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Eric Prydz - Pjanoo

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Card N'FoRcE
- General:
  • Timing must be fixed as i wrote in every difficulty.
    Why "osu" in the tags? O.o
- Easy:
  • .Errors/Mistakes:
    Remove the first timing section (600BPM), then change the offset from 30635 to 160 in the other section.
    So move everything 1/8 later (Edit - Select All, then drag the first (1) to the white tick). After that Resnap all Notes, then check carefully the whole map and fix everything that doesn't match (especially from 01:45:992 (13)).
    About the map itself: the rhythm is good but beat placement is not as good. I think it's mostly playable but it's also really ugly to look at. Try placing the beats in a more "tidy" way.
- lepidon's taiko:
  • .Opinions:
    I don't really know how to mod taiko diffs, but i had a llok at auto playing it and it seemed fine ^^
- Drag's Insane:
  • .Opinions:
    Why only white as Custom Colour? O.o
    It seems you used 1/4 beat snap divisor (and it was ok) but why does the map have 1/6 as default? o.o
    Are you going to keep mapping it? You chose a weird moment to end the map.
    .Suggestions:
    00:40:143 (1,2) - readable "jump" but it doesn't fit in the map, imho
    .Errors/Mistakes:
    Why is the BG storyboarded? Just replace the other one instead of making an unstable SB :P
    Use BPM 126 and Offset 160 as Timing! You don't need any other red timing sections.
    Timing - Resnap All Notes!
    You'll have to check the map after changing the timing.
The most urgent thing to fix is the timing.
The please re-place beats in Easy and try giving them a bit of shape: that' ll make the map way more interesting and fun to play.
lepidopodus
If you don't want to change my diff to original one, just exclude that. that's not my style.

(and there are right and wrong ways to make map difficult. And as I was given 1 kudosu for my diff, I can't get any kudosu. I think BAT will deny one of my kudosu)
Topic Starter
Sonic Fumes
k, normal diff now, i guess
tvtv8666
Hola
Topic Starter
Sonic Fumes
OK, Easy has had its timin fixed.
Now i am trying to make Hard, but i am having some difficulties.
:)
lepidopodus
banvi
Hello! :)
I'm not a good modder. :P

Easy
resnap please.Notes is outside the lines.
(Please check "snap to new timing" in timing setup panel. )
There are many spacing miss in this map... :o
You should use distance snap.
Please using AIMod , this fix.
That way, you will have a stable sense of distance.
And I think , combo of the long
00:44:801 (7) new combo?
01:06:825 (6) ^
01:06:825 (6) ^
01:20:634 (6) ^

Insane
jumps and rhythm is good, but this map is also many spacing miss.
Use AIMod and distance snap please.
That way, I think thismap will be better and more beautiful.

Good luck! ;)
awp

banvi wrote:

Hello! :)
I'm not a good modder. :P
Experience shall be your teacher.

As stated, SonicArena1, you are only supposed to give kd to useful mod posts, not to everyone who posts in your thread. I've had to revoke a good half-dozen, at least. This is a nuisance.
TheVileOne
For future modders of Drag's Insane, the Distance Snap for the intro is 1.6

General

Drag's Insane is rated less than hard mode.


Drag's Insane

The dark blue notes blend into the background.

Resnap notes to 1/6th. (Check AIMod)
(Note that I will be modding in accordance to already snapped notes.)


00:37:302 (10,11,12) - This is so awkward. It was alright when you had the spaced out beats but halving those beats and reversing the pattern back to the source note just plays awkward. Maybe reduce distance to improve playability or just remove note 11. I think I figured out why. Note 11 belongs here 00:37:620 - .

http://osu.ppy.sh/ss/10527 This is the proper spacing for these notes. Also I managed to make a smooth configuration. However the leap into note 11 is still awkward for me. (Note: This is just a rough placement of the notes applied with distance snap. The notes after it are not distanced properly from the end of note 12.)

00:40:159 (1,2,3,4,5) - Ugh. Spacing nightmare. I don't think this plays well at all. Notes 1 and 2 need to be straightened. I don't think the spacing fits the rhythm all that well. The anti-jump is hard to recognize since it's in the same combo. Notes 4 and 5 are not spaced the same as notes 2 and 3.

