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orangentle / Yu_Asahina - HAELEQUIN (Extended ver.) [OsuMani

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Topic Starter
Fullerene-
This beatmap was submitted using in-game submission on April-17-15 at 12:21:50 AM

Artist: orangentle / Yu_Asahina
Title: HAELEQUIN (Extended ver.)
Tags: iJinjin SOUND VOLTEX II -infinite infection- BOF2012 BMS of fighters -Ein neuer Heiliger- HAELEQ∩INZ HAELEQUINZ C87
BPM: 172
Filesize: 11352kb
Play Time: 05:02
Difficulties Available:
  1. Jinjin's Dissociative 7K Identity Disorder - 7Key (6.48 stars, 5308 notes)
  2. -the clown of 4kstairs- - 4Key (4.41 stars, 3233 notes)
Download: orangentle / Yu_Asahina - HAELEQUIN (Extended ver.)
Information: Scores/Beatmap Listing
---------------




Check out RLC's osu!standard map too!
Taiko difficulties, mapped by cdhsausageboy and Sayaka-!
Ringating's alternate background image

Thanks to:
Chocoliti - Who sent me a high-quality audio file
iJinjin - For his 7K difficulty
cdhsausageboy & Sayaka- - For their Taiko difficulties, sorry I couldn't keep them on the set ;_;
Kraezymann (FFR) - For the banner and background
Everyone who modded and threw stars, I'm really grateful for that!

-the clown of 4kstairs- is heavily inspired by hi19hi19 & ilikexd's chart for the BOF2012 version of HAELEQUIN, which can be played on FFR.

Things coming ~soon~:
Bubble
Bubble #2
Qualification
Approval

NPS graph for -the clown of 4kstairs- (outdated, this was generated from the original first draft before converting to osu!mania):





1000+ views in 4 days wtf guys
Ringating
from my queue:

made a version from the 600x600 image you are currently using by reflecting it and using some gradients. Also did the thing you requested with the images you linked, but I had to crop the clockworks a bit in order to get it to fit nicely within 1366x768 (cause otherwise i would have had to reflect so much that the clockworks would start to come in on the sides).no kudosu
Topic Starter
Fullerene-

Ringating wrote:

from my queue:

made a version from the 600x600 image you are currently using by reflecting it and using some gradients. Also did the thing you requested with the images you linked, but I had to crop the clockworks a bit in order to get it to fit nicely within 1366x768 (cause otherwise i would have had to reflect so much that the clockworks would start to come in on the sides).no kudosu
I went with the 2nd image. Looks amzin
ikzune
the race against rlc begins~~
lenpai
Mod? Mod? Mod?
Oh, a jinjin map. This going to be hard to mod.
Checked it out in auto, awesome.
colmuns 1-7
mowd
00:12:253 move 4 to 7
00:12:445 move 7 to 4
00:12:532 move 4 to 7
01:09:742 move 2 to 6
02:21:602 move 6 to 7 because reasons
02:47:416 this needs the 4 cut 2 notes somewhere because strong stuff with space (4) is good
02:57:358 i like this better in 7
The last 1/4 of the whole song:
Shut up and take my stars

This is my 69th post tho
get this ranked
Jinjin

Amefurashi- wrote:

Mod? Mod? Mod?
Oh, a jinjin map. This going to be hard to mod.
Checked it out in auto, awesome.
colmuns 1-7
mowd
00:12:253 move 4 to 7
00:12:445 move 7 to 4
00:12:532 move 4 to 7
I know your reason for this. I rearranged the pattern a bit differently than suggested.
01:09:742 move 2 to 6 Applied
02:21:602 move 6 to 7 because reasons Rearranged a bit differently due to pitch relevance
02:47:416 this needs the 4 cut 2 notes somewhere because strong stuff with space (4) is good I think the current pattern is fine. That minijack on the 5 6 7 is not very hard to execute, and having 6 note intensity here is adequate.
02:57:358 i like this better in 7 Applied
The last 1/4 of the whole song:
ayyy
Shut up and take my stars thanks~

This is my 69th post tho
get this ranked
Thanks for the mod ^^


@fullerene
update
Jinjin
Little mod

[ayyy dashy the clown of 4kstairs dashy lmao]
I think this diff is flawless. Good job. nicely done. kds pls.


all jokes aside, here's the modderino
My Secret Box... open carefully >.<
Columns: |1|2|3|4|

01:07:649 (67649|0,67649|3) - I think this chord should be emphasized as much as 01:06:951 (66951|2,66951|0,66951|3) - this in terms of volume intensity. Would be better to set this up as a 3-note chord
01:12:358 (72358|1,72445|2,72532|1,72532|3) - Vary this a little bit differently with the following same pattern at 01:13:056 - for example, you can move 01:12:532 (72532|1) - this note to column 1
01:44:800 (104800|1,104887|1) - not really sure about making this into a jack, as these two notes are different pitches (G and F). 01:46:195 (106195|1,106282|1) - this too (I guess you made the jack patterns here intentionally regardless of pitch, but just pointing that out)
01:48:637 (108637|3,108637|2,108724|0,108724|1) - Is there a specific reason to these two notes being a two-note chord? Seems like there isn't a noticeably different beat/sound than the rest of the piano stream (unless you put this here intentionally regardless)
01:55:963 (115963|1,116050|1) - 01:57:358 (117358|1,117445|1) - different pitch again
01:59:800 (119800|2,119800|3,119887|1,119887|0) - two notes again
02:14:451 (134451|2,134451|3) - 02:15:846 (135846|1,135846|0) - shouldn't these also be 3 note chords?
03:37:997 - Starting from this point, I suggest that you start the piano 1/6 stream from column 1 instead of column 2. This fits the overall triplet progression better
03:42:009 (222009|0,222125|1,222183|2) - Missing a note here for the triplet (piano note goes G-B-D)
04:01:544 (241544|0,241660|1,241718|2) - Same as above
04:07:823 (247823|2,247939|3) - Here too (are these missing triplet notes supposed to be intentional :/)
04:12:271 (252271|1,252358|2,252445|3,252532|1,252532|2) - Maybe move this one column to the left for right-left hand balance (it seems too right hand focused at this moment)
04:29:189 - Suggestion: Add a short 1/4 long note here for the string (preferably at column 1)

:3/
Arzenvald
so stronk, 10 favs in 4 days..
Blocko
Hi I'm here to help you win the race
And bring SP up to 12




[General]
Hitsounds: Nothing to suggest since you haven't used them yet. But yeah, use them as soon as you can.



4K Column:
| 1 | 2 | 3 | 4 |
[-the clown of 4kstairs-]
-the mod of modstairs-
Gotta say, this difficulty is really fun to play with. Nice job!
If some of the suggestions here conflict with the previous mod, then it's your choice to decide which suggestion to apply for the map.

01:08:346 (68346|2,68346|3) - Add a note here for the strong kick. You had a 3-chord set up right here 01:06:951 (66951|2,66951|0,66951|3) - , so I think you should add it at least for consistency.

01:12:358 (72358|1,72445|2,72532|1,72532|3) - For pitch relevancy, you could move these notes 1 column to the left so they make a difference to the upcoming pattern. You might have to rearrange some of the patterns to give it a good flow, but that's up to you.

01:14:800 - Add a note here? It seems pretty strong to be a 2-note chord

01:27:183 (87183|2,87358|3,87532|2,87707|1) - Maybe arrange this to a 4|3|2|3 arrangement for maximum pitch relevancy

01:29:189 - Add a note here for both the piano and consistency. If you applied this, then move 01:29:276 (89276|1) - to 4 to avoid minijack.

01:38:608 - Add a note here for the piano. Though it sounds barely audible, it'd be better if the stream were to continue for a better flow

01:40:265 (100265|3) - Move to 2 for hand balance.

01:44:800 (104800|1,104887|1) - I don't think that's supp- oh iJinjin pointed these out already. Oh well, pointing them out again.
These notes are in different pitch if I'm hearing it correctly, so try to avoid the minijack here. (Check iJinjin's mod for the rest of them)

01:48:637 (108637|3,108637|2,108724|0,108724|1) - These are pretty inconsistent with the piano stream here, since there's no actual sound that can express these notes.
Same for this one 01:59:800 (119800|2,119800|3,119887|1,119887|0) -

02:05:904 - Add a note here for the clap, since you had a 2-note chord at 02:06:602 (126602|3,126602|2) - , which I assume is the clap and the other sound idk what to name
Same suggetion for 02:07:300 - , 02:08:695 - , 02:10:090 - , and 02:10:788 - .

02:57:009 (177009|2,177009|1,177096|1,177096|3,177183|3,177183|0) - These chords might be a bit too intense for the instrument that doesn't really sound strong for this moment.

03:20:207 (200207|3) - The pattern here is in different pitch, so move this to 2 to avoid minijack.

