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Tim Kiefer - Manlorette Party

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Topic Starter
Kelpo Flakey
This beatmap was submitted using in-game submission on Monday, February 1, 2016 at 7:00:32 PM

Artist: Tim Kiefer
Title: Manlorette Party
Source: Adventure Time
Tags: wedding bells thaw ice king finn jake
BPM: 152
Filesize: 5230kb
Play Time: 02:33
Difficulties Available:
  1. Easy (1.46 stars, 126 notes)
  2. Hard (3.53 stars, 352 notes)
  3. Insane (4.21 stars, 446 notes)
Download: Tim Kiefer - Manlorette Party
Information: Scores/Beatmap Listing
---------------
Algebraic!

I need a GD for normal ;w;
______________________________

Catchy song in the Adventure Time episode "When Wedding Bells Thaw"
Topic Starter
Kelpo Flakey
If you are modding, please point out the issues, and then sum everything up and give your overall thought of the map. Thanks~
k fine I guess no one's gonna do that
Nitrousdragon
From modding queue-ish (You came seconds late, but I was still open for a little Adventure Time. ;) )

General
Nothing wrong with the general settings! :)

Easy
Okay, so all of your targets at the beginning? They really don't need to be crammed in the center.

Change the following:

HP:4 to 2
CS:3
AR:5 to 3
OD:4 to 2
which means HP:2 CS:3 AR:3 and OD:2. Okay? Now let's get the playfield.

02:30:451 (1) - This spinner really is going for too long after the song's done. Remove 02:28:478 (4) - and place the spinner there, and lengthen the spinner to two measures.

I see you mainly play Insane levels, so why not have me map Easy mode? I think it will actually be easier that way since my opinion would be to just improve the beatmap overall. But if that's just not your aim, then I may as well leave it to this mod.

Normal
HP=3
CS=3 or 3.5
AR=4
OD=3

00:21:767 (5) - Remove the last point on the slider to make it linear.
00:22:557 (1) - A little suggestion on this part:
00:25:320 (10) - New combo
00:27:885 (5) - Remove new combo
00:28:478 (6) - Apply new combo here instead
00:31:043 (4) - Remove new combo
00:33:609 (1) - New combo
00:34:399 (3) - Remove new combo and apply to 00:34:793 (5)
00:36:767 (4,5) - Okay, the overlapping is pretty uncomfortable for Normal players, as they usually don't watch approach circles much and really rely on spacing. That is, for most.
01:15:254 - Add a target here where the blue circle was (in the center).
01:31:635 (6) - New combo
01:34:793 (1) - Same
01:37:951 (7) - Same
01:40:912 (7,8) - Remove new combo on 7 and apply to 8
01:44:267 (7) - New combo
01:45:846 (1) - Remove new combo
01:47:425 (7) - New combo
01:50:583 (11) - New combo
02:09:530 (4) - Same
02:15:846 (4) - Same
02:28:478 (1) - Remove this slider and move the beginning of the spinner here + extend spinner by 1 whole beat.

Hard
Okay, I may as well leave it to this: either play more hards to get an understanding of how they're made or let me make it OR collab hard

Insane
00:31:043 (1) - Move this target so as that it does not overlap with the slider.
00:31:043 (1,1) - Remove new combo
00:34:399 (2) - Move this target to x:264 y:304
00:50:583 (1,1,1,1) - Remove the whistle the sliders make, don't remove all four though! The slider whistling doesn't make sense on this part.

I think your good on Insane for the most part
wow_old_1
this should get some mod's attention, rly good song/map so far :P
my opinion tho, i dont understand nothing about mapping xD
Topic Starter
Kelpo Flakey

Nitrousdragon wrote:

From modding queue-ish (You came seconds late, but I was still open for a little Adventure Time. ;) )

General
Nothing wrong with the general settings! :)

Easy
Okay, so all of your targets at the beginning? They really don't need to be crammed in the center.

Change the following:

HP:4 to 2
CS:3
AR:5 to 3
OD:4 to 2
which means HP:2 CS:3 AR:3 and OD:2. Okay? Now let's get the playfield.

02:30:451 (1) - This spinner really is going for too long after the song's done. Remove 02:28:478 (4) - and place the spinner there, and lengthen the spinner to two measures.

I see you mainly play Insane levels, so why not have me map Easy mode? I think it will actually be easier that way since my opinion would be to just improve the beatmap overall. But if that's just not your aim, then I may as well leave it to this mod.

