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HoneyWorks - Attakain Dakara

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Total Posts
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Topic Starter
Megurine Luka
This beatmap was submitted using in-game submission on 2024年4月6日 at 21:40:12

Artist: HoneyWorks
Title: Attakain Dakara
Tags: Hatsune Miku Vocaloid2 初音ミク クマムシ Kumamushi Evil_Twilight Japanese pop
BPM: 170
Filesize: 3212kb
Play Time: 01:19
Difficulties Available:
  1. Advanced (2.7 stars, 165 notes)
  2. Easy (1.43 stars, 49 notes)
  3. G's Hard (3.48 stars, 190 notes)
  4. Insane (4.49 stars, 280 notes)
  5. Normal (1.79 stars, 87 notes)
Download: HoneyWorks - Attakain Dakara
Download: HoneyWorks - Attakain Dakara (no video)
Information: Scores/Beatmap Listing
---------------
时光如流水
儿子四岁啦
zj0924
[General]
  1. 去掉widescreen letterbox这两个选项
[Normal]
  1. Normal 标题应该是あったかいんだからぁ♪,乱码了
  2. aimod有些小问题
    1. 00:35:343 (1) - 叠好
    2. 00:47:519 (3) - ^
    3. 00:54:047 (3) - 打开ds
    4. 01:02:518 - kial 开始时间
    5. 01:02:460 - kial 结束时间
  3. 00:02:872 (3) - 可以包的更好
  4. 00:11:166 (1) - add finish?
  5. 01:01:106 (3) - ^
  6. 00:20:166 (2,4) - add whistle?
  7. 00:57:224 (1,3,5) - ^然后把相邻的whistle去了(相当于鼓里的snare)你看如何呢
  8. 01:07:812 (4) - ^
  9. 01:15:223 (1) - ^
  10. 00:27:225 (2,3) - 这样好看点吗?
  11. 00:33:931 (5) - 01:09:576 (3) - normal不能用两次折返的滑条,对新手不友好,好像是unrank的吧,而且这里这么用很违和,前面那两个长的倒还是可以
  12. 01:05:341 (1) - 包好

[Insane]
  1. 00:02:166 (3,4) - 各自ctrl+g下flow更好
  2. 00:06:225 (2) - 包好
  3. 00:16:284 (4) - flow有点怪,这个pattern不适合这里的旋律,把它叠428 96怎么样,再把00:16:637 (6,1) - 往左边弯一下?
  4. 00:17:166 (2,3) - 这里做个梗怎么样,就是把00:17:696 (4,5,6,7) - 提到前面,后面再用一次,距离近一点。就是反跳的那种渐入效果
  5. 00:17:696 (4,5) - 这个距离有点远flow也不好
  6. 00:26:872 (2) - 包好,尾巴往上拉一点
  7. 00:28:284 (1,3) - 叠好
  8. 00:37:107 (2,3,4) - 试试这个?
  9. 01:01:106 (1,2,3,4,1,2,3,4,5,6,7,8) - 虽然有nc提示,还是觉得距离不要一样的好,因为节奏不一样
  10. 01:03:929 (5) - NC
  11. 01:10:635 (4,5) - flow不是很好试试这个?6叠4滑条尾
GL :)
Adol Christin
Greeting, from my queue. After replying, please grade my mod by voting in my queue if you are willing to.

久仰久仰~

General

  1. 请检查AI-mod:kiai time开始和结束的的绿线慢了1毫秒 - - 以及:Normal的标题出错了- -

Insane

  1. 00:07:284 (1,2) - 建议把滑条放在下面,圈放在上面。打着会顺手
  2. 00:09:401 (1,2,3,1,2,3,4,5,6,7,1,1,2,3,4,5,1,1) - 这一段打下来感觉好挤,甚至有些妨碍读图了。希望重新做一下。
  3. 00:18:401 (1,2) - 我个人觉得这个跳有些破坏间距平衡,节奏上也没有明显突出的地方。建议把1往靠近前面那个滑条的位置挪一下。
  4. 00:19:460 (5,6,7) - 这个连打方向朝下的话大概会顺一些。
  5. 00:24:754 (4,5,6) - 这个三角不是等边的 - -
  6. 00:36:931 (1,2,3) - ^
  7. 01:01:106 (1,2,3,4,1,2,3,4,5,6,7,8) - 这是想做个读图梗嘛?初见杀啊。。。确定rankable吗?(我不太确定)不然就像zj说的那样,避免一样的距离吧。
  8. 01:04:106 (6,7,8,9) - 我个人觉得这种直线打着有些卡手。建议改成这样:

Normal

  1. 00:20:166 (2,3,4) - 包好
  2. 00:16:990 (1,2) - 两次折返的滑条,挺多人不喜欢的,建议不用。
  3. 00:40:813 (4,5) - 全曲唯一一处用了1/2拍单点,不太好。建议删去(4),或者在其他相同节奏的地方都用上这个。
  4. 00:55:459 (1,1) - Normal难度下,转盘后必须空出两拍。建议删去这个转盘,改成其他物件。

以上就是我的mod了。Hard是在等GD嘛?
祝你好运!
zj0924
哇~Adol也来了哈,么么哒 :)
Start
Normal直接就跳Insane了。。夫妻

Insane
  1. Blanket 问题:00:02:166 (3,4) - 00:03:401 (6) - 建议加个红点 00:05:696 (1) - 00:28:637 (2) -
  2. 00:11:519 (1,2,3,4,5) - 绿线音量渐渐加强吧
  3. 00:15:931 (3,4,5) - 这个角度虽然好看但是挺不顺手的,建议4和5调换
  4. 00:22:637 (1,2,3,1,2,3,1,2,3) - 这个略微偏离flow的pattern是刻意的吗?如果把滑条方向朝外摆一些或者整个滑条往外移一些flow会好很多
  5. 00:34:990 (2,3,4) - overmapped?
    不愧是老牌神麻婆,图好棒

Normal
  1. Hit的音效建议换一个跟背景的鼓点类似的
  2. 00:36:578 (3) - 这开头音效也太突兀了。。也许把hit音换了就不会这样了
  3. 01:14:518 (1) - NC?

Good luck XD
Topic Starter
Megurine Luka
卧槽你们都好棒
占坑待回复
Loughje
General
Map is kinda quiet.
Normal
00:24:048 (3) - Break after this.
00:50:166 (6) - Delete this and add in a break.
01:07:812 (4) - Move this to x:116 y:264
01:10:459 (4) - Move to x:500 y:172
Insane
01:01:106 (1,2,3,4) - Spread these out so people don't get confused with the fast stream ahead of it.
01:18:047 - Spinner could end here.
Pretty nice map. Good luck on rankings. :D Please vote on how good my modding was on my queue page. My Modding Queue
Starfall9908
M4M from your modding queue