03:40:439 to 03:57:183 - Since we're in Kiai time, try to map the kicks here along with the piano. It'd give a better feeling for the player when this part's particularly harder than the earlier parts.
Aaaaand what iJinjin said about the incomplete triplets.

03:59:974 to 04:16:718 - Same suggestion as above

04:11:922 (251922|2) - Move to 1 for hand balance

04:16:718 to 04:25:090 - I guess the suggestion about the kick applies for this part too, but if you're gonna focus on the piano more while not having the kicks mapped, you can leave this as it is.

04:37:649 to 04:44:625 - Same suggestion as above again

04:47:416 - Add a note here for the string



7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[Jinjin's Dissociative 7K Identity Disorder]
Find out who you are by clicking this box!
You are ET!

00:22:997 to 00:23:695 - The double stream here should be ascending in terms of pitch so it gives off good playability feedback for the player.

00:42:532 - I think you're missing a note for the sound heard here

01:20:904 to 01:23:346 - You miiiight be emphasizing the kicks here a bit too much. Reduce the note count for the kicks here by 1. You can keep some 3-note chords here for the kick and clap, though.

01:23:521 and 01:23:608 - Add a note on each of these times for the kick.

01:55:439 (115439|2,115526|2) - I think these notes are in different pitch. If so, rearrange the notes here to avoid the minijacks unless the pitch doesn't actually change.
Same suggestion for 01:55:963 (115963|2,116050|2) - , 01:56:486 (116486|3,116573|3) - , 01:56:747 (116747|1,116835|1) -

02:05:556 to 02:11:137 - I think you should try to avoid some hammers (2 repeating notes in the same column in 1/2) here to make it easier to do the polyrhythms in this part. This is more of a playability suggestion, though.

02:07:997 (127997|1) - Move to 3 to go along with the pitch heard here.

02:12:009 (132009|5,132096|6) - Ctrl + J for the pitch

02:13:143 - Missing note here

02:24:742 (144742|0) - This LN should actually end at 02:25:090 - since the string actually ends there.

02:27:532 (147532|0,147532|2,147532|4,147532|3) - Hmm.. I don't think this chord should be just as intense as 02:27:707 (147707|5,147707|4,147707|1,147707|3) - since this chord accents the crash.

02:31:718 (151718|6,151893|2) - Ctrl + J for piano pitch

02:44:625 to 02:47:416 - Just a technical suggestion, but you should map the notes here based on how much instruments there are present. There are some chord inconsistencies in this part as well, so you might wanna check those out too.
For example: 02:46:195 (166195|2,166195|1) - should be 3-note chord because of the kick and 02:46:108 (166108|0,166108|6,166108|5) - shouldn't be a 3-note chord since there's no kick
Aaaand another one: 02:44:625 (164625|0,164625|2,164713|4,164713|6,164800|0,164800|2,164887|6,164887|4) - They don't really sound strong enough to be a 2-note chord since they're a bit weak for that.

03:26:486 to 03:28:579 - I think you should reduce the amount of notes here for the buildup factor. We just got out of the 1/6 streams here, so the notes here could be reduced to give the player some time to chill before the upcoming patterns. The patterns here should be considered though, since this is a 6*+ star difficulty, but this is more of a playability suggestion instead of a technical one.

03:45:585 - Missing kick here

03:47:067 to 03:47:416 - I recommend rearranging the patterns here for piano pitch relevancy. They're in 1/2, and they'd go well with the music if mapped like that.

03:47:765 (227765|4,227852|5,227939|6,228026|5) - Rearrange to 6,5,6,7 for pitch relevancy?

03:48:375 - Missing kick here

03:55:352 (235352|0) - Move to 2 for comfortability

04:07:997 to 04:08:695 - The 1st and 7th column here might be used a bit much, which can be a bit uncomfortable. Try to rearrange the patterns here for better playability.

04:11:137 (251137|3,251137|0,251137|5) - Should be a 4-chord to accent the crash here. You might want to rearrange the patterns around if you applied this, though.

04:14:364 (254364|6) - Move to 5 for pitch?

04:16:253 - Missing piano triplet here

04:18:724 - Add a note at 6 for the kick
Same suggestion for 04:21:515 - .

04:35:468 - Add a note for the kick

04:36:253 (276253|0,276253|6,276253|5) - Add a note at 5 to accent the crash

04:41:195 (281195|2,281253|4) - I think these are ghost notes. I don't hear piano notes that can express these notes, if I'm hearing it right.

04:41:835 to 04:43:928 - If you feel a bit evil, you could double stream the 1/6ths here, just as you did earlier.
If you didn't apply the suggestion above, add a note for the kick at 04:43:840 - .

05:02:765 - It'd be better if there was a note at the 4th column, since the spacebar generally gives more impact for the finishers.


You know what, take my 5 stars. The song is really good, and it's a marathon, and in my opinion, the difficulties are really fun and challenging.
Godspeed, my child.
Nivrad00
those drum breakdowns are so good <3

1|2|3|4|5|6|7

Jinjin's Dissociative 7K Identity Disorder

00:18:114 - maybe move the drum beat to 1 and 2 instead of 6 and 7 (although that'll make it unbalanced rip) because it feels really odd to have this beat on the right side when the next three are on the left side. alternatively, you could leave it and instead move the drum at 00:18:811 to lanes 6 and 7 and move the drum at 00:21:951 and 00:21:253 to lanes 1 and 2
00:31:370 - aw it's a heart <3
00:34:858 - these space jacks are kinda awkward compared to the patterns you used the last two times
01:08:259 - i see why you ended the LNs here, but i don't think any player would notice the inconsistency if you just went ahead and made the LNs flush with the single notes P:
01:20:904 - same thing as 00:18:114 but it's not as noticeable so nvm
01:23:608 - missing note
01:34:509 - the melody should be 1/6 snap probably
01:46:033 - hOLy shi
02:04:160 - everything from here to like 2:50 is really nice
02:25:003 - longer LN maybe?
02:49:509 - mixing the piano and drum layers kinda makes the pattern feel wrong on both counts. maybe isolate the drum beat at 02:49:683 to the left hand and put the melody on the right hand for a moment. I mean, I see the almost-symmetrical drum thing you have going on, but i still think it's best even if you have to deviate from the pattern a little
03:00:846 - same. also i notice you used a different rhythm at 02:49:509 and 03:00:846 ?
02:55:788 (175788|4) - maybe move this note to lane one so it doesn't look the same as 02:56:137
03:06:951 - this section feels really empty, but probably the only way to fix that is by dropping the piano layer until 03:08:346 and charting drum + long LN instead. so... eh
03:08:346 - i feel like there should be a lot more space between here and the note at 03:08:455
03:12:794 - move to lane 2?
03:29:276 - the minijacks in this bit feel really unbalanced because there are four in the right hand and two in the left (and one in the middle lane). maybe rearrange
03:35:207 - this chord looks really out of place
04:02:852 - note here? there are notes in the same part of the previous repetition, 03:43:317
04:22:300 - nice
04:33:811 - make this longer?
04:35:468 - missing note
04:52:997 - aw yeh guess who just comboed this ending (me)

i'm kinda uncertain about those places near the ending where it's a single 1/6 piano stream by itself, like 04:16:718 . a lot of these streams kinda feel too smooth and easy, esp. compared to the stuff around it. I think you should either add more trilly bits (as in 1/3 minijacks within the 1/6 stream) or add a simple drum layer - which, if anything, you can use as an excuse to kinda compress the stream towards one side or the other and make it feel busier. if you keep the drum and piano separate it shouldn't be too messy. same thing w/ the piano breakdown at 04:49:160 . as for the double 1/6 streams.... i mean, they're p cray, but whatever do your thing o/

good luck getting this monster ranked
Jinjin
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[Jinjin's Dissociative 7K Identity Disorder]
Find out who you are by clicking this box!
You are ET! Nope, you are ET

00:22:997 to 00:23:695 - The double stream here should be ascending in terms of pitch so it gives off good playability feedback for the player. Rearranged a bit~

00:42:532 - I think you're missing a note for the sound heard here Well technically this part has the same sound with the other similar parts like 00:43:928 - and 00:41:137 -

01:20:904 to 01:23:346 - You miiiight be emphasizing the kicks here a bit too much. Reduce the note count for the kicks here by 1. You can keep some 3-note chords here for the kick and clap, though. Got it, applied

01:23:521 and 01:23:608 - Add a note on each of these times for the kick. Applied

01:55:439 (115439|2,115526|2) - I think these notes are in different pitch. If so, rearrange the notes here to avoid the minijacks unless the pitch doesn't actually change. Okiee
Same suggestion for 01:55:963 (115963|2,116050|2) - , 01:56:486 (116486|3,116573|3) - , 01:56:747 (116747|1,116835|1) - Applied~