Normal
HP=3
CS=3 or 3.5
AR=4
OD=3

00:21:767 (5) - Remove the last point on the slider to make it linear.
00:22:557 (1) - A little suggestion on this part:
00:25:320 (10) - New combo
00:27:885 (5) - Remove new combo
00:28:478 (6) - Apply new combo here instead
00:31:043 (4) - Remove new combo
00:33:609 (1) - New combo
00:34:399 (3) - Remove new combo and apply to 00:34:793 (5)
00:36:767 (4,5) - Okay, the overlapping is pretty uncomfortable for Normal players, as they usually don't watch approach circles much and really rely on spacing. That is, for most.
01:15:254 - Add a target here where the blue circle was (in the center).
01:31:635 (6) - New combo
01:34:793 (1) - Same
01:37:951 (7) - Same
01:40:912 (7,8) - Remove new combo on 7 and apply to 8
01:44:267 (7) - New combo
01:45:846 (1) - Remove new combo
01:47:425 (7) - New combo
01:50:583 (11) - New combo
02:09:530 (4) - Same
02:15:846 (4) - Same
02:28:478 (1) - Remove this slider and move the beginning of the spinner here + extend spinner by 1 whole beat.

Hard
Okay, I may as well leave it to this: either play more hards to get an understanding of how they're made or let me make it OR collab hard

Insane
00:31:043 (1) - Move this target so as that it does not overlap with the slider.
00:31:043 (1,1) - Remove new combo
00:34:399 (2) - Move this target to x:264 y:304
00:50:583 (1,1,1,1) - Remove the whistle the sliders make, don't remove all four though! The slider whistling doesn't make sense on this part.

I think your good on Insane for the most part
Thank you! I'm going to fix all of this tomorrow, and yes I've been looking for people to a hard for me q.q because I can't map it right. Kudos~

I think you mapping easy would be a good idea. Or hard. Whichever one is worse I think would be good to have. Or both, but I don't want to pressure you xD
Topic Starter
Kelpo Flakey

wow wrote:

this should get some mod's attention, rly good song/map so far :P
my opinion tho, i dont understand nothing about mapping xD
ehe ^^
Faan
From Faan's Best modding Q(insert sparkle)
fking dorothy3242 is the man

Easy:
00:19:004 (5,6,7) - notice how when you look at it from, say maybe 00:20:780 -, you can see 6 looks much closer to 5 than 7
00:44:267 (5,6) - I would consider moving these more apart
00:53:741 (3,4) - ^
00:56:899 (1) - ^
01:23:346 (2,3) - ^
01:34:793 (5,6) - ^
01:09:135 - insert note
02:12:293 -^

Normal:
00:15:057 (5,6) - move clap to 5end please
00:18:609 (1,5) - remove clap on red line
00:24:925 (7,8,1) - ^, add some on white line instead
00:31:043 (4) - ^
00:40:320 (6,7,8) - ^and many after this
00:23:149 (3,5) - clap
00:24:135 (6) - maybe 1/1 slider
00:26:899 (3,1) - looks ugly
00:34:399 (3,4,1) - ^+bad flow
00:38:741 (4,5,6) - move 4,5 bit furthur apart for overlap
01:11:109 (3,4,5) - one big overlap
01:50:978 (2,1) - ^

basically fine but keep in mind less clap on red and more on white, less overlap. It is your major flow in this diff and easy and perhaps hard

Hard:
keep in mind what I said after normal, because I'm 2 lazy and dont wanna list them out no more
00:12:688 (1,2,3) - visually DS inconsistant
00:18:214 (1) - move to 246,231 and delete one repeat

rhythm is fine

Insane:
00:20:978 (8) - ctrl g
00:28:478 (1,2,3,4,5,6,1,2,3,4,5,6,7) - need more movement
01:10:122 (1,2,3,4,5,6,7) - ^
01:17:820 (7) - the sudden emptiness
Topic Starter
Kelpo Flakey

Faan wrote:

From Faan's Best modding Q(insert sparkle)
fking dorothy3242 is the man

Mod
Easy:
00:19:004 (5,6,7) - notice how when you look at it from, say maybe 00:20:780 -, you can see 6 looks much closer to 5 than 7
00:44:267 (5,6) - I would consider moving these more apart
00:53:741 (3,4) - ^
00:56:899 (1) - ^
01:23:346 (2,3) - ^
01:34:793 (5,6) - ^
01:09:135 - insert note
02:12:293 -^

Normal:
00:15:057 (5,6) - move clap to 5end please
00:18:609 (1,5) - remove clap on red line
00:24:925 (7,8,1) - ^, add some on white line instead
00:31:043 (4) - ^
00:40:320 (6,7,8) - ^and many after this
00:23:149 (3,5) - clap
00:24:135 (6) - maybe 1/1 slider
00:26:899 (3,1) - looks ugly
00:34:399 (3,4,1) - ^+bad flow
00:38:741 (4,5,6) - move 4,5 bit furthur apart for overlap
01:11:109 (3,4,5) - one big overlap
01:50:978 (2,1) - ^

basically fine but keep in mind less clap on red and more on white, less overlap. It is your major flow in this diff and easy and perhaps hard

