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Family Force 5 - Never Let Me Go

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Symbolic
This beatmap was submitted using in-game submission on zaterdag 24 april 2010 at 17:52:34

Artist: Family Force 5
Title: Never Let Me Go
Tags: FF5
BPM: 119
Filesize: 3287kb
Play Time: 02:01
Difficulties Available:
  1. Easy (2,11 stars, 104 notes)
  2. Hard (4,9 stars, 287 notes)
  3. Normal (3,68 stars, 166 notes)
Download: Family Force 5 - Never Let Me Go
Information: Scores/Beatmap Listing
---------------
for foulcoon's Family Force 5 project.
not my style of music but i thought i was able to map it nice.
Ultimate
Eeh man, we did some fine test rounds. Really nice ^^

star for that!
Ph0X
Here's the mp3, v2 encoded from FLAC.
Also cut the end which you weren't mapping, and faded it out kinda
So twice the quality for the same filesize :>
http://www.sendspace.com/file/5sa63z

Also, really not a big fan of that background.
1. most other FF5 maps use it
2. It's ugly

There are other great FF5 images if you want like this
http://img128.imageshack.us/img128/2246 ... ordno4.jpg

If not I got a shitload of amazing stock images and wallpapers.
I honestly can't believe that 0_o map got ranked with the same background as yours :
Like honestly, there are bazillion great images out there, and he used one that was already been used.
Would of been acceptable if it had anything to do with FF5, but it wasn't even related.
[/rant]

Great map, little easy though (you should do an insane<3)
Beuchi
Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
- Unfortunately, with this new guidelines, you need a difficulty under 3 stars to make the map rankable ;__; Maybe you can make [Normal] a bit easier? Or make an Easy diff, up to you =x

~Normal~
No problems, good job!! :3

~Hard~
01:00:255 (10) - Make this a New Combo to make the spacing between (10,11,12) not look like a jump :P
01:52:684 (9) - ^

And that's it, really cool map <3 I don't really think you need an easier diff but meh... Let's see what BATs say though :P *star*!
Garven
[Easy]
00:40:897 (2,3) - Although the snap sets this right here, the proximity of these two sliders made me feel like it would be earlier. Maybe just put 1 grid space between them?
01:40:383 (5,1) - I've heard a lot of griping about jumps in easy modes. *shrugs*

[Normal]
00:10:907 (2,3,4) - With this triplet rhythm, I didn't feel it initially. Moving the (3) to 00:11:159 felt better to me rhythmically.

[Hard]
Fine

I liked your use of hit sounds. And the spinners were perfectly placed. Star~
Sonnyc
Good map!
Star~
Encrypto
In Fact i can´t find anything. No Problems,no suggestions.

Good Map :)

*star*
Jarby
Offset's a bit early. Or something.
00:00:064 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Delete, it's pretty awful.
01:44:920 - Kiai is off here.

That would be for all difficulties. Except the number of notes on 00:00:064 relates to Hard.
Mukku
I agree with jarjar. Offset is early.
Offset: try 86

Didn't find anything wrong with the mapset otherwise. Good job :o
Ephemeral
BPM should probably be a flat 119, offset 65

I'm guessing the .02 is just a Fourier transform blip from the BPM analyzer

Aside from that, awesome stuff. Haven't heard silent hitsounds used to that effect in quite a long time. Top notch.
Ephemeral
Seems to be in order.

Bubbled.
Larto
You never ever let me~
Andrea
Some SB claps have an higher volume compared to the normal hitsounds :<

Nice map btw.
Larto
The claps aren't storyboarded >.> And their volume is probably intended
Andrea
Oh sorry, I didn't check on the folder. >.<

Anyway that volume seems too high to me, just an opinion! Don't understand bad Larto :(
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