02:05:556 to 02:11:137 - I think you should try to avoid some hammers (2 repeating notes in the same column in 1/2) here to make it easier to do the polyrhythms in this part. This is more of a playability suggestion, though. While I see your point, I think that the current one plays pretty well in terms of recognizing the polyrhythms ;w; however I did make a few changes that may make the polyrhythms a bit easier to see

02:07:997 (127997|1) - Move to 3 to go along with the pitch heard here. That note was for the drum, but I changed the pattern a bit so that it's easier to recognize which note represents the synth and which note represents the drum

02:12:009 (132009|5,132096|6) - Ctrl + J for the pitch Applied

02:13:143 - Missing note here Rearranged to add this note with pitch relevance in mind

02:24:742 (144742|0) - This LN should actually end at 02:25:090 - since the string actually ends there. Applied

02:27:532 (147532|0,147532|2,147532|4,147532|3) - Hmm.. I don't think this chord should be just as intense as 02:27:707 (147707|5,147707|4,147707|1,147707|3) - since this chord accents the crash. I agree, I fixed it according to your suggestion ^^

02:31:718 (151718|6,151893|2) - Ctrl + J for piano pitch Applied

02:44:625 to 02:47:416 - Just a technical suggestion, but you should map the notes here based on how much instruments there are present. There are some chord inconsistencies in this part as well, so you might wanna check those out too.
For example: 02:46:195 (166195|2,166195|1) - should be 3-note chord because of the kick and 02:46:108 (166108|0,166108|6,166108|5) - shouldn't be a 3-note chord since there's no kick
Aaaand another one: 02:44:625 (164625|0,164625|2,164713|4,164713|6,164800|0,164800|2,164887|6,164887|4) - They don't really sound strong enough to be a 2-note chord since they're a bit weak for that. Fixed a lot of stuff here and rearranged many notes, thanks for the suggestion ^^

03:26:486 to 03:28:579 - I think you should reduce the amount of notes here for the buildup factor. We just got out of the 1/6 streams here, so the notes here could be reduced to give the player some time to chill before the upcoming patterns. The patterns here should be considered though, since this is a 6*+ star difficulty, but this is more of a playability suggestion instead of a technical one. I actually kinda disagree with this, because this in terms of overall music, this part is one of the main highlights. I think the current buildup + chordstream section does justice

03:45:585 - Missing kick here Applied

03:47:067 to 03:47:416 - I recommend rearranging the patterns here for piano pitch relevancy. They're in 1/2, and they'd go well with the music if mapped like that. Agree with this, applied ^^

03:47:765 (227765|4,227852|5,227939|6,228026|5) - Rearrange to 6,5,6,7 for pitch relevancy? Applied

03:48:375 - Missing kick here Added the kick

03:55:352 (235352|0) - Move to 2 for comfortability Applied

04:07:997 to 04:08:695 - The 1st and 7th column here might be used a bit much, which can be a bit uncomfortable. Try to rearrange the patterns here for better playability. Rearranged some patterns here

04:11:137 (251137|3,251137|0,251137|5) - Should be a 4-chord to accent the crash here. You might want to rearrange the patterns around if you applied this, though. Applied

04:14:364 (254364|6) - Move to 5 for pitch? Applied

04:16:253 - Missing piano triplet here Added

04:18:724 - Add a note at 6 for the kick
Same suggestion for 04:21:515 - . Rearranged the pattern to fit this suggestion

04:35:468 - Add a note for the kick Added

04:36:253 (276253|0,276253|6,276253|5) - Add a note at 5 to accent the crash Applied

04:41:195 (281195|2,281253|4) - I think these are ghost notes. I don't hear piano notes that can express these notes, if I'm hearing it right. I think you're right, I fixed this part and rearranged some patterns to account for the ghost notes

04:41:835 to 04:43:928 - If you feel a bit evil, you could double stream the 1/6ths here, just as you did earlier.
If you didn't apply the suggestion above, add a note for the kick at 04:43:840 - . YES I'm evil. huehuehuehuehue

05:02:765 - It'd be better if there was a note at the 4th column, since the spacebar generally gives more impact for the finishers. You know what? I'll just add every column! hahaha!

You know what, take my 5 stars. The song is really good, and it's a marathon, and in my opinion, the difficulties are really fun and challenging.
Godspeed, my child. All hail ET Blocko :V

Nivrad00 wrote:

those drum breakdowns are so good <3 <3

1|2|3|4|5|6|7

Jinjin's Dissociative 7K Identity Disorder

00:18:114 - maybe move the drum beat to 1 and 2 instead of 6 and 7 (although that'll make it unbalanced rip) because it feels really odd to have this beat on the right side when the next three are on the left side. alternatively, you could leave it and instead move the drum at 00:18:811 to lanes 6 and 7 and move the drum at 00:21:951 and 00:21:253 to lanes 1 and 2 Applied
00:31:370 - aw it's a heart <3 awww lool <3
00:34:858 - these space jacks are kinda awkward compared to the patterns you used the last two times Removed those space jacks, I think you are correct lol
01:08:259 - i see why you ended the LNs here, but i don't think any player would notice the inconsistency if you just went ahead and made the LNs flush with the single notes P: Kinda took your suggestion and made a bit of a change, nothing drastic tho xP
01:20:904 - same thing as 00:18:114 but it's not as noticeable so nvm :^)
01:23:608 - missing note Blocko already pointed this out, fixed o/
01:34:509 - the melody should be 1/6 snap probably Applied
01:46:033 - hOLy shit~~~~~~
02:04:160 - everything from here to like 2:50 is really nice ayyyy :)
02:25:003 - longer LN maybe? Think the current one is fine given the other notes that are here
02:49:509 - mixing the piano and drum layers kinda makes the pattern feel wrong on both counts. maybe isolate the drum beat at 02:49:683 to the left hand and put the melody on the right hand for a moment. I mean, I see the almost-symmetrical drum thing you have going on, but i still think it's best even if you have to deviate from the pattern a little Applied your suggestion~
03:00:846 - same. also i notice you used a different rhythm at 02:49:509 and 03:00:846 ? Yup, I fixed the pattern inconsistency
02:55:788 (175788|4) - maybe move this note to lane one so it doesn't look the same as 02:56:137 Applied
03:06:951 - this section feels really empty, but probably the only way to fix that is by dropping the piano layer until 03:08:346 and charting drum + long LN instead. so... eh It kinda does, but I think the current method is fine ^^
03:08:346 - i feel like there should be a lot more space between here and the note at 03:08:455 I think you are right, fixed the snaps
03:12:794 - move to lane 2? Applied
03:29:276 - the minijacks in this bit feel really unbalanced because there are four in the right hand and two in the left (and one in the middle lane). maybe rearrange I agree, rearranged
03:35:207 - this chord looks really out of place It is there to accent the single clap that is heard at that part. I might be changing this though if more people suggest the same thing.
04:02:852 - note here? there are notes in the same part of the previous repetition, 03:43:317 I see what you are talking about, but if you hear carefully, the piano streams are a sporadically cut off in the second repetition.
04:22:300 - nice Ayy lmao
04:33:811 - make this longer? whoops. Applied
04:35:468 - missing note Also suggested by blocko's previous mod, applied
04:52:997 - aw yeh guess who just comboed this ending (me) ayyy yeeea et :v

i'm kinda uncertain about those places near the ending where it's a single 1/6 piano stream by itself, like 04:16:718 . a lot of these streams kinda feel too smooth and easy, esp. compared to the stuff around it. I think you should either add more trilly bits (as in 1/3 minijacks within the 1/6 stream) or add a simple drum layer - which, if anything, you can use as an excuse to kinda compress the stream towards one side or the other and make it feel busier. if you keep the drum and piano separate it shouldn't be too messy. same thing w/ the piano breakdown at 04:49:160 . as for the double 1/6 streams.... i mean, they're p cray, but whatever do your thing o/ I understand. But considering that this is a marathon, I think it might be too stamina draining for some people if I were to make those parts more dense;; we'll see in the future xp

good luck getting this monster ranked
Thanks for the really helpful mod, Blocko and Niv ^^

UPDATE: http://pastebin.com/DbU16gaJ
Halogen-
[-the clown of 4kstairs-]

00:33:375 (33375|0) - might be better as double instead of single since the piano runs straight 1/4 the entire time
00:34:771 (34771|3) - ^
00:40:090 - missing notes for piano
00:41:311 - ^
00:44:276 - ^
01:02:765 (62765|1,62765|3) - sounds like there's a grace note here, tough to tell
01:04:858 (64858|3) - definitely a grace note here, very noticeable
01:08:695 (68695|0,68739|2,68782|1) - maybe better as a LN? the four notes after are very clear and pronounced, but these three aren't
01:11:399 (71399|0,71399|2) - why is this a double and not the note after (layering?); it's not a huge deal because there's proper pitch relevance on the three doubles anyway
01:38:608 - missing note for piano
01:44:887 (104887|1) - no repeated note in the melody
01:46:282 (106282|1) - ^
01:56:050 (116050|1) - ^
01:57:445 (117445|1) - ^
02:43:840 (163840|3) - move to 1
02:44:189 (164189|1) - move to 0
03:20:904 (200904|3,200904|2,200904|0) - this section is great; looks intimidating and is reasonably fast, but the patterns are super fluent and it just feels so fun to nail
04:32:503 (272503|0,272547|1,272590|2) - should be 1/6, not 1/8

This map is really solid overall, just some minor tweaks and it's good to go.
Topic Starter
Fullerene-

Blocko wrote:

Hi I'm here to help you win the race
And bring SP up to 12 ayy


4K Column:
| 1 | 2 | 3 | 4 |
[-the clown of 4kstairs-]
-the mod of modstairs-
Gotta say, this difficulty is really fun to play with. Nice job!
If some of the suggestions here conflict with the previous mod, then it's your choice to decide which suggestion to apply for the map.