Hard:
keep in mind what I said after normal, because I'm 2 lazy and dont wanna list them out no more
00:12:688 (1,2,3) - visually DS inconsistant
00:18:214 (1) - move to 246,231 and delete one repeat

rhythm is fine

Insane:
00:20:978 (8) - ctrl g
00:28:478 (1,2,3,4,5,6,1,2,3,4,5,6,7) - need more movement
01:10:122 (1,2,3,4,5,6,7) - ^
01:17:820 (7) - the sudden emptiness
Thanks! I fixed as much as I could (basically everything) however I am keeping that old clapping pattern in insane as it goes with the actual sounds in the song. (The clap stops for a beat then resumes)
Birdy
[Easy]
Use more new combos.
00:22:162 (7) - Unnecessarily clunky slidershape. Use a normal curve.
00:24:530 (8,1,2) - Inconsistent spacing.
00:37:951 (1) - Blanket the previous (8) better.
00:44:267 (5) - The second red point is too early to hit the synth note. Move it just a little bit upwards and right.
00:47:425 (7) - This also doesn't follow the music perfectly.
00:54:925 (4,1) - Doesn't work. Plays really clumsily, looks even more clumsy.
01:01:241 (4) - Center the second curve - make it like the first curve.
01:03:214 (1) - Starting from here, don't leave such long sections unmapped. Fill in some hitobjects. Long breaks are so 2008.
01:06:372 (2) - Another unnecessarily clunky slidershape.
01:09:530 (4) - Move the middle point just a single square upwards.
01:31:635 (3) - Use additional curves to make it look not so boring.
01:36:372 (6,7) - Would be better if these were identical.
01:39:530 (8) - The red point isn't perfectly centered.
01:42:688 (2) - Same as above, though not as big issue.
01:47:425 (5) - Again, make it more interesting. Apply curves or use imagination.
02:19:004 (1) - The red point doesn't follow anything in the music.
02:22:162 (2) - Same as above.
02:25:320 (3) - Aaaand same as above.

[Normal]
00:15:846 (1) - Delete the unnecessary red slider point.
00:19:399 (2,3,4) - Should be identical and blanketing each other.
00:26:899 (3) - Should be blanketed by the previous (2) more properly.
00:28:478 (1) - Move this up-right for better flow.
00:38:741 (3,4) - Should be blanketing each other.
00:44:662 (4,5,6) - Whelp, looks and plays bad. Use better slider designs and use a flow that is fun.
00:49:004 (6) - Should be blanketing the next (7).
00:50:583 (1) - Again, don't leave big sections unmapped. That stuff starts here again.
The first entire part of the Kiai uses really bad flow and slider shapes, and to avoid pointing out every detail that's wrong, I'll just leave it at "consider remapping the first section of the Kiai time."
01:46:635 (6) - Could be blanketing the next (1).
02:17:030 (2,1) - Really highly obscuring overlap. Absolutely not allowed.

[Hard]
Assuming you're looking for a GD and deleting this, leaving this unmodded.

[Insane]
I'm not exactly sure about the flow here. Doesn't seem fun for me, honestly.
00:15:057 (1,2,3,4) - I'm not sure if this manual stack is really suitable. Doesn't give exciting gameplay.
00:27:885 (1) - Too close to the previous object, especially as the previous beat was left unmapped. You should really add a circle there, and fix the spacing here. It's really a confusing combination.
00:37:951 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The repetition is boring and looks bland with this straight slider pattern, too.
00:50:583 (1) - The slider shapes starting from here are really bad, also the long breaks start from here again that you should map properly.
01:19:004 (1,2,3,4,5,6,7) - Bad overlaps and odd flow. Consider just making something more usually accepted here.
01:22:162 (1,2,3,4,5,6,7,8) - Boring, overly easy pattern. Sure, I get the design, but you can design a similar patter well using proper distance, too.
And in the end, use more normal slider shapes again, and don't abuse new combos.

Easy and Normal might be just fine after several mods, but I'm suggesting to find someone to map an Insane GD, too. Would be a better and more easily rankable mapset that way. Sorry if I sound harsh, but I'm trying to be honest and helpful. The song is fun and think music like this deserves to be ranked, too. Good luck!
Topic Starter
Kelpo Flakey
I remapped everything a year later lawl
NucleaRaven
Hi from my queue o/

