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TRUSTRICK - FLYING FAFNIR (Anime OP Version) [Osu|Taiko]

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Kyubey

Fantastica wrote:

well It's because I found this thread t/275205
This rule is not approved yet. But if something got ranked with romanised source, it probably can work.
Sieg
there is no rules regarding source so this is fine, I guess?
OnosakiHito

Reason for Disqualification



Hi and sorry, but on behalf of the QAT I have to disqualify this set due to following reasons:

  1. Readability of the notes at 01:22:988 - in Oni, is due to the different snapping and SV change interrupted. You should either keep the SV in the kiai x1.00 or rise the end to x1.10.
  2. Patterns in Muzukashii such as 01:02:639 (194,195,196) - or 01:16:065 (242,243,244) - are already really demanding. oox / xoo aren't in general disallowed, but considering the overall variety of patterns in your diff, those triplets are pretty difficulty. In your case, they either belong to pretty long pattern sections which contain already a lot of different patterns, or are itself an unusual pattern(kkd) + bounded together with 1/2, which makes it harder to play them. Best would be to stick to monotonical tripplets. Having things like oox is fine when the overall difficulty of a Muzu (as in: not having that much of variety in one section) isn't too high (Best example by your own map: https://osu.ppy.sh/b/560450 at 03:15:697 - To the left and right enough time for Muzu player to prepare for this small pattern).
That's actually all for now, so it's nothing big. Please keep calm. lol
If you should have any question, just ask me Nardo.

###M
Nardoxyribonucleic

OnosakiHito wrote:

Reason for Disqualification



Hi and sorry, but on behalf of the QAT I have to disqualify this set due to following reasons:

  1. Readability of the notes at 01:22:988 - in Oni, is due to the different snapping and SV change interrupted. You should either keep the SV in the kiai x1.00 or rise the end to x1.10. Fixed by raising the SV at the end. In fact, I think that the 2/3 snapping is still readable because of the prominent rhythm and the distinguishable note gaps between 01:21:520 (422,423,424) - and 01:23:268 (434,435,436) - .
  2. Patterns in Muzukashii such as 01:02:639 (194,195,196) - or 01:16:065 (242,243,244) - are already really demanding. oox / xoo aren't in general disallowed, but considering the overall variety of patterns in your diff, those triplets are pretty difficulty. In your case, they either belong to pretty long pattern sections which contain already a lot of different patterns, or are itself an unusual pattern(kkd) + bounded together with 1/2, which makes it harder to play them. Best would be to stick to monotonical tripplets. Having things like oox is fine when the overall difficulty of a Muzu (as in: not having that much of variety in one section) isn't too high (Best example by your own map: https://osu.ppy.sh/b/560450 at 03:15:697 - To the left and right enough time for Muzu player to prepare for this small pattern). Alright. Used the monotone triplets instead to further simplify the patterns.
That's actually all for now, so it's nothing big. Please keep calm. lol
If you should have any question, just ask me Nardo.
Thanks Ono.

Update: http://puu.sh/hNYYp.rar
Sieg

OnosakiHito wrote:

Please keep calm.
@Fantastica
You may also swap source. Call me after fixes. D:
Topic Starter
Blizs
Sorry I can't update it now....
Because I have network problem in my laptop T.T
So I can't open osu! T.T T.T
Topic Starter
Blizs
Finally I can back to osu! :) :) :)
Updated....
Sieg
###0
Topic Starter
Blizs

Sieg wrote:

###0
Niko-nyan
good luck to qualify o3o
Nardoxyribonucleic
Where is the bubble...? A broken heart is shown in the pending list o.o
Sieg

Nardoxyribonucleic wrote:

Where is the bubble...? A broken heart is shown in the pending list o.o
oh, wow, thanks for noticing

fixed
Topic Starter
Blizs
I didn't know about it :o ....
I think it was bubbled and I think the DQed icon in the pending list wasn't really necessary XD
at least now I know about it :)
pishifat
[general]
  1. using this as your drum-hitnormal would allow for a lot more audible feedback. it's a combination of the current file + default soft-hitnormal
[insane]
  1. 00:00:751 - volume settings on inherited and uninherited points should be the same. currently they're at 40% and 20% http://puu.sh/iye3g/29da4df426.png
  2. 00:22:569 (1,2,3,4,5,6) - the amount of objects overlapping the same place here makes it a pain to read anything. stacking 1 on 6's tail would make this not so much of an issue https://osu.ppy.sh/ss/3286930
[hard]
  1. 00:49:421 (1,2) - reverses of these are unsnapped by 2 milliseconds (which aimod isn't picking up, yet aibat is) so if you literally just move the objects in the timeline, they will get resnapped. super low quality version of what to do
  2. 00:51:520 (1,2) - would be good to space these visually closer than 00:50:260 (2,3) - . right now you have a 2/3 and a 1/3 rhythm back to back but spaced equally. https://osu.ppy.sh/ss/3286986
  3. 00:58:653 (2,3,4) - pretty sure you'd want this on 130|262. i dunno if you were trying to compensate for the automatic stacking but if so, it didnt work lol
  4. 01:07:254 (3,4) - rhythm would make more sense if you could click on that finish by ctrl+ging these (similar to what the insane has there)
[normal]
  1. 00:16:485 (2) - straight slider would transition into 3 way better than the current curve https://osu.ppy.sh/ss/3286952
  2. 01:11:240 (1) - for the sake of reading, it would be better not to have this right in between 4 and 5. above 5 but not touching 4 would be fine https://osu.ppy.sh/ss/3286955
[easy]
  1. 00:10:401 - having an object here would make sense to keep the 1/1 drum thing covered through the whole section
  2. 00:36:415 (2,3) - uh blanket could be a lot neater than it is now. looks like a mess lol
  3. 00:42:709 (1,2) - ideally the whole sliderbody is visible through slider borders as to avoid any slidershapes that are "too complex" through overlapping themselves http://i.gyazo.com/6772778a7eb5af6ed0e8379bf50f6e50.png
asked a tacoqat about the oni dq issues and he said they "seem fixed" so um nice
Topic Starter
Blizs