01:08:346 (68346|2,68346|3) - Add a note here for the strong kick. You had a 3-chord set up right here 01:06:951 (66951|2,66951|0,66951|3) - , so I think you should add it at least for consistency. as i said in jinjin's mod, the 3 note chord earlier was when the crash played on both sides of the track, here it's only on one side (right side)

01:12:358 (72358|1,72445|2,72532|1,72532|3) - For pitch relevancy, you could move these notes 1 column to the left so they make a difference to the upcoming pattern. You might have to rearrange some of the patterns to give it a good flow, but that's up to you.

01:14:800 - Add a note here? It seems pretty strong to be a 2-note chord only placed 2 note chords here when the main melody also played along with the kick, no change

01:27:183 (87183|2,87358|3,87532|2,87707|1) - Maybe arrange this to a 4|3|2|3 arrangement for maximum pitch relevancy

01:29:189 - Add a note here for both the piano and consistency. If you applied this, then move 01:29:276 (89276|1) - to 4 to avoid minijack. noted, but i didn't change to this specific pattern. the one right now is a bit wonky in the layering scheme so i fixed it to this http://puu.sh/fpl5r.png

01:38:608 - Add a note here for the piano. Though it sounds barely audible, it'd be better if the stream were to continue for a better flow

01:40:265 (100265|3) - Move to 2 for hand balance. the right hand bias here is intentional, since the previous notes for the piano had a left -> right sweep, this one marks the transition to a right -> left pattern

01:44:800 (104800|1,104887|1) - I don't think that's supp- oh iJinjin pointed these out already. Oh well, pointing them out again.
These notes are in different pitch if I'm hearing it correctly, so try to avoid the minijack here. (Check iJinjin's mod for the rest of them)

01:48:637 (108637|3,108637|2,108724|0,108724|1) - These are pretty inconsistent with the piano stream here, since there's no actual sound that can express these notes.
Same for this one 01:59:800 (119800|2,119800|3,119887|1,119887|0) - addressed in jinjin's mod. i removed the first note here, but the 2nd one remains

02:05:904 - Add a note here for the clap, since you had a 2-note chord at 02:06:602 (126602|3,126602|2) - , which I assume is the clap and the other sound idk what to name
Same suggetion for 02:07:300 - , 02:08:695 - , 02:10:090 - , and 02:10:788 - . i mapped the 1/3 rhythm first, and when the background synth played a note i would place another note where that was such as at 02:08:172 (128172|0) - no change

02:57:009 (177009|2,177009|1,177096|1,177096|3,177183|3,177183|0) - These chords might be a bit too intense for the instrument that doesn't really sound strong for this moment.

03:20:207 (200207|3) - The pattern here is in different pitch, so move this to 2 to avoid minijack. this minijack is intentional, to emphasize the staccato notes of the melody here

03:40:439 to 03:57:183 - Since we're in Kiai time, try to map the kicks here along with the piano. It'd give a better feeling for the player when this part's particularly harder than the earlier parts.
Aaaaand what iJinjin said about the incomplete triplets. personally i feel the layering is already fine here, i really wanted to focus on the piano, and the 1/6 and 1/8 notes already add a heightened tension in the player

03:59:974 to 04:16:718 - Same suggestion as above

04:11:922 (251922|2) - Move to 1 for hand balance

04:16:718 to 04:25:090 - I guess the suggestion about the kick applies for this part too, but if you're gonna focus on the piano more while not having the kicks mapped, you can leave this as it is.

04:37:649 to 04:44:625 - Same suggestion as above again

04:47:416 - Add a note here for the string i'm keeping the layering to 2 note chords at the most here. it's not a particularly intense portion of the song so i don't want to litter triples around and reserve them for special cases

You know what, take my 5 stars. The song is really good, and it's a marathon, and in my opinion, the difficulties are really fun and challenging.
Godspeed, my child.

Halogen- wrote:

[-the clown of 4kstairs-]

00:33:375 (33375|0) - might be better as double instead of single since the piano runs straight 1/4 the entire time
00:34:771 (34771|3) - ^
00:40:090 - missing notes for piano
00:41:311 - ^
00:44:276 - ^
01:02:765 (62765|1,62765|3) - sounds like there's a grace note here, tough to tell
01:04:858 (64858|3) - definitely a grace note here, very noticeable
01:08:695 (68695|0,68739|2,68782|1) - maybe better as a LN? the four notes after are very clear and pronounced, but these three aren't
01:11:399 (71399|0,71399|2) - why is this a double and not the note after (layering?); it's not a huge deal because there's proper pitch relevance on the three doubles anyway the layering scheme for this section is to layer the melody and add chords when the melody and kick drum overlap
01:38:608 - missing note for piano
01:44:887 (104887|1) - no repeated note in the melody
01:46:282 (106282|1) - ^
01:56:050 (116050|1) - ^
01:57:445 (117445|1) - ^
02:43:840 (163840|3) - move to 1
02:44:189 (164189|1) - move to 0
03:20:904 (200904|3,200904|2,200904|0) - this section is great; looks intimidating and is reasonably fast, but the patterns are super fluent and it just feels so fun to nail
04:32:503 (272503|0,272547|1,272590|2) - should be 1/6, not 1/8

This map is really solid overall, just some minor tweaks and it's good to go.
No comment = accepted

Thanks for the mods guys, I promise I'll get the hitsounds done by the end of the week >_<
Mwallx
Wow fun map :D Take mine~
If only some one can do a ctb diff ;_;
Won't mind if I do some mod right?
Free to reject~

[General]
Better remove the current hitsound before you finish it ._.
Feels wierd when the piano backgroundsound mix with the drum
hitsound.

[7k Sexy]

00:09:742 (9742|0) - This LN ends at 00:12:707 as I heard.

00:18:463 (18463|1,18463|0,19160|0,19160|1) - This sound is not the same with this
00:18:114 (18114|0,18114|1,18811|0,18811|1) - So better range with different position.(I suggest 13)

00:20:904 (20904|5,20904|6,21602|6,21602|5) - Here also.

00:51:602 (51602|4,51689|6) - How about LN?

01:53:085 (113085|4,113172|4) - Nonsense jacks.

02:05:672 (125672|5,125788|4,126021|4) - This sound I think LN represents better.

02:12:183 (132183|0,132271|1,132358|2) - Just a remind, you can make them a jack,although I don't like it ._.

02:15:149 Add 2 note to emphasize drumbeat.(You might say it's already 3,but my opinion is that LN can't
provide enough strike)

Nice pattern bettween. :D
Really have nothing to say.

05:02:765 (302765|5,302765|6,302765|3,302765|4) - Maybe 2 or 3?


All the best guys !
Halogen-
Tossing my two stars at you, this deserves to be ranked! :D
Harbyter
will left some stars when i can :)

rank rank rank
moni
fantastic .. it's really really awesome
here my star and go go go
Jinjin

Mwalls Ho wrote:

Wow fun map :D Take mine~
If only some one can do a ctb diff ;_;
Won't mind if I do some mod right?
Free to reject~
[7k Sexy]
00:09:742 (9742|0) - This LN ends at 00:12:707 as I heard. Applied~

00:18:463 (18463|1,18463|0,19160|0,19160|1) - This sound is not the same with this
00:18:114 (18114|0,18114|1,18811|0,18811|1) - So better range with different position.(I suggest 13)
I agree, I think this conveys the beats better. Thanks!

00:20:904 (20904|5,20904|6,21602|6,21602|5) - Here also. Applied

00:51:602 (51602|4,51689|6) - How about LN? Applied

01:53:085 (113085|4,113172|4) - Nonsense jacks. These are emphasized as jacks because these two notes are both on the same pitch (if you listen to it at a slower speed, you can hear that both of the piano notes here are at E)

02:05:672 (125672|5,125788|4,126021|4) - This sound I think LN represents better. I have a feeling that changing these as long notes may make this specific part a bit more cluttered; and the notes are barely audible so I chose to go with single notes

02:12:183 (132183|0,132271|1,132358|2) - Just a remind, you can make them a jack,although I don't like it ._. Think the current method is fine ^^

02:15:149 Add 2 note to emphasize drumbeat.(You might say it's already 3,but my opinion is that LN can't
provide enough strike) Fixed ^^

Nice pattern bettween. :D
Really have nothing to say.