[Insane]
  1. 00:16:043 (2,3) - you can ctrl+g this to emphasis the pitch change (tho it does throw out the spacing ---- up to you)
  2. 00:25:517 (2) - i think angle this slider a little more so that there is a straight line between 00:25:714 (1) - and the end of the slider
  3. 00:34:399 (2) - I think move this note to somewhere around x:124|y:136 to accommodate the pitch change (you can also change the positioning of 00:34:793 (1) - if you really want but i dont think its necessary as its a new bar
  4. 00:52:557 - You can add a break in here - its not necessary as even with HR the drain isnt too drastic - but i dont see a reason to not put it in so i think you might as well... same with 00:55:738 - here and 00:59:306 - and also here 01:02:166 - (this also applies to later in the song before the final spinner)
  5. 01:00:057 (1) - Really dont like the look of the red tick - change it to a white tick or just delete it all together imo
  6. 01:20:879 - note here?
  7. 01:36:964 (5) - small nazi thing - you should delete the point directly after the red one as it looks a tad neater (or you can move the red point up to achieve the same shape if you want)
  8. 01:46:241 (1,2,3,1) - i dont like the flow here.
Thats all from me -- nice map!!
Gl!
Topic Starter
Kelpo Flakey
Mod

NucleaRaven wrote:

Hi from my queue o/

[Insane]
  1. 00:16:043 (2,3) - you can ctrl+g this to emphasis the pitch change (tho it does throw out the spacing ---- up to you)
ctrl g'ed because I just shifted around the next circle
00:25:517 (2) - i think angle this slider a little more so that there is a straight line between 00:25:714 (1) - and the end of the slider00:34:399 (2) - I think move this note to somewhere around x:124|y:136 to accommodate the pitch change (you can also change the positioning of 00:34:793 (1) - if you really want but i dont think its necessary as its a new bar00:52:557 - You can add a break in here - its not necessary as even with HR the drain isnt too drastic - but i dont see a reason to not put it in so i think you might as well... same with 00:55:738 - here and 00:59:306 - and also here 01:02:166 - (this also applies to later in the song before the final spinner)01:00:057 (1) - Really dont like the look of the red tick - change it to a white tick or just delete it all together imo Deleted because it looks better01:20:879 - note here?
01:36:964 (5) - small nazi thing - you should delete the point directly after the red one as it looks a tad neater (or you can move the red point up to achieve the same shape if you want) I deleted the red point and moved up a white one a little01:46:241 (1,2,3,1) - i dont like the flow here. I tried to make it flow better

Thats all from me -- nice map!!
Gl!

Thanks! Fixed everything
SnowNiNo_
From my queue

[Insane]
general
* AR8.5 or 8.6, since is 152 BPM
* 00:29:859 (1,2,3) - this kind of mapping is hard to play, cause 00:30:353 (2) - no music fit here and 00:30:254 - have a beat here, so i just recommand jumps here, and same as 00:36:372 (3,4,5) - and 00:39:530 (1,2,3) - and 00:42:688 (3,4,5,6) - and 00:45:846 (6,7,8) - and 00:49:004 (3,4,5) -
* avoid straight jumps when you are mapping, this kinda jumps is really hard to play, and easy to break, the part like 00:16:833 (5,1,2) - and 00:32:228 (5,6,7) - and 01:27:491 (4,1,2) - and 01:31:635 (4,5,6) - you should consider to remap these parts

00:34:399 (2,3) - separate or overlap
01:04:793 (7) - NC here
01:19:596 (1) - NC off
01:29:464 (5) - NC and 01:30:057 (1) - NC off
01:34:793 (1) - NC off
01:40:517 (4) - stick with 01:40:122 (3) - or make DS bigger, 1/1 here not 1/2
01:48:017 (4,5) - ^
01:49:596 (4,5) - ^
01:51:175 (4,5) - ^

GL~
Topic Starter
Kelpo Flakey

SnowNiNo_ wrote:

From my queue

[Insane]
general
* AR8.5 or 8.6, since is 152 BPM I put 8.6
* 00:29:859 (1,2,3) - this kind of mapping is hard to play, cause 00:30:353 (2) - no music fit here and 00:30:254 - have a beat here, so i just recommand jumps here, and same as 00:36:372 (3,4,5) - and 00:39:530 (1,2,3) - and 00:42:688 (3,4,5,6) - and 00:45:846 (6,7,8) - and 00:49:004 (3,4,5) - Done
* avoid straight jumps when you are mapping, this kinda jumps is really hard to play, and easy to break, the part like 00:16:833 (5,1,2) - and 00:32:228 (5,6,7) - and 01:27:491 (4,1,2) - and 01:31:635 (4,5,6) - you should consider to remap these parts I remapped all the ones I found

00:34:399 (2,3) - separate or overlap Separated, I think it plays better
01:04:793 (7) - NC here Done
01:19:596 (1) - NC off Done
01:29:464 (5) - NC and 01:30:057 (1) - NC off Done
01:34:793 (1) - NC off Done
01:40:517 (4) - stick with 01:40:122 (3) - or make DS bigger, 1/1 here not 1/2 I just stuck with it
01:48:017 (4,5) - ^ Done
01:49:596 (4,5) - ^ Done
01:51:175 (4,5) - ^ Done

GL~
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