Link to the map : https://osu.ppy.sh/s/210316
Link to the post : p/3783339
Also, as fanzhen said, the set is risky, and i think too. I don't really think if the highest diff C6H3(OH)2-CH2-CH2-NH2 is really well designed for ranking, it will be nice if someone can give me his opinion about it.
Thanks for reading.
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Issues have been fixed, I rebubbled this map.
The most important issue is the difficulty gap between ADVANCED and EXTREME, it will be nice you can look at this if you have time.Cherry Blossom wrote:
Sorry i have to pop this map's bubble for these following reasons (multiple reasons) :
- In Kotori's ADVANCED, 01:35:828 (1) - : its beginning is inaudible, and inaudible hitsounds is unrankable, you can't click on a inaudible hitsound. Just refer to this :- There is a huge diff gap between ADVANCED and EXTREME.Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
The EXTREME diff contains a lot of 1/4 sliders, streams and very difficult patterns like this 00:56:328 (2,1,2,1,2,1,2,1) - .
And the advanced diff, reversed, kick sliders, and some jumps.
Don't forget that this is a 200 BPM song, it is not the same as 170 BPM concerning gameplay, 200 is quite difficult for Hard players. You need to add a light insane, which will be the diff between ADVANCED and EXTREME. You can't fix the diff gap if you don't add another diff.
And, you can also nerf a little ADVANCED diff to make it more playable by Hard players and you can avoid things like this 00:43:778 (10,11,12) - which are really difficult to play for a Hard player, the transition between NORMAL will be fine.
I'll give an additional mod after you apply all changes.
Also, as fanzhen said, the set is risky, and i think too. I don't really think if the highest diff C6H3(OH)2-CH2-CH2-NH2 is really well designed for ranking, it will be nice if someone can give me his opinion about it.
Thanks for reading.
Issues have been fixed, I rebubbled this map.
Cherry Blossom wrote:
@ To next BN :
- Some objects sound snapped wrongly, but it is really ambiguous and there are many possibilities. They look fine for me.
- Concerning the hardest difficulty, make sure that you can understand how to play it, i didn't say you must pass it. If you want to take the responsibility to pop this bubble because of the hardest diff, make sure that you know what you're doing.
Yes, this set is risky but i don't really see another reason to keep this bubble popped. Excepted if there is some unrankable issues that i haven't noticed.