[General]
  1. According to the ranking criteria so do you need to add a Hard diff since the difficulty gap will be too big.
  2. Turn off the widescreen support. You don't have a storyboard.
  3. Offset is wrong. The offset of the timing is 00:01:460
[Normal]
  1. 00:02:872 (3) - Blanket
  2. 00:16:990 (1,2) - I don't recoomend you to let the player go back and forth in a slider like this since the player may end up getting bored of it. Delete one reverse and put a circle instead.
  3. 00:20:166 (2) - Blanket
  4. 00:32:519 (3) - Clap on slider tick
  5. 00:33:931 (5) - same as 00:16:990 (1,2)
  6. 00:33:931 (5) - Clap on the first reverse
  7. 00:35:343 (1) - Clap on slidertick
  8. 00:35:343 (1,2) - Don't stack them like than especially not when it's 1/2 beat space. If most of the map was 1/2 beat so wouldn't I really mind but the most of the map has 1/1 space and stacking it like that will let people who are not used to play osu to miss. So don't stack them.
  9. 00:38:166 - 00:48:754 and 01:02:518 - 01:13:106 - Put a clap on every 2 and 4 wite tick. In case that spot ends up being on a slider put a clap on the slidertick.
  10. 00:46:637 (2,3) - Same as 00:35:343 (1,2)
  11. 00:50:166 (6) - Delete the circle. I can't hear anything there which make s that note unnesseccary
  12. 01:05:341 (1) - Blanket
  13. 01:14:518 (5) - Delete
[Insane]
I'm bad at modding Insane but I'll do my best
  1. 00:02:519 (4) - Blanket
  2. 00:09:107 (3,4,5,1) - I don't think it's a good idea to have that "stream" like thst. It's too hard to tap them and confusing to players.
  3. 00:12:401 (1,1) - Why two NC's after each other?
  4. 00:26:872 (2) - Blanket
  5. 00:28:284 (1,2) - Dinstance snap
  6. 00:28:637 (2) - Blanket
  7. 00:38:166 - 00:48:754 and 01:02:518 - 01:13:106 - same as Normal
  8. 00:43:813 (6,1,1,2,3) - This is confusing for the player and the player will believe that all of them are 1/1 beats or 1/4 beats and miss them
  9. 00:55:988 (2) - Blanket
  10. 01:01:106 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Let the people know that 01:01:106 (1,2,3,4) are 1/2 beats 01:01:812 (1,2,3,4,5,6,7,8,1) are 1/4 beats people will miss otherwise.

this was all I had to say Thank god that it didn't end up being a blanket mod like my usual meds XD
Shushan
hi there!
from your queue!
normal
00:02:519 (2,3) - fix blanket!
00:05:343 (2) - stacking is not allowed in normal like that
00:07:107 (1,2,3,4) - don't you think its pretty hard for normal?
00:14:166 (1,2) - if this meant to be a blanket fix it
00:19:813 (1,2) - stacking problem
00:21:225 (3,4) - ^^ (it is just very confusing for normal players)
00:27:225 (2,3) - overlap
00:36:225 (2) - wo wo wo relax
00:40:813 (4) - ^^
00:47:519 (3) - wo wo wo
01:05:341 (1,2) - fix blanket!
01:07:812 (4,1) - overlap
01:14:518-end your kiai here?
insane
00:01:460 (1,3) - fix blanket
00:02:519 (4,5) - ^^
00:02:872 (5,6) - ^^
00:05:343 (4,1) - ^^
00:05:696 (1,2) - ^^
00:55:988 (2,3) - ^^
fooo
01:10:988 (5,6) - ^^
01:10:988 (5,7) - ^^ (if it meant to be blanket tho)
01:14:518-end kiai here?
gl!
Sister Jude
Hi ^^ M4M

[Insane]

00:01:460 (1,2) - Blanket can be better
00:04:284 (1,2) - ^
00:14:872 (3,4,5) - Looks ugly. You can try to blanket 3,5
01:04:282 (4,5) - I think 5 can be farther

[Normal]

00:10:990 (2) - Move this to 80 140
00:28:284 (3) - One square up

Was good map I can't find much mistake .-. gl
Sister Jude
wrong place*
Karen
M4M from your queue
[Normal]
  1. 00:05:343 (2,1,2) - 个人建议避免此类overlap,可以把00:07:107 (1) - 往右然后00:05:343 (2,2) - stack
  2. 00:15:578 (2) - 往上一点,让两个滑条的尾巴跟另一个滑条的头尾距离一样(这什么解释...,上图吧
  3. 00:16:990 (1,2) - 避免两次折返?这是最低难度吧,这不太友好,有点危险的说
  4. 00:33:931 (5) - ^
  5. 01:09:576 (3) - ^
  6. 01:10:459 (4) - 弄成折返?正好后面有个音
  7. 01:13:812 - 这里没音不适合圈圈,01:13:459 (3,4) - 连起来做滑条吧
  8. 01:15:223 (1) - 加whistle,结尾有个 叮~~~~~~

