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[Bubbled] U1 overground - Dopamine

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Topic Starter
Cherry Blossom
Link to the map : https://osu.ppy.sh/s/210316
Link to the post : p/3783339


Cherry Blossom wrote:

Sorry i have to pop this map's bubble for these following reasons (multiple reasons) :

- In Kotori's ADVANCED, 01:35:828 (1) - : its beginning is inaudible, and inaudible hitsounds is unrankable, you can't click on a inaudible hitsound. Just refer to this :

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
- There is a huge diff gap between ADVANCED and EXTREME.
The EXTREME diff contains a lot of 1/4 sliders, streams and very difficult patterns like this 00:56:328 (2,1,2,1,2,1,2,1) - .
And the advanced diff, reversed, kick sliders, and some jumps.
Don't forget that this is a 200 BPM song, it is not the same as 170 BPM concerning gameplay, 200 is quite difficult for Hard players. You need to add a light insane, which will be the diff between ADVANCED and EXTREME. You can't fix the diff gap if you don't add another diff.
And, you can also nerf a little ADVANCED diff to make it more playable by Hard players and you can avoid things like this 00:43:778 (10,11,12) - which are really difficult to play for a Hard player, the transition between NORMAL will be fine.

I'll give an additional mod after you apply all changes.
The most important issue is the difficulty gap between ADVANCED and EXTREME, it will be nice you can look at this if you have time.
Also, as fanzhen said, the set is risky, and i think too. I don't really think if the highest diff C6H3(OH)2-CH2-CH2-NH2 is really well designed for ranking, it will be nice if someone can give me his opinion about it.

Thanks for reading.


_______________________________________________________________________________________


Issues have been fixed, I rebubbled this map.

Cherry Blossom wrote:

@ To next BN :
- Some objects sound snapped wrongly, but it is really ambiguous and there are many possibilities. They look fine for me.
- Concerning the hardest difficulty, make sure that you can understand how to play it, i didn't say you must pass it. If you want to take the responsibility to pop this bubble because of the hardest diff, make sure that you know what you're doing.

Yes, this set is risky but i don't really see another reason to keep this bubble popped. Excepted if there is some unrankable issues that i haven't noticed.
captin1
i'll look at the highest difficulty once i'm at my computer again
Sonnyc
Advanced has got a 1/4 kick slider (which is difficult enough), and 1/2 slider jumps also constructed some difficulty.
Extreme has several streams, but the overall patterns didn't felt highly painful to create a gap.

Spread seems fine imo, but better seek how others feel.
Topic Starter
Cherry Blossom
Awh i forgot to say something.
I was referring to "Kotori's EXTREME" and not "EXTREME", the diff gap issue was between Kotori's diffs.
"EXTREME" diff has been added to fix the diff gap issue.
Sorry for that miscommunication.

By the way, i'm planning to recheck this beatmap set as soon as possible, and it will be better if the mapper finds more testplays for the highest diff.
Sonnyc
lol I see
captin1
p/3821723 i said things
Topic Starter
Cherry Blossom
I rebubbled this beatmap set.

Cherry Blossom wrote:

@ To next BN :
- Some objects sound snapped wrongly, but it is really ambiguous and there are many possibilities. They look fine for me.
- Concerning the hardest difficulty, make sure that you can understand how to play it, i didn't say you must pass it. If you want to take the responsibility to pop this bubble because of the hardest diff, make sure that you know what you're doing.

Yes, this set is risky but i don't really see another reason to keep this bubble popped. Excepted if there is some unrankable issues that i haven't noticed.
Sieg

Cherry Blossom wrote:

I rebubbled this beatmap set.

Cherry Blossom wrote:

@ To next BN :
- Some objects sound snapped wrongly, but it is really ambiguous and there are many possibilities. They look fine for me.
- Concerning the hardest difficulty, make sure that you can understand how to play it, i didn't say you must pass it. If you want to take the responsibility to pop this bubble because of the hardest diff, make sure that you know what you're doing.

Yes, this set is risky but i don't really see another reason to keep this bubble popped. Excepted if there is some unrankable issues that i haven't noticed.
But some of them are not even consistent across difficulties. e.g. 01:20:669 (2,3,4) on Kotori's EXTREME and 01:20:669 (2) on C6H3(OH)2-CH2-CH2-NH2 and there is much more obviously.
Topic Starter
Cherry Blossom

Sieg wrote:

But some of them are not even consistent across difficulties. e.g. 01:20:669 (2,3,4) on Kotori's EXTREME and 01:20:669 (2) on C6H3(OH)2-CH2-CH2-NH2 and there is much more obviously.
Kotori follows drums which are snapped on 1/4 ticks, not on 1/6 ticks, when fanzhen follows vocals only.
If Kotori is supposed to follow vocals, yes it must be 1/6. You can't really call this "inconsistency" because the 1/4 rhythm follows the drums, but i agree, the rhythm is not easy to get, but i didn't have problems when playing this pattern, i think he just wanted to avoid 1/6 streams. I don't really think that this kind of inconsistency is pop'able.
Sieg
Imo, that vocals are not even 1/6. Well... I'm not saying that this is unplayable or should be popped or anything, just throwing my opinion.
Topic Starter
Cherry Blossom
If you don't find that they are 1/6 that means they are unsnapped.
I can clearly hear that there are 4 sounds, and there is another vocal sound after the blue tick, so, that's not 1/8 combined with 1/4.
I tested with a 150BPM version of this mp3, and vocals sound snapped on 1/6 here.
THATS REALLY AMBIGUOUS ;w;


Btw, as requested by me, the map has been self popped, to nerf some patterns which can be judged unplayable.
Lust
Map is qualified, moving to the archives.
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