@FantasticaOnosakiHito wrote:
Please keep calm.
You may also swap source. Call me after fixes. D:
@FantasticaOnosakiHito wrote:
Please keep calm.
oh, wow, thanks for noticingNardoxyribonucleic wrote:
Where is the bubble...? A broken heart is shown in the pending list o.o
Thanks pishifat ;3pishifat wrote:
[general][insane]
- using this as your drum-hitnormal would allow for a lot more audible feedback. it's a combination of the current file + default soft-hitnormal Seems better XD. accepted
[hard]
- 00:00:751 - volume settings on inherited and uninherited points should be the same. currently they're at 40% and 20% http://puu.sh/iye3g/29da4df426.png wogh.. I didn't notice that XD. Absolutely fixed.
- 00:22:569 (1,2,3,4,5,6) - the amount of objects overlapping the same place here makes it a pain to read anything. stacking 1 on 6's tail would make this not so much of an issue https://osu.ppy.sh/ss/3286930 I see. The main point of painful stacking was 00:22:569 (1,3,6) - . Fixed after too many mods about it XD
[normal]
- 00:49:421 (1,2) - reverses of these are unsnapped by 2 milliseconds (which aimod isn't picking up, yet aibat is) so if you literally just move the objects in the timeline, they will get resnapped. super low quality version of what to do I didn't notice it. Aimod didn't said about it XD. fixed.
- 00:51:520 (1,2) - would be good to space these visually closer than 00:50:260 (2,3) - . right now you have a 2/3 and a 1/3 rhythm back to back but spaced equally. https://osu.ppy.sh/ss/3286986 What I've done was just make a little jump here. But if the reason is snapping, I think it can't be helped T.T. Fixed
- 00:58:653 (2,3,4) - pretty sure you'd want this on 130|262. i dunno if you were trying to compensate for the automatic stacking but if so, it didnt work lol I see. I've try it after enabling the stacking view. you want to said that 00:58:653 (2) - will be stacked properly at 00:57:604 (5) - when we play it. Fixed (moved up a bit from yours lol).
- 01:07:254 (3,4) - rhythm would make more sense if you could click on that finish by ctrl+ging these (similar to what the insane has there) haha this big effect need a click XD fixed.
[easy]
- 00:16:485 (2) - straight slider would transition into 3 way better than the current curve https://osu.ppy.sh/ss/3286952 Better flow than mine fixed
- 01:11:240 (1) - for the sake of reading, it would be better not to have this right in between 4 and 5. above 5 but not touching 4 would be fine https://osu.ppy.sh/ss/3286955 Okay did something about it
asked a tacoqat about the oni dq issues and he said they "seem fixed" so um nice okay
- 00:10:401 - having an object here would make sense to keep the 1/1 drum thing covered through the whole section
- 00:36:415 (2,3) - uh blanket could be a lot neater than it is now. looks like a mess lol You notice it lol. I've already know about this bad blanketing. I just wait someone to fix it or it won't be fixed anyway XD. Because I think since it's not badly overlapped it would be okay. Fixed anyway
- 00:42:709 (1,2) - ideally the whole sliderbody is visible through slider borders as to avoid any slidershapes that are "too complex" through overlapping themselves http://i.gyazo.com/6772778a7eb5af6ed0e8379bf50f6e50.png Depending on my new style, I think this shape a bit weird too. I've just wait for someone to give me a suggestion for what must I do here because I don't really know what I must do here XD. and you come :3. Fixed.
haha... THANKS ASA-NEE~!!AsakuraNe wrote:
Lol 5 days late >w<
CONGRAAAATZ FAN-TAN~!!