😍😍
z1085684963 wrote:
m4m
The Judgement
00:10:286 (1,1) - 兄弟你过度的不太对啊,不应该是1.5 1.25 1.0吗 尾巴对着就行了
03:05:060 (4) - 歪了 k
03:06:408 (3) - 没在中间 k
03:08:599 (1) - 就前后节奏(3/4-1/2)而言我觉得这个看不清,不过看你意思了 打起来应该没啥 实在不行我把后面滑条换个头
03:12:812 (2) - 可以换成1/4滑条 这里就用不着塞着跟鼓了
03:22:756 (1) - nop
03:33:374 (1) - 歪了 .
03:38:430 (1) - 稍微往左上移点好看 行
04:59:329 (7,8,9) - ctrl g 10叠7上试试 可以
Yusomi wrote:
hii fanzhen, amazing map! here's random mod 😊
00:17:365 (3,1) - maybe make this more similar to 00:11:971 (3,1) - for consistency? yes
00:50:061 (1,2,3,4) - might be better to use previous rhythm like here 00:47:028 (1,2,3) -? i can't remember the reason why i put rhythm like that but i want to keep it for now
03:11:633 (6) - you could maybe stack this on 03:11:464 (5) -, i think it reflects the missing synth noise here? nono just some random symmetry haha
03:56:801 (2) - hm i think it might be better not to stack this note with 03:56:970 (3,1) -, i think something like this https://puu.sh/A5YHv/fb3df48985.png might follow the vocals better? Also all the other stacks in this section are two notes so it will be more consistent i'd keep this because triple stack plays well with kick sound..
05:08:599 (5,6) - hm this spacing might be a bit too big i made them closer a bit
alrightie, hope this noob mod was helpful in some way>< good luck with ranked !
Thanks!dsco wrote:
hello mv1, old friend :`)
00:26:803 (1,2,1,2,3) - maybe nerf this slightly? its odd to have such hard 1/4 pattern here could use something like 01:01:185 (1,2,3,4,1,2,3) - yes
02:43:817 (1) - 02:54:603 (1) - hmm, odd to not have circle when the synth sound changes like the last two times added
03:22:588 (2,1) - possible to make it so they dont touch? to this part i still haven't came up a good idea. for now i changed it to another pattern.
03:38:767 (2) - if this was higher the slider borders wouldnt clash k
04:01:857 (1,2,3,4,1,2,3,4) - feel like this pattern could be slightly more obvious um, i think it's okay now
04:14:329 (3,7) - could make these kicksliders to emphasize the synth sound the kick here is strong enough so i'll keep them as circles
such good patterns
call me back! (and dont forget to fix mp3)
Thanks!Namki wrote:
few things!
[The Judgement]call me back when ur ready
- Actually 01:36:287 - this redline is placed early by ~20-25ms. So the right offset would be ~96310-96315. And like with current offset I constantly have 15-20 ms earlier hits. Also, I asked my fellow bns, they think too that it goes early. yea, i used 96311 and it sounds much better now
- 00:16:239 (3,1) - actually it is better to swap NC because they sound as a complete stanza and it sounds pretty odd having combo 00:15:733 (1,2,3) - and then NC that one 00:16:407 (1) - . Also, unNC that one 00:15:733 (1) - bc as I said earlier 00:15:565 (1,1,2) - this sounds as a complete stanza as well! sure
- Maybe bigger spacing to 00:21:464 (1) - because like that whole pattern 00:20:789 (1,1,1,2) - doesn't use stacks. Or the other option is to make spacing to 00:21:801 (2) - smaller bc beat under that isn't really so prominent. i made the spacing bigger a little
- 00:47:587 (3) - NC to make that fit with 00:44:891 (1) - , ot remove NC from 00:44:891 (1) - also an option. I prefer removing NC from 00:44:891 (1) - bc music implies that as a whole imo. ok, i removed nc of 44:891
- 03:07:473 (1,2,3,4) - compare to 03:10:170 (1,2,3) - and 03:04:777 (1,2,3) - it seems kinda weird that spacing to 03:07:810 (4) - is thaaat big. Music is calm and no really reason musical-wise to make such a big jump, that will kinda mislead player also harms that part's overall structure. Consider making that smaller. Maybe placing triplet here. i moved 4 closer, because the triplet is a part of the whole symmetry pattern which starts at 03:05:282 - and ends at 03:07:473 -
- Remove NC 04:23:821 (1) - / 04:24:496 (1) - / 04:25:170 (1) - bc u didn't place NC to those sliders (04:07:305 (1,2,3) - and 04:07:979 (1,2,3) - do not have NC). sure