[Insane]
  1. 00:02:872 (5) - NC
  2. 00:09:578 (2,6) - 歪了吧,00:09:754 (3) - 这也是,看起来难受,摆成这样正正的多好看
  3. 01:15:223 - 建议加个圈,有个打击感好一点
  4. 00:14:166 - 小小建议,从这里开始的地方,背景鼓点非常丰富,我觉得可以适当加点1/4节奏进去,比如00:14:431 - 加个圈啊等等等等
  5. 00:25:813 (2,3,1,2,3,1) - 这一块overlap看起来不是很好看,而且00:26:166 (1,2,3) - 这个也没有减小间距的理由,所以不如就用下复制旋转,差不多这样
  6. 00:36:931 - 00:37:990 - 这段地方可以减小一下音效音量,跟后面形成一下对比
  7. 01:09:576 (3,4,5,6) - 为什么不这样呢
很漂亮的图,gl.-.
献上大腿 :)
cmn_891127
[General]
换个whistle吧
http://1drv.ms/19VWlMF

[Insane]
KIAI snap
00:01:460 (1,3) - 排版:00:02:166 (3,4) - 对称,00:01:460 (1,2,3) - 三角,00:01:460 (1) - 既然包不上那么就变成波浪吧
00:04:284 (1,2,3,4) - 排版:因为 00:05:343 (4) - 出现的时候00:04:284 (1) - 已经消失了,所以包上的话重叠也是木有关系的,00:04:990 (3) - 这个方向改了一下
00:28:284 (1,2) - 这个距离略坑,不过insane也就无所谓了
00:44:343 (1,2,3) - 这个我觉得可以继续延续00:43:813 (6,1,1) - 这样的距离呀

[Normal]
00:55:459 (1,1) - 根据现行规定,normal的spinner需要两大格的距离

[Easy]
00:11:343 (5) - 尾部加减音量的clap或者正常的whistle?

[Hard]
01:03:223 (3) - 01:06:047 (3) - 这两个都是有whistle,但是01:04:635 (3) - 这里没有,而且01:03:047 (2,2,2) - 这几个红线上也有whistle,总之就有音效略乱
01:13:106 (1) - 我比较喜欢insane的摆法,分成两段,舍掉最后一个note,因为本身就是没有鼓音的
(づ ̄3 ̄)づ╭❤~
Handryan Bros
[Normal]
  • 01:09:576 (3) replace it with slider start from 01:09:576 to 01:09:929 and a hit circle at 01:10:106, it sound better
    Add hit circle at 01:10:812
[Insane]
  • delete the break time at 01:10:812
    00:34:990 (2,3,4) move to 00:34:813, and add hit circle at 00:35:166
    in this break time, maybe map it rather than let it break time
Mod this please
https://osu.ppy.sh/s/292788
Topic Starter
Megurine Luka
Fixed most and explained some common mods:

  1. 00:44:166 (1,1,2,3) - These spacing is intended to be this way. Cuz the stop from the vocal is obvious.
  2. 01:01:106 (1,2,3,4,1,2,3,4,5,6,7,8) - I don't really think this spacing is confuse for an insane map, especially I use the New Combo to indicate the spacing change.
  3. I am too blind to observe the blanket.
Thanks anyway. 8-) 8-) Love ya guys.
Topic Starter
Megurine Luka

cmn_891127 wrote:

[General]
换个whistle吧
http://1drv.ms/19VWlMF :arrow: 有三个...是哪个...QUQ

[Insane]
KIAI snap
00:01:460 (1,3) - 排版:00:02:166 (3,4) - 对称,00:01:460 (1,2,3) - 三角,00:01:460 (1) - 既然包不上那么就变成波浪吧
00:04:284 (1,2,3,4) - 排版:因为 00:05:343 (4) - 出现的时候00:04:284 (1) - 已经消失了,所以包上的话重叠也是木有关系的,00:04:990 (3) - 这个方向改了一下
00:28:284 (1,2) - 这个距离略坑,不过insane也就无所谓了
00:44:343 (1,2,3) - 这个我觉得可以继续延续00:43:813 (6,1,1) - 这样的距离呀

[Normal]
00:55:459 (1,1) - 根据现行规定,normal的spinner需要两大格的距离

[Easy]
00:11:343 (5) - 尾部加减音量的clap或者正常的whistle?