05:02:765 (302765|5,302765|6,302765|3,302765|4) - Maybe 2 or 3? Removed one note


All the best guys !
Thanks for the mod ^^

Update: http://pastebin.com/ARLcYVAD
lenpai
*shoots 2 more stars

Hue
Arzenvald
==a

i will mod the mania diffs.. how2modtako
forgot to box
[General]
rc.wav has almost 20 ms delay, erm, i don't know if this for purpose or not (since it's works as keysound), consult to BA or QAT about this

687474703a2f2f7075752e73682f66393533742e706e67.png lol remove this from the folder too

1/2/3/4/
[4K]
00:00:672 (672|2) - remove the crx.wav, it's not really fitting, and you can use crx.wav on 00:01:370 (1370|1) - instead
00:09:742 (9742|1) - ==a i think it's better to leave this hitsound-less, or just reduce the volume, 20 or 30 will be more confy to hear
00:12:532 (12532|3) - ^
00:19:509 (19509|1,19858|1,20207|1,20556|1) - i think it's gonna fit to put the kick on right hand, for pr
00:20:904 (20904|0,21253|0,21602|0,21951|0) - ^ same
01:34:858 (94858|3) - to 3, and 01:35:032 (95032|2,95207|2) - to 4
~
02:44:625 (164625|2) - add one more note
02:46:195 (166195|1,166370|3,166544|2) - ^
02:52:300 (172300|1) - to 3 pls.. (optional)
03:09:393 (189393|1,189480|0,189567|1,189654|0,189742|0,189742|1) - http://puu.sh/frzAv.jpg
03:59:974 (239974|1,239974|0,239974|3) - perhaps, starts from 4th kiai, you can layer the kick & snare with 2 notes, for harder / climax on last chorus..
04:58:971 (298971|3,302765|3) - nope, 1/8 shield is nope nope.. make more spacing pls, or http://puu.sh/frAbZ.jpg

[iJinJin disorder.. :u]
00:25:439 (25439|5,25963|6) - failed to understand, what this LNs for.. ==a remove?
00:38:695 (38695|1,38782|2,38870|3,38957|4,39044|5) - http://puu.sh/frAWj.png
00:46:108 - failed to understand why this empty.. ==a add something?
00:55:788 (55788|2) - implying u layer the percussion in 4th lane, it's better to add something here to layer the crash
01:54:393 (114393|1,114480|3,114567|4,114654|5) - abit anti-climax because on previous phase you put lots of noodle.. perhaps you can use LNs pattern in this phase too.. ==a
02:04:945 (124945|2) - 1/6?
02:57:881 (177881|1,178056|2) - http://puu.sh/frBEn.png ?
03:09:349 (189349|4,189393|2,189393|0,189393|5,189480|3,189480|6,189480|1,189567|4,189567|2,189567|0,189654|1,189654|3,189654|5,189742|4,189742|0,189742|2,189742|6) - ctrl + H please, those brackets on left hand.. asdfg
04:49:335 (289335|3,289335|2) - starts from this phase, i miss your LNs.. ;w; perhaps you can give the last touch on the piano stream with LNs patterns?

[overall]
;w; sorry for short mod, because technically, and physically, both 4K & 7K is just.. perfection... good job guys!
nice song & nice chart, superior play-ability & top-notch quality, i can't describe this with word.. ;w;
i hope my mod is helping.. ^^; and good luck!
Jinjin

ExUsagi wrote:

==a ==a ==a ==a ==a ==a ==a ==a ==a
[iJinJin disorder.. :u]
00:25:439 (25439|5,25963|6) - failed to understand, what this LNs for.. ==a remove? This was a stylistic approach to those wavey atmospheric synths that you hear in the background haha
00:38:695 (38695|1,38782|2,38870|3,38957|4,39044|5) - http://puu.sh/frAWj.png Applied~
00:46:108 - failed to understand why this empty.. ==a add something? Whoops, fixed xD
00:55:788 (55788|2) - implying u layer the percussion in 4th lane, it's better to add something here to layer the crash For the overall sake of simplicity in this part, I kept the notes limited to the melody and the little hat
01:54:393 (114393|1,114480|3,114567|4,114654|5) - abit anti-climax because on previous phase you put lots of noodle.. perhaps you can use LNs pattern in this phase too.. ==a I think it's fine, the LN patterns were for the signaling of the entrance to this semi-piano solo. After that wave of noodles, I wanted to keep it simple ^^
02:04:945 (124945|2) - 1/6? Alright fixed xD
02:57:881 (177881|1,178056|2) - http://puu.sh/frBEn.png ? I agree, fixed
03:09:349 (189349|4,189393|2,189393|0,189393|5,189480|3,189480|6,189480|1,189567|4,189567|2,189567|0,189654|1,189654|3,189654|5,189742|4,189742|0,189742|2,189742|6) - ctrl + H please, those brackets on left hand.. asdfg Ah this is better, thanks xD
04:49:335 (289335|3,289335|2) - starts from this phase, i miss your LNs.. ;w; perhaps you can give the last touch on the piano stream with LNs patterns?
I guess it doesn't hurt to try.. xD[/box]

[overall]
;w; sorry for short mod, because technically, and physically, both 4K & 7K is just.. perfection... good job guys!
nice song & nice chart, superior play-ability & top-notch quality, i can't describe this with word.. ;w;
i hope my mod is helping.. ^^; and good luck!
Thanks usagi :3/
Update: http://pastebin.com/FYEjSS8s
Asagi Mutsuki
having a taiko gd in a mania set is fun heh

mod pls btw ;w;
Arzenvald
erm, i forgot to mention something, why should you use 3 backgrounds that have same look?

i suggest you to use the 4k bg.png instead (which it has the most appealing BG), and remove the other bgs... it's gonna reduce the file size itself..

plus, about the taiko bg, there's a solution to make the text shows on the playfield below perfectly with same background :
File > Open .osu in notepad

replace this code below :
[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
with this one
[Events]
//Background and Video events
0,0,"4k bg.png",0,-110
//Break Periods
something like this


and


==a well, just a suggestion so no need to double kds..
good luck (again! ) :D
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses, everything.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.


d = don
k = katsu
D = big don
K = big katsu

[General]
Five minutes of intense drumming... I'm scared. :(

[cdh's ~Knights of the Don~]

00:31:370 (43,44,45,46,47,48,49) - change to dkkdkkd would match the bass drum kick
00:47:416 (124) - change to K would match cymbals
00:55:614 and 00:56:311 - add d, match melody
01:15:846 (259) - change to d, match melody pitch
01:17:590 (267,268,269,270,271,272,273) - change to kkkdddd, match bass drum kick sound changes (listen in 50% playback rate)
01:29:276 (30) - change to k, match melody pitch increase
01:38:085 (67) - change to k, match melody
01:39:742 (86,87,88,89,90,91,92) - change to dddkkkk, match melody arpeggio upwards
02:16:719 (78) - change to k, match previous stresses, which are all K
02:34:683 (53) - change to k, match 02:33:113 (45,46)
02:41:835 (86) - change to k, match previous stresses, which are all K
02:49:683 - add d, match bass drum kick
02:51:428 - ^
03:00:846 - ^
03:02:416 (17,18) - change to k d, if you want to map drums instead of synth pitch
03:40:439 (4,5,6,7) - change to kkdd, match 03:40:788 (8,9,10,11)
03:42:532 (27) - change to k, match piano
03:46:718 (69) - change to k, ^
03:53:870 (134,135,136,137) - with this bpm I feel that dddk/kkkd would be more playable
03:58:404 - add d, match bass drum kick
04:32:939 - add d, ^
04:52:823 (1) - This I would map as a super long slider/drum roll, but it's up to you :P


Whew. That's all.

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
dionzz99
HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA HOMINA







#masterpiece
Starry-
Hi~! From:

StaR's HQ Modding Team



[General]

Timing:
  • Timing feels slightly off considering you want this perfect. Feels slightly too early. You can keep old, but I suggest shifting all offsets around +3~5
Audio:
BG:
  1. Why does 4K have a special background and the rest is like kinda plain? ._. Random
Metadata:
  1. Seems fine
Preview Point:
AiMod:

[]

Not going to be that large of a mod, I apologise ;w; Already a great map.
But that crx.wav or whatever sound is making me cry :< Too long/loud.

