For future modders of Drag's Insane, the Distance Snap for the intro is 1.6General
Drag's Insane is rated less than hard mode.
Drag's Insane
The dark blue notes blend into the background.
Resnap notes to 1/6th. (Check AIMod)
(Note that I will be modding in accordance to already snapped notes.)
00:37:302 (10,11,12) - This is so awkward. It was alright when you had the spaced out beats but halving those beats and reversing the pattern back to the source note just plays awkward. Maybe reduce distance to improve playability or just remove note 11. I think I figured out why. Note 11 belongs here 00:37:620 - .
http://osu.ppy.sh/ss/10527 This is the proper spacing for these notes. Also I managed to make a smooth configuration. However the leap into note 11 is still awkward for me. (Note: This is just a rough placement of the notes applied with distance snap. The notes after it are not distanced properly from the end of note 12.)
00:40:159 (1,2,3,4,5) - Ugh. Spacing nightmare. I don't think this plays well at all. Notes 1 and 2 need to be straightened. I don't think the spacing fits the rhythm all that well. The anti-jump is hard to recognize since it's in the same combo. Notes 4 and 5 are not spaced the same as notes 2 and 3.
00:52:540 (5) - End this slider here 00:52:779 -
01:15:189 (2,3,4,5,6) - Stack is broken here. Fix this.
Hard
Snap notes to 1/6th. All beats can fit on one beat snap.
This will create a lot of spacing issues. Recheck all notes after this.
Use proper distance snap throughout the map. All your notes seem to lack patterns and are crammed together is formless clumps of notes. It's confusing and is really unplayable. I suggest that a majority of the map be completely remapped to follow a pattern. I wont mention a lot of the problematic combos because there are so many of them.
There are also a lot of misshapen combos that ugly the map. Make these things look nicer and more conformal.
Example: 00:30:620 (1,2,3,4,5,6,7,8,9) -
00:33:001 (1,2,3,4,5) -
00:35:858 (1,2,3,4,5) - Don't stack notes like this.
00:35:874 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Combos don't need to go that high. Divide the larger patterns into small ones so that combo numbers are kept down.
00:46:810 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Spacing is off due to notes not snapped.
00:53:255 (1) - Slider is hidden by the previous note. Unrankable. The fact that it reverses is also unrankable. You can't hide the slider end of a reverser.
01:44:909 (1,2,3,4,5,6,7,8,9,10,11,12) - One of the very many confusing parts of your map. Find the rhythm and space it out how you think it should flow.
Gah this is not any better than your old normal mode.
I'm not good at modding taiko. Sorry.
I can't help you any more until everything has been remapped into a readable pattern. You got a lot of work still to do.