[Hard]
01:03:223 (3) - 01:06:047 (3) - 这两个都是有whistle,但是01:04:635 (3) - 这里没有,而且01:03:047 (2,2,2) - 这几个红线上也有whistle,总之就有音效略乱
01:13:106 (1) - 我比较喜欢insane的摆法,分成两段,舍掉最后一个note,因为本身就是没有鼓音的
(づ ̄3 ̄)づ╭❤~
Flower
Hi~

[Insane]
00:27:401 (3,5,6,7) - 做成平行会比较好看
00:52:282 (6) - 稍微减小一点点弧度

[vdogg]
怎么不是G了
没加视频
Hp -1?感觉中间休息段掉血太快
00:25:460 - 00:38:166 - 感觉声音有点小。调高一点?

没了,好了找我
Topic Starter
Megurine Luka
改完了
Flower
purupuru~ bubbled /o/
[Mahua]
这都泡了还要什么摸 射星走人(
Koiyuki
Sorry but the bubble need to be popped.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Your skin misses some files which is necessary:
    approachcircle.png
    reversearrow.png
Easy
  1. 01:05:341 (1,2,3) - 这里你摆的位置感觉有点卡手而且不怎么好看,我觉得这样放比较好:https://osu.ppy.sh/ss/3009142
  2. 01:10:988 (2,3) - nazi,这个应该能blanket吧www?
Normal
  1. WHY HP6? Also I think ar6 is a bit high, 5 or 5.5 should be better. (大哥你怎么normal的四维比hard都高啊……
  2. 00:16:990 (1,2) - 现在QAT抓这种挺严的,不建议在normal中放这种两次折返及以上的滑条,最好改一下
  3. 00:33:931 (5) - 01:09:576 (3) - ^
  4. 00:36:225 (2) - 这个stack最好移出来
  5. 00:46:637 (2,3) - ^
  6. 00:49:460 (5) - 就顺着flow摆下去比较好
  7. 01:05:341 (1,2) - blanket better,而且我觉着01:05:341 (1,3) - 形状一样会比较好
  8. 01:13:459 (3,4) - 4这个地方并没音,把3改成个1/2滑条然后把4删了?
vdog's Hard
  1. OD+1, seriously.
  2. Do you make sure that you want to use this diff name to ranking?
  3. 00:48:225 (5,1) - swap nc? 方便读图
  4. 00:48:519 (1) - 用hitsound装的很像,说白了还是unsnap
Insane
  1. Hard才HP5,要么提高hard的hp,要么insane降一点,8有点高。
  2. 00:19:460 (5,6,7) - 打的时候感觉这整个ctrl+g比较顺手
  3. 00:34:990 (2,3,4) - 这个三连的位置很卡手,而且flow并不好,音乐中也没有三连的音,稍微改一下梗?
  4. 01:15:223 (2) - finish?
Topic Starter
Megurine Luka
[Insane]

HP和fin加了,另外两个想了想感觉还是这样了- -后面那个三连其实还有一个原因是和00:36:048 (7) - 做了一个小角度的折角,所以就这样好了:S

[Hard]

V狗说改完了

[Normal]