[]

 ___ ___ ___ ___       
| 0 | 1 | 2 | 3 | (4K)


[4k something diffname diff]

00:00:672 (672|2) - No reason for this LN to be extended so shortly, considering 00:09:742 (9742|1) - with the same hitsound is mapped so long.
00:01:370 (1370|0,1370|3,1370|1) - You can end it here if you wish I suppose

00:27:009 (27009|0,27009|3,27009|1) - 3 chord here but 00:27:532 (27532|3,27532|1) - 2 here is inconsistent, they have similar sounds. Remove a note

00:29:800 (29800|3,29800|1,29800|0) - Chord seems to be higher pitch,
00:29:800 (29800|1,29800|0) - Move to 1-2
00:30:323 (30323|2) - Move to 3
then,
00:30:846 (30846|1,30846|3) - Move to 0-2 (balance)

If you followed the above, 00:30:846 (30846|0) - this piano note's sustain is quite emphasised compared to the rest, you can add an LN if you wish here, but it's optional.

00:32:067 (32067|3,32067|2,32067|0) - Since you have 3 notes here you can add a note here 00:36:253 (36253|3) - at 3. (4 beats exactly away from the previous 3 note chord, and the sound is really emphasised). I'm assuming you don't mind adding a jack like that.
(Also most streams seem to have a 3 note chord at the end)

00:40:090 (40090|3) - Move to 2, lower pitch
00:40:963 (40963|2) - Move to 3, higher pitch
Rest is fine.

01:06:951 (66951|0,66951|3,66951|2) - 3 notes here but not 01:07:649 (67649|0,67649|3,68346|2,68346|3) - in these places? Similar noises.

01:34:742 (94742|3,94800|0,94858|3,94858|1) - Suggest to make this pattern just linear, it ends on a lower pitch note anyways, so a 0-1 chord would be more appropriate.
Eg.
01:34:800 (94800|0) - Move to 2
01:34:858 (94858|3) - Move to 0

01:42:096 (102096|0,102096|2) - Suggest to make these normal notes.
There's a lot of weird noises in the map like that but only for some you do LN's like this. Seeing the map is OD8.5 too it'll be quite annoying ;w;

01:53:608 (113608|0,113695|0) - Different octave so it's best not to flow from the same stream, I think it'll play a bit better like this:
01:53:521 (113521|1) - Move to 0
01:53:608 (113608|0,113695|0) - Move to 3
01:53:782 (113782|3) - Move to 1
01:53:957 (113957|1) - Move to 0 (Or basic 2-1-0 pattern at the end, but since it's already used afterwards this is more preferable).

01:56:399 (116399|1) - Move to 0, transitions into the jumps better it feels

01:58:666 (118666|2,118753|1) - CTRL+H? (Lots of different pitches)

02:14:276 (134276|2,134276|1) - Move to 2-3
02:14:451 (134451|2,134451|3) - Move to 1-2, pitches

Not a particular fan of the 1/4 LNs in the next section but eh they fit ;w;

02:35:207 (155207|2,155207|3) - move to 1-2
02:35:294 (155294|1) - Move to 3, pitch

02:55:788 (175788|0) - Extend to white tick, sustain carries on there

02:58:056 (178056|0) - ok but i love this ln

03:13:056 (193056|2,193404|2,193753|2) - Make these at 1 instead? Feels a lot better for the song, 03:13:404 (193404|2,193404|3,193579|0,193579|2,193753|2,193753|3) - and the pitches will be a lot more noticeable in this section.

03:40:090 (220090|2,220090|0,220090|1) - Wanna say this whole section is emphasised really nicely in accordance to the song <3

03:46:718 (226718|0) - Move to 0 for balance / pitch
03:47:242 (227242|1) - Lower pitch than 03:46:893 (226893|1) - , so move to 0
03:47:416 (227416|0) - Move to 1 for balance

03:52:997 (232997|1) - Move to 0 for balance

03:58:753 (238753|0,238840|1) - I feel like these notes should be emphasised more due to the kick (03:58:840 (238840|1) - and this being kick+piano). Probably add a note on the kick+piano one?

04:06:428 (246428|1,246602|2) - Feels better if CTRL+H, expresses the weird pitches 04:06:776 (246776|3) - in particular

04:12:532 (252532|1) - Move to 0, balance
04:13:056 (253056|1) - Move to 2
04:13:230 (253230|2) - Move to 0, pitch and balance

04:30:061 (270061) - Add a note here, sound

04:44:015 (284015|0,284102|1,284189|2,284276|3,284364|1,284451|0,284538|2,284625|0,284625|3,284625|1) - Feeling like this stream could be a lot more varied again due to the various pitches, and it just came out of a huge 1/6 section.
Try something like this?
04:44:102 (284102|1) - Move to 3
04:44:189 (284189|2) - Move to 1
04:44:364 (284364|1) - Move to 2
04:44:538 (284538|2) - Move to 1
04:44:625 (284625|1) - Move to 2. It's better to have this chord higher pitch too since the sound is really emphasised.

04:55:614 (295614|1) - Please change ;~; From here onwards I don't think a chord stream like this is needed, considering the map is 5 mins long and it's the hardest in the last 5 seconds.

[]

<3
Feel free to decline the suggestions, I know my suggestions or mapping style may be a lot different to yours and I've taken that into account whilst suggesting. :P
Goodluck~ Already great map :)
Topic Starter
Fullerene-
About the BG, I'm going to change the one on taiko as ExUsagi said, but I'm also expecting a different BG for the 7k difficulty from Gelo (o2jam person) soon.

I won't be able to apply mods for a bit since my laptop is being borrowed ATM so wait for now.
Asagi Mutsuki
red=no
blue=kinda yes
green=yes

bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses, everything.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.


d = don
k = katsu
D = big don
K = big katsu

[General]
Five minutes of intense drumming... I'm scared. :( :)))))

[cdh's ~Knights of the Don~]

00:31:370 (43,44,45,46,47,48,49) - change to dkkdkkd would match the bass drum kick used dkkkddd!
00:47:416 (124) - change to K would match cymbals its a pretty calm part so i would like to have small notes only, sorry ><
00:55:614 and 00:56:311 - add d, match melody d sounds too high for them though...will change if its suggested by more people ;w;
01:15:846 (259) - change to d, match melody pitch ^
01:17:590 (267,268,269,270,271,272,273) - change to kkkdddd, match bass drum kick sound changes (listen in 50% playback rate) kkkkkkd is easier to play @@
01:29:276 (30) - change to k, match melody pitch increase eh how should i say this...well from here until 01:30:323 is a new section from before and the pitch goes from low to high and its the lowest here so yeah, don
01:38:085 (67) - change to k, match melody change!
01:39:742 (86,87,88,89,90,91,92) - change to dddkkkk, match melody arpeggio upwards i wanted to have the second last note as a don to emphasize the high pitch as the last one and the current pattern both fit best and fit the needs so...
02:16:719 (78) - change to k, match previous stresses, which are all K but won't a don stress it better...? (previous all kats, this is don: wow low pitch here!)
02:34:683 (53) - change to k, match 02:33:113 (45,46) but i don't want to have consistency here because unlike 02:33:113 (45,46) the melody here becomes much lower at the second note :D
02:41:835 (86) - change to k, match previous stresses, which are all K same as my previous reply
02:49:683 - add d, match bass drum kick i want to have simplified patterns with kats except for the big notes :D
02:51:428 - ^ etc
03:00:846 - ^ etc
03:02:416 (17,18) - change to k d, if you want to map drums instead of synth pitch but i want to map synth pitch ahahhuehuahahue /notfunny
03:40:439 (4,5,6,7) - change to kkdd, match 03:40:788 (8,9,10,11) done!
03:42:532 (27) - change to k, match piano eh i'm following the overall piano pitch at 03:42:532 (27,28,29,30,31,32,33) as opposed to following the notes before so...
03:46:718 (69) - change to k, ^ etc
03:53:870 (134,135,136,137) - with this bpm I feel that dddk/kkkd would be more playable
03:58:404 - add d, match bass drum kick doesn't feel that strong @@
04:32:939 - add d, ^ more breaks for this part <3
04:52:823 (1) - This I would map as a super long slider/drum roll, but it's up to you :P I WANTED TO but if i map this as big doramuroru my OCD will force me to map all of the spinners here as big drumrolls which makes them bugged :<


Whew. That's all. Thanks ;_;

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3 Will take a look at it when I have the time! <33

There you go! Hope you find this mod helpful, and good luck beatmapping!
Thanks for modding!

taco here
osu file format v14

[General]
AudioFilename: 01 HAELEQUIN (Extended ver.).mp3
AudioLeadIn: 1500
PreviewTime: 219393
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.4

[Metadata]
Title:HAELEQUIN (Extended ver.)
TitleUnicode:HAELEQUIN (Extended ver.)
Artist:orangentle / Yu_Asahina
ArtistUnicode:orangentle / Yu_Asahina
Creator:Fullerene-
Version:cdh's ~Knights of the Don~
Source:
Tags:iJinjin cdhsausageboy SOUND VOLTEX II -infinite infection- BOF2012 BMS of fighters -Ein neuer Heiliger- HAELEQ∩INZ HAELEQUINZ C87
BeatmapID:627975
BeatmapSetID:272643