00:52:540 (5) - End this slider here 00:52:779 -

01:15:189 (2,3,4,5,6) - Stack is broken here. Fix this.

Hard

Snap notes to 1/6th. All beats can fit on one beat snap.

This will create a lot of spacing issues. Recheck all notes after this.

Use proper distance snap throughout the map. All your notes seem to lack patterns and are crammed together is formless clumps of notes. It's confusing and is really unplayable. I suggest that a majority of the map be completely remapped to follow a pattern. I wont mention a lot of the problematic combos because there are so many of them.


There are also a lot of misshapen combos that ugly the map. Make these things look nicer and more conformal.

Example: 00:30:620 (1,2,3,4,5,6,7,8,9) -

00:33:001 (1,2,3,4,5) -


00:35:858 (1,2,3,4,5) - Don't stack notes like this.

00:35:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Combos don't need to go that high. Divide the larger patterns into small ones so that combo numbers are kept down.


00:46:810 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Spacing is off due to notes not snapped.

00:53:255 (1) - Slider is hidden by the previous note. Unrankable. The fact that it reverses is also unrankable. You can't hide the slider end of a reverser.

01:44:909 (1,2,3,4,5,6,7,8,9,10,11,12) - One of the very many confusing parts of your map. Find the rhythm and space it out how you think it should flow.

Gah this is not any better than your old normal mode.


I'm not good at modding taiko. Sorry.

I can't help you any more until everything has been remapped into a readable pattern. You got a lot of work still to do.
Topic Starter
Sonic Fumes
Please ask Dragvon to re-make his diff.
Topic Starter
Sonic Fumes
Lol
MODMODMOD
Mianki
Hard:

Agreed what TheVileOne said about your distance snapping: "Use proper distance snap throughout the map. All your notes seem to lack patterns and are crammed together is formless clumps of notes. It's confusing and is really unplayable."
You just gotta distance snap the whole map. Shouldn't be that hard right? And I dunno how to mod taiko, sry ^^'
I'll check this again and star it when you have distance snapped it again, ok?. Follow TheVileOne's direction and advices and this should be playable map ^^
Neo128740
OMG, it was only hard! X/ (i did on hard :3 )
Mianki
00:30:634 (1.2.3.4.5) These looked good. Now do that same distance snapping to the whole map :D
Topic Starter
Sonic Fumes
star?
Mianki
Alright looks playable, still some problems though. But now I can mod it ^^. BUT before you start looking at my mod, Resnap All Notes on Beat Snap Divisor 1/6.

Hard:

00:32:539 (8) New combo
00:32:777 Add a note here
00:33:915 Remove new combo
00:40:396 (7.8) Suggestion: remove these circles and replace the with a slider
00:43:968 (8) New combo
00:47:222 (3) Move this a tick forward
00:48:492 (7) Distance snap. If you wanna make a jump, do it between circle 7 and circle 1
00:49:206 (3) Distance snap
00:51:269 move this a tick forward and do the same to the following circle
00:53:015 Remove new combo and from the following slider. And distance snap.
00:53:986 New combo
00:55:873 Distance snap this and rest of the circles and slider till spinner
01:04:920 (9) New combo
01:05:793 (5.6) move these a tick forward and distance snap
01:12:301 (4.5.6) move only note 4 a tick forward and distance snap all
01:18:253 (9) New combo
01:20:386 (9) Distance snap
01:22:539 (9) New combo
01:23:730 (6) Distance snap
01:43:015 (13) New combo
01:43:412 (3) move this a tick forward
01:43:986 (1) remove new combo
01:44:365 (7) move this a tick forward and distance snap
01:47:698 (11) move this slider a tick forward
01:50:873 (12) New combo
01:51:825 (1) Remove new combo
01:53:492 (1) Remove new combo
01:53:730 (1) Remove new combo. And the circles here seems too crammed. Try spreading them out
01:56:111 (8) Move this a tick forward and distance snap
01:59:444 (1) Rewmove new combo
02:00:158 (5) Distance snap rest of the notes and remove new combo from the last circle
02:03:015 (1) Remove new combo
02:03:968 New combo
02:07:777 (9) New combo
02:09:206 (2.3.4.5) Move all these a tick forward
02:15:396 New combo
02:19:206 New combo
02:21:329 Remove this timing point here, it's not in any kind of use
02:23:471 New combo
02:24:662 Why do you have these 4 timing points here? Remove them. And when you've removed them, resnap all notes.
From this point on, you should distance snap all of the circles again, except somewhere around here 02:25.396 are the 2.3.4.5 notes.

