning. It's not thick enough.

[Hyper]
Oh, wait. Phew.
01:21:467 (2) - The stacking here made the first few hits really funky lookin'
01:49:200 (1) - Move this timing point back 1/4 beat.
Uh, uh. *looks frantically for something* 01:49:897 (4) - You may as well raise this one grid, even if it's going out of the distance snap.
Topic Starter
yeahyeahyeahhh

Garven wrote:

[Beginner]
00:11:525 - Move this timing point half a beat back.
01:04:461 - Unused timing point.
01:07:339 - Move this timing point half a beat back.
01:17:804 (1,2) - Maybe reposition these so they aren't as covered by up the slider?
01:18:502 (1,1,1,1) - Poor newbie arms, flailing madly to get these spinners over and over. You'd think they go past the point of anger and go... bonkers or something.

[Another]
Aaaagh, my arm can't handle this kind of precise jumping! ...and the next diff is harder?!
I can see through your wall of green at the beginning. It's not thick enough.

[Hyper]
Oh, wait. Phew.
01:21:467 (2) - The stacking here made the first few hits really funky lookin'
01:49:200 (1) - Move this timing point back 1/4 beat.
Uh, uh. *looks frantically for something* 01:49:897 (4) - You may as well raise this one grid, even if it's going out of the distance snap.
Done, took a few here and there.
TheVileOne
Okay I'm still new to modding maps. However I have a keen eye for spacing issues. So here are some suggestions that I think will make the beatmap play a LOT easier.

Easy

00:15:316(1,2,3,4-1,2,3,4) Awkward spacing: Notes are too close together.
Fix for this
00:15:014(2) Move up 3 units.
00:15:711(3) Move up 4 units.
00:16:409(4) Move up 3 units.
00:17:107(1) Move up 3 units and right 1 unit.
00:17:804(2) Move up 3 units.

~~~~~~~~~~~~~
00:20:595(1) Move up 1 unit.
00:24:781(2) Move left 2 units.
00:25:479(1) Move up 2 units.
00:26:874(2,3) Move left 2 units.
00:28:269(1) Move down 2 units.
00:29:665(2) Move up 2 units.
00:31:061(1) Move up 2 units.
00:31:758(2) Move up 3 units and right 1 unit.
00:56:222(3) Move up 1 unit.
01:37:339(4) Move down 2 units.
01:39:432(3) Move down 3 units and move right 3 units.
01:39:897(1) Move down 2 units.
~~~~~~
More abnormal spacing, but the fix is tight. I think it will play better if you make these alterations to the pattern.

01:44:316(2) Move up 1 unit and left 3 units.
01:45:014(3) Move down 2 units and left 3 units.
01:45:711(4) Move up 1 unit and left 3 units.
01:46:409(1) Move down 2 units and left 3.
01:47:107(2) Move up 3 units.
01:47:804(3) Move up 2 units and left 2 units.
01:48:502(4) Move up 5 units and left 1 unit.


Another

Perfect


Hyper

1:47:804(1-8) What is this following? I don't quite like how it doesn't follow the pattern structure of anything else in the diff, and yet it doesn't seem to have a beat to back up the change is style.
Cyril Scarlet
Fight ~
Topic Starter
yeahyeahyeahhh

S i R i R u wrote:

:D
Awww no cool face S i R i R u ? :cry:
jockeytiyan
Ok, well, I can't point out that much because I'm pretty scared to make a sudden mod without me having knowledge of your mapping style.


For Hyper: increase stack leniency by 1-2 because some hitcircle patterns didn't look quite good when they're not "perfectly" stacked. But you can keep it like the current one.

00:55:828 (11,1) - This got me confused because (11) sounds a bit abrupt for a stop.
01:24:083 (1,2) - Tried testplaying this and asked other people like Beuchi. Missed on this part. I would suggest either switching (2) with (3) or decreasing OD.



oh and .osb file, btw, unless it's used. I have a .osb in the song folder. D:
Topic Starter
yeahyeahyeahhh

jockeytiyan wrote:

Ok, well, I can't point out that much because I'm pretty scared to make a sudden mod without me having knowledge of your mapping style.


For Hyper: increase stack leniency by 1-2 because some hitcircle patterns didn't look quite good when they're not "perfectly" stacked. But you can keep it like the current one.

00:55:828 (11,1) - This got me confused because (11) sounds a bit abrupt for a stop.
01:24:083 (1,2) - Tried testplaying this and asked other people like Beuchi. Missed on this part. I would suggest either switching (2) with (3) or decreasing OD. you people suck at reading.



oh and .osb file, btw, unless it's used. I have a .osb in the song folder. D:
Natteke
People are sucking at everything these fucking days.
I'm assuming there will only be easy diffs in future lol
Gens
~
alvisto
:D Why ask me to mod when you know that

1. I am lazy :)
2. and your map doesn't have much errors to begin with lol. 8-)

Hence, suggestions, which I believe I am good at (orz)

HYPER
01:27:223 (2,4) - Remove clap from the middle note of both sliders. Sounds better imho.
Raise OD by 1 ?