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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237,169,259247,1,0,0:0:0:0:
237,169,259335,1,0,0:0:0:0:
354,165,259509,1,6,0:0:0:0:
386,177,260730,1,2,0:0:0:0:
356,187,260904,1,6,0:0:0:0:
354,165,261515,1,2,0:0:0:0:
263,151,261777,1,2,0:0:0:0:
237,169,262038,1,2,0:0:0:0:
237,169,262126,1,2,0:0:0:0:
389,159,262300,1,12,0:0:0:0:
336,176,262649,1,8,0:0:0:0:
336,176,263346,1,8,0:0:0:0:
402,176,263521,1,0,0:0:0:0:
406,196,263695,1,12,0:0:0:0:
337,178,263957,1,0,0:0:0:0:
325,192,264044,1,8,0:0:0:0:
363,172,264306,1,0,0:0:0:0:
375,180,264480,1,0,0:0:0:0:
230,189,264567,1,0,0:0:0:0:
230,189,264654,1,0,0:0:0:0:
337,162,264742,1,8,0:0:0:0:
379,192,264829,1,8,0:0:0:0:
352,196,264916,1,0,0:0:0:0:
359,189,265003,1,8,0:0:0:0:
345,184,265090,1,0,0:0:0:0:
320,144,265439,1,8,0:0:0:0:
288,176,265788,1,0,0:0:0:0:
320,192,265963,1,0,0:0:0:0:
304,176,266137,1,8,0:0:0:0:
345,184,266486,1,0,0:0:0:0:
320,144,266835,1,8,0:0:0:0:
288,176,267184,1,0,0:0:0:0:
320,192,267359,1,0,0:0:0:0:
304,176,267533,1,8,0:0:0:0:
345,184,267881,1,0,0:0:0:0:
320,144,268230,1,8,0:0:0:0:
288,176,268579,1,0,0:0:0:0:
320,192,268754,1,0,0:0:0:0:
304,176,268928,1,8,0:0:0:0:
345,184,269276,1,0,0:0:0:0:
320,144,269625,1,8,0:0:0:0:
288,176,269974,1,0,0:0:0:0:
320,192,270149,1,0,0:0:0:0:
304,176,270323,1,8,0:0:0:0:
320,160,270497,1,8,0:0:0:0:
345,184,270672,1,0,0:0:0:0:
320,144,271021,1,8,0:0:0:0:
256,160,271195,1,0,0:0:0:0:
320,192,271545,1,0,0:0:0:0:
304,176,271719,1,8,0:0:0:0:
240,128,272067,1,0,0:0:0:0:
399,134,272329,5,8,0:0:0:0:
353,175,272416,1,8,0:0:0:0:
353,175,272474,1,8,0:0:0:0:
353,175,272532,1,8,0:0:0:0:
353,175,272590,1,8,0:0:0:0:
272,208,272765,1,0,0:0:0:0:
338,181,273114,5,8,0:0:0:0:
338,181,273172,1,8,0:0:0:0:
338,181,273230,1,8,0:0:0:0:
338,181,273288,1,8,0:0:0:0:
403,185,273463,1,0,0:0:0:0:
403,185,273637,1,0,0:0:0:0:
402,180,273811,1,12,0:0:0:0:
380,181,274335,1,0,0:0:0:0:
439,164,274509,1,12,0:0:0:0:
400,178,275032,1,0,0:0:0:0:
429,158,275207,1,12,0:0:0:0:
408,175,275556,1,8,0:0:0:0:
411,172,275643,1,8,0:0:0:0:
408,175,275730,1,8,0:0:0:0:
411,172,275817,1,8,0:0:0:0:
408,175,275904,1,8,0:0:0:0:
411,172,275991,1,8,0:0:0:0:
408,175,276079,1,8,0:0:0:0:
411,172,276166,1,8,0:0:0:0:
175,180,276253,1,0,0:0:0:0:
384,160,276602,1,8,0:0:0:0:
400,176,276776,1,0,0:0:0:0:
400,176,277125,1,0,0:0:0:0:
384,176,277300,1,8,0:0:0:0:
384,176,277474,1,8,0:0:0:0:
400,176,277649,1,0,0:0:0:0:
400,160,277997,1,8,0:0:0:0:
400,176,278346,1,0,0:0:0:0:
400,160,278694,1,8,0:0:0:0:
144,160,279044,1,0,0:0:0:0:
288,192,279742,1,0,0:0:0:0:
304,192,280439,1,0,0:0:0:0:
368,160,281137,1,8,0:0:0:0:
432,176,281835,5,8,0:0:0:0:
432,176,281893,1,8,0:0:0:0:
432,176,281951,1,8,0:0:0:0:
432,176,282009,1,8,0:0:0:0:
416,192,282183,1,8,0:0:0:0:
416,192,282242,1,8,0:0:0:0:
416,192,282300,1,8,0:0:0:0:
416,192,282358,1,8,0:0:0:0:
416,192,282416,1,8,0:0:0:0:
416,192,282474,1,8,0:0:0:0:
392,204,282532,1,0,0:0:0:0:
392,204,282620,1,0,0:0:0:0:
411,212,282707,1,8,0:0:0:0:
412,183,282794,1,0,0:0:0:0:
449,159,282881,1,8,0:0:0:0:
371,174,282968,1,8,0:0:0:0:
392,171,283056,1,0,0:0:0:0:
386,183,283143,1,8,0:0:0:0:
352,176,283230,5,8,0:0:0:0:
400,176,283317,1,0,0:0:0:0:
384,176,283404,1,8,0:0:0:0:
336,176,283492,1,0,0:0:0:0:
384,160,283579,1,8,0:0:0:0:
448,160,283637,1,0,0:0:0:0:
448,160,283695,1,0,0:0:0:0:
448,176,283753,1,8,0:0:0:0:
448,160,283811,1,0,0:0:0:0:
448,176,283870,1,0,0:0:0:0:
256,128,283928,1,0,0:0:0:0:
368,160,284015,1,0,0:0:0:0:
368,160,284102,1,0,0:0:0:0:
368,160,284189,1,0,0:0:0:0:
384,192,284276,1,8,0:0:0:0:
368,192,284364,1,8,0:0:0:0:
323,205,284451,1,0,0:0:0:0:
367,205,284538,1,8,0:0:0:0:
397,179,284625,5,0,0:0:0:0:
418,215,284800,1,8,0:0:0:0:
397,179,284974,5,0,0:0:0:0:
418,215,285149,1,8,0:0:0:0:
397,179,285323,5,0,0:0:0:0:
418,215,285498,1,8,0:0:0:0:
397,179,285672,5,0,0:0:0:0:
418,215,285847,1,8,0:0:0:0:
332,184,285933,1,8,0:0:0:0:
229,175,286021,1,0,0:0:0:0:
418,215,286195,1,8,0:0:0:0:
397,179,286369,5,0,0:0:0:0:
418,215,286544,1,8,0:0:0:0:
397,179,286718,5,0,0:0:0:0:
418,215,286893,1,8,0:0:0:0:
397,179,287067,5,0,0:0:0:0:
418,215,287242,1,8,0:0:0:0:
332,184,287328,1,8,0:0:0:0:
199,142,287416,1,0,0:0:0:0:
418,215,287590,1,8,0:0:0:0:
397,179,287764,5,0,0:0:0:0:
418,215,287939,1,8,0:0:0:0:
397,179,288113,5,0,0:0:0:0:
418,215,288288,1,8,0:0:0:0:
397,179,288462,5,0,0:0:0:0:
418,215,288637,1,8,0:0:0:0:
332,184,288723,1,8,0:0:0:0:
229,175,288811,1,0,0:0:0:0:
418,215,288985,1,8,0:0:0:0:
397,179,289159,5,0,0:0:0:0:
418,215,289334,1,8,0:0:0:0:
397,179,289508,5,0,0:0:0:0:
418,215,289683,1,8,0:0:0:0:
397,179,289857,5,0,0:0:0:0:
256,192,290207,12,0,291428,0:0:0:0:
256,192,291602,12,0,292649,0:0:0:0:
256,192,292823,12,0,298230,0:0:0:0:
256,192,298928,12,0,302765,0:0:0:0:
Jinjin
Yo fullerene here's more 7K update

http://pastebin.com/0dBfVNSn
Topic Starter
Fullerene-

ExUsagi wrote:

==a

i will mod the mania diffs.. how2modtako
forgot to box
[General]
rc.wav has almost 20 ms delay, erm, i don't know if this for purpose or not (since it's works as keysound), consult to BA or QAT about this

687474703a2f2f7075752e73682f66393533742e706e67.png lol remove this from the folder too