HP真的是因为我傻逼- -
两次折返滑条 - - 呵呵这简直傻逼- -(然而还是改了
stack没有移- -因为移出来觉得很丑=-=
其他都改了

[Ez]
slider没改,为了和前面的对应嗯~后面一个修正了

谢啦~~
Koiyuki
~Recheck~

Normal
  1. 00:33:931 (5,6) - 这个藏折返那里有点……建议这样:http://puu.sh/hdNDG/0100bf292a.jpg
别的没了
Topic Starter
Megurine Luka
Nice. Updated.
Koiyuki
Rebubbled!
Topic Starter
Megurine Luka
卖得一手好萌
Topic Starter
Megurine Luka
To the next BN: please contact me before you qualify this map...sorry for any inconvenience...
Zero__wind
hello dage from my queue
General
you need sliderborder code for all diffs as you have custom skin elements for your mapset
preview time is unsnapped. please reset it to 01:01:547 - in all diffs (sounds better than at 01:01:459 - )
what's that "-1500" AudioLeadIn @@ plz reset it to 1500 for all diffs (in fact 500 is enough)
the volume of the mp3 file is comparably low. you may want to raise it a bit
it's more reasonable to stop the kiai at 01:13:812 - instead, in all diffs
plz turn down the volume for the last spinner in all diffs, it current sounds annoyingly loud while spinning, and also try a whistle at end? hmm only for Easy and Normal, Insane diff with 40% volume is acceptable

Easy
plz better use AR3 for Easy diff to be more friendly to new players

Normal
AR6 for Normal is generaly too high, especially when your diff is quite easy as a Normal. please use AR5 instead.
the gap between Normal and Hard is a bit big as the rhythm in this diff is kinda easy as it currently is. it's better if you could use some more 1/2 beats at the parts where the drums are intense like 00:14:166 - ~ 00:25:460 - and else. you can try this kind of rhythm
00:05:343 (2) - not recommended to stack circles under slider ends like this in lower diffs, better move it to (460,320) instead
00:07:107 (1) - why a finish here but no finish at 00:08:519 - ?
00:34:284 - better add clap as well to keep it consistent, also clap on 00:34:990 (6) - and so on
00:36:225 (2) - this rhythm really caught me when I was testing, it'd fit the song better if you move it to 00:36:401 - instead and stack it on 00:36:578 (3) - 's head
00:37:460 (1,2) - swap NC?
00:39:225 - also better to keep on consistent clapping if you decide to use them in this diff
00:47:519 (3,4) - not really a good rhythm choice, I'd rather prefer to move 3 to 00:47:519 (3) - and start 4 from 00:48:048 - to catch the cymbal sound at 00:48:048 - which is really important
00:52:635 (2) - plz keep the distance even, it's ok if you use a smaller ds, as it's in the slow part
00:59:341 (3) - same as 00:05:343 (2) - , try this
01:12:223 (2) - plz keep the distance even

G's Hard
01:13:812 (2) - better unstack it with 01:13:106 (1) - to make it easier to read for hard-level players. try moving it to (92,372)

Insane
00:08:519 (1) - better have a finish on head
00:24:754 (4) - probably need a whistle to be consistent with 00:19:107 (4) -
00:34:990 (2,3,4) - this triple plays kinda weird as it doesn't really fit in the music. it'd be better if you start a triple from the red tick 00:34:813 - or 00:35:166 -
00:36:931 (1,2,3,4,5) - may wanna use smaller spacing for this soft part
00:47:872 (1,2) - better swap NC as 00:47:696 (8,1) - are coherent beats while there's a gap between 00:47:872 (1,2) -
01:02:518 - where is the finish OAQ
01:15:223 (2) - may wanna use finish here instead to go with the cymbals

call me back
Koiyuki
妈的不懂skin的锅,我背了
Topic Starter
Megurine Luka
其实也是我的锅,太久没做图了……么么哒yuki
Topic Starter
Megurine Luka
大部分都改了,没改的我说一下
Normal:
前面没改,主要一上来不想太难...总体属于前面简单后面一点点变难的感觉...gap的话应该还好?
00:36:225 (2) - 这个主要压了Vocal...我觉得难度上对N玩家来说也还可以

V狗的H我觉得那个梗还行...就算了.w.

Insane:

00:34:990 (2,3,4) - 这个之前也有人提过...一来我是觉得这样比较好玩,而来是想距离上和00:36:048 (7) - 做一个小角度折角...
00:36:931 (1,2,3,4,5) - 大概是为了反差萌?233

其他都改了
Zero__wind
kiai in Insane wasn't changed and is inconsistent with that in your other diffs now =.=
everything else should be fine
Topic Starter
Megurine Luka
done
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