ANOTHER
I like everything and have fun for this difficulty until I reach this part 01:43:095 (1,2,3)
IMHO, the jumps concept are ok and I know what you are trying to achieve here, but I don't like how 01:43:095 (1) is "stacked" after 01:42:397 (2), makes sight-reading kinda hard the first time (unless your intention is to make this part retry machine lol). Besides that, imho, the jump distance is a bit too large for these 1/2 jumps (with the hitcircle's size so small somemore...) xD Yea, it's not a problem really, just my feelings, as you know, my playing sucks. Well, food for though.

00:55:479 (3) - Finish
00:55:828 (5) - only finish ?


BEGINNER & NORMAL
Fine

Oh yea, remove .osb file ? orz

Cool map. Star~
Topic Starter
yeahyeahyeahhh

alvisto wrote:

:D Why ask me to mod when you know that

1. I am lazy :)
2. and your map doesn't have much errors to begin with lol. 8-)

Hence, suggestions, which I believe I am good at (orz)

HYPER
01:27:223 (2,4) - Remove clap from the middle note of both sliders. Sounds better imho. done
Raise OD by 1 ? done

ANOTHER
I like everything and have fun for this difficulty until I reach this part 01:43:095 (1,2,3)
IMHO, the jumps concept are ok and I know what you are trying to achieve here, but I don't like how 01:43:095 (1) is "stacked" after 01:42:397 (2), makes sight-reading kinda hard the first time (unless your intention is to make this part retry machine lol). Besides that, imho, the jump distance is a bit too large for these 1/2 jumps (with the hitcircle's size so small somemore...) xD Yea, it's not a problem really, just my feelings, as you know, my playing sucks. Well, food for though. hmm I can feel your concerned as a less player, but I would have to disagree, and it was in every way intentional to make this OH SHIT kinda jump.

00:55:479 (3) - Finish no ty
00:55:828 (5) - only finish ?no ty, following finishes in the background


BEGINNER & NORMAL
Fine

Oh yea, remove .osb file ? orz not yet ^^

Cool map. Star~
ty visto!
Dusty
Useless random mod post.

[Beginner]
nonsymmetrical sliders are </3

00:05:944 (1,2,3,4,5) - combobroke here lol
I know this is beginner diff, but the spacing doesn't have to be that low ._.
feel free to not change this because it's easy enough to get used to.

[Hyper]
nice, i had fun on this

[Another]
jumps = game over D:
it was fun anyways though, so have a
Topic Starter
yeahyeahyeahhh

Dusty wrote:

Useless random mod post.

[Beginner]
nonsymmetrical sliders are </3

00:05:944 (1,2,3,4,5) - combobroke here lol
I know this is beginner diff, but the spacing doesn't have to be that low ._.
feel free to not change this because it's easy enough to get used to.

[Hyper]
nice, i had fun on this

[Another]
jumps = game over D:
it was fun anyways though, so have a
I hate beginner diff I dont care about noobs ahah xD
tsuka
coool~ 8-)
blissfulyoshi
Sadly the .osz file is still there. Please remove it soon.
Your kiai timing section endings are not exactly lined up, but I'll leave that to you to decide if you want to change it or not.
T_T Hyper has a higher star rating than Another.

Beginner:
Normal mod:
01:08:037 (3,1) - is this allowed for an easy diff?

Timing section mod:
00:11:176 - you might want to lower the volume here to match the kiai section because there is a slight change in volume between here and the kiai section. (You could do a variety of other changes to fix problem too)

Normal:
Combo mod:
00:52:339 (1) - is the new combo here for the change in spacing? If it is not, remove the new combo to be consistent with 00:49:549 (4)
01:36:642 (1,2,3,4,5,1,2,3,4,1,2,3) - probably will look nicer if all of these were 4 notes long

Hyper: fine

Another: (Too hard for me T_T)
Normal mod:
01:18:851 (2) - I dislike how this note is overlapped by the 300 from the stream. I suggest you move this note and its reflection for outward

==================================
Overall nice map. Another is out of scope of skill. Oh well, I need to get better. Star.
Lybydose
revivde
Topic Starter
yeahyeahyeahhh

Lybydose wrote:

revivde
What is this I don't even....
Inozuma
Star! :D
Shinxyn
Don't just stand Don't just stand Don't just stand Feel alri- err oops
Call this a re-mod, since I irc modded months ago
Hey look, an .osb file...

Beginner-
00:06:467 (2,4) - these.... nah, awkward to follow these two, just make the notes before a slider that ends here? (your choice)
The kiai is so much easier than the section after second break? D:
Fair enough~

Normal-
Some parts feel easier than Beginner o_o
Okay

Another- difficulty spike!.. oh wait... AH.... stupid star rating!! -goes mod Hyper first-
Already modded, and refrained from nazi-ing some patterns
Good?

Hyper- no way to change the star ratings around? D:
I played this better with OD8... your choice
01:40:479 (9) - ? slider whistle? on purpose? (since other sliders like this don't have)
That's all~ wee Fun (with OD8 T_T) -goes back to Another-

>_>~ I haven't given out any insta-bubbles (yet?), yea... change if you want :]
Shinxyn
Okay then~
I won't complain about Hyper being higher star rating since its a guest diff~

Here :D
Alace
eggpain eggpain eggpain~
ranked
Gabi
Gratz ^_^
Topic Starter
yeahyeahyeahhh
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
Please sign in to reply.

New reply