After you've finished my mod, I'll give you the star :D.
Topic Starter
Sonic Fumes
OMFG, you are 8 years older than me :D
Mianki
OMFG, you're 8 years younger than me?!?!
Here's your star~
Doomsday
Okay then. I guess you're new to mapping, so I guess I should give you a few pointers:

First up. the timing is wrong. I got BPM: 126, Offset: 23.026. don't forget to hit "Resnap All Notes" when you do this, even though I think you will have to move some beats on the timeline manually to get them where you want them

Also, remove Eric Prydz from the Tags, since its already in the artist.

1. Distance Snap is your friend. You've used it through most of the song, but there are quite a few instances where the spacing is a bit dodgy, little bits like at 01:06:001, 00:48:898, 00:55:326 etc. They're only minor, but they can throw people off since they are focusing on the current spacing. Something like this can mess them up, me included. I would turn distance snap on, and simply move the beats. It will snap to the correct spacing and as such, should be more playable. It many not be wise to rely on it all the time, but keping it on most of the time should keep the spacing consistent.

2. Try experimenting with different patterns. Most of the map is just streams of beats, one after the other. This gets old pretty fast. Making different patterns throughout and being imaginative can make a map much more interesting, and usually, more fun to play. Losten to the song, and listen to where you could put beats/sliders down, and just experiment, and see what works well. Trust me.

Also, you should make a Normal, and maybe even an Easy. Just keep these 2 ^ in mind and you can't go far wrong.

Song is awesome btw ;)
Topic Starter
Sonic Fumes
Im asking around for a guest diff, but no-one seems to bother.
Teras
Is this song from a movie? If not. Remove the source and put it in the tags. Go.

Also, I have 3 guest diffs already that I need to get ranked. So I won't make a diff for you. Soz. :-/
Topic Starter
Sonic Fumes
This isnt a movie, this is Now 71. (music album)
Too bad you cant make diff. Other people cant.
Teras

SonicArena1 wrote:

This isnt a movie, this is Now 71. (music album)
Music albums doesn't belong to the source anymore.. Delete it and put it in the tags.
Topic Starter
Sonic Fumes
:¬D
Teras

SonicArena1 wrote:

Your signature? About the diffs?
I've already told you about that.. I can't.
Topic Starter
Sonic Fumes
SonicArena1 is bored
Agnes
I'm gonna keep calm about this. Like Doomsday said, you're probably new to mapping. I will not give you a star until you actually fix this.

[General]

I'm not good at timing, but it might be off. I'd suggest looking at the people who gave BPM/offsets for you to try in their other posts.

[Hard]

This... needs to be remapped. Use Distance Snap. It's your best friend and it'll make the map look MUCH nicer. I promise you.

[EDIT] Apparently, you may have not been paying attention to the mods that were given to you before. Make some changes. Mods are supposed to help you, not to just let them post, they star your map, and you give them kudosus. This is why I hate people.
AdRon Zh3Ro
Offset:160

Agnes said everything, remap all and make easier diffs.
Topic Starter
Sonic Fumes
I used AIMod in bakewell and everything good except it lied to me about the Distance Snapping.
Ultimate
Ok Sonic_Fumes,

I haven't read the posts before, but I think you've heard this before.
I can't mod this map, it has too many errors and it's nowhere near done. Wich means you have to rebuild a map that
qualifies for rank or approval.

