I really like this mapset, even though I have trouble passing Divinity. It's challenging, entertaining and enjoyable. AiMod says that the bitrate of the song is not rankable. So I changed it for you. It should now have a bitrate of 192 kbps.
I assume that the hitsounds of this will still follow.
|Stretching 00:38:477 (3) - could help avoiding the weird usage of 00:39:395 (1) - , which ends on a downbeat. You then would have to use a circle instead of a slider after 3. |01:15:518 (2,3) - might be hard to understand, even I have trouble with it. That's because there is something missing on 01:15:058 - . You probably just need to use something different to 01:13:987 (1) -, something similar to 03:04:191 (1,2) - .
I am sorry, but I will skip Normal, I can't really mod Normals well.
I also assume that the hitsounds of this diff will still be made and that the difficulty is not complete yet.
|01:01:436 (2,3) - not sure about this curve really being nessecary, it just looks weird in the editor, don't have any gameplay impression right now. I would either keep that a straight vertical line or rotate the whole stack a bit. |02:47:048 (1,2,3,4,1,2,3,4,5,6) - I really expected that you keep following the drum-hitnormal-rhythm that you made there. There surely is a way to keep that going.
|Might be just me, but I would use a lower Ar on that, maybe something between 8.5 and 9 instead of 9. |03:28:681 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nice attempt, but I think the drums are used too intensely here. I'd use them in the same way you did a few beatsnaps ago or I would emphathise all 1/2 notes. |02:28:834 - Maybe you want to add a crescendo to this. The drums that are followed are very soft and quiet, but the same volume was used to map them. If you create one, then make sure that you keep the first notes really quiet. Then the last 3 or 4 notes kind of "burst" in sound. It is unfortunate for the custom piano sound, but it should still be well-audible.
Seems to be just fine, good patterns.
|00:07:864 (1) - almost inaudible, at least for me. if possible, add a bit of a background noise. |Are triples like 01:22:405 (1,2,3) - really nessecary? I mean, if you intend to add something of a variation in this part, I would simply go for some 1/4 sliders, not for triples. They don't really emphathise anything and therefore don't make a lot of sense other than variation. I would only keep 01:30:518 (2,3,4,5,6) - because there are actual drums to be supported by a triple. |01:52:864 (1,2,1,2) - I must concede that those look really good, but they are a big speed- and flowkiller. |02:02:966 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - I have trouble distincting those circles from 1/4-circle formations. That's mostly because 1/4 and 1/3 look the same here. Maybe you can use a formation like "Circle Circle Circle Repeatslider" and use a little bit more or a little bit less spacing than the 1/4 formations. |02:25:620 (1,2,3,1,2,3) - Again, similar spacing on different time intervals. It's confusing for me as a player and leads to some 100s. Try increasing the distance between the last 3 here.
Sorry again, I really can't mod Divinity. Not because I am not capable of modding hard maps, but because I love the diff. Genuinely sick and I'd really like to see this set ranked at some point.
I know, my mod was not the biggest, but I did my best. Good luck.