1/2/3/4/
[4K]
00:00:672 (672|2) - remove the crx.wav, it's not really fitting, and you can use crx.wav on 00:01:370 (1370|1) - instead removed crx.wav and added 2 finishes
00:09:742 (9742|1) - ==a i think it's better to leave this hitsound-less, or just reduce the volume, 20 or 30 will be more confy to hear
00:12:532 (12532|3) - ^ changed to finish
00:19:509 (19509|1,19858|1,20207|1,20556|1) - i think it's gonna fit to put the kick on right hand, for pr
00:20:904 (20904|0,21253|0,21602|0,21951|0) - ^ same
01:34:858 (94858|3) - to 3, and 01:35:032 (95032|2,95207|2) - to 4 the trill is there for the kick drum, no change
~
02:44:625 (164625|2) - add one more note
02:46:195 (166195|1,166370|3,166544|2) - ^ layering more here would reduce the emphasis on 02:47:067 (167067|1) - too much
02:52:300 (172300|1) - to 3 pls.. (optional)
03:09:393 (189393|1,189480|0,189567|1,189654|0,189742|0,189742|1) - http://puu.sh/frzAv.jpg [12][34] doesn't feel strong enough for that sound imo
03:59:974 (239974|1,239974|0,239974|3) - perhaps, starts from 4th kiai, you can layer the kick & snare with 2 notes, for harder / climax on last chorus.. the intensity doesn't actually change between these sections, it just repeats, so i'm using the same layering
04:58:971 (298971|3,302765|3) - nope, 1/8 shield is nope nope.. make more spacing pls, or http://puu.sh/frAbZ.jpg :c since the song ends at that point i wanted to 'cap off' all the ending LNs, and i like the strong tension in the release/hit here

Starry- wrote:

Hi~! From:

StaR's HQ Modding Team



[General]

Timing:
  • Timing feels slightly off considering you want this perfect. Feels slightly too early. You can keep old, but I suggest shifting all offsets around +3~5
Audio:
BG:
  1. Why does 4K have a special background and the rest is like kinda plain? ._. Random waiting for a special BG on the 7k difficulty, the taiko diffs are using the one on 4k now
Metadata:
  1. Seems fine
Preview Point:
AiMod:

[]

Not going to be that large of a mod, I apologise ;w; Already a great map.
But that crx.wav or whatever sound is making me cry :< Too long/loud. removed it

[]

 ___ ___ ___ ___       
| 0 | 1 | 2 | 3 | (4K)


[4k something diffname diff]

00:00:672 (672|2) - No reason for this LN to be extended so shortly, considering 00:09:742 (9742|1) - with the same hitsound is mapped so long.
00:01:370 (1370|0,1370|3,1370|1) - You can end it here if you wish I suppose the release is timed with the reverse crash that plays

00:27:009 (27009|0,27009|3,27009|1) - 3 chord here but 00:27:532 (27532|3,27532|1) - 2 here is inconsistent, they have similar sounds. Remove a note the layering here is to put 2 notes for each kick + crash, and then add notes when the sub melody plays. example, 00:28:583 (28583|1,28844|3,29106|2,29280|2,29804|1,30327|0) -

00:29:800 (29800|3,29800|1,29800|0) - Chord seems to be higher pitch,
00:29:800 (29800|1,29800|0) - Move to 1-2
00:30:323 (30323|2) - Move to 3
then,
00:30:846 (30846|1,30846|3) - Move to 0-2 (balance) pitch is correct as it is now

If you followed the above, 00:30:846 (30846|0) - this piano note's sustain is quite emphasised compared to the rest, you can add an LN if you wish here, but it's optional. i'm ignoring the piano in this specific section

00:32:067 (32067|3,32067|2,32067|0) - Since you have 3 notes here you can add a note here 00:36:253 (36253|3) - at 3. (4 beats exactly away from the previous 3 note chord, and the sound is really emphasised). I'm assuming you don't mind adding a jack like that.
(Also most streams seem to have a 3 note chord at the end)

00:40:090 (40090|3) - Move to 2, lower pitch
00:40:963 (40963|2) - Move to 3, higher pitch
Rest is fine. from what i can tell, the same pitch is played for each measure, i did change some patterns around though

01:06:951 (66951|0,66951|3,66951|2) - 3 notes here but not 01:07:649 (67649|0,67649|3,68346|2,68346|3) - in these places? Similar noises. different sound balance so different note counts

01:34:742 (94742|3,94800|0,94858|3,94858|1) - Suggest to make this pattern just linear, it ends on a lower pitch note anyways, so a 0-1 chord would be more appropriate.
Eg.
01:34:800 (94800|0) - Move to 2
01:34:858 (94858|3) - Move to 0 a trill emphasizes the kick best imo, also don't want to make it too biased towards one hand

01:42:096 (102096|0,102096|2) - Suggest to make these normal notes.
There's a lot of weird noises in the map like that but only for some you do LN's like this. Seeing the map is OD8.5 too it'll be quite annoying ;w; idk any other way to accent that kick differently from the others :c it also plays fine with OD 8.5 imo, even on DT

01:53:608 (113608|0,113695|0) - Different octave so it's best not to flow from the same stream, I think it'll play a bit better like this:
01:53:521 (113521|1) - Move to 0
01:53:608 (113608|0,113695|0) - Move to 3
01:53:782 (113782|3) - Move to 1
01:53:957 (113957|1) - Move to 0 (Or basic 2-1-0 pattern at the end, but since it's already used afterwards this is more preferable).

01:56:399 (116399|1) - Move to 0, transitions into the jumps better it feels

01:58:666 (118666|2,118753|1) - CTRL+H? (Lots of different pitches) all of these 4321 patterns are in the same phrase and don't change octaves

02:14:276 (134276|2,134276|1) - Move to 2-3
02:14:451 (134451|2,134451|3) - Move to 1-2, pitches

Not a particular fan of the 1/4 LNs in the next section but eh they fit ;w; idk what else i'd do there, using long notes would just limit pattern diversity

02:35:207 (155207|2,155207|3) - move to 1-2
02:35:294 (155294|1) - Move to 3, pitch

02:55:788 (175788|0) - Extend to white tick, sustain carries on there if you listen closely the sustain cuts off around 1/8 before the next one, i just shortened it to the 1/4 because you can time it with the note next to it easily

02:58:056 (178056|0) - ok but i love this ln c:

03:13:056 (193056|2,193404|2,193753|2) - Make these at 1 instead? Feels a lot better for the song, 03:13:404 (193404|2,193404|3,193579|0,193579|2,193753|2,193753|3) - and the pitches will be a lot more noticeable in this section.

03:40:090 (220090|2,220090|0,220090|1) - Wanna say this whole section is emphasised really nicely in accordance to the song <3

03:46:718 (226718|0) - Move to 0 for balance / pitch
03:47:242 (227242|1) - Lower pitch than 03:46:893 (226893|1) - , so move to 0 moved 03:46:893 (226893|1) - to 2 because the note after 03:47:242 (227242|1) - is a lower pitch and that would mess up the PR
03:47:416 (227416|0) - Move to 1 for balance

03:52:997 (232997|1) - Move to 0 for balance right hand bias is intentional

03:58:753 (238753|0,238840|1) - I feel like these notes should be emphasised more due to the kick (03:58:840 (238840|1) - and this being kick+piano). Probably add a note on the kick+piano one?

04:06:428 (246428|1,246602|2) - Feels better if CTRL+H, expresses the weird pitches 04:06:776 (246776|3) - in particular

04:12:532 (252532|1) - Move to 0, balance same as 03:52:997 (232997|1) -
04:13:056 (253056|1) - Move to 2
04:13:230 (253230|2) - Move to 0, pitch and balance the 1/6 patterns here are arranged like 2321 1312, both roughly convey the pitch well

04:30:061 (270061) - Add a note here, sound

04:44:015 (284015|0,284102|1,284189|2,284276|3,284364|1,284451|0,284538|2,284625|0,284625|3,284625|1) - Feeling like this stream could be a lot more varied again due to the various pitches, and it just came out of a huge 1/6 section.
Try something like this?
04:44:102 (284102|1) - Move to 3
04:44:189 (284189|2) - Move to 1
04:44:364 (284364|1) - Move to 2
04:44:538 (284538|2) - Move to 1
04:44:625 (284625|1) - Move to 2. It's better to have this chord higher pitch too since the sound is really emphasised. don't want to break the current pitch relevancy

04:55:614 (295614|1) - Please change ;~; From here onwards I don't think a chord stream like this is needed, considering the map is 5 mins long and it's the hardest in the last 5 seconds. changed to easier patterns, density is still the same though

[]

<3
Feel free to decline the suggestions, I know my suggestions or mapping style may be a lot different to yours and I've taken that into account whilst suggesting. :P
Goodluck~ Already great map :)
a

updated everything else
Asagi Mutsuki
played sayaka's diff
rip my fingers
still
awesome mappu ;w;

edit
yay
new page
Kurokotei

cdhsausageboy wrote:

played sayaka's diff
rip my fingers
still
awesome mappu ;w;

edit
yay
new page
how to 1/6
show more
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