First of all, you really need to change the stuff people advice you to change,, posting rest later gonna get some sleep first. I'll give you my (alpha version) beatmap tutorial for now: Download: Picture tutorial by Ultimate.pdf
Fight69
Beuchi
Uhh... let's fo this...

~All Diffs~
- First of all, I get 2 different maps when I download this, the new one with your new username and one with your old username: http://osu.ppy.sh/ss/22598 + http://osu.ppy.sh/ss/22599. Also there are a lot of unused files on the folder so please delete these files and make a Full Submit when you update the map next time:
  1. Eric Prydz - Pjanoo (Sonic Fumes).osb
  2. Eric Prydz - Pjanoo (SonicArena1) [Hard].osu
  3. Eric Prydz - Pjanoo (SonicArena1) [lepidon! - Taiko Oni].osu
  4. Eric Prydz - Pjanoo (SonicArena1).osb
  5. nd8rqq.png
  6. nveame.png
  7. rsz_617465183454.png
  8. SB and Beatmap.png
  9. taikotime-banner.png
  10. white.png
- Every diff must have the same timing. Hard has a timing section at the end of the map and Fight69's diff has a different offset, I'd use lepidopodus' timing so fix this, please.
- You need an easier diff at least of 3 stars or less to get this map ranked.

~Hard~
- No offense, but I recommend you to remap this :/ The map is so so simple and plain and there are still spacing errors. Use more sliders, patterns, some little streams, take examples from other maps and be creative to use some cool patterns on your map!! :3
- By the way, the map needs a resnap, half of the notes doesn't fall on a tick.

~Fight69's Hard~
- Offset is different here, please use the same offset as lepidopodus' diff.

01:39:216 (1,2,3,4) - Stack the endpoints.

~lepidon! Taiko Oni~
- Pretty repetitive, but the song itself is so repetitive so there isn't so much for variations XD

Uhhh yeah... This still needs a lot of work :/
Good Luck~
jericho2442
[Slide]
please use lepidon's timing.

also please use a bigger circle size

there not much map here atm, but i will mod since i was asked
00:34:441 (3) - new combo
00:34:441 (1,2) - broken spacing, move (2) closer to (1)
00:36:822 (3) - knock this down to only one repeat and then place a note at 00:37:774
00:38:726 (4) - newcombo this, and them move it back to 00:38:250, then fix the spacing so this fits perfect
00:39:679 - add a note here, then fix the spacing of the note after to suit it
00:43:964 (3) - newcombo this then on the next 2 notes stack them under it
00:50:631 (1,2) - remap this,

this needs alot of work even for this tiny amount :/

[Fight69's Hard]
ok big design problem in this map, you have done the wrong rythm to your main pattern

00:23:025 (1,2,3,4,5) - with your current pattern your slider ends too late compared to the part of the music you are following

you dont "have" to fix this i guess, but it would make the map ALOT better

if you dont fix it then you need to fix using it here 00:33:502 (3,1) and all the other places
since its confusing how for almost the whole map you use that other way, then suddenly do the same kind of pattern in a completely different timing

i cant really mod the rest of this untill i kinda kno which way your gonna put your sliders, but in my eyes following the song works out much better
Fight69

Beuchi-chan wrote:

~Fight69's Hard~
- Offset is different here, please use the same offset as lepidopodus' diff. Was already fix'd by Sonic Fumes :3

01:39:216 (1,2,3,4) - Stack the endpoints. Fix'd
Thank you ! :)

jericho2442 wrote:

[Slide]

[Fight69's Hard]
ok big design problem in this map, you have done the wrong rythm to your main pattern

00:23:025 (1,2,3,4,5) - with your current pattern your slider ends too late compared to the part of the music you are following Looks good for me o.o
If some modders will agree with you, I'll fix everything

you dont "have" to fix this i guess, but it would make the map ALOT better

if you dont fix it then you need to fix using it here 00:33:502 (3,1) and all the other places Should be fixed now
since its confusing how for almost the whole map you use that other way, then suddenly do the same kind of pattern in a completely different timing

i cant really mod the rest of this untill i kinda kno which way your gonna put your sliders, but in my eyes following the song works out much better
Thank you for your mod ! :)