pishifat wrote:

[general]
  1. using this as your drum-hitnormal would allow for a lot more audible feedback. it's a combination of the current file + default soft-hitnormal Seems better XD. accepted
[insane]
  1. 00:00:751 - volume settings on inherited and uninherited points should be the same. currently they're at 40% and 20% http://puu.sh/iye3g/29da4df426.png wogh.. I didn't notice that XD. Absolutely fixed.
  2. 00:22:569 (1,2,3,4,5,6) - the amount of objects overlapping the same place here makes it a pain to read anything. stacking 1 on 6's tail would make this not so much of an issue https://osu.ppy.sh/ss/3286930 I see. The main point of painful stacking was 00:22:569 (1,3,6) - . Fixed after too many mods about it XD
[hard]
  1. 00:49:421 (1,2) - reverses of these are unsnapped by 2 milliseconds (which aimod isn't picking up, yet aibat is) so if you literally just move the objects in the timeline, they will get resnapped. super low quality version of what to do I didn't notice it. Aimod didn't said about it XD. fixed.
  2. 00:51:520 (1,2) - would be good to space these visually closer than 00:50:260 (2,3) - . right now you have a 2/3 and a 1/3 rhythm back to back but spaced equally. https://osu.ppy.sh/ss/3286986 What I've done was just make a little jump here. But if the reason is snapping, I think it can't be helped T.T. Fixed
  3. 00:58:653 (2,3,4) - pretty sure you'd want this on 130|262. i dunno if you were trying to compensate for the automatic stacking but if so, it didnt work lol I see. I've try it after enabling the stacking view. you want to said that 00:58:653 (2) - will be stacked properly at 00:57:604 (5) - when we play it. Fixed (moved up a bit from yours lol).
  4. 01:07:254 (3,4) - rhythm would make more sense if you could click on that finish by ctrl+ging these (similar to what the insane has there) haha this big effect need a click XD fixed.
[normal]
  1. 00:16:485 (2) - straight slider would transition into 3 way better than the current curve https://osu.ppy.sh/ss/3286952 Better flow than mine ;) fixed
  2. 01:11:240 (1) - for the sake of reading, it would be better not to have this right in between 4 and 5. above 5 but not touching 4 would be fine https://osu.ppy.sh/ss/3286955 Okay did something about it
[easy]
  1. 00:10:401 - having an object here would make sense to keep the 1/1 drum thing covered through the whole section
  2. 00:36:415 (2,3) - uh blanket could be a lot neater than it is now. looks like a mess lol You notice it lol. I've already know about this bad blanketing. I just wait someone to fix it or it won't be fixed anyway XD. Because I think since it's not badly overlapped it would be okay. Fixed anyway ;)
  3. 00:42:709 (1,2) - ideally the whole sliderbody is visible through slider borders as to avoid any slidershapes that are "too complex" through overlapping themselves http://i.gyazo.com/6772778a7eb5af6ed0e8379bf50f6e50.png Depending on my new style, I think this shape a bit weird too. I've just wait for someone to give me a suggestion for what must I do here because I don't really know what I must do here XD. and you come :3. Fixed.
asked a tacoqat about the oni dq issues and he said they "seem fixed" so um nice okay ;)
Thanks pishifat ;3
Updated~~~
pishifat
faf2
Topic Starter
Blizs

pishifat wrote:

faf2
( ͡° ͜ʖ ͡°)
sheela
Yay!
Niko-nyan
*steal pp from nardo's diff*
BeatofIke
Good map/song omg. Congrats for 1st qualification :)
Yohanes
Wooo...
Gratz Ant!!! :D
Accurian
Glad to see this map getting requalified! :oops:
meii18
Yay regrats Fantastica °3°
Topic Starter
Blizs
Thanks all... >w<
AsakuraNe
Lol 5 days late >w<
CONGRAAAATZ FAN-TAN~!! :D
Topic Starter
Blizs

AsakuraNe wrote:

Lol 5 days late >w<
CONGRAAAATZ FAN-TAN~!! :D
haha... THANKS ASA-NEE~!! :D
Ciyus Miapah
F ant too OP
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