Download: Eric Prydz - Pjanoo (Sonic Fumes) [Fight69's Hard].osu
Vikon
[General]
1) delete the .osb file and full submission
2) add "Fight69" in tag
3) the preview time should be the same in all difficulties ( but the taiko diff is differant from others)
4) resnap all notes for [Slide] and [Fight69's Hard] ( go to " Timing -> Resnap all notes)

[Slide]
bigger circle?
02:01:107 (1) - this slider is too short for [Easy] or [Normal]. also , the spinner can't stack with the end of the slider ,may be delete (10) and start the spinner there?
02:31:583 (13) - such a big jump is not suitable for [Easy] or [Normal]

[Fight69's Hard]
1) why all the timing section are stacking together? to start or end a kiai time, the timing point should stack with a note. and this timing point can't change the volume
2) if you need to change the volume, please set the timing point before the notes.
3) you want to use the custom hitsound in this diff ? But I can't hear the hitsound because of the stacking of timing point.
00:33:502 (3,1) - the jump is too big for [hard]

[lepidon! - Taiko Oni]
I'm not a taiko player and wmf is not here atm 0_0
02:32:540 kiai time should end with a hitobject, so move this timing point to 02:31:945 ?
Kite
nice map~
good luck
lepidopodus

Beuchi-chan wrote:

~lepidon! Taiko Oni~
- Pretty repetitive, but the song itself is so repetitive so there isn't so much for variations XD
Maybe the song is too repetitive for Taiko map... orz

Vikon wrote:

[General]
[lepidon! - Taiko Oni]
I'm not a taiko player and wmf is not here atm 0_0
02:32:540 kiai time should end with a hitobject, so move this timing point to 02:31:945 ?
Playing a map is actually end with the last note, and I want to sure that note is in kiai so players can get kiai bonus (yeah, in Taiko you can get extra 20% score bonus when it's kiai time)
DJPop
~Slide~
Slider Tick Rate should be 1.
01:02:540 (1) - remove new combo
01:06:350 (3) - new combo
01:20:159 (4) - ^
01:43:017 (4) - ^
01:46:826 (9) - ^
01:47:779 (1) - remove new combo
01:50:636 (2) - new combo
01:57:302 (6) - ^
02:01:350 (1) - too short
02:04:921 (5) - new combo
02:14:445 (8) - ^
02:18:731 (1) - remove new combo
02:19:683 (1) - ^
02:27:302 (7) - new combo

~Fight69's Hard~
Slider Tick Rate should be 1.
00:45:875 (1,2,4,5) - move left 1 grid (Lv3)
00:47:779 (1,3,4) - ^
00:49:684 (1,2,3,4,5) - ^
00:51:589 (1,2,3,4,5,6) - ^


+Star
Topic Starter
Sonic Fumes

DJPop wrote:

~Slide~
Slider Tick Rate should be 1.
01:02:540 (1) - remove new combo
01:06:350 (3) - new combo
01:20:159 (4) - ^
01:43:017 (4) - ^
01:46:826 (9) - ^
01:47:779 (1) - remove new combo
01:50:636 (2) - new combo
01:57:302 (6) - ^
02:01:350 (1) - too short
02:04:921 (5) - new combo
02:14:445 (8) - ^
02:18:731 (1) - remove new combo
02:19:683 (1) - ^
02:27:302 (7) - new combo

~Fight69's Hard~
Slider Tick Rate should be 1.
00:45:875 (1,2,4,5) - move left 1 grid (Lv3)
00:47:779 (1,3,4) - ^
00:49:684 (1,2,3,4,5) - ^
00:51:589 (1,2,3,4,5,6) - ^


+Star
Fixed.
Jinxy
[Slide]
Double BPM? The sliders are way too slow.
Increase circle size?
Overuse of short repeating sliders.
02:04:921 (1,2,3) - Too far from each other. The repeats are also too random, which is bad for back-to-back sliders. Make the repeats equal to avoid confusion.

[Fight69]
There is no need for 1/8s. In fact, it sounds very bad. Fix this.
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